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A Tyranny of Souls

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Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Forgot to post... We're on a cruise! Back Sunday night.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
OOC: ...and we're back.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Sensing that the time for talking has ended and the time for bashing has begun, Ravenblade focuses on the power of Moradin as he steps forward with unbreakable resolve. A bash, a clang, and a bang later, the dragonborn between Ravenblade and Ravix is seeing stars.

Move: iron hand unbreakable form to J34
Minor: Off-Hand Diversion green dragonborn, AC, +2 flanking. (1d20+24+2=29, 1d10.minroll(3)+18=28)
Standard: Untamed Outburst green dragonborn, AC, +2 flanking. If both attacks hit, target is dazed UENT Rav. (1d20+26+2=39, 1d10.minroll(3)+18=25, 1d20+26+2=41, 1d10.minroll(3)+18=28)

OOC: Iron hand grants Rav 20 thp if the Off-Hand diversion hit (and green grants CA to all for one round), but only 10 thp if it missed. For Untamed Outburst, green is dazed UENT Rav if both attacks hit. Sorry for the delay. Life and work have been challenging lately.

User posted image

AC: 33 (31 bloodied)
Resistances: Fire 10, Cold 10, Acid 10, Lightning 10, Psychic 10, Poison 5, Necrotic 5, Ongoing Damage 6
Champion’s Aura (16th level): You and any allies within 3 squares of you gain a +4 bonus to all defenses against fear effects.
Surges: 12/12, Action point(s) left: 1/1, not used this battle

  •   Ravenblade
    • Male Dwarf Ranger, Hammer of Moradin, Level 18
    • Passive Perception: 28, Passive Insight: 23
    • AC: 33/31, Fort: 32, Reflex: 26, Will: 26, Speed: 6, Initiative: +11
    • HP: 130, Bloodied: 65, Surge Value: 36, Surges: 12
    •  
    • Class/Racial Features and Feats
      • Class/Racial Features
      • Cast-Iron Stomach: +5 save vs poison
      • Champion’s Aura (16th level): You and any allies within 3 squares of you gain a +4 bonus to all defenses against fear effects.
      • Dwarven Resilience: second wind as minor action
      • Hammer Bond: +1 bonus to attack rolls with hammers
      • Hunter’s Quarry: 2d6 extra damage on a target marked with HQ, once per round
      • Powerful Action (11th level): When you spend an action point to make an attack, each target hit by the attack is knocked prone or dazed until the end of your next turn. You choose the effect for each target after the attack’s other effects are resolved.
      • Running Attack: +1 to hit with powers that include movement and moved at least 2 spaces
      • Stand Your Ground: -1 space forced movement / imm save vs prone att
      • Feats
      • Armor Proficiency Chainmail:
      • Bludgeon Expertise: +1/2/3 attack at H/P/E tiers, +1 to push and slide effects from attacks
      • Dwarven Durability: +2 surges, +CON mod surge value
      • Dwarven Weapon Training: +2 damage and prof with all axes/hammers
      • Flank on the Run: When adjacent to an enemy and move to another square adjacent to that enemy, you do not provoke an opportunity attack from that enemy for leaving your square
      • Forgeborn Heritage: resist 2/3/5 at H/P/E tiers for fire, cold, acid, lightning, gain Elemental Legacy power
      • Iron Hide Resilience: Forgeborn Heritage resist changes to 5/10/15 at H/P/E tiers for fire, cold, acid, lightning
      • Soldier of Virtue: paladin multi-class, one paladin skill, virtue’s touch 1/day
      • Toughness: +5/10/15 hp at H/P/E tiers
      • Two-Weapon Fighting: +1 damage while wielding two melee weapons
      • Two-Weapon Defense: +1 AC/REFLEX while wielding any two weapons
      • Superior Fortitude: +2/+3/+4 FORT per tier, 3/6/9 resist ongoing damage per tier
       
    • Basic Attacks
      • The following attacks respectively already include +1 24h, +1 charge, +1 running attack in charge
      • Basic Melee (Magic/Dwarven Thrower): 1d20+25;1d10.minroll(3)+18, 4d6 on a crit
      • Basic Melee Charge (Magic): 1d20+27;1d10.minroll(3)+18, 4d6 on a crit
      • Basic Melee Charge (Dwarven Thrower): 1d20+27;1d10.minroll(3)+18, 4d6 on a crit
      • Basic Ranged (Dwarven Thrower): 1d20+25;1d10.minroll(3)+18, 4d6 on a crit
       
    • Powers/Item Powers During Play
      • Hunter’s Quarry
      • Incendiary Ring of Fireblazing
      • Throw and "Bash" (Stab)
      • Twin Strike
      • Death Threat
      • Elemental Legacy
      • Hammer Throw
      • Invigorating Stride
      • Off-Hand Diversion
      • Ruffling Sting
      • Second Wind
      • Untamed Outburst
      • Attacks on the Run
      • Blade Cascade
      • Cruel Cage of Steel
      • Howling Winds
      • Stalwart Defense
      • Virtue’s Touch
      • Item Powers
      • Backlash Tattoo
      • Iron Hand Unbreakable Form
      • Melora's Storm Blessing
      • Symbol of Scorned Fate
      • Viper Belt
      • Dwarven Thrower
      • Incendiary Ring of Fireblazing
      • Mental Block
      • Raven Cloak
       
    • Items
      • Items
      • Agile Braidmail +3 +2 AC when not bloodied
      • Magic Craghammer +4 ccrit=4d6
      • Dwarven Thrower Craghammer +4 melee and heavy thrown 6/12, crit=4d6
      • Symbol of Scorned Fate
      • Backlash Tattoo
      • Gauntlets of Blood (paragon) +4 damage to boodied targets
      • Silt Striders +1 speed, can walk/stand on all non-liquid surfaces, ignore difficult terrain of dirt, sand, or silt and leave no tracks in that terrain.
      • Viper Belt resist 5 poison
      • Melora's Storm Blessing If an enemy uses a forced movement effect against you, you can shift 1 square as a free action at the end of the forced movement.
      • Raven Cloak +3 resist 5 necrotic/cold, save bonus daily
      • Crown of the Goliath Champion immed int resist, resist 10 thunder
      • Ioun Stone of Might +4 bonus to STR skill checks and ability checks, +5 bonus to damage
      • Mental Block You have a +2 item bonus saves against fear or charm effects
      • Incendiary Ring of Fireblazing at will minor to ignite things, basic attacks can deal fire instead of normal damage
      • Life Shroud
      • Potion of Healing (heroic) 1 / 2 / 3
      • Potion of Vitality (paragon) 1
       
    • Skills
      • Acrobatics +15
      • Arcana +8
      • Athletics +23
      • Bluff +9
      • Diplomacy +9
      • Dungeoneering +15
      • Endurance +19
      • Heal +18
      • History +8
      • Insight +13
      • Intimidate +9
      • Nature +18
      • Perception +18
      • Religion +8
      • Stealth +10
      • Streetwise +9
      • Thievery +10
       
