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The Sceptre Tower

Moderators: Jonathan Berg, Michael Doss.

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Moderator
Registered: Jun 2009
Posts: 3164
"What would monsters like you know of morals? I see a red devil, a crystal representation of greed incarnate, a horned beast, a zombie, and an automated slave. I have told you what I am able, now kill me or set me free."
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Sep 2009
Posts: 1238
Tchort snorts and considers his next move. "Great. He indiscriminately slaughters guards, hauls people off to face sham trials, and is an overt racist, but I'm the evil one."
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 4627
Repair protocol. Initialize.

OOC: Hammer will use a surge (9/11) to get to full with Tchort's help.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
OOC: And with that, I think we will go on break. Daniel, I used 2 surges for Jak to get back to full. Let me know if you would prefer otherwise. Josh, did you notice the item for you when Corvan searched the bodies?

Current Status
Jak - 33/33 (7/12, 1 AP)
Hammer - 37/37 (9/11, 2 AP)
Dwimmerlaik - 25/29 (6/7, 2 AP)
Corvan - 32/32 (7/9, 2 AP)
Koliak - 21/26 (6/6, 3/3 PP, 1 AP)
Tchort - 31/31 (8/9, 1 AP)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
« Last edit by Jonathan Berg on Sun Mar 04, 2012 2:02 pm. »
Moderator
Registered: Oct 2008
Posts: 7786
OOC: Corvan's hp are full with seven surges remaining and he has two action points.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Sun Mar 04, 2012 10:12 am. »
Moderator
Registered: Oct 2008
Posts: 4627
OOC: Oh yeah, I meant to thank you for that. My charges will now do 3d6+1d8+5 damage. I figured out that if I crit on a charge now (in which I also use Iron Wolf Charge), I do 38-45 damage plus I get an MBA at 7-17 damage. If I kill the guy with that stuff, I get Swift Charge to do an additional 9-31 damage.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Member
Registered: Oct 2011
Posts: 309
OOC: I'm good. Thanks for the surges. I hope that you can return soon :)
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
OOC: I am back, but getting caught up with work and such. It is my hope to start us up again before the weekend, but as a fair warning, I am then going on business trips to Vegas, New York and San Jose for most of the two weeks starting March 25.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2009
Posts: 3164
Healed and surprisingly well rested for only a few minutes (that seemed like weeks), you head up the spiral stairs. The next level contains a pair of short hallways with doors off of them. Two doors are plain wood, though adorned, suggesting they might be the rooms or offices of minor officials of the Tower. There is also a heavy set of double doors engraved in gold along one side. The stairs again continue up.

Current Status
Jak - 33/33 (7/12, 1 AP)
Hammer - 37/37 (9/11, 2 AP)
Dwimmerlaik - 25/29 (6/7, 2 AP)
Corvan - 32/32 (7/9, 2 AP)
Koliak - 21/26 (6/6, 3/3 PP, 1 AP)
Tchort - 31/31 (8/9, 1 AP)

OOC: Let me know what you want to do.

User posted image
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Sep 2010
Posts: 378
"I think we should leave nothing to chance. Search the rooms. Look out the windows. Let's get a better assemblage of what is going on." says Koliak
Moderator
Registered: Oct 2008
Posts: 7786
Corvan nods in agreement. "I'll take the northern door." and moves to act on his words. Standing carefully to the side of the door, he reaches over with his arm and opens it. After two seconds, assuming no bolt, arrow, spell, or ravenous chicken shoots out, he swings his head into the doorway to look inside and immediately swings back.

Move: to F6
Minor: open door at F5, using arm only
Move/Minor: whip head around to look into the open doorway, then back
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Corvan moves to the northern door and pushes it open. Hearing only soft muttering, he looks in and sees a white-robed man crumbling a piece of granite so white it appears to almost be glowing blue. Seeing Corvan's head appear briefly, only to disappear, the man screams. "DIMAK!!" The granite in his hands glows briefly, then crumbles to dust, and you hear a low and prolonged rumbling through the double doors. The wizard's hands glow as he then waits for another face to appear. Jak also hears a curse from the southern room and the sounds of stirring.

