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Scales of War Character Chat

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Registered: Jul 2008
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If you have already chosen a character, please give us a brief description. If you are still making up your mind, please list your top choices.

Also, please figure out amongst yourselves what kind of pre-existing relationships you'd like to have between your characters. Thanks.

I'm so looking forward to getting the game going :)
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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As I mentioned , I'm going to reserve making a decision on what to play until everyone else picks, then fill any hole that's left. That said, I've been thinking of a ton of ideas, and here are the top ones I'm considering for each role (I reserve the right to come up with something totally different anyway :) ):

Defender - human fighter, dwarven fighter, elven fighter, dragonborn paladin; dragonborn fighter

Striker - human melee ranger, elven bow ranger, dwarven melee ranger, tiefling warlock, dwarven warlock, half-elven warlock, human rogue, elven rogue

Leader - dwarven cleric, dragonborn warlord, human warlord, elven cleric

Controller - tiefling wizard, human wizard

Oh, on a technical note, we'll be using stat generation method 2, as described on PHB pages 17-18.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Posts: 5084
Location: Los Angeles, CA
Also, on the pre-existing relationships, I have a few I like:

- Extended family (only works cross race between half-elves and humans or elves or between humans and tieflings)

- Former military companions (town guard, merchant caravan guards, mercenaries... works best for fighter, warlord, ranger)

- Studied under the same master (clerics and paladins under the same church, or wizards or warlocks under the same mage... though also possible for martial types, or for people multi-classing into those classes).

- Old gambling buddies (perhaps with a debt - "I can't let you die, you owe me a hundred gold! I'm going into that dungeon with you!")
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 4627
My character is an Inspiring Tiefling Warlord. His mother is human (making his father tiefling) and he was conceived under what might be called questionable circumstances. He never met his father, but he was raised to be Good by his mother and strives to better the world. He wanted to become a cleric (not sure of what god), but the temple of his home city (not sure if it is Brindol or not yet) declined him do to his being a tiefling (could scare locals or some such). If you think Brindol temples wouldn't do that, I would like to invent a town somewhere where that could happen. As an alternate route, he decided to use his abilities to lead others to strike out on adventure and shape the world for good.
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Here's more detail on the ideas I mentioned that are currently striking my fancy more (and skipping warlord, since Josh is doing that):

Defender -
human fighter - A veteran of a mercenary company that was wiped out. A grizzled and gruff type. Uses sword and shield. Might multi with warlord or ranger.

dwarven fighter - Classic ale-swillin' hammer-wieldin' goblin-thumper. Probably using a two-handed hammer.

elven fighter - Staunch defender of his people, but gone abroad because his forest was too peaceful and boring. Sword and shield based. Probably multi with ranger for some bow tricks.

dragonborn paladin - Probably paladin of the god of honor. Very crusading do-gooder type.

dragonborn fighter - Strength bonus and breath weapon rock. That's pretty much why this guy's in the running.

Striker -
human melee ranger - Could be like the human fighter above. Uses two swords. Might multi with warlord or fighter. Could be kinda Aragorn like, especially if he adds warlord.

elven bow ranger - Legolas ;)

dwarven melee ranger - No tree-hugger, this dwarven ranger is at home in caves and tunnels. Wearing heavy armor and wielding axe and hammer, this tough-as-nails ranger hunts the goblins and orcs that have plagued his clan.

tiefling warlock - While Josh's tiefling is trying to do good, this tiefling does have a pact with demons and fits most of the sterotypes. Lots of flame and fear. Probably multi with wizard. Josh's character could be a friend who's trying to make him straighten out.

dwarven warlock - Outcast from his people for dabbling in demonology. Tries to do good with his powers, but sometimes he gets carried away and just likes to make stuff burn.

half-elven warlock - Star pact, appears slightly crazy due to (claims of) hearing the voices of the Great Old Ones giving him visions too terrible to speak of.

human rogue - Con man. Likes to talk his way past the guards as much as he does sneak past them. Goes with the artful dodger path.

elven rogue - More of a phsyical acrobat / athletic type rogue, less talk-y. Goes with the brutal rogue path.

