DeadGoblins.com » Treasures of Varinia » Chapter 2: The Dark Orb of Prophecy

Chapter 2: The Dark Orb of Prophecy

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Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Laz returns to stand with the group, and sends off two powerful bolts of psychic energy at the guards. The shots hit hard, and Gray starts to bleed very seriously.

Status
Alfred: 35/39 (Shield: +4 AC and Reflex)
Laz: 24/39 (CB: +1 AC, DM readied)
--> Curator: 30/44
Brown Human Guard: Down 8 (Granting CA)
Gray Human Guard: Down 40 (Granting CA, Bloodied)
Orange Human Guard: Down 14 (Granting CA)
Gharnash: 11/39 (Bloodied)
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Down 41 (bloodied, prone)
Yellow Dark Creeper: Down 43 (superior cover, bloodied, prone)
Purple Dark Creeper: No damage (superior cover)

User posted image
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Curator 143-Theta takes careful aim and tries to finish off the wounded guard, then sprinkles an infusion on Gharnash.

Standard action - Magic Weapon against Gray.

MW Gray (CA, 24H) (1d20+11+2+1=24, 1d10+5=15)

Hits AC 24 for 15 damage, and and on a hit, Laz, Gharnash and Alfred gain +1 to hit and +3 to damage until the end of Curator 143-Theta's next turn.

Minor action - Healing Infusion - Curative Admixture on Gharnash to heal him a surge's worth of HP.


  •  Curator 143-Theta
    • Male Warforged Artificer 4
    • Passive Perception: 17, Passive Insight: 12
    • AC: 19, Fort: 16, Reflex: 16, Will: 14 - Speed: 6
    • HP: 30/44, Bloodied: 22, Surge Value: 11, Surges left: 3/9
    • Action Points: 2
    • Resists: 5 Necrotic

    • Living Construct (Race): No need to eat, sleep, or breath.
    • Unsleeping Watcher (Race): 4 hours of aware inactivity counts as an extended rest.
    • Warforged Resiliance (Race): +2 to saving throws against ongoing damage.
    • Arcane Empowerment (Class): Empower magic items once per day plus 1/per milestone with either Impart Energy or Augment Energy.
    • Arcane Rejuvenation (Class): When an ally uses a daily magic item, they gain 5 temp HP.

    • Powers
    • Magic Weapon
    • Static Shock
    • Healing Infusion: Curative Admixture OR Resistive Formula x2
    • Scouring Weapon
    • Second Wind
    • Shocking Feedback
    • Warforged Resolve
    • Punishing Eye
    • Restorative Infusion

    • Rituals
    • Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole

    • Items
    • -Magic Superior Crossbow +1.
    • -Leather Armor of Resistance (Necrotic) +1
    • -Potion of Healing x2.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Curator connects with his magic weapon, putting the Gray guard out of his misery before he can even finish coming up the stairs. The shot also helps out his comrades. He then gives Gharnash a measure of healing.

The remaining guards, slowed by Alfred's spell, move up one stair each and fire their crossbows. Orange hits Curator for 10, bloodying him. Brown shoots an arrow that seems to aimed well for Laz, but the changling's Dragonflame Mantle springs to life, protecting him.

Status
Alfred: 35/39 (Shield: +4 AC and Reflex; MW: +1 to hit, +3 to damage)
Laz: 24/39 (CB: +1 AC; DM active; MW: +1 to hit, +3 to damage)
Curator: 20/44 (Bloodied)
Brown Human Guard: Down 8
Gray Human Guard: Dead
Orange Human Guard: Down 14
--> Gharnash: 21/39 (MW: +1 to hit, +3 to damage)
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Down 41 (bloodied, prone)
Yellow Dark Creeper: Down 43 (superior cover, bloodied, prone)
Purple Dark Creeper: No damage (superior cover)

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2009
Posts: 3164
Gharnash tries to hit one of the creepers on the balcony to knock it off.

Move: Walk to 0307
Standard: Dragonfrost vs purple 1d20+8+1+1-5=17, 1d8+10+3=19 Hits FORT 17 for 19 cold damage, and on a hit, pushing off balcony to 0213
Minor: Dragon Breath vs Blue1d20+8+1+1=15, 1d6+1+3=8 Hits REF 15 for 8 fire damage.

