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Tomb of the Tiefling Empress

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Registered: Jun 2009
Posts: 3164
Elinar braves the cold, though he takes damage from the auras of the zombies. He also takes a glancing blow from Blue as he moves by, doing 6 damage, and drawing a trickle of blood (rolled a 19). Upon reaching the ice, he feels his feet start to give way, but maintains his balance (save vs ice (1d20+1=15)) and stabs the zombie. The skeletons go next. Orange, in a daze, turns and runs out of the chamber past the other two skeletons. The other two lob globes of flame, one missing Elinar and the other hitting Zhadr for 7 fire damage (and ongoing 5 fire damage, save ends).

OOC: The ice patch is a trap. Any living creature entering (or taking any move action on it) it must make a save or fall prone immediately.

User posted image

Initiative Order
Elinar - 24/52, bloodied
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - no damage
Yellow Skeleton - no damage
-->Embris - 38/38 (+5 temp)
Betty - 42/52
Srivath - 33/45
Zhadr - 41/52, 5 ogd
Johan - 34/57, 5 fire ogd, 5 cold ogd, immobilized
Blue Zombie - down 26
Green Zombie - down 16
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
"A skeleton running away? Most strange." thinks Embris, while also contemplating what he should do next.

OOC: Elinar gets an opportunity attack against the orange skeleton when it moves away. I'm fairly sure Josh would want to do that, so you can either go ahead and roll the melee basic attack in invisible castle for him or let him do it. If he kills the skelly, he will get 5 thp from his lifedrinker dagger. If he misses with his OA, Josh can decide if he wants to use elven accuracy or not.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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OOC: Josh, feel free to roll the OA whenever you want. Either you will kill it or it will run away (whether injured more or not), so it does not have any bearing on what happens next.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
OOC: I have to use Strength instead of Dex on an OA, right? Which means it would be 1d20+9 to hit and 1d4 damage? I choose not to.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Jun 2009
Posts: 3164
OOC: Actually, if I am thinking correctly, since Orange was dazed, you have CA vs him. You can't get your sneak attack damage, since that is once per round, but you would have an extra +2 to hit.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
OOC: I don't think I can kill him anyways. He wasn't bloodied before he fled.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Josh wrote
OOC: I don't think I can kill him anyways. He wasn't bloodied before he fled.


OOC: Perhaps he was bloodied, if the ice auras act at the start of the turn. He would have taken another 20 damage to start, the Elinar could OA him.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Oct 2008
Posts: 7786
Embris moves down to the base of the ramp (D4), distracts a zombie with his mind games, then plants the suggestion for it to move back and attack a fiery skeleton.

1d20+10+1+2=30 Betrayel on blue zombie, augment 2.

OOC: Distract thoughts on blue zombie, granting CA. Betrayal hits 30 vs WILL. On a hit, blue zombie is pushed to M3, makes a melee basic on pink skeleton with +4 to hit and +4 damage, and blue is also dazed until end of Embris' next turn.

  •  Embris Malarion
    • Male Tiefling Telephathic Psion, Level 5
    • Passive Perception: 17, Passive Insight: 23
    • AC: 18, Fort: 13, Reflex: 18, Will: 19, Speed: 6, Initiative: +2
    • HP: 38, Bloodied: 19, Surge Value: 9, Surges: 6/6
    • Resist Fire: 7
    • +1 to hit bloodied foes (Bloodhunt)
    • +1 to hit after using augmented power (precise mind)
    • +2 damage for all attacks that target will (Resplendent Gloves)
    • +1d6 extra damage if hitting an undamaged enemy (Challenge-Seeking Quarterstaff)
    • Discipline Adept: can use Distract or Send Thoughts twice per encounter
    •    
    • Powers
    • Dishearten
    • Mindthrust
    • Betrayel
    • Infernal Wrath
    • Distract or Send Thoughts
    • Distract or Send Thoughts
    • Intellect Fortress
    • Stoneskin Cloth Armor
    • Power Points: 1 2 3 4
    • Ravening Thought
    • Hypnotic Pulse
    • Cape of the Mountebank


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Embris gets into the cold thoughts of the zombie, causing it to attack one of the skeletons, which it does, hitting it fairly hard.

