DeadGoblins.com » Treasures of Varinia » Chapter 2: The Dark Orb of Prophecy

Chapter 2: The Dark Orb of Prophecy

Page: « < ... 47 48 49 50 51 52 53 54 55 > »

Author Post
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Curator seems unable to do any damage to the dark creature, who laughs at his attempt.

Initiative:Status
Yellow Dark Creature: Down 33 (Bloodied)
Curator: 14/44 (Bloodied)
--> Laz: 19/39 (DM readied, Bloodied)
Gharnash: -4/39 (Blinded/SE, Dying)
Alfred: 8/39 (Bloodied)

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Paging Laz to the tower...
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 4627
Laz steps back and releases cold energy at the dark creature while changing from his largest form to his smallest.

Move Action: Shift (Move 1 sq, do not provoke OA) to 0406

Standard Action: Energy Strobe (Range 10; +8 vs. Ref; Hit: 1d10+9 dam; d6 to determine dam type and resist 5: 1: Cold, 2: Fire, 3: Force, 4: Lightning, 5: Radiant, 6: Thunder; Crit: 19 dam)

Energy Strobe (+8 I) (1d20+8=17, 1d10+9=10, 1d6=1)

Chaos Burst: If first att. of turn is odd roll, make a saving throw

Minor Action: Changeling Disguise (Alter form to new Medium humanoid, +18 Bluff vs. Insight against new form) to halfling

OOC: Sorry. Shift 1 to 0406, ES on Yellow, hitting Reflex 17 for 10 Cold damage and gain a saving throw. CD to halfling.


  •  Laz
    • Male Changeling Sorceror 4
    • Passive Perception: 11, Passive Insight: 13
    • AC:19, Fort:13, Reflex:16, Will:19 - Speed:6
    • HP:19/39, Bloodied:19, Surge Value:9, Surges left:4/7
    • Resist Lightning 5
    •  
      • Powers
        • Changeling Disguise
        • Chaos Bolt
        • Energy Strobe
          • 1: Cold; 2: Fire; 3: Force; 4: Lightning; 5: Radiant; 6: Thunder
        • Second Wind
        • Action Point x1
        • Changeling Trick
        • Bedeviling Burst
        • Dragonflame Mantle
        • Teleport Bash
        • Chromatic Orb
          • 1: Radiant; 2: Fire;3: Poison
          • 4: Lightning; 5: Cold; 6: Psychic
        • Challenge-Seeking Dagger +1
        • Veteran's Leather Armor +1
         
      • Items
        • Dagger (Implement)
        • Staff (Implement)
        • Healing Potion x2
        • Sunrods x2
        • Hempen Rope (50 feet)
         
      • Abilities
        • Basic Melee +7 vs. Ac; 1d4+1
        • Basic Range +8 vs. Ref; 1d10+9 random type
        • White Lotus Riposte Attacking enemy takes 4 dam, when I hit w/ at-will
        • Chaos Burst 1st att. roll: +1 AC if even; save if odd
        • Chaos Power +4 damage
        • Unfettered Power 20: slide 1 & prone; 1: Push all 1
        • Wild Soul Roll d10 for resist & avoidance of resist
          • 1: Acid; 2: Cold; 3: Fire; 4: Force; 5 Lightning
          • 6: Necrotic; 7: Poison; 8: Psychic; 9: Radiant; 10: Thunder
         
      • Skills
        • Acrobatics +11
        • Arcana +8
        • Athletics +2
        • Bluff +13
        • Diplomacy +6
        • Dungeoneering +1
        • Endurance +8
        • Heal +1
        • History +3
        • Insight +6
        • Intimidate +1
        • Nature +1
        • Perception +1
        • Religion +3
        • Stealth +6
        • Streetwise +6
        • Thievery +6
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
"That's quite enough!" exclaims Alfred as he conjures a phantasmic bolt from his tome without even having to look down for the right page. Despite the dark creature jumping aside, the bolt hits its forehead and causing excruciating pain. It leaves a burnt scar where it touched its skin.

Standard: 1d20+8+1=29, 1d8+5+2=9 Phantom Bolt vs yellow, +1 24h, +2 dam arcane reserves (CRIT)
Free: 1d10=2 Tome of Fire crit extra damage
Move: to 405

OOC: Going now to speed things up since Gharnash can only save roll vs death anyhow. PB crits yellow for 17 total damage and sliding it to 609. Move to 405.

