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Introduction and Discussion

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Moderator
Registered: Oct 2008
Posts: 7786
I just sent these to Mike in a word document and hope he'll be okay with using them. I put Storm Pillar in a round "character" token since I'll be using it every battle, probably multiple times. I went with a shadowy Mage Hand since it looks more like a conjuration that way. I'll also be looking for a token image for the fire warrior summons (and eventually other summons).

User posted image
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Got 'em - very cool! Once I get them into the mapping software, it's easy to use them over and over.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Registered: Jun 2008
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Location: Los Angeles, CA
I'm thinking it'd probably be a good idea to post wish lists sooner rather than later, so here's Curator 143-Theta's.

Note - the whole "throwing my dagger with Magic Weapon" thing seems to be working well, so I think I'm going to stick with the dagger. Thus, the Wish List. :)

Holy guacamole... I just discovered the Farbond Spellblade...

User posted image

That means THROWING A FULLBLADE AS WELL AS A DAGGER. :)

Let me repeat that in bold: THROWING A FULLBLADE AS WELL AS A DAGGER.

Yes, it means that I'm locked into a single choice of magic weapon for my entire career, but I think it's worth it to THROW A FULLBLADE AS WELL AS A DAGGER. :)

1st Priority - Fullblade:
Level 2: Farbond Spellblade +1, AV2
Level 7: Farbond Spellblade +2, AV2
Level 12: Farbond Spellblade +3, AV2
Level 17: Farbond Spellblade +4, AV2
Level 22: Farbond Spellblade +5, AV2
Level 27: Farbond Spellblade +6, AV2

However, I don't want the fullblade to be something I find. I want to craft my own with Enchant Magic Item when I hit level 2. I'll then just upgrade it myself every five levels.

So, really, look below for the things I want to find in a treasure chest soon. :)

2nd Priority - Leather Armor:
Level 2: Armor of Resistance (Necrotic) +1, AV
Level 3: Runic Armor +1, AV2
Level 4: Battle Harness +1, Dragon Magazine Annual 2009
Level 5: Shockweave Armor +1, AV2 (Set with Deep-Pocket Cloak +2)
Level 6: Summoned Armor +2, AV
Level 7: Armor of Resistance (Necrotic) +2, AV

3rd Priority - Neck Slot:
Level 2: Amulet of Physical Resolve +1, AV
Level 3: Brooch of No Regrets +1, AV
Level 4: Healer's Brooch +1, AV
Level 5: Cape of the Montebank+1, AV
Level 6: Amulet of Protection +2, PHB
Level 7: Deep-Pocket Cloak +2, AV2 (Set with Shockweave Armor +1)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Yes, "Holy Smokes Robotman!" If I understand it correctly, you can chuck your fullblade around like a jedi, very cool! This magic item is very useful for ANY character that uses heavy/light blades and wants versatility.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Luckily for all of you, you work for the premier magic items collector in the world, so it's easy to find/do what you want (within Artimus' privy, of course).

I'm still kinda waiting for you guys to decide what you want to do in the game (rest, go right to the mines, do something else). This is a pretty busy weekend for me, so it might be slow going (especially Saturday).
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I'm going to try to have Curator 143-Theta makes his own stuff as much as possible, but he can only make up to his level. So he'll rely on found stuff for items above his level.

There's a feat (Master Crafter) that lets an artificer use Enchant Magic Item up to level + Int mod, which is nice, but will come after I take some other feats (Weapon Prof - Fullblade, Arcane Implement Prof - Heavy Blade, Focused Expertise - Fullblade, and Potent Restorables will keep me busy until at least level 6).

Farsong Spellblade totally makes my dagger / drow long knife / fullblade confusion disappear. :)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Now all you have to do is try really, really, really hard NOT to use Magic Weapon at-will every round, although it might take retraining it away for a level or two in order to remove the temptation.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Magic Weapon is undeniable. I'm not sure why they gave artificer's daily powers, really.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Curator 143-Theta's Wishlist

Updated to reflect my shift to a superior crossbow as my weapon...

