DeadGoblins.com » Points of Light » PoL Character, Leveling, and Rules discussions

PoL Character, Leveling, and Rules discussions

Moderators: Emily, Gary, Jonathan Berg, Josh, Michael Doss, Viktor.

Page: « < ... 10 11 12 13 14 15 16 > »

Author Post
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
FYI there is an official way to gear out characters starting at higher than level 1. You get level+1, level, and level-1 items, and gold equal to a level-1 item. This is detailed in DMG1, page 143, "Starting at a Higher Level," bullet #7.

So, assuming Daniel joins when we're level 7, which I believe we'll hit soon, he'd get:

Level 6 item (1,800 GP)
Level 7 item (2,600 GP)
Level 8 item (3,400 GP)
1,800 GP
Mundane items at no cost.

The total GP value of that would be 9,600 GP, plus the non-magic stuff like adventurer's kits and climbing kits and such.

Feel free to do it how you like, Viktor. Just thought I'd remind everyone there is an official method. :)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Thanks Gary, I didn't know about that. The plan is for Daniel to join at level 6 since the 5 person party still needs 11300 xp to level 7 and I wouldn't want to make him wait that long. Once he joins I'll have to boost the xp per encounter because the total required goes up.

Going by the DMG rules, he would get a total item gold value of 5400 and 1000 gold in change. If we do that, he'd have to immediately get a level 8 wishlist item to bring him up to the group's current value (which is the same as him picking it right now). To keep things simpler, I'll stick with the 9000 gold item value as previously posted.

Your post does remind me to give the group more liquid funds as part of treasure, since it's a little lower than it should be. You can look here for current party xp/gold to see what I mean.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
No problem. Yeah, since he'll come in shortly before the level up, it's probably easiest to just hand him a pile of gold in the ballpark of official guidelines and let him go crazy. :)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Oct 2011
Posts: 309
Here is my scout:

====== Created Using Wizards of the Coast D&D Character Builder ======
Narg, level 6
Razorclaw Shifter, Ranger (Scout)
Ranger Wilderness Knacks Option: Watchful Rest (Ranger)
Ranger Wilderness Knacks Option: Ambush Expertise (Ranger)
Two-Weapon Style Option: Spinning Axe Mastery
Level 4 Wilderness Knack Option: Mountain Guide (Ranger)

FINAL ABILITY SCORES
STR 10, CON 13, DEX 20, INT 8, WIS 18, CHA 10

STARTING ABILITY SCORES
STR 10, CON 13, DEX 17, INT 8, WIS 15, CHA 10


AC: 22 Fort: 16 Ref: 20 Will: 18
HP: 50 Surges: 8 Surge Value: 12

TRAINED SKILLS
Acrobatics +14, Athletics +7, Insight +12, Nature +12, Perception +12, Stealth +14

UNTRAINED SKILLS
Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Endurance +3, Heal +7, History +2, Intimidate +3, Religion +2, Streetwise +3, Thievery +7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Razorclaw Shifter Racial Power: Razorclaw Shifting
Ranger Utility: Aspect of the Charging Ram
Ranger Utility: Aspect of the Pack Wolf
Ranger Attack: Dual Weapon Attack
Multiple Class Attack: Power Strike
Ranger Utility 2: Oak Skin
Ranger Utility 5: Reactive Shift
Multiple Class Utility 6: Leaf Wall

FEATS
Level 1: Axe Expertise
Level 2: Weapon Focus (Axe)
Level 4: Two-Weapon Fighting
Level 6: Improved Defenses
Level 6: Skill Training (Insight)

ITEMS
Bloodcut Hide Armor +1 x1
Blood Fury Battleaxe +2 x1
Battlecrazed Handaxe +1 x1
Iron Armbands of Power (heroic tier) x1
Adventurer's Kit
Horned Helm (heroic tier) x1
====== End ======
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Looks good Daniel. I notice you have items that grant effects while bloodied, which will be interesting. I'm guessing your build will focus on charging and mobility. Please let me know what your magic items totaled once you've finalized things.

