DeadGoblins.com » Points of Light » The Horned Hold and Sea of Shadows (Part II of Thunderspire Labyrinth)

The Horned Hold and Sea of Shadows (Part II of Thunderspire Labyrinth)

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Posts: 4627
Hadad holds his position as he sends freezing winds that pull the dragon and Paldemar apart from each other once again. The damage is minimal, but he hopes the fall will again distract Paldemar. He turns his focus to the vortex and is able to hold it at bay, not wanting to let the gnome outdo him with those stupid toys.

Standard Action - Freezing Burst

Freezing Burst (+11 I, +1 24hr) (1d20+12=22, 1d20+12=23, 1d6+4=5)

Minor Action - Arcana check

Arcana check (+12 I, +1 24hr) (1d20+13=25)

OOC: Freezing Burst on Dragon and Paldemar, hitting Dragon Reflex 22 and Paldemar Reflex 23 for 5 Cold damage and slide each 1 away from each other (Dragon up/right diagonal 1, Paldemar down/left diagonal 1). Arcana check on vortex 25.


  •  Hadad
    • Male Genasi 6
    • Passive Perception: 14, Passive Insight: 19
    • AC:18, Fort:19, Reflex:18, Will:17 - Speed:6
    • HP:40 + 5 temp/40, Bloodied:20, Surge Value:10, Surges left:4/6
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Arc Lightning (Standard, R20)
      • Freezing Burst (Standard, B1 within 10)
      • Mystical Debris (Minor, R5)
      • Ghost Sound (Standard, R10)
      • Light (Minor, R5)
      • Mage Hand (Minor, R5)
      • Prestidigitation (Standard, R2)
      • Promise of Storm (Minor)
      • Stoneskin Armor (Minor) gain 5 THP
      • Shield (Imm. Int.) Mystical Debris is default
      • Empowering Lightning (Standard, R20)
      • Shocking Sphere (Standard, B2 within 10) OR Fire Shroud (Standard, CB3)
      • Insightful Warning (Immediate Inturrupt; Special) default Fire Shield (Minor; Personal)
      • Arcane Whirlwind -default-(Standard, B2 within 10) OR Flaming Sphere (Standard, R10)
      • Thunderstaff -default-(Imm. Int., M2) OR Stinking Cloud (Standard, B2 within 20) ; Tome of Striking Ligntning Scattering Shock (Standard, Burst 2 within R10)
      • Thunderwave Staff pw0nt

       
    • Abilities
      • Languages Common, Primordial
      • Resist 5 lightning
      • Tome of Readiness Swap wizard encounter power on fly.
      • Elemental Origins Count as elemental creature for effects relating to creature origins
      • Elemental Manifestation Stormsoul
      • Background Peaceful life, athletics as class skill.
       
    • Items
      • Armor: Stoneskin Armor
      • Weapon: Thunderwave Accurate Staff +2, crit=2d8
      • Impliment: Tome of Striking Lightning +2, crit=2d6; containing lvl 5 Scattering Schock, lvl 9 Lightning Serpent
      • Neck: Cloak of Distortion +1
       
    • Skills
      • Acrobatics +3
      • Arcana +12
      • Athletics +12
      • Bluff +2
      • Diplomacy +2
      • Dungeoneering +4
      • Endurance +5
      • Heal +4
      • History +7
      • Insight +9
      • Intimidate +2
      • Nature +6
      • Perception +4
      • Religion +12
      • Stealth +3
      • Streetwise +2
      • Thievery +3
  • _______________
    Mal Geminous - Tiefling Warlord, Scales of War
    Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Oct 2008
Posts: 7786
Freezing winds whip around Paldemar and the shade dragon. The creature's wings bend awkwardly as they frost over slightly, tipping the beast forward. Paldemar is able to duck and hold on to the spines of the dragon. Grimacing at Corydimbiddle, Hadad tries to out-perform the gnome, but is only able to mimic his success slightly (1 success). While the dark shadow vortex still continues to spin inexorably, it's clear that the formation of the tidal wave is now hampered the efforts of Light's Shadow. A little bit more effort and perhaps the worst will have been avoided. Of course the vortex itself will still explode at some point, likely very, very soon....