OOC: Gharnash has +2 AC until the end of the encounter from Sudden Scales for being bloodied.

  •   Gharnash
    •  Male Dragonborn Dragon Sorcerer 2
    •  Passive Perception: 10, Passive Insight: 10
    •  AC:18, Fort:16, Reflex:13, Will:18 - Speed:6
    •  HP:34/34, Bloodied:17, Surge Value:9, Surges left:7/7
    •  Action Points: 1
    •  +1 att while bloodied, +2 AC after first bloodied
    •  Resist/Pierce 5 fire
    •  
    •  Powers
    •  Burning Spray
    •  Dragonfrost
    •  Dragon Breath
    •  Tempest Breath
    •  Dragonflame Mantle
    •  Flame Spiral
    •  Second Wind
    •  Dragonfang Bolt
    •  Healing Potion (Heroic) (2)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Gharnash moves to get off a better shot, and successfully hits Purple with a blast of dragonfrost. He looks up to see the creature about to tumble, but catching itself at the last minute. In anger, he breathes fire at Blue, but misses.

Red shoots at Curator and hits, doing 9 damage. Yellow decides to target Alfred, but can't get past his defenses. Blue stands up and seems to fade slightly from view before appearing next to Gharnash. Though gravely injured, he smiles as he pulls out his dagger. His attempt to stab the dragonborn, however, is laughably poor.

Purple, without a clear shot, stands pat.

Status
--> Alfred: 35/39 (Shield: +4 AC and Reflex; MW: +1 to hit, +3 to damage)
Laz: 24/39 (CB: +1 AC; DM active; MW: +1 to hit, +3 to damage)
Curator: 11/44 (Bloodied)
Brown Human Guard: Down 8
Gray Human Guard: Dead
Orange Human Guard: Down 14
Gharnash: 21/39 (SS: +2 AC; MW: +1 to hit, +3 to damage)
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Down 41 (bloodied)
Yellow Dark Creeper: Down 43 (superior cover, bloodied, prone)
Purple Dark Creeper: Down 19 (superior cover, prone)

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 7786
Alfred propels a phantom bolt at the nearby dark creeper, causing it mental anguish as as desperately jumps back. The wizard then steps back near the relative safety of the doorway to make himself less of a target for the archers above.

Standard: 1d20+8+1+1=23, 1d8+5+3=9 Phantom bolt blue, vs WILL, +1 24h, +1 MW, +3 dam MW, sliding to 405 on a hit
Move: to 0007

User posted image

  •  Alfred Sartanius
    • Male Human Summoner Wizard, Level 4
    • Passive Perception: 13, Passive Insight: 18
    • AC: 16 Fort: 17 Reflex: 18 Will: 17 Speed: 6, Initiative: +2
    • HP: 39, Bloodied: 19, Surge Value: 9, Surges: 7/9
    • Powers
    • Ghost Sound, Light, Mage Hand, Prestidigitation
    • Grease (available only if the Grease daily is used)
    • Phantom Bolt
    • Scorching Burst
    • Storm Pillar
    • Grasping Shadows
    • Fire Shroud or Melting Pool
    • Shield
    • Grease or Flaming Sphere or Summon Fire Warrior
    • Dailys and Utilities stored in Spellbook
    • Phantom Chasm
    • Arcane Mutterings
    • Items
    • Tome of Readiness (Melting Pool)
    • Tome of Replenishing Flame +1 (Flaming Sphere and Summon Fire Warrior)
    • Ceramic Hand Focus (used to control Unseen Servants)
    • Guardian Ring (given by the Headmaster)
    • Residuum: 45 gp + 30 from the headmaster
    • Healing Potion x1
    • Gold in pocket: 58.5
    • Familiar
    • Least Air Elemental: A wisp of air from the Elemental Chaos does your bidding on the mortal plane. Fly 6 (hover), Constant Benefit: you take half normal damage from falling, Active Benefit: as a minor action, you cause the familiar to pick up, move, or manipulate an unattended object weighing 20 pounds or less and carry it up to 5 squares.
    • Rituals
    • Comprehend Language
    • Create Campsite
    • Unseen Servant
    • Skills
    • Arcana, Religion: 11
    • Nature: 10
    • Dungeoneering, Insight: 8
    • History: 6
    • Endurance: 5
    • Heal, Perception: 3
    • Acrobatics, Bluff, Diplomacy, Intimidate, Stealth, Streetwise, Thievery: 2
    • Athletics: 1
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
        • _______________
          Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Gharnash licks his teeth at the idea of the two guards advancing.

