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Level 2 Discussion

Moderators: Emily, Michael Doss.

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marek wrote
Oh... and are we officially ok'ing adventurers vault stuff?

I may want to take proficiency with the waraxe as my feat...


I do believe Emily has decided to allow Adventurer's Vault items. I know Viktor wants a craghammer for Ravenblade (and he's already proficient in it, actually, due to taking Dwarven Weapon Training).
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I'm sure the Excel sheet will update it for you, but Initiative is another thing that you get +1 to.

Also, Martial Power isn't in the character generation program until tomorrow, so I can't update the martial types yet. I can, however, update Hedoni, and send him out tomorrow.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Okay, I got new stat blocks from everyone but Marek. Once Daggoth has the new level 2 information posted, the group can move on.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jul 2008
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Also, Mike, please indicate which daily and which utility you have prepared. Maybe strike through the one you're NOT using. Or something like that.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Administrator
Registered: Jun 2008
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Location: Santa Ana, CA
I'll have "prepared" after the one I have prepared - I've already used Acid Arrow today, so I'll have that crossed out once I've used it:

Hedoni Mindartis - Male Eladrin Wizard 2
Passive Perception: 12, Passive Insight: 12
AC:16, Fort:13, Reflex:15, Will:16 - Speed:6
HP:28/28, Bloodied:14, Surge Value:7, Surges left:8/8
Action Points: 0, Second Wind: not used

Powers
Ray of Frost
Scorching Burst
Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)
Force Orb
Fey Step
Shield
Acid Arrow (prepared)
Freezing Cloud
Feather Fall
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
It gets confusing, though, because you also have to prepare either Shield or Feather Fall, having access to one and not the other each day. It gets a bit muddy since they're with your other encounter/daily powers. All in all, I think saying "Not Prepared" on the spells not prepared would be easier to follow.

As an example, assuming you've prepared Acid Arrow for your daily and Shield for your Utility...

Powers
Ray of Frost
Scorching Burst
Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)
Fey Step
Force Orb
Shield
Acid Arrow
Feather Fall (not prepared)
Freezing Cloud (not prepared)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Mon Nov 24, 2008 9:12 pm. »
Administrator
Registered: Jun 2008
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Location: Santa Ana, CA
Yikes, I had no idea. That's true even though Shield is an encounter spell?
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Indeed. Utility powers can be at-will, encounter, or daily. And as a wizard, you get your choice each day of two utility powers at each level you know a utility for, and then the one you choose functions however often it reads (at-will, encounter, or daily).
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Wow. Pain in the ass. Darn rules! Thanks for the clarification.
Moderator
Registered: Jul 2008
Posts: 5245
Official DM decision - items in the adventurer's vault will allowed in the game.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
Yay :P

For my feat I will take waraxe proficiency. 1d12 damage should be nice once I acquire a waraxe, preferably one with a + or two

I will be retraining tide of iron to brash strike, and keeping cleave as my at wills. I may lose a little ability to push guys around, but gain some damage output.

For my utility I will take Pass Forward, an at will move action:
Quote
You pick an adjacent enemy and move up to your
speed. As long as you end this movement in a square
adjacent to that enemy, your movement does not
provoke opportunity attacks from that enemy.

This should give me a bit of battlefield mobility.

My new stats when full:
Daggoth Varkash
Passive Perception: 12. Passive insight: 12
AC: 20, Fort: 17, Ref: 14, Will: 12 - Speed: 5
HP: 38/38, Bloodied: 19. Surge Value: 12. Surges left: 12/12
Action Points: 1/1, Second Wind: Not used.
Powers:
Cleave
Brash Strike
Pass Forward
Steel Serpent Strike
Dragon Breath (enlarged)
Comeback Strike
Moderator
Registered: Oct 2008
Posts: 7786
If our total experience points is 7281, then that means 1456.2 each. At what point do we reach level 3? Is it 1500? If so, we should rename this thread to "Level 3 Discussion" and have at it! (OOPS: not until we reaceh 2250 each, enjoy reading anyway)

I think to recall that we each get a new, level 3 power (or lower if you prefer) and can again swap out one power, utility, or daily that we don't like.

I'm considering a couple of things for Ravenblade. Either I'll choose the MP power "Ruffling Sting" (minor action, w+str and gives me comb adv. until end of the turn) and keep my "Off-Hand Strike", allowing a total of four or six attacks for one turn, once during an encounter (depending on whether or not an action point is used).

Alternatively, I would ditch Off-Hand Strike, choose Evasive Strike (PHB) instead and choose a different level 3 power (either Thundertusk Boar Strike or Cut and Run, both from the PHB).

Another thought is to ditch my Yield Ground utility (which sounded cool, but I never get attacked with Daggoth marking the same enemies and it doesn't work with ranged hits on me) and choose Fox Shift instead (MP utility that is a free action and grants +2 all defenses from that enemy until the end of my next turn, it also allows me to shift one space....the trigger is hitting an enemy that has been marked by an ally). Fox Shift would work very well with teaming up with Daggoth as we seem to be doing a lot. He marks the enemy, I hit the same enemy, it triggers the Fox Shift to give me more defense and I can move into a more advantageous position.

Any thoughts/suggestion?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Tue Dec 16, 2008 3:33 pm. »
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FYI - It takes 1,500 XP to move from 2nd to 3rd level, so a TOTAL of 2,250 XP each. Which means we're about 1/3rd of the way to level 3.

