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The Sceptre Tower

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Registered: Jun 2008
Posts: 5084
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Dwimmerlaik heads upwards. If he's lucky, someone might throw him off the tower. Maybe if someone else hurls him from a great height the fey won't intervene.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Oct 2011
Posts: 309
Jak will hang back in the group and await Dwimmerlaik's signal. Full plate armor and hooves are not helpful when sneaking...
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
  •  For Dwimmerlaik Only
      You head up the spiral staircase. Stealthily, you poke your head into the next chamber. It appears to be a dining hall. Four soldiers, looking like the ones you fought two of downstairs, are with a number of patrolmen (the numbered ones as I don't have that many colors that would be discernible). None of them notice you. The staircase continues up beyond this chamber.

      User posted image

      OOC: Gary, you can take a surprise action, or return downstairs. The others are all 4 stairs tiles below you, so 8 movement squares.

_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Dwimmerlaik returns downstairs and tells the others what he saw.

OOC: Everyone look at the dropdown above. Any ideas? Getting into the room will be a challenge.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
"By your description, it sounds like six of them might be easy targets, so we should focus on taking them out first to even the numbers. After that, we have to make sure none of them flee further upstairs. Of course, it would be even better if we could lure some of them down here and take them out quietly."

OOC: If we just head up, I suggest we all attack the numbered patrolmen first, since they are likely to be minions (if they're not, we're done for anyhow). An alternative would be to lure some of them down. Maybe one or two of us could don the cloaks/armor of the ones we killed and go partially up the stairs to call for "reinforcements". Then we lie in ambush with readied attacks/surprise attacks for whoever comes down. Tchort likely has the best bluff to pull off calling for reinforcements.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Sep 2010
Posts: 378
OOC-I say we sneak up and try to gain a surprise round. If half of us succeed on stealth, we got it! Additionally, Koliak can transport himself via teleport to the top of the stairs (can't get more silent than that).

Or we just sneak normally...I'll lay down as AoE power on the biggest group and try to slow them. If there is a window, perhaps use forceful push to fling him out!
Moderator
Registered: Jun 2009
Posts: 3164
OOC: That is 1 vote for stealth checks. Others?
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
OOC: Sure, we can try stealth. Here's my roll: Stealth, without heavy shield equipped (1d20+3+1=13)
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Dwimmerlaik leads the others back up the stairs, again as quiet as the grave.

Stealth (24H) (1d20+9+1=19)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Sep 2010
Posts: 378
OOC-Does anybody have the Silence ritual?

In the meantime, here is my roll ---> Stealth (1d20+1+1=17)
« Last edit by DasachTra7 on Wed Feb 15, 2012 3:28 pm. »
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: I don't have Ritual Casting. Tchort does, not sure what his rituals are, though.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Gary wrote
OOC: I don't have Ritual Casting. Tchort does, not sure what his rituals are, though.


OOC: Nathan's drop-down for Tchort says Traveler's Chant and Comrade's Succor as his two rituals.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
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Posts: 5084
Location: Los Angeles, CA
OOC: I didn't realize we had Comrade's Succor. Nice. That's almost like having an artificer, other than missing Magic Weapon. ;)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Oct 2011
Posts: 309
OOC: Perhaps Dwim can sneak further along the stairs and stop any who would flee upward for more reinforcements. At least for the first couple rounds. Don't know if Dwim has any AoE powers to help with the first surprise round. Here's my stealth: 1d20+1-2=14.
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Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
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Registered: Jun 2009
Posts: 3164
OOC: That isn't the way stealth works, unfortunately. You either all succeed or all fail (though you only need half to succeed), so if you as a group fail, Dwimmerlaik fails, too. Just waiting on Hammer and Tchort.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: I have an AoE daily. I'd hate to waste a daily on minions if Koliak can at-will nuke them, though.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Step soft. Step soft.

Stealth (+2 skill, +1 24hr) (1d20+3=13)

OOC: In general, if Hammer is holding you up on a Monday or Wednesday for some easy task like this, someone else can make the roll.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Sep 2009
Posts: 1238
With a shrug at Hammer's heavy feat, Tchort doens't even both removing his shield as he makes a half-hearted attempt to move silently.