    • Descriptions of Powers
      • Hunter’s Quarry minor to place, 2d6 extra damage 1/round on a hit
      • Throw and Stab thrown attack vs one enemy (1d20+23;1d10+11) then move speed and MBA vs another enemy (1d20+23;1d10+17)
      • Twin Strike melee/ranged, 1 or 2 targets, 1 attack per weapon, 1d20+23;1d10+11 (melee) or 1d20+19;1d10+11
      • Death Threat free, trigger: kill your quarry, HQ on another enemy within 5 and gain CA against it UENT
      • Elemental Legacy free, trigger: hit an enemy, effect: deal 3/6/9 at H/P/E tiers extra acid, cold, fire, or lightning damage
      • Hammer Throw ranged 10, STR vs FORT, can use any hammer, 1d20+23;2d10+17 1st target and dazed UENT Rav, 1d20+23;1d10+17 and prone on 2nd target within 3 of 1st target
      • Invigorating Stride move, shift 4, can’t end adj to enemy, can use 2nd wind
      • Off-Hand Diversion minor, melee, 1d20+23;1d10+17, on hit target grants CA to all USNT
      • Ruffling Sting minor, melee, 1d20+23;1d10+17, on a hit target grants CA to you for your next melee attack until end of this turn
      • Second Wind minor, gain 34 hp and +2 def
      • Untamed Outburst one creature, two attacks, 1d20+25;1d10+17 per attack, if both attacks hit then the target is dazed UENT
      • Attacks on the Run melee/ranged, 1 or 2 targets, can use main weapon only, either 2 attacks on single or 1 attack each target, 1d20+23;3d10+17, can move 5 before the attacks, ˝ damage on miss
      • Blade Cascade
      • Howling Winds minor, surrounded by winds UEE, once per your turn you can slide an enemy within 10 up to your WIS mod (4) as a free action
      • Stalwart Defense minor, stance, gain resist all 5 and +2 FORT until stance ends
      • Virtue’s Touch minor, melee touch, 1 target, remove blinded, dazed, deafened, slowed, stunned, or weakened
      • Item Powers
      • Backlash Tattoo the first time you’re bloodied in an encounter, you can make a basic ranged or melee attack as an imm reaction
      • Crown of the Goliath Champion immed int to resist all damage USNT by number of healing surges spent since
      • Iron Hand Unbreakable Form move half speed, the next melee attack gives you 20 thp on a hit or 10 thp on a miss
      • Melora's Storm Blessing move, fly 6
      • Symbol of Scorned Fate free, when you first fail a save throw against an effect, that effect does not affect you UENT (also, if the effect changes or has an additional effect after failing to save those changes don't yet occur)
      • Viper Belt no action, +2 when making a poison save throw
      • Dwarven Thrower Craghammer free, when hitting a large or larger creature, do 8 extra damage
      • Raven Cloak no action, trigger: fail a save, re-roll with +5 or +10 if dying
      • Incendiary Ring of Fireblazing , no action, trigger: hit with an attack that deals fire damage, effect: the target and each adjacent creature except you takes 10 fire ongoing (save ends), if at least one milestone has been reached it is instead 20 fire ongoing (save ends)
      • Mental Block no action, trigger: you are subject to a fear or charm effect, you make a saving throw against the triggering effect to end the effect
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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The dragonborn raises his arm to block Ravenblade's first attack, but the dwarf uses the opening to break the mercenary's ribs, dazing the fighter.

The undead reaches out a black finger and a purple shock pushes Sir Murrak back for 12 lightnight and necrotic damage. OOC: What's the penalty for the undead for ignoring Ravix's mark?

The people nearby flee as the fighting intensifies.

The githyanki's greatsword slices through Mal's elbow for 17 damage. "All filthy spies must be exterminated."

Initiative - Status
Githyanki knight: no damage
->Hedoni: 99/99 (9 surges)
Ravix: 129/136, +1 AC and ref ENT (13 surges)
Blue dragonborn: no damage
Green dragonborn: down 82, marked, dazed ENT Rav
Yellow dragonborn: down 65, marked
Orange dragonborn: no damage
Sir Murrak: 125/149 (16 surges)
Mal: 89/116, marked by githyanki knight (13 surges)
Salazar: 120/120 (12 surges)
Ravenblade: 130+10/130 (12 surges)
Undead githyanki: down 121, marked Rx

User posted image
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Hedoni sees two dragonborn winding behind a building, so decides to concentrate on them, sending a pulse of energy between them. He then gives himself some higher ground.

Standard Action: Prismatic Burst at F32, hitting Blue dragonborn and Orange dragonborn.
Move Action: Teleport to G35.

Prismatic Burst: (1d20+21+1=30, 1d20+21+1=32, 3d6+20=34)

Prismatic Burst hits Will 30 against Blue dragonborn and Will 32 against Orange dragonborn for 34 radiant damage. On a hit, targets are blinded UENT Hedoni. On a miss, creatures have partial concealment against the target UENT target.

OOC: Hedoni readies Winter's Shroud in case he's damaged by an attack.

  •  Hedoni Mindartis
    • Male Eladrin Wizard 19 | Character PDF
    • AC:30, Fort:27, Reflex:30, Will:33 - Speed:6
    • (+1 to defenses against ranged, area, close attacks)
    • HP:99, Bloodied:49, Surge Value:24, Surges left:9/9, Action Points: 1
    • Resistance: 15 Necrotic (Tenebrous Shroud), 5+1/2 level (14) Cold (Winterkin Heritage), 10 Acid, 10 Cold, 10 Fire, 10 Lightning (Dawn Warrior Armor)
    • Passive Perception: 24, Passive Insight: 24
    •  
    • Powers
      • Beguiling Strands
      • Winged Horde
      • Cantrips (Ghost Sound, Light (Minor), Mage Hand (Minor), Prestidigitation)
      • Staff of Defense (Immediate Interrupt)
      • Second Wind
      • Fey Step (Twist the Arcane Fabric) (Move)
      • Twist of Space
      • Shield (Immediate Interrupt)/Jump (Move)
      • Hammerfall Step
      • Prismatic Burst
      • Winter's Shroud (Immediate Reaction)
      • Thunderous Transformation
      • Wizard's Escape (Immediate Interrupt)/Dimension Door (Move)
      • Illusory Wall/Arcane Gate (Minor)
      • Disintegrate/Cloudkill
      • Wall of Fire/Taunting Phantoms
      • Wayfarer's Evasion
      • Otiluke's Resilient Sphere/Prismatic Beams
      • Clever Escape (Minor)/Fly (Standard)
      • Healing Word (Minor)
      • Hat of Disguise
      • Planestrider Boots (Move)
      • Bracers of Mental Might
      • Dawn Warrior Armor (Minor)
      • Tenebrous Shroud (Immediate Interrupt)
      • Resplendent Gloves
      • Elderwood Falcon
      • (Key: At-Will, Encounter, Daily, Item Power, Utility, Used/Not Available)

    • Magic Items
      • Bag of Holding
      • Amulet of Protection +2
      • Dawn Warrior Armor +4 (Resist 10 Acid, Cold, Fire, Lightning; Radiant strikeback power)
      • Accurate Staff of Ruin +4 (4d10 extra damage on critical attack)
      • Cat Familiar (+2 Acrobatics, no range limit, +5 to cat's Stealth)
      • Resplendent Gloves (+3 damage to Will attacks, CA against target hit by illusion attack - Info)
      • Bracers of Mental Might (Use INT instead of STR, Encounter Power)
      • Planestrider Boots (Teleport 10, Encounter Power)
      • Elderwood Falcon (Conjuration, Daily Power, info)
      • Hat of Disguise (Illusion, At-Will Power, info)
      • Tenebrous Shroud (Resist 15 Necrotic, Invisible UENT when hit by melee - Daily Power, info)
      • Escape Tattoo (Teleport 3 when hit by crit attack)
      • Stalwart Belt (Gain Con mod temp hit points after crit)
      • Siberys Shard of the Mage (+1 damage when using staff as implement)
      • Ring of Retreat (+1 to teleporting - info)
      • _______________
        Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jul 2008
Posts: 5245
The two dragonborn cry out in alarm as blinding light explodes in the back alley.

Initiative - Status
Githyanki knight: no damage
Hedoni: 99/99 (9 surges)
->Ravix: 129/136, +1 AC and ref ENT (13 surges)
Blue dragonborn: down 34, blinded ENT Hed
Green dragonborn: down 82, marked, dazed ENT Rav
Yellow dragonborn: down 65, marked
Orange dragonborn: dpwn 34, blinded ENT Hed
Sir Murrak: 125/149 (16 surges)
Mal: 89/116, marked by githyanki knight (13 surges)
Salazar: 120/120 (12 surges)
Ravenblade: 130+10/130 (12 surges)
Undead githyanki: down 121, marked Rx

User posted image
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Ravix slashes viciously at the dragonborn between him and Ravenblade, hurling his magic sword at the undead foes on the backswing, the enchanted blade returning to his hands after another solid strike.

Standard action: Cleave against green dragonborn.

Cleave against green dragonborn.(CA) (1d20+26+2=45, 1d12+21=33)

Cleave hits AC 45 on green dragonborn for 33 damage. On a hit, Ravix makes a ranged basic attack against Undead Githyanki.

Free action: Cleave RBA against Undead Githyanki.

Cleave RBA against Undead Githyanki. (1d20+26=38, 1d12+17=28)

Cleave RBA hits AC 38 on Undead Githyanki for 28 damage.

Ravix marks both targets.

