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Scales Strategy and Tactics

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Registered: Oct 2008
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Josh wrote
Since the fire is already turned off (I don't think Zol can turn it back on), Mal's damage is 2d4+6. I am serious, though, don't worry too much about healing Mal. You can heal him next turn if it is needed that badly. Instead make sure you guys can all get attacks.


So that would be 14, plus another 2d6 (12) if he crits. So potential 26 max. You're probably right that Zold shouldn't be able to make Mal use free actions to activate his flaming weapon since that kind of seems contrary to the whole one action only thing when dominated, but I can't recall it it's contrary to the rules or not.

In any case, healing Ravenblade would do the trick to prevent his death. The other though I just had was that if Mal can charge then he can also bull rush at the end of his charge, trying to push the target one space. That means he could potentially push Hedoni (or Rav if I put him near Hedoni) in the flames. Hedoni has 49 hp now and Rav will have 2 +8 for action point, +17 surge, +2d6 by then (39 minimum). Nevermind, that should be enough unless Zold moves further south to put us all in her aura again, but she's prone so unlikely.

I guess the main thing is to do as Mal ordered. Attack with at-wills or basic attacks to benefit from the +4 to hit and +4 damage per attack.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Troll, Firebelcher, Fey battle

I suggest we kill the firebelcher first. It looks to have aura burst 5 and it sounds like it can protect it's allies from fire damage, which is exactly the type we want to inflict on trolls to prevent their regeneration.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Viktor wrote
Troll, Firebelcher, Fey battle

I suggest we kill the firebelcher first. It looks to have aura burst 5 and it sounds like it can protect it's allies from fire damage, which is exactly the type we want to inflict on trolls to prevent their regeneration.


I had another idea, after reading Emily's last post on how the firebecher is moving with its troll handler. Maybe if we kill the handler, the firebelcher will lose control an attack randomly.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I kinda like the "leave out the south door, secure it somehow, let them all battle it out, then deal with the carnage" idea. Of course, Hedoni's happy to get on a tall perch and shoot at things...
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Hedoni's wall of fire might be useful once the firebelcher is dead.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I was thinking that too, though by that time, the trolls will be all over the map. It'd deliver some nice damage if we can keep them close to it, though (and they might be dumb enough to keep trying to move through).
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Hedoni Midartis - Eladrin Wizard, Scales of War
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I say we stay put and fight with the fey against the trolls. Us plus the fey will do better than the fey getting chewed up and then us returning.

Salazar is dazed and there's only one troll in sorta range (11 away, I could do a burst 1 ten squares away to catch him). Thus, I think I'll use my standard to Diplomacy the fey. I've got a +16 Dilpomacy, and I can re-roll it if it comes up bad the first time thanks to my choker of eloquence.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Josh, you had Mal say that we should all move next to him to be better protected. What did you have in mind or are your referring to Pike Hedge? Does it do mor than damage enemies moving adjacent? Also, I looks like the trolls might have reach seeing how red troll was able to hit light blue banshrae, and would pike hedge even work then?

What IS going to be our tactic here? Focus fire on someone, if so who? Try to use Hedoni's fire wall somehow? Take out the firebelcher first? Ideas?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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PH does damage to enemies that enter squares adjacent to me or when they enter squares adjacent to allies that are adjacent to me. So, my PH damage extends farther when I have allies next to me. I realize most of the trolls have reach, but if we get them close, we can start pushing them to PH affected squares.

And yes, take the firebelcher out first. Once that is done, our considerable amounts of fire damage capability should take care of everything else. BTW, I will probably use Warlord's Recovery sometime this battle. It lets me use an ally's previously used encounter power. What is the best one for that?
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
« Last edit by Josh on Wed Jun 16, 2010 6:11 pm. »
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It looks like these trolls regenerate more than 4 hp per round, so I think we might want to choose one focus instead of clustering ourselves together and we don't actually have that many pushing powers.

Rav can't reach the firebelcher this round so I think I'll have him go for yellow troll instead unless someone has a better idea.