Stealth check (24Hr) (1d20+8+1=15)
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2009
Posts: 3164
Unfortunately, while a couple move silently, the clunking of the remainder of the party alerts the guards above of your impending arrival. (Passive perception was 16.) Walking up the stairs, you find yourselves in what must be a great hall of sorts. Tables lie around, though they are bare at the moment, with benches on either side. The staircase is partially enclosed, but still provides view for everyone except Dwimmerlaik, Tchort and Koliak, who are still further down the staircase. Some of the soldiers look like the ones you fought downstairs. The remainder of the room is filled with patrolmen in white, without the rose symbol. All enemies, expecting your arrival, are now standing. The stairway continues upwards through the ceiling about 20 feet up, but you cannot get a glimpse of what lies beyond.

Readied Actions - Tchort (IW), Koliak (OoMC)
Initiative Order
==>Jak - 33/33 (11/12, 1 AP)
Soldier Red - no damage
Soldier Blue - no damage
Soldier Green - no damage
Soldier Yellow - no damage
Hammer - 37/37 (10/11, 1 AP)
Dwimmerlaik - 29/29 (7/7, 1 AP)
Patrolman 1 - no damage
Patrolman 2 - no damage
Patrolman 3 - no damage
Patrolman 4 - no damage
Patrolman 5 - no damage
Patrolman 6 - no damage
Tchort - 31/31 (8/9, 0 AP)
Corvan - 27/32 (8/9, 1 AP)
Koliak - 26/26 (6/6, 3/3 PP, 1 AP)


User posted image

  •  Features
      Illumination: Bright light.
      Wall: The wall around the staircase is only 3 feet tall, but blocks LoS for any creature further than 1 square down the stairs.
      Tables and Benches: The tables and benches are all difficult terrain, but do not provide cover.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
"Hey, no need to stand and stop the party on our behalf. You might as well enjoy a last bite before dying." Corvan says loudly and then very quietly aside to Jak. "Whose stupid idea was it to sneak up here and put us in front. We have to keep the stairwell free for the others to come up. Brace yourself."

OOC: I suggest Jak engage green by moving to F6. That will make it harder for them to clog up the stairwell exit without taking OA's from Jak and Corvan. You might want to use Virtue to mitigate the hurt we're about to get. I wish Corvan could do similar. :|
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Corvan's advice is sound, as usual. Jak knows he will take a pounding since the enemy was expecting them. Jak offers a silent prayer to Dol Dorn and feels an overflowing vitality in answer. Jak feints right and darts in with his horns at the closest soldier. The soldier deftly side-steps though, giving Jak a sneer. "Don't underestimate me human, one lucky dodge doesn't win the fight!"

Minor Action: "Virtue". Jak gains 8 THP.

Move Action: Move to F6.

Standard Action: Goring Charge 1d20+1(24hr)+8(str+4)+1(1/2 lvl) Hits AC 14 for 5 damage.


  •  Jak
    • Male Minotaur Paladin 2
    • Passive Perception: 16, Passive Insight: 19
    • AC:19, Fort:16, Reflex:12, Will:15 - Speed:5
    • HP:33/33, Bloodied:16, Surge Value:8, Surges left:10/12
    •  
    • Powers
      • Ardent Strike (Standard; Melee; Str vs AC; 1W+5; Can use while charging. Hit: Target is subject to my Divine Sanction UENT)
      • Holy Strike (Standard; Melee; Str vs AC; 1W+5 Radiant Damage; If I marked the target: +3 damage)
      • Divine Challenge (Minor; Close Burst 5; Single target is marked by me. 5 Radiant damage if mark is violated)
      • Lay on Hands (Minor; Uses left: 3/3; Touch; I spend a Healing Surge, target gains HP as if they had spent a Healing Surge)
      • Second Wind (Lose surge, gain 8 HP, +2 def)
      • Action Point x1 (Gain action)
      • Goring Charge (Standard; Melee; Str+4 vs AC; 1d6+4; Must use while charging; Target is knocked prone)
      • Valorous Smite (Standard; Melee; Cha vs AC; 2W+3; Each enemy within 3 squares of me is subject to Divine Sanction UENT)
      • Shining Symbol (Standard; Blast 3; Str vs. Will; 1d8+5 Radiant; Each hit enemy in blast takes a -2 penalty to attack rolls UENT)
      • Virtue (Minor; Personal; I spend a healing surge to gain THP equal to my surge value instead of HP.
      • Divine Mettle (Minor; Channel Divinity; Close Burst 10; Target makes a saving throw with bonus equal to my Cha)
      • Divine Strength (Minor; Channel Divinity; Personal; Apply extra Str damage on next attack this turn)
      • Blood of the Mighty (Standard; Melee; Reliable; Str vs AC; 4W+5; I take 5 damage, which can't be reduced in any way)
       
