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The Well of Demons and Shrine of Undeath (Part III of Thunderspire Labyrinth)

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Moderator
Registered: Oct 2008
Posts: 7786
Azad takes full advantage of the easy target that is the retreating gnoll's back, slashing a deep cut and bringing the hunter much closer to death.

Round 8

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar.
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    =>Narg: 14/55 (2/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied
    Edeya: 18/55 (4/8, 1 AP) carrying the book, bloodied, prone
    Corydimbiddle: 42/55 (4/7, 1 AP) prone, canine construct active (resist 1 range/melee), carrying the bell of fury
    Anna: 10/15 (1 AP) prone, underneath Cory
    Crossbow Turrets: hanging from the ceiling at E21 and Q21
    Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter (at Z13):
    Blue Gnoll Hunter: down 43, bloodied, -2 ATT USNT Edeya
    Green Gnoll Hunter: down 43, bloodied, divC
    Gnoll Leader: down 67, bloodied, glowing aura 1, wields a whip, BD
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Narg gratefully accepts his ax back and nods to Grog before turning towards the gnoll leader. Narg calls upon his armors power once more, gaining protection prior to charging across the hall. Narg's battleaxe takes the last to the ground again and he sends his handaxe speeding to the vulnerable areas of the prone leader's armor.

Minor: Bloodcut armor ability: spend a healing surge to gain resist 10 UENT.

Standard: Charge to Y 13. Charge vs leader: 1D20+13+1+1 = [11]+13+1+1 = 26 1D10.MIN (2)+13+1D6 = [2]+13+[2] = 17
Hits AC 26 for 17 damage and knocks him prone.

Free: Dual weapon strike vs prone leader: 1D20+12+2+1 = [4]+12+2+1 = 19 2D6.MIN(2)+12 = [6, 6]+12 = 24
Hits AC 19 for 24 damage.

  •  Narg
    • Male Razorclaw Shifter Ranger 7
    • Passive Perception: 22, Passive Insight: 22
    • Speed:6, Initiative Mod: +8
    • AC:23, Fort:16, Reflex:21, Will:18
    • While Shifting: Speed:8, AC:24, Fort:16, Reflex:22, Will:18
    • HP:14/55, Bloodied:27, Surge Value:13, Surges left:1/8
    •  
    • Powers
      • Second Wind (Standard; Lose surge, gain 13 HP, +2 def UENT)
      • Action Point x1 (Gain action)
      • Aspect of the Ram (Minor; Personal; Primal, Stance; My movement during a charge doesn't provoke opportunity attacks. If I hit with a charge attack, I can knock the target prone. I gain a +2 power bonus to the damage rolls of charge attacks.
      • Aspect of the Pack Wolf (Minor; Personal; Primal, Stance; I do not provoke opportunity attacks when leaving squares adjacent to my allies. When I make a melee basic attack against an enemy Adj to 2 or more of my allies, I gain a +1 power bonus to the attack roll. I also gain a power bonus to the damage roll equal to the number of my allies Adj to the enemy.
      • Aspect of the Hungry Shark (Minor; Personal; Primal, Stance; When I make a basic attack vs. a bloodied enemy, I gain a +2 power bonus to attack rolls. I can take a move action to shift up to 3 squares to a square adjacent to a bloodied enemy. I gain a +5 power bonus to Athletics checks made to swim.
      • Dual Weapon Attack (Free; I must be weilding 2 weapons and hit with a melee basic attack on my turn; Dex vs AC (Off-hand weapon) 1W+5(dex mod); I can only use this 1/round.
      • Power Strike (No Action; Trigger: I hit an enemy with a melee basic attack using a weapon; The target takes 1W extra damage from the triggering attack.
      • Razorclaw Shifting (Minor; Personal; Req: I must be bloodied; UEoE, My speed increases by 2, and I gain a +1 bonus to AC and Reflex.
      • Reactive Shift (Immediate Reaction; Personal; Trigger: An enemy I can see ends it's turn Adj to me; I shift a number of squares up to my Wis mod(+4).
      • Oak Skin (Minor; Personal; I gain resistance to all damage equal to my Wis mod(+4) UEoE.
      • Leaf Wall (Minor; Wall 5 within 10 squares; I conjure a leafy wall that last UEoE. The wall can be up to 4 squares high and must be on a solid surface. Me and my allies have partial concealment while in the wall. Enemies grant CA while in the wall or Adj to it.
       
    • Items
      • +2 Blood Fury Battleaxe (+2 Prof, +2 Magic, 1d10+2 Damage, 1d8 Crit; 1d12 crit while I am bloodied.) Encounter Ability: Minor; I am considered bloodied for all purposes UENT.
      • +1 Bloodcrazed Handaxe (+2 Prof, +1Magic, 1d6+1 Damage, 1d6 Crit; 5/10 Range) Properties: While I am bloodied, I deal +1d6 damage when I hit with this weapon. Daily Ability: Minor; Deal damage to myself equal to half my level, ignoring any resistances. I am considered bloodied for all purposes UENT.
      • +1 Bloodcut Hide Armor (+3 AC, -1 armor check, +1 Magic) At Will Ability: Minor; Spend a healing surge: While I am bloodied, use this ability to gain resist 10 to all damage UENT.
      • Horned Helm; My charge attacks deal 1d6 extra damage.
      • Iron Armbands of Power; Gain a +2 item bonus to melee damage rolls.
       
    • Abilities
      • Ability Scores Str =10 Con =13 Dex =20 Int =8 Wis =18 Cha =10
      • Basic Melee Attack Battleaxe: +13 (+5 Dex, +2 Prof, +2 Magic +1 Feat, +3 lvl)
      • Basic Melee Attack Handaxe: +12 (+5 Dex, +2 Prof, +1 Magic +1 Feat, +3 lvl)
      • Basic Ranged Attack +7 (+0 Str, +2 Prof, +1 Magic +1 Feat, +3 lvl)
      • Razorclaw Shifting Use Razorclaw Shifting as an encounter power.
      • Attack Finesse May use my Dex mod instead of Str mod for attack and damage rolls for melee basic attacks.
      • Spinning Axe Mastery (+2 bonus to weapon damage rolls while I weild an axe in my off hand.
      • Ambush Expertise (Ranger) When I make a stealth check, allies within 10 squares gain a +2 to Stealth checks UENT.
      • Mountain Guide (Ranger) My successful Athletics check to climb reduces the DC of that climb by 2 for my alllies that see me do it.
      • Watchful Rest (Ranger) During an extended rest, me and any resting allies do not take the -5 penalty to Perception checks for sleeping.
       
    • Feats
      • Axe Expertise +1,2,3 to attack when using an axe. Also may reroll one die that results in a 1.
      • Weapon Focus (Axe) Gain +1 damage per tier with Axes.
      • Two-Weapon Fighting +1 damage while holding a melee weapon in each hand.
      • Two-Weapon Defense +1 to AC and Reflex while holding a weapon in each hand.
      • Improved Defenses +1,2,3 bonus to Fort, Reflex, and Will.
       
