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Introduction and Character Creation

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Registered: Jun 2008
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I do believe I've got some names for my PC and affiliated spirit and sect.

My character's name will be Ered Sarn. His ancestor spirit will be his great-grandfather Emyn Sarn. The name of his sect of anti-isolationist wanderers will be called the Deepwings.

I'm trying to decide on a text color now... one looks evocative of his actual color scheme, the other of his spirit. Maybe he'll speak in one and his spirit, when it speaks, will speak in the other...

"Ered Sarn might speak in darkgoldenrod."

"Emyn Sarn might speak in limegreen."

That just might work.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
Gary wrote
My Voice of Battle at-will allows an ally to shift two squares, whether I hit or miss. I think Berna will be able to shift plenty without Swift Footwork.


That's good. I've never had a look at rogues or tried making one so I don't really know what cool feats they might have. Or halflings for that matter. Swift footwork is the only one I could think of since rangers also have it and I'm considering it for Ravenblade. There must be some more interesting ones than weapon focus though. Then again, maybe not.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I play a 5th level bugbear brutal rogue on EN World. A bit different than an artful dodger, but I still have a pretty good grasp on the class.

Hrav, bugbear rogue

His feats are Backstabber, Student of the Sword (Fighter Multiclass), Weapon Proficiency (Rapier). He'll probably take Weapon Focus when he hits level 6. (We give expertise for free on Living EN World as well.)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Seeing your darkgoldenrod text just now reminded me that I've merely been using goldenrod for Lan in Eberron, but had always intended to use darkgoldenrod. I guess they look very similar, although darkgoldenrod seems a little easier on the eyes. I'll have to remember to use it in future.

On a different note, T minus 8 days, but it looks like dwarf battlemind might stick for me from what I'm seeing on various websites. The general character concept appeals and the resilient build for a defender is great. I'm also considering starting him as a Forgeborn dwarf instead of a Gold dwarf to spice things up. It's a heritage feat, so I think it probably should be the first feat to take at level 1. As such, I'll have to resort to a greataxe or a battleaxe with heavy shield until level 2 when I can take dwarven weapon proficiency and go with executioner axe.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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So, if I have things right, we'll have a rogue, barbarian, battlemind, paladin, spirit companion, and occasional shaman in melee? That's a lot of bodies. Maybe we should all multiclass shaman and really create a roadblock to Ari's controller. :)
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Posts: 5084
Location: Los Angeles, CA
That's the sounds of it, Nathan.

We could all just go hybrid ranger|shaman and each have spirit and beast companions. We could then also multi to arcane classes and take familiars. ;)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
We could also become druids to summon creatures.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Posts: 5084
Location: Los Angeles, CA
Even better. Our hybrid ranger|shaman's can multi wizard, take the familiar feat, and do some power-swaps to get summoning powers.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
And the lord spaketh and the floodwaters rose, drowning all the poor animals save Noah. The DM has a solution for overcrowded maps! ;)
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Registered: Oct 2008
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No if our beast companions can fly and our summonings can swim.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2009
Posts: 3164
The tornado and whirlpool takes care of them. Next?
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Registered: Oct 2008
Posts: 7786
Jeez! We'd better not get too attached to our FR characters. Sounds like they won't last too long in Jon's world. ;)
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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That's okay. Just means we get to try the next character ideas on our list. ;)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Jun 2009
Posts: 361
Location: Scottsdale
Wahoo, sounds fun to me since I wanna play an invoker and a psion.
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Registered: Sep 2009
Posts: 1238
Was there a rough ETA for the start of the campaign? I'm going to be out of town this weekend, and I don't want to be caught without a back story ;)

So, character stuff.
User posted image
Blatantly taken from Aerythes at deviantART. The full size image is here

====== Created Using Wizards of the Coast D&D Character Builder ======
???, level 1
Human, Paladin
Background: Civilization's Herald, Family Tradition (+2 to Diplomacy)

FINAL ABILITY SCORES
Str 10, Con 14, Dex 10, Int 8, Wis 14, Cha 19.

STARTING ABILITY SCORES
Str 10, Con 14, Dex 10, Int 8, Wis 14, Cha 17.


