DeadGoblins.com » Dungeon Delves » Delve #3 Plans

Delve #3 Plans

Moderators: Gary, Jonathan Berg, Josh, Michael Doss, nmathew, Viktor.

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Moderator
Registered: Jun 2009
Posts: 3164
Hey all. I will be DMing Delve #3. So far, I know Gary and Emily will be playing, but the rest of you let me know. We will be playing with level 3 characters, so once you let me know if you are playing, you can send me character sheets and the like. Woohoo for more D&D. The fun never stops!
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Gary, how much gold does a new character start with at level 3, and how much gold does an existing character get with that level up?
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Registered: Oct 2008
Posts: 4627
I would probably like to get in on this one...not sure what I will play yet. I won't really be able to think about it until Saturday evening anways.

Oh, and count me in for DMing a Delve soonish. I should be getting the requisite books in a couple of weeks. Maybe Level 5?
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Oct 2008
Posts: 7786
As always, I would also like to play if there's room.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2009
Posts: 3164
Ok. That's 4. I think Marek also maybe wanted to play. As far as I am concerned, we will include anyone who wants. If we have 8, I will just scale it up a bit (a lot). ;)
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
That would be quite interesting, with eight players. Hopefully the maps would lend themselves to upscaling. That's pretty cool you would do that, thanks.

By the way, going with how Gary had calculated our money allowances for a level 2 character (p126 of DMG, party level 1 treasure parcels), characters going from level 2 to 3 (party level 2 treasure parcels) receive 1072 gold. That's in addition to anything the level 2 created characters have left from the 752 they received going from level 1 (852 they received as completely new level 2 characters).

So, if you're creating a completely new level 3 character, you would get the money going from level 1 to 2 (752) PLUS the money going from level 2 to 3 (1072) PLUS the money for creating a new character (100) for a total of 1924.

To make things simpler and not have to keep track, I suggest every player at level 3 should just erase what items they already have and start purchasing anew with 1924 in your pocket. Since these are delves and not a campaign, it really doesn't matter if your magic dagger +1 suddenly morphs into a paired dagger +2 or whatever.

PS: I'm sure Gary will correct my reading of the rules if they're wrong.

PPS: I will definitely play a new character: Shielding Cleric
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Fri Aug 28, 2009 8:57 am. »
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Registered: Oct 2008
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Oh, I remembered a character I wanted to play: an elf rogue. I know Marek has been playing a rogue, but I don't think it is a big deal to have multiple rogues.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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garyh wrote
I can send Jon just the pages for Delve 3, which should work on most servers.

I enjoyed Khorvan, but think I will try a paladin this time with some Divine Power options (or maybe a melee cleric if Adam plays someone other than Moroth).


Since I'm going with the Shielding Cleric and will have pretty much only healing, save throw, status effects, and buffing powers, your paladin could use one of the new build types and won't need lay on hands (ardent vow build looks deadly, I once calculated that it could do around 160 damage in one turn using an action point, assuming critical hits, high critical weapon, and selecting the 3W encounter power and 4W daily power). Wishful thinking of course.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2009
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I have the full Delves PDF, so I am ok on that.

So so far, we have:
Gary - Paladin?
Viktor - Shielding Cleric
Josh - Elf Rogue
Emily - ?
Marek?

As you make your characters, if you want to post them here and send them to me as well (drschmiggles@yahoo.com), that would be great!
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Administrator
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Location: Santa Ana, CA
I'll play with Ishara again.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Registered: Oct 2008
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see later post about Shielding Cleric summary
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Sun Aug 30, 2009 12:49 pm. »
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Registered: Jun 2008
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Location: Los Angeles, CA
Viktor wrote
So, if you're creating a completely new level 3 character, you would get the money going from level 1 to 2 (752) PLUS the money going from level 2 to 3 (1072) PLUS the money for creating a new character (100) for a total of 1924.

To make things simpler and not have to keep track, I suggest every player at level 3 should just erase what items they already have and start purchasing anew with 1924 in your pocket. Since these are delves and not a campaign, it really doesn't matter if your magic dagger +1 suddenly morphs into a paired dagger +2 or whatever.

PS: I'm sure Gary will correct my reading of the rules if they're wrong.


By my count, here's the gold levels:

Starting: 100 GP
Level 1 to 2: 752 GP
Level 2 to 3: 1,072 GP
Total for Level 3 PC: 1,924

So we agree! :)

I'm also fine with current PC's just spending 1,924 GP with no items. Cleaner and keeps everyone on par.

Josh wrote
Oh, I remembered a character I wanted to play: an elf rogue. I know Marek has been playing a rogue, but I don't think it is a big deal to have multiple rogues.