    • Skills
      • Acrobatics (T) +14
      • Arcana +2
      • Athletics +2
      • Bluff +3
      • Diplomacy +3
      • Dungeoneering +7
      • Endurance +3
      • Heal +7
      • History +2
      • Insight (T) +12
      • Intimidate +3
      • Nature (T) +12
      • Perception (T) +12
      • Religion +2
      • Stealth (T) +14
      • Streetwise +3
      • Thievery +7
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Narg rushes back into the fray and chops viciously at the gnoll leader. As his second and lethal blow lands, the gnoll leader exclaims aloud. "Ahhhh, I, Maldrick Scarmaker, will rise again and when I do I will be more powerful than you can ever imagine." He then looks a little surprised as he slumps to the floor on one knee, panting for his last few breaths. "Why is nothing happening? He promised! Noooooo! Paldemar, curse youuuuuuuuuuu. Maldrick Scarmaker is dead. The other gnolls seem to deflate a little and are disheartened by their leader's death.

Round 8

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar. FAILED
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    Narg: 14/55 (1/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied, resist 10 all UENT
    =>Edeya: 18/55 (4/8, 1 AP) carrying the book, bloodied, prone
    Corydimbiddle: 42/55 (4/7, 1 AP) prone, canine construct active (resist 1 range/melee), carrying the bell of fury
    Anna: 10/15 (1 AP) prone, underneath Cory
    Crossbow Turrets: hanging from the ceiling at E21 and Q21
    Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter (at Z13):
    Blue Gnoll Hunter: down 43, bloodied, -2 ATT USNT Edeya
    Green Gnoll Hunter: down 43, bloodied, divC
    Gnoll Leader (Maldrick Scarmaker): dead
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
Affronted at the rudeness of the giant boulder, Edeya pulls herself up from the floor to regain her dignity.

Move: stand
Standard: Second wind to get to 30 HP.
  •  Edeya
    • Female Githzerai Seeker 6
    • Passive Perception: 24, Passive Insight: 22
    • AC:20, Fort:15, Reflex:19, Will:19 , Speed:6, Initiative: +11
    • HP:30/50, Bloodied:25, Surge Value:12, Surges left:6/8
    • Action Points: 2 1
      Second Wind: used
    •  
    • Powers
      • Biting Swarm target and adj enemies take -2 to USNT
      • Elemental Spirits adj creatures take 4 chosen damage
      • Iron Mind when hit, gain +2def until end of next turn
      • Inevitable Shot after a miss, make a ranged basic against an enemy within 5 squares of the missed target. Recharge after using an AP.
      • Encaging Spirits minor, Close burst 1. Each target pushed 1 square and is slowed ENT.
      • Flickering Arrow target can't benefit concealment, enemies within 6 take a -2 to att.
      • Escaping Shot Target is dazed, does not provoke OA, shift 4 squares.
      • Feyjump Shot Two targets, teleport each up to 3 square. If both are hit, both are dazed.
      • Swarming Bats zone of difficult terrain and enemies grant combat advantage. Sustain minor.
      • Ensaring shot target is restrained, SE. burst 1 zone of difficult terrain. Sustain zone minor.

User posted image

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
With surprising agility, Edeya is able to gracefully stand up and takes a few calming breaths so as not to explode in to a tirade against the boulder's affront.

OOC: Edeya still has a move action left, since her Agile Recovery utility allows her to stand up from prone by using just a minor action. Meanwhile, Cory/Anna can also go.

Round 8

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar. FAILED
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    Narg: 14/55 (1/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied, resist 10 all UENT
    =>(move action left)Edeya: 31/55 (3/8, 1 AP) carrying the book, +2 all defenses UENT
    =>Corydimbiddle: 42/55 (4/7, 1 AP) prone, canine construct active (resist 1 range/melee), carrying the bell of fury
    =>Anna: 10/15 (1 AP) prone, underneath Cory
    Crossbow Turrets: hanging from the ceiling at E21 and Q21
    Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter (at Z13):
    Blue Gnoll Hunter: down 43, bloodied, -2 ATT USNT Edeya
    Green Gnoll Hunter: down 43, bloodied, divC
    Gnoll Leader (Maldrick Scarmaker): dead
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
Not sure what to do to keep Anna safe, Corydimbiddle rings the bell.

OOC: I assume it is a minor action and I will see if anything happens before finishing the rest of my turn. Also, is the boulder moving left at the moment (is it past Corydimbiddle and Anna?

  •  Corydimbiddle
    • Male Gnome Artificer 7
    • Passive Perception: 21, Passive Insight: 16
    • AC:20, Fort:15, Reflex:17, Will:17 - Speed:5
    • HP:42/55, Bloodied:27, Surge Value:13, Surges:4/7
    • Resist Lightning 5
    •  
    • Powers
      • Magic Weapon
      • Thundering Armor
      • Second Wind
      • Action Point x1
      • Fade Away
      • Ghost Sound
      • Shielding Cube
      • Phantasmal Henchman
      • Gale-Force Infusion
      • Healing Infusion 1 2
        • Curative Admixture
        • Shielding Elixir
      • Restorative Infusion
      • Phantom Structure
      • Obedient Servant
      • Flameheart Defender
      • Augmented Weapon/Implement (+2 attack bonus)
        • 1: Corydimbiddle's Dagger
        • 2: Edeya's Bow
        • 3: Hadad's Staff
        • 4: Azad's Longsword
        • 5: Demuriath's Fullblade
      • Shockweave Armor +1 (Enc, take lightning dam, UEE daily power +1 att, +1d10 dam)
      • Shockweave Armor +1 (Daily, Int, targeted by adj, +8 vs. Fort, 2d10 dam and dazed UENT)
      • Inspiring Dagger +1 (Daily, Minor, Adj Allies get +1 dam UENT)
      • Spike Wire (Daily, Standard, +10 vs. Fort, 1d8+6, UENT xtra dam on any att)
       
    • Items
      • Inspiring Dagger +1 (+1 att/dam; 1d6 Crit)
      • Diamond Wand +2 (+2 att/dam; 2d6 Crit; Force dam grants +1 dam on next hit)
      • Shockweave Leather +1 (+1 def; Resist 5 Lightning)
      • Alchemy Gloves (+2 att w/ alchemical items)
      • Dagger
      • Wand
      • Hand Crossbow
      • Ritual Book
      • Thieves' Tools (+2 to open locks, disarm traps)
      • Sunrods x2
      • Hempen Rope (50 feet)
       
    • Abilities
      • Basic Melee +8 (+3 Prof, +3 lvl, +1 W, +1 Exp)
      • Basic Range +8 (+3 Prof, +3 lvl, +1 W, +1 Exp)
      • Implement +10 (+4 Int, +3 lvl, +2 I, +1 Exp)
      • Reactive Stealth Cover/Concealment at initiative provides Stealth check
      • Trickster's Cunning +5 racial bonus to saves vs. illusions
      • Arcane Rejuvenation When ally uses daily magic item, gains 6 temp HP
      • Arcane Empowerment Empower items once per day plus milestone
        • Impart Energy Recharge daily magic item (once/day/item)
        • Augment Energy +2 bonus to attack on an attack (once/day/tem)
      • Ritual Caster Can cast rituals and knows some to start
      • Defensive Minions Summoned creatures have +2 all defenses
      • Potent Restorables Healing Powers restore 2 extra HP
      • White Lotus Enervation Target hit by at-will takes -1 def targeted UENT
      • Arcane Familiar, Canine Construct Speed 7; +2 Ath; +2 Warding; Resist 1 on ranged and melee while adj.
       
