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The Horned Hold and Sea of Shadows (Part II of Thunderspire Labyrinth)

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Registered: Oct 2008
Posts: 7786
And so Light's Shadow ventures forth from the Halfmoon Inn in the Seven-Pillared Hall of Thunderspire Mountain. It takes little time for them to cross the Hall's river and reach the Grimmerzhul Trading Post in the southeast corner near the Road of Shadows that leads deeper into the Labyrinth.

User posted image

Corydimbiddle, most eager to continue the search for the kidnapped Winterhavian girl Anna, reaches the door of the trading post first. He's about to open it and go in alone when Azad, moving quicker than thought, catches up with the gnome and stops him. The two of them wait for the Githzerai siblings, Edeya and Demuriath, and the reticent dwarf druid Harkin to join them. It hasn't escaped the others notice that Harkin has been mumbling quite a lot to himself that morning, mostly questioning why he is still remaining cooped up in this underground place without wind or forest smells. For now however, he still remains with the group.

The trading post is a sturdy building of gray stone carved into the cavernís wall. A sign above the door displays an emblem of a hammer and manacles. Azad and Edeya take the lead and enter, followed by Harkin and Corydimbiddle, with Demuriath preferring to skulk in the others' shadows closing the door behind him. The front door leads to a counter, where two dwarf-like creatures stand. They have skin of a sooty hue, bald heads, and stiff beards of rusty orange. "You donít look like merchants or mages." one says in heavily accented Common. "Whatís your business here?"

User posted image

OOC: Free play. I have not heard from Marek whether or not he wants to continue playing. Nathan will be playing for Harkin until we can talk to Marek at our Scales of War live session on the 31st.

Encounters completed this day: 0
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
Edeya: 40/40 (7/8, 1 AP)
Azad: 52/52 (13/13, 1 AP)
Demuriath: 41/41 (10/10, 1 AP)
Harkin: 44/44 (10/10, 1 AP) dwarf form
Corydimbiddle: 40/40 (7/7, 1 AP)

User posted image

  •  Features

      Illumination: Bright light (lanterns).
      Doors: These are all closed until opened with a minor action to reveal what's beyond.
      Beds: A bed can provide cover for someone adjacent to it. Hopping onto a bed costs 1 extra square of movement. A character can use a standard action to tip over a bed, which can then grant superior cover to a prone creature.
      Ceilings: 10 feet high.
      Chairs: Chairs do not limit or restrict movement through a square. A chair is light enough to be picked up and used as an improvised weapon.
      Counter: The counter can provide cover for someone adjacent to it. Hopping onto the counter costs 1 extra square of movement.
      Barrels and Crates: These squares are difficult terrain, and a creature in one of these squares has cover.
      Hearth: These provide warmth to the rooms. Any creature beginning its turn in a square occupied by fire takes 1d8 fire damage.
      Tables: Hopping onto a table costs 1 extra square of movement. A character can use a standard action to tip over a table, which can then grant cover to a standing creature or superior cover to a prone creature.
      Woodpiles: These squares are difficult terrain.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Sun Jan 06, 2013 1:20 pm. »
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Not really grasping who these people are, Azad answers in a friendly and unconcerned voice "Hello, we are called Light's Shadow. We're trying to track down some slave traders. It seems they may have taken a little girl named Anna." Then she remembers the Ordonator's request "and also a fellow called Paldemar. Do you have any knowledge of their whereabaouts?"

diplomacy; streetwise (1d20+11+2=22, 1d20+6+2=9)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Edeya examines trading post. She tries to remember if she knows anything about the emblem of a hammer and manacles. Perception; history (1d20+11+2=24, 1d20+1+2=10)
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Sep 2009
Posts: 1238
Harkin remains silent for now. He looks about the room, using his trianed senses to probe his surroundings.

insight and perception checks (1d20+12+2=16, 1d20+12+2=34)

OOC: Another nat 20 on a skill roll. It would be nice to get one on a daily sometime.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Registered: Oct 2008
Posts: 7786
Edeya looks carefully, noticing that the the two dwarf-like men are armed and armored well with chainmail and warhammer. She can tell that the three doors leading further into the trading post are sturdy, but not locked. Thinking on the hammer and manacle emblem outside, she can't come up with any recollection of it.

