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Introduction and Discussion

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I like it a lot. Everything looks funny scaled WAY down, but those will stand out some (My biggest issue in the delves is separating who's an ally and who's a baddy, because there's always new people in them).
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Hedoni Midartis - Eladrin Wizard, Scales of War
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I agree, especially on large maps. I'll go with the circle tokens then. All I need is to know what image everyone wants of their character (it can easily be changed anytime). I can pull Curator's off this thread and if Josh is going with the standard male changeling image I've got that on charbuilder. That leaves Jon's character pic.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I already sent it to your email. =) These look great!
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Just saw it. Nice photo. I'll do the tokens tonight when I get home.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Given making that pic my active one on deadgoblins, I am changing Gharnash's color to orange.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Registered: Oct 2008
Posts: 4627
Yeah, go ahead and use the basic male changeling. It doesn't matter much for a changeling. And thanks for doing this!
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Oh, and I am ready whenever.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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It seems there's a new thread...
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Posts: 5084
Location: Los Angeles, CA
Looks like I ought to get my stat block in order...

  •  Curator 143-Theta
    • Male Warforged Artificer 1
    • Passive Perception: 15, Passive Insight: 10
    • AC: 16, Fort: 14, Reflex: 14, Will: 12 - Speed: 6
    • HP:28/28, Bloodied: 14, Surge Value: 7, Surges left: 9/9
    • Action Points: 1

    • Powers
    • Magic Weapon
    • Static Shock
    • Burning Weapons
    • Healing Infusion: Curative Admixture OR Restorative Formula x2
    • Second Wind
    • Warforged Resolve
    • Punishing Eye
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Laz's background:

Laz was born a poor halfling boy. Well, not exactly a halfling boy, but definitely poor. He only thought he was a halfling. Of course, you would too if your parents looked like halflings and you looked like a halfling and you lived in a halfling village. Then one day, when he was playing some rough game with the other boys, he was slammed into a wall. No damage was done, but when Laz hit the wall, something changed. He instantly grew taller, his skin went gray, and his hair turned a white-green color. All of the children immediately ran away and Laz couldn't figure out why. As he was walking home, he noticed the other villagers didn't seem to acknowledge his presence except as a stranger.

As soon as he got home, his mom started yelling at him. Laz didn't know what he was doing wrong, but he soon found out when his mother shoved a mirror in front of his face. It was the first time he ever saw his real face. Of course, being a young boy, he started to cry hysterically, having no idea what was going on. Then, his mother, trying to calm Laz down, shifted her own shape, to something like what Laz saw in the mirror. After he calmed down a little, his mother shifted back and told him a little bit about his ability.

She specifically told Laz that he was a changeling, and he could take the form of anyone that was roughly his size. His mother and father were living with the halflings at the moment because something bad wanted to get them and so they had decided to just remain as halflings all of the time. They had already had Laz when they went into hiding and he had full control of his shifting abilities, sometime around the age of 2. They had impressed upon him at that time that he needed to always be the same halfling. And until that day he had...so well, in fact, that he didn't even realize he could change shape into something else.

Fortunately, Laz and his family were able to avoid any fallout from the incident, except that all of the other boys were a bit frightened of Laz for awhile. After a couple more years, everyone had basically forgotten about the incident and no one believed the village boys when they told them Laz had changed once, anyway. However, one day, Laz was by another boy while playing a game. Instead of being stunned by the hit, though, a burst of lightning came out of the young changeling. At the same time, he morphed into a goblin. Obviously, all of the other children completely freaked out (and the ones that were hit by the lightning were knocked unconscious (although not seriously injured). Laz was able to change back into his halfling form with all of his concentration and immediately ran home. Once at home, Laz noticed that his hair was sticking up and his fingers seemed charged.

He stayed home for the next few days with his mother until he was sure he was ok, and went out again. On that day, he stayed away from the roughhousing boys (and they stayed away from him) and went to the nearby river for a swim away from the other river goers. After a little bit of the swimming, Laz accidently drank in some water and panicked. As that happened, all of the water within 5 feet of him froze solid. He was able to extract himself from the ice and began running home, he saw his reflection in the river had become that of a drow! As he was walking quickly home, he heard a commotion behind him, looked back and saw that someone had slipped on a puddle of ice...in the middle of summer! Laz was obviously freaking out and concentrated really hard at turning himself back into a halfling and then ran the rest of the way home.