The three remaining mages of Saruun, Tarlesin, Racalla, and Hela, position themselves in a wedge formation after Hela flies closer with the speed of wind. The two women, Racalla and Hela, place a hand on each of Tarlesin's shoulders and close their eyes. Tarlesin focuses for a few seconds, then whips both arms forward, fists clenched, and shouts, "Manifesto elementaris!" A stream of water shoots from his left fist, emanating from his left shoulder where Racalla is touching him. A spiral of air shoots from his right fist. He exhales sharply and a tongue of flame shoots from his mouth to join the other elemental streams. Just before the combined spell hits the dragon and rider, Paldemar points at Tarlesin who whips his head around searchingling, now unable to see the traitor (Paldemar is invisible to Tarlesin, save ends). The distraction is enough to save Paldemar, but the dragon is less fortunate, taking 61 fire, cold, and force damage with lingering effects (slowed, 5 OGD cold, 5 OGD fire, save ends for each).

The mages are so intent on Paldemar that they don't notice the shadow binders fly nearer, shooting black tendrils at them. Each mage is struck for 14 necrotic damage. All of the mages begin bleeding from barely healed wounds, a clear sign they were not yet fully recovered from their ordeal. Azad feels a surge of radiance as divine energy hits the blue shadow binder for 9 total radiant damage in retribution. Most of the minotaur statues merely move closer, but Corydimbiddle's toastinator is hit for 11 damage and the red statue under Edeya's control is hit for 14 damage.

OOC: Added Cory's healing of Dem in this update. Shadow binders can move by shifting and can fly/hover.

Encounters completed this day: 1
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, phantasmal henchman (when it would grant flanking CA on an ally's miss), shield, iron mind, thunderstaff/thunderwave combo (trigger enemy moves within 2 of Hadad)

Shadow Vortex Destabilization challenge: destabilizing, accelerating counter-clockwise, blue area is growing tidal wave, slowed successes 7, slowed failure 0
Trapped condition: a trapped creature is immobilized and can take no actions until it either saves from being trapped or the creature trapping it dies
Control a minotaur statue challenge: blue minotaur A: controlled by Edeya, yellow minotaur statue B: 1 failure, blue minotaur statue B: 2 successes, red minotaur statue A: controlled by Edeya
Purple Colored Zone: complete darkness for all creatures except the shade dragon
Initiative
Anna (yellow child): +1 AC UENT, grabbed by Cory
=>Azad: (20 thp, transferable) 47/64 (6/13, 0 AP)
Edeya: 50/50 (7/8, 1 AP)
Blue minotaur statue A: reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Red minotaur statue A: reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift, down 14
Swarming Bats zone (yellow): sustain minor, move action 4 spaces, enemies have difficult terrain and grant CA
Shade Dragon: 10 feet above the walkways, down 98, slowed (SE), 5 OGD cold (SE), 5 OGD fire (SE)
Paldemar: down 26, on the shade dragon, 2 shrouds
Demuriath: 19/50 (8/10, 0 AP) bloodied
Corydimbiddle: 36/50 (4/7, 1 AP) grabbing Anna
Canine Construct: 1/1 active, resist 1 ranged/melee
Flameheart Defender: 14/25, +2 def, enemies adjacent at start of Cory's turn are marked
Hadad: 30/40 (4/6, 1 AP)
Red Mage of Saruun (Tarlesin, human male): down 14+, bloodied
Blue shadow binder: marked by flameheart defender, down 43, BD
Blue minotaur statue B: 2 control successes
Blue Mage of Saruun (Racalla, half-elf female): down 27+, bloodied
Yellow minotaur statue B: 1 failed control attempt
Yellow shadow binder: down 56
Yellow Mage of Saruun (Hela, tiefling female): down 22+, bloodied
Green Mage of Saruun: teleported away with a child
Purple Mage of Saruun: teleported away with a child
Orange Mage of Saruun: down 11, teleported away with a child

User posted image
  •  Features of the Area
    • Illumination: Dim light from the vortex. Otherwise darkness except where you illuminate. I'm assuming someone is using a sunrod, so 20 squares radius light from the party.
      Ceiling:100+ feet high, unable to see the top.
      Bridges: These well-built bridges of stone cross the shadow water 10 feet above the water. A character knocked off the bridge falls into the water. A DC 20 Athletics check to climb up onto from out of the shadow water.
      Squares with triangles: Difficult terrain.
      _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Azad calls to the minotaur statue she's been trying to sway. "Help the mages! They fight with you!" She then wills some aid towards Demuriath before setting herself against any attackers.

