DeadGoblins.com » Dungeon Delves » Delve #2 Plans

Delve #2 Plans

Moderators: Gary, Jonathan Berg, Josh, Michael Doss, nmathew, Viktor.

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Moderator
Registered: Oct 2008
Posts: 7786
Yes, getting 16 sounds good. You may have to move up one space though if attacks around the corner are not allowed. Not sure. MOVEMENT around corners is not allowed, but may an attack is. You could take your turn describing either way and Gary will rule which occurs.

I'll try to get as many at once as possible on my turn and then we'll see what daring act Mike wants to take with Ishara.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
If attacking around the corner isn't possible, you could also delay, or just ready an attack for when someone comes close, or hit one with a ranged attack. If neither you nor Arjhan moves up, that would limit our front to 2 at a time.
Moderator
Registered: Oct 2008
Posts: 7786
Page 273 in the players handbook talks about line of sight and line of effect.

"Even if you can see a target, objects and effects can still partially block your view. If you can see a target but at least one line passes through an obstruction, the target has cover or concealment."

Based on this description, it sounds like Moroth would be able to attack 16 because he has both line of sight and line of effect (at least one line connects the two without obstruction), but since some lines from Moroth's square to 16's square go through the wall, the goblin is considered to have concealment (-2 to hit). However, there may be some ruling about corners elsewhere in the book.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Jul 2008
Posts: 48
Location: Someplace warm, wet, and unsuitable for dry good storage
I like the idea of forming a bottle neck at the doorway to limit the goblins to teo-at-a-time attacking until we can clear out some space. Seems like the best course is to enter into melee with 16 and let the rangier characters fire at will from behind. Once we drop 4 or 5 of them, we should be able to make our way into the room and work out a more traditional attack.
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Dungeon Delves- Moroth Algernon
Moderator
Registered: Oct 2008
Posts: 7786
Let's do it!
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Attacking around a corner is allowed. You take a -2 to hit due to cover. It is specifically cited in the Cover section on PHB page 280.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Jul 2008
Posts: 48
Location: Someplace warm, wet, and unsuitable for dry good storage
So now that we've more or less cleared the room of Goblins shall I advance on #9 in order to start moving our party into the room to take on Grigbad? That'll still leave 1 available for Zrith to lightening up...
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Dungeon Delves- Moroth Algernon
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
I think it's totally time to advance. Ishara will likely try to take out 3 of them with her encounter power when it's my turn, but that's targeted, not a blast, so y'all can be where ever you need to be.
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2009
Posts: 3164
Remember, you also have combat advantage to any baddie next to spirit dude.
Moderator
Registered: Oct 2008
Posts: 7786
Let slip the spirit dudes of war!
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Jul 2008
Posts: 48
Location: Someplace warm, wet, and unsuitable for dry good storage
I can share C8 with spirit panther dude, correct?
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Dungeon Delves- Moroth Algernon
Moderator
Registered: Oct 2008
Posts: 7786
Adam V wrote
I can share C8 with spirit panther dude, correct?


No you can't. Page 120 of PHB2 lists the call spirit companion at-will. When summoned, it must be placed in an unoccupied space, enemies cannot move through that space, but allies can. To me, all of that sounds like it's a PC controlled by the shaman PC and the same rules regarding space occupation thus apply.

Now let's get these gobs!
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
What's happening with the new forgotten realms thread?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
I am going to be DMing a full new campaign.
Member
Registered: Jul 2008
Posts: 48
Location: Someplace warm, wet, and unsuitable for dry good storage
Moroth plans to shift to C7. He will also cast Avenging Flame on Big Grig, allowing his mace to become a mace of fire that will do extra special charring damage to Grig's fleshy bits. Let me know if anyone else was planning to utilize that spot for their own attack and I can adjust plans accordingly.
  •  Moroth Algernon
    • Male Longtooth Shifter Battle Cleric 2
    • AC:17, Fort:15, Reflex:11, Will:15 - Speed:5
    • HP:31/31, Bloodied:15, Surge Value:7, Surges left:9/9
    •  Powers
      • Lance of Faith
      • Priest's Shield
      • Longtooth Shifting
      • Divine Fortune
      • Turn Undead
      • Healing Word
      • Healing Strike
      • Avenging Flame
  • (Key: At-Will, Encounter, Daily)
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Dungeon Delves- Moroth Algernon
Moderator
Registered: Oct 2008
Posts: 7786
Yes, Gary can roll for Moroth once you decide his turn, but can I suggest a strategy. Moroth could delay his turn until after Zrith. I will have Zrith use darkfire (hopefully hitting) and then, until the end of Zrith's next turn, all attacks agains Grigbad will have combat advantage. That includes the whole group.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I know we're still in the first encounter of this delve, but I thought I'd toss this out there: Who's up for DMing Delve #3?
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Sat Jul 18, 2009 3:08 pm. »
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
I can't speak for the rest of the group, but I certainly don't want anymore fist encounters...
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Heh, typos.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Mike, where did you get you character pictures? They're pretty cool.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Hours with Google image search...I just search for the race or class, and dig through. The new one was a fairly quick search for "halfling" (probably 5-6 pages in), but I literally looked through thousands of pictures before finding the Ishara pic.
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 7786
LOL! That's exactly what happens to me. I've spent as much or more time looking for a good pic as creating the character. I've tried the official Neverwinter Nights pages, google, deviantart, and magic the gathering. It's hard once you have a specific image in mind. I was quite tricky to find a non-chain/plate bikini wearing female paladin without angelic wings that looked serious and not salacious.

I like how you arranged the three pics, works well with your images.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
To go back to Gary's question, I can DM Delve #3 if nobody else wants to.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
It would be awesome if you took a turn, Jonathan. Having 3 or even 4 of us to take turns DMing would be great.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Okie doke. Mike, what do I need to do to set it up once this one is done?
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron

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