DeadGoblins.com » Dungeon Delves » Delve #2 Plans

Delve #2 Plans

Moderators: Gary, Jonathan Berg, Josh, Michael Doss, nmathew, Viktor.

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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Hey all! I'm going to be DMing Delve #2. Please share here what your plans are. You can level up your first character to level 2, or create a new level 2 PC if you want to try something different. Share your ideas!
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Jumping right off the DM wagon and onto the PC wagon!

I will be playing a sorcerer. Either Human, halfling, or drow. Probably human. Build will be storm sorcerer. Toyed with stormsoul genasi for a while, but it doesn't really work that well.

Since our bard will be gone, we won't have a healer in the group, but nobody really ever got hurt much anyway, eh. If the second delve is anything like the first one, then I can heartily recommend that everyone takes a weapon or implement or focused expertise to add 1 to all attack rolls.
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
I'll be playing Ishara again, but I haven't looked at her level two options yet.
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Hedoni Midartis - Eladrin Wizard, Scales of War
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
Korg shall be returning... much different play stile than a fighter that I want to flesh out a bit more... Oh... since the second delve will be level 2 will we get more gold, or a choice of a +1 weapon/armor/implement/whatever?
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Viktor, I know you already posted the GP found, but I had another idea on treasure. I looked at the total expected treasure for a party of 5 level 1 characters in the DMG, p126. The party should find:

Level 5, 4, 3, 2 items (1,000, 840, 680, and 520 GP respectively) and 720 GP worth of GP/gems/potions.

That would make for 3,760 GP worth of stuff for a party of five to share, or a split of 752 GP per character.

I propose that each character (including incoming new PCs like Viktor's and Emily's, if she's in for this game) have 752 GP to spend after completing Delve #1. We'll then do the same math for each delve, and each PC will have that amount of gold to outfit their PC with, whether it's a new PC or a leveled up one.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Sounds good and fair to me. So everyone can now go shopping at level 2 with 752 gold in their pockets!
Moderator
Registered: Jun 2009
Posts: 3164
Gal-Uk will also be coming back for another round, but with a few different powers, as I didn't like all of these. Stats will be coming in the not too distant future. Gary, if you have AV and/or AV2, can I talk to you about what 752 gold will buy?
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
AV2 isn't out yet, but I do have AV1. I also think the lower level AV1 items are in the Character Builder demo.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
I am out of the delves for a bit. Probably at least until mid-August. And Viktor, it was not too difficult. There was no TPK and no one even died. It was certainly challenging, though.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
« Last edit by Josh on Fri Jul 03, 2009 9:32 am. »
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
That was a lot of fun! Thanks to everyone for including me, and special thanks to Victor for DMing! You did great. I look forward to #2.

Have no fear, Arjhan shall return :); I will look into how I want to level up this weekend. Suggestions are always welcome :).
Moderator
Registered: Oct 2008
Posts: 7786
This is one of the storm sorcerer ideas I have, wielding two +1 magic daggers (alternative builds I've made use either halfling or drow, but are similar in powers and feats). Suggestions are welcome. As feats, I was thinking of taking:

Focused expertise (dagger) (+1 to hit with all spells)

Dual implement wielder (gain off-hand weapon as bonus damage

Distant Advantage (gain combat advantage when allies are flanking an enemy)

Other feats I am considering are:

Two-weapon fighting (+1 extra damage when wielding two weapons)

Sorcerous blade channeling (can use ranged attacks in melee)

Arcane Reserves (+2 damage to all at-wills when encounter attacks used up)

Tempest magic (+1 damage with al thunder/ligthning spells)

leather armor proficiency (+2 AC)

Currently, his "to hit" bonus is 7 and his damage bonus with two magic daggers and dual implement wielding is 9. If I swap distant advantage for two-weapon fighting, his damage bonus goes up to 10, but I may prefer to have an edge with combat advantage without going melee.

  •  Gideon Donnersturm
    • Male Human Sorcerer, Level 2
    • Passive Perception: 10, Passive Insight: 10
    • AC: 14, Fort: 13, Reflex: 15, Will: 18, Speed: 6, Initiative: +4
    • HP: 30, Bloodied: 15, Surge Value: 7, Surges: 7, Initiative: 4
    • +5 thunder/lightning resistance, pierce thunder/lightning
    •  
    • Powers
    • Arcing Fire
    • Lightning Strike
    • Storm Walk
    • Whirlwind
    • Spatial Trip
    • Howling Storm
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
« Last edit by Viktor on Fri Jul 03, 2009 11:27 am. »
Moderator
Registered: Jun 2009
Posts: 3164
Ok. Gal-Uk will retrain Avalanche Strike for Bloodletting, Swift Panther Rage for Rage Drake's Frenzy, and take Combat Sprint as his utility and Weapon Expertise (Axe) for his feat. And unless someone has a better suggestion (please let me know), he will purchase Screaming Hide Armor +1 and a healing potion or two depending on the makeup of the party (right now there are no leaders).
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I just remembered... there's also the 100 GP that new PC's start with. So new Level 2 PC's actually get 852 GP to start with.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
I used most of my 100 to buy supplies, I assumed everyone else did too...
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Michael Doss wrote
I used most of my 100 to buy supplies, I assumed everyone else did too...