Harkin too sees all that Edeya does and more. His eyes are immediately drawn to the northeast corner where a hidden door is masked as part of the wall (white "S" on the map). He can also hear movement and eating noises from beyond the closest southern door. Further away, he thinks he can just make out the crackling sounds of fire. Looking at the two men, he senses that they aren't the type to waste time on small talk.

The two men look at each other with impassive expressions after Azad speaks. The one behind the counter leans forwards on his hands while the other one crosses his arms. "Slave traders? This is a trading post. We deal in gems and minerals, not human girls."

Encounters completed this day: 0
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
Edeya: 40/40 (7/8, 1 AP)
Azad: 52/52 (13/13, 1 AP)
Demuriath: 41/41 (10/10, 1 AP)
Harkin: 44/44 (10/10, 1 AP) dwarf form
Corydimbiddle: 40/40 (7/7, 1 AP)

User posted image

  •  Features

      Illumination: Bright light (lanterns).
      Doors: These are all closed until opened with a minor action to reveal what's beyond.
      Beds: A bed can provide cover for someone adjacent to it. Hopping onto a bed costs 1 extra square of movement. A character can use a standard action to tip over a bed, which can then grant superior cover to a prone creature.
      Ceilings: 10 feet high.
      Chairs: Chairs do not limit or restrict movement through a square. A chair is light enough to be picked up and used as an improvised weapon.
      Counter: The counter can provide cover for someone adjacent to it. Hopping onto the counter costs 1 extra square of movement.
      Barrels and Crates: These squares are difficult terrain, and a creature in one of these squares has cover.
      Hearth: These provide warmth to the rooms. Any creature beginning its turn in a square occupied by fire takes 1d8 fire damage.
      Tables: Hopping onto a table costs 1 extra square of movement. A character can use a standard action to tip over a table, which can then grant cover to a standing creature or superior cover to a prone creature.
      Woodpiles: These squares are difficult terrain.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Azad starts to get frustrated with the their unhelpful attitude, "Look, you must have at least heard something about Paldemar. He is the Ordonator's apprentice. And we know the Grimmerzhul are involved in the slave trade. Either cooperate and tell us what you know, or face the consequences!"
Intimidate (1d20+6=20)
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
At Azad's words the two dwarf-like men look at each other again silently. They turn back to her, their faces in a scowl. The one unfolds his arms and the other leans back from the counter. "Missy, why don't you take your horns and accusations, tuck your tail and get the hell out of our trading post!" As he says this, both of them draw their warhammers.

Encounters completed this day: 0
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
Edeya: 40/40 (7/8, 1 AP)
Azad: 52/52 (13/13, 1 AP)
Demuriath: 41/41 (10/10, 1 AP)
Harkin: 44/44 (10/10, 1 AP) dwarf form
Corydimbiddle: 40/40 (7/7, 1 AP)

User posted image

  •  Features

      Illumination: Bright light (lanterns).
      Doors: These are all closed until opened with a minor action to reveal what's beyond.
      Beds: A bed can provide cover for someone adjacent to it. Hopping onto a bed costs 1 extra square of movement. A character can use a standard action to tip over a bed, which can then grant superior cover to a prone creature.
      Ceilings: 10 feet high.
      Chairs: Chairs do not limit or restrict movement through a square. A chair is light enough to be picked up and used as an improvised weapon.
      Counter: The counter can provide cover for someone adjacent to it. Hopping onto the counter costs 1 extra square of movement.
      Barrels and Crates: These squares are difficult terrain, and a creature in one of these squares has cover.
      Hearth: These provide warmth to the rooms. Any creature beginning its turn in a square occupied by fire takes 1d8 fire damage.
      Tables: Hopping onto a table costs 1 extra square of movement. A character can use a standard action to tip over a table, which can then grant cover to a standing creature or superior cover to a prone creature.
      Woodpiles: These squares are difficult terrain.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Sep 2009
Posts: 1238
"Hmm, must have many friends behind door to draw weapons so readily."
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 7786
The dwarf-like man that spoke before looks at Harkin. "Yes, yes. We have many, uhh, friends behind all sorts of doors." he says unconvincingly such that Harkin and Edeya can easily tell that he is lying. Realizing the weakness of his statement he continues more loudly. "You filthy dwarf better take your tiefling lover and the others out of here now or Grimmerzhul will mark you as Clan foes."
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
"Since your clan are simple merchants, that doesn't make much of a threat," Azad replies. "Come now. Help us or fight us. These empty threats get us nowhere."
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
The two men look at each other again after Azad speaks. One shrugs, the other nods and turns back. "Since you ask so politely." With his free hand, he grabs a hand bell from under the counter and rings it four times. He puts it down and simply says, "No more threats, only actions."