Leader -
dwarven cleric - Probably a cleric of the god of civilization, maybe of honor. A blend of melee and range powers. Could be from the church of Josh's warlord, and saw potential despite what the superiors said and joined the tiefling. Probably multi as fighter.

elven cleric - Probably a cleric of the nature good. Looking to keep artificial disturbances of nature at a minimum. Stays at range with his bow and his wisdom-based blasts. Might multi as ranger.

Controller -
tiefling wizard - Master of fire magics, but earned his powers through study, unlike some of his devil-dealing kin. A bit snobbish.

human wizard - Classic apprenticed in a tower type mage, emphasis on lots of variety in his spells. Might multi as cleric of god of magic.

Note - feel free to steal one of these ideas if you want. I like them all and would enjoy playing any of them, and there are obviously too many to use for many a year. :)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Oy, Gary! What an avalanche. You sure think about this stuff alot :)

But thanks for all the great ideas. There is a reason why you are the D&D rules guru.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Oh hai! Here's my character description. It should sound familiar to some of you...

Dossier: Hedoni Mindartis

Race: Eladrin
Age: 22
Sex: M
Class: Wizard

Hedoni Mindartis is the only son of two upper class pureblood Eladrin parents - not royal or wealthy, but well-off enough to have avoided the hardships many Eladrin have faced in recent years. Their status allowed Hedoni to receive a top-notch education and formal magical training in remote Northern Eladrin towns known for such things. He is skilled for his age but still fairly inexperienced, and in recent months, with his parents urging, has sought a change of pace.

Due to his priviledged position, Hedoni has come to appreciate the finer things life has to offer, namely wine and women, and believes adventures with the MMS will afford him both. While driven to fight for causes he believes in, Hedoni often appears aloof and carefree, much more likely to be found at a tavern than in a training room. He's cocky and very confident, but not at all condesending - he honestly thinks highly of both himself and the people he keeps company with.

Hedoni isn't looking to take sides in any global conflicts, but is willing to fight for a return to order. He feels for his kin and their plight as well, and knows doing a small part will benefit them as well as offering him adventure, reward, and experience. He holds no grudges toward any race, and revenge isn't something that drives him. He's just looking to make the world a better place, one spell and one bottle at a time.
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As for past associations, I like "gambling associate", "former fling" or "drinking buddy" for my character. But I'd be as happy with "guy who tried to show me up in school" or something similar too.
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Having gotten some indication over e-mail what the other folks are thinking off, I'm considering a human cleric (I know, not even on my previous list).

My human cleric would serve one of the following gods: Kord (strength and battle), Bahamut (justice and honor), or Erathis (civilization). With Josh's warlord in the group, we'd be doubled up on leaders, so he could safely multi-class with fighter and spend a feat on learning a big ol' sword to add in some extra tanking and damage capability.

Personality-wise, it depends some on the deity chosen.

Kord - Adventure to prove and increase your strength in honor of Kord.
Bahamut - Aventure to right wrongs and bring evil-doers to justice.
Erathis - Adventure to push back threats to civilization.

In general, I see my PC as eager to get out of the temple and go do (the above goal), while the calcified leadership of the temple is happy to sit on their duff. This could be the same leadership that refused Josh's tiefling's request to join, while my PC saw potential, and so left the temple to accompany the tiefling.

If my character is a Kordian (works better for a rough and tumble strength god than one of honor or civilization), he could have meet and befriended Hedoni while drinking and gaming at the local tavern.

All this is subject to change base on what Marek and Viktor decide to do (still happy to adapt and fill a gap if needed), and, of course, my own whims. :)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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garyh wrote
With Josh's warlord in the group, we'd be doubled up on leaders, so he could safely multi-class with fighter and spend a feat on learning a big ol' sword to add in some extra tanking and damage capability.


By "he could multi-class...", I mean my PC, not Josh's. Although he can do the same, if he wants!

Hmmm... this board doesn't let you edit posts after a few minutes, or I'd have clarified that in the post itself.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Posts: 5084
Location: Los Angeles, CA
Okay, I've got a new plan, trying to compliment the group based on a slight shift in what I hear others are playing.

My new character idea is a human infernal warlock, with a multi-class to wizard. This will help the group on both damage output and ranged abilities.