    • Rituals
      • Brew Potion Create potion of level or lower (Potion cost)
      • Disenchant Magic Item Destroy magic item of lvl or lower (No cost)
      • Enchant Magic Item Create magic item of lvl or lower (Item cost)
      • Make Whole Repair item (20% of item cost)
       
    • Skills
      • Acrobatics +3
      • Arcana +14
      • Athletics +5
      • Bluff +3
      • Diplomacy +5
      • Dungeoneering +11
      • Endurance +4
      • Heal +6
      • History +12
      • Insight +6
      • Intimidate +3
      • Nature +6
      • Perception +11
      • Religion +7
      • Stealth +5
      • Streetwise +3
      • Thievery +8


  •  Anna
    • Child 2
    • Passive Perception: 10, Passive Insight: 10
    • AC:12, Fort:14, Reflex:14, Will:12 - Speed:5
    • HP:15/15, Bloodied:6, Surge Value:3 Surges: 2/2
    •  
      • Powers
        • Kick
        • Just Point and Shoot
        • Bite and Kick
        • Crawl Between Legs
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Corydimbiddle unhooks the bell of fury off his belt and grabs it. As he does so, bony spikes shoot into his hand for 8 damage. The gnome artifice then rings the bell. A second passes with no sound and then the bell unleashes a burst of crimson energy that envelops Corydimbiddle, Anna, and Edeya. The burst reaches as far as the nearby magic circle and seems to resonate with it. Then, just as the three of them feels a sudden intense rage burning within, the magic circle's lights stabilize and the ceiling crossbow turrets go idle. However, the rage within Corydimbiddle, Anna, and Edeya only intensifies and each of them feels the need to do something very reckless and very aggressive (+2 all attacks, and -4 all defenses UENT Cory).

OOC: Yes, the boulder is past Cory, Anna, and Edeya. It rolls clockwise.

Round 8

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar. FAILED
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    Narg: 14/55 (1/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied, resist 10 all UENT
    =>(move action left)Edeya: 31/55 (3/8, 1 AP) carrying the book, +2 all defenses UENT, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    =>(move and standard actions left)Corydimbiddle: 34/55 (4/7, 1 AP) prone, canine construct active (resist 1 range/melee), carrying the bell of fury, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    =>Anna: 10/15 (1 AP) prone, underneath Cory, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    Crossbow Turrets: hanging from the ceiling at E21 and Q21, IDLE
    Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter (at Z13):
    Blue Gnoll Hunter: down 43, bloodied, -2 ATT USNT Edeya
    Green Gnoll Hunter: down 43, bloodied, divC
    Gnoll Leader (Maldrick Scarmaker): dead
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise
    Southwest Magic Circle: stable
    Northwest Magic Circle: active
    Northeast Magic Circle: active
    Northwest Magic Circle: active

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
Edeya sends another offended glance at the boulder and stands her ground next to Corydimbiddle and Anna.

OOC: I'll stay put.
  •  Edeya
    • Female Githzerai Seeker 6
    • Passive Perception: 24, Passive Insight: 22
    • AC:20, Fort:15, Reflex:19, Will:19 , Speed:6, Initiative: +11
    • HP:30/50, Bloodied:25, Surge Value:12, Surges left:6/8
    • Action Points: 2 1
      Second Wind: used
    •  
    • Powers
      • Biting Swarm target and adj enemies take -2 to USNT
      • Elemental Spirits adj creatures take 4 chosen damage
      • Iron Mind when hit, gain +2def until end of next turn
      • Inevitable Shot after a miss, make a ranged basic against an enemy within 5 squares of the missed target. Recharge after using an AP.
      • Encaging Spirits minor, Close burst 1. Each target pushed 1 square and is slowed ENT.
      • Flickering Arrow target can't benefit concealment, enemies within 6 take a -2 to att.
      • Escaping Shot Target is dazed, does not provoke OA, shift 4 squares.
      • Feyjump Shot Two targets, teleport each up to 3 square. If both are hit, both are dazed.
      • Swarming Bats zone of difficult terrain and enemies grant combat advantage. Sustain minor.
      • Ensaring shot target is restrained, SE. burst 1 zone of difficult terrain. Sustain zone minor.

User posted image

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
Corydimbiddle feels a wave of impulsive behavior wash over him and pass through. He stands up and gets Anna to, as well. He says, "Follow the boulder, Anna, it will be safer there."

Save vs. Recklessness (1d20=20)

Move Action: Stand

Ready Action Move Action: Walk (Move 5)

Anna

Save vs. Recklessness (1d20=11)

Move Action: Stand

Ready Action Move Action: Walk (Move 5)

OOC: I know I didn't have to Save vs. Recklessness, but I figured I had some options and I would let the dice decide. Corydimbiddle doesn't feel reckless at all. He stands and gets ready to follow the boulder (walk as far as the boulder allows). Anna feels a little reckless but is willing to be pulled along.

  •  Corydimbiddle
    • Male Gnome Artificer 7
    • Passive Perception: 21, Passive Insight: 16
    • AC:20, Fort:15, Reflex:17, Will:17 - Speed:5
    • HP:42/55, Bloodied:27, Surge Value:13, Surges:4/7
    • Resist Lightning 5
    •  
    • Powers
      • Magic Weapon
      • Thundering Armor
      • Second Wind
      • Action Point x1
      • Fade Away
      • Ghost Sound
      • Shielding Cube
      • Phantasmal Henchman
      • Gale-Force Infusion
      • Healing Infusion 1 2
        • Curative Admixture
        • Shielding Elixir
      • Restorative Infusion
      • Phantom Structure
      • Obedient Servant
      • Flameheart Defender
      • Augmented Weapon/Implement (+2 attack bonus)
        • 1: Corydimbiddle's Dagger
        • 2: Edeya's Bow
        • 3: Hadad's Staff
        • 4: Azad's Longsword
        • 5: Demuriath's Fullblade
      • Shockweave Armor +1 (Enc, take lightning dam, UEE daily power +1 att, +1d10 dam)
      • Shockweave Armor +1 (Daily, Int, targeted by adj, +8 vs. Fort, 2d10 dam and dazed UENT)
      • Inspiring Dagger +1 (Daily, Minor, Adj Allies get +1 dam UENT)
      • Spike Wire (Daily, Standard, +10 vs. Fort, 1d8+6, UENT xtra dam on any att)
       
    • Items
      • Inspiring Dagger +1 (+1 att/dam; 1d6 Crit)
      • Diamond Wand +2 (+2 att/dam; 2d6 Crit; Force dam grants +1 dam on next hit)
      • Shockweave Leather +1 (+1 def; Resist 5 Lightning)
      • Alchemy Gloves (+2 att w/ alchemical items)
      • Dagger
      • Wand
      • Hand Crossbow
      • Ritual Book
      • Thieves' Tools (+2 to open locks, disarm traps)
      • Sunrods x2
      • Hempen Rope (50 feet)
       
    • Abilities
      • Basic Melee +8 (+3 Prof, +3 lvl, +1 W, +1 Exp)
      • Basic Range +8 (+3 Prof, +3 lvl, +1 W, +1 Exp)
      • Implement +10 (+4 Int, +3 lvl, +2 I, +1 Exp)
      • Reactive Stealth Cover/Concealment at initiative provides Stealth check
      • Trickster's Cunning +5 racial bonus to saves vs. illusions
      • Arcane Rejuvenation When ally uses daily magic item, gains 6 temp HP
      • Arcane Empowerment Empower items once per day plus milestone
        • Impart Energy Recharge daily magic item (once/day/item)
        • Augment Energy +2 bonus to attack on an attack (once/day/tem)
      • Ritual Caster Can cast rituals and knows some to start
      • Defensive Minions Summoned creatures have +2 all defenses
      • Potent Restorables Healing Powers restore 2 extra HP
      • White Lotus Enervation Target hit by at-will takes -1 def targeted UENT
      • Arcane Familiar, Canine Construct Speed 7; +2 Ath; +2 Warding; Resist 1 on ranged and melee while adj.
       
