DeadGoblins.com » Treasures of Varinia » Introduction and Discussion

Introduction and Discussion

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Moderator
Registered: Oct 2008
Posts: 4627
It seems that the point of the power is NOT to do that. They could have written it as any creature moving into or starting their turn in OR adjacent to the square of origin (or just called it a Ranged burst 1). It IS an at-will. And you can stick it in front of us to protect us from any melee characters.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Oct 2008
Posts: 7786
What you decide Mike is fine by me. I just began thinking about 3D applications and it wasn't clear. So it sounds like you're saying we should disallow placing the storm pillar above the ground, but it's area of influence will be 3x3x2.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Punishing Eye - Artificer Daily 1

An arcane construct of an eye appears in the air, revealing
your enemies and striking them when they show weaknesses.

Daily Arcane, Conjuration, Implement, Psychic
Standard Action Ranged 5

Effect: You conjure an eye in a square within range. It lasts until the end of the encounter. Enemies within 3 squares of the eye do not benefit from concealment, and when an ally attacks an enemy within 3 squares of the eye and hits, that enemy takes psychic damage equal to your Intelligence modifier. You can move the eye 3 squares as a move action.


So, I'm leaning towards the warforged artificer. I like the extra at-will and feat of the human, but the flavor and durability of the warforged at very appealing.

I'll try to post a final background, build and PDF this evening.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Wow, Punishing Eye is pretty interesting. I think it probably is slightly better than Icebound Sigil (although less versatile, maybe).
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I present Curator 143-Theta.

====== Created Using Wizards of the Coast D&D Character Builder ======
Curator 143-Theta, level 1
Warforged, Artificer
Background: Arcane Sentinel (+2 to Arcana)

FINAL ABILITY SCORES
Str 10, Con 16, Dex 10, Int 18, Wis 11, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 14, Dex 10, Int 18, Wis 11, Cha 10.


AC: 16 Fort: 14 Reflex: 14 Will: 12
HP: 28 Surges: 9 Surge Value: 7

TRAINED SKILLS
Arcana +11, History +9, Dungeoneering +5, Diplomacy +5, Perception +5

UNTRAINED SKILLS
Acrobatics, Bluff, Endurance +5, Heal, Insight, Intimidate +2, Nature, Religion +4, Stealth, Streetwise, Thievery, Athletics

FEATS
Artificer: Ritual Caster
Level 1: Weapon Proficiency (Fullblade)

POWERS
Artificer at-will 1: Static Shock
Artificer at-will 1: Magic Weapon
Artificer encounter 1: Burning Weapons
Artificer daily 1: Punishing Eye

ITEMS
Ritual Book, Leather Armor, Fullblade, Backpack (empty), Flint and Steel, Rope, hempen (50 ft.), Sunrod (2), Dagger (2), Alchemical Reagents (Arcana) (30)
RITUALS
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Backstory will be based on the concept previously mentioned. I'll elaborate when I get a chance, hopefully tomorrow.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
So are there any suggestions on my Encounter power? Here is what I said before:

Quote
My encounter will be Tearing Claws (AP), Bedeviling Burst (PHB2) or Thunder Slam (PHB2). All of these push enemies, and TC and BB are both bursts, with BB being a larger burst, but can only target 1 or 2 creatures. TS is a ranged attack that hits one enemy.


To elaborate: Bedeviling Burst is Close burst 3, but only targets 1 or 2 creatures; targets Will (my at-wills target Will and Fort and my daily targets Reflex); does 1d10+4 damage and pushes them 4. Because of Wild Magic, half the time (even rolls) it will slide them 4 instead of push. I actually prefer the push, though for my character concept.

Thunder Slam is Ranged 10 (as are my at-wills and daily); targets Fort; does 2d10+4 damage and pushes 3 squares

Tearing Claws is Close burst 1; targets all enemies in burst; targets Reflex; does 1d10+4 damage and pushes targets 1 sq

I might also be interested in Pinning Bolt (AP): Ranged 10; targets Reflex; 2d6+4 damage, knocks target prone and slows target until the end of my next turn

I am intrigued by some of the Area bursts, but I prefer Close bursts and Ranged attacks for my character concept...I want him to be a bit out of control.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
I suggest Bedevilling Burst or Tearing Claws. Pushing/sliding is very nice. I'm actually considering taking Grasping Shadows as my encounter, so that plus storm pillars will give a lot of opportunity to push enemies into damage areas. BD and TC would work great with that. Since we'll likely be outnumbered and out-hitpointed in most encounters, characters working synergistically would be great.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I prefer Bedeviling Burst. Pushing/sliding is very nice, and close burst makes it great if someone has closed to melee with you. Two targets is nice too.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Viktor wrote
So either Phantom Bolt, Chilling Cloud, or Scorching Burst for third at-will.

