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Level 2 Discussion

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I was thinking it might be a good idea to discuss our plans for 2nd level now, since we're so close to leveling up.

Salazar plans to take Etherial Stride (encounter teleport helps mobility and terrain navigation) for his Level 2 utility power, and leans towards Action Surge (+3 to attacks when using action point, plus to hit is always nice) or Jack of All trades (+2 to all untrained skills, would help with skill challenges).

I'm also thinking of retraining my encounter power from Vampiric Embrace (gives me temp HP, which I can get elsewhere) to Diabolic Grasp (same damage, lets me slide a target 4 squares, which helps put the battlefield in our favor).

Viktor and I have Martial Power, which has new options for fighters, rangers, rogues, and warlords. We can let Marek and Josh know of new options they might be interested in from that.

Here are a couple feats for Mal I saw that were nice:
Improved Inspiration - Your Inspiring Presence restores an additional 2 HP
Imrpoved Inspiring Word - Add your Cha modifier to the HP restored by Inspiring Word (I think this is REALLY nice)
Unbalancing Wrath - Tieflings only, grants Combat Advantage to your allies against an enemy you've used Infernal Wrath on until the end of your next turn.

There's a fun level 2 warlord utility encounter power that grants temp HP. It's called Rub Some Dirt On It. :)

Most of the fighter feats that might work for Daggoth key off some of the new powers in the book, which I can get into if you're intersted, Marek (or you can acquire the book on your own, of course). One power that leaps out at me for Daggoth is a nice fighter level 2 utility encounter power called Shielded Sides that lets you get an extra +2 to AC and Ref and negate Combat Advantge from flanking until the end of your next turn.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
Ravenblade's feat will be chainmail proficiency (duh).

Hit utility will either be:

Yield ground (PHB page 106)
or
Unbalancing parry (PHB page 106)

I'm leaning towards yield ground for the mobility and defense.


I will also be removing my encounter Dire Wolverine Strike and instead choose:

Evasive Strike (PHB page 105)
or
Off-hand strike (MP page 43)

Evasive strike adds mobility flexibility, but the cool thing about off-hand strike is that it's a MINOR action encounter power that does 1W+STR with my off-hand weapon. Therefore, I would be able to essentially use two attack powers for that turn (or 3 with an action point). I'm leaning towards off-hand strike, even though it does less damage, because I could take Yield Ground utility for mobility to balance it.

PS-maybe we could scan a few pages from martial power for the powers (4 for the fighter, 3 for the warlord). The feats are nine pages long, unless we only scan the listed table which would be two pages, one for each class)
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Fri Nov 21, 2008 1:44 pm. »
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I can scan stuff at work, but I would guess you can find PDFs of them online somewhere already.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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I was thinking that Daggoth and Mal may also want to change their build (e.g. battlerager or tempest fighter for Daggoth, bravura or resourceful warlord for mal), but it would require have the entire book to decide.

Some of the fighter powers are really cool because they have the keyword INVIGORATING or RATTLING. Invigorating means that a successful hit adds constitution modifier temporary hit points to your character (if you are trained in endurance). Rattling gives -2 attack penalty to the enemy until the end of your next turn (if you are trained in intimidate).

The cool thing about the warlord resourceful presence build is that allys using an action point for an attack get get a damage bonus equal to the warlord's half-level plus intelligence modifier. On a miss, the ally gains temporary hit points equal to the warlord's half level plus charisma modifier. Also, the new warlord powers a few more that are VS. fortitude instead of strength.

For fighter utility's the MP book has some cool ones, including one daily stance (+2 AC and you can shift 1 square as an immediate reaction anytime an enemy misses you, you are slowed for the duration of the stance however). Another cool fighter utility is an AT-WILL (can be used over and over therefore)that makes flanking very, very easy. It's called Pass Forward and allows you to use your move action to shift up to your move number of spaces without provoking opp attacks from a picked adjacent enemy. The only catch is that you have to end your move once more adjacent to the enemy. Essentially it would allow you to shift from one side of the enemy to the other, making flanking very easy.

Anyway, the martial power book is actually quite cool and I can recommend it. I'm looking forward to the ranger powers, especially the ones that use minor actions for extra attacks.

PS-I have a scanner at home, but if PDF's already exist on the web then that's obviously better.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Fri Nov 21, 2008 2:07 pm. »
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Martial Power does indeed have a ton of cool stuff. Makes me even more eager to see what they do in Arcane Power! Alas, that comes out in April.