As for personality and history, my thought is that he could be a cousin to Josh's tiefling. Everyone in town always thought Josh's character was up to something, but he was really good. Meanwhile, no one thought ill of my PC, and he was actually always getting into mischief. Eventually, my PC went off to the same wizard academy as Mike's character, where we developed a rivalry. While my PC learned some wizarding (as evidenced by multi-ing into it), my PC was lazy and decided to make a deal with dark powers for arcane ability instead. When this was found out, he was booted from the academy. So there's the rivalry with Mike's wizard, and the ironic "good tiefling / deal-with-the-devil human" family connection with Josh's tiefling.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Gary and I discussed our character's relationships. Their mothers are twin sisters, Mari and Sari Geminous, from the town of Witchcross. Sari Geminous had her child, Mat Geminous, a bastard Tiefling child, when she was 18. Meanwhile, Mari Geminous married a miller named Thom Miller and had a child a couple of years later that she named Salazar. Salazar was always mischievious as a boy, although often avoided trouble by blaming Mat for his troubles. People in Witchcross had a natural inkling towards blaming the young Tiefling, and it didn't help that he often went to the woods to be by himself and had no alibi.
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I've updated my profile picture to reflect Salazar's handsome mug as well.

Befitting his infernal powers, "Salazar will speak in Dark Red."
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Posts: 5245
Here is the information I have gathered so far. Still waiting for background/relationship information from Marek and Viktor. Also, I still need character sheets from Gary, Mike, Viktor, and Josh.

Once I get those character sheets from everyone, we can start to play.

Player Character update
Gary - Salazar Miller, Human Warlock, cousin with Mat, former classmate of Hedoni
Josh - Mat Geminous, Tiefling Warlord, cousin with Salazar
Mike ? Hedoni Mindartis, Eladrin Wizard, former classmate of Salazar
Marek ? Daggoth Varkash, Dragonborn fighter, no relationships yet
Viktor ? Ravenblade, Dwarf fighter, no relationships yet
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Slight correction, but Viktor's Ravenblade is a ranger.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
And I have changed my character's name to Mal.
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Posts: 5084
Location: Los Angeles, CA
Darth Ecks wrote
And I have changed my character's name to Mal.


Our characters (sons of twins Mari and Sari) could now be known as Sal and Mal.

Of course, Salazar would look down upon such a common-sounding nickname and insist upon being addressed by his proper, more illustrious name. ;)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
My character is a dwarf ranger who is known to everyone as Ravenblade. He seemingly takes great pride in this name, although it is clearly not the name of a dwarf. Not even his closest companions know how or why he is called Ravenblade, which is especially odd considering that he wields a pair of warhammers.
When he was just a pebble of a dwarf, his parents knew that they had a very unique son. While most children his age enjoyed games of boulder tossing and cavern hiding, Ravenblade had a pet rat. When his parents found the rat and killed it, Ravenblade did not cry or shout or even feel angry at his parents. He merely looked at them and said: ?I understand why you killed my rat?we must be having rat stew for dinner.? His parents couldn?t hide their disgust and threw the rat into the abyss.
Over time, it became exceedingly apparent to everyone, including Ravenblade himself, that he was quite a different sort of dwarf. The kind that would carry an injured bat home and nurture it while letting a friend limp back with a twisted ankle. The kind that asked questions about how bats could see in the dark, but never twinkled an eye at a diamond. The kind that grew to be 5 feet and 2 inches tall with a mere 150 Ibs of pure, lean muscle. Obviously a freak.
Eventually the day came that comes to every young dwarf. The day that either completes his destiny within the clan or leaves him stranded without direction. Not the rituals of fire and earth, which Ravenblade passed better than all his peers. It was the day of being chosen by a bride and taking one?s place within the clan.
As you can imagine, this didn?t go so well. His parents were ashamed to even present him as a potential groom to any of the eligible females. That was for the best, because virtually none would even consider him. After all, what would be the point of marrying a male dwarf if you can?t even reach his beard to give it a good, disciplining tug.
There was one young lass though, his first and oldest friend. She was the most beautiful lass in the entire clan. Every young, unmarried dwarf pined after her, as well as some of the married ones. Even Ravenblade had to agree that she might be more interesting than all the rats and bats, and other animals he ever played with. As good luck would have it, this pretty young dwarf lass was quite fond of Ravenblade and had secretly fancied him for several years. As bad luck would have it, she also happened to be the youngest daughter of the clanchief.
To make a long yarn somewhat shorter, Ravenblade was ?encouraged? to leave the clan and find his luck elsewhere?and that?s exactly what he did.

