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PoL Strategic Discussion

Moderators: Emily, Gary, Jonathan Berg, Josh, Michael Doss, Viktor.

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Moderator
Registered: Oct 2008
Posts: 7786
Gary wrote
Then it would appear that Edeya should use her boon with all due speed. :)
Up to you guys. I thought I'd help by posting heal skill rules and your values. Harkin automatically succeeds at any "use second win" heal rolls for allies, which is pretty cool.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jul 2008
Posts: 5245
Gary wrote
Then it would appear that Edeya should use her boon with all due speed. :)


I totally forgot about that. Can I still use it?
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Oct 2008
Posts: 7786
Emily wrote
Gary wrote
Then it would appear that Edeya should use her boon with all due speed. :)


I totally forgot about that. Can I still use it?


Yes, I modded it in the prologue text to allow three uses before the boon dissipates since everyone elses gifts also last longer, barring any misuse (i.e. you use it to help an evil enemy, then Erathis would be displeased). Your turn was a little confusing, so you can re-do it if you'd like. However, I was amused at your suggestion to leave Demuriath to his fate. ;)
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jul 2008
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Okay, thanks. I'll use it next time. Edeya might enjoy watching Demuriath stew in his own blood for a little while.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Oct 2008
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I was reading about monk builds and found a funny combo with drunken monkey encounter power.

If Edeya uses Drunken Monkey on an enemy that has divine sanction or divine challenge on it and hits, she can have the enemy attack itself to incur Azad's radiant damage for attacking a target other than the paladin. I checked the wording of the power and it works.

Of course, this sort of combo could do a lot more damage with a fighter in the group, because then the fighter could use combat challenge for a basic melee attack. On the other hand, the basic melee still has to hit, while the radiant damage from the paladin is automatic.

Have fun with it!
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Oct 2008
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In addition, if the Obedient Servant is next to them, they take some damage.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Oct 2008
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Josh wrote
In addition, if the Obedient Servant is next to them, they take some damage.


That's actually a separate effect all by itself. When any marked enemy starts it's turn adjacent to the obedient servant it will take damage equal to Cory's WIS modifier.

In the example above, everything is happening during Edeya's turn.

However, part of drunken monkey is that Edeya can slide the target one square. If she slides it adjacent to obedient servant, then the enemy will take that extra damage at the beginning of its next turn.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jul 2008
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Next turn I'm planning to do Dragon's Tail which has an incorporated Move action to swap places with the target. That will at least get Ruffian A outside.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I was thinking to just move up to the door and hack at A (who I think is a minion). Then, the next round we should both be able to get into the room.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Jul 2008
Posts: 5245
What ever, but I think the thugs are the minions. There are more of them and yellow was killed in one blow.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Oct 2008
Posts: 7786
I concur with Emily. Oh wait! I don't have to concur, I actually know the thugs are minions. ;)

Yes, I made it obvious they are thugs descriptively, so I don't think I'm revealing any secrets here. By the way, there's always the oft-forgotten bull rush.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Location: Los Angeles, CA
I was thinking of Bull Rush, but it's Str vs Fort, and not (as far as I can tell) affected by feats that let you use non-Str stats for basic melee attacks. Ardent Strike it is, I guess.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
Some friendly advice on synergy tactics with the paladin's mark against minions.

Azad had marked all the minions surrounding Harkin with his divine sanction when she used her Paladin's Wrath power. The way we've been handling the paladin's mark is that any enemy that attacks someone other than the paladin takes radiant damage immediately, before the attack even hits. With marked minions that means they would die before they can even attack. Kind of like Sehanine knows the intent in their hearts and sears them prior to completing their swing of the sword.

As such, Harkin could have just walked away from the minions surrounding him without worrying about being attacked. Had they tried, they would have died instantly. It also means he could have used ranged attacks at close range without fear of attack for the same reasons.

If such a situation arises again, I suggest Harkin just walks (not shifts) away and then uses his area burst at-will (grasping tide) to hit all the minions.

You guys should try to take advantage of the paladin's mark when it's on any minions. You can reposition, do any attacks, and not have to worry about opportunity attacks.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Location: Glendale, CA
damnitall... didn't even think about that. Guess i need to get better acquainted with other people's powers.
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Registered: Oct 2008
Posts: 7786
Question: If you're slowed, does that also affect teleporting distance? What if you have speed bonuses when charging, do you still only move 2?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I'd say slowed doesn't affect teleporting since you're not actually traversing the distance, but probably does still limit your speed to 2 even if you have a speed bonus. Not near my books to check though.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
I agree with Gary on this.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Oct 2008
Posts: 7786
I like the idea that teleporting isn't physical movement so slowed doesn't affect it. What about flying then, since gravity doesn't play a role?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Oct 2008
Posts: 7786
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
How's this:

Slowed is a condition that affects your legs. For whatever reason you can't pump them as much. I would probably argue that it also affects any limbs used for movement (including flying). I am not sure how Superman style flight would be affected in this case.

Immobilized ALSO affects legs, and other limbs used for movement.

Restrained is something that is holding your whole body back.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Josh wrote
Immobilized ALSO affects legs, and other limbs used for movement.


I think that jives with the text of the rule. That means a prone person who is immobilized can't use a move action to stand up. Don't know how we've been doing it in the past. Not likely to come up often in any case. Thanks.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
I think that that would make sense, but there was a time when prone specifically said "You are immobilized" (I think it changed in errata, since, obviously, you can crawl). But my take from that is that you COULD stand even if immobilized.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Jun 2009
Posts: 3164
I thought immobilized means that you cannot move from your current square in any way, even teleporting, but that standing was ok.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Sep 2009
Posts: 1238
I assume the party had a run-in with the ogre and friends before? Can I get filled in or a link to the previous encounter? Thanks.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Registered: Oct 2008
Posts: 4627
Not a run in. IIRC, he is the security muscle for the town and he didn't seem that concerned with the Bloodreavers kidnapping people. We talked with him, but there really wasn't much there. I am pretty much of the opinion that we need to surrender. We don't really have any fight left and we are surrounded at a distance.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light

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