DeadGoblins.com » Forgotten Realms » Introduction and Character Creation

Introduction and Character Creation

Moderators: Jonathan Berg, Michael Doss.

Page: « < ... 8 9 10 11 12 13 14 15 > »

Author Post
Moderator
Registered: Oct 2008
Posts: 7786
Look at what I found online, a post from yesterday. Not very encouraging. I especially thought the end was funny in a sad way (underlined part), since the dwarf battlemind I made starts with 14 surges:

Alright, I recently got my PHB3 in the mail. Good times and happiness.

How the HECK do you make a Battlemind playable? We tried a four person party for a few fights:

Half-Elf Quick Battlemind
Elf Centered Monk
Goliath Wrathful Runepriest
Minotaur Spiritbond Seeker

The Monk was by far the most... balanced of the group, 20 dex, did rather well, as a striker. Decent damage, great mobility, good survivability... Except for the:

Runepriest heals are so amazingly inefficent that for the first few levels, doing more than 2-3 fights a day will be almost impossible, if your DM focuses at all.

Seeker seemed pretty cool, although weaker than other controller options, I had a LOT of fun with the immediate reaction and inevitable shot powers. Encounter Possessing Spirits seemed more situational than I'd hoped, but.. maybe with a stickier defender.

Then we come to... the Battlemind. I have never felt so impotent as I have as a Battlemind. Fight starts, you run in, cool. You can't afford to mark two people, because that loses you your one encounter power. Fair enough, Swordmages and Paladins can also only mark one at a time, at first. Then you mark someone and... There's nothing you can do. You have no real way to punish. If you have two marked, shifting after one makes the other able to do whatever he wants. Not shifting lets that one do it.

The level 1 at-wills are pretty boring. You are not sticky. Your punishment has the worst of all worlds, requiring the target to hit, do damage, AND be adjacent to you.


I can see no real way to play this character for real. As of level 7, you start having powers that let you tank. Until then, you are just a walking bag of healing surges for Comrade's Succor/Artificer.

Am I wrong?
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
Another person's humorous comment about battlemind's "battlemind resilience" feature. Jon, if I do still go with battlemind after everything I'm reading, would you allow me to completely create a new character if it really is a broken defender?:

"And lastly, having to trigger your Battle Resilience when an enemy misses you seems like a waste as it will have no effect whatsoever then, unless some other monsters get the bright idea to target the big, durable warrior over there, who's now also resistant to their attacks."

"But yeah, the Battlemind apparently is one of those "not for everyone" classes, as some say.. With the class' mechanics the way they look right now, I'd venture as far as to say "not for anyone"."
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Yes, as with PoL, I will allow a free redo. Look, the point is to have fun. If you are not having fun, we will change it.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Having not played a battlemind, I cannot offer any counter-arguments myself, Viktor. :) At least your eladrin swordmage idea sounds cool. :)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Viktor wrote
... Battlemind ... the Battlemind ... a Battlemind ....

Am I wrong?


Get a grip man. It is not like you have to commit to marrying a battlemind or not. Relax. There are lots of other fish in the sea.
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Emily wrote
Viktor wrote
... Battlemind ... the Battlemind ... a Battlemind ....

Am I wrong?


Get a grip man. It is not like you have to commit to marrying a battlemind or not. Relax. There are lots of other fish in the sea.



Lol. Yes, but I don't want to play an ichthyous race or class. We don't have nearly enough encounters for underwater breathing to be worthwhile. I may just say screw it and play a swarm druid in the end. Then you'll have to read swarm druid....a swarm druid....the swarm druid for a few dozen posts. :mrgreen:
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Watch out with the swarm druid. The Hide Armor Expertise nerf really hit them hard. They're going to have bad AC, and their damage resist may not be enough to keep them alive.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
PHB3! PHB3! PHB3! PHB3! PHB3! PHB3! PHB3 just arrived in the mail!

