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The Mark of Prophecy

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Sentinel knows that the soarsleds are temporary magical constructs that last less than an hour. They have a fly speed of 8 and the rider must use a move action to move it 2 or more squares to prevent crashing. The rider cannot shift or make opportunity attacks while flying.

OOC: Viktor, I didn't have the rule before, so, you can have the two surges. I am saying from now on that's how it will be.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Sep 2009
Posts: 1238
Hearing Kurvilis's order to make quick work of the goblins, Sentinel sets to work following his friend's command with a wicked two handed chop. The sickening wet thud of his sword biting deep into the goblin's flesh is almost drowned out by the massive booming eruption that issues forth from his sword.

Action:
Standard: Booming Blade upon Goblin Archer E.
Booming Blade upon Goblin Archer E. (24Hr) (2Handed) (1d20+8+1=29, 1d8+3+1=11)
Critical! Attack hits AC 29 for 12 thunder damage. Upon a hit, Goblin Archer suffers from WLR (3 thunder damage for attacking Sentinel) and cannot move away from Sentinel or it takes 1d6+3 thunder damage.
OOC: Sentinel has lots of friendly bursts and a new feat that makes use of them. I'm going to like these close quarters if we can get the positioning right. He gets +1 to hit if an ally is within his burst.

  •  Sentinel
    • Warforged Swordmage 2
    • Passive Perception: 12, Passive Insight: 12
    • AC:20, Fort:14, Reflex:14, Will:15 - Speed:6
    • HP:37/37, Bloodied:18, Surge Value:9, Surges left:05/11
    • Action Points: 1, Second Wind: not used
    •  
    • Powers  
    • Items
      • Runic Leather Armor +1
      • Leather Armor
      • Longsword
      • Backpack
      • Climber's Kit (grappling hook, small hammer, 10 pitons)
      • Bedroll
      • Belt Pouch
      • Candle (7)
      • Flask
      • Flint and Steel
      • Hempen Rope (50ft)
      • Everburning Torch
       
    • Abilities
      • Languages Common
      • Living Construct No need to eat, drink, breathe, or sleep.
      • Unsleeping Watcher I do not sleep. I need 4 hours of inactivity, during which I am fully aware of my surroundings.
      • Warforged Mind +1 racial bonus to my Will
      • Warforged Resilience +2 racial bonus to saving throws against ongoing damage
      • Warforge Resolve</li>
      • Sword Bond
      • Aegis of Shielding
      • Swordmage Warding +1 to AC or +3 to AC when wiedling blade in one hand
       
    • Skills
      • Acrobatics +2
      • Arcana +10
      • Athletics +7
      • Bluff +0
      • Diplomacy 0+
      • Dungeoneering +2
      • Endurance +6
      • Heal +2
      • History +9
      • Insight +2
      • Intimidate +2
      • Nature +2
      • Perception +2
      • Religion +9
      • Stealth +2
      • Streetwise +0
      • Thievery +2
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
« Last edit by nmathew on Sat Apr 24, 2010 2:55 pm. »
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Registered: Oct 2008
Posts: 4627
Sentinel attacks one of the goblins with a BOOM! cutting it deeply (12 dam to E, E takes dam if it attacks Sentinel and/or moves away). Another goblin then appears and fires an arrow at Sentinel, but misses.

OOC: Feel free to both go. Everyone is now on the field.

Features:
Skycoach: The skycoach moves at speed 8 while the pilot is in the wheelhouse. On the skycoach's turn, I will move all objects that are outside the skycoach 8 squares to the bottom (for this first round I set it up so nothing goes off screen, but we will see if that holds up).
Skycoach Deck: The deck of the skycoach is surrounded by a railing designed to keep people from falling off. Any character forced over the edge gets a +5 bonus to the saving throw to avoid falling.
Falling: A creature that falls from the skycoach or a soarsled drops (1d4+1) x 10 feet before landing on a bridge, balcony or rooftop.
Commandeering a Soarsled: A character can jump from the skycoach deck to a nearby soarsled with a successful Athletics check and attempt to take it from its rider. If the check fails, the character falls. Treat the attack as a bull rush attempt with a +1 bonus for charging. If the attack is successful, the soarsled's rider is pushed off (or knocked prone if the make the save). If the bull rush fails, the character is knocked prone on the soarsled. A prone creature on the soarsled cannot stand up without first pushing the occupying character off with another bull rush attempt (at -2 for being prone). If both creatures' turns pass without either standing up and moving the soarsled it crashes. (I am not sure how this will work out, but I think that I will allow you to move the soarsled immediately after a bull rush)

