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Tomb of the Tiefling Empress

Moderators: Gary, Jonathan Berg, Josh, Michael Doss, nmathew, Viktor.

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Moderator
Registered: Jun 2009
Posts: 3164
Embris does not do Elinar any favors, but at least he hits the two zombies as well, killing one, and causing the other to bleed.

User posted image

Initiative Order
Elinar - -15/52, unconscious, prone, dying, immobilized, -2 attack
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - down 11
Yellow Skeleton - no damage
Embris - 38/38 (+5 temp)
-->Betty - 42/52
Srivath - 28/45
Zhadr - 27/52, 5 ogd
Johan - 37/57, +1 def
Blue Zombie - down 50, bloodied, -2 attack
Green Zombie - dead
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Dec 2009
Posts: 17
Realizing that their opponents are making some progress, Betty helps her comrades using her steadfast magic great bow, focusing solely on the Blue Zombie and swinging it up and releasing two shots that hammer into its evil form. "Take that!" her normally quiet voice rises above the agony that has permeated the room. She flicks her eyes, full of pity, to the unconscious Elinar, and her anger simmers all the more.

Standard action: Twin Strike vs. Blue Zombie

Twin Strike vs. Blue Zombie (1d20+12+1=27, 1d12+3=8, 1d20+12+1=30, 1d12+3=14)

27 vs. AC for 8 damage, 30 vs. AC for 14 damage

Minor Action: HQ on Blue Zombie

HQ gives an additional 6 damage 1d6=6

OOC: I think I can do HQ again since the last creature I had HQ on is now dead--if not, I'll take it off.

  •   Betty
    •  Female Elf Ranger 5
    •  Passive Perception: 21, Passive Insight: 14
    •  AC:21, Fort:17, Reflex:19, Will:15 - Speed:7
    •  HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
    •  Action Points: 1
    •  Resist 5 Necrotic, Resist 5 Poison; +2 AC vs Opp Attacks; +1 all defenses vs attacks from 5+ squares away
    •  
    •  Powers
    •  Hunterís Quarry
    •  Twin Strike
    •  Careful Attack
    •  Elven Accuracy
    •  Evasive Strike
    •  Disruptive Strike
    •  Unbalancing Parry
    •  Second Wind
    •  Split the Tree
    •  Splintering Shot
    •  Deathcut Hide Armor
    •  Bloodstinger Poison (3)
Moderator
Registered: Jun 2009
Posts: 3164
Betty, seeing Elinar lying helpless, decides the best way to help the rogue is by killing the zombie whose aura the elf is in. She fires her bow twice and easily does so. The creature falls to the ground, lifeless.

User posted image

Initiative Order
Elinar - -15/52, unconscious, prone, dying, immobilized, -2 attack
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - down 11
Yellow Skeleton - no damage
Embris - 38/38 (+5 temp)
Betty - 42/52
-->Srivath - 28/45
Zhadr - 27/52, 5 ogd
Johan - 37/57, +1 def
Blue Zombie - dead
Green Zombie - dead
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Dec 2009
Posts: 115
Location: california
To the dead green Zombie: "stay cool'




(not really)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Srivath moves forward and tries to put himself between the fallen elf and the skeletons. He urges Elinar to continue fighting, then attempts to spur him on further. His initial attack misses, and he tries once more. His second attack fares better.

Move action - Move to L4.

Minor action - Ardent Surge on Elinar, healing Surge Value + 2 (roll) + 1 (healer's brooch), and granting +1 to all defenses until the end of Srivath's next turn.

Ardent Surge (1d6=2)

Standard action - Energizing Strike (no power points) against Pink Skeleton.

ES (0 PP, 24H) (1d20+12+1=15, 1d10+6=7)

Hits AC 15 for 7 damage, and on a hit, Elinar receives 7 temp HP.

ACTION POINT!

Standard action - Energizing Strike (no power points) against Pink Skeleton.

url=http://invisiblecastle.com/roller/view/2404081/]ES (0 PP, 24H) (1d20+12+1=19, 1d10+6=11)

Hits AC 19 for 11 damage, and on a hit, Elinar receives 7 temp HP.


  •  Srivath Vedeya
    • Male Kalashtar Ardent 5
    • Passive Perception: 18, Passive Insight: 23, Senses: Telepathy 5
    • AC: 21, Fort: 14, Reflex: 13, Will: 18 - Speed: 5
    • HP: 45/45, Bloodied: 22, Surge Value: 11, Surges left: 5/8
    • Action Points: 0
    • Resists: None.