    • Rituals
      • Brew Potion Create potion of level or lower (Potion cost)
      • Disenchant Magic Item Destroy magic item of lvl or lower (No cost)
      • Enchant Magic Item Create magic item of lvl or lower (Item cost)
      • Make Whole Repair item (20% of item cost)
       
    • Skills
      • Acrobatics +3
      • Arcana +14
      • Athletics +5
      • Bluff +3
      • Diplomacy +5
      • Dungeoneering +11
      • Endurance +4
      • Heal +6
      • History +12
      • Insight +6
      • Intimidate +3
      • Nature +6
      • Perception +11
      • Religion +7
      • Stealth +5
      • Streetwise +3
      • Thievery +8


  •  Anna
    • Child 2
    • Passive Perception: 10, Passive Insight: 10
    • AC:12, Fort:14, Reflex:14, Will:12 - Speed:5
    • HP:15/15, Bloodied:6, Surge Value:3 Surges: 2/2
    •  
      • Powers
        • Kick
        • Just Point and Shoot
        • Bite and Kick
        • Crawl Between Legs
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
After having used the bell on the southwest magic circle, thus stabilizing it, Corydimbiddle tries to gain control over the sudden fury within him. As he calms enough avoid taking any reckless actions he encourages Anna to do the same and calls out for them to follow after the rolling boulder once it starts moving again. Looking into the room again, Corydimbiddle sees the ceiling turrets retract and notices that light from the magic circle as well as the bell are not pulsing anymore, but rather seem stabilized and connected with each other. He also recalls that there are three more magic circles and three more artifacts in this trial.

OOC: In game terms, the Bell of Fury that Cory carries is attuned to the southwest magic circle and can't be used on any other magic circle.

Round 8

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar. FAILED
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    Narg: 14/55 (1/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied, resist 10 all UENT
    Edeya: 31/55 (3/8, 1 AP) carrying the book, +2 all defenses UENT, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    (move and standard actions left)Corydimbiddle: 34/55 (4/7, 1 AP) canine construct active (resist 1 range/melee), carrying the bell of fury, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory, READY: move after the boulder when it moves
    Anna: 10/15 (1 AP) underneath Cory, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory, READY: move after the boulder when it moves
    =>Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter (at Z13):
    Blue Gnoll Hunter: down 43, bloodied, -2 ATT USNT Edeya
    Green Gnoll Hunter: down 43, bloodied, divC
    Gnoll Leader (Maldrick Scarmaker): dead
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise
    Southwest Magic Circle: stable attuned with the bell of fury
    Northwest Magic Circle: active
    Northeast Magic Circle: active
    Northwest Magic Circle: active

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Azad moves over to one of the wounded gnolls and tries to finish her foe off.

Move action - Move to S16.

Standard action - Enfeebling Strike against Green Gnoll Hunter.

Enfeebling Strike against Green Gnoll Hunter. : 1D20+12 = [9]+12 = 21 1D8+7 = [3]+7 = 10

Hits AC 21 for 10 damage, and on a hit the enemy takes a -2 penalty to attack rolls and AC until the end of my next turn.

Minor action - Battlemind's Demand against Blue Gnoll Hunter.

"Readying" Forceful Reversal with Augment 1 if I'm hit by an enemy within melee range.


  •  Azad Halim al'Zahir
    • Female Tiefling Battlemind|Paladin 6
    • Full Character Sheet
    • Passive Perception: 14, Passive Insight: 15, Senses: Low-Light Vision
    • AC: 25, Fort: 18, Reflex: 17, Will: 19 - Speed: 5
    • HP: 23/70, Bloodied: 35, Surge Value: 16, Surges left: 4/13
    • Power Points: 3/4
    • Action Points: 1
    • Resists: 8 Fire

    • Bloodhunt (Race): +1 to hit against bloodied creatures.
    • Imperious Majesty (Feat): You can use Charisma instead of Dexterity to determine your initiative modifier. When you hit a creature that has not yet acted in an encounter with an attack, it takes a penalty to attack rolls against you equal to your Charisma modifier until the end of your next turn.
    • Power of the Moon (Feat): +1 feat bonus to Perception, -2 AC until the end of Azad's next turn to the target when Azad hits with Enfeebling Strike.
    • Strikebacks (Item): +1 item bonus to Opportunity Attacks.

    • Powers
    • -Battlemind's Demand 0 / 1
    • -Blurred Step
    • -Divine Challenge
    • -Enfeebling Strike
    • -Forceful Reversal 0 / 1 /2
    • -Momentum Swing 0 / 1 / 2
    • -Amulet of Life +1 (Item Power)
    • -Paladin's Wrath
    • -Psionic Vigor
    • -Second Wind
    • -Speed of Thought
    • -Strikebacks (Item Power)
    • -Valorous Smite
    • -Vigilant Blade Longsword +1 (Item Power)
    • -Empathic Feedback
    • -Frost of Letherna
    • -Wrath of the Gods

    • Items
    • -Vigilant Blade Longsword +1 - Power (At-Will): Minor Action. The weapon casts bright light out to 4 squares until you end this effect as a minor action.
    • -Vigilant Blade Longsword +1 - Power (Encounter): Immediate Reaction. Trigger: You use this power when an ally adjacent to you is attacked by an enemy adjacent to you. Effect: You switch places with the ally, and the target grants combat advantage to you until the end of your next turn.
    • -Heartening Drakescale Armor +2 - Gain a saving throw bonus against fear effects equal to the armorís enhancement bonus. When you use your second wind, you gain temporary hit points equal to three times the armorís enhancement bonus.
    • -Amulet of Life +1 - Power (Encounter, Healing): Free Action. Trigger: Use this power when you spend a healing surge. Effect: You can spend an additional healing surge.
    • -Iron Armbands of Power (Heroic) - +2 item bonus to melee damage rolls.
    • -Floating Heavy Shield - You do not sink beneath the surface of any liquid (unless you choose to do so). Also, gain a +3 item bonus to Athletics checks to swim, and to Endurance checks to swim for an hour or more. Also, you can swim at your speed on the surface of the water (but not underwater).
    • -Strikebacks - +1 item bonus to Opportunity Attacks.
    • -Strikebacks - Power (Encounter): Immediate Reaction. Use this power when an adjacent enemy hits you. Make a melee basic attack against that enemy.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
OOC: Sorry for the delay. Work has been very busy and I've been very tired in the evenings. Please stay tuned.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
Azad moves to engage the two gnolls standing together. She decapitates one of them and taunts the other. That gnoll reacts with wild, uncontrolled swing of its axe, missing the paladin. The other remaining gnoll shifts back away from Narg, aims, its bow, and shoots, missing by a mere inch. The giant boulder continues rolling around clockwise. As it begins to move, Corydimbiddle and Anna start after it. The now freed orc captives and the duergar Urvol stay put, discussing what they should do weaponless as they are.