User posted image

Initiative Order
Elinar - 24/52, bloodied
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - down 11
Yellow Skeleton - no damage
Embris - 38/38 (+5 temp)
-->Betty - 42/52
Srivath - 33/45
Zhadr - 41/52, 5 ogd
Johan - 34/57, 5 fire ogd, 5 cold ogd, immobilized
Blue Zombie - down 26
Green Zombie - down 16
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Dec 2009
Posts: 17
Poised and ready for battle, Betty feels the aura of the green zombie a little too close to her for comfort. "I'll fix that," she smiles as she tosses her auburn hair behind her shoulders and eyes her prey. In a flash of motion, she aims two piercing arrows at the green zombie, hoping to damage the creature.

Minor Action: HQ on Green Zombie

Standard Action: Twin Strike vs. Green Zombie

Twin Strike vs. Green Zombie (1d20+12+1=17, 1d12+3=6, 1d20+12+1=25, 1d12+3=12)

Hunters Quarry: HQ vs. Green Zombie (1d6=4)

OOC: First hit is 17 vs. AC for 6 damage, second hit is 25 vs AC for 12 damage; HQ on Green Zombie adds an additional 4.

  •   Betty
    •  Female Elf Ranger 5
    •  Passive Perception: 21, Passive Insight: 14
    •  AC:21, Fort:17, Reflex:19, Will:15 - Speed:7
    •  HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
    •  Action Points: 1
    •  Resist 5 Necrotic, Resist 5 Poison; +2 AC vs Opp Attacks; +1 all defenses vs attacks from 5+ squares away
    •  
    •  Powers
    •  Hunterís Quarry
    •  Twin Strike
    •  Careful Attack
    •  Elven Accuracy
    •  Evasive Strike
    •  Disruptive Strike
    •  Unbalancing Parry
    •  Second Wind
    •  Split the Tree
    •  Splintering Shot
    •  Deathcut Hide Armor
    •  Bloodstinger Poison (3)
« Last edit by JasmineB on Sun Feb 07, 2010 10:39 pm. »
Moderator
Registered: Jun 2009
Posts: 3164
Marking the closest zombie as her prey, Betty looses two arrows at it. One misses wide, but the second hits solidly.

Initiative Order
Elinar - 24/52, bloodied
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - down 11
Yellow Skeleton - no damage
Embris - 38/38 (+5 temp)
Betty - 42/52
-->Srivath - 33/45
Zhadr - 41/52, 5 ogd
Johan - 34/57, 5 fire ogd, 5 cold ogd, immobilized
Blue Zombie - down 26
Green Zombie - down 32, HQ
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Srivath attempts to impale the nearest zombie and energize Johan, but the creature's icy hide seems very, very hard to dent. Nonetheless, the dwarf is heartened by the kalashtar's aid.

Move action - Move to H4.

Standard action - Energizing Strike (no power points) against Green Zombie.

ES (0 PP, 24H) (1d20+12+1=17, 1d10+6=16)

Hits AC 17 for 16 damage, and on a hit, Johan receives 7 temp HP.

Minor action - Ardent Surge on Johan, healing Surge Value + 3 (roll) + 1 (healer's brooch), and granting +1 to all defenses until the end of Srivath's next turn.

Ardent Surge (1d6=3)


  •  Srivath Vedeya
    • Male Kalashtar Ardent 5
    • Passive Perception: 18, Passive Insight: 23, Senses: Telepathy 5
    • AC: 21, Fort: 14, Reflex: 13, Will: 18 - Speed: 5
    • HP: 45/45, Bloodied: 22, Surge Value: 11, Surges left: 5/8
    • Action Points: 1
    • Resists: None.

    • Dual Soul (Race): Make saves vs. dazed and dominated at the start of your turn instead of the end.
    • Mantle of Clarity (Class): Srivath and allies within 5 squares of him gain a +4 bonus to defenses against OA's, and +2 to Insight and Perception.

