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Introduction

Moderators: Josh, Michael Doss.

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Yeah, it is mechanically like an immediate reaction for all allies (without counting towards your "one immeidate action per round" rule). It's obviously a great tactical power in that it allows more flanking for us or evasion or moving allies to block enemy movement. And all of this would technically DURING a single enemy's turn (the one that bloodies the ardent).

I'm okay with deciding movement for everyone and each of you gets a veto right. I will generally do things like set up flanking for us or block enemy access to our wizard. Since you will all be getting +4 defenses against OA attacks if your PC is within 5 of my ardent, I may opt for the 1/2 speed movement on occasion (mostly with Gary's rogue likely).

Josh, your idea to allow every player to decide their own movement (shift or 1/2 speed) at the start of their turn, if the PC is up next right after the enemy that bloodied the ardent, sounds good. This method would work best if all the PC's are consecutive in the initiative order.

It may mean a little more micro-managing the ardent alactrity power though if let's say Orc A bloodied Lan, then it's Kurvilis' turn and Jon will decide to either shift or move 1/2 speed, but then it might be Kobold Dragonshield's turn next (before other PC's) who decides to charge Kurvilis.

In this example, we might want to have all the other PC's shift/move before Kobold Dragonshield goes, with Nathan's warforged swordmage maybe engaging the Dragonshield or something.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Calling ardent alacrity an immediate reaction means he can't use any other immediate actions that round, as you can only take one. No action means no action.

Allies provide cover, which should be good enough for stealth.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Regarding Jon's stealth question for gnomes, I think the idea is that whenever a character stands behind another it has cover. Based on that I think going stealth for the gnome would be okay.

I'll have to remember not to move anyone more than 2 spaces with Ardent Alacrity when they're in stealth mode. Josh, could you maybe indicate if people are in stealth mode or hidden or whatever it's called in the initiative lists?

On a different note, some or all our PC's have powers that we could set to autmatically trigger (e.g. Kurvilis' Fade Away, Lan's Bastion of Mental Clarity). Would it be easier if we have them always trigger automatically the first time they could (like Josh is doing with his artificer's Fade Away in PoL and Mike is doing with Hedoni's Shield spell in Scales)? I certainly would prefer that for my ardent's Bastion of Mental Clarity (+4 will to all in range 5 when hit be a power targetting will).
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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The only autotrigger thing I have, I think, are my combat challenge attacks, which Josh should roll in the interest of speed.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Count me in for that for Fade Away. I would love the auto-trigger the first time he takes damage so I don't have to remember to ready it.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Yeah, that would be good to know. Auto-triggers work well with encounter powers (or at-wills, obviously), but not so well with dailies. Maybe above the initiative list, I will put all of the auto-triggers (at least for the first few encounters). That way, everyone is aware of everyone else's capabilities.

Gary, I see your point about the Immediate Rxn thing. I will still think of it that way, but I won't remove Lan's other possible Immediate Rxns.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Jon, I was just looking through the wizard powers in charbuilder and then thought of your illusionist gnome. Have you considered taking Winged Horde for an at-will power. It has the psychic keyword, like all the other powers you've chosen, and is a great power.

Another new at-will for you to consider is Nightmare Eruption, which has the psychic AND illusion keywords.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Tue Feb 09, 2010 10:26 pm. »
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Registered: Sep 2009
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Hi everyone. Sorry I've been missing in action the last month and a half or so. I'll hammer out my stat block in a bit. Right now, the links go to images from delve 4.
Character Sheet (pdf)
User posted image
Yeah, that's supposed to be lightning :) Sentinel is going to be a slightly unoptimized Shielding Swordmage until we hit Paragon (in about 3 years?), but I think he'll be a lot of fun to role/roll play. I'm not completely married to the Aegis of Shielding, though I think it will work well in a small group. The basic mechanic is that I can perma-mark an enemy and use my immediate interrupt to reduce the marked enemy's attack damage by 8 if he doesn't attack me. The other aegis that would work is the ensnaring aegis, which teleports the enemy (after it's attack) adjacent to me and gives everyone CA against the enemy until the end of my next turn.