User posted image

  •  Alfred Sartanius
    • Male Human Summoner Wizard, Level 4
    • Passive Perception: 13, Passive Insight: 18
    • AC: 16 Fort: 17 Reflex: 18 Will: 17 Speed: 6, Initiative: +2
    • HP: 39, Bloodied: 19, Surge Value: 9, Surges: 7/9
    • Powers
    • Ghost Sound, Light, Mage Hand, Prestidigitation
    • Grease (available only if the Grease daily is used)
    • Phantom Bolt
    • Scorching Burst
    • Storm Pillar
    • Grasping Shadows
    • Fire Shroud or Melting Pool
    • Shield
    • Grease or Flaming Sphere or Summon Fire Warrior
    • Dailys and Utilities stored in Spellbook
    • Phantom Chasm
    • Arcane Mutterings
    • Items
    • Tome of Readiness (Melting Pool)
    • Tome of Replenishing Flame +1 (Flaming Sphere and Summon Fire Warrior)
    • Ceramic Hand Focus (used to control Unseen Servants)
    • Guardian Ring (given by the Headmaster)
    • Residuum: 45 gp + 30 from the headmaster
    • Healing Potion x2
    • Gold in pocket: 58.5
    • Familiar
    • Least Air Elemental: A wisp of air from the Elemental Chaos does your bidding on the mortal plane. Fly 6 (hover), Constant Benefit: you take half normal damage from falling, Active Benefit: as a minor action, you cause the familiar to pick up, move, or manipulate an unattended object weighing 20 pounds or less and carry it up to 5 squares.
    • Rituals
    • Comprehend Language
    • Create Campsite
    • Unseen Servant
    • Skills
    • Arcana, Religion: 11
    • Nature: 10
    • Dungeoneering, Insight: 8
    • History: 6
    • Endurance: 5
    • Heal, Perception: 3
    • Acrobatics, Bluff, Diplomacy, Intimidate, Stealth, Streetwise, Thievery: 2
    • Athletics: 1
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
        • _______________
          Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Gharnash slips toward darkness. death save (1d20+1=5)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Laz just manages to hit the dark creature with cold blast, and Alfred follows with an intense bolt of energy, enough to kill their foe. Just as with its kin, the dark creature explodes in darkness, and Curator is temporarily blinded. He's able to shake off the effects fairly quickly, however.

Gharnash remains on the floor, not moving.

The group earns 1,225 XP for defeating the guards, and 475 XP for defeating the kitchen staff.

It's been a while, so as a reminder, the group came up the staircase on the west (left) side of the room. You haven't been into the rest of the chamber (though the opening north of the spiral staircase).

Final Status
Curator: 14/44 (Bloodied)
Laz: 19/39 (Bloodied)
Gharnash: -4/39 (Dying)
Alfred: 8/39 (Bloodied)

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
« Last edit by Michael Doss on Fri Nov 12, 2010 4:39 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
Alfred, tired as he is, goes over to Gharnash and pours a healing potion down the dragonborn sorceror's throat. As soon as his eyes flutter open, the wizard gloats. "And that proves that your kin would succumb to extinction if not for us humans, does it not?" However, he can't quite keep a straight face or put any sting into the taunt and looks more relieved than arrogant at seeing Gharnash obviously better again.

Straightening, he looks at the others. "Well, I daresay we ought to rest some before walking into the next debacle." He goes and sits on one of the tables to nurse his wounds.

OOC: Gary, I can't remember if Curator gives any healing boni with his admixtures. Could you please help out with the healing distribution?

Mike, are you keeping track of our surges? I have 7/9 written in Alfred's statblock, but that could be wrong. I also have no recollection of how many action points I have. Would you mind adding our ongoing surge numbers and action points to our statblock for ease of reference and tracking? We do that in most of the other campaigns, so you can take a look at the format there (PoL, FR, Kingmaker).


