DeadGoblins.com » Dungeon Delves » Encounter Tactics

Encounter Tactics

Moderators: Gary, Jonathan Berg, Josh, Michael Doss, nmathew, Viktor.

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Moderator
Registered: Oct 2008
Posts: 7786
This is to discuss tactics and ideas during battle and skill encounters.
Moderator
Registered: Oct 2008
Posts: 7786
Mike, thanks for setting up your CD: Armor of Wrath in advance in your turn. Helps the flow, even though it didn't trigger this time around. If you'd like, you can do the same with the Invoker's "Memory of a Thousand Lifetimes" to re-roll once per encounter. Of course, you can also wait for the outcome before letting me know.
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Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
No problem. I'm finding that the races/classes in PHB2 have a lot of interrupts and "if...then" style powers, which is fine when you're playing at a table, but harder to do online. In general for our game, I'll always have Armor of Wrath activate the first time an enemy hits me during a battle, unless we're fighting undead (at which point I'll use Rebuke Undead at some point). When I get a new CD power, I'll likely rescind this standing order.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Registered: Jun 2008
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Location: Los Angeles, CA
Answering the question about Memory of a Thousand Lifetimes, I'd say that the player knows whether they succeeded or failed before using the power. The power says you can add the 1d6 if you "dislike the result." To me, that means you know the result (succeed or fail) and not just the total number.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
Are you saying that the player knows if the roll suceeds or fails WITHOUT the memories, before having to decide to use them? That seems reasonable. (e.g. if my roll misses I will use memories and add the bonus to try and hit after all)

However, I think Josh was suggesting that the player knows whether or not the roll would potentially succeed with the ADDITION of the bonus, before choosing to use memories. i.e. if I miss without the memories, I will only use the memories if I know that I have a chance to hit WITH the memories. I'm not sure this would be possible.
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Registered: Jun 2008
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Location: Los Angeles, CA
I don't think you learn whether you miss by 6 or less, just whether you miss or hit. Of course, it should be pretty easy to guess if you miss by a lot or a little. A 10 total is likely to still miss with a 1d6, while a 16 has a good shot of being turned into a hit (example numbers for level 1 enemy AC).
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
I'm wondering if maybe Gary should specify where everyone should slide with his attacks, to speed things up. That's what we do with the warlord in our scales adventures.
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
If everyone is comfortable with me saying where they go, I'm fine with it. It would speed things up.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
In the interest of keeping the delves moving along smoothly and swiftly, I'm deciding that anyone who has a power to shift/slide/move other characters, will also decide where to move the characters. In the current situation, that means that Gary will decide where to slide the PC's with his bardly powers. If this was tabletop, we could all be discussing movement in real time and it wouldn't be an issue, but with play by post, I think this is the best way.
Moderator
Registered: Oct 2008
Posts: 7786
Ari wrote
<br>
Movement action: to G13 <br>
Standard action: charge from G13 to G11: basic melee attack on green<br>
(Provokes opportunity attack for brown)<br>
minor action: dragon breath on green, blue, and orange.<br>
ACTION POINT: covering attack on brown, sliding Khorvan to G11.

<p>
<br>
<a href="http://invisiblecastle.com/roller/view/2132100/">Basic melee attack: +7, +1 charge, +1 24hrs (1d20+7+1+1=29, 1d10+5=11)</a>
<p>
<br>
<a href="http://invisiblecastle.com/roller/view/2132113/">order for rolls is green, blue, orange. (1d20+7=26, 1d20+7=25, 1d20+7=25)</a>
<p>
<br>
<a href="http://invisiblecastle.com/roller/view/2132120/">Damage for breath weapon: +3 con (1d6+3=9)</a>
<br>
<a href="http://invisiblecastle.com/roller/view/2132141/">Covering attack +7, +2 Flanking, +1 24hrs DMG: 2d10+5 (1d20+7+2+1=29, 2d10+5=17)</a>


User posted image

OOC: This is the map before Arjhan's turn. I need to get to work, but could someone please look to see if I'm getting this right. If Arjhan moves to G11 he can't reach green, so maybe he was meant to move to G10 (hence the opp attack from brown). If the opp attack succeeds, then Arjhan's movement to G10 is completely halted and he remains in G11, right (PHB page 290)?
« Last edit by Viktor on Tue Jun 23, 2009 7:42 am. »
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Opportunity attacks only stop movement if the creature has a power that says so. Fighters, for example, have such a power. I don't know if this monster does. Lacking such a power, the OA could damage Arjhan, but not stop him.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Invisible castle is still down. I don't know about the rest of you, but if it doesn't come back up soon, I'm okay with Gary making the die rolls "offline" for our characters without a record. We just need to specify all the rolls for him. If you're okay with that Gary.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Wed Aug 05, 2009 8:16 am. »
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Location: Los Angeles, CA
I'm fine with it. Can't do it till tonight from home, though.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
garyh wrote
I'm fine with it. Can't do it till tonight from home, though.


What? You don't carry your emergency kit with a full set of dice at all times? I am shocked.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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I actually do have a full set of dice that lives in my work bag. I don't think actually using them here is a good idea , though.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
LOL, yeah, that might actually really look like your playing instead of working, eh.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jul 2008
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I was thinking, we've got to keep in mind the option to ready actions after a move. The first PC moves, sets up flanking, but waits until the other guy moves before attacking. That way they both get the combat advantage. At least that's what I do with the monsters in Scales of War.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Oct 2008
Posts: 7786
Sounds good. In addition, players may want to ready and wait a little longer even until after my cleric uses a power. A lot of her powers inflict debuffs on enemies (-2 all defenses with astral seal at will, -5 all defenses and attacks with bane encounter, -2 to all defenses with hymn of resurgence encounter to all enemies in burst 50.

Speaking of, with Hymn of Resurgence (level 3 encounter power), the text does not specify a duration for the -2 penalty to defenses. Does that mean it lasts until the enemy or enemies die? Is there a default rule in PHB somewhere for duration of status effects if unspecified?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Viktor wrote
Speaking of, with Hymn of Resurgence (level 3 encounter power), the text does not specify a duration for the -2 penalty to defenses. Does that mean it lasts until the enemy or enemies die? Is there a default rule in PHB somewhere for duration of status effects if unspecified?


In 4e, the general rule is that the rules are exactly what are stated in a given case. So unless there's errata, HoR last the entire encounter.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Nice!
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Viktor wrote
Nice!


It does no direct damage, so it seems reasonable to me.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
I will be out of town starting tomorrow until Sunday. If anyone else needs healing, Mika uses healing word to give them surge value +1d6 +6 per healing word. I will try to check in the next three days, but sporadically. Jonathan, if you'd like you can place Mika as last of the heroes in the initiative order for the next encounter.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2009
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Given that Marek also returns on Sunday, I believe, and that I will be out of town through Monday evening, why don't we take a 3 day break and resume Monday evening? Does this work for everyone?
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Sounds good.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Registered: Oct 2008
Posts: 4627
That's fine. If IC is back up by then, I will roll my turn. If not, you can.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light

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