Surprise Round
Goblin Archer D:
Goblin Archer A:
Pilot: 1/1
Skycoach: 200/200
Khav: 31/31 HP (2/8 surges), 2 AP
Goblin Archer F:
Goblin Archer E: down 12, takes 3 dam for attacking Sentinel and 1d6+3 damage if it moves away from Sentinel
Aric Blacktree:
Goblin Archer B:
Sentinel: 29/37 HP (5/11 surges), 1 AP
Goblin Archer C:
=>Lan: 32/32 HP (2/9 surges), 1 AP
Kurvilis: 26/26 HP (3/7 surges), 1 AP

User posted image
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Oct 2008
Posts: 7786
Acting quickly and without thinking, Lan knows that giving Kurvilis room to act is in the best interest of all their survival. With a thought, space around Lan and Kurvilis seems to fold. A moment later, the two of them have swapped places.

OOC: Lan uses Dimension Swap to switch places with Kurvilis. I will take the wizard's turn next.

User posted image

  • Lan
    • Kalashtar Enlightened Ardent, Level 2
    • Passive Perception: 14, Passive Insight: 21
    • AC: 17 Fort: 14 Reflex: 11 Will: 16 Speed: 5(6), Initiative: +1
    • HP: 32, Bloodied: 16, Surge Value: 8, Surges: 9/9
    • Dual Soul: save rolls vs dazed or dominated at start of turn
    • Telepathy: two-way communication, range 5
    • Mantle of Clarity: allies in range 5, +2 perception/insight, +3 def vs. OA
    • Impending Victory: +1 to hit bloodied creatures with at-wills
    • Powers
    • Demoralizing Strike
    • Energizing Strike
    • Ardent Alacrity (free, if bloodied, bst 5, allies shift 1 or move 1/2 speed)
    • Ardent Surge 1 (minor, heal surge +1d6 and +1 defenses)
    • Ardent Surge 2 (minor, heal surge +1d6 and +1 defenses)
    • Augment Points: 1 2
    • Bastion of Mental Clarity (imm int, att vs my will, burst 5, +4 will all)
    • Dimension Swap (teleport swap places with ally, burst 5)
    • Oath of Enmity (minor, lasts until target is hit)
    • Second Wind
    • Wormhole Plunge
    • Items
    • Chainmail
    • Falchion
    • Glaive
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
With an vicious expression, Kurvilis tries to conjure a horde of flesh-eating bugs in the minds of his enemies.

1d20+6+1=10, 1d20+6+1=14, 1d6=3 Winged Horde, centered on D5, burst 1 targets enemies only, against goblin E and goblin F

OOC: Winged Horde hits goblin E for 10 vs WILL and goblin F for 14 vs WILL. 3 damage on a hit and the enemy can't take opportunity actions until the end of Kurvilis' nex turn. Shield readied.

  •   Kurvilis
    •  Male Gnome Wizard 2
    •  Passive Perception: 11, Passive Insight: 16
    •  AC:15, Fort:12, Reflex:15, Will:17 - Speed:5
    •  HP:26/26, Bloodied:13, Surge Value:6, Surges left:4/7
    •  Action Points: 1
    •  +5 saves vs. illusion
    •  
    •  Powers
    •  Light/Mage Hand/Ghost Sound/Prestidigitation
    •  Phantom Bolt
    •  Winged Horde
    •  Fade Away
    •  Orb of Deception
    •  Grasping Shadows
    •  Shield (prepared)
    •  Spectral Image (book)
    •  Second Wind
    •  Phantom Chasm (prepared)
    •  Horrid Whispers (book)
    •  Healing Potion
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Oct 2008
Posts: 4627
Lan swaps places with Kurvilis, who then tries blasting the goblins with a non-illusion. The attack can only penetrate one of their minds, but does manage to distract that one (3 dam to F, F can't take OAs until end of Kurvilis' turn).

