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Leveling Up Discussions

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Registered: Jun 2008
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Location: Santa Ana, CA
You're all just about to reach level 2 - talk about it!
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Registered: Jun 2009
Posts: 3164
Gharnash will take focused expertise (quarterstaff) as his feat. For utility, I was thinking either Dragonflame Mantle or Unseen Aid. UA gives me +2 to a skill check as an encounter power. DM is also an encounter power, immediate interrupt when I am hit by an attack, until the end of your next turn, I gain a +1 power bonus to all defenses, and any creature that hits me with a melee attack takes 1d6 fire damage. I am leaning toward DM, though more for the flavor than the utility of it. None of the sorc level 2 utils are so useful, except the one for a wild sorcerer.

If Mike allows, I will also change Gharnash's breath and resistance to fire or poison, as I realized I won't have a lightning power until level 7, and the pierce does not apply to dragon breath.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
I would like to slightly re-do Alfred's build. I want to drop the summoner build and go for a more controller build. That would require changing his stats, some feats, and some powers. I would either go with orb of imposition or tome of readiness. Would that be okay to do, Mike?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Oct 2008
Posts: 4627
I was thinking Deep Shroud (Daily, minor action, basically a close burst 1 heavily obscured area around me that i can sustain with a minor), Spatial Trip (encounter teleport 3 sq), or Sorcerous Sirocco (encounter, standard action, me and an ally can fly move+2 sq). Leaning on Spatial Trip, because it is more useful more often, but SS could be fun and Deep Shroud would be useful (although as a Daily, it is probably more useful once I have more powers). Gary suggests I take Weapon Focus Dagger or Leather Armor Prof, and my only other two real options are Arcane Spellfury (when you hit with an at-will, you get +1 to attack against that enemy until end of next turn) and Sorcerous Blade Channeling (when you use a ranged power through the dagger, it can be used as a melee power).
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Jun 2009
Posts: 3164
What about the power that allows you to choose whether a roll was odd or even?
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
Worthless to Laz. I want him as random as possible.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
I think I'm gonna stick to the retraining rules (PHB 28) - you can change one feat, power or skill per level advanced.

Artimus can/will help with changing any equipment, so I'll allow you to change your implement. I really don't like the idea of changing stats unless they're REALLY broken, and I don't think they are. What did you have in mind?
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Registered: Jun 2009
Posts: 3164
Does changing my breath and associated resist work for the one retrain?
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
I'll say it does, although it's supposed to be a bigger part of your character than any given skill or power. Since it only affects Dragon Breath (and doesn't change the damage amount), I think it'll be fine as long as you (or I) work it into the story.
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 4627
Maybe Laz can accidently hit you with an unnamed power on a day he "randomly" has the damage type you wanted.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
Everyone else hits Gharnash, why not? ;)

Since it seems Adventure 1 is basically done, Gharnash's more interesting stats:
In 26 total turns, Gharnash hit 31 enemies, missing 13.
He dealt 472 total damage for an average of just over 18 per turn (including 3 turns spent saving vs death), and killed 12 baddies.
Gharnash also took 125 damage, and was bloodied in 3 out of 6 encounters, unconscious in 2.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
What I had in mind was this:

1) CON would go down to 10, WIS, would go up to 16 (and adjust other attributes as necessary to keep it balanced)

2) Orb of Imposition (or Tome of Readiness) instead of Tome of Binding

3) Enlarge Spell feat instead of Arcane Reserves.

4) Scorching Burst at-will instead of Phantom Pillar.

5) Change out Fire Warrior daily for another one in the spellbook.

I basically feel that a fully summoner wizard build is a lot more limited than I understood by the rules. I mistakenly believed that ordering your summons to attack requires only a minor action, not a standard action. Also, all summons are daily spells so they don't come into play that often and I really didn't need to use fire warrior in the entire quest actually (I summoned it at the end, knowing we didn't need it and that we were at the end; it ultimately only prevented one attack from hitting a PC instead).

