DeadGoblins.com » Scales of War » Scales of War Leveling Up Discussions

Scales of War Leveling Up Discussions

Moderators: Emily, Michael Doss.

Page: « < ... 5 6 7 8 9 10 11 12 13 ... > »

Author Post
Moderator
Registered: Oct 2008
Posts: 7786
Judging by your reasoning I think Wind of Change would suit your PC better. The new Salazar is still too new to us to give good feedback, while you've been pondering these powers for months. I hadn't realized you have multiple defense boosting methods already.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Hedoni will be taking Wall of Fire and Taunting Phantoms at level 9:

User posted imageUser posted image

Not loving all the level 9 choices, but both have their strong points.

New stat block:

  •  Hedoni Mindartis
    • Male Eladrin Wizard 9
    • Passive Perception: 18, Passive Insight: 18
    • AC:23, Fort:18, Reflex:21, Will:21 - Speed:6
    • HP:57/57, Bloodied:28, Surge Value:14, Surges left:8/8, Action Points: 1
    •  
    • Powers
      • Ray of Frost
      • Winged Horde (info)
      • Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)
      • Second Wind
      • Fey Step (Twist the Arcane Fabric)
      • Force Orb
      • Icy Rays
      • Twist of Space
      • Shield/Jump
      • Wizard's Escape/Dimension Door
      • Rolling Thunder/Freezing Cloud
      • Bigby's Icy Grasp/Stinking Cloud
      • Wall of Fire/Taunting Phantoms
      • Healing Word
      • Feinting Gloves
      • Elderwood Falcon
      • (Key: At-Will, Encounter, Daily, Item Power, Utility, Used/Not Available)

    • Magic Items
      • Bag of Holding
      • Githweave Summoned Armor +3
      • Amulet of Protection +2
      • Staff of Ruin +2 (2d10 extra damage on critical attack)
      • Cat Familiar (+2 Acrobatics, no range limit, +5 to cat's Stealth)
      • Feinting Gloves (+2 to bluff checks to gain CA, daily power)
      • Elderwood Falcon (Conjuration, daily power, info)
      • Hat of Disguise (Illusion, at will power, info)

_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
« Last edit by Michael Doss on Wed Mar 17, 2010 5:04 pm. »
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Oh, Hedoni was going to retrain Scorching Burst for Winged Horde, huh? I'll do that too now.

User posted image

Stat Block above reflects this change.
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I was just about to ask about Winged Horde. :) They revised it a bit, taking the +Int to damage off. Still, with it being vs Will, psychic, and - most importantly - enemies only, I still think it's worth taking and dropping Scorching Burst for. You're still going to be doing 1d6+4 with it due to your Staff of Ruin, and not having to worry about friendly fire. And the "no OA" thing helps us set up flanking.

User posted image

Wall of Fire looks fun with all the different push/slide effects we have.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Cool. It's still a very useful at-will. It's not on my weirdo character sheet, though. I'm gonna have to see if I can set up the character builder on this work computer.

Wall of fire has some awesome "trapping" possibilities. If enemies are against a wall or any confined space, they'll take damage every turn until they walk through the wall and take a lot of damage.
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I'm choosing Winds of Change for my level 9 daily. Not retraining anything. There are some PHB3 feats I'm interested in (Superior Implement Proficiency, Hafted Defense, and some others), but I'll wait till I have room for them instead of retraining my current feats.

New PDF:

http://garyh.net/Salazar9.pdf

New stat block:

  •  Salazar Miller
    • Male Human Sorcerer 8
    • Passive Perception: 13, Passive Insight: 13, Senses: Normal
    • AC: 22, Fort: 21, Reflex: 18, Will: 24 - Speed: 6
    • HP: 64/64, Bloodied: 32, Surge Value: 18, Surges left: 10/10
    • Action Points: 1
    • Resists: 5 Fire, 5 Necrotic

    • Dragon Scales (Class): +2 AC until the end of an encounter once first bloodied.
    • Dragon Soul (Class): Resist 5 fire, pierce 5 fire resistance in enemies.
    • Action Surge (Feat): +3 to hit with attacks gained via Action Point.