    • Dual Soul (Race): Make saves vs. dazed and dominated at the start of your turn instead of the end.
    • Mantle of Clarity (Class): Srivath and allies within 5 squares of him gain a +4 bonus to defenses against OA's, and +2 to Insight and Perception.

    • Powers (Power Points 4/4)
    • -Distracting Strike
    • -Energizing Strike
    • -Focusing Strike
    • -Ardent Alacrity
    • -Ardent Surge x2
    • -Bastion of Mental Clarity
    • -Dimensional Swap
    • -Oath of Enmity
    • -Second Wind
    • -Enlightening Pulse
    • -Implanted Suggestion

    • Items
    • -Bloodthirst Bracers (Daily): Free Action. Use this power when you hit an enemy with a melee attack. In addition to the normal damage from that attack, the target takes ongoing damage equal to 2 + your Charisma modifier (+5) (save ends).
    • -Healer's Brooch +1: When you use a power that enables you or an ally to regain hit points, add the brooch's enhancement bonus to the hit points gained.
    • -Impostor's Finemail +2 (At-Will): Minor Action. You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor's enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action.
    • -Vengeful Greatspear +1 (Encounter): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of you. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls with this weapon against the attacker until the end of your next turn.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Delve #6 planning thread is up here:

http://deadgoblins.com/topic.php?id=83
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Jan 2010
Posts: 17
Zhadr charges the skeletons, screaming curses and oaths and throwing spells. He blasts away, looking almost at home, ignoring the lingering burns.
Move to L3
1d20+1=4 Against ongoing damage.
Acid claw: 1d10+13=23 Cha vs. Fort for 2d10+7=17 acid damage on pink skeleton. Yellow also takes 6 damage and pink will take another 6 on the start of its turn.
Action point!
Chromatic orb: 1d20+17=33 Cha vs. Ref for 3d10+7=22 damage also on pink.
1d6=5 So it deals cold damage and is immobilized, save ends.
  •   Zhadr
    •  Male Dragonborn Sorcerer 5
    •  Passive Perception: 12, Passive Insight: 12
    •  AC:17, Fort:17, Reflex:14, Will:20 - Speed:6
    •  HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
    •  Action Points: 1
    •  Resist/Pierce 5 Acid, Resist 10 Force; +1 attack while bloodied
    •  
    •   +1 attack after hitting enemy with at-will; +2 AC after first bloodied
    •  Powers
    •  Acid Orb
    •  Burning Spray
    •  Dragon Breath
    •  Tempest Breath
    •  Acid Claw
    •  Dragonflame Mantle
    •  Second Wind
    •  Chromatic Orb
    •  Reeling Torment
    •  Staff of Wind
    •  Robe of Contingency
    •  Brooch of Shielding
    •  Potion of Healing (2)
Moderator
Registered: Oct 2008
Posts: 7786
"We have them now." thinks Embris.

OOC: I will be out of town from Saturday morning until next Wednesday evening.

In my absence, Gary has agreed to play Embris.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
OOC: I will also be out of town until Wednesday, so the delve will take a little break. I will be able to post in the other games (sporadically), but won't have my DM files with me.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2009
Posts: 3164
Srivath heals the fallen rogue, then attacks one of the remaining skeletons. His first attack misses, but undeterred, he strikes again, hitting and granting Elinar a little more badly needed health. Zhadr also moves into the fray, spells flying madly. His chromatic orb fells one of the skeletons, but he is unable to shake off his ongoing damage.

User posted image

Initiative Order
Elinar - 16(+7 temp)/52, prone, immobilized, -2 attack, +1 def
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - dead
Yellow Skeleton - down 6
Embris - 38/38 (+5 temp)
Betty - 42/52
Srivath - 28/45
Zhadr - 22/52, 5 ogd, bloodied
-->Johan - 37/57, +1 def
Zombies - dead

OOC: Sorry about the long delay while I was out of town. On a separate note, I will be DMing a campaign set in the Forgotten Realms. If any of you would like to play, there is a planning thread going now. It will start mid-spring.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Jonathan Berg wrote
OOC: Sorry about the long delay while I was out of town. On a separate note, I will be DMing a campaign set in the Forgotten Realms. If any of you would like to play, there is a planning thread going now. It will start mid-spring.


OOC: Yay! I've already posted over in the thread and am totally in.

http://deadgoblins.com/topic.php?id=84
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Dec 2009
Posts: 115
Location: california
"GAAAHHH. Stop dieing before I can kill you!!!!" Johan yells as he runs up to the last skeleton and swings.