User posted image

  •  Alfred Sartanius
    • Male Human Summoner Wizard, Level 4
    • Passive Perception: 13, Passive Insight: 18
    • AC: 16 Fort: 17 Reflex: 18 Will: 17 Speed: 6, Initiative: +2
    • HP: 39, Bloodied: 19, Surge Value: 9, Surges: 7/9
    • Powers
    • Ghost Sound, Light, Mage Hand, Prestidigitation
    • Grease (available only if the Grease daily is used)
    • Phantom Bolt
    • Scorching Burst
    • Storm Pillar
    • Grasping Shadows
    • Fire Shroud or Melting Pool
    • Shield
    • Grease or Flaming Sphere or Summon Fire Warrior
    • Dailys and Utilities stored in Spellbook
    • Phantom Chasm
    • Arcane Mutterings
    • Items
    • Tome of Readiness (Melting Pool)
    • Tome of Replenishing Flame +1 (Flaming Sphere and Summon Fire Warrior)
    • Ceramic Hand Focus (used to control Unseen Servants)
    • Guardian Ring (given by the Headmaster)
    • Residuum: 45 gp + 30 from the headmaster
    • Healing Potion x1
    • Gold in pocket: 58.5
    • Familiar
    • Least Air Elemental: A wisp of air from the Elemental Chaos does your bidding on the mortal plane. Fly 6 (hover), Constant Benefit: you take half normal damage from falling, Active Benefit: as a minor action, you cause the familiar to pick up, move, or manipulate an unattended object weighing 20 pounds or less and carry it up to 5 squares.
    • Rituals
    • Comprehend Language
    • Create Campsite
    • Unseen Servant
    • Skills
    • Arcana, Religion: 11
    • Nature: 10
    • Dungeoneering, Insight: 8
    • History: 6
    • Endurance: 5
    • Heal, Perception: 3
    • Acrobatics, Bluff, Diplomacy, Intimidate, Stealth, Streetwise, Thievery: 2
    • Athletics: 1
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
        • _______________
          Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
          « Last edit by Viktor on Fri Nov 12, 2010 5:23 pm. »
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Typically I don't keep track, but I can. Regarding surges, Gharnash has 4/7, Laz has 5/7, Alfred has 7/9, and Curator has 7/9. I don't recall any of you using an AP in the last couple battles, and you've technically had 3 encounters, putting each of you at 2AP (earning another if you move on, choosing not to rest).
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 4627
Laz relaxes a bit.

OOC: Use 2 surges, getting me to 37 HP. Curator doesn't grant a bonus. The Infusions are just there to make sure we stay balanced.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
OOC: Anyone want to let Curator use an infusion on Gharnash so after the potion and taking 1 more, he can be at 30/39 with 2 surges left?
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
After a quarter of an hour or resting, Alfred feels much better.

OOC: Alfred will use 3 surges to get to 35/39 and 4/7 surges remaining.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Curator 143-Theta spends some time mixing infusions, and is then ready to move on.

OOC: Use two surges on myself to get to 36/44 and another to to restock infusions, leaving me at 3/7 surges. As Josh said, my infusions don't currently heal any extra.


  •  Curator 143-Theta
    • Male Warforged Artificer 4
    • Passive Perception: 17, Passive Insight: 12
    • AC: 19, Fort: 16, Reflex: 16, Will: 14 - Speed: 6
    • HP: 36/44, Bloodied: 22, Surge Value: 11, Surges left: 3/9
    • Action Points: 2
    • Resists: 5 Necrotic

    • Living Construct (Race): No need to eat, sleep, or breath.
    • Unsleeping Watcher (Race): 4 hours of aware inactivity counts as an extended rest.
    • Warforged Resiliance (Race): +2 to saving throws against ongoing damage.
    • Arcane Empowerment (Class): Empower magic items once per day plus 1/per milestone with either Impart Energy or Augment Energy.
    • Arcane Rejuvenation (Class): When an ally uses a daily magic item, they gain 5 temp HP.

    • Powers
    • Magic Weapon
    • Static Shock
    • Healing Infusion: Curative Admixture OR Resistive Formula x2
    • Scouring Weapon
    • Second Wind
    • Shocking Feedback
    • Warforged Resolve
    • Punishing Eye
    • Restorative Infusion

    • Rituals
    • Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole

    • Items
    • -Magic Superior Crossbow +1.
    • -Leather Armor of Resistance (Necrotic) +1
    • -Potion of Healing x2.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
The group rests and recovers, and Gharnash feels good for being mostly dead a few minutes prior. They use their short rest to explore the rest of this level of the tower. Outside the swinging kitchen doors, the group finds a rather large entry hall, adorned with banners depicting kings and battles none of you are familiar with. Each of them seems to highlight grand magical items and weapons, however, firmly establishing the arcane roots of the tower and its former kingdom.

