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Scales of War Leveling Up Discussions

Moderators: Emily, Michael Doss.

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Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Hi there, we'll use this forum to talk about level up discussions - that way we won't need a separate new topic every time.
« Last edit by Michael Doss on Tue Aug 30, 2011 11:24 am. »
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
My level 4 changes:

Increase Strength and Dexterity +1

Take "Initiate of the Faith" multiclass feat:
- Training in Religion (I was already trained in Religion, so I'm retraining that into Acrobatics, then taking Religion from the new feat).
- Use "Healing Word" once per day.
- Use holy symbols as an implement when using a cleric power.

Gary, some questions: The auto-fill sheet I was using didn't have the multiclass feats on the dropdown. so I wrote it in. I don't think that's a problem, but let me know if you think of one.

Also, when the PHB says I can use "Healing Word" once per day, does that mean it's a daily power competing with my other ones, or something totally separate that I can use once a day regardless of what else I prepare, etc?

New stat block:

  •  Hedoni Mindartis
    • Male Eladrin Wizard 4
    • Passive Perception: 16, Passive Insight: 16
    • AC:18, Fort:14, Reflex:16, Will:17 - Speed:6
    • HP:36/36, Bloodied:18, Surge Value:9, Surges left:8/8
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Ray of Frost
      • Scorching Burst
      • Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)
      • Fey Step
      • Force Orb
      • Icy Rays
      • Shield
      • Acid Arrow
      • Feather Fall
      • Freezing Cloud
      • Healing Word

Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
The Excel sheet is nice, but not perfect. After vacation, I'll make everyone new sheets with the Character Builder.

Other issues:

- Your Healing Word can be done once per day, and is entirely separate from your other one per day powers like Freezing Cloud.

- I highly, HIGHLY encourage everyone to make sure they raise whatever stat they use to attack. That'd be:

Int for Hedoni
Con for Salaza
Str for everyone else.

I'd then highly recommend your other point be put in a stat that helps your secondary effects. That'd be:

Hedoni - Con for Staff bonus or Wis for Cleric stuff down the line.
Salazar - Int for Warlock side effects and Wizard multiclass
Mal - Charisma for inspiring warlord side effects
Ravenblade - Wisdom for ranger side effects.
Daggoth - Con for axe based abilities.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
For those that want an updated excel sheet: http://dnd4.com/dd-4th-edition-character-sheet
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
I'm testing the new database and logins. But the rest of you should hold off a bit =)
Moderator
Registered: Oct 2008
Posts: 4627
So, I assume this is the right site, then?

I added the feat Unbalancing Wrath, which provides comb. adv. to allies when I use Infernal Wrath (minor action encounter power giving me +1 to hit and Cha mod damage, which is +3 right now) until the end of my next turn. I can only use this against someone who has hit me since last turn. I now have two encounter powers that grant comb. adv. to allies for a turn. Is there any desire for me to diversify my power set? I am loathe to give up Inspired Belligerence, so I could take a different feat...like Weapon Focus (+1 to damage), Ferocious Rebuke (Push target 1 square with Infernal Wrath), or Soldier of Faith (Train Religion, Endurance, History, or Insight; Divine Challenge as encounter power: marked while engaged, -2 to attack anyone but me + 6 radiant damage first time it doesn't attack me). Otherwise, I can just leave it as it is now.

  •  Mal Geminous
    • Male Tiefling Warlord 4
    • Passive Perception: 12, Passive Insight: 12
    • AC:19, Fort:16, Reflex:14, Will:16 - Speed:5
    • HP:40/40, Bloodied:20, Surge Value:10, Surges left:8/8
    • Action Points: 1, Second Wind: not used, Resist Fire 7
    •  
    • Powers
      • Furious Smash
      • Wolf Pack Tactics
      • Improved Inspiring Word
      • Unbalancing Infernal Wrath
      • Inspired Belligerence
      • Hammer and Anvil
      • Warlord's Strike
      • Bastion of Defense
      • Glaive of Terror +1
      • Delver's Scale +1
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Right site indeed. Thanks for posting - you helped me test to make sure the email notification is working =)
Moderator
Registered: Oct 2008
Posts: 7786
I guess this is working then, although the link from your email requests a username an d password and I don't know what it wants.