Son of Alagondar (+1 to att vs) - none
Readied Actions - Tchort (IW), Koliak (OoMC)
Initiative Order
Wizard - no damage, action readied
==>Hammer - 37/37 (9/11, 2 AP)
Dwimmerlaik - 25/29 (6/7, 2 AP)
Corvan - 32/32 (7/9, 2 AP)
Tchort - 31/31 (8/9, 1 AP)
Koliak - 21/26 (6/6, 3/3 PP, 1 AP)
Jak - 33/33 (7/12, 1 AP)

User posted image

  •  Features
      Illumination: Bright light.
      Wall: The wall around the staircase is only 3 feet tall, but blocks LoS for any creature further than 1 square down the stairs.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
Voice in room. Enemy. "ROAR!" Smash!

Move Action: Walk (Move 6)

Standard Action: Howling Strike Charge (+11 vs. AC, -2 AC USNT; Hit: 3d6+1d8+5 dam; Crit: 31+1d8 dam, free MBA; Rage: Move 2 extra sq on charge)

Howling Strike (+9 W, +1 24hr, +1 charge, +1 reckless) (1d20+12=24, 3d6+1d8+5=18)

OOC: Walk to H5, HowlStr charge to D5, hitting Wizard AC 24 for 18 dam. Hammer has -2 AC USNT.


  •  Hammer
    • Male Warforged Barbarian 2, Iron Wolf Warrior
    • Passive Perception: 11, Passive Insight: 11
    • AC:17, Fort:17, Reflex:14, Will:13 - Speed:6
    • HP:37/37, Bloodied:18, Surge Value:9, Surges left:9/11
    •  
    • Powers
      • Howling Strike (AC; W+1d6+4; Can use on a charge; Rage: 2 extra sq on charge)
      • Recuperating Strike (AC; W+4; Gain 3 THP; Rage: Gain 8 THP)
      • Second Wind (Lose surge, gain 7 HP, +2 def)
      • Action Point x2 (Gain action)
      • Warforged Resolve (Minor: 3 THP, Saving Throw vs. OGD, regain 3 HP if bloodied)
      • Shrug It Off (Imm Rxn, when hit by SE effect; Make saving throw and Shift 1 on success)
      • Swift Charge (Free, when you reduce an enemy to 0 HP, charge enemy)
      • Iron Wolf Charge (Free, deal 1d6 dam on charge; Cb2 vs. Will, push 2 & -2 to attack UENT)
      • Avalanche Strike (AC; 3W+4+3, attackers gain +4 to hit me USNT)
      • Tyrant's Rage (AC; 2W+4, dazed (SE); URE, push adj enemies 1 sq as minor; Miss: 1/2 dam, dazed UENT)
      • Vanguard Maul +1 (Daily, minor, when charging; Hit gives allies w/in 10 +1 att and dam USNT)
       
    • Items
      • Vanguard Maul +1 (+2 Prof, +1 W, 2d6+1 dam)
      • Hide Armor (+3 AC, -1 armor check)
       
    • Abilities
      • Basic Melee Attack +9 (+4 Str, +2 Prof, +1 lvl, +1 Exp, +1 W)
      • Basic Melee Damage 2d6+5 (2d6+1 Maul, +4 Str)
      • Living Construct (No need to eat, drink, breathe, or sleep)
      • Warforged Mind (+1 Will)
      • Warforged Resilience (+2 to saves vs. OGD)
      • Unsleeping Watcher (4 hrs of inactivity counts as extended rest)
      • Barbarian Agility (+1 AC/Ref when not in heavy armor)
      • Improved Rageblood Vigor (Gain 8 THP when dropping enemy to 0 HP)
      • Rampage (Critical hit grants free MBA)
      • Bludgeon Expertise (+1 to att; +1 bonus to push/slide w/ Weapon)
      • Reckless Charge (+1 to att on a charge for -2 AC USNT)
       
    • Skills
      • Acrobatics +2
      • Arcana 0
      • Athletics +9
      • Bluff +2
      • Diplomacy +2
      • Dungeoneering +1
      • Endurance +10
      • Heal +1
      • History 0
      • Insight +1
      • Intimidate +9
      • Nature +1
      • Perception +1
      • Religion 0
      • Stealth +2
      • Streetwise +2
      • Thievery +2
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
Hammer barely notices the acid bolt that strikes him as he charges through the doorway (6 damage to Hammer from the Wizard's readied action). A resounding blow hits the offending wizard. The southern doorway opens and a soldier comes out, longsword in hand. Moving toward Jak, he strikes and the paladin falls backward (11 damage, pushed 1 and dazed SE).

