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Scales Strategy and Tactics

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Hedoni had that suggestion at the beginning of the battle =) I think it's a good one.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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Oh, sorry. I either didn't register that or am losing my memory. Let's hope Gary agrees.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Thu Oct 22, 2009 2:21 pm. »
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I was thinking to lay down VoU over the portal and said region next turn. I want to shut down the portal, but I think VoU is more important than a single Arcana check at this point.

I tried moving the beholder with Howl of Doom. I can try again later with Diabolic Grasp (or HoD again if I recharge it).
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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I agree that VoU would be good right now. It will target five enemies initially and any surviving that will take automatic damage when they start their turn. If you center it on L12, I'll keep Ravenblade outside it. If you want to center it elsewhere, please let me know before I take his turn.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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L12 looks like a good spot to me.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Jalissa is likely to try to help Daggoth.

Should I have Rav ready an attack on demon B (the bloodied one) with trigger: get combat advantage (either through Megan flanking or Mal using insp belligerence)?

I was planning on using thundertusk boar strike to push one space (on one hit) or five spaces (on two hits) to get the aura away from Rav since he's immobilized at least one more round. Unfortuntately damage will be halved due to weakened state, so I won't use dailys just yet.

I will also have Rav use his daily utility to give allies in burst 5, 12 temp hp. I think this would include Daggoth and might mitigate any additional damage he'll take. What happens when you get below half your total HP in the negative?

Does anyone have any better suggestions?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Inspired Belligerence can only be used if someone has CA already. If you have -bloodied HP, you are dead.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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I'm pretty sure temp HP don't work when you're dying.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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So Daggoth will die soon then, once he's down another 20 hp? The beholder can do max 14 damage with the attack it used so if it wants to, it can attack Daggoth at start of Jalissa's and Ravenblade's turn and Daggoth is a frozen pile of nothingness?

Is is too late to use fearless rescue (Mal)? Was it even the right conditions? It would get Mal away from the aura too.

Well, I guess I'll ready the thundertusk on flanking with Megan then.

A question about pushing. Can you push any enemy through other enemies or through allies?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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The beholder can only attack the person who's turn it is at the start of their turn. It can't attack Daggoth at the beginning of Jalissa or Ravenblade's turns.

Not sure offhand on the pushing.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Actually, this is a good situation for Fearless Rescue...it would occur before Daggoth is attacked by the Beholder. But it does depend on movement and Mal is prone...I'll ask Emily...
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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User posted image

If Daggoth can get to J17 (with Pass Forward maybe), he could ready an at-will attack with trigger flanking. Ravenblade can then charge demon A to a flanking position opposite Daggoth. Rav would then follow through with and ACTION POINT twin strike.

With this suggestion, Daggoth and Ravenblade would have the +3 to hit from war of attrition since they're using basics/at-wills PLUS another +2 to hit for combat advantage PLUS another +2 because of Mal's terror glaive reducing the demon's defenses. That's +7 total. It won't get better than this!

The only question is whether or not Emily will allow Daggoth to move from his current position to L18, K18, J17. I assume moving sideways on a staircase is like moving down and not difficult terrain. Moving from L18 sideways up the stairs may require a DC athletics roll (5 feet, how much DC is that?). Is it okay to move across the corner of the shelf? The link below is the post Emily made about moving up the stairs and the height of them.

http://deadgoblins.com/topic.php?post=7041#post7041
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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I think Daggoth could climb the wall at L18 K18 with a DC 15 Athletics check. It would be fine as part of his move action in Pass Forward. See PHB 182.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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That's good, thanks. Sadly though, I just realized Daggoth is immobilized and it's a moot point. Besides, Ravenblade will probably be immobilized at the start of his turn too, and then mayeb die when the demon goes nova. Here's hoping three spaces away is safe.

An alternative is for Daggoth to still ready an at-will attack on the demon (trigger: flanking), and I can have Ravenblade charge first, then use evasive strike to get into flanking position with Daggoth.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Fri Oct 30, 2009 10:29 am. »
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I think Sal and Hed should blast through the slits, while Dag, Rav, and Mal run down the stairs to cut off fleeing enemies. First Hedoni starts with his cloud, so he is first in initiative roll. Since we'll have a surprise round, the melee characters can double move into position (or run if we have to). I don't know how many spaces deep the stairs are though. If it's just two deep, then Daggoth could get to E13 with double run for example.