In any case, Ravenblade will improve strength and wisdom of course. Better attacking and better shifting.

As his feat, I am currently planning to take two-weapon fighting which adds +1 damage to any attack with the main weapon, which is basically all his melee attacks. However, we will continue playing on 3/17 and the PHB2 will be out that week. I may therefore instead choose to see about multi-classing into one of the new classes, most of which are wisdom-based.

I definitly want to switch out Ravenblade's Yield Grount utility for something more, "utilable", preferably one that isn't reactive. I am still undecided about what though, so any thoughts about that would be appreciated.

Lastly, prior to our group moving down the stairs into the next area, we should collect the Bellybow off of the bolt thrower that didn't fall in here and off of the other two in the monastery entrance. That way, Mal will have a ranged weapon if he can use the bellybow, or otherwise he can have Ravenblade's longbow if the bellybow requires some sort of advanced proficiency.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
Warlord's only have proficiency in Simple Ranged Weapons (listed as Hand Crossbow, Sling, and Crossbow), which may or may not include the Bellybow. He cannot gain the prof. bonus for the Longbow. Even so, I don't really mind Mal not having a long range weapon. I think it goes with his character. If he needs to, he has a pair of hand axes that he can throw.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
I am actually seriously considering multi-classing into a Paladin right now. This is my stat line if I do that (basically, Unbalanced Wrath is replaced by Divine Challenge, I get +5 to History, Endurance, Insight, or Religion, and I can use Holy Symbols). I will look more into the Martial Power book before deciding for sure.

  •  Mal Geminous
    • Male Tiefling Warlord 4
    • Passive Perception: 12, Passive Insight: 12
    • AC:19, Fort:16, Reflex:14, Will:16 - Speed:5
    • HP:40/40, Bloodied:20, Surge Value:10, Surges left:8/8
    • Action Points: 1, Second Wind: not used, Resist Fire 7
    •  
    • Powers
      • Furious Smash
      • Wolf Pack Tactics
      • Improved Inspiring Word
      • Divine Challenge
      • Infernal Wrath
      • Inspired Belligerence
      • Hammer and Anvil
      • Warlord's Strike
      • Bastion of Defense
      • Glaive of Terror +1
      • Delver's Scale +1
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Okay, no bellybow for Mal then. Maybe neither Daggoth nor Ravenblade can use it either.

I believe player's handbook 2 comes out on 3/17/09. I will wait until then to decide about multiclassing or not. With Ravenblade's high strength and wisdom, he could fit well with Druid, Invoker, and Warden. Maybe some of the new classes will work well for Hedoni and Mal too.

As for swapping out his utility. I will probably exchange Yield Ground for Fox Shift.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
I don't think Mal would multiclass into any of those. He would really be about the Paladin or Cleric and that is it (and his Wisdom is too low to be a Cleric). I could always try the Unbalancing Wrath for a level and switch to Paladin Multiclass next level (or vice versa) if I don't like it.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Ravenblade at level 4

Mechanics:
free action:
standard:
move:
minor:
action point: not used

  •  Ravenblade
    • Male Dwarf Ranger, Level 4
    • Passive Perception: 21, Passive Insight: 16
    • AC: 20(13), Fort: 16, Reflex: 14, Will: 16, Speed: 5
    • HP: 47, Bloodied: 23, Surge Value: 11, Surges left: 8/8
    • Action Points: 1/1, Second Wind: not used
    • +5 against poison, -1 space against forced movement
    •  
    • Powers
    • Hit and Run
    • Twin Strike
    • Evasive Strike
    • Thundertusk Boar Strike
    • Yield Ground
    • Jaws of the Wolf
    • Imposter's Chainmail +2 (at-will/polymorph)
    • Lightning Craghammer +1 (daily)
    • Wavestrider Boots (daily)
    • Alchemical Silver (consumable)
    • Ghoststrike Oil (consumable)
    • Life Shroud (consumable)
    • Potion of Healing (consumable)
    • Potion of Healing (consumable)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
Alright you procrastinators, I still haven't gotten everyone's 4th level character sheet. Please email it to me so we can move on.