    • Items
      • +1 Bloodclaw Falchion (+3 Prof, +1 Magic, 2d4+1 Damage, 1d6 Crit) Encounter Ability: Free action upon a hit; I take enhancement bonus damage. Increase the damage dealt to the target by double the amount of damge I took. Triple when I wield the weapon two-handed.
      • Plate Armor (+8 AC, -2 armor check, -1 speed)
      • Healing potion (heroic tier) X1
       
    • Abilities
      • Ability Scores Str =18 Con =12 Dex =9 Int =10 Wis =16 Cha =14
      • Basic Melee Attack +10 (+4 Str, +3 Prof, +1 Magic +1 Feat, +1 lvl)
      • Basic Melee Damage 2d4+5 (2d4 Falchion, +4 Str, +1 Magic)
      • Basic Ranged Attack +0 (-1 Dex, +0 Prof, +0 Magic +0 Feat, +1 lvl)
      • Ferocity (Make a melee basic attack when dropped to 0 HP)
      • Heedless Charge (+2 AC vs OA while charging)
      • Vitality (Gain 1 healing surge)
      • Channel Divinity (Invoke a Channel Divinity power or class feature; Encounter)
      • Lay on Hands (Gain Lay on Hands at-will power; Minor)
      • Divine Challenge (Gain Divine Challenge at-will power; Minor)
       
    • Feats
      • Heavy Blade Expertise +1,2,3 to attack when using a Heavy Blade. Also gain +2 defenses vs opportunity attacks.
      • Improved Initiative +4 to initiative rolls.
      • Virtuous Recovery Gain Resist all damage equal to Wis Mod (3) till the start of my next turn whenever I spend a healing surge.
       
    • Skills
      • Acrobatics -2
      • Arcana +1
      • Athletics +3
      • Bluff +3
      • Diplomacy +3
      • Dungeoneering +4
      • Endurance +5
      • Heal +9
      • History +1
      • Insight +9
      • Intimidate +3
      • Nature +6
      • Perception +6
      • Religion +6
      • Stealth -2
      • Streetwise +3
      • Thievery -2


OOC: Thanks Jon. In my drop down, I had written "Can use with a charge" Instead of "Must use with a charge". My mistake.
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
« Last edit by Daniel on Thu Feb 16, 2012 9:11 pm. »
Moderator
Registered: Jun 2009
Posts: 3164
Jak steels himself for the coming onslaught, but is unable to strike a blow. (OOC: Daniel, Goring Charge has to be used with a charge, which you can't do from where you are, so as an MBA it still missed, but you did not use up GC for this encounter. Cool?)

The soldiers move to surround Jak. Three attack the paladin, but only one is able to land a blow, hitting for 12 damage (4 after THP) and commanding his attention (marked by Blue). The fourth connects with Corvan and while the blow is only glancing, he also feels the need to focus on that particular foe (6 damage and marked by yellow).

Readied Actions - Tchort (IW), Koliak (OoMC)
Initiative Order
Jak - 29/33 (11/12, 1 AP), marked by Blue
Soldier Red - no damage
Soldier Blue - no damage
Soldier Green - no damage
Soldier Yellow - no damage
==>Hammer - 37/37 (10/11, 1 AP)
Dwimmerlaik - 29/29 (7/7, 1 AP)
Patrolman 1 - no damage
Patrolman 2 - no damage
Patrolman 3 - no damage
Patrolman 4 - no damage
Patrolman 5 - no damage
Patrolman 6 - no damage
Tchort - 31/31 (8/9, 0 AP)
Corvan - 21/32 (8/9, 1 AP), marked by Yellow
Koliak - 26/26 (6/6, 3/3 PP, 1 AP)


User posted image

  •  Features
      Illumination: Bright light.
      Wall: The wall around the staircase is only 3 feet tall, but blocks LoS for any creature further than 1 square down the stairs.
      Tables and Benches: The tables and benches are all difficult terrain, but do not provide cover.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
No room. Make it. Run. Smash.