OOC: Brown and orange are slowed, right? If so, we have a turn before they get here. Gharnash can take care of them if everyone else can try to knock the other guys down.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Jonathan Berg wrote
Gharnash licks his teeth at the idea of the two guards advancing.

OOC: Brown and orange are slowed, right? If so, we have a turn before they get here. Gharnash can take care of them if everyone else can try to knock the other guys down.


OOC: They're not slowed anymore and GS zone disappears at the end of Alfred's just taken turn.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
OOC: The maybe Laz wants to move back behind Curator? Let Gharnash take the brunt of charges. Between Dragonflame Mantle and his +2 to AC, he should be ok.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Alfred's aim is true, and his shot hits blue hard for 9 damage, sending him stumbling backward. The wizard then steps back into the relative safety of the doorway.

Status
Alfred: 35/39 (Shield: +4 AC and Reflex; MW: +1 to hit, +3 to damage)
--> Laz: 24/39 (CB: +1 AC; DM active; MW: +1 to hit, +3 to damage)
Curator: 11/44 (Bloodied)
Brown Human Guard: Down 8
Gray Human Guard: Dead
Orange Human Guard: Down 14
Gharnash: 21/39 (SS: +2 AC; MW: +1 to hit, +3 to damage)
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Down 50 (bloodied)
Yellow Dark Creeper: Down 43 (superior cover, bloodied, prone)
Purple Dark Creeper: Down 19 (superior cover, prone)

The guards are no longer slowed, but have two more spaces of stairs to climb before getting to the "top" (the 10xx and 11xx columns are stairs, the 09xx column is the top platform).

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 4627
Laz tries to hurt the guards further, while growing horns and stepping back between the towers.

Standard Action: Chaos Bolt (+8 vs. Will, Hit: 1d10+9 Psychic dam (Crit: 19 Psychic dam), if att. was even, make secondary attack: within 5 sq, +8 vs. Will; Hit: 1d6+5 Psychic damage (Crit: 11 Psychic dam), if att. was even make secondary attack)

Chaos Bolt (+8 I, +1 24hr, +1 MW) (1d20+10=18, 1d10+9+3=14)

Chaos Burst: If first att. of turn is even roll, +1 to AC

Chaos Bolt secondary (+8 I, +1 24hr, +1 MW) (1d20+10=29, 1d6+5+3=12)

Minor Action: Changeling Disguise (Alter form to new Medium humanoid, +18 Bluff vs. Insight against new form) to Minotaur

Move Action: Walk (Move Speed) to 0008

OOC: CB on Orange, hitting Will 18 for 14 psychic damage, +1 to AC, hit Brown Will 29 for 12 psychic damage and change Minotaur. Walk to 0008.


  •  Laz
    • Male Changeling Sorceror 4
    • Passive Perception: 11, Passive Insight: 13
    • AC:19, Fort:13, Reflex:16, Will:19 - Speed:6
    • HP:24/39, Bloodied:19, Surge Value:9, Surges left:4/7
    • Resist Lightning 5
    •  
      • Powers
        • Changeling Disguise
        • Chaos Bolt
        • Energy Strobe
          • 1: Cold; 2: Fire; 3: Force; 4: Lightning; 5: Radiant; 6: Thunder
        • Second Wind
        • Action Point x1
        • Changeling Trick
        • Bedeviling Burst
        • Dragonflame Mantle
        • Teleport Bash
        • Chromatic Orb
          • 1: Radiant; 2: Fire;3: Poison
          • 4: Lightning; 5: Cold; 6: Psychic
        • Challenge-Seeking Dagger +1
        • Veteran's Leather Armor +1
         
      • Items
        • Dagger (Implement)
        • Staff (Implement)
        • Healing Potion x2
        • Sunrods x2
        • Hempen Rope (50 feet)
         