Son of Alagondar (+1 to att vs) - none
Readied Actions - Tchort (IW), Koliak (OoMC)
Initiative Order
Wizard - down 18
Hammer - 31/37 (9/11, 2 AP), -2 AC USNT
Soldier Yellow - no damage
==>Dwimmerlaik - 25/29 (6/7, 2 AP)
Corvan - 32/32 (7/9, 2 AP)
Tchort - 31/31 (8/9, 1 AP)
Koliak - 21/26 (6/6, 3/3 PP, 1 AP)
Jak - 22/33 (7/12, 1 AP), dazed SE

User posted image

  •  Features
      Illumination: Bright light.
      Wall: The wall around the staircase is only 3 feet tall, but blocks LoS for any creature further than 1 square down the stairs.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Dwimmerlaik moves to blast the wizard with arcane power of his own, but the bolt sails harmlessly into the wall behind the wizard.

Move action - Move to G5. I think the wall protects me from OA's from Yellow.

Standard action - Eldritch Bolt against the wizard.

Eldritch Bolt against Wizard (24H) (1d20+7+1=9, 1d8+10=11)

Hits Reflex 9 - Natural 1 misses - for 11 force damage.


  •  Dwimmerlaik
    • Male Revenant (Human) Warlock-Hexblade (Fey Pact) (Assassin) 2
    • Full Character Sheet
    • Passive Perception: 12, Passive Insight: 12, Senses: Low-Light Vision
    • AC: 19, Fort: 13, Reflex: 16, Will: 16 - Speed: 6
    • HP: 25/29, Bloodied: 14, Surge Value: 7, Surges left: 6/7
    • Action Points: 2
    • Resists: None

    • Past Life - Human (Race): Human feats, paragon paths, and epic destinies are available if all other prerequisites are met.
    • Undead (Race): You are considered to be both a living creature and an undead creature for effects that relate to that keyword.
    • Unnatural Vitality (Race): At 0 HP or below, can choose to remain conscious and dazed until failing a death saving throw.
    • Son of Alagondar Starting Feature (Theme): While you flank an enemy, your allies gain a +1 power bonus to attack rolls against that enemy. In addition, you gain the Low Blow power.
    • Rod Expertise (Feat): +1 to hit with rods, +1 shield bonus to AC and Reflex.

    • Basic Attacks
    • -Eldritch Bolt - RBA, +7 vs Reflex, 1d10+8 force damage, range 10, one creature.
    • -Icy Skewer - MBA, +10 vs AC, 1d10+8 cold damage and gain a +2 power bonus to all defenses against the target's attacks until the end of my next turn, range melee, one creature.

    • Powers
    • -Eldritch Bolt
    • -Icy Skewer
    • -Soul Step
    • -Dark Reaping
    • -Ethereal Stride
    • -Low Blow
    • -Piercing Shard
    • -Practiced Killer 1d8 Extra Weapon Damage
    • -Star Shackles

    • Items
    • -None yet.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
OOC: You are right about OAs and obviously that misses. Corvan is up.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Corvan makes a grab for the soldier that appeared, but bangs his knuckle. The least he can do is block the way and give the others easy passage.

Standard: Grappling Strike yellow soldier, AC, target is grabbed UENT on a hit. (1d20+9+1=13, 1d8+4=12) MARKING
Move: shift to F7
Wielding: shield, unarmed

User posted image

Current Defenses: AC 21, FORTITUDE 18, REFLEX 17, WILL 12
(base defenses with heavy shield: 21, 18, 17, 12 and without heavy shield: 19, 18, 15, 12)
Surges: 7/9, Action point(s) left: 2/2, not yet used this battle

  •   Corvan Danaviss
    • Male Human Weaponmaster, Level 2
    • Passive Perception: 11, Passive Insight: 11
    • AC: 19 Fort: 18 Reflex: 15 Will: 12 Speed: 6, Initiative: +5
    • HP: 32, Bloodied: 16, Surge Value: 8, Surges: 9
    •  
    • Class/Racial Features and Feats
      • Class/Racial Features
      • Arena Training: Proficiency with Greatspear and Singing Stick. You gain a +2 proficiency bonus to attack rolls with improvised weapons. Your attacks with one-handed improvised weapons deal 1d8 damage, and your attacks with two-handed improvised weapons deal 1d10 damage.
      • Feats
      • Master at Arms: +1/+2/+3 to hit per tier, minor action: sheathe one weapon and draw one weapon
      • Master of the Fist (Monk Multiclass): You gain training in Athletics or Acrobatics (chosen). You also gain the monkís Unarmed Combatant feature (+3/1d8) and gain proficiency with ki focuses.
      • Superior Implement Training (Mountain Ki Focus): can use mountain ki focuses
      • Deadly Draw: Whenever you pull or slide an enemy to a square adjacent to you, you gain combat advantage against that enemy until the end of your next turn.
       
