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The Broken Tower

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Member
Registered: Jul 2008
Posts: 48
Location: Someplace warm, wet, and unsuitable for dry good storage
Moroth grabs his holy healers mace, mutters a prayer and get's with the swingin' at wolf #3. Finally some servants for The Queen!

1d20+8=13, 1d8+6=14

You know, this would be easier if you'd stand still...

  •  Moroth Algernon
    • Male Longtooth Shifter Battle Cleric 2
    • AC:17, Fort:15, Reflex:11, Will:15 - Speed:5
    • HP:31/31, Bloodied:15, Surge Value:7, Surges left:9/9
    •  Powers
      • Lance of Faith
      • Priest's Shield
      • Longtooth Shifting
      • Divine Fortune
      • Turn Undead
      • Healing Word
      • Healing Strike
      • Avenging Flame
  • (Key: At-Will, Encounter, Daily)
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Dungeon Delves- Moroth Algernon
Moderator
Registered: Oct 2008
Posts: 7786
"I warned you all to stay clear!" Zrith hisses in frustration as he maintains control of the howling tempest and moves it's epicenter nearer to the wolves. Korg feels the rush of powerful winds and the sound of thunder building in the distance, as he too is enveloped in the zone.

The sorceror then unleashes a bolt of crackling lightning to strike the wolf near Korg.

Lighting Strike on wolf 2. (1d20+8+1=18, 1d8+9=17)

OOC: Sustain minor howling tempest. Move center of zone to D2 (over Korg) and choosing not to target Korg. This is a bonus option of the storm magic build for this power. Lightning Strike hits wolf 2 for 18 vs REFLEX doing 17 damage on a hit. Wolf 2 will take 5 thunder damage at the start of it's turn, being in the zone.

  •  Zrith
    • Male Drow Storm Sorcerer, Level 2
    • Passive Perception: 10, Passive Insight: 10
    • AC: 17, Fort: 11, Reflex: 14, Will: 18, Speed: 6, Initiative: +4
    • HP: 28, Bloodied: 14, Surge Value: 7, Surges: 4/6
    • +5 thunder/lightning resistance, pierce thunder/lightning
    •  
    • Powers
    • Lightning Strike
    • Storm Walk
    • Cloud of Darkness or Darkfire
    • Spatial Trip
    • Whirlwind
    • Howling Storm
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Gerren focuses his energy, and summons both his winds and spirit companion near him. He then heals himself, giving added strength to Moroth in the process. Finally, he uses the power of the winds to change the battlefield dynamic.

Move: Move zone to square centered on G3, spirit to F4.

Minor: Healing spirits on Gerren, healing 7, taking Gerren to 8/9 surges, and 24/31 HP. Also heals Moroth for 1d6 (invisible castle is down now, so I will try to edit later, or Gary can roll it).

Minor: Using the winds zone ability to slide: Gerren to F4, Spirit to G3, Wolf 3 into pit and Zrith's zone at E3, and Ishara, Moroth, and Zrith can decide if they want to slide a square.

OOC: Remember that if you are adjacent to my spirit companion, you can shift 1 square as a free action due to Stalker Spirit Adept. You also get +3 to damage rolls vs. bloodied enemies while adjacent to Yogi.

  •   Gerren
    •  Male Deva Shaman 2
    •  Passive Perception: 15, Passive Insight: 20
    •  AC:16, Fort:14, Reflex:14, Will:16 - Speed:6
    •  HP:24/31, Bloodied:15, Surge Value:7, Surges left:8/9
    •  Action Points: 0, Second Wind: not used
    •  
    •  Powers
    •  Spirit's Fangs
    •  Stalker's Strike
    •  Call Spirit Companion
    •  Haunting Spirits
    •  Memory of a Thousand Lifetimes
    •  Healing Spirit
    •  Twin Panthers
    •  Bonds of the Clan
    •  Blessing of the Seven Winds
    •  Hungry Spirits Totem +1
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Zrith mysteriously slides to G4, next to Yogi.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Moroth is unable to give any gifts to his goddess.