OOC: Battle ensues. Azad goes first with speed of thought movement, then I'll roll initiative. After this battle, you'll all reach level 5, so start planning for that please. For what it's worth, I was curious if you guys would try to pose as traders, slave traders looking to buy people, or sneak in at night or something. I guess the direct approach is the dnd approach. ;)

Encounters completed this day: 0
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
Edeya: 40/40 (7/8, 1 AP)
=> (speed of thought)Azad: 52/52 (13/13, 1 AP)
Demuriath: 41/41 (10/10, 1 AP)
Harkin: 44/44 (10/10, 1 AP) dwarf form
Corydimbiddle: 40/40 (7/7, 1 AP)

User posted image

  •  Features

      Illumination: Bright light (lanterns).
      Doors: These are all closed until opened with a minor action to reveal what's beyond.
      Beds: A bed can provide cover for someone adjacent to it. Hopping onto a bed costs 1 extra square of movement. A character can use a standard action to tip over a bed, which can then grant superior cover to a prone creature.
      Ceilings: 10 feet high.
      Chairs: Chairs do not limit or restrict movement through a square. A chair is light enough to be picked up and used as an improvised weapon.
      Counter: The counter can provide cover for someone adjacent to it. Hopping onto the counter costs 1 extra square of movement.
      Barrels and Crates: These squares are difficult terrain, and a creature in one of these squares has cover.
      Hearth: These provide warmth to the rooms. Any creature beginning its turn in a square occupied by fire takes 1d8 fire damage.
      Tables: Hopping onto a table costs 1 extra square of movement. A character can use a standard action to tip over a table, which can then grant cover to a standing creature or superior cover to a prone creature.
      Woodpiles: These squares are difficult terrain.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Sun Jul 17, 2011 2:03 pm. »
Moderator
Registered: Jun 2009
Posts: 3164
OOC: For curiousity's sake, why would Demuriath be on the back line instead of Edeya, who is a ranged attacker now?
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
F3.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Jonathan Berg wrote
OOC: For curiousity's sake, why would Demuriath be on the back line instead of Edeya, who is a ranged attacker now?


OOC: No tactical reason for Edeya's position. I did put Dem in the back because you play him as silent and hiding during RP moments. This wasn't automatically destined to be a battle. Besides, you all had plenty of time to reposition during the freeplay.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
Edeya calmly sets back and then fires an arrow at the uglier enemy.

Move: C4
Standard: Biting Swarm on Blue hits AC 13 (natural 1) for 19 damageBS on Blue, (24h) (1d20+10+2=13, 1d12+7=19)
Ready: Iron mind
OOC: I think I'm going to save Inevitable shot for now.

  •  Edeya
    • Female Githzerai Seeker 4
    • Passive Perception: 21, Passive Insight: 21
    • AC:19, Fort:13, Reflex:17, Will:17 , Speed:6, Initiative: +8
    • HP:40/40, Bloodied:20, Surge Value:10, Surges left:7/8
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Biting Swarm target and adj enemies take -2 to USNT
      • Elemental Spirits adj creatures take 4 chosen damage
      • Iron Mind when hit, gain +2def until end of next turn
      • Inevitable Shot after a miss, make a ranged basic against an enemy within 5 squares of the missed target. Recharge after using an AP.
      • Encaging Spirits minor, Close burst 1. Each target pushed 1 square and is slowed ENT.
      • Flickering Arrow target can't benefit concealment, enemies within 6 take a -2 to att.
      • Escaping Shot Target is dazed, does not provoke OA, shift 4 squares.
      • Swarming Bats zone of difficult terrain and enemies grant combat advantage. Sustain minor.

