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The Throne of the Stone-Skinned Queen

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Sir Murrak grunts and stands, but remains rooted to the floor.

Free: Incredible toughness to get ride of OGD
Move: Stand from prone

save vs restrained: 1D20+2+1 = [5]+2+1 = 8
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Registered: Jul 2008
Posts: 5245
Sir Murrka struggles against the thick roots, but can't break free.

Initiative/ status:
Ready: Hed - WE, WS; Sal - SDM, Belt; Dag - Blood Iron
Mal: 88 /101, +2 AC UENT Rav, 5ogd SE, takes 10 SNT from belt
Treant: down 59, prone, 5 ogd SE, aura, grants CA
Hedoni: 41/ 86, bloodied, +2 AC UENT Rav
Salazar: 86/105, +2 AC UENT Rav
Sir Murrak: 64/131, bloodied, +2 AC UENT Rav, restrained SE
->Daggoth: 73/145, UA stance, +2 AC UENT Rav, prone, restrained SE
Sovaclies/Virizan: down 57, insub, hovering 15 feet up, grants CA
Ravenblade: 105/115, (stance - resist 5 all, +2 Fortitude)
Yellow eladrin: no damage
Red eladrin : no damage
Blue eladrin: no damage
Green eladrin: no damage

User posted image

  •   Features
      Illumination: Bright light.
      Pit: The crevasse that surrounds the arena floor is 4 squares (20 feet) deep. A creature that falls in takes 2d10 damage from the fall. The sides require a DC 20 Athletics check to climb.
      Ledges: The towering walls are honeycombed with cave mouths that serve as viewing areas for a diverse audience of fey creatures. The lowest ledges (shown on the map) are 2 squares (10 feet) higher than the floor of the arena, and the walls around them require a DC 20 Athletics check to climb.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Jul 2008
Posts: 5245
Gary and I are going on vacation tomorrow. We'll be in Hawaii until Dec 15. We should have internet through our phones and tablets, but DnD will be touch and go.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Emily wrote
Gary and I are going on vacation tomorrow. We'll be in Hawaii until Dec 15. We should have internet through our phones and tablets, but DnD will be touch and go.


That's great! You're getting out just as it gets really cold here. Have a wonderful time.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Daggoth gathers himself for the rest of the fight, but is unable to shake off the restraints upon him.

Standard action - Second Wind using Cloack of the Walking Wounded, burning two surges to heal to full at 145/145, and down to 10/14 surges.

End of turn - Save against Restrained.

Save vs Restrained: 1D20 = [1] = 1

Failure.

Daggoth will use Blood Iron if bloodied.