On the far eastern side of the room are two heavy wooden doors, each with a small window cut out and strong iron screens in front. Through the small openings you can see the whole of the valley between the tower and the ancient battlements you started at. You can also see a large stone staircase heading down from this level of the tower to the ground, and several bored-looking guards at its base. Where ever the dark creature's accomplice went to warn of your presence, it wasn't down to those guards.

From your climbing and perspective out the doors, you appear to be about 50 feet up from the ground, and likely half-way up the tower. Rested, you all notice a slight arcane tingle in the air - magic is strong in the tower, and seems to be getting more so the higher you go. You can head up the spiral staircase, out the doors to the east, or back down the stairs you entered from in the west.

Status
Curator: 36/44 (3/9 surges, 2AP)
Laz: 37/39 (3/7 surges, 2AP)
Gharnash: 30/39 (2/7 surges, 2AP)
Alfred: 35/39 (4/9 Surges, 2AP)

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2009
Posts: 3164
"I say we see what else there is to kill on this level before moving up. " Gharnash is itching for revenge on anything that might come near.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
"Through the doors it is then."
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
The group heads out the "front" door of the tower, and emerge onto a huge outdoor patio 50 feet above the ground. The patio is paved in bricks of blue clay, and there's a short ledge to stop the careless from falling to the ground below. Above them they can see the tower rising another 35 or so feet, and in front of them is a grand staircase, at least 20 feet wide and 250 feet long.

Though the patio is deserted, at the base of the staircase, you can see three guards suddenly alerted to your presence by the sound of the door. As you wonder what's so loud about the door, you turn around just in time to see it close and lock behind you. To add to your new-found problems, you hear some scattering high above you, and look up to see several guards with longbows taking aim.


Features

Illumination: Sunlight provides bright light.
Stairs: The stairs heading down begin on spaces 1006-1009, and continue east. The stairs go down about 2 feet for every space. Stairs are difficult terrain when headed up, but normal when headed down.
Patio ledges: The stone ledges of the patio are 3 feet high. Ledges can be stood on with an acrobatics check. They do not prevent creatures from being pushed off the patio (standard fall-save rules apply).
Tower rooftop battlement: Brown brick spaces represent the roof of the tower, 35 feet above the patio. Creatures here have superior cover to anyone on the patio. Creatures shooting from the roof cannot target spaces 0007 or 0008 (Alfred and Curator's current spots). Only creatures at 0105 and 0110 can target spaces 0106-1009.
Door: The door back inside the tower is locked.

Status
--> Alfred: 35/39 (4/9 Surges, 2AP)
Laz: 37/39 (3/7 surges, 2AP)
Brown Human Guard: No damage
Gray Human Guard: No damage
Orange Human Guard: No damage
Gharnash: 30/39 (2/7 surges, 2AP)
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: No damage (superior cover)
Yellow Dark Creeper: No damage (superior cover)
Purple Dark Creeper: No damage (superior cover)
Curator: 36/44 (3/9 surges, 2AP)

User posted image
User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 7786
"Oh my. The doors appear to have escaped my grasp. I don't suppose any of you know a levitation spell." offers Alfred.

OOC: Tactical suggestions? The archers above us are 7 spaces up. Mike, since the archers can't aim for the spaces Alfred and Curator are in right now, does that mean we also don't have LOS or LOE on them from those spaces?
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Viktor wrote
OOC: Tactical suggestions? The archers above us are 7 spaces up. Mike, since the archers can't aim for the spaces Alfred and Curator are in right now, does that mean we also don't have LOS or LOE on them from those spaces?


That's correct.
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 7786
"Well, if we can't go to the tower, then let's bring the tower to us." murmurs Alfred as he steps forward and flips to a page in his tome. With an upward gesture to his left and and upward gesture to his right, he hurls two psychic bolts that strike accurately and cause the archers to stumble forward.

