DeadGoblins.com » Points of Light » PoL Character, Leveling, and Rules discussions

PoL Character, Leveling, and Rules discussions

Moderators: Emily, Gary, Jonathan Berg, Josh, Michael Doss, Viktor.

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Moderator
Registered: Oct 2008
Posts: 7786
Like Gary said, most of the time you'll do an MBA (one weapon attack), followed by Dual Weapon Attack on a hit (a separate weapon attack). So you can reroll "1's" for both as long as it's a 1[w] damage. If a power is a 2[w] or more die rolls, then I think just one die can be re-rolled per attack.

If I'm reading Narg's powers correctly, then the re-roll should also apply to Power Attack since it's a 1[w] damage roll. With that thought, perhaps the horned helm 1d6 should not be re-rollable since it's a flat 1d6 regardless of weapon.

Ultimately, I think the axe expertise bonus is very underpowered compared to some other expertise feats AND it's quite a pain to track and work with. You have to check every roll to see if it needs to be re-rolled in invisible castle and then do that. Then you'd have to post all of the rolls, explaining things. I had my ardent in Josh's campaign use that feat and never remembered I had it (I'm switching to polearm expertise now that it exists). I think the same is true for Marek in the Scales campaign as I've never seen him refer to the expertise feat and re-roll anything.

Let's try to make it simpler for everyone (at least in my campaign). If nobody objects, let's make all of Narg's weapon attacks with axes (i.e. the ones that are n[w]) equivalent to a brutal 1 weapon. You can do this in invisible castle by typing the following as an example: 1d6.minroll(1)+12. The software will automatically re-roll any '1's'. For all other bonus damage (e.g. horned helm and battlecrazed handaxe while bloodied), just roll the bonus 1d6 once without the brutal property or re-rolling.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
No objections here. It's almost the same mathematically, and a lot simpler for you two.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Oct 2011
Posts: 309
Okie dokie. As an essentials character build 1[W] is really all I'll be dealing with for a while anyways. I can always separate the weapon damage rolls as separate rolls with only one being the "brutal" one when my melee basic becomes 2[W].
For clarification, Melee basic attack, Dual Weapon Attack, and Power Attack are all going to be counted as "brutal" 1. Stacked damage, like the Horned Helm, the weapon property that grants 1d6 when bloodied and any other static die additions will not apply the "brutal" effect. Correct?
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Daniel wrote
For clarification, Melee basic attack, Dual Weapon Attack, and Power Attack are all going to be counted as "brutal" 1. Stacked damage, like the Horned Helm, the weapon property that grants 1d6 when bloodied and any other static die additions will not apply the "brutal" effect. Correct?


Yes. And once Narg has 2[w] attacks or weapons, we'll just keep everything as brutal 1. The idea is to simplify things and avoid having to check your rolls. It's easier to implement and better for Narg that way.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Works for me :)
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Member
Registered: Oct 2011
Posts: 309
For the power Reactive Shift, it states that the trigger is: An enemy you can see ends it's turn adjacent to you.

Does that mean it can trigger if the enemy doesn't move? For instance, if the dragon is still adjacent to me when it ends it's turn?
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Daniel wrote
For the power Reactive Shift, it states that the trigger is: An enemy you can see ends it's turn adjacent to you. Does that mean it can trigger if the enemy doesn't move? For instance, if the dragon is still adjacent to me when it ends it's turn?
Yes, that's correct.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Judging by how fast the tidal wave moves, Edeya will be caught up again. Can Narg use reactive shift to come adjacent to her at AA3 and move her with a standard or move action to AB3?
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Daniel wrote
Judging by how fast the tidal wave moves, Edeya will be caught up again. Can Narg use reactive shift to come adjacent to her at AA3 and move her with a standard or move action to AB3?


Sure. I would say use a move action to grab a willing ally (no roll needed) and then you can move with her, but at half speed. Cory is moving at full speed with Anna only because she's a little girl.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
I was thinking more along the lines of tossing her a bit so that I could charge the dragon again. If tossing is out, then I'll use reaction shift, move with her and hope that i won't need the extra charging damage to finish the dragon off when I attack. Also, I think Hadad's token is supposed to be at Y3. He's back where he was before his turn, about to be swallowed my the wave as well.
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
« Last edit by Daniel on Thu Sep 20, 2012 4:18 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
Fixed the map, thanks.

I'm not sure there any rules for tossing adult PC's around. ;)

I won't allow the tossing about of PC's, since we'd have to create all sorts of rules for that (e.g. skill check, half roll distance, toss damage, toss modifier/ability, etc, etc, etc).

I might be fine with the situational forced movement that you're suggesting and I like the improvised thinking. Forced movement is typically via some sort of standard action attack (e.g. a power with that effect or bull rush), so let's say a standard action to grab an ally only and shove/slide them 1 space as long as they are willing. It somehow makes sense you could reach out your hand to someone and try helping them.

Maybe this is a bad idea though, given there are rules about forced movement and so many powers that specifically involve forced movement as their usefulness. Dunno. Having game rule doubts here.

Does anyone else have any thoughts on this?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Looking at the map again, there is a way I can use the move action and still have room to charge. If I Reaction Shift to Z3, I can move both of us forward 1 square, which puts her just out of tidal wave range and I'll still have 2 squares to charge.