Move Action Move to M3

Standard Action Attack skeleton, hitting AC 1d20+13+1=29 for 1d10+11=18

  •   Johan
    •  Male Dwarf Fighter 5
    •  Passive Perception: 13, Passive Insight: 13
    •  AC:24, Fort:19, Reflex:16, Will:14 - Speed:5
    •  HP:57/57, Bloodied:28, Surge Value:14, Surges left:13/13
    •  Action Points: 1
    •  Forced move moves 1 less square; Resist 10 force
    •  
    •   +5 save vs. poison; Imm. Saving throw vs. Prone
    •   +1 to Opp Attacks, hit ends movement
    •  Powers
    •  Combat Challenge
    •  Brash Strike
    •  Tide of Iron
    •  Covering Attack
    •  Parry and Riposte
    •  Second Wind
    •  Comeback Strike
    •  Cometfall Charge
    •  Boundless Endurance
    •  Flaming Battleaxe
    •  Battleforged Shield
    •  Brooch of Shielding
    •  Potion of Healing (2)
« Last edit by SamH on Thu Feb 18, 2010 6:43 pm. »
Moderator
Registered: Jun 2009
Posts: 3164
Johan moves forward, his weapon a blur as he slices the final foe.

User posted image

Initiative Order
-->Elinar - 16(+7 temp)/52, prone, immobilized, -2 attack, +1 def
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - dead
Yellow Skeleton - down 24
Embris - 38/38 (+5 temp)
Betty - 42/52
Srivath - 28/45
Zhadr - 22/52, 5 ogd, bloodied
Johan - 37/57, +1 def
Zombies - dead
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
OOC: Is Elinar immobilized because he is prone or for another reason? I'll take my turn in the morning.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
OOC: The zombie that knocked him unconscious also immobilized him for a turn.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Jonathan Berg wrote
OOC: The zombie that knocked him unconscious also immobilized him for a turn.


OOC: I had a look at the post when blue zombie attacked and immobilized Elinar. Your description reads that Elinar is immobilized until the end of the zombie's next turn, which has gone and passed by now. I think Elinar should not be immobilized anymore.

http://deadgoblins.com/topic.php?post=10662#post10662
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
OOC: Excellent point, Viktor. Josh, consider Elinar un-immobilized. =)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
Elinar stands up and shakes his head a bit. He sees there is just one enemy left and charges it without regard for anything else, but trying to hit it.

Move Action: Stand up

Standard Action: Handspring Assault (Dex vs. AC; Hit: 3W+6 damage and shift 2 sq; Can be used as part of charge)

Handspring Assault (+13 W, +1 24hr) (1d20+14=27, 3d4+6=11)

OOC: Stand up, and charge to N3 (not the closest square I can hit him from but it sort of is...if that is not good, then I will charge to M4). Hit AC 27 for 11 damage and shift to. If I was at N3, I would like to shift to P3 if possible (not sure if there is a wall or if the map ends). If I was at M4, shift to K4.


  •  Elinar
    • Male Elf Rogue 5
    • Passive Perception: 20, Passive Insight: 13
    • AC:20, Fort:16, Reflex:21, Will:16 - Speed:7
    • HP:-1/52, Bloodied:26, Surge Value:13, Surges left:6/8
    •  
    • Powers
      • Deft Strike (1W, move 2 sq before attack)
      • Piercing Strike (1W, vs. Reflex)
      • Second Wind (Lose surge, gain 13 HP, +2 to defenses)
      • Action Point x1 (Take an extra action)
      • Elven Accuracy (Reroll an attack roll)
      • Tumble (Shift one-half speed)
      • Fox's Gambit (1W, negate marks and ability to mark, shift 5 sq)
      • Bait and Switch (2W, switch places and shift 2)
      • Handspring Assault (3W, shift 2 sq, use as charge attack)
      • Downward Spiral (Cb1; 1W, rattling; Effect: Knock prone)
      • Lifedrinker Dagger +1 (+1d6 nec crit; when you drop enemy to 0HP, gain 5 temp HP)
      • Darkleaf Leather +1 (+2 AC vs. first attack against in encounter)
      • Protection Amulet +2
      • Feyleaf Vambraces (Daily: Free, teleport before attack to flank)
      •    
      • Items
        • Sling (20 bullets)
        • Climbers Kit (+2 to climbing checks)
        • Thieves' Tools (+2 to open locks, disarm traps)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +8 (+0 Str, +3 Prof, +1 Talent, +2 lvl, +1 W, +1 Exp)
        • Damage 1d4+6 (1d4 Dagger, +5 Dex, +1 W)
        • Group Awareness (+1 Per. check for non-elf allies)
        • Wild Step (Ignore difficult terrain when shifting)
        • Artful Dodger (+2 AC vs. OA)
        • Weapon Talent (d6 damage with shurikens, +1 to hit with daggers)
        • Sneak Attack (On hit with CA, +2d6 damage once per round)
        • First Strike (CA vs. foes that haven't acted)
        • Into the Fray (+1 to melee attacks/speed in 1st round)
        • Martial Alacrity (+2 init. and shift as minor action on first turn)
        • Implement Expertise (light blade) (+1 to attack rolls)
         
