DeadGoblins.com » Scales of War » The Temple Between

The Temple Between

Moderators: Emily, Michael Doss.

Page: « < ... 52 53 54 55 56 57 58 59 > »

Author Post
Moderator
Registered: Oct 2008
Posts: 7786
"We're helping defend the city against the shadowfell army. Not that we're doing much good here though." he answers while grimacing at the surrounding devastation. "We heard Stonehammer was under attack and I remembered you were...well...that you were here, so we came as fast as we could. Better to leave now though. See that tiefling with the glaive. His name is Mal and he has a way of helping even in the worst of times. You'd best stay near him as you rush through the flames. I'll be right behind you."
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
Kyra listens carefully, glancing at Mal when Ravenblade points him out. She looks back at her house, now consummed in flames, and then back at Ravenblade. Overwhlemed, she shuts her eyes, gulps down her shock, and whispers, "Get me out of here."
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
Not being much he can do here, Daggoth follows the rest of the group back to the west.

"Oh... so NOW they decide to quit flying up in the air like little cowards."

Double move to 08


  •  Daggoth Varkash
    • Male Dragonborn Fighter 10
    • Passive Perception: 14, Passive Insight: 14
    • AC:27, Fort:24, Reflex:20, Will:18 - Speed:5
    • HP:81/92, Bloodied:46, Surge Value:27, Surges left:11/13
    • Action Points: 1, Second Wind:not used
    •  
    • Powers
    • Cleave
    • Tide of Iron
    • Pass Forward
    • (Cloak)Bloodied: Second wind: Use 2 surges
    • Steel Serpent Strike
    • Dragon Breath (cold|enlarged)
    • Sweeping Blow
    • Come and get it
    • Comeback Strike
    • Inspiring Word(2of2)[
    • Victorious Surge
    • Vigilant Protector (stance)
    • Rain Of Steel (stance)
    • (Ironskin Belt) minor: resist 5 damage

    • Armor: Black Iron Armor +2 :resist 5 fire and 5 necrotic
    • Arms: Battleforged Heavy Sheild
    • Waist: Ironskin Belt
    • Neck: Cloak of the Walking Wounded +2
    • Legs: Dwarven Greaves
    • Head:Vortex Mask


Moderator
Registered: Jul 2008
Posts: 5245
As he moves towards the monsters, Daggoth feels the warmth of the alchemical flames for 4 damage 2d6=9.

Readied: Sal- Sud Scales, Fog, Belt; Rav - Amulet
Initiative: Status
Red winged monster: some damage, flying 10 ft up, HQ, slowed ENT Hed
Salazar: 55/69, 2 AP, in fire
Ravenblade: 51/78, 1 AP, in fire
Daggoth: 77/92, 2 AP, in fire
->Hedoni: 36/61, 1 AP, +4 to AC and Ref ENT Hed, in fire
Mal: 55/70, 1 AP, carrying citizen, slowed, in fire
Yellow winged monster: no damage, flying 5 feet up.
Brown winged monster: absorbed
1 citizen: no damage
Kyra: down 7, in fire

User posted image
  •   Features
      Illumination: The combination of daylight and fire provide as much bright light as the you could ever want.
      Boards: These boards were placed to facilitate evacuation from one building to another. They can be kicked or pushed off with a DC 5 Athletics check, or a DC 20 Athletics check if someone is currently standing on them.
      Buildings: The buildings range from one to four stories (2 to 8 squares) in height. Climbing the walls requires a DC 15 Athletics check.
      Fire: The marked squares are on fire when combat begins. Creatures can enter or move through the squares unharmed—essentially running through the flames—but any creature that begins its turn in a fiery square takes 2d6 fire damage. At the start each round, one square adjacent to each fiery square becomes a fiery square.

edit: thanks for the adjusted map Viktor
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Hedoni seems to be getting used to the flames, and takes only 3 damage from the fire. He shifts away from the yellow creature and shoots another ray of frost at red.

Move Action: Shift one square Northwest (west of A, row 9)
Standard Action: Cast Ray of Frost at Red Winged Monster.


Ray of Frost: (1d20+12+1=20, 1d6+9=12)

Ray of Frost hits Fort 20 on Red Winged Monster for 12 cold damage. If hit, target is slowed until the end of Hedoni's next turn.

  •  Hedoni Mindartis
    • Male Eladrin Wizard 10
    • Passive Perception: 19, Passive Insight: 19
    • AC:24, Fort:19, Reflex:22, Will:22 - Speed:6
    • HP:61, Bloodied:30, Surge Value:15, Surges left:3/8, Action Points: 2
    •  
    • Powers
      • Ray of Frost
      • Winged Horde (info)
      • Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)
      • Second Wind
      • Fey Step (Twist the Arcane Fabric)
      • Force Orb
      • Icy Rays
      • Twist of Space
      • Shield/Jump
      • Wizard's Escape/Dimension Door
      • Illusory Wall/Arcane Gate
      • Rolling Thunder/Freezing Cloud
      • Bigby's Icy Grasp/Stinking Cloud
      • Wall of Fire/Taunting Phantoms
      • Healing Word
      • Feinting Gloves
      • Bracers of Mental Might
      • Elderwood Falcon
      • (Key: At-Will, Encounter, Daily, Item Power, Utility, Used/Not Available)