  •  Ravix the Ravager
    • Male Half-Orc Fighter 19 / Kensei
    • Full Character Sheet
    • Passive Perception: 19, Passive Insight: 19, Senses: Low-Light Vision
    • AC: 33+1 UENT, Fort: 33, Reflex: 31+1 UENT, Will: 27 - Speed: 6
    • HP: 129/136, Bloodied: 68, Surge Value: 34+6, Surges left: 15/15
    • Action Points: 1
    • Resists: 10 Cold, 10 Psychic, 10 Necrotic

    • Half-Orc Resiliance (Race): Gain 10 temp HP the first time bloodied in an encounter.
    • Swift Charge (Race): +2 speed bonus when charging.
    • Fighter Talent - Weapon Talent (Class): +1 to hit with two-handed weapons.
    • Kensei Focus - Fullblade (Paragon Path): +1 to hit with a fullblade.
    • Kensei Mastery - Fullblade (Paragon Path): +4 to damage with a fullblade. This bonus and Kensei Focus bonus is lost until a short rest if a weapon other than fullblade is used.
    • Deft Hurler Style (Feat): You gain a benefit with Cleave. You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged basic attack does not provoke opportunity attacks.
    • Heavy Blade Expertise (Feat): +1/2/3 pier tier to hit with heavy blades, and +2 to all defenses against OA's when wielding a heavy blade.
    • Pinning Challenge (Feat): Whenever you hit a target already marked by you with a two-handed weapon and when using a basic attack, the target is also immobilized until the start of your next turn.

    • Powers
    • -Cleave
    • -Combat Challenge
    • -Footwork Lure
    • -Boots of the Fencing Master (Item Power)
    • -Clearheaded
    • -Come and Get It
    • -Furious Assault
    • -Glowering Threat
    • -Harrying Assault
    • -Kirre's Roar
    • -Masterstroke
    • -Storm of Blows
    • -Belt of Mountain Endurance (Item Power)
    • -Jackal Strike
    • -Persistence of Blades
    • -Rain of Steel
    • -Raven Cloak +4 (Item Power)
    • -Serpent Dance Strike
    • -Tyrian Battle Stance
    • -Ultimate Parry

    • Items
    • -Farbond Spellblade Fullblade +4 - +4 attack / +4 damage, +4d6+1d12 damage on a crit. Can be used as a heavy thrown weapon with a range of 5/10 .
    • -Nightmare Ward Darkhide +4 - Resist 10 psychic. You gain a +2 item bonus to saving throws against charm, fear, or psychic effects.
    • -Raven Cloak +4 - You gain resist 10 cold and resist 10 necrotic.
    • -Raven Cloak +4 - Daily - No action - Trigger: You fail a saving throw. Effect: You re-roll that saving throw with a +5 bonus. If that saving throw was a death saving throw, you gain a +10 bonus.
    • -Gauntlets of Blood (Heroic) - +2 damage against bloodied targets.
    • - Belt of Mountain Endurance - +6 strength bonus to healing surge value
    • - Belt of Mountain Endurance - Minor action: +2 defense USNT
    • -Circlet of Indominability (Head Slot) (Heroic) - +1 bonus to Will Defense.
    • -Iron Armbands of Power (Paragon) - Gain a +4 item bonus to melee damage rolls.
    • -Boots of the Fencing Master (Heroic) - When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
    • -Boots of the Fencing Master (Heroic) - Encounter - Minor action: Shift 2 squares.
    • -Potion of Healing (Heroic) x2
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
The fighter screams in pain and swears "I'm not paid enough for this!" as blood gushes from the dragborn's arm. The undead foe crumples to the ground in a heap of dust and clothing.

The bleeding dragonborn flails in panic, striking Ravenblade for 8 damage. Galvanized at the sight of his own blood, the dragonborn pushes Ravix aside, stumbles back and turn to flee down the ally. Yellow moves up behind Ravix and Murrak, but the two hear him coming and turn in time to block his attack. The other two dragonborn stumble blindly out of the ally, not quite ready to attack.

Initiative - Status
Githyanki knight: no damage
Hedoni: 99/99 (9 surges)
Ravix: 129/136, +1 AC and ref ENT (13 surges)
Blue dragonborn: down 34, blinded ENT Hed
Green dragonborn: down 115, marked, bloodied
Yellow dragonborn: down 65,
Orange dragonborn: down 34, blinded ENT Hed
->Sir Murrak: 125/149 (16 surges)
Mal: 89/116, marked by githyanki knight (13 surges)
Salazar: 120/120 (12 surges)
Ravenblade: 130+10/130 (12 surges)
Undead githyanki: dead

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
Sir Murrak leaves the nearest foe to Ravix and charges the knight. His swing nearly knocks into Mal.

Standard: Charge to I36 (does not provoke OA) vs knight 1d20+23+1=25, 2d10.minroll(3)+16+2+2+1d6+11=45 Flub
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jul 2008
Posts: 5245
The githyanki knight easily moves aside to avoid attack as Sir Murrak charges clumsily.

Initiative - Status
Githyanki knight: no damage
Hedoni: 99/99 (9 surges)
Ravix: 129/136, +1 AC and ref ENT (13 surges)
Blue dragonborn: down 34, blinded ENT Hed
Green dragonborn: down 115, marked, bloodied
Yellow dragonborn: down 65,
Orange dragonborn: down 34, blinded ENT Hed
Sir Murrak: 125/149 (16 surges)
->Mal: 89/116, marked by githyanki knight (13 surges)
Salazar: 120/120 (12 surges)
Ravenblade: 130+10/130 (12 surges)
Undead githyanki: dead

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
"End this battle quickly, but do not kill! He knows not what he does." Mal turns to the Mul, "Murrak, swing low!" And with that Mal arcs his glaive towards the githyanki's head. The two hit with impeccable timing, throwing the githyanki off of his feet.

Minor Action: Inspired Belligerence (Close burst 5; allies gain CA and +5 to dam. against target USNT)

Standard Action: Death From Two Sides (Melee 2; +22 vs. AC; Hit: 2d4+10 Fire damage; Effect: Ally makes MBA against target. If both attacks hit, ally's attack is a crit; Crit: 18+3d6 Fire dam)

Death from Two Sides (+22 W, +2 CA) (1d20+24=38, 2d4+10=18)

Murrak MBA (+23 W, +2 CA) (1d20+25=43, 1d10+16+5=30, 4d10=18)

OOC: Inspired Belligerence on Knight, granting allies CA and +5 dam to him USNT. Df2S on Knight, hitting AC 38 for 18 fire damage. Murrak hits AC 43 for 30 damage. If both attacks hit (and I expect they do), then Murrak has a crit for 49 damage and Knight is knocked prone. All non-lethal.
  •  Mal Geminous
    • Male Tiefling Inspiring Warlord, Captain of Fortune 19
    • Passive Perception: 21, Passive Insight: 21
    • AC:32, Fort:28, Reflex:25, Will:32 - Speed:5
    • HP:89/116, Bloodied:58, Surge Value:29, Surges left:13/13
    • Action Points: 1, Second Wind: not used, Resist Fire 14
    •  
    • Powers
      • Intuitive Strike
      • Rousing Assault
      • IS Inspiring Word +3 1 2 3 4
      • Inspired Belligerence
      • Tactical Orders
      • Rousing Words +3
      • Favored Fortune
      • Press On Together
      • Sacrificial Lure
      • Lady Luck Smiles
      • Death From Two Sides
      • Hail of Steel
      • Lamb to the Slaughter
      • War Master's Assault
      • Victory Surge
      • Diabolic Transformation
      • Black Wrath of Hell
      • Foe Stone
      • Flaming Glaive +3
      • Rebounding Throwing Hammer +1
      • Couters of Second Chances
      • Power Jewel
      • Dimensional Stride Boots
      • Strikebacks
      • Belt of Raging Endurance
      • Ring of Tenacious Will
       
    • Items
      • Bloodfire Crysteel +4
      • Healer's Brooch +3
      • Khyber Shard of Fiery Depth
      • Fey-Blessed Circlet
      • Hempen Rope (50ft)
      • Grappling Hook, Hammer, Pitons (10)
      • Hand Axe x2
      • Waraxe, Light Shield
       