    • Powers
    • -Blazing Starfall
    • -Burning Spray
    • -Dragonfrost
    • -Dragon's Breath (requires familiar in active mode)
    • -Flame Spiral
    • -Rimestorm
    • -Second Wind
    • -Spatial Trip
    • -Sudden Scales
    • -Thundering Roar
    • -Ice Javelins
    • -Sun's Illumination
    • -Winds of Change

    • Items
    • -Staff of Ruin +2 - +2 attack / +4 damage, +2d10 damage on a crit.
    • -Armor of Resistance (Necrotic) +2 - Resist 5 Necrotic.
    • -Choker of Eloquence +2 (Daily) - Free Action. Use this power after you roll a Bluff or Diplomacy check. Reroll that check, using the second result even if it's lower.
    • -Belt of Raging Endurance (Encounter) - Immediate Interrupt. Trigger: An enemy hits you and causes damage. Effect: You gain resist 15 against that attack, but you also take 10 damage at the end of your next turn. Also, gain 1 healing surge
    • -Potion of Healing (Heroic) x2
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Choosing Attacks on the Run for level 9 daily. Ravenblade will be retraining his prime shot class feature for running attack. That will give him +1 to hit on any standard action attacks that include a minimum of moving 2 squares as part of the attack. That includes charging, evasive strike, two-wolf-pounce, and attacks on the run for now. At level 11 and with retraining it will also include marauder's rush at-will and scything blow daily.

EDIT: Updated the stat block after purchasing iron armbands of power and rebounding throwing hammer +1

surges: 9/9

  •  Mechanics
    • free action:
    • standard:
    • move:
    • minor:
    • second wind:
    • action point:

  •  Ravenblade
    • Male Dwarf Ranger, Level 9
    • Passive Perception: 23, Passive Insight: 18
    • AC: 24(16) Fort: 21 Reflex: 19 Will: 20 Speed: 5, Initiative: +5
    • HP: 73, Bloodied: 36, Surge Value: 18, Surges: 9
    • +5 to save against poison, -1 space against forced movement, immediate save attempt versus prone attacks
    • Running Attack: +1 to hit with powers that include movement and moved at least 2 spaces
    • Basic Melee: 1d20+14+1;1d10.minroll(3)+10 (add +1 hit and +3 damage if attacking a bloodied enemy, bloodthirsty craghammer / +1 to hit on a charge from running attack)
    • Basic Ranged: 1d20+12+1;1d6.minroll(3)+8 (with Rebounding Throwing Hammer)
    • Powers
    • Hit and Run
    • Twin Strike
    • Evasive Strike
    • Second Wind
    • Serpentine Dodge (move act: shift 5, gain +n def, n=enemies adj during the shift)
    • Sweeping Whirlwind
    • Thundertusk Boar Strike
    • Inspiring Fortitude (allies in brst 5 gain 13 THP when I use 2nd wind)
    • Attacks on the Run
    • Jaws of the Wolf
    • Two-Wolf Pounce
    • Items
    • Imposter's Chainmail +2 (at-will/polymorph minor) +2 bluff rolls
    • Avalanche Craghammer +2 charge att 1W extra dam, crit=2d10+prone
    • Bloodthirsty Craghammer +3 +1 to hit and +3 damage to bloodied enemies
    • Rebounding Throwing Hammer +1(encounter/free) on a miss, roll basic ranged on enemy within 5 of target
    • Wavestrider Boots (daily/minor) walk on liquids until EoE
    • Orc's Eye Amulet (encounter/imd reac) 5 temp HP to ally bloodying enemy
    • Resplendent Circlet (encounter/minor) enemy adj ally, burst 5, c.a. until EoE
    • Alchemical Silver
    • Augmenting Whetstone
    • Life Shroud
    • Potion of Healing 1 2
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
      • _______________
        Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
        « Last edit by Viktor on Thu Mar 18, 2010 10:31 pm. »
Moderator
Registered: Oct 2008
Posts: 4627
I am still not quite sure what I want to do. Powers are between Force of Fellowship (high damage, one more IW if used at the right time) and Warlord's Recovery (use a Daily to get one ally encounter back and one of my encounters back, which means War of Attrition).

Also, I am not sure if I am allowed to retrain class features, but if possible I am interested in retraining Combat Leader (+2 initiative to me and each ally within 10 sq that can see and hear me) for Battlefront Leader (gives me heavy shield prof and an encounter power that lets me shift me or an ally within three of me half speed when initiative is rolled). It's not that I think that Battlefront Leader is much better (I don't even use shields, so I don't care about that), but there is a feat you can take if you have BL that gives you scale armor (prof) and one extra healing surge. I already have scale armor prof, so I would retrain THAT feat next level. Any thoughts?
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Emily allowed me to retrain Ravenblade's prime shot class feature for running attack, so it might be okay. Her call of course.