      • Abilities
        • Basic Melee +7 vs. Ac; 1d4+1
        • Basic Range +8 vs. Ref; 1d10+9 random type
        • White Lotus Riposte Attacking enemy takes 4 dam, when I hit w/ at-will
        • Chaos Burst 1st att. roll: +1 AC if even; save if odd
        • Chaos Power +4 damage
        • Unfettered Power 20: slide 1 & prone; 1: Push all 1
        • Wild Soul Roll d10 for resist & avoidance of resist
          • 1: Acid; 2: Cold; 3: Fire; 4: Force; 5 Lightning
          • 6: Necrotic; 7: Poison; 8: Psychic; 9: Radiant; 10: Thunder
         
      • Skills
        • Acrobatics +11
        • Arcana +8
        • Athletics +2
        • Bluff +13
        • Diplomacy +6
        • Dungeoneering +1
        • Endurance +8
        • Heal +1
        • History +3
        • Insight +6
        • Intimidate +1
        • Nature +1
        • Perception +1
        • Religion +3
        • Stealth +6
        • Streetwise +6
        • Thievery +6
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Laz explodes with a solid show of force, and both guards feel the effect of his chaos bursts, with Orange starting to bleed from the psychic effects. Laz then gallops back and joins Alfred.

Status
Alfred: 35/39 (MW: +1 to hit, +3 to damage)
Laz: 24/39 (CB: +1 AC; MW: +1 to hit, +3 to damage)
--> Curator: 11/44 (Bloodied)
Brown Human Guard: Down 20
Gray Human Guard: Dead
Orange Human Guard: Down 28 (Bloodied)
Gharnash: 21/39 (SS: +2 AC; MW: +1 to hit, +3 to damage)
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Down 50 (bloodied)
Yellow Dark Creeper: Down 43 (superior cover, bloodied, prone)
Purple Dark Creeper: Down 19 (superior cover, prone)

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Curator 143-Theta steps back, steels himself, and tries to finish off the wounded dark creeper. His aim isn't its best, however.

Move action - Move to 0107.

Minor action - Warforged Resolve, healing 4 HP and gaining 4 temp HP.

Standard action - Magic Weapon against Blue.

MW Blue (24H) (1d20+11+1=15, 1d10+5=9)

Hits AC 15 for 9 damage, and and on a hit, Laz and Alfred gain +1 to hit and +3 to damage until the end of Curator 143-Theta's next turn.


  •  Curator 143-Theta
    • Male Warforged Artificer 4
    • Passive Perception: 17, Passive Insight: 12
    • AC: 19, Fort: 16, Reflex: 16, Will: 14 - Speed: 6
    • HP: 15 + 4 temp HP/44, Bloodied: 22, Surge Value: 11, Surges left: 3/9
    • Action Points: 2
    • Resists: 5 Necrotic

    • Living Construct (Race): No need to eat, sleep, or breath.
    • Unsleeping Watcher (Race): 4 hours of aware inactivity counts as an extended rest.
    • Warforged Resiliance (Race): +2 to saving throws against ongoing damage.
    • Arcane Empowerment (Class): Empower magic items once per day plus 1/per milestone with either Impart Energy or Augment Energy.
    • Arcane Rejuvenation (Class): When an ally uses a daily magic item, they gain 5 temp HP.

    • Powers
    • Magic Weapon
    • Static Shock
    • Healing Infusion: Curative Admixture OR Resistive Formula x2
    • Scouring Weapon
    • Second Wind
    • Shocking Feedback
    • Warforged Resolve
    • Punishing Eye
    • Restorative Infusion

    • Rituals
    • Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole

    • Items
    • -Magic Superior Crossbow +1.
    • -Leather Armor of Resistance (Necrotic) +1
    • -Potion of Healing x2.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Curator takes both offensive and defensive action against the injured creeper, but only the latter seems to have any effect.

The guards advance, and finally clear the last steps of the staircase. They again take aim with their crossbows, Brown targeting Gharnash and Orange targeting Laz. The dragonborn, with his scaly defenses in place, avoids the bolt, but Laz is hit by a glancing shot for 3 damage.