    • Abilities
      • Melee Basic Attack +22 (+9 lvl, +5 Str, +2 Prof, +2 Exp, +3 Enh, +1 HB), Reach 2
      • Damage: 2d4+10 (2d4 Glaive, +5 Str, +3 W, +1 HB, +1 KSoFD)
      • Ranged Basic Attack +17 (+9 lvl, +5 Str, +2 Prof, +1 Enh), Ranged 5/10
      • Damage: 1d6+6 (1d6 Thr Hammer, +5 Str, +1 W)
      • Bloodhunt (+1 att vs. bloodied)
      • Inspiring Presence (Allies regain 14 HP w/ AP)
      • Combat Leader (+2 Init to me and allies w/in 10)
      • Hellfire Blood
      • Heavy Blade Expertise (+2 def vs. OAs)
      • Polearm Flanker (Flank in Reach)
      • Know Your Strength (Dam rolls of 1 or 2 become 3)
      • Seize the Day (AP: even roll grants allies w/in 5 sq 9 THP, odd grants Mal 14 THP)
      • Polearm Gamble (When enemy moves adj, take OA and grant CA UENT)
      • Vexing Flanker (Flanking grants CA to allies)
      • Strikebacks (+1 bonus to OAs)
      • Bloodfire (When bloodied, Aura 1, 2 Fire damage)
      • Dispater's Iron Discipline (+5 to saves vs. Stun, Dominate, or Daze)
      • Diabolic Soul (+2 att UEE against enemy that Crits me)
      • Opportunity Sidestep (On OA hit, shift 1 square as Free Action)
       
    • Skills
      • Acrobatics +7
      • Arcana +10
      • Athletics +18
      • Bluff +16
      • Diplomacy +19
      • Dungeoneering +11
      • Endurance +10
      • Heal +16
      • History +10
      • Insight +11
      • Intimidate +19
      • Nature +11
      • Perception +11
      • Religion +10
      • Stealth +9
      • Streetwise +14
      • Thievery +7
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jul 2008
Posts: 5245
Mal and Sir Murrak come at the githyanki knight at the same time, knocking the imperial agent down.

Initiative - Status
Githyanki knight: down 67, prone, grant CA and +5 dam to him USNT Mal
Hedoni: 99/99 (9 surges)
Ravix: 129/136, +1 AC and ref ENT (13 surges)
Blue dragonborn: down 34, blinded ENT Hed
Green dragonborn: down 115, marked, bloodied
Yellow dragonborn: down 65,
Orange dragonborn: down 34, blinded ENT Hed
Sir Murrak: 125/149 (16 surges)
Mal: 89/116, marked by githyanki knight (13 surges)
->Salazar: 120/120 (12 surges)
Ravenblade: 130+10/130 (12 surges)
Undead githyanki: dead

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Salazar lets loose a blast of lightning. The githyanki knight, despite being prone appears to dodge out of the way, but the blind dragonborn is shocked severely.

Standard action - Azure Talons, close burst 2, targets enemies only, against Githyanki Knight and Orange Dragonborn.

Azure Talons, close burst 2, targets enemies only, against Githyanki Knight (CA-Mal/Prone/Flank) and Orange Dragonborn (CA-Blind). (1d20+22+2=26, 1d20+22+2=44, 3d8+26=37) / Crit (+4 Staff of Ruin, Flame Bracers) (4d10=24, 1d6=6)

Hits Reflex 26 for 42 (including +5 from Mal) lightning damage on Githyanki Knight, and hits Reflex 44 - CRIT! - for 64 lightning damage and 6 fire damage (70 total damage) on Orange Dragonborn. On a hit, if the target ends its next turn within 2 squares of me, it takes 10 lightning damage. All damage non-lethal)

"Readying" Sudden Scales, Fog Form, and Belt of Raging Endurance, in that order.


  •  Salazar Miller
    • Male Human Sorcerer 19 / Dragon Guardian
    • Full Character Sheet
    • Passive Perception: 18, Passive Insight: 18, Senses: Normal
    • AC: 29, Fort: 30, Reflex: 28, Will: 34 - Speed: 6
    • HP: 120/120, Bloodied: 60, Surge Value: 37, Surges left: 12/12
    • Action Points: 1
    • Resists: 10 Fire, 10 Poison, 10 Necrotic

    • Dragon Scales (Class): +2 AC until the end of an encounter once first bloodied.
    • Dragon Soul (Class) and Guardian's Resistance (Paragon Path): Resist 10 fire and 10 poison, pierce 10 fire resistance and 10 poison resistance in enemies.
    • Dragon Breath Action (Paragon Path): When you make a close blast attack with an action point, score a crit on 16-20.
    • Indomitable Breath (Paragon Path): When you make an attack roll with a close blast power, you ignore any resistance and immunity that creatures have to the attack.
    • Action Surge (Feat): +3 to hit with attacks gained via Action Point.
    • Arcane Admixture (Feat): Add "Thunder" type to damage done by Blazing Starfall.
    • Resilient Focus (Feat): +2 feat bonus to saving throws.
    • Resounding Thunder (Feat): Can choose to add 1 to the size of blasts or bursts with thunder powers.
    • Staff Expertise (Feat): +2 to hit with staffs, do not provoke OA's with ranged attacks, gain reach 1 with melee attacks.
    • Superior Will (Feat): +2/3/4 tier feat bonus to Will defense. In addition, may make a save against Dazed or Stunned conditions at the beginning of my turn, even if the effect does not allow for a save.
    • Powers
    • -Blazing Starfall (Radiant and Thunder)
    • -Burning Spray
    • -Dragonfrost
    • -Azure Talons
    • -Draconic Majesty
    • -Dragon's Breath (requires familiar in active mode)
    • -Elemental Prism (Item Power)
    • -Fog Form
    • -Guardian's Breath
    • -Rimestorm
    • -Second Wind
    • -Spatial Trip
    • -Sudden Scales
    • -Thunder and Strike
    • -Aspect of the Dragon
    • -Belt of Mountain Endurance (Item Power)
    • -Flame Bracers (Item Power)
    • -Laughing Death Drowmesh (Item Power)
    • -Lightning Daggers
    • -Ring of Borrowed Spells: Greater Void Burst OR Resounding War Cry (Item Power)
    • -Ring of Tenacious Will (Item Power)
    • -Shield of Dragon Might
    • -Winds of Change

    • Items
    • -Accurate Staff of Ruin +4 - +4 attack / +8 damage, +4d10 damage on a crit. Additional +1 bonus to hit from Accurate superior implement.
    • -Laughing Death Drowmesh +3 - Resist 10 Necrotic.
    • -Laughing Death Drowmesh +3 (Daily) - Immediate Reaction. Use this power when struck by a melee attack. The attacker takes 3d6 necrotic damage and also takes a -2 penalty to Fortitude defense until the end of my next turn.
    • -Brooch of Vitality +3 - Property: Increase your maximus HP by5.
    • -Gauntlets of Blood (Heroic) - +2 damage against bloodied targets.
    • -Belt of Mountain Endurance (Property) - When you spend a healing surge, you can add your Strength modifier to your healing surge value. (Character Builder and PDF does not do the math on this. Surge value listed above in stat block is correct.)
    • -Belt of Mountain Endurance (Daily) - Free action. You can trigger this power when you spend an action point. You gain a +2 bonus to all of your defenses until the start of your next turn.
    • -Gem of Colloquy (Head Slot) (Paragon) - +3 to item bonus to Bluff and Diplomacy checks and understand and speak two languages chosen at the time of gem's creation (Abyssal, Supernal).
    • -Siberys Shard of the Mage (Paragon) - +3 to implement damage rolls with Accurate Staff of Ruin +4. PDF does not include this in the damage calculations.
    • -Flame Bracers (Heroic) - Property: When you score a critical hit, the target takes 1d6 extra fire damage.
    • -Flame Bracers (Heroic) - Power (Daily): Minor Action. The next time you hit with an attack, the target takes 1d6 extra fire damage.
    • -Elemental Prism - Power (Encounter): Free Action. Use this power when you make an attack that deals acid, cold, lightning, poison, or thunder damage. Change all your attack's damage to a different type of your choice among those above. You gain resist 15 to your attack's original damage type until the end of your next turn.
    • -Boots of Quickness (Heroic) - Gain a +1 bonus to Reflex defense.
    • -Fireheart Tattoo (Heroic) - When you spend an action point to take an extra action, you gain 5 temporary hit points.
    • -Ring of Borrowed Spells (Paragon) (Daily) - Standard action. The ring contains two arcane encounter attack powers of level 17 or lower that the wearer can employ using the ring's power. The powers contained in the ring are determined when it is created and cannot be changed (Greater Void Burst and Resounding War Cry). Milestone: If you've reached at least one milestone today, you gain a +2 bonus to the attack rolls of the stored power you use.
    • -Ring of Tenacious Will (Property) - Use Charisma instead of Constitution to determine the number of healing surges you possess.
    • -Ring of Tenacious Will (Daily) - No action. Effect: Use this power when you would be reduced to 0 hi points of fewer. You are reduced to 1 hit point instead. If you've reached at least one milestone today, you also gain a number of hit points equal to your level.
    • -Potion of Healing (Heroic) x2
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
A bolt of light explodes right before the dragonborn's face, making the shock from extreme darkness to overwhelming light excruciating. The knight turns away and isn't bothered.