:D :D :D :D :D :D :D
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Cool. My amazon account states that it hasn't shipped yet and won't ship until March 22nd. :'(
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Weird. Mine shipped over the weekend. I used free shipping, too. I ordered in July, if that makes a difference.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
July! Yeaaaaah, I kind of didn't order that far in advance. However, I've never noticed a difference like that previously. In any case, enjoy!
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Viktor mentioned to me over I'M last night that he's thinking battlemind after all. ;) That gives us:

Defender - human paladin (Nathan)
Defender - dwarf battlemind (Viktor)
Striker - halfling rogue (Emily)
Striker - human barbarian (Sam)
Leader - dwarf shaman (Gary)
Controller - deva invoker ??? (Ari)

Looks like a very solid group to me.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Last I heard, Ari was going human.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
That's cool. I really like human for invoker. Being able to take three at wills, each targeting a different defense and each with a different attack patter (burst, blast, single target) is awesome.

That's 3 humans, 2 dwarves, and a halfling. Kinda funny PHB1/classic fantasy group.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
I am considering between doing a wrathful storm-invoker or a hybrid storm-inovker/cleric. I built two characters; I wanted to hear peoples thoughts.

Oboro Souba-Gakerae, level 1
Human, Invoker
Divine Covenant: Covenant of Wrath

FINAL ABILITY SCORES
Str 8, Con 14, Dex 10, Int 11, Wis 20, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 14, Dex 10, Int 11, Wis 18, Cha 10.


AC: 16 Fort: 14 Reflex: 12 Will: 17
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Intimidate +5, Religion +5, Arcana +5, Endurance +8, Insight +10

UNTRAINED SKILLS
Acrobatics -1, Bluff, Diplomacy, Dungeoneering +5, Heal +5, History, Nature +5, Perception +5, Stealth -1, Streetwise, Thievery -1, Athletics -2

FEATS
Invoker: Ritual Caster
Human: Power of Winter
Level 1: Distant Advantage
Feat User Choice: Focused Expertise (Quarterstaff)
Feat User Choice: Implement Expertise (Rod)

POWERS
Bonus At-Will Power: Astral Wind
Invoker at-will 1: Mantle of the Infidel
Invoker at-will 1: Hand of Radiance
Invoker encounter 1:Lightning's Revelation
Invoker daily 1: Silent Malediction

ITEMS
Ritual Book, Adventurer's Kit, Chainmail, Staff Implement
RITUALS
Hand of Fate, Comrades' Succor
« Last edit by Ari on Thu Mar 18, 2010 2:08 am. »
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
Mika Jondesha, level 1
Human, Cleric|Invoker
Covenant Manifestation: Manifestation of Wrath
Hybrid Invoker: Hybrid Invoker Reflex

FINAL ABILITY SCORES
Str 8, Con 14, Dex 10, Int 10, Wis 20, Cha 11.

STARTING ABILITY SCORES
Str 8, Con 14, Dex 10, Int 10, Wis 18, Cha 11.


AC: 16 Fort: 13 Reflex: 12 Will: 17
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Intimidate +5, Religion +5, Endurance +8, Insight +10

UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff, Diplomacy, Dungeoneering +5, Heal +5, History, Nature +5, Perception +5, Stealth -1, Streetwise, Thievery -1, Athletics -2

FEATS
Human: Power of Winter
Level 1: Distant Advantage
Feat User Choice: Implement Expertise (Rod)
Feat User Choice: Focused Expertise (Quarterstaff)

POWERS
Bonus At-Will Power: Lance of Faith
Hybrid at-will 1: Hand of Radiance
Hybrid at-will 1: Astral Wind
Hybrid encounter 1: Lightning's Revelation
Hybrid daily 1: Silent Malediction

ITEMS
Adventurer's Kit, Staff Implement, Chainmail
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I'll have to take a closer look this evening, but I'd say offhand that a pure invoker would probably work better with the group than invoker|cleric, as we've already got my shaman for healing and Nathan's paladin as a healing backup, and your invoker will be the only controller and major ranged threat.