The two goblins behind the skycoach move up and fire their bows at Sentinel and Khav. One of the archers misses Sentinel, while the other pierces Khav, extra hard due to the goblin's fast movements (11 damage to Khav).

The pilot steers the skycoach forward through traffic as the skiffs fall back a little.

Features:
Skycoach: The skycoach moves at speed 8 while the pilot is in the wheelhouse. On the skycoach's turn, I will move all objects that are outside the skycoach 8 squares to the bottom (for this first round I set it up so nothing goes off screen, but we will see if that holds up).
Skycoach Deck: The deck of the skycoach is surrounded by a railing designed to keep people from falling off. Any character forced over the edge gets a +5 bonus to the saving throw to avoid falling.
Falling: A creature that falls from the skycoach or a soarsled drops (1d4+1) x 10 feet before landing on a bridge, balcony or rooftop.
Commandeering a Soarsled: A character can jump from the skycoach deck to a nearby soarsled with a successful Athletics check and attempt to take it from its rider. If the check fails, the character falls. Treat the attack as a bull rush attempt with a +1 bonus for charging. If the attack is successful, the soarsled's rider is pushed off (or knocked prone if the make the save). If the bull rush fails, the character is knocked prone on the soarsled. A prone creature on the soarsled cannot stand up without first pushing the occupying character off with another bull rush attempt (at -2 for being prone). If both creatures' turns pass without either standing up and moving the soarsled it crashes. (I am not sure how this will work out, but I think that I will allow you to move the soarsled immediately after a bull rush)

Readied Actions: Bastion of Mental Clarity (Lan), Shield (Kurvilis)

Initiative
Goblin Archer D:
Goblin Archer A:
Pilot: 1/1
Skycoach: 200/200
=>Khav: 20/31 HP (2/8 surges), 2 AP
Goblin Archer F: down 3, can't take OA until end of Kurvilis' turn
Goblin Archer E: down 12, takes 3 dam for attacking Sentinel and 1d6+3 damage if it moves away from Sentinel
Aric Blacktree:
Goblin Archer B:
Sentinel: 29/37 HP (5/11 surges), 1 AP
Goblin Archer C:
Lan: 32/32 HP (2/9 surges), 1 AP
Kurvilis: 26/26 HP (3/7 surges), 1 AP

User posted image
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Khav moves to entrap one of the goblins between himself and Lan, then sends an ominous glare at Blacktree, promising future doom. Finally, Khav slices at the goblin with his shortsword, hitting him hard and making him too scared to aim straight.

Move action - Shift to E7.

Minor action - Assassin's Shroud on Blacktree.

Standard action - Disheartening Strike against Goblin Archer F.

Disheartening Strike GA-F (CA, SA, 24H) (1d20+10+2+1=32, 1d6+6=12, 2d6=5)

Hits AC 32 for 17 damage against Goblin Archer F, and on a hit, GA-F takes -2 to attack until the end of my next turn (rattling).


  •  Khavak'aashta
    • Male Half-Orc Fighter|Rogue (Assassin) 2
    • Passive Perception: 16, Passive Insight: 11, Senses: Low-Light Vision
    • AC: 18, Fort: 16, Reflex: 17, Will: 11 - Speed: 6
    • HP: 20/31, Bloodied: 15, Surge Value: 7, Surges left: 2/8
    • Action Points: 2
    • Resists: None.

    • Half-Orc Resiliance (Race): Gain 5 temp HP first time bloodied in an encounter.
    • Swift Charge (Race): +2 speed when charging.
    • Combat Challenge (Hybrid) (Class): Mark targets you attack with Fighter powers and gain Combat Challenge.
    • Sneak Attack (Hybrid) (Class): When using Rogue powers, deal 2d6 bonus damage with combat advantage.