Also, if you are going to multiclass, please write up a short backstory/ explanation on why and how your character added this new class. If there is a formal initiation or training involved, you can do it once you are back in Overlook.
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
« Last edit by Emily on Sun Mar 15, 2009 8:13 pm. »
Moderator
Registered: Oct 2008
Posts: 4627
I will go with the non-multiclass for now. I can always change it at 5th level. I am pretty sure I sent you my new character sheet, let me know if you didn't get it.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
Sorry things have been bat-shit insane here the past couple days... I'll get you my char sheet tomorrow.
Moderator
Registered: Jul 2008
Posts: 5245
Okay, I have everyone's character sheets. Please make sure to update your stat blocks too.
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Alrighty, following some of Gary's advice, I've decided to put points into INT and DEX instead of STR and DEX. The improved DEX is for Hedoni's interest in showing off, and to aid his new acrobatics training. Otherwise, I'm still going to do Multiclass Cleric, with the general backstory that Hedoni's brush with fatherhood has inspired him to become more, and give a little back.

Of course, His trance-inspired conversation with Corellon, who agreed to help push the fates in Hedoni's direction in exchange for service in his name, also inspired the Fey...

New stat block:

  •  Hedoni Mindartis
    • Male Eladrin Wizard 4
    • Passive Perception: 16, Passive Insight: 16
    • AC:18, Fort:14, Reflex:16, Will:17 - Speed:6
    • HP:36/36, Bloodied:18, Surge Value:9, Surges left:8/8
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Ray of Frost
      • Scorching Burst
      • Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)
      • Fey Step
      • Force Orb
      • Icy Rays
      • Shield
      • Acid Arrow
      • Feather Fall
      • Freezing Cloud
      • Healing Word
      • (Key: At-Will, Encounter, Daily, Utility, Special)

Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I took Jack of All Trades for my feat, upped my Con and Int, and did no retraining. Nothing fancy.

Stat block at the moment:

  •  Salazar Miller
    • Male Human Warlock 4
    • Passive Perception: 12, Passive Insight: 17
    • AC:17, Fort:18, Reflex:18, Will:16 - Speed:6
    • HP:42/46, Bloodied:23, Surge Value:11, Surges left:9/10
    • Action Points: 0, Second Wind: not used
    •  
    • Powers
    • Dire Radiance
    • Eldritch Blast
    • Hellish Rebuke
    • Diabolic Grasp
    • Fiery Bolt
    • Ethereal Stride
    • Scorching Burst
    • Flames of Phlegethos
    • Cloak of Resistance +1 (Daily)


General 4th level stat block:

  •  Salazar Miller
    • Male Human Warlock 4
    • Passive Perception: 12, Passive Insight: 17
    • AC:17, Fort:18, Reflex:18, Will:16 - Speed:6
    • HP:46/46, Bloodied:23, Surge Value:11, Surges left:10/10
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
    • Dire Radiance
    • Eldritch Blast
    • Hellish Rebuke
    • Diabolic Grasp
    • Fiery Bolt
    • Ethereal Stride
    • Scorching Burst
    • Flames of Phlegethos
    • Cloak of Resistance +1 (Daily)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Link to google doc spreadsheet for level 4 character information. Contains character stats, skills, languages, magic items, HP, AC and other good stuff. Thanks Gary for putting this together.
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Hedoni is taking Stinking Cloud (in honor of the Fart Riders) and Bigby's Icy Grasp as his level 5 spells. He's also retraining his level 2 utility spell Feather Fall, and replacing it with Jump. New stat block:

  •  Hedoni Mindartis
    • Male Eladrin Wizard 5
    • Passive Perception: 16, Passive Insight: 16
    • AC:18, Fort:14, Reflex:16, Will:17 - Speed:6
    • HP:40/40, Bloodied:20, Surge Value:10, Surges left:8/8
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Ray of Frost
      • Scorching Burst
      • Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)
      • Fey Step
      • Force Orb
      • Icy Rays
      • Shield
      • Jump
      • Acid Arrow
      • Freezing Cloud
      • Bigby's Icy Grasp
      • Stinking Cloud
      • Healing Word
      • (Key: At-Will, Encounter, Daily, Utility, Special, Used/Not Available)

Moderator
Registered: Oct 2008
Posts: 4627
I am actually not sure at all what I want yet. Here are my options (all are Str vs. AC unless otherwise noted):

Stand the Fallen (PHB): Hit: 3W + Str mod dam; Effect: Each ally within 10 sq can spend a surge and gain additional HP equal to my Cha mod

Turning Point (PHB): Hit: 2W + Str mod dam, you or one ally within 5 sq makes saving throw; Miss: You or one ally within 5 sq makes saving throw against one effect the target caused and a save can end

Villain's Nightmare (PHB): Str vs. Reflex; Hit: 3W + Str mod dam; Effect: Until end of encounter, when you are adjacent to target and it walks or runs, you can cancel as immediate interrupt

Pike Hedge (MP): Immediate Reaction (with Reach Weapon); Hit: 1W + Str mod dam; Effect: Whenever an enemy enters sq adj to you or an ally adj to you, deal damage equal to Str mod as Opp. Action. Lasts until end of encounter.

A Rock and A Hard Place (MP): Stance; Effect: Whenever an adj enemy attacks an ally and misses, deal damage equal to Int mod as Free Action. (better as TacLord)

Scent of Victory (MP): Close burst 5; Each ally; Effect; Each target can make melee basic attack as a free action against a bloodied enemy adj to him or her.

Situational Advantage (MP): Heavy Thrown Weapon; Hit: 3W + Str mod dam; Miss: Half damage; Effect: Until end of next turn, you and each ally within 10 sq deal extra damage equal to your Int mod dam when hitting with comb. adv. (better as ResourceLord)

Staggering Spin (MP): Close burst 1, each enemy, Str vs. Fort; Hit: 1W + Str mod dam and push target 1 sq. If target is adj. to any allies, they can make a melee basic attack against target as opp. action; Miss: Half damage, no push

So, I feel that SA and Rock & Hard Place are sort of pointless to me (they are WAY better as other types of Warlords). TP also seems largely pointless, as even in all of those battles at level 4 we only had a couple of saving rolls, and they were mostly against death.

So that leaves 5 things. Stand the Fallen is pretty good late in a battle, but I DO already have a Level 1 healing daily (gives less temp HP, but doesn't use surges). If I take this one, I may consider switching out Bastion of Defense. Villain's Nightmare is nice because it should be easier to hit (Reflex instead of AC) and it locks down an enemy, but it doesn't stop him from shifting. Pike Hedge is nice and goes well with my weapon, but i think I would have to hit with the effect at least 4 times to make it equal to a normal daily. On the other hand, it will probably change enemy tactics, even if I don't hit, to stay away from a group of us, making me sort of Controllerish. Scent of Victory is really nice, but it relies on getting at least three allies to do melee basic attacks, and we don't really have that. Staggering Spin is also awesome, since it lets me hit a bunch of targets AND push them AND possibly get extra attacks against them.

So, overall, I think Pike Hedge or Staggering Spin, or possibly Stand the Fallen and think about changing Bastion of Defense.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I like Stand the Fallen for more healing or Staggering Spin for the push and free attacks.