  •  Daggoth Varkash, Action Points left: 0/3, used this battle, Surges: 6/14
    Resistances: Fire 10, Lightning 10, Thunder 10, Necrotic 10
    • Male Dragonborn Dreadnought Fighter, level 16
    • Passive Perception: 19, Passive Insight: 19
    • AC: 32, Fort: 31, Reflex :26, Will: 24 - Speed: 5
    • HP: 145/145, Bloodied: 72, Surge Value: 41, Surges: 10/14 Initiative: 9
    • Dreadnought Action: when you spend an action point, gain resist all 10 USNT
    • Unfailing Resources: minor to spend 10 hp and auto-save
    • Inspiring Breath: allies gain +5 damage against enemies hit by dragon breath
    • Grit: gain CON mod (5) thp when you spend a healing surge
    • Daunting Challenge: marked enemies take -3 to attack allies
    • Critical Hardening: gain resist 10 all UENT after scoring a critical hit
    • Powers
    • Cleave
    • Tide of Iron
    • Pass Forward
    • Cloak of Walking Wounded +3 when bloodied and using second wind you can use 2 surges
    • Dynamic Waraxe +3 minor, change this weapon into any other melee weapon UEE or until you switch it back with a minor
    • Bolstering Stride: move action, encounter, move speed +2 and gain 2d8+5 (con mod) temp hp if ending the move next to an ally
    • Crumpling Slam
    • Dragon Breath (cold|enlarged) minor, +18 vs REF, blast 3 or 5, 2d6+5 dam, allies gain +5 damage to enemies hit UENT
    • Sweeping Blow
    • Come and get it
    • Inexorable Advance
    • Unbreakable imm react, if hit reduce damage by 10
    • Fighter's Grit minor, UENT ignore dazed, immobilized, slowed, AND weakened
    • Strikebacks imm react, if hit, attack with basic melee
    • Unyielding Avalanche
    • Inspiring Word
    • Victorious Surge
    • Rain Of Steel (stance)
    • Blood Iron imm react, when becoming bloodied gain resist all 5 UEE
    • Ironskin Belt minor, resist all 5 UENT
    • Dwarven Greaves imm inter, when hit with a pull/push/slide you negated the forced movement
    • Vortex Mask minor, pull one enemy within 5 up to 2 squares, if enemy was marked you can pull it up to 4
    • Battleforged Heavy Shield free, when an adjacent ally regains hp, that ally regains surge value extra hp
    • Stormcatcher Ring immed interrupt, trigger: enemy hits you with a lightning attack, the triggering enemy makes the attack again versus itself, if you've reached one milestone you can pick another enemy within five of you that also takes the same attack from the triggering enemy

    • Weapon: Dynamic Waraxe +3
    • Armor: Black Iron Armor +3: resist 10 fire and 10 necrotic
    • Arms: Battleforged Heavy Sheild
    • Waist: Ironskin Belt
    • Neck: Cloak of the Walking Wounded +3
    • Legs: Dwarven Greaves
    • Head: Vortex Mask
    • Hands:Strikebacks
    • Ring:Stormcatcher Ring: resist 10 lightning and 10 thunder
  • _______________
    Salazar Miller - Human Sorcerer 24 - Scales of War
    Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
    Khavak'aashta - Half-Orc Thief 5 - Eberron
    Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Unable to reach their foe, Daggoth can only struggle impotently to break free of his bonds.

The mass of green mist floats down to the ground and assumes the guise of a human creature with scaled skin. He appears whole and completely unharmed. “Cachlain won’t last long! Sangwyr marches, and the fomorian weakling’s forces can’t stop him alone. Tiamat covets this domain and it will be hers, and Sangwyr will be a perfect puppet upon the throne.” He produces his staff of office, now twisted and warped into the image of a hooded serpent. A master of manipulation and the arcane arts himself, the evil wizard easily sees through Hedoni's illusion. Two poisonous coils of venom shoot towards Hedoni and Daggoth for 11 damage. Hedoni is slid to the edge of the plateau, but catches hold at the last second. save vs fall; fall damage (1d20=14, 2d10=17). Daggoth stops just short of the steep drop. The crevasse is 20 feet deep.

OOC: Not sure if Hedoni wants to use a Wizard's Escape here. He was hit by a ranged attack.

Also, We are still on for live Dnd Saturday at 1pm. Who ever can come, come and we will play with who ever shows up.


Initiative/ status:
Ready: Hed - WE, WS; Sal - SDM, Belt; Dag - Blood Iron
Mal: 88 /101, +2 AC UENT Rav, 5ogd SE, takes 10 SNT from belt
Treant: down 59, prone, 5 ogd SE, aura, grants CA
Hedoni: 30/ 86, bloodied, +2 AC UENT Rav, prone
Salazar: 86/105, +2 AC UENT Rav
Sir Murrak: 64/131, bloodied, +2 AC UENT Rav, restrained SE
Daggoth: 62/145, UA stance, +2 AC UENT Rav, prone, restrained SE
Sovaclies (snaketongue form): no damage
->Ravenblade: 105/115, (stance - resist 5 all, +2 Fortitude)
Yellow eladrin: no damage
Red eladrin : no damage
Blue eladrin: no damage
Green eladrin: no damage