EDIT: Fixed XP total.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Tue Dec 16, 2008 3:35 pm. »
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Registered: Oct 2008
Posts: 7786
Just checked myself, it's actually 2250 each to reach level 3, but I would still welcome anyone's ideas about my levelling plans, if you wanted to provide them.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I'll have to look alter at home, as I don't have MP with me.

I had a plan for Salazar's next level, but without my books in front of me I don't remember what it was.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Are you saying that you haven't yet memorized every power, feat, and skill. I practice every night with my flash cards. I look forward to your input.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Viktor wrote
Are you saying that you haven't yet memorized every power, feat, and skill. I practice every night with my flash cards. I look forward to your input.


Heh. You don't have a kid. I read "Kitten's First Full Moon" multiple times every night instead.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
garyh wrote
Viktor wrote
Are you saying that you haven't yet memorized every power, feat, and skill. I practice every night with my flash cards. I look forward to your input.


Heh. You don't have a kid. I read "Kitten's First Full Moon" multiple times every night instead.



Now that you've told us, we will expect a perfect recital (no notes) on the 21st!

;)
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
Are you kidding? Both Gary and I could recite "Kitten's First Full Moon" by heart. We could even probably illistrate each page from memory. I think I've read that book at least a hundred times by now.

User posted image

Is this what they call a thread hijack?
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Emily wrote
Is this what they call a thread hijack?


Yes, yes, it is.

At least KFFM is a cute book. A surprising number of kids' books suck, as we've discovered.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
For level 3, I was going to exchange Viper's Strike at-will (Str vs. AC; 1W+3 damage; Effect: if target shifts, adjacent ally gets an opp. att.) for one of two things because VS barely ever comes up. The two powers are Wolf Pack Tactics (Special: Before attack, one ally adjacent to me or the target can shift as a free action; Str vs. AC, 1W+3 dam) or Opening Shove from the Martial Powers book (Str vs. Ref; Hit: Push target 1 square, then choose ally you can see. That ally shifts 3 squares or makes a melee basic attack against the target). So, basically I can have an attack equivalent to VS with the bonus of getting closer to comb. adv. earlier (at the expense of the potential extra damage of VS, which we never seem to be able to use) or I can move the foe and give an ally an opportunity to attack or move a lot (this has the disadvantage of sometimes having no damage, but possibly giving Daggoth or Ravenblade an extra shot, which isn't terrible).

For my level 3 encounter, I was going to choose Warlord's Strike (Str vs. AC; Hit: 2W+3 dam, until end of my next turn, all allies gain 4 bonus to damage rolls against target). The other possibilty is Hold the Line (Str vs. AC; Hit: 1W+3 dam; Effect: Until end of my next turn, allies adjacent to me gain +2 power bonus to AC and can't be pulled, pushed, or slid). Either I can have an all-or-nothing shot where I do a lot of damage to a guy AND give everyone else the chance to or I can have a chance to do my normal damage and guarantee everyone has better defense for a round.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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For Mal, I would definitely go for the Warlord's Strike as your encounter. Doing damage is very nice, and it's likely that the other's will also do damage. Even if they don't, at least you gave a good walloping.

As for the at-will switch, my inclinination again would be to go for the damage dealer, and it gives the added likelihood of setting up flanking. The main reason I would not choose Opening Shove, is that you need to have the situation be just right to use it (i.e. the ally you choose needs to not be otherwise committed to an enemy, otherwise that enemy will be able to move freely after shifting AND you can't just use it to do damage, regardless of the secondary effect.

Anyway, just my thoughts. I again invite you guys to comment on my plans that I delinieated a few posts ago.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I like the potential switch to Fox Strike. If you do that, you can't switch out Off-Hand, but you will gain some quick movement ability that the switch would entail. Of course, you could switch one of them right now and the other one at level 4.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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For Ravenblade, I like the ideas of:

Taking Level 3 Encounter - Thundertusk Boar Strike (pushing enemies can be handy)

Swapping in Evasive Strike would also be nice, as it'd help set up flanking.

For Mal, I like the swap of Viper Strike for Wolf Pack Tactics for more flanking chances, and taking Warlord's Strike for your level 3 enounter. More damage, and helps the rest of us hit, which is big.

For Salazar, there are two level 3 encounters that key off Con instead of Cha. One of them gives a perk to Star warlocks (Frigid Darkness) and the other to Infernal warlocks like Salazar (Fiery Bolt). Thus, I think I'm going almost by default with Fiery Bolt.

I don't think I'm going to swap out an of my existing powers, feats or skills. They all seem to be working well for me, after ditching Vampiric Embrace for Diabolic Grasp.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
For full background, Fiery Bolt is Con vs Ref, 3d6+Con fire damage to one target, and creatures (allies and enemies) adjacent to the target take 1d6+Con+Int (the Int is added due to being an Infernal warlock).

This is actually functionally similar to Scorching Burst, which is a Int vs Ref 1d6+Int burst 1, and an encounter power for me. So I guess I could switch Scorching Burst out, but it fits my theme. Plus, two of the other wizard at-wills I could take (Thunderblast and Cloud of Dagger) need Wisdom bonuses to be effective (I have a 0 Wis mod), Magic Missle isn't really any different than Eldritch Blast, and Ray of Frost and its slow effect doesn't really do a ton combined with my other powers (Dire Radiance can already provide incentive to stay away from me). So I guess I'd probably keep Scorching Burst after all.

Dragon 364 had a cool Wizard at will called Illusory Ambush. Int vs Will (which is nice), does 1d6+Int psychic damage and gives the target a -2 to attack rolls until the end of my next turn. I'd be interested in that, but it'd depend on our lovely DM allowing material from Dragon.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign

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