Long story short is that I'm planning on taking encounter powers which can be used as augments to my immediate interrupt/Aegis power and I'll take feats to improve my at-will powers. As an example, there is a level three encounter power, dimensional vortex in arcane power pg 53, that lets me teleport an attacking enemy next to his buddy such that he attacks his ally. :twisted:

As for character background, I've sent everything to Josh. Jon's character, Kurvilis, and my character will know each other moderately well. If we roleplay character interaction a fair bit, I'll simply roleplay out what my character reveals about himself. If we don't do much of that, I'll most likely post the full backstory at some point.

Can I get a few suggestions for color of spoken words, please?
"Test for character text"
"Test for character text"
"Test for character text"
"Test for character text"
"Test for character text"
"Test for character text"
"Test for character text"

"Test for character text"



Sentinel, level 1
Warforged, Swordmage
Swordmage Aegis: Aegis of Shielding
Background: Occupation - Scholar, Child of Two Worlds (Religion class skill)

FINAL ABILITY SCORES
Str 12, Con 16, Dex 13, Int 17, Wis 12, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 14, Dex 13, Int 17, Wis 12, Cha 8.

AC: 18 Fort: 13 Reflex: 13 Will: 14
HP: 31 Surges: 11 Surge Value: 7

TRAINED SKILLS
Arcana +8, Athletics +6, Religion +8, History +8

UNTRAINED SKILLS
Acrobatics +1, Bluff -1, Diplomacy -1, Dungeoneering +1, Endurance +5, Heal +1, Insight +1, Intimidate +1, Nature +1, Perception +1, Stealth +1, Streetwise -1, Thievery +1

FEATS
Feat User Choice: Focused Expertise (Longsword)
Level 1: White Lotus Riposte

POWERS
Swordmage at-will 1: Booming Blade
Swordmage at-will 1: Sword Burst
Swordmage encounter 1: Sword of Sigils
Swordmage daily 1: Dimensional Thunder

ITEMS
Leather Armor, Longsword, Backpack (empty), Bedroll, Belt Pouch (empty), Candle (7), Flask (empty), Flint and Steel, Hempen Rope (50 ft.), Climber's Kit, Everburning Torch

  •  Sentinel
    • Warforged Swordmage 1
    • Passive Perception: 11, Passive Insight: 11
    • AC:18, Fort:13, Reflex:13, Will:14 - Speed:6
    • HP:31/31, Bloodied:15, Surge Value:7, Surges left:11/11
    • Action Points: 1, Second Wind: not used
    •  
    • Powers  
    • Items
      • Leather Armor
      • Longsword
      • Backpack
      • Climber's Kit (grappling hook, small hammer, 10 pitons)
      • Bedroll
      • Belt Pouch
      • Candle (7)
      • Flask
      • Flint and Steel
      • Hempen Rope (50ft)
      • Everburning Torch
       
    • Abilities
      • Languages Common
      • Living Construct No need to eat, drink, breathe, or sleep.
      • Unsleeping Watcher I do not sleep. I need 4 hours of inactivity, during which I am fully aware of my surroundings.
      • Warforged Mind +1 racial bonus to my Will
      • Warforged Resilience +2 racial bonus to saving throws against ongoing damage
      • Warforge Resolve
      •  
      • Skills
        • Acrobatics +1
        • Arcana +8
        • Athletics +6
        • Bluff -1
        • Diplomacy -1
        • Dungeoneering +1
        • Endurance +5
        • Heal +1
        • History +8
        • Insight +1
        • Intimidate +1
        • Nature +1
        • Perception +1
        • Religion +8
        • Stealth +1
        • Streetwise -1
        • Thievery +1
« Last edit by nmathew on Tue Feb 09, 2010 10:53 pm. »
Moderator
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Posts: 5084
Location: Los Angeles, CA
Viktor wrote
Have you considered taking Winged Horde for an at-will power. It has the psychic keyword, like all the other powers you've chosen, and is a great power.


I saw a character sheet distributed by WotC for play at D&D Experience a couple weeks ago that had Winged Horde on it. It had been changed to a single target spell. So, while still cool, it's not nearly as fantastic as it first appears. I bet the CB will update it next time to the single target version.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Nathan, I like the blue for Sentinel's speech. Also, Shielding is an awesome aegis. But as a rogue, I'd also enjoy the teleport/CA one. :) Either way.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Gary wrote
Viktor wrote
Have you considered taking Winged Horde for an at-will power. It has the psychic keyword, like all the other powers you've chosen, and is a great power.