The Resourceful Presence feature for warlords could be good for Mal because Mal has good scores in both Int and Cha, and Resourceful rewards both.

The Battlerage build could work for Daggoth because he's got a good Con score and uses axes, which both synch with the nifty things battleragers can do with the invigorating powers. Also, the dragonborn fighter feats in Martial Power seem to key off invigorating powers.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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garyh wrote
Martial Power does indeed have a ton of cool stuff. Makes me even more eager to see what they do in Arcane Power! Alas, that comes out in April.


Now don't get too into your character. ;)

Remember, Gary lives on Earth and Salazar lives....huh, what world ARE they in anyway?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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No idea what I'll be doing, for sure. Feather Fall and Shield both look useful.

As for a feat, Jack of all Trades would work nicely, or I might train in a new skill (Perception or Stealth, perhaps). Haven't given it much thought. Input is welcome.
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Hedoni Mindartis wrote
No idea what I'll be doing, for sure. Feather Fall and Shield both look useful.

As for a feat, Jack of all Trades would work nicely, or I might train in a new skill (Perception or Stealth, perhaps). Haven't given it much thought. Input is welcome.


As a wizard, you get to choose TWO known utility powers at each level (just like you know two level 1 daily powers, Acid Arrow and Freezing Cloud), and choose which to prepare each day. So you can have Feather Fall AND Shield. :) Expeditious Retreat is less useful for you, since you have Fey Step, and Jump is similar (although that can be used on allies). Don't forget you also already have your Staff of Defense once per encounter AC boost as well (PHB 157). That's sorta Shield-like already.

I'm thinking that swapping your Encounter Power from Icy Terrain to Chill Strike might also be a good idea. Icy Terrain's burst effect is nice, but from what we've seen, there are lots of times you have to shoot at one foe, and Chill Strike is good for that, still leaving you with Scorching Burst as an at-will burst attack for "bunched up enemy" occasions.

For feats, my recommendations to you include Jack of All Trades (I like the +2 to all untrained skills more than a +5 to one skill by training it, unless there's a specific skill your REALLY want), Armor Prof (Leather), Expanded Spellbook (know 3 daily powers or utility powers at each level instead of 2), or Linguist.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 4627
I am definitely going to exchange Guarding Attack (2W + Str mod dam, give 1+ cha mod bonus to AC to an adjacent ally against target) which is really not THAT useful, since I hit better when an enemy is bloodied and the bonus only takes effect when I hit, for Hammer and Anvil (str vs. reflex, 1W+str mod dam and on a hit an adjacent ally can make a melee basic attack as a free action with my cha mod as a damage bonus). Seems like an easier hit, with reflex usually being lower than AC on enemies, gives me another non-AC attack (my other is Furious Smash which is against fort and gives 3 or 6 damage if it hits).

As far as utilities, I was thinking of Aid the Injured (you or one adjacent ally spend a surge, but takes a standard action) or Knight's Move (allows an ally to move as a free action, but takes a move action; it basically exchanges one of my move actions for theirs...which could be good for quick flanking). As the main (only) healer in the party, I should probably get the first if any. That Rub Some Dirt On It may be a good alternative.

As far as feats, I really have no idea. I like the idea of Ferocious Rebuke (an attack with Infernal Wrath allows you to push the target one square), but Unbalancing Wrath sounds even better for that purpose. However, again, as the healer, Improved Inspiring Word is probably best.

The Resourceful Warlord ability also sounds really interesting.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Josh, you could take Improved Inspiring Word now, then start at level 4 taking every feat available that improves your Infernal Rebuke, until it's a pushing, fiery, advantage granting kick-ass ass-kicker. ;)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
Mike, did you consider switching Icy Terrain for Force Orb, instead of chill blast. Force orb does the same amount of damage , but has double the range and also includes secondary attacks to each adjacent enemy. ie. it's great for attacking a single foe AND great for attacking multiple foes.

At least that's what MY wizard, "Razorblade" would do if I had one. Sorry that I'm not too imaginative with names right now.