I'm thinking of taking a power that sets up an encounter long zone of fire, so more ways to push enemies into the zone is great.

I'll post tonight on my options.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
I chose Two-Wolf Pounce without really analyzing much. Frenzied Skirmish looked interesting too. Don't have much time to dwell though. Since I won't be playing until after my return, maybe I can reconsider after the trip if that's okay with Emily.

Ravenblade at level 5

Mechanics:
free action:
standard:
move:
minor:
action point: not used

  •  Ravenblade
    • Male Dwarf Ranger, Level 5
    • Passive Perception: 21, Passive Insight: 16
    • AC: 20(13), Fort: 16, Reflex: 14, Will: 16, Speed: 5
    • HP: 52, Bloodied: 26, Surge Value: 13, Surges left: 8/8
    • Action Points: 1/1, Second Wind: not used
    • +5 against poison, -1 space against forced movement
    •  
    • Powers
    • Hit and Run
    • Twin Strike
    • Evasive Strike
    • Thundertusk Boar Strike
    • Fox Shift
    • Jaws of the Wolf
    • Two-Wolf Pounce
    • Imposter's Chainmail +2 (at-will/polymorph)
    • Lightning Craghammer +1 (daily)
    • Wavestrider Boots (daily)
    • Alchemical Silver (consumable)
    • Ghoststrike Oil (consumable)
    • Life Shroud (consumable)
    • Potion of Healing (consumable)
    • Potion of Healing (consumable)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Thu Apr 30, 2009 1:13 pm. »
Moderator
Registered: Oct 2008
Posts: 4627
If I take Stand the Fallen, here are my options to replace Bastion of Defense (3W + str mod damage, +1 to defenses for allies within 5 sq if hits, 5 + Cha mod temp HP for allies within 5 sq whether it hits or misses):

Lead the Attack (PHB): 3W+str mod; Hit: Until end of encounter, allies within 5 sq get 1+int mod bonus to attack the target; Miss: Bonus to attack is only +1

Pin the Foe (PHB): 3W+str mod; Effect: Until end of encounter, when two of us are adj to target, it cannot shift

White Raven Onslaught (PHB): 3W+str mod; Hit: Slide adj ally 1 sq and until end of encounter, when any of us hits, attacker slides adj ally 1 sq.; Miss: I choose an ally within 10 sq and he can shift an adj ally 1 sq with each hit

Calculated Assault (MP): 1W+str mod; Hit: One ally within 5 sq gains my Int mod +1 bonus to damage against the target until end of encounter. Bonus can be transferred to another ally by a minor action.

Concentrated Attack (MP): 2W+str mod; Effect: One ally within 10 sq can make a basic attack against target as free action with my Int mod as bonus to attack and damage.

Fearless Rescue (MP): Immediate Reaction (enemy within 5 sq drops ally to 0 HP); Str +1 vs. AC; 2W+str mod; Effect: Before attack, can move to nearest sq from which I can attack target and ally uses surge and regains 1d6 HP for every opp. att. I provoke.

Lead by Example (MP): 2W+str mod; Effect: Shift 1 sq; Hit: allies gain comb adv until start of next turn; Miss: Two allies within 5 sq can shift 1 and make a basic attack as a free action

So, these are the Level 1 Dailies as potential BofD replacement. I don't really like the four that focus on a single target here (LtA, PtF, and both CAs). The other three are all interesting and deal with tactical situations (WRO and LbE) or sort of a fun, don't hurt my friends thing (FR). Any suggestions between all of this? Oh, and at some point soon, I would like to shift 1 Int point into Con (they are both odd and it should be a direct shift...both are at 13, but I have a racial +2 to int, which currently makes it 14...this would make both 14, give me 1 more HP, plus an extra surge). I am also thinking of replacing Furious Smash at some point, but we shall see.

_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light

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