Standard Action: Howling Strike Charge (+10 vs. AC, -2 AC USNT; Hit: 3d6+4 dam; Crit: 22 dam, free MBA; Rage: Move 2 extra sq on charge)

Howling Strike Charge (+8 W, +1 24hr, +1 charge, +1 reckless) (1d20+11=16, 3d6+4=13)

Free Action: Swift Charge (Trigger: When you reduce enemy to 0 HP, charge an enemy)

Swift Charge (+8 W, +1 24hr, +1 charge, +1 reckless) (1d20+11=21, 3d6+4=17)

OOC: Howling Strike Charge to I5 (drawing OAs from Green and Yellow) on Patrolman 2, hitting AC 16 for 13 dam. Reckless Charge used, so -1 AC USNT (and I think that includes the OAs). If I kill him, 8 THP and Swift Howling Strike to L6, hitting AC 21 for 17 dam.


  •  Hammer
    • Male Warforged Barbarian 2, Iron Wolf Warrior
    • Passive Perception: 11, Passive Insight: 11
    • AC:17, Fort:17, Reflex:14, Will:13 - Speed:6
    • HP:37/37, Bloodied:18, Surge Value:9, Surges left:10/11
    •  
    • Powers
      • Howling Strike (AC; W+1d6+4; Can use on a charge; Rage: 2 extra sq on charge)
      • Recuperating Strike (AC; W+4; Gain 3 THP; Rage: Gain 8 THP)
      • Second Wind (Lose surge, gain 7 HP, +2 def)
      • Action Point x0 (Gain action)
      • Warforged Resolve (Minor: 3 THP, Saving Throw vs. OGD, regain 3 HP if bloodied)
      • Shrug It Off (Imm Rxn, when hit by SE effect; Make saving throw and Shift 1 on success)
      • Swift Charge (Free, when you reduce an enemy to 0 HP, charge enemy)
      • Iron Wolf Charge (Free, deal 1d6 dam on charge; Cb2 vs. Will, push 2 & -2 to attack UENT)
      • Avalanche Strike (AC; 3W+4+3, attackers gain +4 to hit me USNT)
      • Tyrant's Rage (AC; 2W+4, dazed (SE); URE, push adj enemies 1 sq as minor; Miss: 1/2 dam, dazed UENT)
       
    • Items
      • Maul (+2 Prof, 2d6 dam)
      • Hide Armor (+3 AC, -1 armor check)
       
    • Abilities
      • Basic Melee Attack +8 (+4 Str, +2 Prof, +1 lvl, +1 Exp)
      • Basic Melee Damage 2d6+4 (2d6 Maul, +4 Str)
      • Living Construct (No need to eat, drink, breathe, or sleep)
      • Warforged Mind (+1 Will)
      • Warforged Resilience (+2 to saves vs. OGD)
      • Unsleeping Watcher (4 hrs of inactivity counts as extended rest)
      • Barbarian Agility (+1 AC/Ref when not in heavy armor)
      • Improved Rageblood Vigor (Gain 8 THP when dropping enemy to 0 HP)
      • Rampage (Critical hit grants free MBA)
      • Bludgeon Expertise (+1 to att; +1 bonus to push/slide w/ Weapon)
      • Reckless Charge (+1 to att on a charge for -2 AC USNT)
       
    • Skills
      • Acrobatics +2
      • Arcana 0
      • Athletics +9
      • Bluff +2
      • Diplomacy +2
      • Dungeoneering +1
      • Endurance +10
      • Heal +1
      • History 0
      • Insight +1
      • Intimidate +9
      • Nature +1
      • Perception +1
      • Religion 0
      • Stealth +2
      • Streetwise +2
      • Thievery +2
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
Hammer is unconcerned by being surrounded. He dashes out of the stairwell, blades flashing at him. One connects. (7 damage and marked by yellow.) His charge, reckless though it is, misses.