I forgot to mention that I've given everyone a free weapon expertise feat, which means you get to choose another feat for the level one you have. The online compendium now allows adding house feats.

You also get to choose a background that either grants +2 to a trained skill or opens up a skill to be trained in.

Oh, and of course you'll need to come up with a backstory. You use these questions as guidance if needed, but I have a feeling you'll do fine without any help from me. If you want to learn a little bit about how this whole thing started you can read the thread titled Prologue in PoL. If one or more of the others are willing you can work out a background connection between them.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Items come to 8680 GP

Took Two Weapon Defense as the new feat.

The background I chose is skill training in Insight.

I'm reading the prologue now and will post some questions if something piques my interest.
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
Viktor, please choose a fun item for Demuriath. I like to be surprised. :)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Oct 2011
Posts: 309
Ok. I've finished the Prologue and haven't had read through the hundreds of posts that detail your adventures before the Horned Hold arc. I have a question.

Harkin is obviously not in the group anymore, what happened to him?

The prologue ends with him mentioning that he traded with hunters occasionally. My ranger could possibly be one of those hunters, which would open doors for connecting backstories and insertion into the plot.
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Jul 2008
Posts: 5245
It'd take way too much time to read all the posts. Viktor keeps the points of light wiki pretty current and that'll sum up the important stuff for you. It has plot points, NPCS, items and more.
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Member
Registered: Oct 2011
Posts: 309
Unfortunately, it does not chronicle the fate of Harkin. Though it is helpful in catching me up on NPC, plot points for before the current fight(s).
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Daniel wrote
Unfortunately, it does not chronicle the fate of Harkin. Though it is helpful in catching me up on NPC, plot points for before the current fight(s).


Thanks for that tip Emily. Yes, the wiki is a good place to look although some random intrusions deleted a bunch of info, mostly npc's. I have not updated the events in Thunderspire Labyrinth so far, and this is a good reminder for me to do so soon.

Daniel, Harkin joined the Light Shadows in Thunderspire Labyrinth, but after defeating one of the Bloodreaver slaver generals (Krand), he befriended that general's dire wolf and "came to his senses". Rather the wolf bit him and left a dire wolf tattoo in place. He and the dire wolf made off together, getting out of the cramped underground environs and back to the surface of the Nentir Vale. What he has been doing since is unknown to all, but we might see him again (translation: the player decided to leave the campaign, but is welcome to return if and whenever he wants).

Harkin's background info before joining the party is scarce, so you could come up with any connection to him you'd like. He was a hermit and preferred to communicate by describing things in terms of physical senses. He hadn't spoken for so long, it always came out broken. As a dwarf of the Nentir Vale, his birth home was the city Hammerfall in the east of the Nentir Vale. I hope this helps. Alternatively, or in addition, I could give you some background info about some of the other non-typical races in the Nentir Vale (i.e. a tribe of barbarians, a tribe of orcs).
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
After reading that post, the backstory that immediately comes to mind is Narg as a member of a Nentir Vale shifter tribe, (or whatever would fit best, though probably not orcs), that had some dealings with Harkin. Since Narg is more aligned with his animalistic heritage than the humanoid part (he always seeks ways to bring about his shifted state in and out of combat), he was chosen to trade with Harkin to save the rest of the tribe some of the frustration of translating. Since Harkin has returned(maybe), Narg has heard of the excitement of the Light Shadow's exploits and wants to find them and join in the rush of adventure. If Harkin hasn't returned, Narg could be trying to seek out Harkin's fate and the clues lead to the Light Shadows.