Zrith manages to call forth more lightning to blast one of the wolves, then moves his storm, keeping Korg in the still eye of the tempest.

Gerren moves his own storm into the melee, as well as his spirit, then heals himself and Moroth before using his winds to rearrange the battlefield. He tries to force one of the wolves into the pit, but the creature is able to claw it's way back up to the room (made its save versus falling, now prone).

Wolf 3 falling save (1d20=19)

User posted image

Blue Zone: Zrith's Howling Tempest

Tan Zone: Gerren's Seven Winds

Black Area: Pit Trap


Initiative: Status
Zrith: 28/28
Gerren: 24/31
==>Arjhan: 34/37, prone
Ishara: 30/30
Goblin Blackblade: Unharmed
Wolf 2: Down 17
Wolf 3: Unharmed, prone
Wolf 4: Unharmed
Korg: 31/31
Moroth: 23/31

OOC: Check out the Delve #3 discussion if you haven't seen it yet.

Delve #3
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: I'll take Arjhan's turn this evening if Ari hasn't yet. We have to finish this delve before all our Delve #3 planning can come to fruition, after all. :)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Arjhan stands, and then attempts to climb out of the pit...

Climb (1d20+7=22)

...and manage to clamber up the sides.

User posted image

Blue Zone: Zrith's Howling Tempest

Tan Zone: Gerren's Seven Winds

Black Area: Pit Trap


Initiative: Status
Zrith: 28/28
Gerren: 24/31
Arjhan: 34/37
==>Ishara: 30/30
Goblin Blackblade: Unharmed
Wolf 2: Down 17
Wolf 3: Unharmed, prone
Wolf 4: Unharmed
Korg: 31/31
Moroth: 23/31
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Feeling no need to talk, and realizing the battle is nearing its end, Ishara shifts away from the new enemies, raises her arms in the air, and calls forward divine, spectral angels to attack the wolves and goblin. She then calls upon Ioun, draws on her inner reserves, and again attacks the goblin and wolf nearest to her with divine bolts of lightning.

Move Action: Shift to H4
Standard Action: Attack Goblin Blackblade, Wolf 2, Wolf 3 and Wolf 4 with Angelic Echelon.
Action Point: Attack Goblin Blackblade and Wolf 4 with Divine Bolts.

Angelic Echelon: (1d20+6+1=11, 1d20+6+1=25, 1d20+6+1=16, 1d20+6+1=11, 1d6+4+4=13)
Memory of a Thousand Lifetimes (on Goblin): (1d8+1=8)
Divine Bolts: (1d20+4+1=7, 1d20+4+1=18, 1d6+4=10)

Angelic Echelon hits Will 19 on Goblin Blackblade (after M1000 addition), Will 25 on Wolf 2, Will 16 on Wolf 3 and Will 11 on Wolf 4 for 13 Radiant damage. Whenever the targets attack before the end of my next turn, they take 5 more Radiant damage.

Divine Bolts hits Reflex 7 on Goblin and Reflex 18 on Wolf 4 for 10 Lightning damage.

  •  Ishara of the Deva
    • Female Deva Invoker 2
    • Passive Perception: 17, Passive Insight: 17
    • AC:16, Fort:15, Reflex:14, Will:16 - Speed:6
    • HP:30/30, Bloodied:15, Surge Value:7, Surges left: 9/9
    • Action Points: 1, Second Wind: Not Used.
    • Covenant of Wrath
    •  
    • Powers
      • Sun Strike
      • Divine Bolts
      • Thunder of Judgment
      • Channel Divinity: Armor of Wrath
      • Channel Divinity: Rebuke Undead
      • Memory of a Thousand Lifetimes
      • Divine Call
      • Angelic Echalon
      • (Key: At-Will, Encounter, Daily, Utility, Special, Used/Not Available)

_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
OOC: thats exactly what I would have done anyway. Sorry I missed my turn, I should be able to post more regularly this week, whew.
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Ishara draws upon the power of Ioun, and the goblin and two wolves (2 and 3) are awed by her power. The other wolf resists, but still is affected some (miss, half damage to Wolf 4). Summoning more of her goddess's power, Ishara blasts the goblin and a wolf again, though the goblin dodges.