    • Magic Items
      • Bag of Holding
      • Amulet of Protection +2
      • Githweave Summoned Armor +3 (Can be sent to another dimension and recalled at will)
      • Staff of Ruin +2 (2d10 extra damage on critical attack)
      • Cat Familiar (+2 Acrobatics, no range limit, +5 to cat's Stealth)
      • Feinting Gloves (+2 to bluff checks to gain CA, Daily Power)
      • Bracers of Mental Might (Use INT instead of STR, Encounter Power)
      • Acrobat Boots (+1 Acrobatics, Stand up from Prone as minor action, At-Will Power)
      • Elderwood Falcon (Conjuration, Daily Power, info)
      • Hat of Disguise (Illusion, At-Will Power, info)

_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jul 2008
Posts: 5245
The wizard moves back, but Hedoni's spell doesn't have the strength to harm the monster.

OOC: Sorry for the shifty map. Hedoni had to go and move west :P

Readied: Sal- Sud Scales, Fog, Belt; Rav - Amulet
Initiative: Status
Red winged monster: some damage, flying 10 ft up, HQ, slowed ENT Hed
Salazar: 55/69, 2 AP, in fire
Ravenblade: 51/78, 1 AP, in fire
Daggoth: 77/92, 2 AP, in fire
Hedoni: 33/61, 1 AP, in fire
->Mal: 55/70, 1 AP, carrying citizen, slowed, in fire
Yellow winged monster: no damage, flying 5 feet up.
Brown winged monster: absorbed
1 citizen: no damage
Kyra: down 7, in fire

User posted image
  •   Features
      Illumination: The combination of daylight and fire provide as much bright light as the you could ever want.
      Boards: These boards were placed to facilitate evacuation from one building to another. They can be kicked or pushed off with a DC 5 Athletics check, or a DC 20 Athletics check if someone is currently standing on them.
      Buildings: The buildings range from one to four stories (2 to 8 squares) in height. Climbing the walls requires a DC 15 Athletics check.
      Fire: The marked squares are on fire when combat begins. Creatures can enter or move through the squares unharmed—essentially running through the flames—but any creature that begins its turn in a fiery square takes 2d6 fire damage. At the start each round, one square adjacent to each fiery square becomes a fiery square.

edit: thanks for the adjusted map Viktor
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
Mal, carrying the citizen, trudges through the fire as much as he can.

Fire Damage (2d6-10=-1)

OOC: Double move should get Mal at least to R7. I would like to run, but am not sure how that would improve movement, if at all, at the moment.


  •  Mal Geminous
    • Male Tiefling Warlord 10
    • Passive Perception: 15, Passive Insight: 15
    • AC:25, Fort:21, Reflex:19, Will:21 - Speed:5
    • HP:55/70, Bloodied:35, Surge Value:18, Surges left:8/8
    • Action Points: 0, Second Wind: not used, Fire 10 Cold 5
    •  
    • Powers
      • Intuitive Strike
      • Rousing Assault
      • IS Inspiring Word +1 x2
      • Infernal Wrath
      • Inspired Belligerence
      • Tactical Orders
      • Hammer and Anvil
      • Warlord's Strike
      • War of Attrition
      • Fearless Rescue +1
      • Pike Hedge
      • Stand Tough +1
      • Warlord's Recovery
      • Belt of Vigor
      • Fey-Blessed Circlet
      • Foe Stone
      • Flaming Glaive +2
      • Frozen Scale +2
      • Couters of Second Chances
      • Power Jewel
      • Boots of Dancing
       
    • Items
      • Hempen Rope (50ft)
      • Grappling Hook, Hammer, Pitons (10)
      • Hand Axe x2
      • Waraxe, Light Shield
       
    • Abilities
      • Basic Melee Attack +15
      • Damage: 2d4+7
      • Bloodhunt
      • Inspiring Presence
      • Combat Leader
      • Hellfire Blood
      • Polearm Flanker
       
    • Skills
      • Acrobatics +5
      • Arcana +7
      • Athletics +14
      • Bluff +11
      • Diplomacy +14
      • Dungeoneering +5
      • Endurance +6
      • Heal +10
      • History +7
      • Insight +5
      • Intimidate +14
      • Nature +5
      • Perception +5
      • Religion +7
      • Stealth +7
      • Streetwise +9
      • Thievery +5


  •  Enemies
    • Winged Monster: Bloodied at 51-55, HP at 102-110
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jul 2008
Posts: 5245
Slowly, Mal makes his way through the fire, the Overlook man slung over his shoulder.

Yellow circles around Hedoni and claws at the eladrin for 7 damage.

Kyra follows Mal through the flames 2d6=6.

The lead enemy rips off a chunk of its flesh to spawn another duplicate, leaving a gaping bloody wound. It directs its newest kin to fly towards the group clustered around Mal, and waits.