User posted image
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Mike ,what rituals does Hedoni have? If he has silence or something, maybe we could cloak our movement downstairs.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Hedoni has:

Comprehend Language
Tenser's Floating Disk
Silence
Knock
Hallucinatory Item

Silence would keep the room we're in now quiet, but not the passage under the room, so as soon as anyone moved out of the zone, they'd be heard. It also takes 10 minutes, which is a long time in this sort of battle situation. I'd suggest the full-out assault.
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Hedoni Midartis - Eladrin Wizard, Scales of War
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What's the plan then?

I vote against splitting our group across different sections of the monastery.

There are three ways for the enemies to flee: down and south along the underground corridor, east through the opening, or west through the double door. I don't think we can prevent it.

Let's quietly reposition our characters so that Hedoni and Salazar are in front of the slits and then launch a surprise attack. The spellcasters will start shooting with their surprise action. The melee types will start moving down the stairs to the corridor.

any other suggstions?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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That works for me, too - there's not much of a surprise once the cloud starts stinkin'...
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Hedoni Midartis - Eladrin Wizard, Scales of War
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If three of the party vote for doing something one way, historically that is what was done.

Since Josh, Mike, and Gary voted to split the group by leaving Hedoni and Salazar in the corridor behind the arrow slits and having Mal, Ravenblade and Daggoth backtrack and come in through the main doors, I think that is what should happen.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Oct 2008
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Alright then.

As DM you must know if splitting the group this way will result in two separate groups in different situations.

I was hoping to avoid one group getting into a completely different encounter somewhere else in this monastery, while Sal and Hed do their corridor waiting. That can mess up our gameflow quite a bit.

I will post an idea involving Hedoni's cat in that case.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Should Mal and Ravenblade delay until after Hedoni in this surprise round?

If Hed casts stinking cloud at F10, it would target six enemies and also block line of sight for the scouts to target our melee fighters. Unfortunately, it would also limit who we can attack in the surprise round with melee. Recruit G could still be attacked it it survives the cloud and recruit C could be charged. Another idea would be for Hedoni to subsequently use twist of space to teleport more minions into his stinking cloud during the first non-surprise round. Hedoni rocks!

Alternativelyl, maybe Mal and Ravenblade should just try to take out G and C first or any which two. I'm not even sure it's possible to delay during a surprise round, since it seems kind of contrary.

User posted image
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Wed Dec 16, 2009 11:23 pm. »
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Mike can drop the stinking cloud on I10 and hit the four main enemies and one minion. I'd go for that, as the minions are a very minor threat.

I'd say Rav/Mal/Dag should each pick a minion and attack/charge.

If you guys do that all three of you hit, four minions would die in the surprise round (B, C, G, and F) and all four real enemies would get hit with the stinking cloud.

I'm also tempted to spot my Vestige of Ugar at I10 also, to REALLY lay it on the four main enemies. Mike could then move the stinking cloud, and VoU would continue to make that side of the room minion-death and push damage city.

EDIT: Twist of Space only teleports those it hits, so there's no point in using it on a minion.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
Good plan. I10 is better to thwart the main enemies for a while and leave the melee's options. Doh! on the Twist of Space effect. Could still use it on Myrissa if she tries to evade Daggoth's wrath again. ;)
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Oct 2008
Posts: 7786
I have no good suggestions for Daggoth, except, stand up, draw a second weapon if he has one, cloak of walking wounded second wind, then action point some with some attack (maybe the sweeping one).

Salazar doesn't have line of sight to any enemies except the recruit next to Hedoni right now (stinking cloud is blocking his line of sight in the line that isn't overlapping with the fire zone). Maybe attack that recruit, Fey Switch Hedoni, action point scorching burst at C12, or something like that.

Looks like this battle is getting interesting! Thanks Emily.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)

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