After a few more incidents of this ilk (a goblin shocking his mother, a dragonborn making his father sick for a day, a half-elf burning a hole into knife blade, a goliath withering a plant with a touch), Laz became increasingly stressed out about what was happening to him. He was having a harder and harder time controlling his shape...especially whenever these weird effects occured at the same time.

His parents, too, were at loss to explain this, and they were worried that they might be found out. After enough stories were told to travelers, Wisenstone School caught wind of the amazing arcane events that were occurring in this small halfling village. A recruiter came and asked around the village, not entirely sure if he should believe these halflings with their stories. Finally, he came to Laz' house to talk to their family. When Laz bowed to the recruiter, he knocked the recruiter back and shifted accidentally into his normal, changeling form. The recruiter saw the form, and instantly knew that, at the least, Laz was a shapeshifter...but that he also had something special in him. He told Laz about Wisenstone, a place where many gifted children went to learn about and how to control their powers.

The next day Laz left with the recruiters and has lived and learned at Wisenstone School since. His control over his powers and shapeshifting is imperfect at best, but he can when he can concentrate on them he can control them quite well, becoming one of the better sorcerors in the school. However, Laz is constantly strained by the effort and the slightest stress can undue his control quite quickly...
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Here are the character tokens I created. I wanted to create a "torso shot" for each, but the standard male changeling picture in charbuilder is a headshot. Josh, if you ever find a different pic you like just email it to me. I've emailed these to Mike in a word document. I hope the resolution is just a problem with tinypic since they look fine in word.

User posted image
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Got 'em - thanks! They look good. They look fine in word for me too.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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I looked through my various Eberron books (and the Monster's Manual, which has the Doppelganger), and that is the best picture they have of a male Changeling.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Oct 2008
Posts: 7786
Gary, can you please put Curator's rituals in his stat block. It'll make it a lot easier for us to remember what options we have as a group. Maybe also put in the quantity of ingredients/residuum he purchased already. BTW, are artificer rituals alchemical or do they work the same as wizard rituals (i.e. will residuum work or is there something else). I ask because I vaguely recall from your artificer PDF's that you posted that there was something called alchemical ingredients or something in your inventory.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I can add my rituals. As for my reagents, I use the same reagents as any ritual caster. The "alchemical reagents" listed in my inventory are the ritual components for arcane rituals. I'm guessing they named those before they decided to have actual alchemical rules.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
Cool. As a group we already have a bunch of neat rituals then.

comprehend language (read, possibly speak and write any seen language)
create campsite (conjure spirtis to make and break down a campsite absolutely anywher)
unseen servant (summon an invisible servant that can carry up to 100 pounds, perform menial task, and can't be attacked)
brew potion self-explanatory, and will be handy once we level up a little
enchant item/disenchant item not sure how these work, but sounds like it could be useful
make whole fix something that's broken at 20% cost of the broken item, almost picked this one myself but when with academic/summoning rituals instead
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Enchant Magic Item lets me make any item my level or lower, for the same cost in reagents as the item would cost to buy. It's a way, besides wish lists, to make sure you get what you want. Disenchant also lets you take a magic item and reduce it to residuum worth 1/5th the purchase price.

Also, Enchant Magic Item can be used to transfer enchantments. Found a nice suit of cloth armor, but plan to take leather armor prof next level? I can take the cloth magic enhancement and put it on the leather (assuming it is a type of enchantment that works on leather).
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
Josh wrote
OOC: Oh, and Viktor, even though you aren't doing damage to the rat swarm, you are still successfully holding the rat swarm there. That is a big contribution in and of itself.


Yeah, I totally know you're right about that Josh. I guess you've had to accept being in a supporting role with your warlord and see it more clearly than me. I suppose I'll have to get used to the idea of using storm pillar primarily as a controlling power and not so much a damaging power. Having said that, I did some research and dug up this one guys suggestions of how to use storm pillar. Thought it might interest the group for tactics discussion.

1. Completely blocking narrow corridors or entrances such as doors that are only a single square wide.

2. Partially blocking wider doors and corridors and forcing opponents to take damage if they want to close. (Note that because of the restriction against moving diagonally around a corner, the opponent will have to enter at least two squares to get through, taking damage twice.)