1st Priority - Superior Crossbow:
Level 2: Aftershock Weapon +1, AV2
Level 3: Targeting Weapon +1, AV2
Level 4: Deathstalker Weapon +1, AV
Level 5: Lightning Weapon +1, PHB
Level 6: Magic Weapon +2, PHB
Level 7: Entrapping Weapon +2, AV2

2nd Priority - Leather Armor:
Level 2: Armor of Resistance (Necrotic) +1, AV
Level 3: Runic Armor +1, AV2
Level 4: Battle Harness +1, Dragon Magazine Annual 2009
Level 5: Shockweave Armor +1, AV2 (Set with Deep-Pocket Cloak +2)
Level 6: Summoned Armor +2, AV
Level 7: Armor of Resistance (Necrotic) +2, AV

3rd Priority - Neck Slot:
Level 2: Amulet of Physical Resolve +1, AV
Level 3: Brooch of No Regrets +1, AV
Level 4: Healer's Brooch +1, AV
Level 5: Cape of the Montebank+1, AV
Level 6: Amulet of Protection +2, PHB
Level 7: Deep-Pocket Cloak +2, AV2 (Set with Shockweave Armor +1)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Mike, I emailed you an excel file with updated character and summoning/conjuration tokens.

Gary, wasn't there a power that Curator has which is like a conjuration? If you have an image and want it tokenized, feel free to email it to me and I'll add it to the excel file for Mike.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
My Punishing Eye daily does conjure an eye. I've used it once. It doesn't stack up all that well compared to Magic Weapon, especially the way Mike likes to have enemies run. :) I do not have an icon for it. Mike used the Eye of Sauron from the LotR movies the one time I used it, which is cool by me.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Okay, Josh was just IMing me about how storm pillar would damage the wererats if Laz slides them around the pillar. I figured they would take multiple hits since we had agreed as a group (in Scales and Treasures), that any movement whether forced or voluntary would exact damage when entering an area.

I was re-reading the storm pillar text, while thinking about it and noticed that those %#^@#$@ at WotC have neutered storm pillar on the sly at some point. As you can see below, the box on the top (from my post #70 of this thread) is the original text, while the box on the bottom is what you will find in charbuilder. The significant difference is in the words "...on it's turn...", suggesting that we can't make enemies take storm pillar damage by pushing/sliding/etc them on OUR turns (although we could still hurt them with forced movement by use of immediate actions I assume). None of us have noticed this change. Naturally, playing Alfred, I would prefer not to use the new version of storm pillar since it will likely never damage anyone, but that sort of house rule would need to be a group decision.

Grrrrr! Winged Horde shot down and Storm Pillar morphed into static electricity.

EDIT: I just checked, the errata occurred on 10/14/2009.

User posted image User posted image
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Wed Feb 10, 2010 11:41 pm. »
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Wow. That's quite the change. Good for the DM...

It still serves the same purpose of holding baddies at bay, though. I'm of the belief that almost all the Arcane Power and PH2 powers are too strong compared to their PH1 counterparts.
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 7786
Yeah, it's still an awesome control power (as you will soon see with a new tactic, ah-ha-ha-ha!). If I was the DM, I'd totally hate storm pillar. Imagine if we'd played four wizards like you wanted us to do and each of us had storm pillar as one of our at-wills.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I actually think the PHB1 wizard powers were kinda weak, or at least the at-wills were. I don't think they'd figured out controllers yet, and ended up shorting the first set of controller powers by being too cautious.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
I agree with Gary. The only controllorish ones in phb1 are cloud of daggers (similar to storm pillar, but only one space instead of eight and and really only good against minions and ray of frost (slows one enemy).

In any case, with storm pillar modified so we can't actually push enemies into the zone on our turns, I'll probably retrain phantom pillar to scorching burst (wanted winged horded, but that's no good now either) so that I can enlarge it into a burst 2 power. It's nice to slide an enemy though, so we'll see.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Scorching bursts claim to fame was being the only atwill burst in PHB1. That's not controllery by itself, though. Their first notion of controller was multitarget attacks, but they soon realized that wasn't the same as control. It's more a specialized kind of striker.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Yeah, it's still the best multi-target at-will for wizards though (of two!). Chilling cloud is pretty cool from a controllerish/enemies only point of view. I really like chilling cloud, but am tempted to get scorching burst because I can enlarge it.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Thunderwave is a blast (and the push is actually controllery!), but requires the wizard to get close to the fight.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
I will be out of town from Saturday morning until next Wednesday evening. In my absence, Gary has agreed to play Alfred for a change.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)

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