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
OOC: I haven't rolled initiative yet, so only Azad moved with speed of thought which is prior to battle beginning. The enemies aren't even in the initiative list yet. Edeya can re-do once her actual turn comes up. I'll get things started when I can, but may not be until tonight or tomorrow.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Mon Jul 18, 2011 12:57 pm. »
Moderator
Registered: Jul 2008
Posts: 5245
OOC: I'll keep my turn as is. I don't think I'd do anything different unless there are new enemies that show up.
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Pleasantries discarded, Azad swiftly moves into position and Demuriath prepares his move.

Encounters completed this day: 0
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
=>Demuriath: 41/41 (10/10, 1 AP)
Green dwarf-like man:
Blue dwarf-like man:
Azad: 52/52 (13/13, 1 AP)
Edeya: 40/40 (7/8, 1 AP)
Corydimbiddle: 40/40 (7/7, 1 AP)
Harkin: 44/44 (10/10, 1 AP) dwarf form

User posted image

  •  Features

      Illumination: Bright light (lanterns).
      Doors: These are all closed until opened with a minor action to reveal what's beyond.
      Beds: A bed can provide cover for someone adjacent to it. Hopping onto a bed costs 1 extra square of movement. A character can use a standard action to tip over a bed, which can then grant superior cover to a prone creature.
      Ceilings: 10 feet high.
      Chairs: Chairs do not limit or restrict movement through a square. A chair is light enough to be picked up and used as an improvised weapon.
      Counter: The counter can provide cover for someone adjacent to it. Hopping onto the counter costs 1 extra square of movement.
      Barrels and Crates: These squares are difficult terrain, and a creature in one of these squares has cover.
      Hearth: These provide warmth to the rooms. Any creature beginning its turn in a square occupied by fire takes 1d8 fire damage.
      Tables: Hopping onto a table costs 1 extra square of movement. A character can use a standard action to tip over a table, which can then grant cover to a standing creature or superior cover to a prone creature.
      Woodpiles: These squares are difficult terrain.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2009
Posts: 3164
Demuriath moves to the other side of the room and sends shadows at one of the dwarves.

Move: Walk to E5
Free: Shroud green
Standard: Executioner's Noose vs green 1d20+7+2=20, 1d6+7=8 Hits FORT 20 for 8 damage
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Demuriath's shadows constrict around the one man.

The dwarf-like men target the agressors. Demuriath is struck by poision quills then slammed with a warhammer as the man behind the counter hops up and bashes him (17 damage). Azad is first struck by a warhammer, then pinioned by poison quills, one hitting a nerve center, after the man shifts back (22 damage). Both Light Shadows feel the lingering poison that dulls their battle senses (OGD2 poison and -2 att, SE both)

Encounters completed this day: 0
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
Demuriath: 24/41 (10/10, 1 AP) OGD2 poison and -2 att (SE both)
Green dwarf-like man: down 8, 1 shroud
Blue dwarf-like man:
=>Azad: 30/52 (13/13, 1 AP) OGD2 poison and -2 att (SE both)
Edeya: 40/40 (7/8, 1 AP)
Corydimbiddle: 40/40 (7/7, 1 AP)
Harkin: 44/44 (10/10, 1 AP) dwarf form

User posted image

  •  Features

      Illumination: Bright light (lanterns).
      Doors: These are all closed until opened with a minor action to reveal what's beyond.
      Beds: A bed can provide cover for someone adjacent to it. Hopping onto a bed costs 1 extra square of movement. A character can use a standard action to tip over a bed, which can then grant superior cover to a prone creature.
      Ceilings: 10 feet high.
      Chairs: Chairs do not limit or restrict movement through a square. A chair is light enough to be picked up and used as an improvised weapon.
      Counter: The counter can provide cover for someone adjacent to it. Hopping onto the counter costs 1 extra square of movement.
      Barrels and Crates: These squares are difficult terrain, and a creature in one of these squares has cover.
      Hearth: These provide warmth to the rooms. Any creature beginning its turn in a square occupied by fire takes 1d8 fire damage.
      Tables: Hopping onto a table costs 1 extra square of movement. A character can use a standard action to tip over a table, which can then grant cover to a standing creature or superior cover to a prone creature.
      Woodpiles: These squares are difficult terrain.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Azad mentally reinforces her resolve, then moves next to the two "traders," swinging her blade at one of them with the intent to draw their attention. She then shakes off the lingering poison.