Minor action - Diplomacy on Blue Minotaur Statue B.

Diplomacy on Blue Minotaur Statue B. (24H) (1d20+12+1=28)

Minor action - Transfer 15 temp HP to Demuriath.

Standard action - Enfeebling Strike against any hostile who moves adjacent to Azad.

Enfeebling Strike roll.

Hits AC ?? (add +1 from Bloodhunt if the enemy is bloodied) for ?? damage, and on a hit the enemy takes a -2 penalty to attack rolls and AC until the end of my next turn.


  •  Azad Halim al'Zahir
    • Female Tiefling Battlemind|Paladin 6
    • Full Character Sheet
    • Passive Perception: 14, Passive Insight: 15, Senses: Low-Light Vision
    • AC: 25, Fort: 18, Reflex: 17, Will: 19 - Speed: 5
    • HP: 47 + 5 temp/64, Bloodied: 32, Surge Value: 16, Surges left: 6/13
    • Power Points: 2/2
    • Action Points: 0
    • Resists: 8 Fire

    • Bloodhunt (Race): +1 to hit against bloodied creatures.
    • Imperious Majesty (Feat): You can use Charisma instead of Dexterity to determine your initiative modifier. When you hit a creature that has not yet acted in an encounter with an attack, it takes a penalty to attack rolls against you equal to your Charisma modifier until the end of your next turn.
    • Power of the Moon (Feat): +1 feat bonus to Perception, -2 AC until the end of Azad's next turn to the target when Azad hits with Enfeebling Strike.

    • Powers
    • -Battlemind's Demand 0 / 1
    • -Blurred Step
    • -Divine Challenge
    • -Enfeebling Strike
    • -Momentum Swing 0 / 1 / 2
    • -Paladin's Wrath
    • -Psionic Vigor
    • -Second Wind
    • -Speed of Thought
    • -Valorous Smite
    • -Empathic Feedback
    • -Frost of Letherna
    • -Wrath of the Gods

    • Items
    • -Vigilant Blade Longsword +1 - Power (At-Will): Minor Action. The weapon casts bright light out to 4 squares until you end this effect as a minor action.
    • -Vigilant Blade Longsword +1 - Power (Encounter): Immediate Reaction. Trigger: You use this power when an ally adjacent to you is attacked by an enemy adjacent to you. Effect: You switch places with the ally, and the target grants combat advantage to you until the end of your next turn.
    • -Heartening Drakescale Armor +2 - Gain a saving throw bonus against fear effects equal to the armorís enhancement bonus. When you use your second wind, you gain temporary hit points equal to three times the armorís enhancement bonus.
    • -Amulet of Life +1 - Power (Encounter, Healing): Free Action. Trigger: Use this power when you spend a healing surge. Effect: You can spend an additional healing surge.
    • -Iron Armbands of Power (Heroic) - +2 item bonus to melee damage rolls.
    • -Floating Heavy Shield - You do not sink beneath the surface of any liquid (unless you choose to do so). Also, gain a +3 item bonus to Athletics checks to swim, and to Endurance checks to swim for an hour or more. Also, you can swim at your speed on the surface of the water (but not underwater).
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Azad's words bring the soul within the minotaur statue to the brink of wavering loyalties. It won't take much more to sway it completely. She then aids Demuriath as she can and readies herself to cover the retreat (minotaur statue success).

Encounters completed this day: 1
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, phantasmal henchman (when it would grant flanking CA on an ally's miss), shield, iron mind, thunderstaff/thunderwave combo (trigger enemy moves within 2 of Hadad), Azad's enfeebling strike (trigger: enemy adjacent)