    • Basic Attacks
      • The following attacks respectively already include +1 24h, +1 charge.
      • Basic Melee: 1d20+10 (1d8+4 Unarmed Monk Strike+Longsword, 1d6+4 Singing Stick, 1d10+4 Greatspear)
      • Basic Melee Charge: 1d20+11 (1d8+4 Unarmed Monk Strike+Longsword, 1d6+4 Singing Stick, 1d10+4 Greatspear)
      • Basic Ranged (Repeating Crossbow): 1d20+8;1d8+3
       
    • Powers/Item Powers During Play
      • Combat Agility
      • Combat Challenge
      • Footwork Lure
      • Grappling Strike
      • Weapon Master's Strike
      • Disrupting Advance
      • Forceful Drag
      • Funneling Flurry
      • Second Wind
      • Shove and Slap
      • Item Powers
      • none yet
      •  
    • Items
      • Items
      • Adventurer's Kit
      • Mountain Ki Focus Forceful: pull/push/slides with attack powers increase by 1 square, Shielding: when hitting at least one target with an attack power gain +1 AC/REFLEX until start of next turn
      • Greatspear +3/1d10, polearm/spear/reach
      • Singing Stick +3/1d6, offhand/defensive/mace
      • Longsword +3/1d8, heavy blade
      • Unarmed Monk Strike +3/1d8
      • Improvised Weapon, one-handed +2/1d8
      • Repeating Crossbow +2/1d8, 10/20 range, crossbow
      • Widow's Knife +3/1d4, 5/10 range, offhand/light thrown/lightblade
      • Battleaxe +2/1d10, versatile/axe
      • Heavy Shield +2/+2 AC/REFLEX, heavy shield
      • Hide Battle Harness +1 As a free action, you can draw a sheathed weapon or retrieve a stowed item. You gain a power bonus to initiative equal to the itemís enhancement bonus.
      • Healing Potion 10 hp, lose one surge
       
    • Skills
      • Acrobatics 8 (trained), 6 with heavy shield
      • Arcana 1
      • Athletics 9 (trained), 7 with heavy shield
      • Bluff 0
      • Diplomacy 0
      • Dungeoneering 1
      • Endurance 5 (trained), 3 with heavy shield
      • Heal 6 (trained)
      • History 1
      • Insight 1
      • Intimidate 5 (trained)
      • Nature 1
      • Perception 1
      • Religion 1
      • Stealth 3, 1 with heavy shield
      • Streetwise 0
      • Thievery 3, 1 with heavy shield
       
