DeadGoblins.com » Treasures of Varinia » Introduction and Discussion

Introduction and Discussion

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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
That's my thinking, too, Jon. I'm now leaning toward the DLK, based on group composition.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Ya know, I suppose if I just want something I can use as a melee or range weapon or implement, I could just use a dagger. That'd save me a feat
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
garyh wrote
The drow long knife is a superior weapon. +3 prof, 1d6 heavy blade, heavy thrown, range 5/10.

In combination with Arcane Implement Prof (Heavy Blade), I could use a single item for melee, ranged, and implement powers.


So basically, your rolls with the DLK will be (using Magic Weapon at-will, which gives +1 to hit):

1d20+8 melee to hit, 1d6+4 damage
1d20+8 ranged to hit, 1d6+4 damage

Is that right? 5-10 is not too bad for damage. Yes, it's not 5-16, but I agree with Mike that the versatility it will give makes up for that. Especially if you consider that, with CON 16, using Magic Weapon ranged attack adjacent to all three other PC's, you'll essentially be adding 9 more damage minimum to the round. So it's more like a potential 14-19 damage, eh. More if we target multiple enemies after your turn. Not to mention that all adjacent PC's to you would get +1 to hit.

PS: Yeah, I guess a dagger would give the same to hit and damage numbers, since both your strenght and dexterity are 10. What feat would you choose instead? The only consideration might be whether or not you want light blades or heavy blades arcane implement prof. in the long run.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Wed Oct 14, 2009 3:47 pm. »
Moderator
Registered: Oct 2008
Posts: 4627
As a Warforged, you could always get an Armblade or Armbow. Daggers seem kind of piddly for a Warforged, but they don't require that extra feat. And daggers ARE the most versatile simple weapon. The Drow Long Knife does seem WAY cooler. So, I am ambivalent to your choice.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Armblades and armbows are awesome, but not great if you want a single weapon that could be used in melee or at range.

If I go with the dagger, my feats would be:

1 - Focused Expertise (Dagger) - +1 to hit with dagger powers (note that I can't use a dagger as an implement just yet - only 1st level implement attack power is my second at will, as my daily uses an implemeny but doesn't attack)
2 - Arcane Implement Proficiency (Light Blade) - Use dagger as an implement.
4 - Something cool like a familiar or toughness.

If I go with the drow long knife, my feats would be:

1 - Weapon Prof (DLK) - Prof with DLK
2 - Arcane Implement Proficiency (Heavy Blade) - Use DLK as an implement.
4 - Focused Expertise (DLK) - +1 to hit with DLK powers

The dagger lets me take Focused Expertise for a +1 to hit three levels sooner.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Wed Oct 14, 2009 4:44 pm. »
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Josh's PC, Laz:

PDF

Summary:

====== Created Using Wizards of the Coast D&D Character Builder ======
Laz, level 1
Changeling, Sorcerer
Spell Source: Wild Magic
Birth - Among Another Race: Among Another Race (Halfling)
Background: Birth - Among Another Race (Among Another Race (Halfling))

FINAL ABILITY SCORES
Str 10, Con 12, Dex 18, Int 12, Wis 8, Cha 18.

STARTING ABILITY SCORES
Str 10, Con 12, Dex 16, Int 12, Wis 8, Cha 16.


AC: 14 Fort: 11 Reflex: 14 Will: 17
HP: 24 Surges: 7 Surge Value: 6

TRAINED SKILLS
Arcana +6, Endurance +6, Bluff +11, Acrobatics +9

UNTRAINED SKILLS
Diplomacy +4, Dungeoneering -1, Heal -1, History +1, Insight +1, Intimidate +4, Nature -1, Perception -1, Religion +1, Stealth +4, Streetwise +4, Thievery +4, Athletics

FEATS
Level 1: Focused Expertise (Dagger)

POWERS
Sorcerer at-will 1: Chaos Bolt
Sorcerer at-will 1: Dragonfrost
Sorcerer encounter 1: Bedeviling Burst
Sorcerer daily 1: Chromatic Orb

ITEMS
Adventurer's Kit, Dagger, Quarterstaff, Crossbow, Crossbow Bolts (40)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Thanks Gary, that looks great.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
Here is Laz's stat block.

  •  Laz
    • Male Changeling Sorceror 1
    • Passive Perception: 9, Passive Insight: 11
    • AC:14, Fort:11, Reflex:14, Will:17 - Speed:6
    • HP:24/24, Bloodied:12, Surge Value:6, Surges left:7/7
    • Action Points: 1, Second Wind: not used, Resist Varies 5
    •  
      • Powers
        • Changeling Disguise (Shapeshift, +5 to Bluff vs. Insight)
        • Chaos Bolt (Will; Hit: d10; if even, att within 5, 1d6)
        • Dragonfrost (Fort; Hit: d8, push 1 sq)
        • Changeling Trick (Bluff vs. pass. Insight, gain CA)
        • Bedeviling Burst (Will; 1 or 2; Hit: d10, push 4; if even, slide
        • Chromatic Orb (Ref; Hit: 3d10, d6 for effect; Miss: d10, d6 for effect
          • 1: Radiant, dazed (save ends); 2: Fire, adj. to target takes 4 fire
          • 3: Poison, 5 OGD poison (save ends); 4: Lightning, slide 4
          • 5: Cold, immobile (save ends); 6: Psychic, -2 AC (save ends)
         
