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Scales Strategy and Tactics

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Registered: Jun 2008
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Daggoth also has his minor action breath weapon he can use against the recruits or Myrissa.

Salazar can fey switch or ethereal stride into the room, also. Plus, he doesn't need line of site to do Scorching Burst, just line of effect, which he has. I plan to do two fire attacks with an AP to hit as many targets as possible (probably Scorching Burst twice). I'm not going to bother with the recruit next to Hedoni.

I actually suggest Hedoni fey steps into the room, which will leave the recruit sitting there in the secret passage with nothing to do. :)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Location: Santa Ana, CA
Yeah, Hedoni's not too worried about that guy, and those arrow slits are super handy for my powers.

Do we know if the trap doors open up or down? If someone's standing on one, can the people in the passage get out?
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Registered: Oct 2008
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Good points about the teleporting. You guys are much better understanding those tactics.

I think if someone is standing on a trap door space, it blocks passage, just as you can't move through an enemy's space. Maybe Emily can tell us if the you can attack up or down at those spaces.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Ok, I think this calls for some strategy.

Mal can reach Myrissa this round, but I don't think it is worth it, since she has at least 25 HP left and I probably won't kill her before her turn. Ravenblade is dazed, so I can't give him a free save before his turn, but I can to Salazar, if he wants it (with the healing). Also, I can WPT on the wretches to pull people up into the room a bit more.

My dailies are Fearless Rescue (rxn when ally drops to attack enemy within 5 and heal ally); Stand Tough (14 free HP to all allies within 5); and Staggering Spin (close burst 1, push, provide melee basic). Also, I have my Couters of Second Chance (reroll an attack), Fire Glaive (2d6 extra fire damage) and Frost armor (2d6 cold damage when attacked in melee).
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Rav has inspiring fortitude that givees all allies in range 5, 12 temp HP when he uses second wind.

Looks like Fangren has some sort of aura, which we should avoid to begin with.

Maybe don't get near that claw in the back either.

Since Mal and Ravenblade go before the wretches, who are likely minions, do we want the two of them to try to take out as many of them as possible first (without using super-strong dailys)?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I vote for minion clearing.

Alas, Hedoni (Stinking Cloud) and Salazar (Vestige of Ugar) have burned their big area dailies.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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It's too bad we didn't follow the huntmasters and come out on the balcony instead. We can't reach them easily from down here.

I don't think Mal and Rav could kill more than maximum four minions this round (and probably woudl need to use an action point), after which all the other enemies take their turn. To kill more than two, Mal and Rav would have to spread out from the others and could easily be surrounded. Also, with Rav dazed, which might not change anytime soon, it's unlikely.

Rav has his weave through the fray to retreat a little if threatened, but Mal doesn't.

Should we consider fighting in twos?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Emily just posted an additional skill challenge option to close the portals. Looks like we all have useful skills for this. They take up standard actions though.

What should be our priority? The enemies or the portal?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Ravenblade could try taking out wrethes 6 and 4 if he moves between them (and isn't dazed at the start of his turn), but would likely be surrounded and wiped out that far in. It's too bad the wretches aren't clustered more closely. Ravenblade has his lightning craghammer daily, that does 1d6 to all enemies in burst two on a hit. It's a minion buster. Could wait for them to come closer.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Stand Tough might be a good idea right now, even if Hedoni is out of the range. We should try to take out Myrissa. Ravenblade could evasive strike to get into flanking with Daggoth to hit Myrissa and then also action point use Jaws of the Wolf on Myrissa, which will do half damage on a miss regardless. Other ideas?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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You might want to hold off on Jaws of the Wolf. Myrissa can't have that many HP left, and if you Twin Strike and Daggoth Cleaves, you could likely take her down.

Meanwhile, we haven't touched Fangren - ya know, the actual boss - at all.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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I actually was going to Stand Tough (Hedoni would be in range, and it doesn't matter, anyways, see he is full up on HP) and then Hammer and Anvil Myrissa with Daggoth. Stand Tough after the attack so that we get Daggoth's +1 bonus when bloodied. I'll get to the turn in a couple hours.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Josh's idea sounds good and I recall Mike calculating that Myrissa has around 109 HP only in the last battle. I might use Jaws on a Crocotta than instead. I don't feel like holding out with it since Rav is at 15 hp, has used second wind, an although he'll gain some hp from stand tough, may not be around much longer to use his dailies (maybe I should get one of those cloaks Daggoth has).
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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The best advice I have for myself is actually rolling something other than a 1, 2, or 3...

I'm in Vegas for a couple days. But I have the internets, so all is well.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Any objections if I have Ravenblade go after the disciple if croc A is dead? I can move, then charge.

Or I could go after Fangren with twin strike.

Or I could go after croc B with twin strike.

I also want to pull out a potion (minor action) and either drink it (minor action) and then only be able to charge this turn, or just pull it out and have it ready for next round. Ravenblade has two surges left after Mal's healing. Speaking of which, crap luck rolling double ones for healing.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Oct 2008
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I will be out of town from Saturday morning until next Wednesday evening.

In my absence, Josh has agreed to play Ravenblade for a change. Besides, I don't think it would be prudent to have Gary play the ranger, given the current circumstances. ;)
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I don't think we were dominated. Emily specified dazed and must attack nearest creature, I think (which includes Tevors if he is there).
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Not sure you were dominated either, but I also posted to clarify the question you had about allies and enemies. I think that part applies, so we now know that officially allies and enemies don't shift allegiance due to power effects.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jul 2008
Posts: 5245
To clarify, the power Tevors used is not dominate. The power clearly reads "the
target is dazed and attacks the nearest creature with its standard action on its turn (save ends both)."
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Oct 2008
Posts: 7786
I'm glad she's still prone, which means she can't easily come after Hedoni or after Ravenblade if I action point hit and run her next turn. It will still be dicey though, since Rav will be down to 2 hp by then. However, I think dominated only lasts until the beginning of Zold's next turn, so Mal's Fearless Rescue could then kick in. Or does it last longer?

Another question, do we have to worry about Mal charging any of us while dominated? I think only at-wills for attacks are allowed and I don't think he has any charging at-wills so he can't really hit anyone then. Luckily Zold can't make Mal use inspiring word on it since she's not an ally.

Unfortunately Mal is standing, so he'll take 10 damage for standing and lots more damage if Garily makes him run into the surrounding flames. As such, healing Mal is probably a very good idea. If that happens, I don't know how we can save Mal and I can't recall the amount of damage the surrounding flames does. Good thing is he's a Tiefling and likes to burn.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Hedoni can heal Mal with a minor action, and since I'm not sustaining anything, I've got them to spare. I can still attack while healing him for a bit.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Location: Los Angeles, CA
1 - Charging and basic melee attacks are an at-will attacks. The term "at-will" isn't limited to class powers. The domination lasts until the end of Zoldathra's next turn.

2 - Mal would only take 1 damage if he was moved into the surrounding fire, since he has fire resist 9 and it does 10 fire damage.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
Thanks for the info Gary.

In that case, heal Ravenblade instead of Mal please. Mal will likely end of charging one of us and if Rav only has 2 hp remaining after his turn, it will kill him on a hit. How much max damage can Mal do with a charge attack, not assuming a crit?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Oct 2008
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Since the fire is already turned off (I don't think Zol can turn it back on), Mal's damage is 2d4+6. I am serious, though, don't worry too much about healing Mal. You can heal him next turn if it is needed that badly. Instead make sure you guys can all get attacks.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
« Last edit by Josh on Mon Mar 08, 2010 7:26 pm. »

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