Not a problem at all, in fact. On EN World, I DMed a game with a kobold brutal rogue and a drow artful rogue, and it was awesome. Since rogues need Combat Advantage, and CA is easiest to get with flanking, two rogues can flank with each other to Sneak Attack something to a quick and horrible death. :twisted:

Also happy to hear about your interest in DMing a delve. More DM's is always great. :)

Viktor wrote
Since I'm going with the Shielding Cleric and will have pretty much only healing, save throw, status effects, and buffing powers, your paladin could use one of the new build types and won't need lay on hands (ardent vow build looks deadly, I once calculated that it could do around 160 damage in one turn using an action point, assuming critical hits, high critical weapon, and selecting the 3W encounter power and 4W daily power). Wishful thinking of course.


I'm probably going to go with either a human or warforged ardent paladin. Test driving a character I may play over on Living Eberron on EN World. ;)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
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Speaking of keeping things cleaner and on par. Since these delves are in part allowing us all to have fun experimenting with new characters, I suggest that before starting any delve players can revamp their existing characters if they'd like in terms of at-will, encounter, daily choices, and even feats. That way players like Mike, who has been using Ishara consistently, have the option to fine-tune and easily swap out powers they don't like so much. Does anyone second this motion?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
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I thought this was already a given.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Posts: 5084
Location: Los Angeles, CA
Yeah, folks had already been doing that. In between #1 and #2, Arjhan switched 1-handed weapon talent for battlerager, and traded almost all of his powers. Since you can pick a completely new character, I see no reason not to allow a continuing character to be completely rebuilt.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Okay, great. I have yet to use the same character twice in these delves, so I wasn't sure. Thanks.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Jul 2008
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Location: Glendale, CA
I'm in for the next delve... don't know about character just yet though
Moderator
Registered: Jul 2008
Posts: 5245
I plan to play a Githzerai Monk.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Here's my Shielding Cleric. Only one of her powers (Sacred Flame at-will) actually does some damage. The others are healing, negative status effects, temp HP, or save throw oriented. As you can see, 5/8 can actually heal. The one I'll be using most often is Astral Seal, which causes -2 to all defenses and the next ally to hit that enemy will regain 12 HP! So, if necessary, players can delay turns to give the injured ones a chance to get healed.

Jonathan, there's a glitch/bug with charbuilder in that the Healer's Implement feat isn't registering for the powers. Also, for some weird reason, whenever I add any kind of holy symbol to the inventory, the additional HP text (due to healer's lore, healer's brooch, and healer's implement) disappears from all but two of the healing powers. In any case, the bonuses from these three add up to 6 additional hp. I will be using teal as the color for her speech.

User posted image

Mika, level 3
Kalashtar, Cleric of Pelor
Build: Shielding Cleric
Kalashtar: Heal Bonus
Background: Impiltur (Impiltur Benefit)

FINAL ABILITY SCORES
Str 8, Con 12, Dex 12, Int 10, Wis 18, Cha 18.

STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 10, Wis 16, Cha 16.

AC: 17 Fort: 13 Reflex: 13 Will: 18
HP: 40 Surges: 8 Surge Value: 10

TRAINED SKILLS
Religion +6, Diplomacy +10, Insight +12, Heal +12

UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff +5, Dungeoneering +5, Endurance +2, History +1, Intimidate +5, Nature +5, Perception +5, Stealth +1, Streetwise +5, Thievery +1, Athletics -1

FEATS
Cleric: Ritual Caster
Level 1: Implement Expertise (holy symbol)
Level 2: Healer's Implement

POWERS
Channel Divinity: Healer's Mercy (regain 6 additional HP)
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Astral Seal (regain 6 additional HP)
Cleric encounter 1: Bane
Cleric daily 1: Beacon of Hope (regain 6 additional HP)
Cleric utility 2: Life Transference (regain 6 additional HP)
Cleric encounter 3: Hymn of Resurgence
Cleric encounter: Healing Word x2 (regain 6 additional HP)

ITEMS
Ritual Book, Healer's Brooch +1, Adventurer's Kit, Symbol of the Holy Nimbus +1, Chainmail, Potion of Healing (heroic tier) (3), Dagger
RITUALS
Gentle Repose, Create Holy Water

EDIT: After the charbuild update, I changed around the items.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Tue Sep 01, 2009 5:54 pm. »
Moderator
Registered: Oct 2008
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Here is Elinar's sheet in the posting format. He will be seagreen. Any powers that grant CA in some way by others will be greatly appreciated.