    • Descriptions of Powers
      • Combat Agility Opportunity Action, Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack. Effect: After the triggering enemy completes the action, you shift a number of squares equal to your Dexterity modifier. You must end the shift closer to the target than you were when you began the shift. Then make the following attack. Target: The triggering enemy. Attack: Strength vs. AC. Hit: 1[W] + Strength modifier damage, and you knock the target prone.
      • Combat Challenge hit or miss an enemy you can mark it, Immediate Interrupt Melee, Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy.
      • Footwork Lure Melee weapon, Target: One creature, Attack: Strength vs. AC, Hit: 1[W] + Strength modifier damage. You can shift 1 square and slide the target 1 square into the space you left.
      • Grappling Strike Melee touch, Requirement: You must have a hand free. Target: One creature, Attack: Strength vs. AC, Hit: 1[W] + Strength modifier damage, and you grab the target. The grab ends automatically at the end of your next turn.
      • Weapon Master's Strike Melee weapon, Target: One creature, Effect: Before making this attack, you may sheathe a weapon and draw a different one as a free action. Attack: Strength vs. AC, Hit: 1[W] + Strength modifier damage. In addition, the target takes an additional effect based on the weapon you wield. Axe: The target takes extra damage equal to your Constitution modifier. Mace: You slide the target 1 square. Heavy Blade: Until the end of your next turn, you gain a +1 power bonus to AC against the targetís attacks. Spear or Polearm: Until the end of your next turn, the target provokes opportunity attacks from you when it shifts.
      • Disrupting Advance melee weapon, Target: One creature, Attack: Primary ability vs. AC Hit: 2[W] + ability modifier damage, and you push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn. Level 11: 3[W] + ability modifier damage. Level 21: 4[W] + ability modifier damage.
      • Forceful Drag move, Requirement: You must have a creature grabbed. Effect: You move your speed. For each square you move, you slide a creature grabbed by you 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the grabbed creature for this movement. At the end of the move, you can end the grab to knock the creature prone.
      • Funneling Flurry Melee weapon, Requirement: You must be wielding two melee weapons. Targets: Two creatures, Attack: Strength vs. AC (main weapon and off-hand weapon), one attack per target, Hit: 1[W] + Strength modifier damage, and you slide the target 1 square.
      • Shove and Slap Melee 1, Requirement: You must be using a shield. Primary Target: One creature, Primary Attack: Strength + 3 vs. Fortitude, Hit: 2d10 + Strength modifier damage, and you push the primary target a number of squares equal to 1 + your Wisdom modifier. You can shift 1 square into the space your target occupied. Miss: Half damage, and you push the primary target 1 square. Effect: Make a secondary attack. Secondary Target: One creature other than the primary target, Secondary Attack: Strength + 3 vs. Fortitude, Hit: Strength modifier damage, and the secondary target is dazed (save ends).
      • Item Powers
      • none yet
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Sun Mar 18, 2012 11:04 pm. »
Moderator
Registered: Jun 2009
Posts: 3164
Neither Dwimmerlaik nor Corvan is able to connect with an enemy. The rumble behind the double doors grows louder and becomes a roar. The doors burst off their hinges and a very large granite being steps through.

User posted image

It approaches Jak and Dwimmerlaik. As it nears them, they are drawn to its beauty, the same white-almost-blue of the stone the wizard was crumbling. Seeing something so lovely makes them feel a bit at peace. (The golem has an aura 1. All enemies of the golem in the aura take -2 to all attack rolls.) Its beauty, though, is matched by its brawn. Fists swing at both Jak and Dwimmerlaik. One connects easily with Dwimmerlaik, hitting for 9 radiant damage and vulnerable 5 radiant SE. The other fist swings past Jak, even in his dazed state.

Son of Alagondar (+1 to att vs) - none
Readied Actions - Tchort (IW), Koliak (OoMC)
Initiative Order
Wizard - down 18
Hammer - 31/37 (9/11, 2 AP), -2 AC USNT
Soldier Yellow - no damage, marked
Dwimmerlaik - 16/29 (6/7, 2 AP), vuln 5 radiant SE
Corvan - 32/32 (7/9, 2 AP)
Granite Golem - no damage
==>Tchort - 31/31 (8/9, 1 AP)
Koliak - 21/26 (6/6, 3/3 PP, 1 AP)
Jak - 22/33 (7/12, 1 AP), dazed SE

User posted image

  •  Features
      Illumination: Bright light.
      Wall: The wall around the staircase is only 3 feet tall, but blocks LoS for any creature further than 1 square down the stairs.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Sep 2009
Posts: 1238
With a shout of warning, Tchort manages to get the befuddled Jak out of harm's way, for now... Moving up the stairs, Tchort concentrates his power and tries to force the monstrocity away for the time being.

Free Virtue of cunning. on miss of Jak, slide Jak to F6
Move: Move to F8
Standard: Blunder against Granite Golem (24Hr); Icy Skewer against Granite Golem (24Hr) (Blunder) (aura) (1d20+6+1=11, 1d6+4=7, 1d20+10+1+4-2=15, 1d10+8=14)
Blunder hits will 11 for 7 damage. On a hit, Dwim makes icy skewer attack hitting AC 15 for 14 damage. Target is slide (top right corner) to I7
On a miss, Action Point!
Standard: Contingent upon a miss, Staggering Note against Granite Golem (24Hr); Icy Skewer against Granite Golem (24Hr) (aura) (1d20+6+1=12, 1d6+4=5, 1d20+10+1-2=27, 1d10+8=15)
Attack hits will 12 for 5 damage. Upon a hit, icy skewer against AC 27 for 15 cold damage and target is pushed (top left) to J6