Initiative - Status
Githyanki knight: down 67, prone, grant CA and +5 dam to him USNT Mal
Hedoni: 99/99 (9 surges)
Ravix: 129/136, +1 AC and ref ENT (13 surges)
Blue dragonborn: down 34, blinded ENT Hed
Green dragonborn: down 115, marked, bloodied
Yellow dragonborn: down 65,
Orange dragonborn: down 104, blinded ENT Hed, bloodied, takes 10 dam if within 2 of Sal
Sir Murrak: 125/149 (16 surges)
Mal: 89/116, marked by githyanki knight (13 surges)
Salazar: 120/120 (12 surges)
->Ravenblade: 130+10/130 (12 surges)
Undead githyanki: dead

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Seeing the githyanki prone and vulnerable, Ravenblade takes full advantage of the opportunity that Mal presented.

Move: to J37
Standard: Twin Strike githyanki, AC, +2 CA, +5 dam from Mal. (1d20+24+2=35, 1d10.minroll(3)+11+5=21, 1d20+24+2=43, 1d10.minroll(3)+11+5=20)
Minor: Ruffling Sting githyanki, AC, +2 CA, +5 dam from Mal. (1d20+24+2=41, 1d10.minroll(3)+18+5=31)
Free: elemental legacy does 6 extra fire damage

OOC: If all three attacks hit, total damage is 78. Also, if the githyanki is bloodied prior to the ruffling sting, add 4 more damage from gauntlets of blood to the last attack (i.e. 82 total damage). Sorry for the delay. I hadn't checked deadgoblins for a long while.

User posted image

AC: 33 (31 bloodied)
Resistances: Fire 10, Cold 10, Acid 10, Lightning 10, Psychic 10, Poison 5, Necrotic 5, Ongoing Damage 6
Champion’s Aura (16th level): You and any allies within 3 squares of you gain a +4 bonus to all defenses against fear effects.
Surges: 12/12, Action point(s) left: 1/1, not used this battle

  •   Ravenblade
    • Male Dwarf Ranger, Hammer of Moradin, Level 18
    • Passive Perception: 28, Passive Insight: 23
    • AC: 33/31, Fort: 32, Reflex: 26, Will: 26, Speed: 6, Initiative: +11
    • HP: 130, Bloodied: 65, Surge Value: 36, Surges: 12
    •  
    • Class/Racial Features and Feats
      • Class/Racial Features
      • Cast-Iron Stomach: +5 save vs poison
      • Champion’s Aura (16th level): You and any allies within 3 squares of you gain a +4 bonus to all defenses against fear effects.
      • Dwarven Resilience: second wind as minor action
      • Hammer Bond: +1 bonus to attack rolls with hammers
      • Hunter’s Quarry: 2d6 extra damage on a target marked with HQ, once per round
      • Powerful Action (11th level): When you spend an action point to make an attack, each target hit by the attack is knocked prone or dazed until the end of your next turn. You choose the effect for each target after the attack’s other effects are resolved.
      • Running Attack: +1 to hit with powers that include movement and moved at least 2 spaces
      • Stand Your Ground: -1 space forced movement / imm save vs prone att
      • Feats
      • Armor Proficiency Chainmail:
      • Bludgeon Expertise: +1/2/3 attack at H/P/E tiers, +1 to push and slide effects from attacks
      • Dwarven Durability: +2 surges, +CON mod surge value
      • Dwarven Weapon Training: +2 damage and prof with all axes/hammers
      • Flank on the Run: When adjacent to an enemy and move to another square adjacent to that enemy, you do not provoke an opportunity attack from that enemy for leaving your square
      • Forgeborn Heritage: resist 2/3/5 at H/P/E tiers for fire, cold, acid, lightning, gain Elemental Legacy power
      • Iron Hide Resilience: Forgeborn Heritage resist changes to 5/10/15 at H/P/E tiers for fire, cold, acid, lightning
      • Soldier of Virtue: paladin multi-class, one paladin skill, virtue’s touch 1/day
      • Toughness: +5/10/15 hp at H/P/E tiers
      • Two-Weapon Fighting: +1 damage while wielding two melee weapons
      • Two-Weapon Defense: +1 AC/REFLEX while wielding any two weapons
      • Superior Fortitude: +2/+3/+4 FORT per tier, 3/6/9 resist ongoing damage per tier
       
    • Basic Attacks
      • The following attacks respectively already include +1 24h, +1 charge, +1 running attack in charge
      • Basic Melee (Magic/Dwarven Thrower): 1d20+25;1d10.minroll(3)+18, 4d6 on a crit
      • Basic Melee Charge (Magic): 1d20+27;1d10.minroll(3)+18, 4d6 on a crit
      • Basic Melee Charge (Dwarven Thrower): 1d20+27;1d10.minroll(3)+18, 4d6 on a crit
      • Basic Ranged (Dwarven Thrower): 1d20+25;1d10.minroll(3)+18, 4d6 on a crit
       
    • Powers/Item Powers During Play
      • Hunter’s Quarry
      • Incendiary Ring of Fireblazing
      • Throw and "Bash" (Stab)
      • Twin Strike
      • Death Threat
      • Elemental Legacy
      • Hammer Throw
      • Invigorating Stride
      • Off-Hand Diversion
      • Ruffling Sting
      • Second Wind
      • Untamed Outburst
      • Attacks on the Run
      • Blade Cascade
      • Cruel Cage of Steel
      • Howling Winds
      • Stalwart Defense
      • Virtue’s Touch
      • Item Powers
      • Backlash Tattoo
      • Iron Hand Unbreakable Form
      • Melora's Storm Blessing
      • Symbol of Scorned Fate
      • Viper Belt
      • Dwarven Thrower
      • Incendiary Ring of Fireblazing
      • Mental Block
      • Raven Cloak
       
    • Items
      • Items
      • Agile Braidmail +3 +2 AC when not bloodied
      • Magic Craghammer +4 ccrit=4d6
      • Dwarven Thrower Craghammer +4 melee and heavy thrown 6/12, crit=4d6
      • Symbol of Scorned Fate
      • Backlash Tattoo
      • Gauntlets of Blood (paragon) +4 damage to boodied targets
      • Silt Striders +1 speed, can walk/stand on all non-liquid surfaces, ignore difficult terrain of dirt, sand, or silt and leave no tracks in that terrain.
      • Viper Belt resist 5 poison
      • Melora's Storm Blessing If an enemy uses a forced movement effect against you, you can shift 1 square as a free action at the end of the forced movement.
      • Raven Cloak +3 resist 5 necrotic/cold, save bonus daily
      • Crown of the Goliath Champion immed int resist, resist 10 thunder
      • Ioun Stone of Might +4 bonus to STR skill checks and ability checks, +5 bonus to damage
      • Mental Block You have a +2 item bonus saves against fear or charm effects
      • Incendiary Ring of Fireblazing at will minor to ignite things, basic attacks can deal fire instead of normal damage
      • Life Shroud
      • Potion of Healing (heroic) 1 / 2 / 3
      • Potion of Vitality (paragon) 1
       
    • Skills
      • Acrobatics +15
      • Arcana +8
      • Athletics +23
      • Bluff +9
      • Diplomacy +9
      • Dungeoneering +15
      • Endurance +19
      • Heal +18
      • History +8
      • Insight +13
      • Intimidate +9
      • Nature +18
      • Perception +18
      • Religion +8
      • Stealth +10
      • Streetwise +9
      • Thievery +10
       