Move: to 106
Standard: 1d20+8+1=24, 1d8+5=7 Phantom Bolt vs blue, +1 24h, vs Will, sliding them off the parapet
Action Point: 1d20+8+1=24, 1d8+5=10 Phantom Bolt vs yellow, +1 24h, vs Will, sliding them off the parapet

User posted image

  •  Alfred Sartanius
    • Male Human Summoner Wizard, Level 4
    • Passive Perception: 13, Passive Insight: 18
    • AC: 16 Fort: 17 Reflex: 18 Will: 17 Speed: 6, Initiative: +2
    • HP: 39, Bloodied: 19, Surge Value: 9, Surges: 7/9
    • Powers
    • Ghost Sound, Light, Mage Hand, Prestidigitation
    • Grease (available only if the Grease daily is used)
    • Phantom Bolt
    • Scorching Burst
    • Storm Pillar
    • Grasping Shadows
    • Fire Shroud or Melting Pool
    • Shield
    • Grease or Flaming Sphere or Summon Fire Warrior
    • Dailys and Utilities stored in Spellbook
    • Phantom Chasm
    • Arcane Mutterings
    • Items
    • Tome of Readiness (Melting Pool)
    • Tome of Replenishing Flame +1 (Flaming Sphere and Summon Fire Warrior)
    • Ceramic Hand Focus (used to control Unseen Servants)
    • Guardian Ring (given by the Headmaster)
    • Residuum: 45 gp + 30 from the headmaster
    • Healing Potion x1
    • Gold in pocket: 58.5
    • Familiar
    • Least Air Elemental: A wisp of air from the Elemental Chaos does your bidding on the mortal plane. Fly 6 (hover), Constant Benefit: you take half normal damage from falling, Active Benefit: as a minor action, you cause the familiar to pick up, move, or manipulate an unattended object weighing 20 pounds or less and carry it up to 5 squares.
    • Rituals
    • Comprehend Language
    • Create Campsite
    • Unseen Servant
    • Skills
    • Arcana, Religion: 11
    • Nature: 10
    • Dungeoneering, Insight: 8
    • History: 6
    • Endurance: 5
    • Heal, Perception: 3
    • Acrobatics, Bluff, Diplomacy, Intimidate, Stealth, Streetwise, Thievery: 2
    • Athletics: 1
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
        • _______________
          Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Even with their superior cover, Alfred is able to target and hit both close dark creeper guards, and pulls them toward the edge of their perches. Both stumble dangerously close, but are able to catch themselves before they fall.

Status
Alfred: 35/39
--> Laz: 37/39
Brown Human Guard: No damage
Gray Human Guard: No damage
Orange Human Guard: No damage
Gharnash: 30/39
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Down 7 (superior cover, prone)
Yellow Dark Creeper: Down 7 (superior cover, prone)
Purple Dark Creeper: No damage (superior cover)
Curator: 36/44

User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 4627
"Not more! I can't see them. Get them away!" Laz explodes in psychic fury, sending everyone flying backwards.

Standard Action: Bedeviling Burst (Close burst 3 (1 or 2 creatures); +8 vs. Will; Hit: 1d10+9 Psychic dam, push target 4 sq; on even att., slide 4 instead; Crit: 19 Psychic dam)

Bedeviling Burst (+8 I, +1 24hr, -5 superior cover) (1d20+4=5, 1d20+4=22, 1d10+9=15)

Chaos Burst: If first att. of turn is odd roll, make a saving throw

Unfettered Power: Roll of 1, Push all creatures within 5 of me 1 sq

Minor Action: Changeling Disguise (Alter form to new Medium humanoid, +18 Bluff vs. Insight against new form) to dwarf

Move Action: Shift (Move 1 sq, do not provoke OA) to 0007

OOC: BB on Blue (hit Will 5 for 15 psychic damage, FLUB!) and Yellow (hit Will 22 for 15 psychic damage). Get a saving throw AND pus all within 5 of me 1 sq. Assume Blue and Yellow directly away 1 sq (0104 and 0111, respectively). Red and Purple also pushed 1 sq away (0102 and 0113, respectively) I guess Alfred goes to 0205, Gharnash to 0206, and Curator to -0108. If Yellow was hit, I slide him 4, say to 0407. Turn into a dwarf. Shift 1 to 0007.