      • Items
        • Dagger (Implement)
        • Quarterstaff (Implement)
        • Crossbow
        • Bolts x40
        • Sunrods x2
        • Hempen Rope (50 feet)
         
      • Abilities
        • Basic Melee +4 (+3 Prof, +1 Exp)
        • Basic Range +5 vs. Fort (+4 Cha, +1 Exp)
        • Chaos Burst 1st att. roll: +1 AC if even; save if odd
        • Chaos Power +4 damage
        • Unfettered Power 20: slide 1 & prone; 1: Push all 1
        • Wild Soul Roll d10 for resist & avoidance of resist
          • 1: Acid; 2: Cold; 3: Fire; 4: Force; 5 Lightning
          • 6: Necrotic; 7: Poison; 8: Psychic; 9: Radiant; 10: Thunder
    _______________
    Mal Geminous - Tiefling Warlord, Scales of War
    Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
Mike, do you prefer the stat block with all the info Josh has in his? If so, I will do it that way as well.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
Probably not. I have been adjusting it as I go along. Also, that info is for me (and my allies to see what I have) as much as for him.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Stat blocks are mostly for you guys - I'll have your character sheets and all your info. Feel free to do them however you like.

I got Viktor's character sheet, so if the rest of you would like to send to me as soon as you're done with them, I can start compiling. We won't start the campaign until Gary's back from vacation, though, so no rush with that.
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 7786
Gary's on vacation? Nobody tells me anything! :(

Whenever is fine. I'm in no rush to have Alfred become a mess of arcane, crackling pulp.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I still have to decide between fullblade, drow long knife, and dagger! :)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
In Hawaii from the 17th to the 24th with Emily and Nathat for her conference. We'll have the new laptop, and the place has wi-fi.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Heh, Gary will D&D from Hawaii. That rules.

After a while, there's only so much poi eating you can do...
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Plus, once the boy's asleep, someone's gotta stay with him.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Awesome! Emily attends the ASHG and the boys keep her company. Sounds like it will be fun.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Signature test.

  •   Gharnash
    •  Male Dragonborn Dragon Sorcerer 1
    •  Passive Perception: 9, Passive Insight: 9
    •  AC:16, Fort:14, Reflex:11, Will:16 - Speed:6
    •  HP:24/24, Bloodied:12, Surge Value:7, Surges left:7/7
    •  Action Points: 1, Second Wind: not used
    •  +1 att while bloodied, +2 AC after first bloodied, Resist 5 lightning
    •  
    •  Powers
    •  Burning Spray
    •  Dragonfrost
    •  Dragon Breath
    •  Tempest Breath
    •  Dragonfang Bolt
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
I just made an updated stat block with the skills, too:

  •  Laz
    • Male Changeling Sorceror 1
    • Passive Perception: 9, Passive Insight: 11
    • AC:14, Fort:11, Reflex:14, Will:17 - Speed:6
    • HP:24/24, Bloodied:12, Surge Value:6, Surges left:7/7
    • Action Points: 1, Second Wind: not used, Resist Varies 5
    •  
      • Powers
        • Changeling Disguise (Shapeshift, +5 to Bluff vs. Insight)
        • Chaos Bolt (Will; Hit: d10; if even, att within 5, 1d6)
        • Dragonfrost (Fort; Hit: d8, push 1 sq)
        • Changeling Trick (Bluff vs. pass. Insight, gain CA)
        • Bedeviling Burst (Will; 1 or 2; Hit: d10, push 4; if even, slide
        • Chromatic Orb (Ref; Hit: 3d10, d6 for effect; Miss: d10, d6 for effect
          • 1: Radiant, dazed (save ends); 2: Fire, adj. to target takes 4 fire
          • 3: Poison, 5 OGD poison (save ends); 4: Lightning, slide 4
          • 5: Cold, immobile (save ends); 6: Psychic, -2 AC (save ends)
         
      • Items
        • Dagger (Implement)
        • Quarterstaff (Implement)
        • Crossbow
        • Bolts x40
        • Sunrods x2
        • Hempen Rope (50 feet)
         
      • Abilities
        • Basic Melee +4 (+3 Prof, +1 Exp)
        • Basic Range +5 vs. Fort (+4 Cha, +1 Exp)
        • Chaos Burst 1st att. roll: +1 AC if even; save if odd
        • Chaos Power +4 damage
        • Unfettered Power 20: slide 1 & prone; 1: Push all 1
        • Wild Soul Roll d10 for resist & avoidance of resist
          • 1: Acid; 2: Cold; 3: Fire; 4: Force; 5 Lightning
          • 6: Necrotic; 7: Poison; 8: Psychic; 9: Radiant; 10: Thunder
         