Another tremendous rumble is heard throughout the chamber, emanating from the large pit in the center, followed closely by a roaring sound of some indescribable beast. It sounds much, much closer than before and all of you realize that you are rapidly running out of time to complete the trials within the Well of Demons.

OOC: Sorry for the long delay. Work, plus running, plus illness, plus lots more work, has kept me away. In summary, this is round 9 of the battle and very soon something bad is going to happen. So far, your party has managed to stabilize one of the ritual circles with the bell of fury (which cannot be used to stabilize any other circles). Of the unused artifacts, Edeya is carrying the book, Azad is carrying the runic dagger, and Urvol the duergar is wearing the mask.

Round 9

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar. FAILED
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    =>Narg: 14/55 (1/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied, resist 10 all UENT
    Edeya: 31/55 (3/8, 1 AP) carrying the book, +2 all defenses UENT, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    Corydimbiddle: 34/55 (4/7, 1 AP) canine construct active (resist 1 range/melee), carrying the bell of fury, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    Anna: 10/15 (1 AP) underneath Cory, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter (at Z13):
    Blue Gnoll Hunter: down 43, bloodied, -2 ATT USNT Edeya, BD
    Gnoll Leader (Maldrick Scarmaker): dead
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise
    Southwest Magic Circle: stable attuned with the bell of fury
    Northwest Magic Circle: active
    Northeast Magic Circle: active
    Northwest Magic Circle: active

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Fri Dec 19, 2014 1:18 pm. »
Member
Registered: Oct 2011
Posts: 309
The reverberating cry from the pit jogs his memory and Narg steps back to shout to Urvol, "Head up the corridor to the room Northeast of here and use the mask to control the circle there! If you should fail, we shall all fall to what comes from the pit!" Having said this, Narg turns and charges the gnoll in the corridor.

Move: Shift to X11.

Standard: Charge vs lime green gnoll: 1D20+13+1 = [4]+13+1 = 18 1D10+1D6+13 = [5]+[1]+13 = 19
Charge to Y13. Hit AC 18 for 19 damage and the target is knocked prone.

Free: Dual weapon strike vs prone gnoll: 1D20+12+2+1 = [19]+12+2+1 = 34 2D6.MIN(2)+12 = [4, 4]+12 = 20
Hits AC 34 for 20 damage.
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Urvol nods in understanding as Narg suggests he take the mask to the magic circle in the northeast. Even as Urvol begins telling the orcs around him to follow, Narg steps back and charges the nearest gnoll. His first swipe narrowly misses, thus throwing off his intended second slash.

OOC: Since the charge missed lime green, I think that means the dual weapon strike can't be triggered. If this is wrong, let me know. Otherwise, Edeya's turn next. Thanks for everyone's patience.

Round 9

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar. FAILED
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    Narg: 14/55 (1/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied
    =>Edeya: 31/55 (3/8, 1 AP) carrying the book, +2 all defenses UENT, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    Corydimbiddle: 34/55 (4/7, 1 AP) canine construct active (resist 1 range/melee), carrying the bell of fury, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    Anna: 10/15 (1 AP) underneath Cory, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter (at Z13):
    Blue Gnoll Hunter: down 43, bloodied, -2 ATT USNT Edeya, BD
    Gnoll Leader (Maldrick Scarmaker): dead
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise
    Southwest Magic Circle: stable attuned with the bell of fury
    Northwest Magic Circle: active
    Northeast Magic Circle: active
    Northwest Magic Circle: active

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
Edeya hears Narg's instructions to Urvol and realizes she has to get the book to a circle, and fast. She sprints to the north west circle with the book.

Move: double run to J3
  •  Edeya
    • Female Githzerai Seeker 6
    • Passive Perception: 24, Passive Insight: 22
    • AC:20, Fort:15, Reflex:19, Will:19 , Speed:6, Initiative: +11
    • HP:30/50, Bloodied:25, Surge Value:12, Surges left:6/8
    • Action Points: 2 1
      Second Wind: used
    •  
    • Powers
      • Biting Swarm target and adj enemies take -2 to USNT
      • Elemental Spirits adj creatures take 4 chosen damage
      • Iron Mind when hit, gain +2def until end of next turn
      • Inevitable Shot after a miss, make a ranged basic against an enemy within 5 squares of the missed target. Recharge after using an AP.
      • Encaging Spirits minor, Close burst 1. Each target pushed 1 square and is slowed ENT.
      • Flickering Arrow target can't benefit concealment, enemies within 6 take a -2 to att.
      • Escaping Shot Target is dazed, does not provoke OA, shift 4 squares.
      • Feyjump Shot Two targets, teleport each up to 3 square. If both are hit, both are dazed.
      • Swarming Bats zone of difficult terrain and enemies grant combat advantage. Sustain minor.
      • Ensaring shot target is restrained, SE. burst 1 zone of difficult terrain. Sustain zone minor.

User posted image

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Realizing the urgency of the situation and hearing the exchange between Narg and Urvol, Edeya dashes ahead. Just as she enters the area with the northwest magic circle, the book she is carrying pulses with bright light. In response two small, brittle looking idols on the nearby altar emit a shrieking, bone-chilling roar. Thus surprised, Edeya's mind is assaulted with all manner of terrors from her childhood and recent adventures. The only thought that remains in her mind, more instinctual than clear, is to run away fast! She whirls around and heads partially back the way she came.

User posted image

Round 9

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar. FAILED
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    Narg: 14/55 (1/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied
    Edeya: 31/55 (3/8, 1 AP) carrying the book, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    =>Corydimbiddle: 34/55 (4/7, 1 AP) canine construct active (resist 1 range/melee), carrying the bell of fury, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    Anna: 10/15 (1 AP) underneath Cory, Bell of Fury: +2 all attacks, and -4 all defenses UENT Cory
    Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter (at Z13):
    Blue Gnoll Hunter: down 43, bloodied, -2 ATT USNT Edeya, BD
    Gnoll Leader (Maldrick Scarmaker): dead
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise
    Shrieking Idols: on the altar at M2 and N2
    Southwest Magic Circle: stable attuned with the bell of fury
    Northwest Magic Circle: active
    Northeast Magic Circle: active
    Northwest Magic Circle: active

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
"Edeya open the book in that room," Corydimbiddle calls as he tosses her an energy drink and pulls Anna into the central room. "Come on, Anna, let's stay in here for a bit, it should be safer."

Move Action: Walk (Move 5)

Minor Action: Restorative Infusion (Range 5; You or ally gains 20 temp HP. Ally can transfer any number of temp HP to an ally within 5 as a minor action)

Move Action: Walk (Move 5)

OOC: Walk to G11, Restorative Infusion on Edeya, granting her 20 THP. She can transfer however many she wants to someone else as a Minor Action. Walk to I11. Anna walks to I12.