Combat leader does sound better, the shifting is nice and the later feat is nice too.

Between Force of Fellowsip and Warlord's Recovery, I would go with Warlord's Recovery merely because of it's multiple tactical possibilities and it might be more fun for you. We all have good encounter powers now and we all use at least one by round 3. Getting one of your own back is great too. Of course, Fellowship is potentially a 4W attack late in a battle and gives another IW healing, which is hard to pass up. Dealing 4W damage would of course be very fun for you too, since that's not typically what a warlord does.

My vote goes to Warlord's Recovery.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
One thing to be careful of when giving up Combat Leader is that there's an awesome paragon feat that turns that from +2 to +cha or int mod.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Yeah, I am trying to figure out if I even want to keep Scale Prof at paragon, too. So, any advice is welcome. Partly also, I would like to know how much you guys like the +2 bonus to initiative.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
The paragon feat Gary mentioned would make the initiative bonus very useful for a change. +2 is so-so, but +4 may make a bigger difference. Overall though, I don't know much of a difference.

I initially thought I would definitely end up getting scale prof, etc, for Ravenblade, but probably won't now that so many other interesting feats are available.

Emily also mentioned that, when we reach paragon, she'll allow up to three things to be retrained instead of the usual one, so you can alwasy re-arrange things then.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
I'll let you retrain the class feature, since the one you're considering came out in a book after PHB.
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
As Emily is saying, we should all probably go on a shopping spree and sell our older magical items. The Iounian Temple also gave us some gold recently and hinted they might give us some more. Also, as a group we wanted to buy Hedoni the Comrade's Succor ritual as I recall and once again top off our healing potions. Daggoth now has 800 additional gold to whatever he had before.

I don't know about the others, but Ravenblade had 729 (I've been tracking his) prior to the Iounian Temple giving the group 3500 gold for the artifacts from Stonestep Hill. (700 gold each). They hinted at doubling the quantity. Therefore Ravenblade has 1429 or 2129 depending. He can also get another 200 gold if he sells his lightning craghammer +1.

I intend to buy iron armbands of power (1800 gold), a magical throwing hammer, and some other goodies with the gold. I really hope we get some more from the Iounian temple or I can't buy even the armbands. We'll see I guess. Since we're in Overlook, we should make our purchases before moving on.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I've got my old Cloak of Resistance +1 I ought to sell. Otherwise, my extra rod and wands were lost in the sorcerer transition (a price I'll gladly pay). I have no idea how much money I have, but if I have much at all, I'll go shopping, too.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Looks like Emily is saying we each have 2900 gold based on what she's been tracking. I've clearly missed a treasure or two in my individual calculation. I'll deduct my various alchemical items that I bought (shroud, ghoststrike, etc) from my pot.

Emily, did you deduct our group purchases of healing potions from the total. I think we only did that two times, but I can't recall how many potions we bought at those times.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I bought a Flame Wand +1 for 680 GP (disappeared when transitioned), and have a spare level 2 neck item (520 GP, sells for 104 GP).

2900 - 680 + 104 means Salazar has 2,324 to spend now (minus whatever his share of that ritual and communal healing potion amounts to). That's a level 6 item (1,800) with some change leftover, but short of a level 7 item (2,600).
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Viktor wrote
Looks like Emily is saying we each have 2900 gold based on what she's been tracking. I've clearly missed a treasure or two in my individual calculation. I'll deduct my various alchemical items that I bought (shroud, ghoststrike, etc) from my pot.

Emily, did you deduct our group purchases of healing potions from the total. I think we only did that two times, but I can't recall how many potions we bought at those times.


No, the 14,830 gold total is only what your group has acquired. Other than magic item purchases, I did not keep track of or deduct any purchases of reagents, potions, oils, items, or donations to the poor.

Now is a good time to go shopping.
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
« Last edit by Emily on Thu Mar 18, 2010 9:03 pm. »
Moderator
Registered: Oct 2008
Posts: 4627
I will get you the new char sheet/stat block in the morning. This is my summary:

I am going to take Warlord's Recovery and not going to retrain my Class feature (maybe at paragon, once I decide if I want to keep scale prof).