Status
Alfred: 35/39
Laz: 21/39 (CB: +1 AC)
Curator: 15+4/44 (Bloodied)
Brown Human Guard: Down 20
Gray Human Guard: Dead
Orange Human Guard: Down 28 (Bloodied)
--> Gharnash: 21/39 (SS: +2 AC)
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Down 50 (bloodied)
Yellow Dark Creeper: Down 43 (superior cover, bloodied, prone)
Purple Dark Creeper: Down 19 (superior cover, prone)

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2009
Posts: 3164
Gharnash approaches the guards, letting out a mighty burst of flame.

Move: Walk to 0807
Standard: Flame Spiral vs orange, brown 1d20+8+1=22, 1d20+8+1=16, 1d10+10=14 Hits REF 22 on orange and REF 16 on brown for 14 fire damage. Hit or miss, any enemy that enters a square adjacent to Gharnash, or starts its turn there, takes 1d6 fire damage.

Readying DM vs the first melee attack to hit
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
With no fear, Gharnash walks up to the guards and unleashes a torrent of flame, doing 14 damage to both.

The creeper archers watch this transpire, then make their own attacks. Red and Purple take aim at Gharnash. One attack bounces off his scales, but the other finds its target for 12 damage, drawing a fair amount of blood.

Yellow shoots at Curator, easily hitting the warforged for 10 damage.

Blue seems to sneak through the sunny afternoon, and ends up between Curator, Laz and Alfred, his stealth giving him an advantage over all three. Curator swings at him as he walks by, but his dagger hits only air. The creeper smiles darkly and stabs at Laz, but is apparently too confident and misses as well.

Status
--> Alfred: 35/39
Laz: 21/39 (CB: +1 AC)
Curator: 9/44 (Bloodied)
Brown Human Guard: Down 34 (Bloodied)
Gray Human Guard: Dead
Orange Human Guard: Down 42 (Bloodied)
Gharnash: 9/39 (SS: +2 AC, Bloodied)
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Down 50 (bloodied)
Yellow Dark Creeper: Down 43 (superior cover, bloodied, prone)
Purple Dark Creeper: Down 19 (superior cover, prone)

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 7786

"Oh my! That's just too close! We need to redouble our efforts!" exclaims Alfred as he quickly moves away from the dark creeper, hoping not to get stabbed in the back. Now sanding equidistantly from the three enemies down here, he flips to a hot page in his tome and mutters something. With a subtle gesture, all three enemies are wreathed in flames. Then there are a few seconds of pause, just like those moments of stubbing one's toe before the pain registers.

Move: to 507, provking OA from blue
Standard: 1d20+8+1=20, 1d20+8+1=26, 1d20+8+1=28, 1d8+5-2=9 Fire Shroud, enlarged to burst 4, enemies only, +1 24h, -2 dam enlarged, targets FORT, vs brown guard, orange guard, and blue creeper. Each target hit also has 5 OGD fire, save ends.

OOC: I hope all three are hit. If anyone hasn't used their action point yet, please do so. I recall Mike telling us we all have plenty.

User posted image

  •  Alfred Sartanius
    • Male Human Summoner Wizard, Level 4
    • Passive Perception: 13, Passive Insight: 18
    • AC: 16 Fort: 17 Reflex: 18 Will: 17 Speed: 6, Initiative: +2
    • HP: 39, Bloodied: 19, Surge Value: 9, Surges: 7/9
    • Powers
    • Ghost Sound, Light, Mage Hand, Prestidigitation
    • Grease (available only if the Grease daily is used)
    • Phantom Bolt
    • Scorching Burst
    • Storm Pillar
    • Grasping Shadows
    • Fire Shroud or Melting Pool
    • Shield
    • Grease or Flaming Sphere or Summon Fire Warrior
    • Dailys and Utilities stored in Spellbook
    • Phantom Chasm
    • Arcane Mutterings
    • Items
    • Tome of Readiness (Melting Pool)
    • Tome of Replenishing Flame +1 (Flaming Sphere and Summon Fire Warrior)
    • Ceramic Hand Focus (used to control Unseen Servants)
    • Guardian Ring (given by the Headmaster)
    • Residuum: 45 gp + 30 from the headmaster
    • Healing Potion x1
    • Gold in pocket: 58.5
    • Familiar
    • Least Air Elemental: A wisp of air from the Elemental Chaos does your bidding on the mortal plane. Fly 6 (hover), Constant Benefit: you take half normal damage from falling, Active Benefit: as a minor action, you cause the familiar to pick up, move, or manipulate an unattended object weighing 20 pounds or less and carry it up to 5 squares.
    • Rituals
    • Comprehend Language
    • Create Campsite
    • Unseen Servant
    • Skills
    • Arcana, Religion: 11
    • Nature: 10
    • Dungeoneering, Insight: 8
    • History: 6
    • Endurance: 5
    • Heal, Perception: 3
    • Acrobatics, Bluff, Diplomacy, Intimidate, Stealth, Streetwise, Thievery: 2
    • Athletics: 1
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
        • _______________
          Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
You each have 2APs. I'm not putting them in every post, but they're available at the first post of each battle (this one here).
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Alfred takes matters into his own hands, and sets out to attack everyone on the patio. Before he can, Blue slashes him with a dagger for 7 damage. Compared to his own attack, however, it's worth the pain: he sets his enemies alight, further injuring Brown and killing both Orange and Blue.

