DeadGoblins.com » Eberron » Seekers of the Ashen Crown, Part 4

Seekers of the Ashen Crown, Part 4

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Registered: Oct 2008
Posts: 4627
Khav continues to wow the crowd, moving around the area farther and farther away from the tent. Meanwhile, Geen has no problem finding a couple of people that Sentinel or Kurvilis can use as a distraction.

OOC: 4 successes and 1 failure (need 12 successes before 3 failures). The next primary skill check gets +4. Sentinel and Kurvilis still need to go.

PC Round 1 Round 2 Round 3 Round 4 Round 5
Geen Athletics Aid Failure Perception Aid Success No check No check No check
Khav Acrobatics success Acrobatics success No check No check No check
Kurvilis Ghost Sound success No check No check No check No check
Lan Streetwise Aid success Bluff Success No check No check No check
Sentinel Athletics Failure No check No check No check No check


  •  Skill Challenge
    • Skill Challenge (12 success before 3 failures): You are to distract anyone that might be near enough to the tent to get suspicious of the noises inside. This can be done be attempting to buy, sell, entertain (or any other way). Each round will be about a half an hour. A map of the marketplace is also shown below, with your tent having a large red star on top of it. Just about any skill can be used, with appropriate role play. Every skill check also has a +2 bonus for buying the large tent. Some suggestions and limitations below
      Primary Skills:
      Athletics - Two characters engage in demonstrations of physical prowess, with one aiding the other (1 success per round and up to 3 Athletics attempts allowed)
      Acrobatics - One character engages in an acrobatic display to get the crowd cheering loudly (1 success per round and up to 3 Athletics attempts allowed)
      Bluff - Engage some patrons by telling a tall tale (only 1 success per round allowed)
      Diplomacy - Placates someone either already angry or that looks like they might cause trouble (only 1 success per round allowed)
      Secondary Skills
      Insight or Perception - Watch the crowd to determine how certain people can be distracted (+2 bonus on next primary skill)

      Other skills may be used as good ideas come up. Each skill can only be successful a maximum of once per round, and any skill used successfully as a secondary skill will generate a +2 bonus on the next skill check.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Jun 2009
Posts: 3164
Kurvilis takes the lead and, stutter almost disappearing completely, manages to shift attention away from the group's activities.

Diplo (1d20+9+1=22) 26 total with the aid bonus
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron

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