I am thinking about retraining Opening Shove for Intuitive Strike (vs. Will, 1W dam, no Str mod bonus to damage, until start of my next turn, any ally that attacks the target with CA gains +4 to attack instead of +2). Intuitive Strike is less versatile, but would stack well with Ravenblade's Circlet and Mal's Inspired Belligerence.

I think Mal still has the Delver's Armor he will sell for 680 GP. I don't think he has had anything else to sell (his glaive changed instead of getting a new one). I think I bought the Healer's Brooch, but not sure.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
Thoughts? doesnt do much damage but knocks mofo's prone Possibly retraining cleave. User posted image
Moderator
Registered: Oct 2008
Posts: 7786
For Mal, Intuitive Strike looks pretty good, it's a Str vs WILL attack for Mal (great!) and all four of us allies would get +4 to hit when we have combat advantage against the target for one round. I think that's better than a push or basic melee with opening shove.

For Daggoth, Knockdown Assault is nice because it's Str vs FORT for a change (a little better than vs AC) and knocking prone, even on a charge, is a sticky defender tactic. On the other hand, Cleave is nice in that Daggoth can damage/mark two targets. KA is more tactical (and synergizes with Mal's Intuitive Strike because prone enemies grant CA), while Cleave is more damaging. I think I like knockdown assault overall.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
FYI, Ravenblade bought iron armbands of power (+2 damage on all melee attacks) and a rebounding throwing hammer +1 (encounter/free: if you miss, attack another target in burst 5 of the original target with a basic ranged attack). He also bought a life shroud again and an augmenting whetstone (minor action, apply to a weapon, +2 att and dam for the entire encounter, costs 75 gp).
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
Here is my statblock, character sheet will be e-mailed shortly. I took Warlord's Recovery and retrained Opening Shove for Intuitive Strike (for now). I also bought Belt of Vigor (level 2, 520 GP) which gives me +1 item bonus to my surge value. Oh, and I would like to sell my Delver's Scale.

  •  Mal Geminous
    • Male Tiefling Warlord 8
    • Passive Perception: 14, Passive Insight: 14
    • AC:24, Fort:20, Reflex:17, Will:20 - Speed:5
    • HP:65/65, Bloodied:32, Surge Value:17, Surges left:8/8
    • Action Points: 1, Second Wind: not used, Fire 9 Cold 5
    •  
    • Powers
      • Intuitive Strike (Will; 1W (no mod), ally CA is +5 instead of +2)
      • Wolf Pack Tactics (1W, ally shifts one before attack)
      • IS Inspiring Word +1 x2 (surge +2d6+5 HP or Surge +5 HP and saving throw)
      • Infernal Wrath (+1 att, +4 dam)
      • Inspired Belligerence (grant allies Comb. Adv., +4 dam.)
      • Hammer and Anvil (1W, grant ally basic melee with +4 dam)
      • Warlord's Strike (2W, grant allies +5 dam.)
      • War of Attrition (2W, grant allies +4 att. and dam. w/ basic and at-wills)
      • Fearless Rescue +1 (Rxn: +1 A, 2W; ally drops, provide surge+1d6/OA +1)
      • Pike Hedge (Rxn: Enemy moves in reach, W; 4 dam to enemies move in reach)
      • Stand Tough +1 (grants 15 HP to all)
      • Warlord's Recovery (Ally regains enc. att; I can regain enc. att)
      • Belt of Vigor (+1 item bonus to surge value)
      • Fey-Blessed Circlet (4 temp HP at start of every encounter)
      • Foe Stone (At-will, learn vulnerabilities/lowest defense)
      • Flaming Glaive +2 (+2d6 crit; daily: 1d6, 5 OGD fire, save ends)
      • Frozen Scale +2 (Rxn: hit by melee, deal 2d6 dam and immobile)
      • Couters of Second Chances (daily: reroll missed att.)
       