A lot happened between his time of exodus and today, including how Ravenblade became a ranger and acquired his name. But that is a most private tale, more private even than what is hidden within a dwarf?s beard.

Eventually, years later, Ravenblade made the acquaintances of Mat Geminous and Daggoth Varkash in a fortuitous turn of events. Actually, one should say life-saving. One day, Ravenblade was bringing some meat and hides to Brindol for trading, as he sometimes did. On his way, he came across a group of humans fighting a band of kobolds in the Witchwood, between the Witchstream and the Elsir River.
After watching the skirmish for a while, Ravenblade was just about to quietly move around the battle to continue on his way when he noticed that a group of the kobolds had encircled two of the humans and were pressing them hard. Normally this wouldn?t have interested him, except that one of the two trapped humans was not fighting, but was trying to hide behind the legs of what may have been her father. Ravenblade saw that it was a little girl and remembered... He then also noticed that the group of humans was being commanded by a tiefling shouting out orders. Next to the tiefling was a giant of a dragonborn fighter. At least he assumed it was a dragonborn, because he knew for a fact that dragons were quite a bit larger. Both of them were slicing their way to the right side of the kobold group encircling the two isolated humans. Seconds later, almost coinciding with a breeze of wind, two of the kobolds were falling, with two arrows each sticking out of their backs. Even before they hit the ground, Ravenblade had dropped his bow and charged the group of kobolds from the left, whirling his two warhammers. It didn?t take long for the three of them; the tiefling commander, the dragonborn, and Ravenblade to rout the remaining kobolds. Ravenblade was not at all surprised by the battle?s outcome, but he was surprised by the fact that he had once again involved himself with the ways of humans instead of the ways of the forest. What surprised him even more was how naturally fighting in unison with the two non-humans came to him. As if that wasn?t enough to convince him that he had finally found the companions he was looking for, it began to rain.


Sorry it took so long for me to post. Emily, I'll send you my character sheet tomorrow since it's getting late and I have HealthConnect training tomorrow. I hope Marek adn Josh are okay with the liberties I took in creating a relationship between Ravenblade, Daggoth, and Mat. I intentionally omitted details regarding why the battle took place or why there's bunch of humans being commanded by Mat. Feel free to embellish. The date of this battle can be very recently or long ago. If it occurred long ago, I imagine that all three characters have an even deeper relationship, although I prefer the idea of it being recently. If either Daggoth or Mat would not have been in such a situation, then the story can be amended, but I hope that at least one of them was there to maintain a relationship.

By the way, if it's not already taken, I reserve green as my color of communication. Goodnight.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Great job Viktor. I can see you put alot of thought into your character's backstory. The Dwarf freak who prefers the company of animals.

I'm impressed with the little encounter you created; maybe you have a touch of DM in you? I'm always happy to try and incorporate story ideas from players.

I imagine Josh and Marek won't mind you having crossed paths with them before around Brindol. I'll let them speak up if they want to amend the story.

I look forward to getting the character sheet.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Daggoth's parents did not think much of humans, elves, and dwarves. They lived a fairly solitary life on the banks of the Elsir river. Life was dangerous but luckily a family of large dragonborn did not make an easy or attractive target for thieves or beasts.
Daggoth did not share his parents mistrust of other races, and would often talk to travelers going to and from Brindol. He learned news from the traders, and stories of the city piqued his interest. He quickly bored of living in the boonies and decided to take off to the big city.