As for warlord's recovery, I'm thinking Salazar has some fire based encounter powers that would work well, but only after the firebelcher is taken out since it's aura confers fire resistance. Otherwise maybe one of Hedoni's spells?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Viktor wrote
Also, I looks like the trolls might have reach seeing how red troll was able to hit light blue banshrae, and would pike hedge even work then?
Yes, the trolls have reach. Most large creatures do.
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Edeya - Githzerai Seeker - Points of Light
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Hedoni has Wall of Fire (sustainable power) as his only daily left, but this seems like as good a place as any to use it. They're so big that they're definately going to be near (or having to walk through) the wall most turns, assuming I put it in the middle of the lowest level.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Seems like a good idea to me.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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In regards to Mike's Wall of Fire question he posted in ToV.

I think it's possible to conjure the wall in occupied squares. The power's text doesn't specify "unoccupied" squares like some powers do. I think we also did the same the first time you used the wall in the alley in Overlook against the assassins.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Sure, you can cast the Wall of Fire in occupied squares.
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Edeya - Githzerai Seeker - Points of Light
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Regarding Warlord's Recovery in the troll battle

Rav and Hed could still benefit from Warlord's recovery if Mal moves towards one of them. For Rav, he could re-use Sweeping Whirlwind (melee burst 1 all in sight, push 4 and knock prone) or Thundertusk Boar Strike (attack 1 or 2 enemies and push at least one space. Given how enemies are spread out I would pick thundertusk.

Hedoni used up force orb, icy rays, and twist of space. Twist of Space might be the best, since he could try teleporting enemies (especially trolls) into the wall of fire.

Daggoth still has all of his encounter powers (shame on him ;) ).

Salazar's rimestorm (ice attack, enemies only, all enemies in blast 3) might be good, although the range isn't far.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Construct - Dragonborn - Troll - Thug Fight

Okay, does anyone object to Salazar move BACK down the stairs right now, and we can have a front line of Ravenblade-Daggoth-Salazar in Q23-R23-S23, with Mal poking his glaive over our shoulders and Hedoni blasting past us?

This would make all the other melee enemies come to us, limit their numbers, and keep them bunched up in front of us where I can use Blasts on them without hitting you guys.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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An initial line of defense sounds good. At least until they throw area attacks at us. We may want to draw the line a little closer to the stairs though, in case we need to charge up or need better line of sight. Maybe row 21? If that's not good, then row 23 it is.

Emily, do we have line of sight to all of the row 16, 17, 18 spaces on the platform from row 23? What about from row 21?

User posted image<br>User posted image
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I'd rather stay back at Row 23 and make them come farther down towards us. Gives the range types more time to blast them.

Also, I don't think anything currently on the map is likely to have area attacks, so I'm not worried about the QRW-23 with Mal right behind being a vulnerability.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Viktor wrote
Emily, do we have line of sight to all of the row 16, 17, 18 spaces on the platform from row 23? What about from row 21?
Yes, someone in row 23 or 21 has line of sight to the 40 foot platform area at 16,17, and 18. For example, Ravenblade could do a ranged attack on the White Dragonborn.
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Edeya - Githzerai Seeker - Points of Light
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Gary wrote
I'd rather stay back at Row 23 and make them come farther down towards us. Gives the range types more time to blast them.

Also, I don't think anything currently on the map is likely to have area attacks, so I'm not worried about the QRW-23 with Mal right behind being a vulnerability.


Okay, sounds like a good tactic. Since we have LOS from row 23, no worries.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I agree with Gary. This seems like a FANTASTIC chokepoint at the moment.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Troll Battle by the Wall in Overlook

Does anyone know if it's possible to attack through Hedoni's arcane gate? For example, if one of us stands in the gate space on the ground by the building then nobody else can walk through the gate on the wall, but can a troll attack through the gate on the wall?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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My guess is that isn't possible. But that's just a guess.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Yeah, I don't think you can attack through the gate. It is just for allowing movement.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light

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