    • Powers
    • -Combat Challenge (F)
    • -Disheartening Strike (R)
    • -Dual Strike (F)
    • -Pass Forward (F)
    • -Distracting Spate (F)
    • -Assassin's Shroud x2
    • -Furious Assault
    • -Second Wind
    • -Pommel Smash (R)

    • Items
    • -None yet.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Khav steps behind a goblin for an advantage, and then applies a shroud to Blacktree. The half-orc then nearly guts the goblin (17 dam to F, F is bloodied and rattled).

The same goblin steps away from Khav and drops his bow and tries retaliating, but misses. The other goblin on the skycoach deck leaves the deck of the skycoach on his soarsled and takes some damage (4 Thunder damage to E) "OW!" the goblin shouts as it starts bleeding profusely. As it moves away, it fires an arrow at Sentinel in revenge and takes more damage (3 damage to E) as the missile whizzes by the swordmage.

Aric moves towards the front of the skycoach and you see a mark on his left shoulder glow a little. Suddenly, the 5 goblins off of the skycoach all fire arrows at you and the one on the deck swings his sword at Khav again. The one on the deck hits the wood of the deck and immediately feels some pain (5 damage to F). One of the archers shoots and kills the pilot and then feels pain himself (4 dam to Pilot, Pilot is dead, 5 dam to C). The other three in the back of the skycoach take shots at Kurvilis, two of them hitting, despite the sudden activation of a force shield, bloodying the gnome, and feeling some pain themselves (13 dam to Kurvilis, Shield activated, 5 dam to A, B, and D). The last archer takes a shot at Sentinel again and misses and gets hurt more himself (5 dam to E). Blacktree takes the opportunity to attack again firing a lightning bolt at Lan and Khav, but almost hits the archer with both shots (flubbed both).

Another goblin surges forward and fires an arrow at Khav, just missing the half-orc's head.

Readied Actions: Bastion of Mental Clarity (Lan)

Initiative
Goblin Archer D: down 5
Goblin Archer A: down 5
Pilot: Dead
Skycoach: 200/200, out of control
Khav: 20/31 HP (2/8 surges), 2 AP
Goblin Archer F: down 25, bloodied, can't take OA until end of Kurvilis' turn, -2 to attack until end of Khav's turn
Goblin Archer E: down 24, bloodied
Aric Blacktree: 1 shroud
Goblin Archer B: down 5
=>Sentinel: 29/37 HP (5/11 surges), 1 AP
Goblin Archer C: down 5
Lan: 32/32 HP (2/9 surges), 1 AP
Kurvilis: 13/26 HP (3/7 surges), 1 AP, bloodied, +4 to AC and Reflex until end of next turn

User posted image
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
« Last edit by Josh on Sat Apr 24, 2010 10:17 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
Lan watches all the sudden attacks with concern.

OOC: Did Kurvilis take 13 damage despite his Shield spell? If so, the activation of the spell and the damage taken are not yet indicated. Also, what would we need to do to steer the sailship? If controller it, could we steer it starboard to bump Aric or at least make Aric be on the ship?
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Sat Apr 24, 2010 10:10 pm. »
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Registered: Oct 2008
Posts: 4627
OOC: Crap, I forgot about Shield. And I meant to have Kurvilis down 13. Both actually hit, anyways. Kurvilis' HP will b updated in a second (and stuff to reflect Shield being used)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
OOC: As far as controlling the ship goes, I think it should be a Thievery check to get it under control and maybe another to actually steer it in a direction (getting it under control as a standard, steer it as a move). Steering will be a more difficult check, and a failure by enough will lose control of the ship again. I think Arcana could also be sufficient.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Sep 2009
Posts: 1238
OOC: Is that a mark, or a Mark on his shoulder?

Sentinel decides that the goblins are simply lackeys, even though their arrows strike true on occasion. Concentrating upon Blacktree, he summons his arcane powers, and gives the man a reason to attack the warforged and not his companions. With his keen optics and impressive mind, the warforged quickly runs through what he can figure out about Blacktree's mark, and manages to recall a fair amount. Finally, he moves near the grounded goblin and delivers a stiff swing. "Khav, how do you feel about flying?"