There was not much work for Dragonborn, especially a giant scaly one that was large even by dragonborn standards. Despite his large size and imposing profile Daggoth is a rather easy going and jovial sort, still people shied away from him. Daggoth then turned to the only group that would overlook his scaly skin for his brawn; the military. He learned all he could from his training, but he knew he could not stay there. The rigidity of working within military guidelines was stifling. It also did not help that he had a healthy dislike for authority, after all in the wild there were no commanders stomping around with an inflated sence of self importance. Daggoth spent a few years in the military, but being talked down to and bossed around by men half his size and strength lost its charm.
Luckily for ex-military men the private security business provided a good living. He would provide security for money lenders and for taverns. A dragonborn makes a good bouncer as it turns out. Even the most belligerent drunk will straighten up when thumped over the head by what looks like a giant lizard in armor. The only customer that ever gave him trouble was a young wizard (Hedoni!) that got a little too friendly with the female staff. But all the cuts and bruises that resulted from what became the infamous "magic missile incident" healed, and so did any bad feelings. Daggoth would even share the occasional jug of ale with Hedoni, and they would both laugh about their little misunderstanding.
During slow times when the taverns did not require as much help, Daggoth would also take on escort jobs for caravans. The roads weren't safe, and kobolds can be dangerous in numbers. Daggoth also had the advatage of having lived outside the city, so he knew quite a bit of the countryside.
On one such trip there was a wagon with passengers that he was hired to protect. There were a gentleman, possibly a statesman or politician, his daughter, a well armed tiefling, and a few other assorted humans. He thought he recognized the tiefling but was not sure, and he definitely stood out from the rest. Perhaps he was another hired hand? Perhaps just a traveler? Perhaps he had seen him during his military service?
While Daggoth was scratching his head trying to remember they were beset by kobolds, and in greater number than the usual skirmish group. Daggoth and the tiefling both leaped into action striking down the nearest kobolds. The tiefling yelled orders to the other humans. This one apparently knew his way around a battle.
Despite their best efforts to keep everyone together the gentleman and the girl were separated and in danger of being overrun by the yapping little creatures.
Suddenly, out of nowhere, what at first looked like stunted wood elf with a beard came charging out of the forest swinging two hammers sending kobolds flying. Wait... it was a dwarf ranger? Despite the fact that this was not your average dwarf the help was much appreciated.
After the battle the three faced each other, still trying to make sense of what just happened when Daggoth bowed to the tiefling and dwarf.
"Hello friends, the name is Daggoth"
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Thanks Viktor... I was having a hard time thinking of something so I just played off yours!
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So we have the following connections sketched out:

Salazar - with Mal and Hedoni
Mal - with Salazar, Daggoth and Ravenblade
Daggoth - with Hedoni, Mal, and Ravenblade
Ravenblade - with Mal and Daggoth
Hedoni - with Salazar and Daggoth

Very cool! Lots of great connections. I particularly enjoyed Daggoth being a bouncer at a bar frequented by Hedoni.

I plan to write up a more detailed backstory for Salazar soon. So far, I've just posted a brief sketch, and Josh has added to the connection with Mal.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Wed Oct 15, 2008 4:25 pm. »
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I'm impressed, you guys are great story tellers. Between Viktor and Marek and their recent posts, I'm beginning to think you might not even need a DM.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Here is Mal's story:

Mal Geminous was born a bastard tiefling child in the small town of Witchcross. He grew up with his mother, Sari, and never met his father. In fact, he never learned anything of his father except that he was a tiefling, and this he only learned through deduction since he had never actually met another tiefling in his life. His only other relatives were his Aunt Mari (his mother?s twin sister), his Uncle Thom Miller, and his younger cousin, Salazar. Mal always got the feeling that his aunt did not like him, and so he stayed away from her as often as he could. Meanwhile, his cousin was always overly generous to Mal. Mal could never seem to make friends with the other kids in the town, so Salazar became his closest, and really only, companion. Even so, Mal was shy and withdrawn and would commonly retreat to the nearby woods and watch the creatures there. One thing he would commonly do was watch the goblins and try to figure out what they were saying. Often while he was alone in the woods, he would come back to town and find himself blamed for some prank or another. Despite his truthful protestations that he did not do it, would not do it, and was nowhere near the area, there always seemed to be some eye witness that claimed he was. Unfortunately, he had no alibi, no one he was with to verify his story, and his horns, tail, and red eyes always seemed to make the townsfolk disbelieve him. After several instances, his mother told him that she believed him, but had to punish him to keep the townsfolk from ennacting a much worse punishment.

As he reached his teenage years Mal developed what his cousin described as ?an overdeveloped sense of right and wrong.? He became more and more enamored with Pelor and started visiting the temple in Witchcross. The priests there were unnerved by the Tiefling visiting their house of worship at first, but learned that the large boy often wanted to be left alone to his thoughts. Because the other townsfolk were still largely skeptical of the beast in their midst, Mal was told he could not show up for regular services with the other people, but he could be in the temple at any other time. Eventually, Mal asked if he could join the priesthood, but was turned down. The explanation was that he would hurt Pelor?s cause because fewer people would show up to worship pelor with a Tiefling priest there. The head priest suggested to Mal that he should go adventuring and spread the word of Pelor along with his deeds and then more people would understand His greatness. Mal finally realized that he would have to leave town in order to live his life. He packed up a few belongings, said good bye to his mother and his cousin and headed out on the road.