      • Skills
        • Acrobatics +12 (+5 Dex, +5 trained, +2 1/2 lvl)
        • Arcana +2 (+0 Int, +2 1/2 lvl)
        • Athletics +7 (+0 Str, +5 trained, +2 1/2 lvl)
        • Bluff +4 (+2 Cha, +2 1/2 lvl)
        • Diplomacy +4 (+2 Cha, +2 1/2 lvl)
        • Dungeoneering +3 (+1 Wis, +2 1/2 lvl)
        • Endurance +4 (+2 Con, +2 1/2 lvl)
        • Heal +3 (+1 Wis, +2 1/2 lvl)
        • History +2 (+0 Int, +2 1/2 lvl)
        • Insight +3 (+1 Wis, +2 1/2 lvl)
        • Intimidate +9 (+2 Cha, +5 trained, +2 1/2 lvl)
        • Nature +5 (+1 Wis, +2 race, +2 1/2 lvl)
        • Perception +10 (+1 Wis, +2 race, +5 trained, +2 1/2 lvl)
        • Religion +2 (+0 Int, +2 1/2 lvl)
        • Stealth +12 (+5 Dex, +5 trained, +2 1/2 lvl)
        • Streetwise +4 (+2 Cha, +2 1/2 lvl)
        • Thievery +12 (+5 Dex, +5 trained, +2 1/2 lvl)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Srivath moves closer (i4) and targets the last skeleton with his mind.

1d20+10+1=22, 1d10+9=10 Mindthrust yellow skeleton.

OOC: Mindthrust hist 22 vs WILL (23 if yellow was bloodied by Elinar's attack) for 10 psychic damage. Range of this attack is 10, in case yellow started fleeing or something.

  •  Embris Malarion
    • Male Tiefling Telephathic Psion, Level 5
    • Passive Perception: 17, Passive Insight: 23
    • AC: 18, Fort: 13, Reflex: 18, Will: 19, Speed: 6, Initiative: +2
    • HP: 38, Bloodied: 19, Surge Value: 9, Surges: 6/6
    • Resist Fire: 7
    • +1 to hit bloodied foes (Bloodhunt)
    • +1 to hit after using augmented power (precise mind)
    • +2 damage for all attacks that target will (Resplendent Gloves)
    • +1d6 extra damage if hitting an undamaged enemy (Challenge-Seeking Quarterstaff)
    • Discipline Adept: can use Distract or Send Thoughts twice per encounter
    •    
    • Powers
    • Dishearten
    • Mindthrust
    • Betrayel
    • Infernal Wrath
    • Distract or Send Thoughts
    • Distract or Send Thoughts
    • Intellect Fortress
    • Stoneskin Cloth Armor
    • Power Points: 1 2 3 4
    • Ravening Thought
    • Hypnotic Pulse
    • Cape of the Mountebank


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Elinar, back from the almost dead, charges into the fray, slicing the skeleton and bloodying it, before scurrying back out of the way. Enraged, the skeleton swipes a claw at Johan, but misses. Embris then causes it more damage.

User posted image

Initiative Order
Elinar - 16(+7 temp)/52
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - dead

Yellow Skeleton - down 45, bloodied
Embris - 38/38 (+5 temp)
-->Betty - 42/52
Srivath - 28/45
Zhadr - 22/52, 5 ogd, bloodied
Johan - 37/57, +1 def
Zombies - dead
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Dec 2009
Posts: 17
Ready to end the battle, Betty draws her Magic Greatbow and takes careful aim at the Yellow Skeleton, sure to use her Elven Accuracy in case she should fail. She aims and draws in one brutal motion, ready to help the creature meet his demise.