Sensing the divine wrath upon him, the goblin focuses on defense (total defense).

Similarly one wolf (Wolf 2)is blasted by Zrtih's thunder, then shifts away from the front line and tries to defend itself (total defense).

The next wolf (Wolf 3) picks itself up from prone, and also just focuses on defense (total defense).

Finally, the last wolf (Wolf 4) attacks the spirit bear, but while its jaws strike true, the damage is not enough to affect the conjuration.

User posted image

Blue Zone: Zrith's Howling Tempest

Tan Zone: Gerren's Seven Winds

Black Area: Pit Trap


Initiative: Status
Zrith: 28/28
Gerren: 24/31
Arjhan: 34/37
Ishara: 30/30
Goblin Blackblade: Down 13, bloodied, +2 defense
Wolf 2: Down 35, bloodied, +2 defense
Wolf 3: Down 13, +2 defense
Wolf 4: Down 16
==>Korg: 31/31
Moroth: 23/31
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
"Let us obliterate the weakened ones!" says Zrith with menacing glee.

OOC: Don't forgot Yogi giving +3 to attacks vs. bloodied enemies, for all of us next to the spirit when we attack. That's wolf 3 and the blackblade.

Also, I plan to move the 3x3 howling tempest cloud to cover all the enemies, which means they will take 5 thunder damage at the start of their turns. Therefore, it might be a good idea to weaken them all first.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Wed Sep 02, 2009 7:37 am. »
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
Korg moves up to be in a more advantageos position again the wolf.

Oy now, stand still!

With a flourish, Korg's dagger whizzes through the air, seeking the wolf's jugular.

Move to E2
Sly flourish vs. wolf 3 (1d20+10+2=21, 1d4+6+2d8+3=24)
Hits AC 21 for 24 damage


  •  Korg
    • Male Half-orc Rogue 2
    • Passive Perception: 10, Passive Insight: 10
    • AC:18, Fort:14, Reflex:17, Will:12 - Speed:6
    • HP:31/31, Bloodied:15, Surge Value:7, Surges left:7/8
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
    • Piercing Strike(vs. Reflex)
    • Sly Flourish(vs. AC)
    • Torturous Strike(vs. AC)
    • Furious Assault (1W)
    • Adaptable Flanker
    • Easy Target
    • Armor: Leather

Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Marek, I'm not seeing how you're getting Combat Advantage on Wolf 3. Can you clarify?
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
Doh... meant to say move to E1, flanking with bear.
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: The spirit bear only flanks if there's a specific power allowing it to for a given duration. I don't think one's active right now. Jon, did I miss something? If the bear can't currently flank, Marek, you could delay your action until Jon uses such a power and keep the same rolls, if so.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
OOC: Bear cannot currently flank.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
OOC: useless bear! I guess then it's 19 vs ac for 3+6=9 damage.
:( bye bye sneak attack damage.
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: I'm fine with you delaying until Jon can use a flanking power with the bear and then using the previous roll, Marek (or getting flanking some other way, like Moroth and the bear switching spots). Since the entire party goes before the enemies go again, there's no harm in delaying.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
OOC: Ok, delay it is
Moderator
Registered: Oct 2008
Posts: 7786
"How long will we let these insufferable wolves live!?!"

OOC: It looks like it's Adam's turn with Moroth then, since Marek is having Korg delay until after Gerren goes.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Moroth swings his mace at the goblin, and smites the goblin, sending his foe to the Raven Queen while invigorating himself (Healing Strike kills goblin blackblade and allows Moroth to spend a surge and heal an additional 2 HP). The shifter then carefully steps over to help Korg flank a wolf.

Healing Strike vs Goblin (1d20+8=20, 2d8+5=15)

Korg then moves forward and slays the distracted wolf.