After a couple of weeks with no real direction in mind, Mal saw a sign asking for recruits into a local militia. Mal had never really down any serious fighting as the townsfolk of Witchcross were too intimidated to start anything with him, and he felt it would be a good learning experience. Amongst the new recruits were humans, dwarves, and dragonborn. Mal, again, was the only tiefling. He quickly discovered that the other soldiers would listen to him in battle. He did not know if it was his imposing size, his ferociousness in battle, his inhuman efforts to protect fallen comrades, or because he simply used good tactics, but he had finally found a place where people would not shun him. Unfortunately, this did not often extend after a battle was over, where the soldiers in his command didn?t include him in their festivitives. His main combat training was in phalanx-style infantry warfare, where he learned to fight with his new favorite weapon, the glaive.

After a couple of years in the military, Mal decided it was time to move on and use his newly learned skills to explore the world at large. As his last official act for the military, he was to lead a mercenary escort of a mayor and his daughter to Witchcross. One of the other mercenaries was a dragonborn that Mal recognized from his early military training, but did not know, because the dragonborn did not stay long. Along the way, in Witchwood, a large group of kobolds attacked the group. While the mercenaries were taking care of the bulk of the group, the mayor and his daughter were separated. Before Mal could make his way over, an odd looking dwarf (well, odd-looking for a dwarf, anyway) leapt into action whirling two warhammers so fast, Mal thought it was some sort of warhammer elemental, at first. After the battle was won, the dragonborn Daggoth, the dwarf Ravenblade, and the tiefling Mal decided to travel together for awhile.

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Salazar Miller grew up with great things expected of him.

His mother Mari, after pining over the men of any adventuring company that came through her home town of Witchcross, ended up having to settle with marrying the local miller. However, when their child was born, Mari decided that he would do great and glorious things. She overrode her husband, Thom Miller, who wanted to name the lad "Wil" after Thom's father, and insisted on naming the boy Salazar, after a famous wizard who lived long ago. Mari often told Salazar tales of his namesake, or of adventurers who had been through Witchcross in years past, telling Salazar he could be powerful and famous one day, too.

Growing up hearing how special he was, Salazar came to believe it himself, and thought himself better than other folks. One of the earliest manifestations of this was causing trouble around town and framing his poor sap of a cousin, Mal, who'd had the bad luck to be born a tiefling, for it. The townsfolk had no problem assigning the blame to the poor horned boy, giving Salazar the fun of both duping the townspeople and causing problems for Mal. Sure, he liked his cousin well enough, but the poor boy was always such a goody-good, it made Salazar a bit sick. Salazar?s mother learned what was going on, but she didn?t like Mal for some reason, so she was happy to let Salazar play his games.

When he was in his late teens, Salazar struck out from home, heading north to Eladrin lands to attend the prestigious Olorin?s Academy of Wizardry. His natural intellect carried him for some time, but his lack of work habits, instilled by his spoiled upbringing, eventually caused him to lag behind his classmates. His friend, Hedoni, tried to help him with his studies, but Salazar lacked the dedication. Looking through books that he?d ?borrowed? from the restricted section of the school library, Salazar found what appeared to be a quick route to arcane power. Hedoni discovered Salazar was up to, and ? unsuccessfully ? tried to talk him out of it, warning of the inevitable cost.

After Salazar performed the dark rituals in the forbidden book, he began acing all his classes with his newfound power. With that, Hedoni went to the headmaster and revealed what Salazar had done. Salazar was immediately expelled from Olorin?s. Hedoni told Salazar what he?d done as Salazar was packing his belongings, and ? Salazar angry, Hedoni disappointed ? the two former friends parted ways.

Out in the wide world, Salazar attempted to leave his past at Olorin?s behind, and used his newfound abilities to amaze, impress, intimidate, and ? when there was no way around it ? to help others. Eventually, he found himself wandering back towards the lands he grew up in. Unable to bear going back to Witchcross and explain his expulsion, however, Salazar found himself in Brindol, waiting to see what fate would bring.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign

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