As Blue goes up in flames, he smiles and explodes in darkness, blinding both Laz and Curator (Save ends)

Status
Alfred: 28/39
--> Laz: 21/39 (CB: +1 AC, Blinded)
Curator: 9/44 (Bloodied, Blinded)
Brown Human Guard: Down 43 (Bloodied, 5OGD Fire)
Gray Human Guard: Dead
Orange Human Guard: Dead
Gharnash: 9/39 (SS: +2 AC, Bloodied)
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Dead
Yellow Dark Creeper: Down 43 (superior cover, bloodied, prone)
Purple Dark Creeper: Down 19 (superior cover, prone)

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 4627
Laz blindy flings a pulsating, multicolored light that explodes in his hands, pushing Curator and Alfred away from. As his form shifts into an elf his eyes clear.

Standard Action: Energy Strobe (Range 10; +8 vs. Ref; Hit: 1d10+9 dam; d6 to determine dam type and resist 5: 1: Cold, 2: Fire, 3: Force, 4: Lightning, 5: Radiant, 6: Thunder; Crit: 19 dam)

Energy Strobe (+8 I, +1 24hr, -5 blinded) (1d20+4=5, 1d10+9=14, 1d6=4)

Chaos Burst: If first att. of turn is odd roll, make a saving throw

Chaos Burst save (1d20+1=3) Unfettered Power: Roll of 1, Push all creatures within 5 of me 1 s

Minor Action: Changeling Disguise (Alter form to new Medium humanoid, +18 Bluff vs. Insight against new form) to Elf

Save vs. Blindness (1d20+1=16)

OOC: My intent was to miss, hopefully roll odd, save vs. blindness then AP attack again, but that didn't work out quite right. Energy Strobe on Brown, hitting Reflex 5 (flub!) for 14 Lightning damage. Push Curator to 0207 and Alfred to 0607. Bonus save is a 3 (failed). Change into an Elf. Save at end of turn is 16 (success).


  •  Laz
    • Male Changeling Sorceror 4
    • Passive Perception: 11, Passive Insight: 13
    • AC:19, Fort:13, Reflex:16, Will:19 - Speed:6
    • HP:21/39, Bloodied:19, Surge Value:9, Surges left:4/7
    • Resist Lightning 5
    •  
      • Powers
        • Changeling Disguise
        • Chaos Bolt
        • Energy Strobe
          • 1: Cold; 2: Fire; 3: Force; 4: Lightning; 5: Radiant; 6: Thunder
        • Second Wind
        • Action Point x1
        • Changeling Trick
        • Bedeviling Burst
        • Dragonflame Mantle
        • Teleport Bash
        • Chromatic Orb
          • 1: Radiant; 2: Fire;3: Poison
          • 4: Lightning; 5: Cold; 6: Psychic
        • Challenge-Seeking Dagger +1
        • Veteran's Leather Armor +1
         
      • Items
        • Dagger (Implement)
        • Staff (Implement)
        • Healing Potion x2
        • Sunrods x2
        • Hempen Rope (50 feet)
         