    • Descriptions of Powers
      • Hunter’s Quarry minor to place, 2d6 extra damage 1/round on a hit
      • Throw and Stab thrown attack vs one enemy (1d20+23;1d10+11) then move speed and MBA vs another enemy (1d20+23;1d10+17)
      • Twin Strike melee/ranged, 1 or 2 targets, 1 attack per weapon, 1d20+23;1d10+11 (melee) or 1d20+19;1d10+11
      • Death Threat free, trigger: kill your quarry, HQ on another enemy within 5 and gain CA against it UENT
      • Elemental Legacy free, trigger: hit an enemy, effect: deal 3/6/9 at H/P/E tiers extra acid, cold, fire, or lightning damage
      • Hammer Throw ranged 10, STR vs FORT, can use any hammer, 1d20+23;2d10+17 1st target and dazed UENT Rav, 1d20+23;1d10+17 and prone on 2nd target within 3 of 1st target
      • Invigorating Stride move, shift 4, can’t end adj to enemy, can use 2nd wind
      • Off-Hand Diversion minor, melee, 1d20+23;1d10+17, on hit target grants CA to all USNT
      • Ruffling Sting minor, melee, 1d20+23;1d10+17, on a hit target grants CA to you for your next melee attack until end of this turn
      • Second Wind minor, gain 34 hp and +2 def
      • Untamed Outburst one creature, two attacks, 1d20+25;1d10+17 per attack, if both attacks hit then the target is dazed UENT
      • Attacks on the Run melee/ranged, 1 or 2 targets, can use main weapon only, either 2 attacks on single or 1 attack each target, 1d20+23;3d10+17, can move 5 before the attacks, ˝ damage on miss
      • Blade Cascade
      • Howling Winds minor, surrounded by winds UEE, once per your turn you can slide an enemy within 10 up to your WIS mod (4) as a free action
      • Stalwart Defense minor, stance, gain resist all 5 and +2 FORT until stance ends
      • Virtue’s Touch minor, melee touch, 1 target, remove blinded, dazed, deafened, slowed, stunned, or weakened
      • Item Powers
      • Backlash Tattoo the first time you’re bloodied in an encounter, you can make a basic ranged or melee attack as an imm reaction
      • Crown of the Goliath Champion immed int to resist all damage USNT by number of healing surges spent since
      • Iron Hand Unbreakable Form move half speed, the next melee attack gives you 20 thp on a hit or 10 thp on a miss
      • Melora's Storm Blessing move, fly 6
      • Symbol of Scorned Fate free, when you first fail a save throw against an effect, that effect does not affect you UENT (also, if the effect changes or has an additional effect after failing to save those changes don't yet occur)
      • Viper Belt no action, +2 when making a poison save throw
      • Dwarven Thrower Craghammer free, when hitting a large or larger creature, do 8 extra damage
      • Raven Cloak no action, trigger: fail a save, re-roll with +5 or +10 if dying
      • Incendiary Ring of Fireblazing , no action, trigger: hit with an attack that deals fire damage, effect: the target and each adjacent creature except you takes 10 fire ongoing (save ends), if at least one milestone has been reached it is instead 20 fire ongoing (save ends)
      • Mental Block no action, trigger: you are subject to a fear or charm effect, you make a saving throw against the triggering effect to end the effect
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
The githyanki crumples under Ravenblade's pounding for 82 damage.

Spitting blood at he stands, the knight curses "Filthy foreigners. The Emperor will see you crushed like the insects you are." His aim can't match his fervor and his misses wildly.

Initiative - Status
Githyanki knight: down 149, bloodied, takes CA and +5 dam USNT Mal
->Hedoni: 99/99 (9 surges)
Ravix: 129/136, +1 AC and ref ENT (13 surges)
Blue dragonborn: down 34, blinded ENT Hed
Green dragonborn: down 115, marked, bloodied
Yellow dragonborn: down 65,
Orange dragonborn: down 104, blinded ENT Hed, bloodied, takes 10 dam if within 2 of Sal
Sir Murrak: 125/149 (16 surges)
Mal: 89/116, marked by githyanki knight (13 surges)
Salazar: 120/120 (12 surges)
Ravenblade: 130+10/130 (12 surges)
Undead githyanki: dead

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
Hedoni decides to target the same two dragonborn again, this time with a twist of space.

Standard Action: Twist of Space hitting Blue dragonborn and Orange dragonborn.


Twist of Space: (1d20+21+1=31, 1d20+21+1=40, 1d6+20=24)
Falling damage: (2d10=11, 2d10=17)

Twist of Space hits Will 31 against Blue dragonborn and Will 40 against Orange dragonborn for 24 damage. On a hit, targets are teleported up 20 feet and fall, then are slowed UENT Hedoni.

OOC: With falling damage included, Blue takes 35 damage, Orange takes 41. Both are prone and slowed UENT Hedoni.

OOC: Hedoni readies Winter's Shroud in case he's damaged by an attack.

  •  Hedoni Mindartis
    • Male Eladrin Wizard 19 | Character PDF
    • AC:30, Fort:27, Reflex:30, Will:33 - Speed:6
    • (+1 to defenses against ranged, area, close attacks)
    • HP:99, Bloodied:49, Surge Value:24, Surges left:9/9, Action Points: 1
    • Resistance: 15 Necrotic (Tenebrous Shroud), 5+1/2 level (14) Cold (Winterkin Heritage), 10 Acid, 10 Cold, 10 Fire, 10 Lightning (Dawn Warrior Armor)
    • Passive Perception: 24, Passive Insight: 24
    •  
    • Powers
      • Beguiling Strands
      • Winged Horde
      • Cantrips (Ghost Sound, Light (Minor), Mage Hand (Minor), Prestidigitation)
      • Staff of Defense (Immediate Interrupt)
      • Second Wind
      • Fey Step (Twist the Arcane Fabric) (Move)
      • Twist of Space
      • Shield (Immediate Interrupt)/Jump (Move)
      • Hammerfall Step
      • Prismatic Burst
      • Winter's Shroud (Immediate Reaction)
      • Thunderous Transformation
      • Wizard's Escape (Immediate Interrupt)/Dimension Door (Move)
      • Illusory Wall/Arcane Gate (Minor)
      • Disintegrate/Cloudkill
      • Wall of Fire/Taunting Phantoms
      • Wayfarer's Evasion
      • Otiluke's Resilient Sphere/Prismatic Beams
      • Clever Escape (Minor)/Fly (Standard)
      • Healing Word (Minor)
      • Hat of Disguise
      • Planestrider Boots (Move)
      • Bracers of Mental Might
      • Dawn Warrior Armor (Minor)
      • Tenebrous Shroud (Immediate Interrupt)
      • Resplendent Gloves
      • Elderwood Falcon
      • (Key: At-Will, Encounter, Daily, Item Power, Utility, Used/Not Available)

    • Magic Items
      • Bag of Holding
      • Amulet of Protection +2
      • Dawn Warrior Armor +4 (Resist 10 Acid, Cold, Fire, Lightning; Radiant strikeback power)
      • Accurate Staff of Ruin +4 (4d10 extra damage on critical attack)
      • Cat Familiar (+2 Acrobatics, no range limit, +5 to cat's Stealth)
      • Resplendent Gloves (+3 damage to Will attacks, CA against target hit by illusion attack - Info)
      • Bracers of Mental Might (Use INT instead of STR, Encounter Power)
      • Planestrider Boots (Teleport 10, Encounter Power)
      • Elderwood Falcon (Conjuration, Daily Power, info)
      • Hat of Disguise (Illusion, At-Will Power, info)
      • Tenebrous Shroud (Resist 15 Necrotic, Invisible UENT when hit by melee - Daily Power, info)
      • Escape Tattoo (Teleport 3 when hit by crit attack)
      • Stalwart Belt (Gain Con mod temp hit points after crit)
      • Siberys Shard of the Mage (+1 damage when using staff as implement)
      • Ring of Retreat (+1 to teleporting - info)
      • _______________
        Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jun 2009
Posts: 361
Location: Scottsdale
Locked in one-on-one combat, Ravix delivers a combination of harrying blows against the yellow dragonborn.

Standard Action: Harrying assault against yellow dragonborn.

Harrying assault against yellow dragonborn, +1 (24h) (1d20+26+1=38, 2d12+21=29)

Harrying assault hits AC 38 on green dragonborn for 29 damage. After the attack, Ravix makes a free melee basic attack against yellow dragonborn.

Free Action: Melee basic attack against yellow dragonborn.

Melee basic against yellow dragonborn, +1 (24h) (1d20+26+1=40, 1d12+21=24)

Harrying assault melee basic attack hits AC 40 on yellow dragonborn for 24 damage.