Birth place for Narg is flexible so you can use whatever works best. Diety would most likely be a primal force, like the moon or the predators Narg tries to emulate. Sehanine wouldn't be unusual except Narg might not have been exposed to official religions depending on his origins.
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Azad is a paladin of Sehanine, Daniel, so if Narg likes the moon, that could make for some fun roleplaying opportunities, especially if Narg likes the moon as a primal concept and Azad wants to properly civilize his veneration. :)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Why can't we have another character worship death? Demuriath needs a friend. Haha.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Oct 2011
Posts: 309
Victor, any directions/suggestions on Narg's backstory so that I can join up with a reason other than "Glowing PC above head, add to the party"?
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Daniel wrote
Victor, any directions/suggestions on Narg's backstory so that I can join up with a reason other than "Glowing PC above head, add to the party"?


I'll email you something on the Nentir Vale within the next few days. It will help with backstory, along with some personalized elements.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Cool beans, thanks!
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Member
Registered: Oct 2011
Posts: 309
Victor, do you want a wishlist or are you coming up with found items on your own?
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Member
Registered: Oct 2011
Posts: 309
My character, Narg, is unchanged from the summary above save for the addition of the feat Two-Weapon Defense.

As my first essentials character, I have some questions as to how workable my concept is. My scout mainly uses minors coupled with a basic attack after a charge. My concept is to be able to lay on big damage for 2 sets of 2 rounds of combat through charge attacks without becoming bloodied the normal way.

I'd minor: assume the Aspect of the Ram, then
minor: use one of my weapon powers that counts me as bloodied UENT, then
standard: charge a target and on a hit use
Scout power no action: Power Strike for an extra 1W damage for the triggering attack, then use
free: Dual Weapon Attack.
If all of that hits, its 2d10+15+3d6+13 damage and the target is knocked prone.

Next turn, I minor: Razorclaw Shifting to gain a bonus to speed, AC and Ref, then
standard: charge a target and on a hit use
free: Dual Weapon Attack for 1d10+15+3d6+13, and if I've gotten myself deep into enemy territory I'll use my armor ability healing surge: gain resist 10 to all damage UENT.

For extra death-dealing before my bloodied status from my weapon ability wears off at the end of the second round, I can action point and repeat the charge attack and possibly the free: Dual Weapon Attack if there isn't a limit of one free action per round for another 1d10+15+3d6+13.

Am I correct in this concept or am I missing some things? What are everyone's thoughts on this concept and how workable this will be as part of Light's Shadow?
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Daniel wrote
For extra death-dealing before my bloodied status from my weapon ability wears off at the end of the second round, I can action point and repeat the charge attack and possibly the free: Dual Weapon Attack if there isn't a limit of one free action per round for another 1d10+15+3d6+13.


I'll let the others comment on playability and tactical suggestions, but there is no limit in the general rules about how many free actions can occur in a turn/round. However, the Dual Weapon text specifically states in the "Special" section at the bottom that the power can only be used once per round so this exception trumps the general rule.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Ahh, I didn't see that. Thanks for pointing that out.
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Looks nice, other than what Viktor pointed out. He's a supercharger like Murrak!
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Oct 2011
Posts: 309
I'm glad I wasn't misunderstanding the mechanics :)
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Member
Registered: Oct 2011
Posts: 309
New question. The Axe Expertise feat states: "Also, when rolling damage for a weapon attack you make with an axe, you can reroll one damage die that results in a 1, but you must use the second result."

Since I'm wielding two axes, do I get to reroll a 1 for both axes if they both hit in a round? Is it only weapon damage that is subject to this reroll, or do I get to reroll a 1 for any extra damage dice I roll with the same axe attack, (like the 1d6 for charging, or 1d6 for being bloodied at the time.)?
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
If you attack twice as part of the same power, I think you can only re-roll one 1, since both are part of the same "attack." If you use an AP or take an OA, you can re-roll a 1 from those, still. Of course, your usual second attack will be a separate power that follows up on your first attack, so you should generally be fine.

It says "weapon attack" but not "weapon damage" so I'd lean towards letting it apply to other damage dice gained from other sources, too.

Final call is Viktor's, of course.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign

Page: « < ... 10 11 12 13 14 15 16 > »

DeadGoblins.com » Points of Light » PoL Character, Leveling, and Rules discussions

DeadGoblins.com is powered by UseBB 1 Forum Software