Actions:
Minor: Aegis of Shielding upon Blacktree.
Free: Skill checks arcana, history, and religion upon the mark Blacktree has.
Arcana, history, religion check upon Blacktree's mark. (1d20+10+1=26, 1d20+9+1=27, 1d20+9+1=30) OOC: Nat 20 on the religion check. Sentinel sure does know a lot about things he doesn't believe. ;)
Move: Shift to D5
Standard: Booming Blade upon Goblin Archer F.
(24Hr) (2Handed) (1d20+8+1=16, 1d8+3+1=8 )
Attack hits AC 16 for 8 thunder damage. Upon a hit, WLR and target takes 1d6+3 thunder damage for moving away from Sentinel.

  •  Sentinel
    • Warforged Swordmage 2
    • Passive Perception: 12, Passive Insight: 12
    • AC:20, Fort:14, Reflex:14, Will:15 - Speed:6
    • HP:29/37, Bloodied:18, Surge Value:9, Surges left:05/11
    • Action Points: 1, Second Wind: not used
    •  
    • Powers  
    • Items
      • Runic Leather Armor +1
      • Leather Armor
      • Longsword
      • Backpack
      • Climber's Kit (grappling hook, small hammer, 10 pitons)
      • Bedroll
      • Belt Pouch
      • Candle (7)
      • Flask
      • Flint and Steel
      • Hempen Rope (50ft)
      • Everburning Torch
       
    • Abilities
      • Languages Common
      • Living Construct No need to eat, drink, breathe, or sleep.
      • Unsleeping Watcher I do not sleep. I need 4 hours of inactivity, during which I am fully aware of my surroundings.
      • Warforged Mind +1 racial bonus to my Will
      • Warforged Resilience +2 racial bonus to saving throws against ongoing damage
      • Warforge Resolve</li>
      • Sword Bond
      • Aegis of Shielding
      • Swordmage Warding +1 to AC or +3 to AC when wiedling blade in one hand
       
    • Skills
      • Acrobatics +2
      • Arcana +10
      • Athletics +7
      • Bluff +0
      • Diplomacy 0+
      • Dungeoneering +2
      • Endurance +6
      • Heal +2
      • History +9
      • Insight +2
      • Intimidate +2
      • Nature +2
      • Perception +2
      • Religion +9
      • Stealth +2
      • Streetwise +0
      • Thievery +2
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
The half-orc shouts back to Sentinel, "I feel like this is an excellent time for me to learn how! I'll try to regain control of the ship!"

OOC: I have Thievery 10, so it's worth a shot.

Josh, is there a specific square I have to be in to steer? Is regaining control and/or steering a Standard action?
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Sep 2009
Posts: 1238
OOC: I was wondering if you wanted to kill the goblin and take his hoverboard 8)
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 4627
OOC: I'll resolve Sentinel's action in a few minutes. You have to stand in the Pilot's square. Standard action to gain control. Move action to Steer once you have control. After control has been gained, it will take a Minor Action to maintain control (no check).
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
Sentinel looks at Blacktree's shoulder as he puts his mark of protection around the man. Sentinel can see that it resembles a dragonmark, but definitely is not one of the accepted twelve dragonmarks. Thinking back through the history books he has read, he realizes it must be an aberrant mark. Sentinel then steps next to the goblin still on the skycoach and swings his sword as it goes BOOM!. Unfortunately, he the blade just barely does not penetrate the goblin's armor.

The goblin that killed the pilot flies to the front of the skycoach and fires an arrow at Sentinel, hitting him in the chest (8 dam to Sentinel).

OOC: About the skycoach being out of control...it won't crash to the ground immediately. It is in the air whizzing by the towers and other airships, but it is designed not to crash to the ground even when it stops.