Readied: Sal- Sud Scales, Fog, Belt; Rav - Amulet
Initiative: Status
Red winged monster: bloodied, flying 10 ft up, HQ
->Salazar: 55/69, 2 AP, in fire
Ravenblade: 51/78, 1 AP, in fire
Daggoth: 77/92, 2 AP, in fire
Hedoni: 26/61, 1 AP, in fire, bloodied
Mal: 55/70, 1 AP, carrying citizen, slowed, in fire
Yellow winged monster: no damage, flying 5 feet up.
Gray winded monster: no damage, flying 15 feet up
1 citizen: no damage, on Mal
Kyra: down 13, in fire

User posted image
  •   Features
      Illumination: The combination of daylight and fire provide as much bright light as the you could ever want.
      Boards: These boards were placed to facilitate evacuation from one building to another. They can be kicked or pushed off with a DC 5 Athletics check, or a DC 20 Athletics check if someone is currently standing on them.
      Buildings: The buildings range from one to four stories (2 to 8 squares) in height. Climbing the walls requires a DC 15 Athletics check.
      Fire: The marked squares are on fire when combat begins. Creatures can enter or move through the squares unharmed—essentially running through the flames—but any creature that begins its turn in a fiery square takes 2d6 fire damage. At the start each round, one square adjacent to each fiery square becomes a fiery square.

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
« Last edit by Emily on Sat Dec 11, 2010 4:48 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
Ravenblade moves towards the group but stays a bit away to not cluster and make an easy target.

Fire Damage: 2d6=6
Double-Move:
to R10

surges: 7/9
action point(s) left: 1, not yet used in this encounter

  •  Ravenblade
    • Male Dwarf Ranger, Level 10
    • Passive Perception: 24, Passive Insight: 19
    • AC: 25(17) Fort: 22 Reflex: 20 Will: 21 Speed: 5, Initiative: +6
    • HP: 78, Bloodied: 39, Surge Value: 19, Surges: 9
    • Cast-Iron Stomach: +5 save vs poison
    • Stand Your Ground: -1 space forced movement / imm save vs prone att
    • Dwarven Resilience: second wind as minor action
    • Running Attack: +1 to hit with powers that include movement and moved at least 2 spaces
    • Swift Footwork: shift 2 extra with martial encounter or daily powers
    • Basic Melee: 1d20+15+1;1d10.minroll(3)+12 (add +1 hit and +3 damage if attacking a bloodied enemy, bloodthirsty craghammer / +1 to hit on a charge from running attack)
    • Basic Ranged: 1d20+13+1;1d6+7 (with Rebounding Throwing Hammer)
    • Powers
    • Marauder's Rush
    • Twin Strike
    • Evasive Strike
    • Resume the Hunt (free act/trigger: reduce enemy to 0 hp, move speed (5), don't provoke OA for leaving 1st space, +2 def UENT)
    • Second Wind
    • Serpentine Dodge (move act: shift 5, gain +n def, n=enemies adj during the shift)
    • Sweeping Whirlwind
    • Thundertusk Boar Strike
    • Inspiring Fortitude (allies in brst 5 gain 13 THP when I use 2nd wind)
    • Attacks on the Run
    • Jaws of the Wolf
    • Two-Wolf Pounce
    • Items
    • Imposter's Chainmail +2 (at-will/polymorph minor) +2 bluff rolls
    • Avalanche Craghammer +2 charge att 1W extra dam, crit=2d10+prone
    • Bloodthirsty Craghammer +3 +1 to hit and +3 damage to bloodied enemies, crit=3d10
    • Rebounding Throwing Hammer +1 (encounter/free) on a miss, roll basic ranged on enemy within 5 of target
    • Belt of Sonnlinor Righteousness resist 10 all when at 0 hp or fewer, (daily/no action) when an attack reduces me to 0 hp inflict the same amount of damage on the attacker
    • Wavestrider Boots (daily/minor) walk on liquids until EoE
    • Orc's Eye Amulet (encounter/imd reac) 5 temp HP to ally bloodying enemy
    • Resplendent Circlet (encounter/minor) enemy adj ally, burst 5, c.a. until EoE
    • Alchemical Silver
    • Augmenting Whetstone
    • Life Shroud
    • Potion of Healing 1 / 2 / 3 / 4 / 5
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
      • _______________
        Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Salazar feels a bit of the heat, then moves west and blasts two of the creatures.

Start of turn - Fire zone, Fire Zone (2d6=10) = 10 damage - 5 for Dragon Soul = 5 fire damage.

Move action - Move to K7.

Standard action - Blazing Starfall against Red and Gray (area burst 1, centered on F9 but 10 feat up).

Blazing Starfall Red and Gray (1d20+13=16, 1d20+13=29, 1d8+14=21)

Hits Reflex 16 for 23 radiant damage (extra 2 coming from Gauntlets) against Red and hits Reflex 29 for 21 radiant damage against Gray.

Readying Sudden Scales, Fog Form, and Belt of Raging Endurance, in that order.


  •  Salazar Miller
    • Male Human Sorcerer 10
    • Passive Perception: 14, Passive Insight: 14, Senses: Normal
    • AC: 24, Fort: 22, Reflex: 20, Will: 25 - Speed: 6
    • HP: 50/69, Bloodied: 34, Surge Value: 19, Surges left: 9/10
    • Action Points: 2
    • Resists: 5 Fire, 5 Necrotic

    • Dragon Scales (Class): +2 AC until the end of an encounter once first bloodied.
    • Dragon Soul (Class): Resist 5 fire, pierce 5 fire resistance in enemies.
    • Action Surge (Feat): +3 to hit with attacks gained via Action Point.

