DeadGoblins.com » Points of Light » PoL Strategic Discussion

PoL Strategic Discussion

Moderators: Emily, Gary, Jonathan Berg, Josh, Michael Doss, Viktor.

Page: 1 2 3 > »

Author Post
Moderator
Registered: Oct 2008
Posts: 7786
I will by default assume the following marching orders then and will use whichever is appropriate. If you guys ever want to use a different marching order, you must specify it.

Single file: Azad, Edeya, Demuriath, Corydimbiddle

Two rows: Azad with Edeya in row one, Demuriath with Corydimbiddle in row two
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Tue Aug 30, 2011 11:21 am. »
Moderator
Registered: Oct 2008
Posts: 7786
Jonathan Berg wrote
OOC: It was just a reminder to everyone that they can do that. I am not going to post it in character every round, because that's just silly.


Actually, it's not silly. This is a ROLE-PLAYING game after all and the way I see it your characters don't know each other yet, so these are opportunities to interact. Also, I think this is the first time Demuriath is trying to implement Divine Guidance.

Having said that, I'm just the DM here who sets the scene and ultimately couldn't care less if, as a group, you guys want to help me create an atmosphere and dynamic or not. If all of you decide you'd rather specify inter-character communication via OOC's or rules referencing only, then let me know and we can do just that. If that's the case, I could start a thread (such as this one right here) for all such interaction out of character.

I was trying to make a helpful suggestion in that you communicate Dem's intentions, even if it's just one line.

For future we could agree on a default system if you'd like, where the first character to attack an OoE target of Dem's in any encounter gets two rolls automatically (regardless if the player forgets and the first role looks like it would anyhow hit, if that's how the power works). Alternatively, you would have to have Dem "ready" it as you did if you want more control over it, but that would require more work on your part and perhaps some inter-character communication.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Mon Feb 08, 2010 4:45 pm. »
Moderator
Registered: Jun 2009
Posts: 3164
I would prefer to ready it, since the other uses of channel divinity could be better served in a battle. I will try to do it in character, but I just don't want to repeat the same thing every round.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
First of all:

I just re-read my post above and realized it sounds very snappy. Sorry about that. A little stressed at work and DMing is a huge time investment that I don't want to waste unnessary effort on, if it's not necesary. I'm very much into atmospheric role-playing (especially by post since it lends itself so well to more careful, colorful descriptions), but meant to say that if the five of you prefer to have it more bare-bones with lots of tactical discussion, then I will accomodate you. After all, it should mostly be fun for the player's.

Secondly:

I forgot that avengers start out with two channel divinity options (abjure undead AND divine guidance), so it wouldn't make sense to have divine guidance be automatic.

You are right that you don't need to post it in character EVERY round, just the round when you get it ready. It doesn't even have to be with the character's words, but just in your post somehow. I specifically created the Readied Action: section above the initiative to help manage those.

Thirdly: Once divine guidance is "readied", do you want me to automatically have it help the next ally that attacks the OoE target or let every player choose for themselves? I would recommend it being automatic at that point since I think that's how it should work, but I'm open to suggestions.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Yeah, automatic at that point is easiest. And it will be in my posts.. just forgot this time... I am still getting used to the avenger also.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Marek, I just realized how absolutely powerful your druid's firehawk at-will is. The trigger for the secondary attack is "The target takes any action that can provoke an opportunity attack." That means moving (not shifting) and ranged attacks and area attacks. Awesome way to lock down an enemy! Have fun with it until it gets neutered by WotC.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
Emily wrote
OOC: I'm not sure where to go or what do to next. Do we fight this elf to get the note? Try something else? Any ideas?


Jonathan Berg wrote
OOC: Demuriath can try a thievery check, but if it fails, that probably provokes a fight.


I thought you might want to discuss options over here. Here's some help, with a brief summary.

You went to Gardmore Abbey to find the desideratum. Some evil forces beat you to it and a person named "Lightshade" took it away. The evil spellcaster you killed in the Abbey had a letter to be delivered to Bairwin. Kobolds attacked you on the way to Winterhaven, and their activity has been increasing. Bairwin seems dodgy and didn't react much when seeing the letter for him, although he took his time reading it. Demuriath tailed Bairwin, who stopped with various people, including the elf woman Ninaran. Bairwin gave Ninaran a flute with a note inside. Ninaran pocketed the note. It appears that Bairwin and Ninaran are somehow connected, and that Bairwin is somehow connected to what happened at Gardmore Abbey.