  •  Corydimbiddle
    • Male Gnome Artificer 7
    • Passive Perception: 21, Passive Insight: 16
    • AC:20, Fort:15, Reflex:17, Will:17 - Speed:5
    • HP:42/55, Bloodied:27, Surge Value:13, Surges:4/7
    • Resist Lightning 5
    •  
    • Powers
      • Magic Weapon
      • Thundering Armor
      • Second Wind
      • Action Point x1
      • Fade Away
      • Ghost Sound
      • Shielding Cube
      • Phantasmal Henchman
      • Gale-Force Infusion
      • Healing Infusion 1 2
        • Curative Admixture
        • Shielding Elixir
      • Restorative Infusion
      • Phantom Structure
      • Obedient Servant
      • Flameheart Defender
      • Augmented Weapon/Implement (+2 attack bonus)
        • 1: Corydimbiddle's Dagger
        • 2: Edeya's Bow
        • 3: Hadad's Staff
        • 4: Azad's Longsword
        • 5: Demuriath's Fullblade
      • Shockweave Armor +1 (Enc, take lightning dam, UEE daily power +1 att, +1d10 dam)
      • Shockweave Armor +1 (Daily, Int, targeted by adj, +8 vs. Fort, 2d10 dam and dazed UENT)
      • Inspiring Dagger +1 (Daily, Minor, Adj Allies get +1 dam UENT)
      • Spike Wire (Daily, Standard, +10 vs. Fort, 1d8+6, UENT xtra dam on any att)
       
    • Items
      • Inspiring Dagger +1 (+1 att/dam; 1d6 Crit)
      • Diamond Wand +2 (+2 att/dam; 2d6 Crit; Force dam grants +1 dam on next hit)
      • Shockweave Leather +1 (+1 def; Resist 5 Lightning)
      • Alchemy Gloves (+2 att w/ alchemical items)
      • Dagger
      • Wand
      • Hand Crossbow
      • Ritual Book
      • Thieves' Tools (+2 to open locks, disarm traps)
      • Sunrods x2
      • Hempen Rope (50 feet)
       
    • Abilities
      • Basic Melee +8 (+3 Prof, +3 lvl, +1 W, +1 Exp)
      • Basic Range +8 (+3 Prof, +3 lvl, +1 W, +1 Exp)
      • Implement +10 (+4 Int, +3 lvl, +2 I, +1 Exp)
      • Reactive Stealth Cover/Concealment at initiative provides Stealth check
      • Trickster's Cunning +5 racial bonus to saves vs. illusions
      • Arcane Rejuvenation When ally uses daily magic item, gains 6 temp HP
      • Arcane Empowerment Empower items once per day plus milestone
        • Impart Energy Recharge daily magic item (once/day/item)
        • Augment Energy +2 bonus to attack on an attack (once/day/tem)
      • Ritual Caster Can cast rituals and knows some to start
      • Defensive Minions Summoned creatures have +2 all defenses
      • Potent Restorables Healing Powers restore 2 extra HP
      • White Lotus Enervation Target hit by at-will takes -1 def targeted UENT
      • Arcane Familiar, Canine Construct Speed 7; +2 Ath; +2 Warding; Resist 1 on ranged and melee while adj.
       
    • Rituals
      • Brew Potion Create potion of level or lower (Potion cost)
      • Disenchant Magic Item Destroy magic item of lvl or lower (No cost)
      • Enchant Magic Item Create magic item of lvl or lower (Item cost)
      • Make Whole Repair item (20% of item cost)
       
    • Skills
      • Acrobatics +3
      • Arcana +14
      • Athletics +5
      • Bluff +3
      • Diplomacy +5
      • Dungeoneering +11
      • Endurance +4
      • Heal +6
      • History +12
      • Insight +6
      • Intimidate +3
      • Nature +6
      • Perception +11
      • Religion +7
      • Stealth +5
      • Streetwise +3
      • Thievery +8


  •  Anna
    • Child 2
    • Passive Perception: 10, Passive Insight: 10
    • AC:12, Fort:14, Reflex:14, Will:12 - Speed:5
    • HP:15/15, Bloodied:6, Surge Value:3 Surges: 2/2
    •  
      • Powers
        • Kick
        • Just Point and Shoot
        • Bite and Kick
        • Crawl Between Legs
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Corydimbiddle does what he can for Edeya before leading Anna to a location the giant boulder can't reach.

Round 9

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar. FAILED
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    Narg: 14/55 (1/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied
    Edeya: (20 thp) 31/55 (3/8, 1 AP) carrying the book
    Corydimbiddle: 34/55 (4/7, 1 AP) canine construct active (resist 1 range/melee), carrying the bell of fury
    Anna: 10/15 (1 AP)
    =>Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter (at Z13):
    Blue Gnoll Hunter: down 43, bloodied, -2 ATT USNT Edeya, BD
    Gnoll Leader (Maldrick Scarmaker): dead
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise
    Shrieking Idols: on the altar at M2 and N2
    Southwest Magic Circle: stable attuned with the bell of fury
    Northwest Magic Circle: active
    Northeast Magic Circle: active
    Northwest Magic Circle: active

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Azad attacks her foe, then moves as close as she dares towards the southeast circle.

Standard action - Enfeebling Strike against Blue Gnoll Hunter.

Enfeebling Strike against Blue Gnoll Hunter. (24H, Bloodhunt) (1d20+12+1+1=17, 1d8+7=11)

Hits AC 17 for 101damage, and on a hit the enemy takes a -2 penalty to attack rolls and AC until the end of my next turn.

Move action - If Blue is dead, move to U20. If not, shift to T17.

"Readying" Forceful Reversal with Augment 1 if I'm hit by an enemy within melee range.


  •  Azad Halim al'Zahir
    • Female Tiefling Battlemind|Paladin 6
    • Full Character Sheet
    • Passive Perception: 14, Passive Insight: 15, Senses: Low-Light Vision
    • AC: 25, Fort: 18, Reflex: 17, Will: 19 - Speed: 5
    • HP: 23/70, Bloodied: 35, Surge Value: 16, Surges left: 4/13
    • Power Points: 3/4
    • Action Points: 1
    • Resists: 8 Fire

    • Bloodhunt (Race): +1 to hit against bloodied creatures.
    • Imperious Majesty (Feat): You can use Charisma instead of Dexterity to determine your initiative modifier. When you hit a creature that has not yet acted in an encounter with an attack, it takes a penalty to attack rolls against you equal to your Charisma modifier until the end of your next turn.
    • Power of the Moon (Feat): +1 feat bonus to Perception, -2 AC until the end of Azad's next turn to the target when Azad hits with Enfeebling Strike.
    • Strikebacks (Item): +1 item bonus to Opportunity Attacks.