    • Powers (Power Points 4/4)
    • -Distracting Strike
    • -Energizing Strike
    • -Focusing Strike
    • -Ardent Alacrity
    • -Ardent Surge x2
    • -Bastion of Mental Clarity
    • -Dimensional Swap
    • -Oath of Enmity
    • -Second Wind
    • -Enlightening Pulse
    • -Implanted Suggestion

    • Items
    • -Bloodthirst Bracers (Daily): Free Action. Use this power when you hit an enemy with a melee attack. In addition to the normal damage from that attack, the target takes ongoing damage equal to 2 + your Charisma modifier (+5) (save ends).
    • -Healer's Brooch +1: When you use a power that enables you or an ally to regain hit points, add the brooch's enhancement bonus to the hit points gained.
    • -Impostor's Finemail +2 (At-Will): Minor Action. You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor's enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action.
    • -Vengeful Greatspear +1 (Encounter): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of you. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls with this weapon against the attacker until the end of your next turn.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Jun 2009
Posts: 3164
Srivath moves into the chilly aura of the zombie, but is unable to pierce his defenses. He does, however, heal Johan and improve his defenses.

User posted image

Initiative Order
Elinar - 24/52, bloodied
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - down 11
Yellow Skeleton - no damage
Embris - 38/38 (+5 temp)
Betty - 42/52
Srivath - 28/45
-->Zhadr - 41/52, 5 ogd
Johan - 52/57, 5 fire ogd, 5 cold ogd, immobilized, +1 def
Blue Zombie - down 26
Green Zombie - down 32, HQ
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Jan 2010
Posts: 17
Zhard grabs the nearest zombie's mind, and thrashes it around.
Reeling Torment on the green zombie.
1d20+13=24 Cha vs. Will.
3d8+9=23 Psychic damage. I shift him up to 3 squares my turn as a free action.
1d20+17=26 Fort save on the ogd.
  •   Zhadr
    •  Male Dragonborn Sorcerer 5
    •  Passive Perception: 12, Passive Insight: 12
    •  AC:17, Fort:17, Reflex:14, Will:20 - Speed:6
    •  HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
    •  Action Points: 1
    •  Resist/Pierce 5 Acid, Resist 10 Force; +1 attack while bloodied
    •  
    •   +1 attack after hitting enemy with at-will; +2 AC after first bloodied
    •  Powers
    •  Acid Orb
    •  Burning Spray
    •  Dragon Breath
    •  Tempest Breath
    •  Acid Claw
    •  Dragonflame Mantle
    •  Second Wind
    •  Chromatic Orb
    •  Reeling Torment
    •  Staff of Wind
    •  Robe of Contingency
    •  Brooch of Shielding
    •  Potion of Healing (2)
Moderator
Registered: Jun 2009
Posts: 3164
Zhadr inflicts severe psychic torment on the zombie, which begins to ooze, and the connection establishes a link where the sorcerer can slide the creature at his will. He then shakes off the lingering fire.

OOC: Nathan, please elaborate a little more in your posts to have fun with it. Also, all saves are 1d20+1 unless something states otherwise. Your roll of 9+1 still gets you there, though.

Initiative Order
Elinar - 24/52, bloodied
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - down 11
Yellow Skeleton - no damage
Embris - 38/38 (+5 temp)
Betty - 42/52
Srivath - 28/45
Zhadr - 36/52
-->Johan - 52/57, 5 fire ogd, 5 cold ogd, immobilized, +1 def
Blue Zombie - down 26
Green Zombie - down 55, HQ, bloodied, Reeling Torment
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Jan 2010
Posts: 17
OOC: Will do, and sorry.
Member
Registered: Dec 2009
Posts: 115
Location: california
OOC: Am I just frozen this round?
Moderator
Registered: Oct 2008
Posts: 7786
SamH wrote
OOC: Am I just frozen this round?


OOC: Immobilized means you can't move your character, but you can still take other actions. You sould attack green zombie with a powerful encounter power or your best at-will. Better yet, make TWO standard actions by using an action point since we'll all be getting another action point after this battle.

Also, don't forget to make 2 save rolls for your cold and fire on-going damage.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Tue Feb 09, 2010 5:32 pm. »
Member
Registered: Dec 2009
Posts: 115
Location: california
Johan grunts, trying to ignore the freezing cold.
1d20+1=15, 1d20+1=17(i think that makes it)
With a yell, He strikes out twice at the nearest zombie, putting all his force behind the blows. "Freeze/burn this!"