    • Items
      • Hempen Rope (50ft)
      • Grappling Hook, Hammer, Pitons (10)
      • Hand Axe x2
      • Waraxe, Light Shield
       
    • Abilities
      • Basic Melee Attack +14 (+4 Str, +2 Prof, +1 Exp, +1 HB, +4 lvl, +2 W)
      • Damage: 2d4+7 (2d4 Glaive, +4 Str, +2 W, +1 HB)
      • Basic Range Attack +10 (+4 Str, +2 Prof, +4 lvl)
      • Damage: 1d6+4 (1d6 Hand Axe, +4 Str)
      • Bloodhunt (+1 to attack vs. bloodied)
      • Inspiring Presence (+8 HP when ally uses AP)
      • Combat Leader (+2 initiative to me and allies within 10)
      • Hellfire Blood (+1 to att and dam with fire and fear)
       
    • Skills
      • Acrobatics +4 (+0 Dex, +4 1/2 lvl)
      • Arcana +6 (+2 Int, +4 1/2 lvl)
      • Athletics +13 (+4 Str, +5 trained, +4 1/2 lvl)
      • Bluff +10 (+4 Cha, +2 race, +4 1/2 lvl)
      • Diplomacy +13 (+4 Cha, +5 trained, +4 1/2 lvl)
      • Dungeoneering +4 (+0 Wis, +4 1/2 lvl)
      • Endurance +5 (+1 Con, +4 1/2 lvl)
      • Heal +9 (+0 Wis, +5 trained, +4 1/2 lvl)
      • History +6 (+2 Int, +4 1/2 lvl)
      • Insight +4 (+0 Wis, +4 1/2 lvl)
      • Intimidate +13 (+4 Cha, +5 trained, +4 1/2 lvl)
      • Nature +4 (+0 Wis, +4 1/2 lvl)
      • Perception +4 (+0 Wis, +4 1/2 lvl)
      • Religion +6 (+2 Int, +4 1/2 lvl)
      • Stealth +6 (+0 Dex, +2 race, +4 1/2 lvl)
      • Streetwise +8 (+4 Cha, +4 1/2 lvl)
      • Thievery +4 (+0 Dex, +4 1/2 lvl)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
« Last edit by Josh on Fri Mar 19, 2010 11:42 am. »
Moderator
Registered: Jul 2008
Posts: 5245
Thanks. Now I have everyone's level 9 character information.
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
With Hedoni's purchases today (1800 for the bracers and 520 for the boots), plus another 80 for Alchemical Reagents (bringing my total to 150gp worth, with 50gp worth spent), Hedoni should be down to about 400gp (considering other minor purchases). At least I'm gonna list it that way =)

Also, my character sheet isn't adding my +1 acrobatics from the boots. Gary, could you get me a new CB sheet tonight with these items when you have time? Thanks! New stat block:

  •  Hedoni Mindartis
    • Male Eladrin Wizard 9
    • Passive Perception: 18, Passive Insight: 18
    • AC:23, Fort:18, Reflex:21, Will:21 - Speed:6
    • HP:57/57, Bloodied:28, Surge Value:14, Surges left:8/8, Action Points: 1
    •  
    • Powers
      • Ray of Frost
      • Winged Horde (info)
      • Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)
      • Second Wind
      • Fey Step (Twist the Arcane Fabric)
      • Force Orb
      • Icy Rays
      • Twist of Space
      • Shield/Jump
      • Wizard's Escape/Dimension Door
      • Rolling Thunder/Freezing Cloud
      • Bigby's Icy Grasp/Stinking Cloud
      • Wall of Fire/Taunting Phantoms
      • Healing Word
      • Feinting Gloves
      • Bracers of Mental Might
      • Elderwood Falcon
      • (Key: At-Will, Encounter, Daily, Item Power, Utility, Used/Not Available)

    • Magic Items
      • Bag of Holding
      • Amulet of Protection +2
      • Githweave Summoned Armor +3 (Can be sent to another dimension and recalled at will)
      • Staff of Ruin +2 (2d10 extra damage on critical attack)
      • Cat Familiar (+2 Acrobatics, no range limit, +5 to cat's Stealth)
      • Feinting Gloves (+2 to bluff checks to gain CA, Daily Power)
      • Bracers of Mental Might (Use INT instead of STR, Encounter Power)
      • Acrobat Boots (+1 Acrobatics, Stand up from Prone as minor action, At-Will Power)
      • Elderwood Falcon (Conjuration, Daily Power, info)
      • Hat of Disguise (Illusion, At-Will Power, info)

_______________
Hedoni Midartis - Eladrin Wizard, Scales of War

Page: « < ... 5 6 7 8 9 10 11 12 13 ... > »

DeadGoblins.com » Scales of War » Scales of War Leveling Up Discussions

DeadGoblins.com is powered by UseBB 1 Forum Software