    • Powers
    • -Battlemind's Demand 0 / 1
    • -Blurred Step
    • -Divine Challenge
    • -Enfeebling Strike
    • -Forceful Reversal 0 / 1 /2
    • -Momentum Swing 0 / 1 / 2
    • -Amulet of Life +1 (Item Power)
    • -Paladin's Wrath
    • -Psionic Vigor
    • -Second Wind
    • -Speed of Thought
    • -Strikebacks (Item Power)
    • -Valorous Smite
    • -Vigilant Blade Longsword +1 (Item Power)
    • -Empathic Feedback
    • -Frost of Letherna
    • -Wrath of the Gods

    • Items
    • -Vigilant Blade Longsword +1 - Power (At-Will): Minor Action. The weapon casts bright light out to 4 squares until you end this effect as a minor action.
    • -Vigilant Blade Longsword +1 - Power (Encounter): Immediate Reaction. Trigger: You use this power when an ally adjacent to you is attacked by an enemy adjacent to you. Effect: You switch places with the ally, and the target grants combat advantage to you until the end of your next turn.
    • -Heartening Drakescale Armor +2 - Gain a saving throw bonus against fear effects equal to the armorís enhancement bonus. When you use your second wind, you gain temporary hit points equal to three times the armorís enhancement bonus.
    • -Amulet of Life +1 - Power (Encounter, Healing): Free Action. Trigger: Use this power when you spend a healing surge. Effect: You can spend an additional healing surge.
    • -Iron Armbands of Power (Heroic) - +2 item bonus to melee damage rolls.
    • -Floating Heavy Shield - You do not sink beneath the surface of any liquid (unless you choose to do so). Also, gain a +3 item bonus to Athletics checks to swim, and to Endurance checks to swim for an hour or more. Also, you can swim at your speed on the surface of the water (but not underwater).
    • -Strikebacks - +1 item bonus to Opportunity Attacks.
    • -Strikebacks - Power (Encounter): Immediate Reaction. Use this power when an adjacent enemy hits you. Make a melee basic attack against that enemy.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Azad's blow against the still enfeebled gnoll is able to penetrate its armor and slay the creature. The paladin moves just inside the southeast room and sees a magic circle and four pools of varied colored water. A second later, the runic dagger in Azad's belt pulses in unison with the magic circle nearby and the blue pool of water coalesces into a vaguely humanoid looking water vortex. As the vortex whirls around, spouts of water shoot out towards Azad, but pass harmlessly over her head. The other three colored pools remain calm.

The duergar, Urvol, and his fellow orcs heed Narg's command and move as a group towards the northeast magic circle. Shortly after entering that area, several inert skeletons animate and stand up, albeit hampered in movement by chains to the walls. Meanwhile, the giant boulder continues its circular rolling around the inner track, accompanied by a ferocious sounding shriek that sends chills down your spines. Whatever is rising rapidly up out of the central pit, whatever the Guardian of the Well of Demons is, it will be upon you in seconds.

Round 10

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar. FAILED by killing him in battle
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    =>Narg: 14/55 (1/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied
    Edeya: (20 thp) 31/55 (3/8, 1 AP) carrying the book
    Corydimbiddle: 34/55 (4/7, 1 AP) canine construct active (resist 1 range/melee), carrying the bell of fury
    Anna: 10/15 (1 AP)
    Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter:
    Gnoll Leader (Maldrick Scarmaker): dead
    Red Chained Skeleton:
    Blue Chained Skeleton:
    Green Chained Skeleton:
    Yellow Chained Skeleton:
    Black Chained Skeleton:
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise
    Shrieking Idols: on the altar at M2 and N2
    Water Vortex: in the blue pool at Y21
    Southwest Magic Circle: stable attuned with the bell of fury
    Northwest Magic Circle: active
    Southeast Magic Circle: active
    Northwest Magic Circle: active

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Narg swipes at the Gnoll in front of him with his axes and hopes he can put it down before the creature from the pit can arrive.

Standard: Melee basic vs gnoll hunter: 1D20+13 = [12]+13 = 25 1D10+1D6+13 = [5]+[5]+13 = 23
Hits AC 25 for 18 damage. (18 is the actual damage because I forgot to take out the charge d6 when rolling)

Free: Dual weapon strike vs gnoll: 1D20+12 = [17]+12 = 29 2D6.MIN(2)+12 = [6, 2]+12 = 20
Hits AC 29 for 20 damage.

  •  Narg
    • Male Razorclaw Shifter Ranger 7
    • Passive Perception: 22, Passive Insight: 22
    • Speed:6, Initiative Mod: +8
    • AC:23, Fort:16, Reflex:21, Will:18
    • While Shifting: Speed:8, AC:24, Fort:16, Reflex:22, Will:18
    • HP:14/55, Bloodied:27, Surge Value:13, Surges left:1/8
    •  
    • Powers
      • Second Wind (Standard; Lose surge, gain 13 HP, +2 def UENT)
      • Action Point x1 (Gain action)
      • Aspect of the Ram (Minor; Personal; Primal, Stance; My movement during a charge doesn't provoke opportunity attacks. If I hit with a charge attack, I can knock the target prone. I gain a +2 power bonus to the damage rolls of charge attacks.
      • Aspect of the Pack Wolf (Minor; Personal; Primal, Stance; I do not provoke opportunity attacks when leaving squares adjacent to my allies. When I make a melee basic attack against an enemy Adj to 2 or more of my allies, I gain a +1 power bonus to the attack roll. I also gain a power bonus to the damage roll equal to the number of my allies Adj to the enemy.
      • Aspect of the Hungry Shark (Minor; Personal; Primal, Stance; When I make a basic attack vs. a bloodied enemy, I gain a +2 power bonus to attack rolls. I can take a move action to shift up to 3 squares to a square adjacent to a bloodied enemy. I gain a +5 power bonus to Athletics checks made to swim.
      • Dual Weapon Attack (Free; I must be weilding 2 weapons and hit with a melee basic attack on my turn; Dex vs AC (Off-hand weapon) 1W+5(dex mod); I can only use this 1/round.
      • Power Strike (No Action; Trigger: I hit an enemy with a melee basic attack using a weapon; The target takes 1W extra damage from the triggering attack.
      • Razorclaw Shifting (Minor; Personal; Req: I must be bloodied; UEoE, My speed increases by 2, and I gain a +1 bonus to AC and Reflex.
      • Reactive Shift (Immediate Reaction; Personal; Trigger: An enemy I can see ends it's turn Adj to me; I shift a number of squares up to my Wis mod(+4).
      • Oak Skin (Minor; Personal; I gain resistance to all damage equal to my Wis mod(+4) UEoE.
      • Leaf Wall (Minor; Wall 5 within 10 squares; I conjure a leafy wall that last UEoE. The wall can be up to 4 squares high and must be on a solid surface. Me and my allies have partial concealment while in the wall. Enemies grant CA while in the wall or Adj to it.
       
    • Items
      • +2 Blood Fury Battleaxe (+2 Prof, +2 Magic, 1d10+2 Damage, 1d8 Crit; 1d12 crit while I am bloodied.) Encounter Ability: Minor; I am considered bloodied for all purposes UENT.
      • +1 Bloodcrazed Handaxe (+2 Prof, +1Magic, 1d6+1 Damage, 1d6 Crit; 5/10 Range) Properties: While I am bloodied, I deal +1d6 damage when I hit with this weapon. Daily Ability: Minor; Deal damage to myself equal to half my level, ignoring any resistances. I am considered bloodied for all purposes UENT.
      • +1 Bloodcut Hide Armor (+3 AC, -1 armor check, +1 Magic) At Will Ability: Minor; Spend a healing surge: While I am bloodied, use this ability to gain resist 10 to all damage UENT.
      • Horned Helm; My charge attacks deal 1d6 extra damage.
      • Iron Armbands of Power; Gain a +2 item bonus to melee damage rolls.
       