Distant Advantage is a pretty good pick for a feat with this group. With the number of melee characters and a rogue amongst them, there should be lots of Combat Advantage for you to take advantage of.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
I agree with Gary that we'll have good healing with a paladin and shaman and a more dedicated invoker would be very powerful.

I have a couple of suggestions/comments.

- power of winter may not be a good feat choice since invokers already have two channel divinity powers and you can only use one per encounter

- as a wrathful invoker, you might want to balance your attributes more and start with WIS 18 and CON 16 (or CON 17 which will boost to 18 at level 4). There are some nice CON mod added effects for wrathful invokers

- astral wind is not bad and can get you out of a bind if enemies come adjacent to you, but otherwise the blast 3 would mean you have to come very close to melee range to use it. Also, since it targets all creatures you'll have to be careful how you use it with our party of six so as not to hit any of us.

- an alternative to astral wind might be grasping shards. It also targets fortitude, is ranged burst 1, doesn't do a lot of damage, but enough for minions AND slows enemies which will keep them from getting at you or getting away from us defenders/strikers. Lastly, it is good to have a ranged burst attack as an at-will for situations of clustered enemies

- hand of radiance is fine and fun to target three enemies, vs reflex for this one

-mantle of the infidel is great! Since we have two defenders and therefore there's always going to be at least one marked enemy, doing damage to it and making it's debuff -4 to attack instead of -2 is great

-lightning revelation is also great for a wrathful invoker since it can lower multiple enemies' defenses. It's better to have higher CON with this one to lower the defenses more.

- I'm not so sure about silent malediction. Again, it's blast 3 and targets all creatures. You end up dazed as well, hit or miss, due to the effect text.

- Some alternative dailys that I like are: angelic echelon (burst 3, enemies only, 5 added damage when they attack later, half damage on a miss) and my new inovoker level 1 daily favorite: Brilliant Beacon. It's just brilliant. Ranged burst 1, enemies only, vs WILL, on a hit the target takes 10 radiant OGD (save ends), on a miss the target takes 5 radiant damage, creates a sustain minor zone that can be moved around. The zone does a few things, all enemies in the zone get -2 to attack rolls, -2 to all defenses, and -2 to save throws! Since it's a sustainable zone that can be moved and is enemies only, you can tactically move it around for the rest of the encounter to help everyone!!!

Okay, that's if for now.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Silent Malediction is awesome. Stunning enemies at level 1 is fantastic.

Lightning Revelation is very good.

Hand of Radiance (and other radiant powers) will also work well with Nathan's paladin.

I thought the Power of ___ feats were the at-will modifying domain feats?
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Thu Mar 18, 2010 8:44 am. »
Moderator
Registered: Oct 2008
Posts: 7786
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Nathan's paladin is going to be built around inflicting vulnerabity to radiant damage, then doing radiant damage. Another radiant damage dealer would work nicely with that.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Gary wrote
Nathan's paladin is going to be built around inflicting vulnerabity to radiant damage, then doing radiant damage. Another radiant damage dealer would work nicely with that.


Ah, in that case keeping Hand of Radiance with it's radiant keyword would be much better. Power of Winter might not be a good idea then, since vulnerability to radiant extra damage is likely more than the +2 extra cold damage.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
So before I make modifications, I have a few questions. Would it help nathan and I if I went for powers that add radiant vulnerability; would his and mine stack? Second I am choosing encounter and daily power's that have dmg rolls, otherwise my covenant of wrath is useless (so it seems).
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I do not believe vulnerabilities stack.

From memory, damage rolls are required to benefit from the wrath feature. Still, stunned rocks. :)

If you were looking at the winter feat as a way to add damage, you could go for Weapon Focus (Staff). The +1 heroic tier damage actually works for damage rolls, even when using the staff as an implement, and it works on all powers with a damage roll, instead of one at-will.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
I asked Jonathan earlier, he said he wasn't going to add dmg to implement attacks from weapon focus.

Page: « < ... 8 9 10 11 12 13 14 15 > »

DeadGoblins.com » Forgotten Realms » Introduction and Character Creation

DeadGoblins.com is powered by UseBB 1 Forum Software