Some of the later level summons are actually quite good (Mordenkainen's Hound for example, which is a daily utility no less, or Abyssal Maw) and I might consider them even with a more control wizard.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Oct 2008
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I think that much like Barbarian's Rage, Artificer's Conjurations and the like, it basically comes into its own at later levels when you have many dailys. Then, you can use one in this encounter and another in that encounter and you aren't stuck waiting for the perfect moment to use it. At level 5, the summons become way better simply because we will have defenders in two encounters.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
I just tallied up Laz' stats...314 damage done (about 15 per turn), 23 hits in 34 rolls, 1 crit and 3 flubs, 7 kills, 71 damage taken. I have also missed (including two flubs) on 5 of my last 6 attack rolls.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I did not track stats. Not as glamorous for a leader anyway.

I plan to retrain my Focused Expertise (Dagger) feat into Crossbow Caster (use crossbows as implements for artificer powers) and take Weapon Proficiency (Superior Crossbow) for my level 2 feat.

For my level 2 utility, I plan to take either Swift Mender (encounter, minor action, grant saving throw to you or one ally, range 5) or Restorative Infusion (daily, minor action, grant you or one ally in range 5 twenty (20) temp HP. Target can transfer any number of these as a minor action).

The Crossbow Caster feat is from Dragon 381, which will be added to the builder in January. In the meantime, I'll make a hack (giving myself a phantom +1 wand or something) to make the math work on the character sheet, assuming I get a magic crossbow soon or have opportunity to make one.

There are some powers I might want to retrain into from D381, also, as I'm not entirely pleased with my daily (used once and resulted in about 8 extra damage, and I spent an AP and a standard action to use it) or encounter (never used). But retraining my feats to sync up for using a superior crossbow for weapon and implement powers takes priority.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
Okay, I've decided that it may be better to keep the summoning theme, since we are only four PC's and could use the help, however seldom to begin with. I also created a few different level 12 Alfreds to see what they would be like. However, if possible I would like to still think about switching implement, which would mean re-doing the feats Alfred currently has too. Tome of Binding can really only be used for one encounter a day until level 5, then for two encounters a day at most until level 9 and so forth. Might go with orb of imposition instead since I could use it every encounter with storm pillar which seems to be my favorite spell in this build. Having two storm pillars out at once for a round would also help with our small group size. Would the following changes be okay then?

1) Orb of Imposition (or Tome of Readiness) instead of Tome of Binding

2) Enlarge Spell feat instead of Arcane Reserves.
Orb expertise instead of tome expertise (if I go with orb as implement)

3) Scorching Burst at-will instead of Phantom Pillar.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
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Location: Santa Ana, CA
Switching the implement is no problem for me, and works just fine into the story at this point. I'll also let you change the expertise if you go with an orb. As for exchanging the feat or at-will, pick one =) you can do the next one at the next level-up. I think between all the other advancements and you all being new, it's not a big deal to wait a level.
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Hedoni Midartis - Eladrin Wizard, Scales of War
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Wish Lists: Artimus will likely equip you with some relevant magic items when you return, so I need a wish list (levels 2-5) from all of you. You can post what you'd like here, or email me (michael@michris.com). Note also that he might give you what HE thinks you need for the coming adventure, so don't be too disappointed.

Also, we're very near leveling up (so near, in fact, that it's unlikely you'll need any more encounters in this adventure to reach level 2), so think about your characters next level more deeply, if you haven't. I'll wait to ask for character sheets until Artimus has a chance to talk to you on your return.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I have a wishlist posted here:

http://deadgoblins.com/topic.php?post=8248#post8248

I didn't get any feedback from the other players on my level-up plans. I really just need some advice on the utility power. We already all agreed that me going crossbow made the most sense. Let me know, gang! My ideas were here:

http://deadgoblins.com/topic.php?post=8724#post8724

Mike, can you recap how much treasure we found? I believe we each got 100 GP upon setting out, and found 4,000 GP in the final loot, for a total of 1,100 GP per PC. Can you confirm?