Standard Action: Brash strike 1d20+13+1=30 to hit, 1d10+11=12damage.

Use an Action point

Standard Action: Covering Attack 1d20+11+1=20 to hit, 2d10+7=21 Damage.
Moderator
Registered: Jun 2009
Posts: 3164
The dwarf feels cold, fire, and more cold, but still manages to strike the zombie with his axe. The zombie looks like it will fall over at any moment, but barely stays upright. Johan then summons his reserve energy to attack again, but his earlier attack must have taken too much out of him, as he misses. He does, however, manage to shake off the effects of both types of ongoing pain.

The first zombie feels its allies burning it, and moves out of the auras as fast as it can. The extra motivation must help, because it deals a mighty blow to Elinar for 10 cold damage and ongoing 5 cold damage, immobilizing the rogue until the end of the zombie's next turn. The other zombie engages the fighter, but cannot pierce Johan's armor.

OOC: Saving throws, as as FYI, happen at the end of your turn, so you still took the ogd before saving against it. And sorry, Josh, but 14 hp and taking 15 cold damage (10 from auras and 5 from ogd) at the start of your turn. I didn't put you at -1 in case you have something to do as an imm. action, but if not, death saving throw time for Elinar.

User posted image

Initiative Order

-->Elinar - 14/52, bloodied, immobilized, 5 ogd
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - down 11
Yellow Skeleton - no damage
Embris - 38/38 (+5 temp)
Betty - 42/52
Srivath - 28/45
Zhadr - 36/52
Johan - 37/57, +1 def
Blue Zombie - down 36
Green Zombie - down 67, HQ, bloodied, Reeling Torment
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
Elinar falls to the ground in agony.

Save vs. OGD, Save vs. Death (1d20+1=13, 1d20+1=17)

OOC: Nope, Saved OGD (so at least I won't go below -1), but I am still dying.


  •  Elinar
    • Male Elf Rogue 5
    • Passive Perception: 20, Passive Insight: 13
    • AC:20, Fort:16, Reflex:21, Will:16 - Speed:7
    • HP:-1/52, Bloodied:26, Surge Value:13, Surges left:6/8
    •  
    • Powers
      • Deft Strike (1W, move 2 sq before attack)
      • Piercing Strike (1W, vs. Reflex)
      • Second Wind (Lose surge, gain 13 HP, +2 to defenses)
      • Action Point x1 (Take an extra action)
      • Elven Accuracy (Reroll an attack roll)
      • Tumble (Shift one-half speed)
      • Fox's Gambit (1W, negate marks and ability to mark, shift 5 sq)
      • Bait and Switch (2W, switch places and shift 2)
      • Handspring Assault (3W, shift 2 sq, use as charge attack)
      • Downward Spiral (Cb1; 1W, rattling; Effect: Knock prone)
      • Lifedrinker Dagger +1 (+1d6 nec crit; when you drop enemy to 0HP, gain 5 temp HP)
      • Darkleaf Leather +1 (+2 AC vs. first attack against in encounter)
      • Protection Amulet +2
      • Feyleaf Vambraces (Daily: Free, teleport before attack to flank)
      •    
      • Items
        • Sling (20 bullets)
        • Climbers Kit (+2 to climbing checks)
        • Thieves' Tools (+2 to open locks, disarm traps)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +8 (+0 Str, +3 Prof, +1 Talent, +2 lvl, +1 W, +1 Exp)
        • Damage 1d4+6 (1d4 Dagger, +5 Dex, +1 W)
        • Group Awareness (+1 Per. check for non-elf allies)
        • Wild Step (Ignore difficult terrain when shifting)
        • Artful Dodger (+2 AC vs. OA)
        • Weapon Talent (d6 damage with shurikens, +1 to hit with daggers)
        • Sneak Attack (On hit with CA, +2d6 damage once per round)
        • First Strike (CA vs. foes that haven't acted)
        • Into the Fray (+1 to melee attacks/speed in 1st round)
        • Martial Alacrity (+2 init. and shift as minor action on first turn)
        • Implement Expertise (light blade) (+1 to attack rolls)
         