User posted image

  •   Features
      Illumination: Bright light.
      Pit: The crevasse that surrounds the arena floor is 4 squares (20 feet) deep. A creature that falls in takes 2d10 damage from the fall. The sides require a DC 20 Athletics check to climb.
      Ledges: The towering walls are honeycombed with cave mouths that serve as viewing areas for a diverse audience of fey creatures. The lowest ledges (shown on the map) are 2 squares (10 feet) higher than the floor of the arena, and the walls around them require a DC 20 Athletics check to climb.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
"Whoa!"

Hedoni, more angry that the first time using his new trick was a bust, hangs on tight.

OOC: Hedoni's fine here - he'll just teleport himself to safety on his turn =)
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 7786
Ravenblade looks around.

OOC: What is the yellow 3x3 zone and what is the aura that the treant has?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
Viktor wrote
Ravenblade looks around. OOC: What is the yellow 3x3 zone and what is the aura that the treant has?
OOC: It is from Salazar. "Zone of piercing light that lasts until the end of your next turn. You gain a +2 power bonus to Insight and Perception checks against each creature within the zone. Each enemy within the zone grants combat advantage. As a move action, you can move the zone 3 squares. Sustain Minor: The zone persists."
I'll add it to the status information next time.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jul 2008
Posts: 5245
The group handily finishes off Sovacles and gains 16,800 experience.

After they revealed her advisor’s true motives and protected her palace, you gain influence over Cachlain. She comes as close to trusting them as a fomorian can. After some negotiations with Chaclain and the eladrin, it is decided that in-lieu of the Seed of Winter, The Liberators will assinate the usurper Sangwyr. The queen also will permit her former slaves, now her servants, to continue working in her domain collecting a living wage and with rights of collective bargaining.

After a night a rest at Cachlain's palace, the group stealthy enters the rebelion's lair and finishes off half the rear guard before they even know what is going on. It is only a matter of time before the Liberators penetrate Sangwyr's sanctuary, kill the rebel, and plunder his war chest (gold and jewels worth 180 platinum). Ravenblade finds a large stash of dwarven equipment (iron armbands of power (paragon), level 16; melora's storm blessing, level 8; incendiary ring of fireblazing, level 14; iron hand unbreakable form, level 12; mental block, level 14 ).

User posted image

Before you return to the coalition, the queen has information about the githyanki strongholds, since they’ve been using her portals. She gives you some information on a githyanki outpost in the mountains north of Elsir Vale, including a fairly detailed map on how to reach it. In addition, the fomorian queen enhances Salazar's staff (Accurate Staff of Ruin +4), Sir Murrak's badge (Badge of the Berserker +4), Daggoth's axe (Dynamic Waraxe +4).

Upon completion all major and minor quests the group reaches level 17! During their time in the Stone-Skinned Queen's domain the group has acquired the equivalent to 145,000 gold pieces.

Cachlain allows you to return to Overlook through one of her portals. She gives you a sigil sequence so you can use Linked Portal or similar rituals to travel to her court as you like.

The adventure continues here.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Administrator
Registered: Jun 2008
Posts: 2639
Location: Santa Ana, CA
OOC: Is some of that loot meant for Hedoni?
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Jul 2008
Posts: 5245
Michael Doss wrote
OOC: Is some of that loot meant for Hedoni?

OOC: Nope. Hedoni already got a level 20 magic item - Dawn Warrior Armor +4. He does get to share the money though. One sixth of the 145,000 gold is Hedoni's.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Oct 2008
Posts: 4627
OOC: I take it Mal ALSO didn't receive an item?
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Jul 2008
Posts: 5245
Josh wrote
OOC: I take it Mal ALSO didn't receive an item?

OOC: Yup. Mal recently received a level18 item - Bloodfire Crysteel Armor +4. You'll have to wait a bit longer to get another magic item.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light

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