      • Abilities
        • Basic Melee +7 vs. Ac; 1d4+1
        • Basic Range +8 vs. Ref; 1d10+9 random type
        • White Lotus Riposte Attacking enemy takes 4 dam, when I hit w/ at-will
        • Chaos Burst 1st att. roll: +1 AC if even; save if odd
        • Chaos Power +4 damage
        • Unfettered Power 20: slide 1 & prone; 1: Push all 1
        • Wild Soul Roll d10 for resist & avoidance of resist
          • 1: Acid; 2: Cold; 3: Fire; 4: Force; 5 Lightning
          • 6: Necrotic; 7: Poison; 8: Psychic; 9: Radiant; 10: Thunder
         
      • Skills
        • Acrobatics +11
        • Arcana +8
        • Athletics +2
        • Bluff +13
        • Diplomacy +6
        • Dungeoneering +1
        • Endurance +8
        • Heal +1
        • History +3
        • Insight +6
        • Intimidate +1
        • Nature +1
        • Perception +1
        • Religion +3
        • Stealth +6
        • Streetwise +6
        • Thievery +6
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Laz's attempt at attacking his enemies fails, but he does succeed at pushing his comrades away and finding his vision.

Status
Alfred: 28/39
Laz: 21/39
--> Curator: 9/44 (Bloodied, Blinded)
Brown Human Guard: Down 43 (Bloodied, 5OGD Fire)
Gray Human Guard: Dead
Orange Human Guard: Dead
Gharnash: 9/39 (SS: +2 AC, Bloodied)
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Dead
Yellow Dark Creeper: Down 43 (superior cover, bloodied, prone)
Purple Dark Creeper: Down 19 (superior cover, prone)

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Curator 143-Theta focuses on repairing on his own systems, given that he can't see his foes. His optics do return to normal, fortunately.

Standard action - Second Wind, healing 11 HP at the cost of a surge, and granting +2 to defenses until the end of his next turn.

End of turn - Save against blindness.

Save vs Blind (1d20+1=13)

Success!

Oh, and readying Shocking Feedback.


  •  Curator 143-Theta
    • Male Warforged Artificer 4
    • Passive Perception: 17, Passive Insight: 12
    • AC: 19, Fort: 16, Reflex: 16, Will: 14 - Speed: 6
    • HP: 20/44, Bloodied: 22, Surge Value: 11, Surges left: 2/9
    • Action Points: 2
    • Resists: 5 Necrotic

    • Living Construct (Race): No need to eat, sleep, or breath.
    • Unsleeping Watcher (Race): 4 hours of aware inactivity counts as an extended rest.
    • Warforged Resiliance (Race): +2 to saving throws against ongoing damage.
    • Arcane Empowerment (Class): Empower magic items once per day plus 1/per milestone with either Impart Energy or Augment Energy.
    • Arcane Rejuvenation (Class): When an ally uses a daily magic item, they gain 5 temp HP.

    • Powers
    • Magic Weapon
    • Static Shock
    • Healing Infusion: Curative Admixture OR Resistive Formula x2
    • Scouring Weapon
    • Second Wind
    • Shocking Feedback
    • Warforged Resolve
    • Punishing Eye
    • Restorative Infusion

    • Rituals
    • Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole

    • Items
    • -Magic Superior Crossbow +1.
    • -Leather Armor of Resistance (Necrotic) +1
    • -Potion of Healing x2.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Curator repairs himself and reboots his optic systems.

That last remaining guard raises his sword to attack Gharnash, but before he can strike, the fire from Alfred's attack takes his life.

Status
Alfred: 28/39
Laz: 21/39
Curator: 20/44 (Bloodied, Surge: +2 defenses)
Brown Human Guard: Dead
Gray Human Guard: Dead
Orange Human Guard: Dead
--> Gharnash: 9/39 (SS: +2 AC, Bloodied)
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Dead
Yellow Dark Creeper: Down 43 (superior cover, bloodied, prone)
Purple Dark Creeper: Down 19 (superior cover, prone)

No map access here, but brown is dead. Will update the map later.

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Has Gharnash used his second wind yet? I'm playing him while Jonathan's on a cruse.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Gary wrote
OOC: Has Gharnash used his second wind yet? I'm playing him while Jonathan's on a cruse.
Doesn't look like he has.
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War

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