Readied Actions: Bastion of Mental Clarity (Lan)

Initiative
Goblin Archer D: down 5
Goblin Archer A: down 5
Pilot: Dead
Skycoach: 200/200, out of control
Khav: 20/31 HP (2/8 surges), 2 AP
Goblin Archer F: down 25, bloodied, can't take OA until end of Kurvilis' turn, -2 to attack until end of Khav's turn
Goblin Archer E: down 24, bloodied
Aric Blacktree: 1 shroud, AoS
Goblin Archer B: down 5
Sentinel: 21/37 HP (5/11 surges), 1 AP
Goblin Archer C: down 5
=>Lan: 32/32 HP (2/9 surges), 1 AP
Kurvilis: 13/26 HP (3/7 surges), 1 AP, bloodied, +4 to AC and Reflex until end of next turn

User posted image
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Sep 2009
Posts: 1238
Sentinel has a sudden feeling of déjà vu, and tries to figure out if it's simply a recollection from his time training in Korth, or something more.
Int check comparing memories, present, and vision. (1d20+4+1=10)
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 4627
Sentinel definitely recalls seeing this scene when he was standing on the Mark of Prophecy.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
"I'd love to fly this thing too, but I'm afraid I'm not that techincally savvy!" shouts Lan as he moves past the adjacent goblin to flank it with Sentinel. He then slices said goblin with an energetic strike, invigorating Kurvilis in the process. Turning his upper body back towards the pilot house, he gestures at Kurvilis to heal his wounds.

1d20+9+1+1+2=19, 2d4+4=9 Energizing Strike vs F, no augment, +1 24h, +1 impending victory, +2 CA

1d6=1 Ardent Surge bonus

OOC: Move to D7 to flank F (who can't OA thanks to winged horde). ES hits F 19 vs AC for 9 damage and grants Kurvilis 5 temp hp. Kurvilis' turn coming up next. Ardent surge (minor) heals Kurvilis for surege+1 hp and +1 all defenses until end of Lan's next turn.

User posted image

  • Lan
    • Kalashtar Enlightened Ardent, Level 2
    • Passive Perception: 14, Passive Insight: 21
    • AC: 17 Fort: 14 Reflex: 11 Will: 16 Speed: 5(6), Initiative: +1
    • HP: 32, Bloodied: 16, Surge Value: 8, Surges: 9/9
    • Dual Soul: save rolls vs dazed or dominated at start of turn
    • Telepathy: two-way communication, range 5
    • Mantle of Clarity: allies in range 5, +2 perception/insight, +3 def vs. OA
    • Impending Victory: +1 to hit bloodied creatures with at-wills
    • Powers
    • Demoralizing Strike
    • Energizing Strike
    • Ardent Alacrity (free, if bloodied, bst 5, allies shift 1 or move 1/2 speed)
    • Ardent Surge 1 (minor, heal surge +1d6 and +1 defenses)
    • Ardent Surge 2 (minor, heal surge +1d6 and +1 defenses)
    • Augment Points: 1 2
    • Bastion of Mental Clarity (imm int, att vs my will, burst 5, +4 will all)
    • Dimension Swap (teleport swap places with ally, burst 5)
    • Oath of Enmity (minor, lasts until target is hit)
    • Second Wind
    • Wormhole Plunge
    • Items
    • Chainmail
    • Falchion
    • Glaive
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
      « Last edit by Viktor on Sun Apr 25, 2010 2:24 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
Without saying a word, Kurvilis does the cruelest thing he can think upon his enemies. Writhing shadows erupt around three of the flying goblins, grasping at the bodies and minds. Lastly, grasping shadows creates a burst 1 zone that remains until end of Kurvilis' next turn. Any creature entering the zone will take 4 psychic damage and is slowed. I imagine that, as the sailship moves forward, the zone will essentially move backward on the grid.

1d20+6+1=20, 1d20+6+1=12, 1d20+6+1=17 Grasping Shadows, burst 1, centered on B3 vs goblins B, C, and E

1d8+5=11 Grasping Shadows psychic damage

If goblin F is still alive after Lan's attack AND one of the grasping shadows attacks missed: Orb of Deception to attack goblin F 1d20+6+1+4=21

OOC: GS hits goblin B for 20 vs WILL, goblin C for 12 vs WILL, and goblin E for 17 vs WILL. 11 psychic damage and slowed until end of Kurvilis' next turn on a hit. If one of these attacks misses AND goblin F is still alive, use orb of deception to GS goblin F for 21 vs WILL with same damage and effects. Also, Kurvilis gets combat advantage until end of his next turn against any enemy he hits due to Phantom Echoes feat (since this is an illusion power).