    • Powers
    • -Blazing Starfall
    • -Burning Spray
    • -Dragonfrost
    • -Dragon's Breath (requires familiar in active mode)
    • -Fog Form
    • -Flame Spiral
    • -Rimestorm
    • -Second Wind
    • -Spatial Trip
    • -Sudden Scales
    • -Thundering Roar
    • -Ice Javelins
    • -Sun's Illumination
    • -Winds of Change

    • Items
    • -Staff of Ruin +2 - +2 attack / +4 damage, +2d10 damage on a crit.
    • -Armor of Resistance (Necrotic) +2 - Resist 5 Necrotic.
    • -Choker of Eloquence +2 (Daily) - Free Action. Use this power after you roll a Bluff or Diplomacy check. Reroll that check, using the second result even if it's lower.
    • -Gauntlets of Blood (Heroic) - +2 damage against bloodied targets.
    • -Belt of Raging Endurance (Encounter) - Immediate Interrupt. Trigger: An enemy hits you and causes damage. Effect: You gain resist 15 against that attack, but you also take 10 damage at the end of your next turn. Also, gain 1 healing surge.
    • -Potion of Healing (Heroic) x2
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Salazar blasts at Gray, leaving the thing barely alive. Red is able to dodge the spell.

Ravenblade moves west as fast as he can.

The lead enemy rips off a chunk of its flesh to spawn another duplicate, leaving a gaping bloody wound. It directs its newest kin to fly towards the group clustered around Mal, and waits.

Readied: Sal- Sud Scales, Fog, Belt; Rav - Amulet
Initiative: Status
Red winged monster: bloodied, flying 10 ft up, HQ
Salazar: 50/69, 2 AP, in fire
Ravenblade: 45/78, 1 AP, in fire
->Daggoth: 77/92, 2 AP, in fire
Hedoni: 26/61, 1 AP, in fire, bloodied
Mal: 55/70, 1 AP, carrying citizen, slowed, in fire
Yellow winged monster: no damage, flying 5 feet up.
Gray winded monster: down 21, bloodied, flying 15 feet up
1 citizen: no damage, on Mal
Kyra: down 13, in fire

User posted image
  •   Features
      Illumination: The combination of daylight and fire provide as much bright light as the you could ever want.
      Boards: These boards were placed to facilitate evacuation from one building to another. They can be kicked or pushed off with a DC 5 Athletics check, or a DC 20 Athletics check if someone is currently standing on them.
      Buildings: The buildings range from one to four stories (2 to 8 squares) in height. Climbing the walls requires a DC 15 Athletics check.
      Fire: The marked squares are on fire when combat begins. Creatures can enter or move through the squares unharmed—essentially running through the flames—but any creature that begins its turn in a fiery square takes 2d6 fire damage. At the start each round, one square adjacent to each fiery square becomes a fiery square.

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
Daggoth advances forward. He still cannot get to any one of the creatures easily, but he will be ready.
He changes his waraxe into a handaxe, and waits for any flying creature to come into range.

"Come a little closer now... that's a good demon..." he grumbles menacingly.


Moving to L8
Morph waraxe to handaxe
Readying basic ranged attack with handaxe to any enemy that comes close enough to where I can throw with no penalty.
Attack is +17, 1d6+8 damage, and will mark.



  •  Daggoth Varkash
    • Male Dragonborn Fighter 10
    • Passive Perception: 14, Passive Insight: 14
    • AC:27, Fort:24, Reflex:20, Will:18 - Speed:5
    • HP:77/92, Bloodied:46, Surge Value:27, Surges left:11/13
    • Action Points: 1, Second Wind:not used
    •  
    • Powers
    • Cleave
    • Tide of Iron
    • Pass Forward
    • (Cloak)Bloodied: Second wind: Use 2 surges
    • Steel Serpent Strike
    • Dragon Breath (cold|enlarged)
    • Sweeping Blow
    • Come and get it
    • Comeback Strike
    • Inspiring Word(2of2)[
    • Victorious Surge
    • Vigilant Protector (stance)
    • Rain Of Steel (stance)
    • (Ironskin Belt) minor: resist 5 damage

    • Armor: Black Iron Armor +2 :resist 5 fire and 5 necrotic
    • Arms: Battleforged Heavy Sheild
    • Waist: Ironskin Belt
    • Neck: Cloak of the Walking Wounded +2
    • Legs: Dwarven Greaves
    • Head:Vortex Mask


Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Hedoni takes six more damage from the flames, and starts to worry that he won't be able to escape them in time. He then shifts away from Yellow, and creates a twisting area of space around gray and red.

Move Action: Shift to C8
Standard Action: Cast Twist of Space two squares above E8, hitting Red Winged Monster and Gray Winged Monster.

Twist of Space: (1d20+12+1=30, 1d6+9=14)
Twist of Space (second attack roll): (1d20+12+1=18)

Twist of Space hits Will 30 on Red Winged Monster and Will 18 on Gray Winged Monster for 14 damage. On a hit, Red is teleported to H9, and Gray is teleported to H7.