  •  Ravix the Ravager
    • Male Half-Orc Fighter 19 / Kensei
    • Full Character Sheet
    • Passive Perception: 19, Passive Insight: 19, Senses: Low-Light Vision
    • AC: 33+1 UENT, Fort: 33, Reflex: 31+1 UENT, Will: 27 - Speed: 6
    • HP: 129/136, Bloodied: 68, Surge Value: 34+6, Surges left: 15/15
    • Action Points: 1
    • Resists: 10 Cold, 10 Psychic, 10 Necrotic

    • Half-Orc Resiliance (Race): Gain 10 temp HP the first time bloodied in an encounter.
    • Swift Charge (Race): +2 speed bonus when charging.
    • Fighter Talent - Weapon Talent (Class): +1 to hit with two-handed weapons.
    • Kensei Focus - Fullblade (Paragon Path): +1 to hit with a fullblade.
    • Kensei Mastery - Fullblade (Paragon Path): +4 to damage with a fullblade. This bonus and Kensei Focus bonus is lost until a short rest if a weapon other than fullblade is used.
    • Deft Hurler Style (Feat): You gain a benefit with Cleave. You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged basic attack does not provoke opportunity attacks.
    • Heavy Blade Expertise (Feat): +1/2/3 pier tier to hit with heavy blades, and +2 to all defenses against OA's when wielding a heavy blade.
    • Pinning Challenge (Feat): Whenever you hit a target already marked by you with a two-handed weapon and when using a basic attack, the target is also immobilized until the start of your next turn.

    • Powers
    • -Cleave
    • -Combat Challenge
    • -Footwork Lure
    • -Boots of the Fencing Master (Item Power)
    • -Clearheaded
    • -Come and Get It
    • -Furious Assault
    • -Glowering Threat
    • -Harrying Assault
    • -Kirre's Roar
    • -Masterstroke
    • -Storm of Blows
    • -Belt of Mountain Endurance (Item Power)
    • -Jackal Strike
    • -Persistence of Blades
    • -Rain of Steel
    • -Raven Cloak +4 (Item Power)
    • -Serpent Dance Strike
    • -Tyrian Battle Stance
    • -Ultimate Parry

    • Items
    • -Farbond Spellblade Fullblade +4 - +4 attack / +4 damage, +4d6+1d12 damage on a crit. Can be used as a heavy thrown weapon with a range of 5/10 .
    • -Nightmare Ward Darkhide +4 - Resist 10 psychic. You gain a +2 item bonus to saving throws against charm, fear, or psychic effects.
    • -Raven Cloak +4 - You gain resist 10 cold and resist 10 necrotic.
    • -Raven Cloak +4 - Daily - No action - Trigger: You fail a saving throw. Effect: You re-roll that saving throw with a +5 bonus. If that saving throw was a death saving throw, you gain a +10 bonus.
    • -Gauntlets of Blood (Heroic) - +2 damage against bloodied targets.
    • - Belt of Mountain Endurance - +6 strength bonus to healing surge value
    • - Belt of Mountain Endurance - Minor action: +2 defense USNT
    • -Circlet of Indominability (Head Slot) (Heroic) - +1 bonus to Will Defense.
    • -Iron Armbands of Power (Paragon) - Gain a +4 item bonus to melee damage rolls.
    • -Boots of the Fencing Master (Heroic) - When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
    • -Boots of the Fencing Master (Heroic) - Encounter - Minor action: Shift 2 squares.
    • -Potion of Healing (Heroic) x2
Moderator
Registered: Jul 2008
Posts: 5245
Two of the dragonborn mercenaries are thrown into the air. The cobblestones crack with the impact of their fall.

Ravix slashes up and back, leaving his foe seriously injured and scared.

Blue stands slowly and stands prepared to defend himself. Not willing to risk his scaly neck any further, Orange stands and limps away to the northwest. Yellow hisses, "You're not worth it." The hired fighter moves carefully at first and then runs away to the Northeast. Green also flees down an ally.

Initiative - Status
Githyanki knight: down 149, bloodied, takes CA and +5 dam USNT Mal
Hedoni: 99/99 (9 surges)
Ravix: 129/136, +1 AC and ref ENT (13 surges)
Blue dragonborn: down 69, slowed ENT Hed
Green dragonborn: fled
Yellow dragonborn: down 118, bloodied, marked
Orange dragonborn: down 155, slowed ENT Hed, bloodied
->Sir Murrak: 125/149 (16 surges)
Mal: 89/116, marked by githyanki knight (13 surges)
Salazar: 120/120 (12 surges)
Ravenblade: 130+10/130 (12 surges)
Undead githyanki: dead

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Murrak tries to stop the furthest fleeing foe from getting away.

Move: Teleport to K34 via Dimensional Stride Boots.

Standard: Charge to I36 (does not provoke OA) vs Yellow Dragonborn, non-lethal damage.

Charge Yellow Dragonborn (1d20+23+1=34, 2d10.minroll(3)+16+2+2+1d6+11=49)

Hits AC 34 for 49 damage.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Always preferring to charge into the fray, Murrak smashes into the mercenary for 49 damage. (I'm putting Sir Murrak at O26 to be able to attack Yellow.)

Initiative - Status
Githyanki knight: down 149, bloodied, takes CA and +5 dam USNT Mal
Hedoni: 99/99 (9 surges)
Ravix: 129/136, +1 AC and ref ENT (13 surges)
Blue dragonborn: down 69, slowed ENT Hed
Green dragonborn: fled
Yellow dragonborn: down 167, bloodied, marked
Orange dragonborn: down 155, slowed ENT Hed, bloodied
Sir Murrak: 125/149 (16 surges)
->Mal: 89/116, marked by githyanki knight (13 surges)
Salazar: 120/120 (12 surges)
Ravenblade: 130+10/130 (12 surges)
Undead githyanki: dead

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
"Your warriors are fleeing, you are all injured. Your ambush is a disaster! Give up now and we shall spare you! Mal yells at the one that attacked."

Intimidate check (+19 skill) (1d20+19=31)

OOC: Sorry for the delay, new computer is up and running and I am just trying to get things set up. I remember there being a rule for being able to Intimidate a bloodied enemy with a standard action, but I don't remember the rule (it should be in PHB, which I can't locate at the moment). Intimidate check 31 on Githyanki knight.


  •  Mal Geminous
    • Male Tiefling Inspiring Warlord, Captain of Fortune 19
    • Passive Perception: 21, Passive Insight: 21
    • AC:32, Fort:28, Reflex:25, Will:32 - Speed:5
    • HP:89/116, Bloodied:58, Surge Value:29, Surges left:13/13
    • Action Points: 1, Second Wind: not used, Resist Fire 14
    •  
    • Powers
      • Intuitive Strike
      • Rousing Assault
      • IS Inspiring Word +3 1 2 3 4
      • Inspired Belligerence
      • Tactical Orders
      • Rousing Words +3
      • Favored Fortune
      • Press On Together
      • Sacrificial Lure
      • Lady Luck Smiles
      • Death From Two Sides
      • Hail of Steel
      • Lamb to the Slaughter
      • War Master's Assault
      • Victory Surge
      • Diabolic Transformation
      • Black Wrath of Hell
      • Foe Stone
      • Flaming Glaive +3
      • Rebounding Throwing Hammer +1
      • Couters of Second Chances
      • Power Jewel
      • Dimensional Stride Boots
      • Strikebacks
      • Belt of Raging Endurance
      • Ring of Tenacious Will
       
    • Items
      • Bloodfire Crysteel +4
      • Healer's Brooch +3
      • Khyber Shard of Fiery Depth
      • Fey-Blessed Circlet
      • Hempen Rope (50ft)
      • Grappling Hook, Hammer, Pitons (10)
      • Hand Axe x2
      • Waraxe, Light Shield
       
    • Abilities
      • Melee Basic Attack +22 (+9 lvl, +5 Str, +2 Prof, +2 Exp, +3 Enh, +1 HB), Reach 2
      • Damage: 2d4+10 (2d4 Glaive, +5 Str, +3 W, +1 HB, +1 KSoFD)
      • Ranged Basic Attack +17 (+9 lvl, +5 Str, +2 Prof, +1 Enh), Ranged 5/10
      • Damage: 1d6+6 (1d6 Thr Hammer, +5 Str, +1 W)
      • Bloodhunt (+1 att vs. bloodied)
      • Inspiring Presence (Allies regain 14 HP w/ AP)
      • Combat Leader (+2 Init to me and allies w/in 10)
      • Hellfire Blood
      • Heavy Blade Expertise (+2 def vs. OAs)
      • Polearm Flanker (Flank in Reach)
      • Know Your Strength (Dam rolls of 1 or 2 become 3)
      • Seize the Day (AP: even roll grants allies w/in 5 sq 9 THP, odd grants Mal 14 THP)
      • Polearm Gamble (When enemy moves adj, take OA and grant CA UENT)
      • Vexing Flanker (Flanking grants CA to allies)
      • Strikebacks (+1 bonus to OAs)
      • Bloodfire (When bloodied, Aura 1, 2 Fire damage)
      • Dispater's Iron Discipline (+5 to saves vs. Stun, Dominate, or Daze)
      • Diabolic Soul (+2 att UEE against enemy that Crits me)
      • Opportunity Sidestep (On OA hit, shift 1 square as Free Action)
       
    • Skills
      • Acrobatics +7
      • Arcana +10
      • Athletics +18
      • Bluff +16
      • Diplomacy +19
      • Dungeoneering +11
      • Endurance +10
      • Heal +16
      • History +10
      • Insight +11
      • Intimidate +19
      • Nature +11
      • Perception +11
      • Religion +10
      • Stealth +9
      • Streetwise +14
      • Thievery +7
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Jul 2008
Posts: 5245
The githyanki knight stubbornly glares at Mal, "You might scare those slippery scales, but not me. I am sworn to the emperor and a higher power."