As for wizard utility choices, it's really a shame there is not arcane power book yet, because all four of the level 2 utilities are kind of so-so. I would be inclined to choose an encounter over a daily though, or one of each. My first choice would be shield, because it's an immediate INTERRUPT. From what I read in the rules, immediate interrupts take effect before the triggering action is even completed. Therefore, the +4 AC and reflex would take effect before the triggering attack hit does any damage. If the +4 would cause the attack to then miss, then it becomes a miss and no damage ensues (the italicized desription of the power supports that it works this way). The only tricky thing for immediate interrupts (or immediate reactions for that matter) is that we are not playing in real-time and therefore other characters may have taken their turns before you read the post and think ("hey, let me try and prevent that damage"). It requires Emily to retroactively apply reactions and interrupts and to also keep track of what all the enemy attack rolls were. This is actually a problem that will apply to Ravenblade with Yield Ground and could be tricky for Emily.

Anyhow my second option would be Feather Fall, mainly because there's a slight chance that Feather Fall might be mispoken and sound like "Fireball", if we're lucky (or unlucky as it was).
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Fri Nov 21, 2008 7:00 pm. »
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I think Icy Terrain has saved our asses a few times. The fact that it makes several enemies prone has been HUGE in some battles. I wouldn't necessarily give it up.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Chill Strike has one advantage over Force Orb for Mike because Hedoni has a feat that gives +1 damage to cold attacks.

Still, the prone-making aspect of Icy Terrain is certainly nice. The level 1 wizard encounter powers are a MUCH tougher choice than the level 2 wizard utilities.

Viktor, you do have a correct interpretation of Shield. Being an interrupt is very handy, although it is a bit tricky in Play By Post.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Final Decision for Ravenblade's level 2 choices:

1) Swap Dire Wolverine Strike for Off-Hand Strike (MP)

2) Yield Ground

3) Chainmail Proficiency
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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So, what's the quick and dirty, besides utilities and feats, for what I need to do to "level up" here? Will either the sheet you sent out, Gary, or the ones I was using before do it automatically?
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Salazar's level 2 choices:

New feat - Action Surge (Human only, +3 to attack rolls made when spending an Action Point)

New Level 2 Utility Power - Ethereal Stride (encounter teleport and defense boost)

Retrained Level 1 Encounter Power - Remove Vampiric Embrace, add Diabolic Grasp

New HP Info - 35 HP, Bloodied at 17, Surge Value 8

New standard stat block:

Salazar Miller - Male Human Warlock 2
Passive Perception: 11, Passive Insight: 16
AC:16, Fort:17, Reflex:17, Will:15 - Speed:6
HP:35/35, Bloodied:17, Surge Value:8, Surges left:10/10
Action Points: 1, Second Wind: not used
Powers -
Dire Radiance
Eldritch Blast
Hellish Rebuke

Diabolic Grasp
Ethereal Stride
Scorching Burst

Flames of Phlegethos

...and current status:

Salazar Miller - Male Human Warlock 2
Passive Perception: 11, Passive Insight: 16
AC:16, Fort:17, Reflex:17, Will:15 - Speed:6
HP:35/35, Bloodied:17, Surge Value:8, Surges left:9/10
Action Points: 1, Second Wind: not used
Powers -
Dire Radiance
Eldritch Blast
Hellish Rebuke

Diabolic Grasp
Ethereal Stride
Scorching Burst

Flames of Phlegethos
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Hedoni Mindartis wrote
So, what's the quick and dirty, besides utilities and feats, for what I need to do to "level up" here? Will either the sheet you sent out, Gary, or the ones I was using before do it automatically?


I believe the Excel sheet you started with will do the attack/defense/skills/HP math automatically. Essentially, +1 to all attack bonuses, defenses, and skills, and Hedoni's new HP total will be 28, with a new bloodied value of 14 and a new surge value of 7.

Also, I'll send out new sheets for everyone tomorrow using the Character Generator program.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
New stat block:

Mal Geminous - Male Tiefling Warlord 2
Passive Perception: 11, Passive Insight: 11
AC:18, Fort:15, Reflex:13, Will:15 - Speed:5
HP:30/30, Bloodied:15, Surge Value:7, Surges left:8/8
Action Points: 1, Second Wind: not used
Resist Fire 6
Powers -
Furious Smash
Viper's Strike

Infernal Wrath
Inspiring Word
Hammer and Anvil

Bastion of Defense

I exchanged Guarding Attack (2W+str mod dam, +4 to AC to an adjacent ally vs. target IF I hit) for Hammer and Anvil (1W+str mod dam, ally gets basic melee attack vs. target as a free action IF I hit, vs. Ref instead of AC). I am not sure yet if I want to take Inspired Belligerence (minor action, one enemy granting comb. adv. to me or an ally then gives EVERYONE comb. adv. until the start of my next turn AND allies gain +3 to damage to that target over the same time period) or Rub Some Dirt On It (minor action, me or a bloodied ally gain 8 temp HP). My feat will be Improved Inspiring Word (gives an extra +3 bonus to Inspiring Word...putting it at Surge Value +1d6+3). Oh yeah, both those utilities are encounter ones.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
« Last edit by Josh on Mon Nov 24, 2008 1:10 pm. »
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Inspired Beligerance would be nice in that two of the meleers can flank someone, then you use IB, and even Hedoni and Salazar now have CA against that foe.