Accidentally rolled only one attack in my first roll, hence the second roll.

  •  Hedoni Mindartis
    • Male Eladrin Wizard 10
    • Passive Perception: 19, Passive Insight: 19
    • AC:24, Fort:19, Reflex:22, Will:22 - Speed:6
    • HP:61, Bloodied:30, Surge Value:15, Surges left:3/8, Action Points: 2
    •  
    • Powers
      • Ray of Frost
      • Winged Horde (info)
      • Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)
      • Second Wind
      • Fey Step (Twist the Arcane Fabric)
      • Force Orb
      • Icy Rays
      • Twist of Space
      • Shield/Jump
      • Wizard's Escape/Dimension Door
      • Illusory Wall/Arcane Gate
      • Rolling Thunder/Freezing Cloud
      • Bigby's Icy Grasp/Stinking Cloud
      • Wall of Fire/Taunting Phantoms
      • Healing Word
      • Feinting Gloves
      • Bracers of Mental Might
      • Elderwood Falcon
      • (Key: At-Will, Encounter, Daily, Item Power, Utility, Used/Not Available)

    • Magic Items
      • Bag of Holding
      • Amulet of Protection +2
      • Githweave Summoned Armor +3 (Can be sent to another dimension and recalled at will)
      • Staff of Ruin +2 (2d10 extra damage on critical attack)
      • Cat Familiar (+2 Acrobatics, no range limit, +5 to cat's Stealth)
      • Feinting Gloves (+2 to bluff checks to gain CA, Daily Power)
      • Bracers of Mental Might (Use INT instead of STR, Encounter Power)
      • Acrobat Boots (+1 Acrobatics, Stand up from Prone as minor action, At-Will Power)
      • Elderwood Falcon (Conjuration, Daily Power, info)
      • Hat of Disguise (Illusion, At-Will Power, info)

_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jul 2008
Posts: 5245
Daggoth moves west through the heat (2d6=8-5=3 damage), ready to throw his hammer as soon as an enemy gets close enough.

Hedoni inches away from Yellow and then throws a spell at the other two beasts. Red is spun into space, takes 14 damage from the wizards spell and 10 damage from Daggoth's axe. Thrown Hand Axe (1d20+17, 1d6+8=[19, 17], [2, 8]). Gray avoids the spell.

Readied: Sal- Sud Scales, Fog, Belt; Rav - Amulet
Initiative: Status
Red winged monster: taken 24 damage, bloodied, flying 10 ft up, HQ
Salazar: 50/69, 2 AP, in fire
Ravenblade: 45/78, 1 AP, in fire
Daggoth: 74/92, 2 AP, in fire
Hedoni: 20/61, 1 AP, in fire, bloodied
->Mal: 55/70, 1 AP, carrying citizen, slowed, in fire
Yellow winged monster: no damage, flying 5 feet up.
Gray winded monster: down 21, bloodied, flying 15 feet up
1 citizen: no damage, on Mal
Kyra: down 13, in fire

User posted image
  •   Features
      Illumination: The combination of daylight and fire provide as much bright light as the you could ever want.
      Boards: These boards were placed to facilitate evacuation from one building to another. They can be kicked or pushed off with a DC 5 Athletics check, or a DC 20 Athletics check if someone is currently standing on them.
      Buildings: The buildings range from one to four stories (2 to 8 squares) in height. Climbing the walls requires a DC 15 Athletics check.
      Fire: The marked squares are on fire when combat begins. Creatures can enter or move through the squares unharmed—essentially running through the flames—but any creature that begins its turn in a fiery square takes 2d6 fire damage. At the start each round, one square adjacent to each fiery square becomes a fiery square.

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
"We are almost there."

Fire damage (2d6-10=-6)

OOC: Double move to N7.


  •  Mal Geminous
    • Male Tiefling Warlord 10
    • Passive Perception: 15, Passive Insight: 15
    • AC:25, Fort:21, Reflex:19, Will:21 - Speed:5
    • HP:55/70, Bloodied:35, Surge Value:18, Surges left:8/8
    • Action Points: 0, Second Wind: not used, Fire 10 Cold 5
    •  
    • Powers
      • Intuitive Strike
      • Rousing Assault
      • IS Inspiring Word +1 x2
      • Infernal Wrath
      • Inspired Belligerence
      • Tactical Orders
      • Hammer and Anvil
      • Warlord's Strike
      • War of Attrition
      • Fearless Rescue +1
      • Pike Hedge
      • Stand Tough +1
      • Warlord's Recovery
      • Belt of Vigor
      • Fey-Blessed Circlet
      • Foe Stone
      • Flaming Glaive +2
      • Frozen Scale +2
      • Couters of Second Chances
      • Power Jewel
      • Boots of Dancing
       
    • Items
      • Hempen Rope (50ft)
      • Grappling Hook, Hammer, Pitons (10)
      • Hand Axe x2
      • Waraxe, Light Shield
       
    • Abilities
      • Basic Melee Attack +15
      • Damage: 2d4+7
      • Bloodhunt
      • Inspiring Presence
      • Combat Leader
      • Hellfire Blood
      • Polearm Flanker
       
    • Skills
      • Acrobatics +5
      • Arcana +7
      • Athletics +14
      • Bluff +11
      • Diplomacy +14
      • Dungeoneering +5
      • Endurance +6
      • Heal +10
      • History +7
      • Insight +5
      • Intimidate +14
      • Nature +5
      • Perception +5
      • Religion +7
      • Stealth +7
      • Streetwise +9
      • Thievery +5


  •  Enemies
    • Winged Monster: Bloodied at 51-55, HP at 102-110
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jul 2008
Posts: 5245
Slowly but surely, Mal makes his way west.