I see what you mean about Forced Movement and that there are powers specifically made to implement them, so I think it might be more confusing than helpful to make rules just for this one situation.
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Member
Registered: Oct 2011
Posts: 309
I totally forgot that training in Acrobatics didn't automatically give you access to tumble anymore. Fooey. Sorry for the misunderstanding on the minor to grab, move to move sequence and thanks for fixing the attacks as well. I'll switch to the BBCode from now on too. Do you still want me to summarize like I've been doing beneath the link roll?

Ex:
Daniel wrote
Hits Fort 12 for 10 force damage.
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Daniel wrote
I totally forgot that training in Acrobatics didn't automatically give you access to tumble anymore. Fooey. Sorry for the misunderstanding on the minor to grab, move to move sequence and thanks for fixing the attacks as well. I'll switch to the BBCode from now on too. Do you still want me to summarize like I've been doing beneath the link roll?<br><br>

Ex:[quote=Daniel]
Hits Fort 12 for 10 force damage.


Sure, the summary never hurts. As a player and DM, I feel the summary nicely clarifies intent and is vital in a lengthy, multi-target turn.[/quote=Daniel]
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
I have three real options for my level 7 power:

Gale-Force Infusion: Area Burst 2 centered on Ally w/in 10; Each enemy, Implement vs. Ref; 1d10+4 dam, slide target 2 sq; Effect on ally is +3 to AC UENT

Runic Resistance: Area Burst 1 w/in 10; Each enemy. Implement vs. Ref; 2d6+4 damage of one a chosen type (acid, cold, fire, or lightning); Effect: each in burst gains 8 resist to that type UENT

Vampiric Weapons: Melee or Ranged Weapon; One creature, Weapon vs. AC; 1d4+4 necrotic and each ally w/in 5 who deals dam w/ a weapon attack regains 1d6+1 HP (up to once)

Gale-Force and Vampiric are going to be more commonly useful and I think that Gale-Force will go better with Corydimbiddle towing Anna around. Thoughts?
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Member
Registered: Oct 2011
Posts: 309
I think the only two new Aspects that would be useful for Narg would be:

Hungry Shark: Minor to assume the stance. *When making a basic attack against a bloodied enemy, I gain a +2 power bonus to the attack roll. *I can take a move action to shift up to 3 squares to a square adjacent to a bloodied enemy. *I gain a +5 power bonus to Athletics checks made to swim.

Regal Lion: Minor to assume the stance. *When making a basic attack against an enemy that is Large or larger, I gain a +2 power bonus to the attack roll. *I gain a +2 power bonus to all defenses against such enemies.

The aspect of the shark will be useful to switch to after I've completed a successful charge.
The aspect of the lion will be useful for whenever we need someone with Azad going toe-to-toe with big enemies.
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I like Gale Force for Cory. Movement and defense is always useful.

I think Hungry Shark is probably better for Narg right now. There are bloodied enemies every fight. Large enemies, not necessarily.

Emily and I haven't had a chance to look yet really.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Oct 2011
Posts: 309
Aspect of the Hungry Shark it is. Do I need to resend my character file with the level update to you Victor?
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Daniel wrote
Aspect of the Hungry Shark it is. Do I need to resend my character file with the level update to you Victor?


No need. I've got your file in my online character builder so I'll just update it with hungry Shark. I would appreciate an email of the new character pdf though so I can update the Starbuck links. Whenever I try pdfing from the online character builder it takes several minutes per file for some reason.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Okie dokie
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Member
Registered: Oct 2011
Posts: 309
For Narg's wishlist, most are the same items from the start, with a new addition.

Boots of Striding, Steadfast Amulet, Elven Chain Shirt, Foe Stone, Gauntlets of Blood, Strikebacks and improvements on my existing weapons and armor.

I added the strikebacks to the list for the free melee basic more than the OppAtt bonus.
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
HOORAY! WE'RE BACK!!!!

Now the bad news. It looks like the last couple dozen posts in the story thread were deleted. The currently last post is from the last battle when everyone leveled up. I can't even remember if that was completed by all.

So, from what I can see in the above posts Josh (Cory) has chosen Gale-Force Infusion for his power and Daniel (Narg) has chosen Hungry Shark for his aspect. That leaves Gary (Azad) and Emily (Edeya) to choose their level 7 powers. I think Jonathan (Demuriath) is still not playing again (at least I haven't heard otherwise from him).

If you've already made your power choices, feel free to let us know again here (in case those posts were also deleted). If you want to change your choices, that's fine too. Once at home, I can check the online character builder for everyone's latest files.

As regards the storyline, I recall the group had entered the Well of Demons and was engaged in a skill challenge with three spirits. I doubt anyone wants to rehash all that so I'll skip it with a brief summary and re-post a map and storyline/objectives summary.

Does that work for everyone?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Demuraith is either going to take Shadow Link or Shadow Jack for his 7th level power. What do you guys think?
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Member
Registered: Oct 2011
Posts: 309
Level 8 we get some stat bumps and a feat I believe. Narg wil be taking bumps to Dex and Wisdom. For his feat, Headsman's Chop. I have another PDF link if you want/need one.

https://drive.google.com/file/d/0B54_nBrO9w6UdF9CaUhjX3NDMzA/view?usp=sharing

Let me know if there's anything else you need from me!

I'm really enjoying the game so far! Thanks for running it!
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Member
Registered: Oct 2011
Posts: 309
Is the game on Hiatus?
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light

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