AC: 20 Fort: 14 Reflex: 14 Will: 16
HP: 34 Surges: 12 Surge Value: 8

TRAINED SKILLS
Endurance +3, Religion +4, Insight +7, Intimidate +9, Diplomacy +11

UNTRAINED SKILLS
Acrobatics -4, Arcana -1, Bluff +4, Dungeoneering +2, Heal +2, History -1, Nature +2, Perception +2, Stealth -4, Streetwise +4, Thievery -4, Athletics -4

FEATS
Human: Toughness
Feat User Choice: Focused Expertise (Bastard sword)
Feat User Choice: Implement Expertise (Holy Symbol)
Level 1: Weapon Proficiency (Bastard sword)

POWERS
Bonus At-Will Power: Virtuous Strike
Lay on Hands: Lay on Hands
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Ardent Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Majestic Halo

ITEMS
Plate Armor, Heavy Shield, Bastard sword
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

I'm not positive that I need all three at-wills, which makes half-elf start to look really tempting. Still, I have one letting me use a second mark, one that debuffs those I've marked, and a radiant damage basic melee attack. For my level two utility, I was going to pick up virtue, which is an encounter power. I burn a healing surge and gain temp HP equal to my surge value. It's like a preemptive heal, and I think a defender would burn through at least one of those per encounter. That should take the load off of Gary a tad 8)

I'll be worshiping Lathander Amaunator. (same god, new name) Lathander was bit more of a morning/renewal deity than Amaunator, the more mature and reserved version of the sun god. I'm going to work in some reasons for my character to worship the god of renewal/rebirth/reincarnation, so her emphasis on the morning and rebirth aspect of the deity will fit. Besides, I'm an old fuddy-duddy, and I'm not letting lose of the FR pantheon quite yet. Shoot, my chracter is going to be from Luruar, a region named in a fan voting contest after a deity that no longer exists :lol:

Luruar is to the north a bit, though I figure my character could have been in the Loudwater region for awhile by the campaign start. I'd like to work in some backstory/connection to at least one other character. I've already got an idea for how my character would have introduced herself to the dwarves.

I'm fishing for language ideas. I've penciled in Chondathan, which is a human language spoken in the western regions. Dwarf also seems viable, as there are(were) dwarf settlements in my home region.

Also, I'm a bit short of starting gold. I might have to bum trail rations off of people, for which I will gladly pay you back next Tuesday. Between my charisma and insight, I figure I can finagle something.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2009
Posts: 3164
We won't be starting until mid-April earliest. Don't worry.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Indeed. We need to at least wait until PHB3 hits the Character Builder first week of April. :)

Your PC looks great to me, Nathan. Definitely very similar mechanically to the tiefling paladin I'm playing in Viktor's game, and she's working well. Her stats are here:

http://deadgoblins.com/topic.php?post=8929#post8929

You're the type of player that I assume has looked at the WotC CharOp boards, but if not, this is a GREAT paladin guide:

http://community.wizards.com/go/thread/view/75882/19649038/Pillars_of_Faith_and_Facestabs_The_Paladins_Handbook
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Everybody's paladin looks just like Alysandra's with their choice of powers. Only difference are race, stats, and choice of class feature. It IS a good build.

However, seeing Gary's paladin in my PoL campaign, marking lots of enemies repeatedly is actually quite deadly and they have luckily missed a lot. He hasn't used his daily, Majestic Halo, yet but that will draw even more attention. It's a strong attack for a daily (3W), but you might want to consider this one too.

It does less damage, but it's enemies only, burst 2, creates a sustainable zone that affects enemies only which is great for locking down creatures near you. It's a nice controllerish effect for a defender, similar to the warden's wrath of winter fury.

User posted image

Since I'm likely playing a defender battlemind as well, we'll be getting in each other's way with marking if you have powers that automatically mark enemies like Majestic Halo. At that point, the battlemind's reactions to enemies ignoring his mark would not come into play. Just thinking we might not want to constantly be erasing each other's marks.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Thu Mar 11, 2010 9:17 am. »
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Azad is the ony defender in the group, though. Nathan's paladin will have your defender to help spread the marks around.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
BTW, where is that power from? Don't remember seeing it, but I didn't look thatg close at implement powers.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
You're right, Azad, as the only defender needs to be able to mark and she can Uebermark with lots of powers. I mentioned it only because I was nervous rolling the enemy attacks against her, four or five per round, thinking "this is it, now she's going down and should I cheat to prevent it?". :D

I just don't want us to be ping-ponging our marks in frustration and majestic halo is a lasting effect for an entire encounter, so it might get weird.