Yellow follows Hedoni and scratches the wizard for 9 damage. The creature seems to get excited, realized that his prey won't last long.

Red waits until Gray flies to just between Ravenblade and Kyra, and then jerks its clawed hand. Gray explodes in a shower of gore. Having seen more death and destruction today than in her whole lifetime, Kyra is unharmed by the explosion, but finds it hard to press on (dazed, save ends). Ravenblade's heart skips a beat as the putrid flesh showers down on them; he takes 11 psychic damage and is dazed, save ends.

Kyra coughs as she moves through the fire 2d6=9 and isn't able to clear her mind save vs dazed (1d20=8 ).

Readied: Sal- Sud Scales, Fog, Belt; Rav - Amulet
Initiative: Status
->Salazar: 50/69, 2 AP, in fire
Ravenblade: 34/78, 1 AP, in fire, dazed SE
Daggoth: 74/92, 2 AP, in fire
Hedoni: 11/61, 1 AP, in fire, bloodied
Mal: 55/70, 1 AP, carrying citizen, slowed, in fire
Yellow winged monster: no damage, flying 5 feet up.
Red winged monster: taken 24 damage, bloodied, flying 10 ft up, HQ
Gray winded monster: exploded
1 citizen: no damage, on Mal
Kyra: down 22, in fire, dazed SE

User posted image
  •   Features
      Illumination: The combination of daylight and fire provide as much bright light as the you could ever want.
      Boards: These boards were placed to facilitate evacuation from one building to another. They can be kicked or pushed off with a DC 5 Athletics check, or a DC 20 Athletics check if someone is currently standing on them.
      Buildings: The buildings range from one to four stories (2 to 8 squares) in height. Climbing the walls requires a DC 15 Athletics check.
      Fire: The marked squares are on fire when combat begins. Creatures can enter or move through the squares unharmed—essentially running through the flames—but any creature that begins its turn in a fiery square takes 2d6 fire damage. At the start each round, one square adjacent to each fiery square becomes a fiery square.

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Salazar mostly ignores the flames, then moves west and blasts cold at the nearest monster, putting out some of the nearby flames at the very least.

Start of turn - Fire zone, Fire Zone (2d6=7) = 7 damage - 5 for Dragon Soul = 2 fire damage.

Move action - Move to E7.

Standard action - Rimestorm against Red (close blast 3, F-H/8-10).

Rimestorm (24H, Gauntlets of Blood) (1d20+13+1=21, 2d8+14+2=21)

Hits Fort 21 for 21 cold damage against Red and on a hit, knocks Red prone and the target also takes a -2 penalty to Fortitude until the end of your next turn.

Readying Sudden Scales, Fog Form, and Belt of Raging Endurance, in that order.


  •  Salazar Miller
    • Male Human Sorcerer 10
    • Passive Perception: 14, Passive Insight: 14, Senses: Normal
    • AC: 24, Fort: 22, Reflex: 20, Will: 25 - Speed: 6
    • HP: 48/69, Bloodied: 34, Surge Value: 19, Surges left: 9/10
    • Action Points: 2
    • Resists: 5 Fire, 5 Necrotic

    • Dragon Scales (Class): +2 AC until the end of an encounter once first bloodied.
    • Dragon Soul (Class): Resist 5 fire, pierce 5 fire resistance in enemies.
    • Action Surge (Feat): +3 to hit with attacks gained via Action Point.

    • Powers
    • -Blazing Starfall
    • -Burning Spray
    • -Dragonfrost
    • -Dragon's Breath (requires familiar in active mode)
    • -Fog Form
    • -Flame Spiral
    • -Rimestorm
    • -Second Wind
    • -Spatial Trip
    • -Sudden Scales
    • -Thundering Roar
    • -Ice Javelins
    • -Sun's Illumination
    • -Winds of Change

    • Items
    • -Staff of Ruin +2 - +2 attack / +4 damage, +2d10 damage on a crit.
    • -Armor of Resistance (Necrotic) +2 - Resist 5 Necrotic.
    • -Choker of Eloquence +2 (Daily) - Free Action. Use this power after you roll a Bluff or Diplomacy check. Reroll that check, using the second result even if it's lower.
    • -Gauntlets of Blood (Heroic) - +2 damage against bloodied targets.
    • -Belt of Raging Endurance (Encounter) - Immediate Interrupt. Trigger: An enemy hits you and causes damage. Effect: You gain resist 15 against that attack, but you also take 10 damage at the end of your next turn. Also, gain 1 healing surge.
    • -Potion of Healing (Heroic) x2
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Salazar's spell just barely misses Red and the creature hisses back in triumph.