3. Constricting larger areas so that opponents will funnel into a smaller area, thus concentrating them for area attacks by allies, and also making it easier to create a defensive line.

4. Splitting the opponents by delaying until a few of them have entered the "arena" and then placing the Storm Pillar behind them to block the rest.

5. Trapping a specific creature by readying an action for when it enters a specific square (or squares) and then placing the storm pillar directly in front of it. This will only work if the creature has walked into a bottleneck, and probably only is truly worthwhile if the creature was vulnerable to lightning damage.

6. Placing Storm Pillar directly in front of the party to keep minions from closing, or behind or beside the party to discourage flanking.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Plus a couple of us have pushing powers that we can use to shove something against it if you just place it behind enemies. Even if it rarely deals damage, we are even seeing in this encounter that it can effectively take something out for a round or two and given our non-melee orientation, that plays even bigger.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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On a related note, I've been looking up a lot of stuff regarding "moving" into a zone or square VS. "entering" a zone or square. There are a lot of different opinions out there and ultimately, most groups make their own ruling and stick with it. I propose we do the same. To place this discussion into context, let's continue using the grasping shadows zone and the storm pillar as examples.

I propose that powers that cause effects/damage with the word "enter" apply no matter the means of entering (i.e voluntary or forced movement). So if a creature is pushes/pulled/slid/teleported into a zone that it didn't start it's turn in, the creature is affected. With grasping shadows that would mean Laz and wolves DO NOT take 4 extra psychic damage because they are already in the zone, but if Curator moved into a square of the zone, coming from outside, then he would take the damage because he just entered the zone. This is essentially what we've been doing with Salazar's and Hedoni's zones.

With powers like storm pillar with wording "...enemy that moves into a square adjacent...", I propose again that voluntary or forced movement would trigger the damage. Also, since storm pillar's area of influence is all adjacent squares to it, enemy should take multiple hits for every adjacent square it moves into.

In summary, I'm proposing that we DO NOT make any distinction between voluntary and forced movement for powers using the keywords "enter" or "move". I think it will make playing smoother and allow for more fun tactics.


Lastly, one question. Can creatures move into the square where storm pillar is located? The power's text says that "the pillar occupies 1 square". If they can move there, then they would not take any damage I imagine since it's not an adjacent square (calm within the eye of the storm sort of thing). If the answer is unclear, then I propose that creatures CANNOT move into a square occupied by storm pillar.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Jonathan Berg wrote
Plus a couple of us have pushing powers that we can use to shove something against it if you just place it behind enemies. Even if it rarely deals damage, we are even seeing in this encounter that it can effectively take something out for a round or two and given our non-melee orientation, that plays even bigger.


Totally! I can already see that I will be able to really get into using storm pillar. It's beginning to make me wish I had the orb of imposition, so I could have two storm pillars out at once. Maybe I'll get it as a second arcane implement at paragon tier. Imagine if we had four wizards and we all had storm pillar.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Viktor wrote
In summary, I'm proposing that we DO NOT make any distinction between voluntary and forced movement for powers using the keywords "enter" or "move". I think it will make playing smoother and allow for more fun tactics.

Lastly, one question. Can creatures move into the square where storm pillar is located? The power's text says that "the pillar occupies 1 square". If they can move there, then they would not take any damage I imagine since it's not an adjacent square (calm within the eye of the storm sort of thing). If the answer is unclear, then I propose that creatures CANNOT move into a square occupied by storm pillar.


Agreed about forced movement. Moving in is moving in.

RE: Storm Pillar, it occupies the space, meaning other creatures can not occupy it.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Mike, are you amenable to starting some sort of battle stats tracking for your campaign, like Emily has begun? It might be fun.

Also, does the group want a separate tactics thread and leave the introduction discussion thread for things like levelling up, rules discussion, and queries about the world?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I can do either - I'm not interested in keeping the stats myself, but you guys are welcome to =)

I'll at least start the tactics thread, it certainly gets a lot of use.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Posts: 3164
I am at least keeping my stats. Call it a remnant from my old strat days, but I like having manipulatable statistics from stuff like this.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron

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