Still not sure about encounter power. I wish Astral Wasp was a burst! Grasping Shadows has some nice effects too.


Okay, since we're all asking each other. Does anyone have a good reason why I shouldn't take Grasping Shadows over Astral Wasp for my encounter power? Keeping in mind that we're trying to have our PC's work together.

For third at-will, I'm still mostly inclined towards taking Phantom Bolt, even though it's only one target, because it has the slide 1 square effect. Thoughts?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I like GS, just make sure you're looking at the errataed version in the CB. What other atwills are set for you?
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Yeah, I was lookin at CB. Too bad they weakened it, but it's still a great damage and control spell. My definite at-wills are Storm Pillar and Thunderwave. Storm Pillar automatically hits without a vs. roll, thundewave is for melee situations and vs. FORT.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
It probably isn't an issue, but does any of us have a ranged burst power or some other way of targeting multiple guys without having to get into a melee-ish situation? My AWs are a simple ranged and a blast, and my encounter is also a blast. Heck, even looking at future levels, most of my powers will be blasts.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
Storm Pillars is essentially a Ranged burst that auto hits and lasts for a round.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Alfred's at-wills are:

Thunderwave: blast 3
Storm Pillar: automatic damage with area of inluence burst 1, but only triggered by movement adjacent

Optional 3rd at-will:

Phantom Bolt: range 10, single target, 1d10+4-6 damage, slide one space
Chiling Wind: burst 1, range 10, 4-6 damage to enemies only, -2 attack
Scorching Burst: burst 1, range 10, 1d6+4-6 damage

Encounter: Grasping Shadows, burst 1, range 10, 1d8+4 damage, slows, creates a zone with damage if you enter and slowing

Daily: summon fire warrior

So, unless I take Scorching Burst at-will for Alfred, at the cost of Phantom Bolt likely (so won't be able to slide an enemy one space), I will not have the ranged burst at-will you are suggesting.

I think the artificer also doesn't have any ranged bursts and I'm not sure about the wild sorcerer.

PS: If it's a problem that we don't have any ranged burst at-will's, we can alwasy retrain when levelling up.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Wed Oct 14, 2009 11:16 am. »
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I like Chilling Wind or Scorching Burst, since I can give you damage bonuses that affect all targets of an area spell.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Ok, I guess I'll take Bedeviling Burst.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
garyh wrote
I like Chilling Wind or Scorching Burst, since I can give you damage bonuses that affect all targets of an area spell.


I'm not sure you could often, considering that Alfred is a ranged, stay out of the thick of it, wizard and Curator's damage bonuses to allies are through weapon attack powers. Both Magic Weapon and Burning Hands use melee or ranged weapons and then confer their bonuses on adjacent allies or burst 2 respectively. It seems to me that Curator and the dragon sorcerer will be in melee, while Alfred stays in the back, and I don't know about the wild sorcerer.

Maybe if you also had a ranged weapon (longbow) to make those two powers more versatile, but your "to-hit" would only be 1d20+3.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Posts: 5084
Location: Los Angeles, CA
I could switch from fullblade back to the drow long knife idea.

Also, I can't even guess how much "front line" and "back line" this group will be able to maintain.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Yeah, I think all of us are pretty much ranged. And FYI, Laz only has Ranged powers except for Bedeviling Burst (Close burst 3, targets 1-2 creatures). And I don't think it looks that promising in the future.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
You mean my 22 hp and 16 AC is not what we were looking for in a primary defender?
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
You know, we don't even know what kind of encounters there will be, so I don't think that kind of stuff is something we should worry too much about until we get into play.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Administrator
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Location: Santa Ana, CA
You can expect a lot of very standard D&D battles, with a variety of enemies that do a variety of things. The group won't be marching into war, or be expected to hold your own in melee. More often than not, you'll face your level or slightly higher baddies who you might have to deal with in close quarters on occasion. But that's right out of the book.

The only thing that I'm envisioning as being unique to this game are "mini-boss" fights against higher-level characters that are either mages themselves, and/or are using the magic items you're set to recover. That, and associated sneakiness to recover items in non-combat encounters.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Registered: Oct 2008
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Okay, so Alfred and Laz are definitely back-row characters then. Dragon sorcerer and Curator MUST obviously then by our front-row characters. :mrgreen:

Okay, so none of us should really be charging in and going all commando with marking. Although, my fire warrior will have 16 AC too (13 hp only though).

Gary, how does the drow long knife work again? The fullblade is really cool for melee, so let's not drop it just yet.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
The drow long knife is a superior weapon. +3 prof, 1d6 heavy blade, heavy thrown, range 5/10.

In combination with Arcane Implement Prof (Heavy Blade), I could use a single item for melee, ranged, and implement powers.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
You would be sacrificing some damage in favor of versatility, but with your damage increasing things and 2 sorcerers, damage is one thing we will probably have in spades.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron

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