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The Five Nations of Galifar

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Aundair

Arcana - Aundair attracts hopeful apprentices from all over the continent. The nation embraces and celebrates its magical citizens, funding numerous schools and guilds to produce the finest mages in the Five Nations. Most would-be students travel to Arcanix first, to present themselves before the masters of the Arcane Congress. This ancient institution, founded by King Galifar I a thousand years ago, stands at the forefront of magical innovation and study.

History - Like all of the Five Nations, Aundair takes its name from one of Galifar iríWyndarnís children, the first kingís eldest daughter. Rule passed from one scion to another until the death of King Jarot, at which point Galifar ceased to be and civil war began. Aundairís current royal line descends from King Jarotís son Wrogar. The dynasty has ruled continuously Ė aside from a single period of regency Ė through the trials of the last century. Queen Aurala iríWynarn, the current monarch, is known for her beauty, cunning, and diplomatic expertise.

Nature - Aundair is a relatively small nation at present, with lands stretching from Scions Sound past the Starpeaks and narrowing to the south around territory controlled by Thrane. It extends west to the Eldeen Reaches and south to the Blackcaps. Aundairís landscape features rolling countryside carved up into fields and sprinkled with hamlets connected by winding paths and caravan routes. Cultivated lands surrender to the ancient forests such as the Whisper Woods to the north, the Chanthwood and the Duskwood to the west, and the Eldritch Groves to the south near Arcanix. With regular rain and a mild climate, noted for its short winters and warm summers, Aundairís agriculture thrives. Aundair is among the greatest food-producing nations on Khorvaire. The nation exports grains, fine wine, and vegetables.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
« Last edit by Josh on Fri Dec 11, 2009 10:38 pm. »
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Breland

History - Brelandís position on old Galifarís frontier led the nation to develop in distinctive ways. Rather than embracing the old governmental institutions upheld in its neighboring realms, Breland afforded its citizens greater freedoms, instilling a fierce independence and a loyalty to Brelandís regents. Taking advantage of vast resources and the freedom to become rich, Brelandís population swelled, forming sprawling cities and cultivating lands across the nation.

Size is a large factor in Brelandís increasing power. Although the nation lost territory during the Last War, most Brelish folk escaped the worst fight Ė the nationís front lines stayed in the northeast, far from Sharn and Wroat. Brelandís infrastructure also escaped the warís ravages, allowing it to recover more quickly than its rivals.

Nature - Breland is a large nation, bounded on the west by the steep Graywall Mountains, beyond which lie Droaamís savage lands. To the north lie Silver Lake and the Blackcaps, across which are the Eldeen Reaches and Aundair respectively. Farther east, the Brey River forms the border with Thrane, and the Howling Peaks stand between Breyland and Zilargo.

Breyland bursts at the seams with peoples of all races and cultures. Humans have always been numerous, but other races threaten to eclipse their numbers. Gnomes are drawn by new opportunity and prosperity, and half-elves forge lives far from the haunts of their ancestors. Elves, dwarves, and Halflings have respectable populations. Changelings, goblins, orcs, warforged, and other peoples fill the nationís cities.

Religion - Self-reliance and faith in the king trumps the gods for most Brelish folk. Despite general religious skepticism, the Church of the Silver Flame and the Sovereign Host have modest followings, with shrines spread across the countryside and larger temples in Brelandís cities.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Karrnath

History - In 894 YK, King Kaius I, ruler of Karrnath, joined with his siblings in rejecting Mishann of Cyreís claim to the crown. Food shortages and plagues quickly undermined Karrnathís military prowess, however, forcing the nation to use necromance to raise undead soldiers from those fallen in battle. These dark reinforcements came at a terrible price, and Karrnathís reputation suffered greatly as a result.

Nature - Karrnath controls lands north of the Mournland and the Talenta Plains, stretching down from the shores of Karrn Bay between Scions Sound to the west and the Ironroot Mountains to the east. Dense forest covers most of its western holdings, including the massive Karrnwood and the dark Nightwood. The Ashen Spires rise in the nationís heart, while the eastern Icetop Mountains lead to the Ironroots beyond. In the southeast, the forested countryside gives way to vast rolling hills and grasslands until it joins the Talenta Plains.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Oct 2008
Posts: 4627
The Mournland

History - On 20 Ollarune, 994 YK, beautiful Cyre, the Purple Jewel in Galifarís Crown, disappeared in a massive blast of arcane horror. No one now living knows the cause of this explosion. It might have been a weapon, Cyran or otherwise. It could have been a punishment from the gods or the doing of dragons. Perhaps something malevolent and ancient stirred in Khyber below Cyre, its rest disturbed by the never-ending conflict on the nationís fronts. Whispers raise the dark possibility that the warforged messiah, the Lord of Blades, caused the Mourning and plans to repeat it in the remaining nations. Whatever the truth, all that is left of wondrous Cyre is the Mournland. The 20th day of Ollarune is now known across Khorvaire as the Day of Mourning.

Nature - The dome of dead-gray mist that covers the Mournland causes disorientation, fatigue, and apathy. A traveler in this mist can easily become lost, despite the mistís slightly luminous quality that bathes the Mournland in eternal twilight. The mist is not omnipresent; it forms a border area varying in width from a few hundred feet to as much as five miles.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Oct 2008
Posts: 4627
Thrane

History - That Thrane survive the Last War more or less intact is a testament to the power of the Church of the Silver Flame. Over twenty years after the war started, pious King Thalinís death left Thrane at the center of a raging storm, with enemies to all sides. Faced with internal strife, Prince Daslin renounced his claim to the throne. The church was forced to step forward and guide the nation through the war. As a result, the people fought for more than just their homes and lands Ė they fought for faith. Their conviction gave them the strength to soldier on no matter the odds.

Nature - Humans are the dominant people in Thrane Ė humanity seems the most amenable of all the races to the call of the Silver Flame. Thrane was once a more diverse land, but the bulk of the nonhuman races drifted to neighboring realms as the church gained power. Now half-elves, dwarves, elves, and others remain only in small numbers.

Religion - The Church of the Silver Flame affects every aspect of life in Thrane. It is the ultimate authority, and its rule is absolute. Thrane tolerates other religions, but people adhering to them find life less comfortable than those who worship the Flame. The Sovereign Host has followers here, but few other religions, especially those with dark overtones, survive for long.

Thraneís biggest export is religion. Each season, missionaries set out to gain converts in other lands, pushing to the hinterlands of the continent and beyond. Most faithful are well intentioned, seeking to improve lives rather than destroy them. Among these, however, a few corrupt or violent missionaries use their faith as a weapon to get what they want.

The churchís influence extends into all corners of the country, affecting all people, even visitors to Thrane. From the Voice of the Flame come codes of conduct, rituals, ceremonies, beliefs, and practices Ė all have the strength of law in these lands. Holy days bring the nation to a standstill; priests perform rites and ceremonies, and the people attend. All citizens are expected to reflect on the importance of these sacred events.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light

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