Shadow Vortex Destabilization challenge: destabilizing, accelerating counter-clockwise, blue area is growing tidal wave, slowed successes 7, slowed failure 0
Trapped condition: a trapped creature is immobilized and can take no actions until it either saves from being trapped or the creature trapping it dies
Control a minotaur statue challenge: blue minotaur A: controlled by Edeya, yellow minotaur statue B: 1 failure, blue minotaur statue B: 3 successes (mostly Azad), red minotaur statue A: controlled by Edeya
Purple Colored Zone: complete darkness for all creatures except the shade dragon
Initiative
Anna (yellow child): +1 AC UENT, grabbed by Cory
Azad: (5 thp, transferable) 47/64 (6/13, 0 AP)
=>Edeya: 50/50 (7/8, 1 AP)
Blue minotaur statue A: reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Red minotaur statue A: reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift, down 14
Swarming Bats zone (yellow): sustain minor, move action 4 spaces, enemies have difficult terrain and grant CA
Shade Dragon: 10 feet above the walkways, down 98, slowed (SE), 5 OGD cold (SE), 5 OGD fire (SE)
Paldemar: down 26, on the shade dragon, 2 shrouds
Demuriath: (15 thp) 19/50 (8/10, 0 AP) bloodied
Corydimbiddle: 36/50 (4/7, 1 AP) grabbing Anna
Canine Construct: 1/1 active, resist 1 ranged/melee
Flameheart Defender: 14/25, +2 def, enemies adjacent at start of Cory's turn are marked
Hadad: 30/40 (4/6, 1 AP)
Red Mage of Saruun (Tarlesin, human male): down 14+, bloodied
Blue shadow binder: marked by flameheart defender, down 43, BD
Blue minotaur statue B: 3 control successes
Blue Mage of Saruun (Racalla, half-elf female): down 27+, bloodied
Yellow minotaur statue B: 1 failed control attempt
Yellow shadow binder: down 56
Yellow Mage of Saruun (Hela, tiefling female): down 22+, bloodied
Green Mage of Saruun: teleported away with a child
Purple Mage of Saruun: teleported away with a child
Orange Mage of Saruun: down 11, teleported away with a child

User posted image
  •  Features of the Area
    • Illumination: Dim light from the vortex. Otherwise darkness except where you illuminate. I'm assuming someone is using a sunrod, so 20 squares radius light from the party.
      Ceiling:100+ feet high, unable to see the top.
      Bridges: These well-built bridges of stone cross the shadow water 10 feet above the water. A character knocked off the bridge falls into the water. A DC 20 Athletics check to climb up onto from out of the shadow water.
      Squares with triangles: Difficult terrain.
      _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jul 2008
Posts: 5245
Edeya directs the swarm to fly around the dragon and Paldemar. The githzerai sends two arrows at the dragon now surrounded by her swarm hoping to seriously injure the beast. She send one of the minotaur statues to attack a shadow binder and the other to hit the dragon.

Move: move swarming bats zone 4 squares onto dragon centered on AG 15.
Minor: sustain swarming bats
Standard: biting swarm on dragon (1d20+12+1=17, 1d12+7=11) Hits AC 19 for 11 damage (forgot CA from swarm). On a hit target and adjacent enemies take -2 att USNT Edeya.
Action Point: Escaping shot hits Will 24 for 19 damage Escaping shot on dragon (1d20+12+1+2=24, 1d12+7=19) Target is dazed UENT Edeya.
Shift: to AJ 4 as part of escaping shot

Blue minotaur A commands:
Move: none
Standard: Melee basic on dragon MB on dragon (1d20+14+1=22, 1d12+5=12)

Red minotaur A commands:
Move: to X/Y 6/7
Standard: Melee basic on Yellow binding MB on yellow shadow binder (1d20+14+1=30, 1d12+5=11)

  •  Edeya
    • Female Githzerai Seeker 6
    • Passive Perception: 24, Passive Insight: 22
    • AC:20, Fort:15, Reflex:19, Will:19 , Speed:6, Initiative: +11
    • HP:50/50, Bloodied:25, Surge Value:12, Surges left:3/8
    • Action Points: 0, Second Wind: not used
    •  
    • Powers
      • Biting Swarm target and adj enemies take -2 to USNT
      • Elemental Spirits adj creatures take 4 chosen damage
      • Iron Mind when hit, gain +2def until end of next turn
      • Inevitable Shot after a miss, make a ranged basic against an enemy within 5 squares of the missed target. Recharge after using an AP.
      • Encaging Spirits minor, Close burst 1. Each target pushed 1 square and is slowed ENT.
      • Flickering Arrow target can't benefit concealment, enemies within 6 take a -2 to att.
      • Escaping Shot Target is dazed, does not provoke OA, shift 4 squares.
      • Swarming Bats zone of difficult terrain and enemies grant combat advantage. Sustain minor.
      • Ensaring shot target is restrained, SE. burst 1 zone of difficult terrain. Sustain zone minor.