Frost of Letherna is from dragon 381, so it came out in charbuilder after you'd created Azad. I think it's an awesome daily and would choose it myself as a chaladin because it totally does the job of a defender. Lock down enemies, so they can't get at others. Damage isn't so high, but it's a burst and potentially hits lots of enemies. Besides, defenders shouldn't be as concerned about damage and more keeping enemies close to them. That's what strikers are for, while defenders tend to do medium level damage.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Coordinating the marking in a multi-defender party is definitely important.

I'll see how Majestic Halo works out, but I may retrain to Frost, especially if I get a sword that can be used as an implement. (Hint hint ;) )
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Gary wrote
Coordinating the marking in a multi-defender party is definitely important.

I'll see how Majestic Halo works out, but I may retrain to Frost, especially if I get a sword that can be used as an implement. (Hint hint ;) )


Hmmmmm.....oh wait, that's Ravenblade, not Viktor. Implement sword would be nice. Irontooth is packing quite the equipment, so who knows.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Sep 2009
Posts: 1238
Gary, I've been reading that guide heavily ;) Thanks though, it is a great resource. The miltimarking point is a good one. I'm leaving for the airport soon, and I don't know if I'll be posting before Monday. I just wanted to let folks know that I'd read their comments, and it's some good stuff to chew on.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 7786
I have some questions about how to use battlemind class features. The reason why all the forums claim that fighters have the best and stickiest mark is that they can easily place the mark (hit or miss) and that they get a free attack if the enemy moves/shifts/attacks others. That IS very good. I've been reading that people think battlemind is crap because it's very easy to avoid the retribution from it's mark (aside from the -2 to attack others). The main argument is that blurred step and mind spike mention that the marked enemy has to be adjacent for the effect to trigger.

So, if green goblin is marked by dwarf battlemind and shifts away one space, then you can shift after it one space (blurred step) with an OA. If goblin then uses a second move action to shift another space, can the dwarf immediately use blurred step again? Is only one OA allowed per a creatures turn? If so, what's to stop goblin from shifting, blurred step after it, then it just moves away without being able to be hit by an OA attack?

If let's say goblin moves instead of shifting (and takes an OA attack for moving), it has thus easily evaded the potential retribution from mind spike as well.

Reading all that I thought I'd be smart and when goblin shifts, I would blurred step shift away from it, so that if it attacks an ally even with a burst that would have included me a moment ago, it would be hurt by mind spike. Then I noticed the damn word "adjacent" in mind spike as well. It seems SO easy for an enemy to avoid mind spike damage while attacking allies. Even paladins are better than that!

So please, if any of you have any insight on why blurred step and mind spike are really cool and useful, then let me now. The way I see it right now is that mind spike is utterly useless. Unless the DM plays from the point of view of the enemies who shouldn't have magical foreknowledge that they might get mindspiked while adjacent to the battlemind and they couldn't help but attack the bloody wizard next to them instead, it will never trigger.

Not only that, but even IF the marked enemy attacks the squishy wizard, mind spike will only trigger if goblin actaully hits AND deals damage to the wizard whose friggen shield is likely up at that point. Now, as DM in PoL, I've been trying to incorporate Gary's paladin's divine marks somewhat. First of all, I don't assume enemy minions automatically know they'll vaped before hitting, even if they might know there's a risk. After the first one disintigrates in radiance, the cat is out of the bag and then they all go for the paladin. Except that some enemies might have an agenda or a tactic to go and kill the wizard even if it's going to hurt them.

I don't really see such dynamics happening with a battlemind's mark. They can just wander away and attack allies at -2 to hit and no other detriment. The battlemind sounds like it's supposed to be the ultimated duelist that has honed his skills to perfection. Why the heck can't he keep his enemy from losing attention of him then?!

Tell me what I'm missing.

User posted image
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Thu Mar 11, 2010 5:43 pm. »

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