Rub Some Dirt on It is nice. Biggest drawback is its range is Touch.

Improved Inspiring Word will REALLY help, methinks.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Wow, yeah. I should have just tried it before asking - the sheet worked great (even put "1,000" in my "Total XP" box).

I'm gonna try out "Force Orb", and get rid of Icy Terrain. Knocking bad guys prone is nice, but the 2d8+4 (plus 1d10+4 to others if I hit) is really calling to me, compared to the 1d6 of Icy Terrain.

I'm gonna hold off on Expanded Spellbook for now - the other level 1 daily spells aren't TOO important to me (Sleep is nice, but not super useful if I don't use it, and have to choose between that and an attack spell). Jack of All Trades, in addition to my level up bonuses, really improves me checks.


Hedoni Mindartis: Level Two

New Feat: Jack of All Trades

New Utility Powers: Feather Fall and Shield

Retraining Level 1 Encounter Power: Add "Force Orb", remove "Icy Terrain"

New HP Info: 28 HP, Bloodied at 14, Surge Value 7
Administrator
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Posts: 2639
Location: Santa Ana, CA
Oh, and my new stat box:

Hedoni Mindartis - Male Eladrin Wizard 2
Passive Perception: 12, Passive Insight: 12
AC:16, Fort:13, Reflex:15, Will:16 - Speed:6
HP:28/28, Bloodied:14, Surge Value:7, Surges left:8/8
Action Points: 1, Second Wind: not used

Powers
Ray of Frost
Scorching Burst
Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)
Force Orb
Fey Step
Shield
Acid Arrow (prepared)
Freezing Cloud
Feather Fall
Moderator
Registered: Oct 2008
Posts: 4627
Well, I will probably get Inspired Beligerence then...allows us to still get some major combat advantage each encounter.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
This is my new and current stat block. My new feat is: Chainmail proficiency

Ravenblade - Male Dwarf Ranger, Level 2
Passive Perception: 19, Passive Insight: 14
AC: 14, Fort: 15, Reflex: 13, Will: 14 - Speed: 5
HP: 37, Bloodied: 18, Surge Value: 9, Surges left: 7/8
Action Points: 1/1, Second Wind: not used

Powers:
Hit and Run
Twin Strike
Off-Hand Strike
Yield Ground
Jaws of the Wolf
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Mon Nov 24, 2008 1:53 pm. »
Moderator
Registered: Oct 2008
Posts: 4627
Ok, this is now my baisc stat block:

Mal Geminous - Male Tiefling Warlord 2
Passive Perception: 11, Passive Insight: 11
AC:18, Fort:15, Reflex:13, Will:15 - Speed:5
HP:30/30, Bloodied:15, Surge Value:7, Surges left:8/8
Action Points: 1, Second Wind: not used
Resist Fire 6
Powers -
Furious Smash
Viper's Strike

Infernal Wrath
Inspiring Word
Hammer and Anvil
Inspired Belligerence

Bastion of Defense

And my current one:
Mal Geminous - Male Tiefling Warlord 2
Passive Perception: 11, Passive Insight: 11
AC:18, Fort:15, Reflex:13, Will:15 - Speed:5
HP:30/30, Bloodied:15, Surge Value:7, Surges left:0/8
Action Points: 0, Second Wind: not used
Resist Fire 6
Powers -
Furious Smash
Viper's Strike

Infernal Wrath
Inspiring Word
Hammer and Anvil
Inspired Belligerence

Bastion of Defense
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Member
Registered: Jul 2008
Posts: 1061
Location: Glendale, CA
hmmm... i don't know if i want to take full battlerager build. Might just pick and choose a few aspects.

Torrents have the full pdf's of the martial power book for those who can overlook the moral aspects.

Oh... and are we officially ok'ing adventurers vault stuff?

I may want to take proficiency with the waraxe as my feat...

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