I saw a character sheet distributed by WotC for play at D&D Experience a couple weeks ago that had Winged Horde on it. It had been changed to a single target spell. So, while still cool, it's not nearly as fantastic as it first appears. I bet the CB will update it next time to the single target version.


That sucks, but makes sense, since it's an overpowered spell. I guess Jon, you could still consider Nightmare Eruption then. I think it's actually better than Illusory Ambush. Higher die roll and can damage adjacent enemies automatically.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Oct 2008
Posts: 7786
Nathan, great pic. I'll tokenize it tonight.

Blue text does seem best of the lot.

Since we're only four players, maybe the shielding aegis would be better, but then you'll take a lot of beating.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2009
Posts: 3164
I will let you guys choose between illusory ambush and nightmare eruption. I picked IA because of the -2 to attack rolls, but am open to changing. Remember, the controller exists to serve YOU. ;)
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Registered: Oct 2008
Posts: 7786
Good point. Debuffing is nice, again because we're just four players and the hurt will have to be spread around. Chilling Cloud (enemies only burst) is actually very good for that, but it does not have the illusion or psychic keywords.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2009
Posts: 3164
As of now, all Kurvilis' powers have the illusion keyword. The gnome fantasmist feat gives him +1 to hit and damage with illusion powers, and orb of deception allows me to target a non-targeted enemy if i miss with an illusion power as an encounter power. Those made it worth my while to go all illusion for the time.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Yeah, it's too bad there aren't any illusion burst attacks. Sounds good then. Regarding illusory ambush vs. nightmare eruption, both have merits so whatever you want. You might want to consider if you're almost always more likely to use phantom bolt compared to either one of them. If that's the case, then it doesn't really matter which you take. Otherwise choose the second at-will you think you'd use instead of phantom bolt at times (phantom bolt is quite good with it's slide).
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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"royalblue" it is then. I'll start with the shielding aegis, and we'll see how that goes at first. From what I've read, it's the better pure defender option. It'll be interesting to see how well I can mark an enemy and then play keep away.

As for taking a beating; I don't think I'll mind too much. Besides, Viktor, it's your job to keep me moving :). So far, I've played back line classes in 4e and I'm looking forward to getting into the thick of things. My NADs won't be amazing, but they should be fairly decent. Swordmages also have a few feats they can grab to improve their AC. Plus, it's my job to get attacked, and white lotus riposte lets me bite back a bit when an enemy attacks me.
Moderator
Registered: Oct 2008
Posts: 7786
I missed that you picked white lotus riposte. Great choice for a swordmage. Watching you play cat and mouse should be fun, although I suspect you're actually the cat in this. ;)

Since you'll often get Lan's +4 defenses against OA (assuming you're within 5 of him), this is likely to be a very mobile front line. We should be able to keep Kurvilis from melee combat much more easily.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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He appreciates it very much!
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Sep 2009
Posts: 1238
I'm certainly looking forward to the defense boost against OA. That looks like a real winner, as I can mark, attack, then disengage and force the BBG to decide between taking OA himself or watching his attack fizzle.

There are some really great wizard at-wills. I would like to point out that Illusory Ambush + the Psychic Lock feat appears to be some serious debuffing.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Psychic Lock is great. Haven't looked too much into paragon anything, as I have a couple years to do that. :)
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Sep 2009
Posts: 1238
Well, that would explain why I didn't find it in the character builder when making a level 1 wizard :oops: Yeah, I guess we'll have a bit of time before optimizing for paragon feats.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 7786
What you won't have to wait too long for, Jon, is Resplendent Gloves for Kurvilis. It's part of an item set and gives +2 damage for any versus WILL attacks (i.e. all of yours). Some of the other Resplendent Finery might be good too.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2009
Posts: 3164
Nice, I haven't looked at items at all, but that sounds pretty darn awesome!
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Jonathan Berg wrote
Nice, I haven't looked at items at all, but that sounds pretty darn awesome!


Here's the text from Resplendent Gloves (level 5 hand slot):

"When you hit an enemy with an attack power that targets Will, the attack deals 2 extra damage. If it's an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your next turn."
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)

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