  •  Elinar
    • Male Elf Rogue 3
    • Passive Perception: 18, Passive Insight: 11
    • AC:19, Fort:12, Reflex:19, Will:14 - Speed:7
    • HP:33/33, Bloodied:16, Surge Value:8, Surges left:6/6
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Deft Strike (1W, move 2 sq before attack)
      • Piercing Strike (1W, vs. Reflex)
      • Elven Accuracy (Reroll an attack roll)
      • Tumble (Shift one-half speed)
      • Fox's Gambit (1W, negate marks and ability to mark, shift 5 sq)
      • Bait and Switch (2W, switch places and shift 2)
      • Handspring Assault (3W, shift 2 sq, use as charge attack)
      • Fleshseeker Dagger +1 (+1d6 crit; encount.: +1 to att. enemy just hit)
      • Darkleaf Leather +1 (+2 AC vs. first attack against in encounter)
      • Physical Resolve Amulet +1 (+2 saving vs. poison, weak, slow, immobile)
      • Sling (20 bullets)
      •  
      • Abilities
        • Basic Melee Attack +6 (+0 Str, +3 Prof, +1 Talent, +1 lvl, +1 W)
        • Damage 1d4+6 (1d4 Dagger, +5 Dex, +1 W)
        • Group Awareness (+1 Per. check for non-elf allies)
        • Wild Step (Ignore difficult terrain when shifting)
        • Artful Dodger (+2 AC vs. OA)
        • Weapon Talent (d6 damage with shurikens, +1 to hit with daggers)
        • Sneak Attack (On hit with CA, +2d6 damage once per round)
        • First Strike (CA vs. foes that haven't acted)
        • Into the Fray (+1 to melee attacks/speed in 1st round)
        • Martial Alacrity (+2 init. and shift as minor action on first turn)
    _______________
    Mal Geminous - Tiefling Warlord, Scales of War
    Corydimbiddle - Gnome Artificer, Points of Light
    « Last edit by Josh on Sun Aug 30, 2009 4:35 pm. »
Moderator
Registered: Jun 2009
Posts: 3164
Look good Viktor and Josh. Viktor, I haven't had a chance to look at the abilities and why they don't register right, but I will do that early this week. Thanks guys!
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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I've finished my character...

====== Created Using Wizards of the Coast D&D Character Builder ======
Marinya Durstan, level 3
Human, Paladin
Background: Commissioned Officer (+2 to Intimidate)

FINAL ABILITY SCORES
Str 18, Con 12, Dex 10, Int 8, Wis 16, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 10, Int 8, Wis 16, Cha 12.


AC: 20 Fort: 18 Reflex: 14 Will: 17
HP: 39 Surges: 11 Surge Value: 9

TRAINED SKILLS
Endurance +5, Religion +5, Heal +9, Intimidate +9, Diplomacy +7, Athletics +10

UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff +2, Dungeoneering +4, History, Insight +4, Nature +4, Perception +4, Stealth -1, Streetwise +2, Thievery -1

FEATS
Human: Mighty Challenge
Level 1: Battle Awareness
Level 2: Power of Strength

POWERS
Bonus At-Will Power: Ardent Strike
Lay on Hands: Ardent Vow
Paladin at-will 1: Holy Strike
Paladin at-will 1: Valiant Strike
Paladin encounter 1: Divine Pursuit
Paladin daily 1: Paladin's Judgment
Paladin utility 2: Call of Challenge
Paladin encounter 3: Strength from Valor

ITEMS
Vicious Halberd +1, Lifegiving Plate Armor +1, Amulet of Physical Resolve +1, Adventurer's Kit, Climber's Kit, Holy Symbol, Dagger (2), Javelin (4), Potion of Healing (heroic tier) (3)

User posted image
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Here's my PDF:

http://garyh.net/Marinya3.pdf

Ardent Strike isn't calculated correctly. The power lets you choose Cha or Str, but the builder automatically takes Cha for hit and Str for damage.

Also, Power of Strength gives me an extra +2 damage when using Holy Strike, which isn't listed on the Holy Strike power card.

Her main goal is to use Divine Challenge, hunker down next to her DC target, then also use her reach weapon and various powers to apply Divine Sanction to other targets, tying down two at a time.

Divine Power is awesome. :)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Sun Aug 30, 2009 7:58 pm. »
Moderator
Registered: Jun 2009
Posts: 3164
Looks great. I will make note of the changes, but also please remind me when you post your turns.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Hopefully with this Tuesday's Character Builder update, those Divine Power bits will be fixed. Often, the first month new rules are in the CB, they're a bit rough, and then they're fixed the next month.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Cool! We've got an artful dodger rogue, an ardent paladin, a shielding cleric, and a monk on it's way. Jonathan, do you want me to email you the charbuilder file for my cleric? If so, would you mind waiting until after September 1, when the next charbuilder update comes out? Maybe then, some of the quirks Gary and I have found will be resolved.

Also, I noticed Gary chose a character background, so I also chose one (Impiltur benefit uses WIS instead of CON to calculate HP). I hope that's okay with you. We actually never discussed background use for the delves, and only began using them in the Forgotten Realms thread. I propose we all start using any backgrounds for our delve characters.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)

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