Readied: Sal- Sud Scales, Fog, Belt; Rav - Amulet
Initiative: Status
Salazar: 48/69, 2 AP, in fire
->Ravenblade: 34/78, 1 AP, in fire, dazed SE
Daggoth: 74/92, 2 AP, in fire
Hedoni: 11/61, 1 AP, in fire, bloodied
Mal: 55/70, 1 AP, carrying citizen, slowed, in fire
Yellow winged monster: no damage, flying 5 feet up.
Red winged monster: taken 24 damage, bloodied, flying 10 ft up, HQ
Gray winded monster: exploded
1 citizen: no damage, on Mal
Kyra: down 22, in fire, dazed SE

User posted image
  •   Features
      Illumination: The combination of daylight and fire provide as much bright light as the you could ever want.
      Boards: These boards were placed to facilitate evacuation from one building to another. They can be kicked or pushed off with a DC 5 Athletics check, or a DC 20 Athletics check if someone is currently standing on them.
      Buildings: The buildings range from one to four stories (2 to 8 squares) in height. Climbing the walls requires a DC 15 Athletics check.
      Fire: The marked squares are on fire when combat begins. Creatures can enter or move through the squares unharmed—essentially running through the flames—but any creature that begins its turn in a fiery square takes 2d6 fire damage. At the start each round, one square adjacent to each fiery square becomes a fiery square.

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Ravenblade gazes around, once more seemingly fascinated with the flames all around him. "How they flow....how they lick....how they cleanse with their burning." he whispers, perhaps somehow delirious. As if snapping out of it, he whips his head around as Kyra moves up and is assailed by an exploding blue flying creature. "Nooo! Mal, protect Kyra! Pleaaase!" he shouts and throws his craghammer a couple of times to the limit of it's range, trying desperately to take out the threat towards her.
Seeing one of his throws hit just before the flames block his sight of the thing again, Ravenblade looks around at the fire once more in a daze. "...from the ashes of the forgefire you will be reborn....you will betray the clan before you can save it..." he whispers in a trance.

Fire Damage: 2d6=6
Standard: 1d20+10+1-2=25, 1d6+4=6, 1d20+10+1-2=15, 1d6+4=10 Twin Strike, rebounding craghammer, targeting red, vs AC, +1 24h, -2 long range
Free HQ extra damage: 1d6=6
Save vs Dazed: 1d20+1=4

OOC: 1st twin strike hits red 25 vs AC for 12 damage. Josh, please use inspiring word on Kyra to heal her.

surges: 7/9
action point(s) left: 1, not yet used in this encounter

  •  Ravenblade
    • Male Dwarf Ranger, Level 10
    • Passive Perception: 24, Passive Insight: 19
    • AC: 25(17) Fort: 22 Reflex: 20 Will: 21 Speed: 5, Initiative: +6
    • HP: 78, Bloodied: 39, Surge Value: 19, Surges: 9
    • Cast-Iron Stomach: +5 save vs poison
    • Stand Your Ground: -1 space forced movement / imm save vs prone att
    • Dwarven Resilience: second wind as minor action
    • Running Attack: +1 to hit with powers that include movement and moved at least 2 spaces
    • Swift Footwork: shift 2 extra with martial encounter or daily powers
    • Basic Melee: 1d20+15+1;1d10.minroll(3)+12 (add +1 hit and +3 damage if attacking a bloodied enemy, bloodthirsty craghammer / +1 to hit on a charge from running attack)
    • Basic Ranged: 1d20+13+1;1d6+7 (with Rebounding Throwing Hammer)
    • Powers
    • Marauder's Rush
    • Twin Strike
    • Evasive Strike
    • Resume the Hunt (free act/trigger: reduce enemy to 0 hp, move speed (5), don't provoke OA for leaving 1st space, +2 def UENT)
    • Second Wind
    • Serpentine Dodge (move act: shift 5, gain +n def, n=enemies adj during the shift)
    • Sweeping Whirlwind
    • Thundertusk Boar Strike
    • Inspiring Fortitude (allies in brst 5 gain 13 THP when I use 2nd wind)
    • Attacks on the Run
    • Jaws of the Wolf
    • Two-Wolf Pounce
    • Items
    • Imposter's Chainmail +2 (at-will/polymorph minor) +2 bluff rolls
    • Avalanche Craghammer +2 charge att 1W extra dam, crit=2d10+prone
    • Bloodthirsty Craghammer +3 +1 to hit and +3 damage to bloodied enemies, crit=3d10
    • Rebounding Throwing Hammer +1 (encounter/free) on a miss, roll basic ranged on enemy within 5 of target
    • Belt of Sonnlinor Righteousness resist 10 all when at 0 hp or fewer, (daily/no action) when an attack reduces me to 0 hp inflict the same amount of damage on the attacker
    • Wavestrider Boots (daily/minor) walk on liquids until EoE
    • Orc's Eye Amulet (encounter/imd reac) 5 temp HP to ally bloodying enemy
    • Resplendent Circlet (encounter/minor) enemy adj ally, burst 5, c.a. until EoE
    • Alchemical Silver
    • Augmenting Whetstone
    • Life Shroud
    • Potion of Healing 1 / 2 / 3 / 4 / 5
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
      • _______________
        Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Salazar's blast 3 should have at least put out some fire.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Ravenblade seems caught up by the sight of the surrounding fire and remembers something he was told a long time ago. He calls out to Mal for help as his axe strikes once for 12 damage.