      • Skills
        • Acrobatics +12 (+5 Dex, +5 trained, +2 1/2 lvl)
        • Arcana +2 (+0 Int, +2 1/2 lvl)
        • Athletics +7 (+0 Str, +5 trained, +2 1/2 lvl)
        • Bluff +4 (+2 Cha, +2 1/2 lvl)
        • Diplomacy +4 (+2 Cha, +2 1/2 lvl)
        • Dungeoneering +3 (+1 Wis, +2 1/2 lvl)
        • Endurance +4 (+2 Con, +2 1/2 lvl)
        • Heal +3 (+1 Wis, +2 1/2 lvl)
        • History +2 (+0 Int, +2 1/2 lvl)
        • Insight +3 (+1 Wis, +2 1/2 lvl)
        • Intimidate +9 (+2 Cha, +5 trained, +2 1/2 lvl)
        • Nature +5 (+1 Wis, +2 race, +2 1/2 lvl)
        • Perception +10 (+1 Wis, +2 race, +5 trained, +2 1/2 lvl)
        • Religion +2 (+0 Int, +2 1/2 lvl)
        • Stealth +12 (+5 Dex, +5 trained, +2 1/2 lvl)
        • Streetwise +4 (+2 Cha, +2 1/2 lvl)
        • Thievery +12 (+5 Dex, +5 trained, +2 1/2 lvl)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
The rogue hits the ground, but manages to stave off death for the time being. The two skeletons in the back of the room again lob orbs of flame, this time both at Zhadr. One bounces harmlessly to the ground, but the other hits the sorcerer for 9 fire damage, and ongoing 5 fire damage (save ends).

Initiative Order
Elinar - -1/52, unconscious, prone, dying
Red Skeleton - dead
Orange Skeleton - fled
Pink Skeleton - down 11
Yellow Skeleton - no damage
-->Embris - 38/38 (+5 temp)
Betty - 42/52
Srivath - 28/45
Zhadr - 27/52, 5 ogd
Johan - 37/57, +1 def
Blue Zombie - down 36
Green Zombie - down 67, HQ, bloodied, Reeling Torment
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
"Srivath..." says Embris inside the ardent's mind. "do what you can for the thief. He will likely need help very soon."

The psionic then squints in concentration, focusing his mind into a sharp sliver that will infiltrate multiple consciousnesses. Entering the space between thoughts, he then projects feelings of despair, hopelessness, and defeat.

1d20+10+1+1=22, 1d20+10+1+1=22, 1d20+10+1+1=16 Dishearten, augment 0, on green, blue, and Elinar (+1 24h, +1 precise mind bonus)

1d6+9=14 Dishearten damage roll.

OOC: Dishearten targeted on J3, burst 1, hitting green for 22 vs WILL, blue for 22 vs WILL, and Elinar for 14 vs WILL (forget to include the -2 for ranged attacks against a prone enemy, err, creature). Each creature hit takes 14 psychic damage and has -2 for all attacks until the end of Embris' next turn.

  •  Embris Malarion
    • Male Tiefling Telephathic Psion, Level 5
    • Passive Perception: 17, Passive Insight: 23
    • AC: 18, Fort: 13, Reflex: 18, Will: 19, Speed: 6, Initiative: +2
    • HP: 38, Bloodied: 19, Surge Value: 9, Surges: 6/6
    • Resist Fire: 7
    • +1 to hit bloodied foes (Bloodhunt)
    • +1 to hit after using augmented power (precise mind)
    • +2 damage for all attacks that target will (Resplendent Gloves)
    • +1d6 extra damage if hitting an undamaged enemy (Challenge-Seeking Quarterstaff)
    • Discipline Adept: can use Distract or Send Thoughts twice per encounter
    •    
    • Powers
    • Dishearten
    • Mindthrust
    • Betrayel
    • Infernal Wrath
    • Distract or Send Thoughts
    • Distract or Send Thoughts
    • Intellect Fortress
    • Stoneskin Cloth Armor
    • Power Points: 1 2 3 4
    • Ravening Thought
    • Hypnotic Pulse
    • Cape of the Mountebank


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
OOC: Does area burst 1 count as a ranged attack for the -2 penalty? I know area attacks don't have the prone penalty, so I would be inclined to say that it hits Elinar's 16 Will. Gary?
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)

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