Absolutely... for you guys who played your character from level 1! However, Viktor's character is starting at level 2, and I'd mentioned he'd have 752 GP to spend. That's incorrect for him, as he'll have the 100 GP everyone starts with, PLUS the 752 GP.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Just in case Em doesn't play and we can use a leader. Gary, any suggestions?

Gerren, level 2
Deva, Shaman
Companion Spirit: Stalker Spirit

FINAL ABILITY SCORES
Str 8, Con 14, Dex 13, Int 16, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 14, Dex 13, Int 14, Wis 16, Cha 10.

AC: 16 Fort: 14 Reflex: 14 Will: 16
HP: 31 Surges: 9 Surge Value: 7
TRAINED SKILLS
Heal +10, Insight +10, History +11, Nature +10

UNTRAINED SKILLS
Acrobatics +2, Arcana +4, Athletics +0, Bluff +1, Diplomacy +1, Dungeoneering +5, Endurance +3, Intimidate +1, Perception +5, Religion +6, Stealth +2, Streetwise +1, Thievery +2

FEATS
Level 1: Focused Expertise (Totem)
Level 2: Stalker Spirit Adept

POWERS
Shaman at-will 1: Stalker's Strike
Shaman at-will 1: Haunting Spirits
Shaman daily 1: Blessing of the Seven Winds
Shaman encounter 1: Call to the Ancestral Warrior
Shaman utility 2: Bonds of the Clan

ITEMS
Club, Leather Armor, Adventurer's Kit, Hungry Spirits Totem +1
« Last edit by Jonathan Berg on Sun Jul 05, 2009 8:08 pm. »
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Looks good, Jon. I might peel some points off Con and Dex to push the Int to 18, but that's not necessary by any means.

It'll be interesting to see a shaman in play. And your at-wills hsould make Korg happy. :)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
You know what, I think I will use the shaman. However, upon further thinking, I will change Call to the Ancestral Warrior to Twin Panthers.
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
Korg's level 2 stats

Korg, level 2
Half-Orc, Rogue
Rogue Tactics: Brutal Scoundrel

FINAL ABILITY SCORES
Str 16, Con 14, Dex 18, Int 10, Wis 9, Cha 12.

STARTING ABILITY SCORES
Str 14, Con 14, Dex 16, Int 10, Wis 9, Cha 12.


AC: 18 Fort: 14 Reflex: 17 Will: 12
HP: 31 Surges: 8 Surge Value: 7

TRAINED SKILLS
Stealth +10, Thievery +10, Athletics +9, Bluff +7, Intimidate +9, Acrobatics +10

UNTRAINED SKILLS
Arcana +1, Diplomacy +2, Dungeoneering, Endurance +5, Heal, History +1, Insight, Nature, Perception, Religion +1, Streetwise +2

FEATS
Level 1: Backstabber
Level 2: Weapon Proficiency (parrying dagger)

POWERS
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Torturous Strike
Rogue daily 1: Easy Target
Rogue utility 2: Adaptable Flanker

ITEMS
Adventurer's Kit, Leather Armor, Thieves' Tools, Dagger, Shuriken (5), Parrying dagger, Duelist's Dagger +1, Potion of Healing (heroic tier)

I now have new ways of getting people into comat advantage.
1. Adaptable flanker, can get combat advantage simply with someone else being adjacent.
2. Duelist Dagger +1, get CA until end of next turn as daily minor action

Toying with taking parrying dagger as my feat to get me a +1 to AC, so if I decide to keep this character longer could mesh well with 2 weapon fighting and defense.
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
Here is the new and improved Arjhan, let me know if you guys have any suggestions.

Arjhan, level 2
Dragonborn, Fighter
Build: Battlerager Fighter
Fighter Talents: Battlerager Vigor

FINAL ABILITY SCORES
Str 18, Con 16, Dex 12, Int 10, Wis 12, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8.


AC: 12 Fort: 17 Reflex: 12 Will: 12
HP: 37 Surges: 12 Surge Value: 12

TRAINED SKILLS
Heal +7, Endurance +9, Athletics +10

UNTRAINED SKILLS
Acrobatics +2, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +2, History
+3, Insight +2, Intimidate +3, Nature +2, Perception +2, Religion, +1
Stealth +2, Streetwise +1, Thievery +2

FEATS
Level 1: Improved Vigor
Level 2: Weapon Expertise (Hammer)

POWERS
Fighter at-will 1: Crushing Surge
Fighter at-will 1: Brash Strike
Fighter encounter 1: Covering Attack
Fighter daily 1: Knee Breaker
Fighter utility 2: Pass Forward

ITEMS
Adventurer's Kit, Heavy Shield, Throwing hammer, Magic Warhammer +1, Magic Chainmail +1
Moderator
Registered: Jul 2008
Posts: 5245
Jonathan Berg wrote
Just in case Em doesn't play and we can use a leader.


I'm sitting this one out too.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I'd like to get the adventure started Thursday night, so please make sure you've posted your updated/new character by then.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Ishara is taking Divine Call as her level two utility power, and Auspicious Lineage as her feat. Gary, would you be kind enough to run the character through the builder for me? I'm at home and away from my stuff at work all week.
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
No problem, I create the builder files for my own reference even when I'm NOT the DM. :)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
I think you have everything for me. I will use Gerren in this delve.

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