Readied Actions - Tchort (IW), Koliak (OoMC)
Initiative Order
Jak - 29/33 (11/12, 1 AP), marked by Blue
Soldier Red - no damage
Soldier Blue - no damage
Soldier Green - no damage
Soldier Yellow - no damage
Hammer - 30/37 (10/11, 1 AP), marked by Yellow, -1 AC USNT
==>Dwimmerlaik - 29/29 (7/7, 1 AP)
Patrolman 1 - no damage
Patrolman 2 - no damage
Patrolman 3 - no damage
Patrolman 4 - no damage
Patrolman 5 - no damage
Patrolman 6 - no damage
Tchort - 31/31 (8/9, 0 AP)
Corvan - 21/32 (8/9, 1 AP), marked by Yellow
Koliak - 26/26 (6/6, 3/3 PP, 1 AP)


User posted image

  •  Features
      Illumination: Bright light.
      Wall: The wall around the staircase is only 3 feet tall, but blocks LoS for any creature further than 1 square down the stairs.
      Tables and Benches: The tables and benches are all difficult terrain, but do not provide cover.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Dwimmerlaik blinks away and reappears in the middle of the scum, then stabs one of the guards right through the back.

Move action - Ethereal Step to teleport to H6, and +2 to all defenses until the end of my next turn.

Standard action - Icy Skewer against Green, using Low Blow on a hit.

Icy Skewer against Green, using Low Blow on a hit. (CA, 24H) (1d20+10+2+1=33, 1d8+10=16)

Hits AC 33 - CRIT!, so I'll use Practiced Killer damage, too - for 18 cold damage and 8 damage from Practiced Killer, and on a hit, gain a +2 power bonus to all defenses against the target's attacks until the end of my next turn.

By my reading of the Practiced Killer feat, I don't have to declare I'm using it before I attack. I can use it afterwards. Here's the text:

Once per encounter, you can deal 1d8 extra damage with a weapon attack using a one-handed weapon, a garrote, a blowgun, or a shortbow. The extra damage increases to 2d8 at 11th level and 3d8 at 21st level.

Also, everyone remember my theme feature when attacking Green: While you flank an enemy, your allies gain a +1 power bonus to attack rolls against that enemy.


  •  Dwimmerlaik
    • Male Revenant (Human) Warlock-Hexblade (Fey Pact) (Assassin) 2
    • Full Character Sheet
    • Passive Perception: 12, Passive Insight: 12, Senses: Low-Light Vision
    • AC: 19, Fort: 13, Reflex: 16, Will: 16 - Speed: 6
    • HP: 29/29, Bloodied: 14, Surge Value: 7, Surges left: 7/7
    • Action Points: 1
    • Resists: None

    • Past Life - Human (Race): Human feats, paragon paths, and epic destinies are available if all other prerequisites are met.
    • Undead (Race): You are considered to be both a living creature and an undead creature for effects that relate to that keyword.
    • Unnatural Vitality (Race): At 0 HP or below, can choose to remain conscious and dazed until failing a death saving throw.
    • Son of Alagondar Starting Feature (Theme): While you flank an enemy, your allies gain a +1 power bonus to attack rolls against that enemy. In addition, you gain the Low Blow power.
    • Rod Expertise (Feat): +1 to hit with rods, +1 shield bonus to AC and Reflex.

    • Basic Attacks
    • -Eldritch Bolt - RBA, +7 vs Reflex, 1d10+8 force damage, range 10, one creature.
    • -Icy Skewer - MBA, +10 vs AC, 1d10+8 cold damage and gain a +2 power bonus to all defenses against the target's attacks until the end of my next turn, range melee, one creature.

    • Powers
    • -Eldritch Bolt
    • -Icy Skewer
    • -Soul Step
    • -Dark Reaping
    • -Ethereal Stride
    • -Low Blow
    • -Piercing Shard
    • -Practiced Killer 1d8 Extra Weapon Damage
    • -Star Shackles

    • Items
    • -None yet.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Sun Feb 19, 2012 2:11 pm. »

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