DeadGoblins.com » Forgotten Realms Campaign » Character Sheets and leveling

Character Sheets and leveling

Moderators: Ari, Michael Doss.

Page: < 1 2 3 >

Author Post
Moderator
Registered: Oct 2008
Posts: 7786
Unfortunately I don't think the swordmage and paladin can mark the same targets, since the marking rules state that any new mark erases an existing mark. We'll actually have to coordinate together, which will be very cool in and of itself. We both charge in, paladin in the center, swordmage off-center pulling enemies closer. Nothing will get past us, especially if we position ourselves two or three spaces apart. However, we'll have to be careful in that enemies can always shift away as a move and then charge (=move+attack) past us to try and hurt a squishy. Keyword is try, because if marked the attacker will have a -2 to hit and either take 7 damage (if Divine Challenge mark is on) or do 9 less damage (If Aegis of Shielding mark is on). The two of us will also constantly benefit from the shamans spirit bonuses, since the spirit will likely be placed next to us. And....if Ari is okay with Eberron feats, and we choose the Mark of Warding, enemies will be at -3 to hit anyone but us.

Maybe you know all this already, so maybe you were thinking that we could cross-mark each other's targets while standing adjacent to each other. That would be cool.

One thing I thought of is that the swordmage is likely to take more damage than the paladin. Not just because of one lower AC, but because the paladin inflicts status effects that also make it hard for the enemy to hit back or effects that give the paladin temp HP. Well, I guess that's what the shaman will be for. To keep us alive, especially since I'll be dropping Lay on Hands for Virtuous Touch.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Hey, taking damage is what a Shielding Swordmage is for. Though my utility 2 reduces any attack that hits by 9 damage as an encounter power, and my encounter 3 teleports a guy away when he attacks, and his attack still goes against whoever I choose, or nobody if there's nobody around. Between that and hopefully my magic armor soon-ish, I should do ok.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
My spirit also can make opportunity attacks, so that's a third sticky PC/pet on the map. :)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
At level 2, I will actually get real opp attacks, since I think I will take the feat allowing me to use INT for basics. Gary, your spirit has the same defenses as the character, right?
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Yup.and his OAs use my Wis score.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Pretty cool. Now he's here, now he's not!

Two of the cool new utility 2 paladin powers are:

Bless (daily)
1d6 extra radiant damage for the rest of the encounter

Call of Challenge (encounter)
Burst 3, each enemy in burst is marked by divine sanction

I'm leaning towards CoC because it's an ultimate status effect power on multiple enemies at such an early level. They'll all have -2 to attack and take damage OR will have to pound on poor Alysandra. In the right tactical situation, they might not all even be able to reach the paladin.

We should totally do the side-by-side fighting thing! Maybe let the paladin get a little more surrounded so that your swordmage can set up flanking. I'm thinking of taking the Vexing Flanker feat at one poing (don't remember which source material and what tier) which gives everyone combat advantage on an enemy that you are currently flanking.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
As long as the spirit doesn't tak 11 damage in one hit, it stays around AND get help set up flanking I believe. I also plan on talking defensive mobility if I meet the requirements, so that my paladin can just walk past enemies to reach her Divine Challenge target and not grant +2 to attack from enemy opp attacks.

Ahh, this looks to be loads of fun. Swordmage and Paladin front and center, Spirit Companion keeping them companay, Rogue slipping around the central bunch of doomed enemies flanking and backstabbing, and Sorceror blasting any outlying stragglers. What could go wrong?
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Getting the swordmage surrounded is also not a bad thing, since one of my at-wills is a burst 1, baddies only. Esp when all are marked by that util. =)

I don't think the spirit can flank, though.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
The spirit can only flank if I use certain powers (not sure I even have any).
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
The big problem with the sorceror is that he only has area powers that hit us, too.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Yeah, it will be tricky.

Tearing Claws encouter isn't a problem since it's a burst that only targets enemies.

Burning Spray at-will is tricky because it's blast 3, as is dragonbreath.

Cosmos Call daily is one creature so no worries.

And I'm not sure about Blazing Starfall at-will. It sounds like the initialy burst 1 hits all creatures, but it specifically states that the remaining zone has a kind of boundary that only hurst enemies, if they leave the zone. Does that mean the sorceror could start a battle with blazing starfall and then the paladin and swordmage could charge in into the burst 1 zone without taking damage? Apart from that, blazing starfall is awesome for taking out small pockets of minions. They might be hit in the initial attack and are certainly hit if they move away. It's a great way to control group movements.

But those blasts....burning spray is good if you happen to get in melee, but since it's an at-will you'd almost want to get into melee to be able to use it and use the secondary dragon magic effect. Maybe the sorceror should just join the swordmage and paladin up front, eh?
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
I agree with your read on Starfall. As for Burning Spray, Ari said if it seems unusable given the party makeup, he will allow it retrained even mid-adventure.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Alternitive options for a cosmic sorcerer to Burning Spray could be Dragonfrost or Arcing Fire. Between the two, I think Arcing Fire is better since it can automatically damage secondary targets if the first one is hit. The only downside is that you ideally have to attack an enemy that has cover (another enemy in the way of line of sight), which means the initial attack is always at -2 to hit. The cool thing about it is that if you have an enemy at the end of a row of four minions all lined up nicely, you could take them all out at once (-2 only to hit the fifth enemy that is covered by the first four since it doesn't stack, and the they all go down like dominos).