Readied: Sal- Sud Scales, Fog, Belt; Rav - Amulet
Initiative: Status
Salazar: 48/69, 2 AP, in fire
Ravenblade: 28/78, 1 AP, in fire, dazed SE, bloodied
->Daggoth: 74/92, 2 AP, in fire
Hedoni: 11/61, 1 AP, in fire, bloodied
Mal: 55/70, 1 AP, carrying citizen, slowed, in fire
Yellow winged monster: no damage, flying 5 feet up.
Red winged monster: taken 36 damage, bloodied, flying 10 ft up, HQ
Gray winded monster: exploded
1 citizen: no damage, on Mal
Kyra: down 22, in fire, dazed SE

User posted image
  •   Features
      Illumination: The combination of daylight and fire provide as much bright light as the you could ever want.
      Boards: These boards were placed to facilitate evacuation from one building to another. They can be kicked or pushed off with a DC 5 Athletics check, or a DC 20 Athletics check if someone is currently standing on them.
      Buildings: The buildings range from one to four stories (2 to 8 squares) in height. Climbing the walls requires a DC 15 Athletics check.
      Fire: The marked squares are on fire when combat begins. Creatures can enter or move through the squares unharmed—essentially running through the flames—but any creature that begins its turn in a fiery square takes 2d6 fire damage. At the start each round, one square adjacent to each fiery square becomes a fiery square.

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
Daggoth hurls his axe at the nearest demon once again while swearing in Draconic.

Thrown handaxe vs. red demon (1d20+17=26, 1d6+8=14)
26 vs ac for 14 damage
Marking.


Daggoth presses forward, and as his axe returns to his hand, he hurls it at the demon harassing Hedoni.

"Over here you ugly bastard!"

Move to G8
Action point! and regain 9 hp
Thrown handaxe vs. yellow monster (1d20+17=27, 1d6+8=14)
27 vs AC for 14 damage.
Marking



  •  Daggoth Varkash
    • Male Dragonborn Fighter 10
    • Passive Perception: 14, Passive Insight: 14
    • AC:27, Fort:24, Reflex:20, Will:18 - Speed:5
    • HP:86/92, Bloodied:46, Surge Value:27, Surges left:11/13
    • Action Points: 1, Second Wind:not used
    •  
    • Powers
    • Cleave
    • Tide of Iron
    • Pass Forward
    • (Cloak)Bloodied: Second wind: Use 2 surges
    • Steel Serpent Strike
    • Dragon Breath (cold|enlarged)
    • Sweeping Blow
    • Come and get it
    • Comeback Strike
    • Inspiring Word(2of2)[
    • Victorious Surge
    • Vigilant Protector (stance)
    • Rain Of Steel (stance)
    • (Ironskin Belt) minor: resist 5 damage

    • Armor: Black Iron Armor +2 :resist 5 fire and 5 necrotic
    • Arms: Battleforged Heavy Sheild
    • Waist: Ironskin Belt
    • Neck: Cloak of the Walking Wounded +2
    • Legs: Dwarven Greaves
    • Head:Vortex Mask


Moderator
Registered: Jul 2008
Posts: 5245
Daggoth moves out of the fire 2d6=8 and gets the attention of Red. (8-5=3 fire damage and 9 HP healing.)

Readied: Sal- Sud Scales, Fog, Belt; Rav - Amulet
Initiative: Status
Salazar: 48/69, 2 AP, in fire
Ravenblade: 28/78, 1 AP, in fire, dazed SE, bloodied
Daggoth: 80/92, 1 AP
->Hedoni: 11/61, 1 AP, in fire, bloodied
Mal: 55/70, 1 AP, carrying citizen, slowed, in fire
Yellow winged monster: no damage, flying 5 feet up.
Red winged monster: taken 50 damage, bloodied, flying 10 ft up, HQ, marked
Gray winded monster: exploded
1 citizen: no damage, on Mal
Kyra: down 22, in fire, dazed SE

User posted image
  •   Features
      Illumination: The combination of daylight and fire provide as much bright light as the you could ever want.
      Boards: These boards were placed to facilitate evacuation from one building to another. They can be kicked or pushed off with a DC 5 Athletics check, or a DC 20 Athletics check if someone is currently standing on them.
      Buildings: The buildings range from one to four stories (2 to 8 squares) in height. Climbing the walls requires a DC 15 Athletics check.
      Fire: The marked squares are on fire when combat begins. Creatures can enter or move through the squares unharmed—essentially running through the flames—but any creature that begins its turn in a fiery square takes 2d6 fire damage. At the start each round, one square adjacent to each fiery square becomes a fiery square.

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Daggoth marked Yellow, but it isn't in the status list.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Gary wrote
OOC: Daggoth marked Yellow, but it isn't in the status list.


OOC: It looks like yellow also took 14 damage from the action point attack.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)

Page: « < ... 52 53 54 55 56 57 58 59 > »

DeadGoblins.com » Scales of War » The Temple Between

DeadGoblins.com is powered by UseBB 1 Forum Software