Start of turn - Take 2 OGD poison.

Minor action - Psionic Vigor for 9 temp HP.

Move action - Shift to G4.

Standard action - Valorous Smite against Green.

Valorous Smite Green (24H, -2 penalty) (1d20+10+2-2=17, 2d8+5=20)

Hits AC 17 for 20 damage, and on a hit, all enemies within 3 squares are subject to my divine sanction until the end of my next turn.

End of turn - Save against poison.

Save vs OGD poison / attack penalty (24H) (1d20+2=21)

Success!


  •  Azad Halim al'Zahir
    • Female Tiefling Battlemind|Paladin 4
    • Passive Perception: 13, Passive Insight: 13, Senses: Low-Light Vision
    • AC: 21, Fort: 17, Reflex: 16, Will: 18 - Speed: 5
    • HP: 28 + 9 temp/52, Bloodied: 26, Surge Value: 13, Surges left: 13/13
    • Power Points: 2/2
    • Action Points: 1
    • Resists: 7 Fire

    • Bloodhunt (Race): +1 to hit against bloodied creatures.
    • Imperious Majesty (Feat): You can use Charisma instead of Dexterity to determine your initiative modifier. When you hit a creature that has not yet acted in an encounter with an attack, it takes a penalty to attack rolls against you equal to your Charisma modifier until the end of your next turn.

    • Powers
    • -Battlemind's Demand 0 / 1
    • -Blurred Step
    • -Divine Challenge
    • -Enfeebling Strike
    • -Momentum Swing 0 / 1 / 2
    • -Hold Fast
    • -Paladin's Wrath
    • -Psionic Vigor
    • -Second Wind
    • -Speed of Thought
    • -Valorous Smite
    • -Frost of Letherna

    • Items
    • -Vigilant Blade Longsword +1 - Power (At-Will): Minor Action. The weapon casts bright light out to 4 squares until you end this effect as a minor action.
    • -Vigilant Blade Longsword +1 - Power (Encounter): Immediate Reaction. Trigger: You use this power when an ally adjacent to you is attacked by an enemy adjacent to you. Effect: You switch places with the ally, and the target grants combat advantage to you until the end of your next turn.
    • -Amulet of Life +1 - Power (Encounter, Healing): Free Action. Trigger: Use this power when you spend a healing surge. Effect: You can spend an additional healing surge.
    • -Floating Shield - You do not sink beneath the surface of any liquid (unless you choose to do so). Also, gain a +3 item bonus to Athletics checks to swim, and to Endurance checks to swim for an hour or more. Also, you can swim at your speed on the surface of the water (but not underwater).
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Azad maneuvers and tries drawing the dwarf-like men's attention with a swing of her longsword. Her blade bounces off chainmail, throwing some sparks, but otherwise not doing any damage. Edeya shifts back and hastily shoots off an arrow into the ceiling, where it sticks in a wooden beam. Both she and Harkin can hear loud, female curses and a door banging open from somewhere within the trading post.

OOC: Per Emily's last post, retaining Ederya's turn as it was, but shifting instead of moving her. Cory is up.

Encounters completed this day: 0
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
Demuriath: 24/41 (10/10, 1 AP) OGD2 poison and -2 att (SE both)
Green dwarf-like man: down 8, 1 shroud
Blue dwarf-like man:
Azad: (9 thp) 28/52 (13/13, 1 AP)
Edeya: 40/40 (7/8, 1 AP)
=>Corydimbiddle: 40/40 (7/7, 1 AP)
Harkin: 44/44 (10/10, 1 AP) dwarf form