  •  Tchort
    • Male Cunning Bard Tiefling 2
    • Passive Perception: 15, Passive Insight: 15
    • AC:17, Fort:13, Reflex:16, Will:16 - Speed:6
    • HP:31/31, Bloodied:15, Surge Value:6, Surges left:8/9
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Staggering Note (Standard, R10)
      • Vicious Mockery (Standard, R10)
      • Majestic Word (Minor, CB5) (Uses remaining : 2)
      • Argent Rain (Standard, B1 within 10)
      • Blunder (Standard, R5)
      • Infernal Wrath (Free, CB10)
      • Moment of Escape (Move, R10)
      • Words of Friendship (Minor, Special)
      • Stirring Shout (Standard, R10)

       
    • Abilities
      • Languages Common, Draconic
      • Resist 5 fire
      • Bloodhunt, +1 to attack against bloodied foes
      • Song of Rest, at end of short rest, each ally spending a healing surge adds +Cha mod to HP regained
      • Bardic Virtue: Cunning Once per round: When an enemy misses an ally within 8 squares, slide ally 1 square as a free action
       
    • Items
      • Armor: Leather Armor
      • Shield: Light Shield
      • Weapon: Longsword
      • Implement: Wand
       
    • Skills
      • Acrobatics +7
      • Arcana +9
      • Athletics +4
      • Bluff +11
      • Diplomacy +10
      • Dungeoneering +5
      • Endurance +7
      • Heal +5
      • History +8
      • Insight +5
      • Intimidate +10
      • Nature +6
      • Perception +5
      • Religion +8
      • Stealth +8
      • Streetwise +10
      • Thievery +6
    • Rituals
      • Traveler's Chant:
      • Comrades' Succor:
       

  • OOC: Well, unless that thing has a horrid will stat, my plan of protecting Jak, buffing Dwim's defenses, and getting some breathing room failed hard.
    _______________
    Sentinel - Warforged Shielding Swordmage (Eberron)
    Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
    Variel - Elf Beastmaster Ranger
    Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2009
Posts: 3164
OOC: Jak is at F6, but both attacks miss. Koliak is up.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Sep 2010
Posts: 378
Koliak just about jumps back as the doors explode outwards, and then when he sees the golem creature, he just about gasps. 'There is no way I'm anywhere near that thing.' thinks the psion.

Koliak studies the hallways before him, making quick calculations in his head. He looks back to the doorway area and can see where he wants to hit clearly enough. Holding his orb forth, he concentrates and blasts psychic energy at the golem.

[FREE] Use ADEPTS INSIGHT Aug 1 (adds 1d4+1 to attack roll) : Adepts Insight (1d4+1=2)
[STANDARD] Uses DIMENSIONAL SCRAMBLE Aug 2 @ G5 vs. Golem : Dimensiional Scramble Aug 2 vs. Golem (+2 adept insight, +1 24hr) (1d20+8+2+1=21, 2d6+6=15)
[MOVE] Move to G8 *only if golem is hit & teleported

Dimensional Scramble vs. Golem hits FORT:21 for 15 dmg & teleported to F2-F3

***Also, if hit, I may want to use an AP...
Moderator
Registered: Jun 2009
Posts: 3164
OOC: That hits if you want to use an AP. I will update after you let me know.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Sep 2010
Posts: 378
Jonathan Berg wrote
OOC: That hits if you want to use an AP. I will update after you let me know.


Sorry for delay. Couldn't get to computer till now. I'm gonna hold off from using an AP.
Moderator
Registered: Oct 2008
Posts: 7786
Corvan looks over his shoulder at the massive golem just before Koliak teleports it down the hallway. He then takes a look into the room behind the now open stone doors, looking for a terrain advantage. "Jak, can you hold the golem?" he asks his battle companion, hoping he can at least keep the thing at bay in his dazed state.

OOC: What is the thing at J8, a fire? Are those curtains/tapestries along the halls?
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
OOC: The thing at F8 is just a magical candelabra lighting the room. Think of it as hanging from the ceiling and me as too lazy to delete it from the pre-existing map. And yes, those are curtains along the walls. We are schmancy in the sceptre tower. I will update later. Finishing a presentation now.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron

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