    • Abilities
      • Ability Scores Str =10 Con =13 Dex =20 Int =8 Wis =18 Cha =10
      • Basic Melee Attack Battleaxe: +13 (+5 Dex, +2 Prof, +2 Magic +1 Feat, +3 lvl)
      • Basic Melee Attack Handaxe: +12 (+5 Dex, +2 Prof, +1 Magic +1 Feat, +3 lvl)
      • Basic Ranged Attack +7 (+0 Str, +2 Prof, +1 Magic +1 Feat, +3 lvl)
      • Razorclaw Shifting Use Razorclaw Shifting as an encounter power.
      • Attack Finesse May use my Dex mod instead of Str mod for attack and damage rolls for melee basic attacks.
      • Spinning Axe Mastery (+2 bonus to weapon damage rolls while I weild an axe in my off hand.
      • Ambush Expertise (Ranger) When I make a stealth check, allies within 10 squares gain a +2 to Stealth checks UENT.
      • Mountain Guide (Ranger) My successful Athletics check to climb reduces the DC of that climb by 2 for my alllies that see me do it.
      • Watchful Rest (Ranger) During an extended rest, me and any resting allies do not take the -5 penalty to Perception checks for sleeping.
       
    • Feats
      • Axe Expertise +1,2,3 to attack when using an axe. Also may reroll one die that results in a 1.
      • Weapon Focus (Axe) Gain +1 damage per tier with Axes.
      • Two-Weapon Fighting +1 damage while holding a melee weapon in each hand.
      • Two-Weapon Defense +1 to AC and Reflex while holding a weapon in each hand.
      • Improved Defenses +1,2,3 bonus to Fort, Reflex, and Will.
       
    • Skills
      • Acrobatics (T) +14
      • Arcana +2
      • Athletics +2
      • Bluff +3
      • Diplomacy +3
      • Dungeoneering +7
      • Endurance +3
      • Heal +7
      • History +2
      • Insight (T) +12
      • Intimidate +3
      • Nature (T) +12
      • Perception (T) +12
      • Religion +2
      • Stealth (T) +14
      • Streetwise +3
      • Thievery +7
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Narg gets two good hits in and bloodies the last gnoll.

Round 10

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar. FAILED by killing him in battle
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    Narg: 14/55 (1/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied
    =>Edeya: (20 thp) 31/55 (3/8, 1 AP) carrying the book
    Corydimbiddle: 34/55 (4/7, 1 AP) canine construct active (resist 1 range/melee), carrying the bell of fury
    Anna: 10/15 (1 AP)
    Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter: down 38, bloodied
    Gnoll Leader (Maldrick Scarmaker): dead
    Red Chained Skeleton:
    Blue Chained Skeleton:
    Green Chained Skeleton:
    Yellow Chained Skeleton:
    Black Chained Skeleton:
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise
    Shrieking Idols: on the altar at M2 and N2
    Water Vortex: in the blue pool at Y21
    Southwest Magic Circle: stable attuned with the bell of fury
    Northwest Magic Circle: active
    Southeast Magic Circle: active
    Northwest Magic Circle: active

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
Fighting back the terrors in her mind, Edeya obeys Corydimbiddle's order to open the book then enters the room.

Minor: open book
Move: walk to J3
  •  Edeya
    • Female Githzerai Seeker 6
    • Passive Perception: 24, Passive Insight: 22
    • AC:20, Fort:15, Reflex:19, Will:19 , Speed:6, Initiative: +11
    • HP:31/50, Bloodied:25, Surge Value:12, Surges left:3/8
    • Action Points: 2 1
      Second Wind: used
    •  
    • Powers
      • Biting Swarm target and adj enemies take -2 to USNT
      • Elemental Spirits adj creatures take 4 chosen damage
      • Iron Mind when hit, gain +2def until end of next turn
      • Inevitable Shot after a miss, make a ranged basic against an enemy within 5 squares of the missed target. Recharge after using an AP.
      • Encaging Spirits minor, Close burst 1. Each target pushed 1 square and is slowed ENT.
      • Flickering Arrow target can't benefit concealment, enemies within 6 take a -2 to att.
      • Escaping Shot Target is dazed, does not provoke OA, shift 4 squares.
      • Feyjump Shot Two targets, teleport each up to 3 square. If both are hit, both are dazed.
      • Swarming Bats zone of difficult terrain and enemies grant combat advantage. Sustain minor.
      • Ensaring shot target is restrained, SE. burst 1 zone of difficult terrain. Sustain zone minor.

User posted image

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Heeding her ally, Edeya opens the ritual book and braces her mind as she enters the chamber with the shrieking idols. The moment she steps inside, one idol chokes on a piece of gravel in its mouth while the other idol lets loose a soul-chilling howl. Edeya is once again gripped by fear and promptly turns around to flee. However, in the seconds beforehand, the runes written on the pages of the open ritual book glow in unison with the runes of the nearby magic circle and the pulsing glow stabilizes.

OOC: Nice idea. Edeya still has a standard action left. Cory/Anna can also go.

Round 10

  •  Objectives
    • Major Quest: Find Paldemar and stop him from unleashing his undeadly plans.
      Minor Quest: Find the gnoll leader, Maldrick Scarmaker, who is scheming with Paldemar and find out what he knows about Paldemar. FAILED by killing him in battle
      Minor Quest: Complete the Trials at the Well of Demons to prove your worth. To do this you will have to find the book, the mask, the bell, and the knife.
      Minor Quest: Find and defeat the Guardian of the Well of Demons.


  • Quest Items Found: the book, the knife (runic dagger), the bell (of fury), the mask (being worn by Urvol)
    Encounters completed this day: 5
    Magic Weapon bonus (+1/+3):
    Readied Powers: fade away, phantasmal henchman (Cory), iron mind (Edeya), reactive shift (Narg), strikebacks (Azad)
    Initiative
    Narg: 14/55 (1/8, 1 AP) aspect of the ram, razorclaw shifting, bloodied
    =>(has a standard action left)Edeya: (20 thp) 31/55 (3/8, 1 AP) carrying the book
    =>Corydimbiddle: 34/55 (4/7, 1 AP) canine construct active (resist 1 range/melee), carrying the bell of fury
    =>Anna: 10/15 (1 AP)
    Azad: 23/70 (4/13, 2 AP) carrying the runic dagger, readied forceful reversal (augment 1), bloodied
    Lime Gnoll Hunter: down 38, bloodied
    Gnoll Leader (Maldrick Scarmaker): dead
    Red Chained Skeleton:
    Blue Chained Skeleton:
    Green Chained Skeleton:
    Yellow Chained Skeleton:
    Black Chained Skeleton:
    Purple Captive Orc Leader (Grog): down 15
    Blue Captive Orc:
    Yellow Captive Orc:
    Red Captive Orc:
    Green Captive Orc:
    White Captive Duergar (Urvol): wearing the mask
    Giant Rolling Boulder: rolls clockwise
    Shrieking Idols: on the altar at M2 and N2
    Water Vortex: in the blue pool at Y21
    Southwest Magic Circle: stable attuned with the bell of fury
    Northwest Magic Circle: stable attuned with the open book
    Southeast Magic Circle: active
    Northwest Magic Circle: active

    User posted image

    •  Features of the Area
      • Illumination: Bright Light. I'm assuming someone is using a sunrod.
        Ceiling:50 feet high
        Doors: All doors currently open.
        Squares with triangles: Difficult terrain.
        Curtains (red lines): They block line of sight but have no effect on movement.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)

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