User posted image

Blue Zone: Zrith's Howling Tempest

Tan Zone: Gerren's Seven Winds

Black Area: Pit Trap


Initiative: Status
==>Zrith: 28/28
Gerren: 24/31
Arjhan: 34/37
Ishara: 30/30
Goblin Blackblade: Dead
Wolf 2: Down 35, bloodied, +2 defense
Wolf 3: Dead
Wolf 4: Down 16
Moroth: 31/31
Korg: 31/31
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
"Thunder will smite you down!" says Zrith as he sustains and moves the howling tempest over the remaining wolves. Once more, he centers the calm eye of the storm over an ally, Moroth (move zone center to G2). The drow then conjures up some lightning in his hands, and hurls it at less injured wolf (wolf 4), but he may have missed.

Lightning Strike (1d20+8+1=12, 1d8+9=15) (targets wolf 4)

OOC: If 12 vs reflex hits, then wolf 4 takes 15+3=18 damage (the extra 3 is from being adjacent to yogi). Both wolves will take 5 thunder damage at start of their turns. Everyone else should feel free to enter the howling tempest to attack, since the thunder damage only applies if you begin your turn inside.

  •  Zrith
    • Male Drow Storm Sorcerer, Level 2
    • Passive Perception: 10, Passive Insight: 10
    • AC: 17, Fort: 11, Reflex: 14, Will: 18, Speed: 6, Initiative: +4
    • HP: 28, Bloodied: 14, Surge Value: 7, Surges: 4/6
    • +5 thunder/lightning resistance, pierce thunder/lightning
    •  
    • Powers
    • Lightning Strike
    • Storm Walk
    • Cloud of Darkness or Darkfire
    • Spatial Trip
    • Whirlwind
    • Howling Storm
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Zrith moves his storm towards the wolves, making the beaten wolf (2) look very, very nervous. His lightning, however, misses the other wolf.

OOC: I really wouldn't worry about which of you three (Gerren, Arjhan, and Ishara) go in what order, since you all go before the enemies. Thus, I'll update as each of you posts. So post away! Post like you've never posted before! :)

User posted image

Blue Zone: Zrith's Howling Tempest

Tan Zone: Gerren's Seven Winds

Black Area: Pit Trap


Initiative: Status
Zrith: 28/28
==>Gerren: 24/31
==>Arjhan: 34/37
==>Ishara: 30/30
Wolf 2: Down 35, bloodied, +2 defense
Wolf 4: Down 16
Moroth: 31/31
Korg: 31/31
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Feeling confident and needing no words to demoralize the wolves, Ishara hits both with bolts of divine energy.

Standard Action: Attack Wolf 2 and Wolf 4 with Divine Bolts.

Divine Bolts: (1d20+6+1=23, 1d20+6+1=15, 1d6+5=8)

Divine Bolts hits Reflex 23 on Wolf 2 and Reflex 15 on Wolf 4 for 8 Lightning damage.

  •  Ishara of the Deva
    • Female Deva Invoker 2
    • Passive Perception: 17, Passive Insight: 17
    • AC:16, Fort:15, Reflex:14, Will:16 - Speed:6
    • HP:30/30, Bloodied:15, Surge Value:7, Surges left: 9/9
    • Action Points: 1, Second Wind: Not Used.
    • Covenant of Wrath
    •  
    • Powers
      • Sun Strike
      • Divine Bolts
      • Thunder of Judgment
      • Channel Divinity: Armor of Wrath
      • Channel Divinity: Rebuke Undead
      • Memory of a Thousand Lifetimes
      • Divine Call
      • Angelic Echalon
      • (Key: At-Will, Encounter, Daily, Utility, Special, Used/Not Available)

_______________
Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Ishara blasts both wolves with divine lightning, adding to Zrith's storm. The farthest wolf collapses dead, and the other wolf whines pitifully.

User posted image

Blue Zone: Zrith's Howling Tempest

Tan Zone: Gerren's Seven Winds

Black Area: Pit Trap


Initiative: Status
Zrith: 28/28
Ishara: 30/30
==>Gerren: 24/31
==>Arjhan: 34/37
Wolf 2: Dead

Wolf 4: Down 24, bloodied
Moroth: 31/31
Korg: 31/31
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign

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