User posted image

  •  Features

      Illumination: Bright light (lanterns).
      Doors: These are all closed until opened with a minor action to reveal what's beyond.
      Beds: A bed can provide cover for someone adjacent to it. Hopping onto a bed costs 1 extra square of movement. A character can use a standard action to tip over a bed, which can then grant superior cover to a prone creature.
      Ceilings: 10 feet high.
      Chairs: Chairs do not limit or restrict movement through a square. A chair is light enough to be picked up and used as an improvised weapon.
      Counter: The counter can provide cover for someone adjacent to it. Hopping onto the counter costs 1 extra square of movement.
      Barrels and Crates: These squares are difficult terrain, and a creature in one of these squares has cover.
      Hearth: These provide warmth to the rooms. Any creature beginning its turn in a square occupied by fire takes 1d8 fire damage.
      Tables: Hopping onto a table costs 1 extra square of movement. A character can use a standard action to tip over a table, which can then grant cover to a standing creature or superior cover to a prone creature.
      Woodpiles: These squares are difficult terrain.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
"This is not good," Corydimbiddle mumbles. "All we want is Anna." The gnome shifts into better position and stabs the dwarf as if to emphasize the point.

Move Action: Shift (Move 1, do not provoke OA)

Standard Action: Magic Weapon (+11 vs. AC; Hit: 1W+5 dam, target has -1 AC UENT, and adj. allies get +1 to attack and +3 to damage UENT; Crit: 9+1d6 damage)

Magic Weapon (+10 W, +2 24hr, +1 MW) (1d20+13=28, 1d4+5=8)

OOC: Shift to E4. MW on Green, hitting AC 28 for 8 damage. On a hit, all but Azad gain MW bonus and Green takes -1 to AC. Non-lethal damage.


  •  Corydimbiddle
    • Male Gnome Artificer 4
    • Passive Perception: 20, Passive Insight: 15
    • AC:19, Fort:14, Reflex:16, Will:16 - Speed:5
    • HP:40/40, Bloodied:20, Surge Value:10, Surges:7/7
    • Resist Lightning 5
    •  
    • Powers
      • Magic Weapon
      • Thundering Armor
      • Second Wind
      • Action Point x1
      • Fade Away
      • Ghost Sound
      • Shielding Cube
      • Lightning Sphere
      • Healing Infusion 1 2
        • Curative Admixture
        • Shielding Elixir
      • Restorative Infusion
      • Obedient Servant
        • Standard Action
        • Opportunity Action
      • Augmented Weapon/Implement (+2 attack bonus)
        • 1: Corydimbiddle's Dagger
        • 2: Edeya's Fists
        • 3: Harkin's Staff
        • 4: Azad's Longsword
        • 5: Demuriath's Fullblade
      • Shockweave Armor +1 (Enc, take lightning dam, UEE daily power +1 att, +1d10 dam)
      • Shockweave Armor +1 (Daily, Int, targeted by adj, +8 vs. Fort, 2d10 dam and dazed UENT)
      • Inspiring Dagger +1 (Daily, Minor, Adj Allies get +1 dam UENT)
       
    • Items
      • Alchemy Gloves (+2 att w/ alchemical items)
      • Dagger
      • Wand
      • Hand Crossbow
      • Ritual Book
      • Thieves' Tools (+2 to open locks, disarm traps)
      • Sunrods x2
      • Hempen Rope (50 feet)
       
    • Abilities
      • Basic Melee +6 (+3 Prof, +2 lvl, +1 W)
      • Basic Range +6 (+3 Prof, +2 lvl, +1 W)
      • Reactive Stealth Cover/Concealment at initiative provides Stealth check
      • Trickster's Cunning +5 racial bonus to saves vs. illusions
      • Arcane Rejuvenation When ally uses daily magic item, gains 6 temp HP
      • Arcane Empowerment Empower items once per day plus milestone
        • Impart Energy Recharge daily magic item (once/day/item)
        • Augment Energy +2 bonus to attack on an attack (once/day/tem)
      • Ritual Caster Can cast rituals and knows some to start
      • Master Mixer Create alchemical items at lvl+3 or lower
      • Potent Restorables Healing Powers restore 2 extra HP
      • White Lotus Enervation Target hit by at-will takes -1 def targeted UENT
       
    • Rituals
      • Brew Potion Create potion of level or lower (Potion cost)
      • Disenchant Magic Item Destroy magic item of lvl or lower (No cost)
      • Enchant Magic Item Create magic item of lvl or lower (Item cost)
      • Make Whole Repair item (20% of item cost)
       