Fade Away readied

  •   Kurvilis
    •  Male Gnome Wizard 2
    •  Passive Perception: 11, Passive Insight: 16
    •  AC:15, Fort:12, Reflex:15, Will:17 - Speed:5
    •  HP:26/26, Bloodied:13, Surge Value:6, Surges left:4/7
    •  Action Points: 1
    •  +5 saves vs. illusion
    •  
    •  Powers
    •  Light/Mage Hand/Ghost Sound/Prestidigitation
    •  Phantom Bolt
    •  Winged Horde
    •  Fade Away
    •  Orb of Deception
    •  Grasping Shadows
    •  Shield (prepared)
    •  Spectral Image (book)
    •  Second Wind
    •  Phantom Chasm (prepared)
    •  Horrid Whispers (book)
    •  Healing Potion
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Sun Apr 25, 2010 2:25 pm. »
Moderator
Registered: Oct 2008
Posts: 4627
Lan moves around the goblin and cuts it down, boosting Kurvilis in the process (9 dam to F, F is dead, Kurvilis gains 5 temp HP). The soarsled remains on the deck of the skycoach. Seeing that the gnome is still hurt, Lan soothes Kurvilis' wounds telepathically (Kurvilis regains 7 HP, loses 1 surge, +1 def until end of Lan's turn).

Kurvilis creates a large shadow illusion around three of the goblins. The illusion penetrates the minds of all of them, killing one and causing the others to bleed out of their ears (11 damage to B, C, and E, E is dead, B and C are slowed and provide CA to Kurvilis). As the one archer falls over, dead, his soarsled falls to the depths of the city.

The two archers behind the skycoach move around to the right of the ship to avoid the shadows. One fires at Kurvilis and misses, while the other sends an arrow into Khav's arm (15 damage to Khav, Khav is bloodied, gets 5 temp HP).

The skycoach careens through the skies of Sharn, narrowly avoiding other ships and various towers. (A is at G15, actually, and there is a soarsled at D6...it simply takes a move action to operate, can fly 8 and must fly at least 2 squares to avoid falling)

Readied Actions: Bastion of Mental Clarity (Lan), Fade Away (Kurvilis)

Initiative
Goblin Archer D: down 5
Goblin Archer A: down 5
Pilot: Dead
Skycoach: 200/200, out of control
=>Khav: 5 +5 temp HP/31 HP (2/8 surges), 2 AP, bloodied
Goblin Archer F: Dead
Goblin Archer E: Dead
Aric Blacktree: 1 shroud, AoS
Goblin Archer B: down 16, bloodied, slowed, CA to Kurvilis
Sentinel: 21/37 HP (5/11 surges), 1 AP
Goblin Archer C: down 16, bloodied, slowed, CA to Kurvilis
Lan: 32/32 HP (2/9 surges), 1 AP
Kurvilis: 20 +5 temp HP/26 HP (2/7 surges), 1 AP, +1 def until end of Lan's turn

User posted image
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Khav hops onto the nearby soarsled, then flies towards Blacktree, placing a hex on Blacktree as he flies. Moving next to Blacktree, Khav rips into him with his short swords before smashing the pommel of one of his blades into the man's forehead.

Move action - Mount soarsled and fly to G12.

Minor action - Assassin's Shroud on Blacktree.

Standard action - Distracting Spate against Blacktree, invoking shrouds.

Distracting Spate (24H, Shroud x2) (1d20+10+1=26, 2d6+10=18, 2d6=8) / Furious Assault (1d6=3)

Hits AC 26 for 29 damage against Blacktree, and on a hit, the target grants combat advantage to you until the end of your next turn. On a miss, still does the first 1d6 of Shroud damage.

ACTION POINT!

Standard action - Pommel Smash against Blacktree.

Pommel Smash (CA, SA) (1d20+10+2+1=21, 3d6+6=12, 2d6=7)

Hits AC 21 for 19 damage against Blacktree, and on a hit, the target takes a –2 penalty to attack rolls (save ends). On a miss, half damage, and the target takes a –2 penalty to attack rolls until the end of its next turn.