Dragonfrost is more straightforward, doing cold damage which could occasionally become useful. The "can be used as ranged basic attack" isn't that useful since I can't imagine sorcerers really being in a position to have ranged opp. attacks. Almost better to go for Acid Orb then since it's ranged 20, unless you want a vs FORT attack instead of another vs REFLEX attack.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Wed Jul 22, 2009 6:26 pm. »
Moderator
Registered: Jun 2009
Posts: 3164
I suggested Dragonfrost, just to have something non-REF based, but we will see how Burning Spray plays. How's your REF, just in case? ;)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Jonathan Berg wrote
The big problem with the sorceror is that he only has area powers that hit us, too.


It just requires that we all coordinate. Not a big deal. You can get pretty creative to hit just enemies with a burst 1 or blast 3.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Jonathan Berg wrote
I suggested Dragonfrost, just to have something non-REF based, but we will see how Burning Spray plays. How's your REF, just in case? ;)


Yeah, right! It's better with the heavy shield, but hey. I do agree with Gary, if the sorcerer picks at the edges of the melee hustle, we should be able to avoid any enemies ever coming close to the shaman. And since the shaman is our lifeline, we have to defend him at all costs. After all, we don't want the leader/healer going down in round 1 of any encounters.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
This is true. "Save the Shaman" shall be our rallying cry.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Viktor wrote
Yeah, right! It's better with the heavy shield, but hey. I do agree with Gary, if the sorcerer picks at the edges of the melee hustle, we should be able to avoid any enemies ever coming close to the shaman. And since the shaman is our lifeline, we have to defend him at all costs. After all, we don't want the leader/healer going down in round 1 of any encounters.


Heh, I was planning to go into melee occassionally to help flank.

I DO have an AC of 16 (I spent a feat to learn chain!), 30 HP, 11 healing surges, and the ability to second wind as a minor action, after all. :)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
Sorry for the delays guys but hang in there. I'm still learning how to make the battle map work. I talked to Gary today and I think it should work, but I've been having some trouble with excel and paint. I can't get the icons and the map to look right.

Also, I need to download Divine Power so we can finalize Viktor's character, at least until the character builder updates. And I need to help Big Red make his drop down menu.

I will have the beginning of the encounter prepared by tonight, but I am not sure if Viktor wants to start with his temporary character, or would rather wait.

Either way is fine with me. If we don't want to wait, I will only allow changes when it would be plot appropriate.

Hope that works for everyone. Thanks again for being patient; there is a lot I still need to learn.
Moderator
Registered: Oct 2008
Posts: 7786
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
In summary, Alysandra will have:

Virtue's touch (replaces lay on hands)
enfeebling strike (at-will)
virtuous strike (at-will)
valorous smite (encounter)
majestic halo (daily)

level 1 feat: power of the moon [domain]
str: 11
con: 10
dex: 8
int: 10
wis: 16
cha: 20

Trained skills are: insight, diplomacy, intimidate

She won't have the Moon Touched channel divinity feat yet, but I posted it for possible future use. Virtue's Touch will have 3 uses daily due to wis 16. With the power of the moon domain feat, her perception will be +1 and her enfeebling strike will inlict -2 defense on AC since that's what enfeebling strike targets. I think we're good to go now! :mrgreen:

Ari, I'll email you the word document with the news stuff as well, but I wanted to post it here so that everyone is in the loop on the new cool stuff. I imagine the swordmage and paladin will be fighting over who gets to mark whom now.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Fri Jul 24, 2009 4:08 pm. »
Moderator
Registered: Jun 2009
Posts: 3164
Sweet. No need to fight. I just get one at a time. =)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
I may need some serious help with the mechanics of battle. I think I understand how the tow defenders with work together for the most part. However, things seem to get tricky for me with the shaman's spirit.

But I'm not worried. I'm sure that everything will make more sense in battle.
Moderator
Registered: Jun 2009
Posts: 3164
Sure. We will all walk you through it. For the spirit, things to remember: he doesn't count for flanking. We can move through his space, but enemies cannot. He can make opportunity attacks. He has the same defenses as the shaman, and can move the shaman's speed each time the shaman takes a move action. If he takes damage FROM A SINGLE ATTACK equal to 10 + 1/2 the shaman's level (so 10 damage total right now), he is destroyed, and the shaman takes 5 + 1/2 level (5 currently) damage, but he can be summoned again the next turn. If a single attack does less than that amount of damage to him, he is unaffected.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
We're all still learning how dnd 4th works, especially with the classes we've never played before. We'll work together.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)

Page: < 1 2 3 >

DeadGoblins.com » Forgotten Realms Campaign » Character Sheets and leveling

DeadGoblins.com is powered by UseBB 1 Forum Software