      • Skills
        • Acrobatics +9 (+4 Dex, +5 trained)
        • Arcana +6 (+1 Int, +5 trained)
        • Athletics +0 (+0 Str)
        • Bluff +11 (+4 Cha, +5 trained, +2 race)
        • Diplomacy +4 (+4 Cha)
        • Dungeoneering -1 (-1 Wis)
        • Endurance +6 (+1 Con, +5 trained)
        • Heal -1 (-1 Wis)
        • History +1 (+1 Int)
        • Insight +1 (-1 Wis, +2 race)
        • Intimidate +4 (+4 Cha)
        • Nature -1 (-1 Wis)
        • Perception -1 (-1 Wis)
        • Religion +1 (+1 Int)
        • Stealth +4 (+4 Dex)
        • Streetwise +4 (+4 Cha)
        • Thievery +4 (+4 Dex)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
That's actually a really good idea (for Hedoni, as much as anyone) - I'm always having to go back to my character sheet to check my skill bonuses.
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 7786
Meet Alfred Sartanius, Summoner, friend of djinni and beasts alike, whose best friend is a dusty tome titled "Pentagramma Elementarus".

User posted image

  •  Alfred Sartanius
    • Male Human Wizard, Level 1
    • Passive Perception: 11, Passive Insight: 16
    • AC: 14 Fort: 14 Reflex: 15 Will: 14 Speed: 6, Initiative: +0
    • HP: 26, Bloodied: 13, Surge Value: 6, Surges: 9
    • Powers
    • Ghost Sound, Light, Mage Hand, Prestidigitation
    • Phantom Bolt
    • Thunderwave
    • Storm Pillar
    • Grasping Shadows
    • Summon Fire Warrior
    • Dailys and Utilities stored in Spellbook
    • Grease
    • Items
    • Tome of Binding (encounter/free) +3 damage for summonings that turn
    • Ceramic Hand Focus used to control Unseen Servants
    • Rituals
    • Comprehend Language
    • Create Campsite
    • Unseen Servant
    • Residuum: 45 gp
    • Skills
    • Arcana, Religion: 9
    • Nature: 8
    • Dungeoneering, Insight: 6
    • History: 4
    • Endurance: 3
    • Heal, Perception: 1
    • Acrobatics, Bluff, Diplomacy, Intimidate, Stealth, Streetwise, Thievery: 0
    • Athletics: -1
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
        • _______________
          Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
          « Last edit by Viktor on Thu Oct 15, 2009 7:37 pm. »
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Some more background and info on the world (stuff that your characters would know). There may be more of it coming, as I enjoy writing it =)


---------------------
The Varinian Empire has control of the entire continent of Etron, save the extreme northern reaches on the far side of the Everice mountains. The land is largely temperate, thanks mainly to the empire's large amount of coastline. Regions of all ecosystems can be found, however. Wisenstone School is found on the Western coast of the empire, in the city of Occident.

Etron makes up the majority of land in the northern hemisphere. Three separate continents, Eguh Rus, Egral Rus, and Ynit Rus make up most of the rest of the planet's land. Eguh Rus is home to the Dragonborn nation, which has gone to war with Varinia four times in last thousand years - most recently 120 years ago.

The Feywild and Shadowfell, the Astral Sea, the Elemental Chaos and the Abyss exist as described in the Dungeon Master's Guide.

All races from PHB 1 and 2 can be found in Varinia, although Humans, Halflings and Dwarfs are predominant. Dragonborns generally live in their own nation on Eguh Rus, though some settlements exist on Etron. Elves, Eladrin, and Gnomes have small settlements in places where the Feywild intersects the world, but can also be found in all large cities. Tieflings, Changelings, Warforged and Deva can be found in very small numbers living among human populations. Goliaths, Half-Orcs and Shifters have largely settled in the wildlands of the southern continents.

While many types of mundane travel are used, long distances are usually transversed via teleportation circles, of which ten exist in Etron. They can be found in the cities of Occident, Shorekeep, Varishope (the nation's capital), Stillloch, Markham, Rivervale, Bridgeport, Feykeep, Varis' Pride, and Drakewatch. There are rumors of circles in Eguh Rus as well, though they are undocumented.

The arcane arts, while by no means rare, are more unusual among heroes than in a standard D&D game. Cantrips and simple magics are well known and practiced by tradespeople, crafters, and artists, but advanced magic requires a combination of training and innate ability. Anyone who hopes to access true arcane power and control it attends a school of magic, of which many exist. The same goes for magical items - items with slight magical powers (weapon enhancements) are commonplace, but true wondrous items are rare and fabled.
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 4627
So, what are the relative sizes of Eguh Rus, Egral Rus, and Ynit Rus? ;)

Oh, Laz's color for quotes will be variable, dependent on which damage type he resists that day. (Gary's suggestion)
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
That's a fun idea! Will he eventually have distinct personas depending on damage resistance type too?

I'll be going with blue for Alfred. Fits his dressing habits.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
Ummm...no. He's not schizophrenic, just a little tightly wound.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light

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