Standard Action: Twin Strike vs. Yellow Skeleton

Twin Strike vs. Yellow Skeleton (1d20+12+1=27, 1d12+3=10, 1d20+12+1=18, 1d12+3=10)

27 vs. AC for 10 damage on the first attack, 18 vs. AC for 10 damage on the second

OOC: Please use Elven Accuracy if either of those attacks didn't quite hit. Thanks :)

  •   Betty
    •  Female Elf Ranger 5
    •  Passive Perception: 21, Passive Insight: 14
    •  AC:21, Fort:17, Reflex:19, Will:15 - Speed:7
    •  HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
    •  Action Points: 1
    •  Resist 5 Necrotic, Resist 5 Poison; +2 AC vs Opp Attacks; +1 all defenses vs attacks from 5+ squares away
    •  
    •  Powers
    •  Hunterís Quarry
    •  Twin Strike
    •  Careful Attack
    •  Elven Accuracy
    •  Evasive Strike
    •  Disruptive Strike
    •  Unbalancing Parry
    •  Second Wind
    •  Split the Tree
    •  Splintering Shot
    •  Deathcut Hide Armor
    •  Bloodstinger Poison (3)
« Last edit by JasmineB on Mon Feb 22, 2010 11:03 am. »
Moderator
Registered: Jun 2009
Posts: 3164
With a solid thunk, Betty finishes off the last skeleton.

Final Status
Elinar - 16/52, bloodied
Embris - 38/38
Betty - 42/52
Srivath - 28/45
Zhadr - 22/52, 5 ogd, bloodied
Johan - 37/57

OOC: Please let me know how many surges you are using. Nathan, you will need to keep rolling vs the ogd until you save, but you can use surges in between.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
"Hurry up everyone! That skeleton that got away will only warn of our coming!" thinks Embris in contempt, disliking the fact that one of them escaped his influence.

OOC: Embris is good to go. If any of you have an encounter power that helps a player with save throws, feel free to use it to help Nathan overcome his ongoing damage.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Srivath closes his eyes and focuses his energies on soothing the group's wounds.

Srivath uses one Ardent Surges on himself to heal to full, and has another for someone to heal at Surge plus 7 HP at the cost of a surge. I rolled twice, but the first good roll was enough to top me off, so someone else can have the second. I'm at 4/8 surges.

Ardent Surge x2 (1d6+1=7, 1d6+1=7)

Anyone else can use Ardent Surge during the break to heal surge + 1d6 + 1 per surge spent.


  •  Srivath Vedeya
    • Male Kalashtar Ardent 5
    • Passive Perception: 18, Passive Insight: 23, Senses: Telepathy 5
    • AC: 21, Fort: 14, Reflex: 13, Will: 18 - Speed: 5
    • HP: 45/45, Bloodied: 22, Surge Value: 11, Surges left: 4/8
    • Action Points: 1
    • Resists: None.

    • Dual Soul (Race): Make saves vs. dazed and dominated at the start of your turn instead of the end.
    • Mantle of Clarity (Class): Srivath and allies within 5 squares of him gain a +4 bonus to defenses against OA's, and +2 to Insight and Perception.

    • Powers (Power Points 4/4)
    • -Distracting Strike
    • -Energizing Strike
    • -Focusing Strike
    • -Ardent Alacrity
    • -Ardent Surge x2
    • -Bastion of Mental Clarity
    • -Dimensional Swap
    • -Oath of Enmity
    • -Second Wind
    • -Enlightening Pulse
    • -Implanted Suggestion

    • Items
    • -Bloodthirst Bracers (Daily): Free Action. Use this power when you hit an enemy with a melee attack. In addition to the normal damage from that attack, the target takes ongoing damage equal to 2 + your Charisma modifier (+5) (save ends).
    • -Healer's Brooch +1: When you use a power that enables you or an ally to regain hit points, add the brooch's enhancement bonus to the hit points gained.
    • -Impostor's Finemail +2 (At-Will): Minor Action. You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor's enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action.
    • -Vengeful Greatspear +1 (Encounter): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of you. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls with this weapon against the attacker until the end of your next turn.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Elinar heals up with the help of Srivath then gets ready to scout ahead.

OOC: Elinar uses two surges to get back to full, using the extra onw Gary rolled and the one below. I think I am at 3/8 surges. Elinar would also like to scout ahead when people are ready. Stealth Check of 21.

Ardent Surge Bonus (1d6+1=7)

Stealth (+12 skill, +1 24hr) (1d20+13=21)
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light

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