  •  Laz
    • Male Changeling Sorceror 4
    • Passive Perception: 11, Passive Insight: 13
    • AC:19, Fort:13, Reflex:16, Will:19 - Speed:6
    • HP:19/39, Bloodied:19, Surge Value:9, Surges left:4/7
    • Resist Lightning 5
    •  
      • Powers
        • Changeling Disguise
        • Chaos Bolt
        • Energy Strobe
          • 1: Cold; 2: Fire; 3: Force; 4: Lightning; 5: Radiant; 6: Thunder
        • Second Wind
        • Action Point x1
        • Changeling Trick
        • Bedeviling Burst
        • Dragonflame Mantle
        • Teleport Bash
        • Chromatic Orb
          • 1: Radiant; 2: Fire;3: Poison
          • 4: Lightning; 5: Cold; 6: Psychic
        • Challenge-Seeking Dagger +1
        • Veteran's Leather Armor +1
         
      • Items
        • Dagger (Implement)
        • Staff (Implement)
        • Healing Potion x2
        • Sunrods x2
        • Hempen Rope (50 feet)
         
      • Abilities
        • Basic Melee +7 vs. Ac; 1d4+1
        • Basic Range +8 vs. Ref; 1d10+9 random type
        • White Lotus Riposte Attacking enemy takes 4 dam, when I hit w/ at-will
        • Chaos Burst 1st att. roll: +1 AC if even; save if odd
        • Chaos Power +4 damage
        • Unfettered Power 20: slide 1 & prone; 1: Push all 1
        • Wild Soul Roll d10 for resist & avoidance of resist
          • 1: Acid; 2: Cold; 3: Fire; 4: Force; 5 Lightning
          • 6: Necrotic; 7: Poison; 8: Psychic; 9: Radiant; 10: Thunder
         
      • Skills
        • Acrobatics +11
        • Arcana +8
        • Athletics +2
        • Bluff +13
        • Diplomacy +6
        • Dungeoneering +1
        • Endurance +8
        • Heal +1
        • History +3
        • Insight +6
        • Intimidate +1
        • Nature +1
        • Perception +1
        • Religion +3
        • Stealth +6
        • Streetwise +6
        • Thievery +6
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
In case it wasn't clear, the Dark Creepers are 35 feet (7 squares) above the group - a close burst isn't going to hit any of them. You can redo your turn (and decide if you want to use the same roles).
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 4627
OOC: Oh, right. Ummm, then I guess I would use Chaos Bolt instead. in which case, still the flub and push everyone 1 away and no damage to anything.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Still nervous even after so many encounters, Laz fouls his shot, knocking his comrades back away from him with a psychic burst of energy.

The guards, seeing you on the patio and figuring you're worthy of their attention, begin racing up the stairs in a run.

Status
Alfred: 35/39
Laz: 37/39
Brown Human Guard: No damage (Granting CA)
Gray Human Guard: No damage (Granting CA)
Orange Human Guard: No damage (Granting CA)
--> Gharnash: 30/39
Red Dark Creeper: No damage (superior cover)
Blue Dark Creeper: Down 7 (superior cover, prone)
Yellow Dark Creeper: Down 7 (superior cover, prone)
Purple Dark Creeper: No damage (superior cover)
Curator: 36/44

Curator is up against the door (0007-0008 are up against it), so I'm pushing him to 0007 instead.

User posted image
User posted image
_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2009
Posts: 3164
Unable to see his target, Gharnash waits for it to stand before firing a blast of cold.

Ready Dragonfrost for when Yellow stands 1d20+8+1=15, 1d8+10=15 Hits FORT 15 for 15 cold damage, and on a hit, pushing yellow to 0211

  •   Gharnash
    •  Male Dragonborn Dragon Sorcerer 2
    •  Passive Perception: 10, Passive Insight: 10
    •  AC:18, Fort:16, Reflex:13, Will:18 - Speed:6
    •  HP:34/34, Bloodied:17, Surge Value:9, Surges left:7/7
    •  Action Points: 1
    •  +1 att while bloodied, +2 AC after first bloodied
    •  Resist/Pierce 5 fire
    •  
    •  Powers
    •  Burning Spray
    •  Dragonfrost
    •  Dragon Breath
    •  Tempest Breath
    •  Dragonflame Mantle
    •  Flame Spiral
    •  Second Wind
    •  Dragonfang Bolt
    •  Healing Potion (Heroic) (2)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron

Page: « < ... 47 48 49 50 51 52 53 54 55 > »

DeadGoblins.com » Treasures of Varinia » Chapter 2: The Dark Orb of Prophecy

DeadGoblins.com is powered by UseBB 1 Forum Software