Everyone is very concerned about the kobolds and hope that Lord Padraig of Winterhaven will do something about it soon. A merchant even suggested to Demuriath that he might receive a cow in return for helping Lord Padraig with the kobold problem.

You are currently in Wrafton Inn, which is filled with many villagers. You are strangers in town. Ninaran is a well known person here. Attacking without good reason is probably not a good idea (and is perhaps an unlawful thing to do), but if you think a secret note from Bairwin to Ninaran is good reason, then go ahead. Trying to pickpocket Ninaran might work or might not work (depending on your roll and how you role-play it of course).
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
I have a rules question I can't find the answer to. Minions only have 1 hp and so die when hit by any attack. Misses never do damage. Now that the kobold minions have 5 temp hp, might they not automatically die on a hit that does for example 3 damage?
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
My guess is that they do not.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I'm not sure if minions benefit from temp HP. I don't think so, though.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
My feeling is that minions should NOT benefit from temp hp, since the general idea is that they are like the thousands of orcs that attacked Helm's Deep. One hit and you're down. They were created in 4E as a tactical and cinematic mechanism under the assumption that any basic hit from an adventuring PC would do the trick (since adventurer's are by default more powerful than the average citizen).

I'm just not able to find any confirmation in the rules or forums at this time. If we can't find a definite ruling, I'll go with minions always dying on a hit no matter what.

Now how about Azad kicks some kobold butt with her sexy looking tail? ;)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Tue Mar 09, 2010 4:48 pm. »
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Just haven't had time today to take an actuqal turn, will do so when I get home.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
For what it is worth, in the second encounter in Eberron, the Necro had a power that undead in the burst get 5 temp HP and the only undead in the encounter were minions. It was my feeling that the intent of that was to give the minions extra HP (especially since her tactics section says that she uses it as often as possible to give as many undead as much benefit as possible).
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
I have a question in regard to Harkin's last turn. Marek rolled for the boar to attack yellow and then he rolled for Harkin to use darting bite. Here is the text for Summon Fierce Boar daily and the map as it stands during Harkin's turn.

My interpretation of the boar's instinctive action is that it would charge Demuriath to E10 since he is "the nearest bloodied creature it can charge". It would take an OA from yellow, but it IS physically in a position to charge (two spaces away, no obstacles in between).

So, I think either the boar charges Demuriath without Harkin using a standard action to control it, or Harkin uses a standard action to make it attack yellow, but then he can't use another standard action for Darting Bite. I'm inclined to go with the boar charging Dem since that's how the instinctive action works. It won't do any damage since Marek's rolls were all low. Since this is the first time we're using a summoned creature with instinctive actions, I wanted to run it by the group for input regarding the interpretation, although I'm pretty sure about it.

User posted image

Initiative:
Demuriath: 2/26 hp (8/8), bloodied
Kobold Skullpriest:
Blue denwarden: 5 thp
Purple skirmisher: 1 thp, down 8
Yellow skirmisher: down 19, bloodied, prone
Azad: 12/29 hp (9/12), bloodied
Kobold minion G:
Kobold minion J:
Kobold minion K:
Edeya: 10/29 hp (7/8), bloodied, immobilized (save ends)
Red kobold slinger: 5 thp
-->Harkin: 28/28 hp (9/10)
-->Fierce Boar: 14/14 hp
Irontooth:
Corydimbiddle: 17/25 hp (7/7), invisible
Obedient Servant: 4/12 hp, bloodied

User posted image
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Marek could use his standard for the boar attack and not fo darting bite instead.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Gary wrote
Marek could use his standard for the boar attack and not fo darting bite instead.


Yes, he could. In this case we know after the fact that all attacks missed, but it could have gone otherwise and Demuriath could have been unconscious now. Since we're new to these summonings, I'm fine with Marek deciding if he wants to have his turn stand as is (boar charges Dem, darting bite) or re-do of sorts by having the boar attack yellow only and then he needs to decide if he still wants to move Harkin or not.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Thu Mar 11, 2010 11:48 am. »
Moderator
Registered: Oct 2008
Posts: 7786
marek wrote
OOC: Victor, For future boar reference... If there are multiple bloodied creatures near the boar. Which one will it attack instinctually? Enemies first? Or random roll with friends and enemies alike?
Also, does the boar also need the 2 space minimum to charge, so since it cant charge because it's too close will it default to melee vs. the nearest enemy, or will it move back then charge? urgh complicated.