    • Skills
      • Acrobatics +2
      • Arcana +13
      • Athletics +2
      • Bluff +2
      • Diplomacy +4
      • Dungeoneering +10
      • Endurance +3
      • Heal +5
      • History +11
      • Insight +5
      • Intimidate +2
      • Nature +5
      • Perception +10
      • Religion +6
      • Stealth +4
      • Streetwise +2
      • Thievery +7
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Still determined to find Anna, Corydimbiddle steps close and stabs one of the men being careful not to sever an artery. His allies gain confidence from his courage (MW granted).

Encounters completed this day: 0
Magic Weapon bonus (+1/+3): Edeya, Harkin, Demuriath
Readied Powers: fade away, iron mind
Initiative
Demuriath: 24/41 (10/10, 1 AP) OGD2 poison and -2 att (SE both)
Green dwarf-like man: down 16, 1 shroud, -1 AC UENT Cory
Blue dwarf-like man:
Azad: (9 thp) 28/52 (13/13, 1 AP)
Edeya: 40/40 (7/8, 1 AP)
Corydimbiddle: 40/40 (7/7, 1 AP)
=>Harkin: 44/44 (10/10, 1 AP) dwarf form

(map update tomorrow)

  •  Features

      Illumination: Bright light (lanterns).
      Doors: These are all closed until opened with a minor action to reveal what's beyond.
      Beds: A bed can provide cover for someone adjacent to it. Hopping onto a bed costs 1 extra square of movement. A character can use a standard action to tip over a bed, which can then grant superior cover to a prone creature.
      Ceilings: 10 feet high.
      Chairs: Chairs do not limit or restrict movement through a square. A chair is light enough to be picked up and used as an improvised weapon.
      Counter: The counter can provide cover for someone adjacent to it. Hopping onto the counter costs 1 extra square of movement.
      Barrels and Crates: These squares are difficult terrain, and a creature in one of these squares has cover.
      Hearth: These provide warmth to the rooms. Any creature beginning its turn in a square occupied by fire takes 1d8 fire damage.
      Tables: Hopping onto a table costs 1 extra square of movement. A character can use a standard action to tip over a table, which can then grant cover to a standing creature or superior cover to a prone creature.
      Woodpiles: These squares are difficult terrain.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Sep 2009
Posts: 1238
"Gmmub. Not good."

Harkin moves past Corydimbiddle, his form warping into that of a boar on the way. He leaps up at the man on the counter, but can't seem to reach him.

Actions:
Minor: Wild Shape
Move: Move to E6
Standard: Pounce against Green dwarf-like man (CA) (24Hr) (MW) (1d20+8+2+1=12, 1d8+6+3+1d10=12)
Flub misses.

  •  Harkin
    • Male Dwarf Druid 4
    • Passive Perception: 22, Passive Insight: 22
    • AC:19, Fort:15, Reflex:13, Will:18 - Speed:5
    • HP:44/44, Bloodied:22, Surge Value:11, Surges left:10/10
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
    • Wild Shape(M)
    • Thorn Whip(WvF)
    • Storm Spike(WvR)
    • Pounce(WvR)
    • Darting Bite(WvR)
    • Tundra Wind(WvF)
    • Barkskin You or ally gets +3 to AC ENT
    • Fog of Insects

    • Armor: Bloodcut Hide Armor +1
    • when bloodied, minor action to gain resist all 10 UENT, costs one healing surge to use
    • Weapon: Death Fang Token +1
    • crit=1d6 plus 1d6 if enemy is granting CA; daily: free, when you bloody an enemy it grants CA to you (save ends)
    • Hands: Claw Gloves
    • when in beast form and enemy grants CA to you, your melee attacks deal an extra 1d10 damage
    • Skin of the Panther Item Set: (Death Fang Totem and Claw Gloves): +2 stealth bonus
  • _______________
    Sentinel - Warforged Shielding Swordmage (Eberron)
    Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
    Variel - Elf Beastmaster Ranger
    Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)

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DeadGoblins.com » Points of Light » The Horned Hold and Sea of Shadows (Part II of Thunderspire Labyrinth)

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