Everyone else, I have the Enchant Magic Item ritual, and can craft any magic item my level or lower for the GP cost of the item in question. So let me know if you'd like me to craft anything for you! If Santa Artimus doesn't bring you want you want, Curator 143-Theta can. :)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
1,100 sounds right to me, minus the cost of the carriage into Twinmarsh (10GP each), potions, etc. that you bought, and your stay at The Old Forge Inn (however much that costs), and your stay at the inn before heading out. I'll let you all decide how much you have, and report to me so I can keep track. In case you didn't notice, that's about 5x what you should be bringing in at this level =)
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2009
Posts: 3164
Mike, haven't had too much chance to come up with a wishlist, but Staff of Ruin is #1 by a long shot. That's a level 3. Looking quickly, Bold Victory Leather Armor +1 (Level 4) looks good. Assuming we aren't keeping the pretty amulet, Cloak of Distortion +1 (Level 4). That was first glance.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Gary, I suggest Swift Mender utility, since it's an encounter power. Restorative Infusion is very nice for our low HP group though, so I can understand if you would take that and save it for a crisis or boss battle. It's nice that the target can then share some of the temp HP.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2009
Posts: 3164
I would go with Swift Mender. One bad effect, or OGD, can really mess with this group, and it would be nice to have that save chance.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
I haven't looked too much at these things yet. I looked through PHB and PHB2 just now, and nothing really caught my eye in particular. I will probably look into getting Leather Armor prof, but I think I would rather have some sort of magic dagger first. As far as Curator's utility...I think Restorative Infusion will be better at the moment, but Swift Mender will be better in a couple levels.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Below is what I would like to do with Alfred for level 2. I've added three items to the build demo. They are the ones I want on my wishlist in the following priority: Tome of Replenishing Flame +1, Stoneskin Cloth Armor +1, Reading Spectacles. Actually I intend to ask Curator to fashion some Reading Spectacles for Alfred.

I will retrain fire summon warrior daily to Phantom Chasm. Choosing enlarge spell for level 2 feat. Choosing Shield and Arcane Mutterings for level 2 utilities.

I will ask Artimus to transform the Tome of Binding into a Tome of Readiness. Will choose Icy Terrain as the encounter stored in Tome of Binding.

If Alfred acquires Tome of Replenishing Fire +1 (which he really, really wants since it's the forbidden book he read as a novice and nearly burned down a part of the school, the "Pyromancium Aetherium"), then he will select Fire Sphere and Summon Fire Warrior to be stored within them. The way that works is that you can expend a daily, let's say Grease, and instead cast one of dailys stored int the Tome of Replenishing Fire +1. It's a way to allow a lot more versatility, similar to the Tome of Readiness implement.

I did not mess with any of the attributes or swapped anything else. I ultimately took the summoner build and morphed it into the "Alfred Build", just as it can be seen in his picture. Surrounded by lots and lots of books. :)

Alfred Sartanius, level 2
Human, Wizard
Build: Summoner Wizard
Arcane Implement Mastery: Tome of Readiness
Background: Geography - Desert (+2 to Nature)

FINAL ABILITY SCORES
Str 8, Con 16, Dex 11, Int 18, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 16, Dex 11, Int 16, Wis 13, Cha 10.


AC: 16 Fort: 15 Reflex: 16 Will: 15
HP: 30 Surges: 9 Surge Value: 7

TRAINED SKILLS
Religion +10, Arcana +10, Nature +9, Dungeoneering +7, Insight +7

UNTRAINED SKILLS
Acrobatics +1, Bluff +1, Diplomacy +1, Endurance +4, Heal +2, History +5, Intimidate +1, Perception +2, Stealth +1, Streetwise +1, Thievery +1, Athletics

FEATS
Wizard: Ritual Caster
Human: Arcane Reserves
Level 1: Implement Expertise (orb)
Level 2: Enlarge Spell

POWERS
Bonus At-Will Power: Phantom Bolt
Tome of Readiness: Icy Terrain
Tome of the Replenishing Flame +1: Flaming Sphere
Tome of the Replenishing Flame +1: Summon Fire Warrior
Wizard at-will 1: Thunderwave
Wizard at-will 1: Storm Pillar
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Phantom Chasm
Wizard daily 1 Spellbook: Grease
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Arcane Mutterings

ITEMS
Spellbook, Dagger, Adventurer's Kit, Residuum (Any), Quarterstaff, Tome of the Replenishing Flame +1, Stoneskin Cloth Armor (Basic Clothing) +1, Reading Spectacles (heroic tier)
RITUALS
Create Campsite, Unseen Servant, Comprehend Language
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Fri Dec 18, 2009 12:40 am. »

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