User posted image

My understanding of the text is that it will charge the nearest bloodied creature that it can charge. If bloodied kobold is 3 spaces away from it and bloodied Demuriath is 2 spaces away from it, then it will charge Demuriath. If they are equidistant, then I think I would have it charge whomever it could without having to incur an opportunity attack (i.e. it's acting on instinct and it would instinctively try to avoid blades and spears between it and it's target). Does that sound acceptable? If all things are equal though, including OA attacks on its way, maybe it should attack enemies since it is after all the druid's companion in a way and therefore somewhat aligned with his intentions.

I think that, to charge, it does need at least 2 spaces like the rest of us. If it's too close to charge any nearby bloodied targets, then yes, it will attack the nearest adjacent enemy (don't know why the end of that sentence in the text says "if it can", I guess it can't if the adjacent enemy is flying maybe?). If it's near a flying enemy it can't attack or not adjacent to any enemy and can't charge, I guess it moves adjacent to an enemy. However, the power doesn't specify if it will go to the nearest enemy or the furthest or around an enemy. I know that part is also in the "instinctual" section, but I think it might be more fun for you if you can control where it moves to if it comes to that for some extra tactics. It would mean that you have to see if it's going to charge someone an if not, whether it's going to attack and adjacent enemy and if not, where you want it to move to. It shouldn't be a problem since the boar is acting during your turn anyway.

In fact, I think you should describe it and also make all the rolls for it, even if you're rolling against an ally in a charge. You would also have to see who it could charge with no or the least possible OA attacks on it's way. Does that sound good to you?
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
yeah I think that will work
Moderator
Registered: Oct 2008
Posts: 7786
Marek (and Josh too for future), you're able to give you're summoned creatures a move command by only using a minor action. Might be very useful for the boar with it's "charge a bloodied creature" instinctive action. If you move the boar, you've given it a command and so it wouldn't act instinctively. Also, it gets an immediate interrupt when it's reduced to zero hitpoint (more like something between an interrupt and reaction I think, since there's a paradox there potentially if it kills it's assailant), to attack one last time before it dies. So, it might be nice to move it somewhere for that reason too.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Fri Mar 12, 2010 9:02 am. »
Moderator
Registered: Oct 2008
Posts: 7786
Gary wrote
OOC: We're out of healing, down an avenger, mostly bloodied, several second winds and AP's used up, still have several easy enemies harrassing us, and haven't even touched Irontooth. I think we're in serious trouble here.


I'm sorry. :oops: I've been giving you guys advice on how some of your powers work, since I know it's hard with completely new classes and powers (e.g. summoning rules, firehawk at-will). It is a very tough battle and you've been unlucky with some of your best attack rolls (e.g. Edeya's daily). One thing to know is that killing all enemies or your deaths are not the only possible outcomes in role-playing, depending on your choices and circumstances.

Here are some status details for helping coordinate.

1) Corydimbiddle, Harkin, and Demuriath still have their second winds.
2) All of you have used up your action points.
3) Azad has used up her two lay on hands and Corydimbiddle has used up his two curative admixutures.
4) Corydimbiddle still has his augmented weapon/implement bonus daily.
5) Edeya still has her Erathis' Boon daily (I modified it's duration since I decided it was unfair to have her prologue gift be the only one that doesn't last until used).
6) Azad still has her divine mettle OR divine strength channel divinity.
7) Demuriath still has his divine guidance channel divinity (abjure undead wouldn't be useful here).
8 ) Azad also still has her majestic halo daily power.

Did I miss anything?
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Fri Mar 12, 2010 10:45 am. »
Moderator
Registered: Jun 2009
Posts: 3164
Diving guidance is tough to use when one is bleeding out. ;)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
With no more lay on hands or infusions, the only way to get Dem up is a heal check to trigger his second wind.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Jonathan Berg wrote
Diving guidance is tough to use when one is bleeding out. ;)
True, but that might change. In any case, you can go on and admit that Demuriath is secretly ecstatic to be closer to his Queen. ;)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Then it would appear that Edeya should use her boon with all due speed. :)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign

Page: 1 2 3 > »

DeadGoblins.com » Points of Light » PoL Strategic Discussion

DeadGoblins.com is powered by UseBB 1 Forum Software