  •  Khavak'aashta
    • Male Half-Orc Fighter|Rogue (Assassin) 2
    • Passive Perception: 16, Passive Insight: 11, Senses: Low-Light Vision
    • AC: 18, Fort: 16, Reflex: 17, Will: 11 - Speed: 6
    • HP: 5 + 5 temp/31, Bloodied: 15, Surge Value: 7, Surges left: 2/8
    • Action Points: 1
    • Resists: None.

    • Half-Orc Resiliance (Race): Gain 5 temp HP first time bloodied in an encounter.
    • Swift Charge (Race): +2 speed when charging.
    • Combat Challenge (Hybrid) (Class): Mark targets you attack with Fighter powers and gain Combat Challenge.
    • Sneak Attack (Hybrid) (Class): When using Rogue powers, deal 2d6 bonus damage with combat advantage.

    • Powers
    • -Combat Challenge (F)
    • -Disheartening Strike (R)
    • -Dual Strike (F)
    • -Pass Forward (F)
    • -Distracting Spate (F)
    • -Assassin's Shroud x2
    • -Furious Assault
    • -Second Wind
    • -Pommel Smash (R)

    • Items
    • -None yet.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Khav hops on the soarsled and takes off after the leader. He zeroes in on Blacktree ignoring all distractions (1 shroud placed on Aric) and then cuts a gash in the man's arm (29 damage to Aric, shrouds invoked, Aric grants CA to Khav). As his swords swing up through Blacktree's arm, he brings the hilt back down on his head (19 damage to Aric, Aric has -2 to attack, save ends, Aric is bloodied).

Blacktree manuevers by Khav towards the front of the skycoach (cannot shift or take OAs while on a soarsled). Another burst of lightning emanates from his fingertips, hitting Kurvilis and missing Khav. Sentinel's shield protects his friend from most of the damage, but he still feels weaker and then the gnome disappears (11 lightning and necrotic damage on Kurvilis, reduced to 3 by AoS, Kurvilis is weakened until end of Aric's turn, uses Fade Away). Blacktree shakes his head a bit and feels a bit better (save vs. -2 to attack).

One of the goblins in the shadows moves out and pegs Lan with an arrow (7 damage to Lan).

Readied Actions: Bastion of Mental Clarity (Lan)

Initiative
Goblin Archer D: down 5
Goblin Archer A: down 5
Pilot: Dead
Skycoach: 200/200, out of control
Khav: 5 +5 temp HP/31 HP (2/8 surges), 1 AP, bloodied
Goblin Archer F: Dead
Goblin Archer E: Dead
Aric Blacktree: down 48, bloodied, AoS, grant CA to Khav
Goblin Archer B: down 16, bloodied, slowed, CA to Kurvilis
=>Sentinel: 21/37 HP (5/11 surges), 1 AP
Goblin Archer C: down 16, bloodied, slowed, CA to Kurvilis
Lan: 25/32 HP (2/9 surges), 1 AP
Kurvilis: 20 +2 temp HP/26 HP (2/7 surges), 1 AP, +1 def until end of Lan's turn, weakened until end of Aric's turn, invisible until end of turn

User posted image
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
« Last edit by Josh on Sun Apr 25, 2010 7:46 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
"Kurvilis! Is there any way you can stop some of those goblins on the soarsleds from moving?! They should fall out of the sky without sufficient momentum!" Lan shouts over the rushing wind to the gnome wizard who must have ducked out of sight for now.


"I-I-I-I w-w-w-will make them all f-f-f-fall to their d-d-d-deaths!"

OOC: FYI, Lan will attack Aric twice (with action point) using his glaive (reach weapon) next turn and I'm thinking of using Kurvilis' daily power "Phantom Chasm" against goblins D and A. It does damage and immobilizes on a hit and just immobilizes on a miss. Without being able to move the soarsleds will plummet. I'll then have him use an action point to attack goblins B and C.

Josh, can you please fix Khav's and Lan's HP. I'm particulary interested in Khav's current HP in case he needs healing.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
OOC: Kurvilis already used his Daily today. Fixed Lan's HP, I think Khav's is correct.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light

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