Initiative - Status
Githyanki knight: down 149, bloodied, takes CA and +5 dam USNT Mal
Hedoni: 99/99 (9 surges)
Ravix: 129/136, +1 AC and ref ENT (13 surges)
Blue dragonborn: down 69, slowed ENT Hed
Green dragonborn: fled
Yellow dragonborn: down 167, bloodied, marked
Orange dragonborn: down 155, slowed ENT Hed, bloodied
Sir Murrak: 125/149 (16 surges)
Mal: 89/116, marked by githyanki knight (13 surges)
->Salazar: 120/120 (12 surges)
Ravenblade: 130+10/130 (12 surges)
Undead githyanki: dead

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Salazar swings at the knight he flanks with his cousin, lightning crackling on his staff, then a peal of thunder shudders towards a fleeing dragonborn.

Standard action - Thunder and Strike, primary target Githyanki Knight, secondary target Orange Dragonborn.

Thunder and Strike, primary target Githyanki Knight, secondary target Orange Dragonborn. (CA vs Githyanki Knight, Gauntlets of Blood both) (1d20+22+2=31, 2d8+26+2=34, 1d20+22=29, 2d8+26+2=36)

Hits Reflex 31 for 34 thunder damage on Githyanki Knight, and on a hit decline to push. Hits Reflex 29 for 36 lightning damage on Orange Dragonborn. Did not include Mal's Inspired Belligerence, as I think that just ended.

"Readying" Sudden Scales, Fog Form, and Belt of Raging Endurance, in that order.


  •  Salazar Miller
    • Male Human Sorcerer 19 / Dragon Guardian
    • Full Character Sheet
    • Passive Perception: 18, Passive Insight: 18, Senses: Normal
    • AC: 29, Fort: 30, Reflex: 28, Will: 34 - Speed: 6
    • HP: 120/120, Bloodied: 60, Surge Value: 37, Surges left: 12/12
    • Action Points: 1
    • Resists: 10 Fire, 10 Poison, 10 Necrotic

    • Dragon Scales (Class): +2 AC until the end of an encounter once first bloodied.
    • Dragon Soul (Class) and Guardian's Resistance (Paragon Path): Resist 10 fire and 10 poison, pierce 10 fire resistance and 10 poison resistance in enemies.
    • Dragon Breath Action (Paragon Path): When you make a close blast attack with an action point, score a crit on 16-20.
    • Indomitable Breath (Paragon Path): When you make an attack roll with a close blast power, you ignore any resistance and immunity that creatures have to the attack.
    • Action Surge (Feat): +3 to hit with attacks gained via Action Point.
    • Arcane Admixture (Feat): Add "Thunder" type to damage done by Blazing Starfall.
    • Resilient Focus (Feat): +2 feat bonus to saving throws.
    • Resounding Thunder (Feat): Can choose to add 1 to the size of blasts or bursts with thunder powers.
    • Staff Expertise (Feat): +2 to hit with staffs, do not provoke OA's with ranged attacks, gain reach 1 with melee attacks.
    • Superior Will (Feat): +2/3/4 tier feat bonus to Will defense. In addition, may make a save against Dazed or Stunned conditions at the beginning of my turn, even if the effect does not allow for a save.
    • Powers
    • -Blazing Starfall (Radiant and Thunder)
    • -Burning Spray
    • -Dragonfrost
    • -Azure Talons
    • -Draconic Majesty
    • -Dragon's Breath (requires familiar in active mode)
    • -Elemental Prism (Item Power)
    • -Fog Form
    • -Guardian's Breath
    • -Rimestorm
    • -Second Wind
    • -Spatial Trip
    • -Sudden Scales
    • -Thunder and Strike
    • -Aspect of the Dragon
    • -Belt of Mountain Endurance (Item Power)
    • -Flame Bracers (Item Power)
    • -Laughing Death Drowmesh (Item Power)
    • -Lightning Daggers
    • -Ring of Borrowed Spells: Greater Void Burst OR Resounding War Cry (Item Power)
    • -Ring of Tenacious Will (Item Power)
    • -Shield of Dragon Might
    • -Winds of Change

    • Items
    • -Accurate Staff of Ruin +4 - +4 attack / +8 damage, +4d10 damage on a crit. Additional +1 bonus to hit from Accurate superior implement.
    • -Laughing Death Drowmesh +3 - Resist 10 Necrotic.
    • -Laughing Death Drowmesh +3 (Daily) - Immediate Reaction. Use this power when struck by a melee attack. The attacker takes 3d6 necrotic damage and also takes a -2 penalty to Fortitude defense until the end of my next turn.
    • -Brooch of Vitality +3 - Property: Increase your maximus HP by5.
    • -Gauntlets of Blood (Heroic) - +2 damage against bloodied targets.
    • -Belt of Mountain Endurance (Property) - When you spend a healing surge, you can add your Strength modifier to your healing surge value. (Character Builder and PDF does not do the math on this. Surge value listed above in stat block is correct.)
    • -Belt of Mountain Endurance (Daily) - Free action. You can trigger this power when you spend an action point. You gain a +2 bonus to all of your defenses until the start of your next turn.
    • -Gem of Colloquy (Head Slot) (Paragon) - +3 to item bonus to Bluff and Diplomacy checks and understand and speak two languages chosen at the time of gem's creation (Abyssal, Supernal).
    • -Siberys Shard of the Mage (Paragon) - +3 to implement damage rolls with Accurate Staff of Ruin +4. PDF does not include this in the damage calculations.
    • -Flame Bracers (Heroic) - Property: When you score a critical hit, the target takes 1d6 extra fire damage.
    • -Flame Bracers (Heroic) - Power (Daily): Minor Action. The next time you hit with an attack, the target takes 1d6 extra fire damage.
    • -Elemental Prism - Power (Encounter): Free Action. Use this power when you make an attack that deals acid, cold, lightning, poison, or thunder damage. Change all your attack's damage to a different type of your choice among those above. You gain resist 15 to your attack's original damage type until the end of your next turn.
    • -Boots of Quickness (Heroic) - Gain a +1 bonus to Reflex defense.
    • -Fireheart Tattoo (Heroic) - When you spend an action point to take an extra action, you gain 5 temporary hit points.
    • -Ring of Borrowed Spells (Paragon) (Daily) - Standard action. The ring contains two arcane encounter attack powers of level 17 or lower that the wearer can employ using the ring's power. The powers contained in the ring are determined when it is created and cannot be changed (Greater Void Burst and Resounding War Cry). Milestone: If you've reached at least one milestone today, you gain a +2 bonus to the attack rolls of the stored power you use.
    • -Ring of Tenacious Will (Property) - Use Charisma instead of Constitution to determine the number of healing surges you possess.
    • -Ring of Tenacious Will (Daily) - No action. Effect: Use this power when you would be reduced to 0 hi points of fewer. You are reduced to 1 hit point instead. If you've reached at least one milestone today, you also gain a number of hit points equal to your level.
    • -Potion of Healing (Heroic) x2
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Light zaps past the githyanki, straight to the fleeing dragonborn, electrocuting him.

Initiative - Status
Githyanki knight: down 149, bloodiedl
Hedoni: 99/99 (9 surges)
Ravix: 129/136, +1 AC and ref ENT (13 surges)
Blue dragonborn: down 69, slowed ENT Hed
Green dragonborn: fled
Yellow dragonborn: down 167, bloodied, marked
Orange dragonborn: dead
Sir Murrak: 125/149 (16 surges)
Mal: 89/116, marked by githyanki knight (13 surges)
Salazar: 120/120 (12 surges)
->Ravenblade: 130+10/130 (12 surges)
Undead githyanki: dead

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light

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