User posted image

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
With economy of motion, Edeya directs her swarm to envelope the dragon and rider again. Shooting two arrows, the second one hits the dragon on the side of the head causing it's vision to spin in a daze, while skips back several paces.
At Edeya's command the minotaurs attack. Distracted by the swarming bats and dazed condition, the dragon is again struck the statue's greataxe. The other minotaur hits a shadow binder. Edeya notices that the creatures are no longer insubstantial and guess the ritual must have protected them earlier.

The dragon howls as fire and ice inflict more damage. Paldemar is unable to control the dragon much in its current state and the beast breathes a cloud of black, cloying fumes over Demuriath, Tarlesin, Racalla, and Hela. The three mages are struck for 11 necrotic damage, but Demuraith inhaled at the wrong moment and is accosted for 17 necrotic damage (12 after resist, 3 thp remaining) and feels drained and exposed (loses one healing surge and loses his necrotic resistance UEE).

Encounters completed this day: 1
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, phantasmal henchman (when it would grant flanking CA on an ally's miss), shield, iron mind, thunderstaff/thunderwave combo (trigger enemy moves within 2 of Hadad), Azad's enfeebling strike (trigger: enemy adjacent)

Shadow Vortex Destabilization challenge: destabilizing, accelerating counter-clockwise, blue area is growing tidal wave, slowed successes 7, slowed failure 0
Trapped condition: a trapped creature is immobilized and can take no actions until it either saves from being trapped or the creature trapping it dies
Control a minotaur statue challenge: blue minotaur A: controlled by Edeya, yellow minotaur statue B: 1 failure, blue minotaur statue B: 3 successes (mostly Azad), red minotaur statue A: controlled by Edeya
Purple Colored Zone: complete darkness for all creatures except the shade dragon
Initiative
Anna (yellow child): +1 AC UENT, grabbed by Cory
Azad: (5 thp, transferable) 47/64 (6/13, 0 AP)
Edeya: 50/50 (7/8, 1 AP)
Blue minotaur statue A: reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Red minotaur statue A: reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift, down 14
Swarming Bats zone (yellow): sustain minor, move action 4 spaces, enemies have difficult terrain and grant CA
Shade Dragon: 10 feet above the walkways, down 139, slowed (SE), 5 OGD cold (SE), 5 OGD fire (SE), dazed UENT Edeya
Paldemar: down 26, on the shade dragon, 2 shrouds
=>Demuriath: (3 thp) 19/50 (7/10, 0 AP) bloodied, lose necrotic resist UEE
Corydimbiddle: 36/50 (4/7, 1 AP) grabbing Anna
Canine Construct: 1/1 active, resist 1 ranged/melee
Flameheart Defender: 14/25, +2 def, enemies adjacent at start of Cory's turn are marked
Hadad: 30/40 (4/6, 1 AP)
Red Mage of Saruun (Tarlesin, human male): down 25+, bloodied, lose necrotic resist UEE
Blue shadow binder: marked by flameheart defender, down 43, BD
Blue minotaur statue B: 3 control successes
Blue Mage of Saruun (Racalla, half-elf female): down 38+, bloodied, lose necrotic resist UEE
Yellow minotaur statue B: 1 failed control attempt
Yellow shadow binder: down 67, bloodied
Yellow Mage of Saruun (Hela, tiefling female): down 33+, bloodied, lose necrotic resist UEE
Green Mage of Saruun: teleported away with a child
Purple Mage of Saruun: teleported away with a child
Orange Mage of Saruun: down 11, teleported away with a child

User posted image

Edit: Removed zone of darkness.
  •  Features of the Area
    • Illumination: Dim light from the vortex. Otherwise darkness except where you illuminate. I'm assuming someone is using a sunrod, so 20 squares radius light from the party.
      Ceiling:100+ feet high, unable to see the top.
      Bridges: These well-built bridges of stone cross the shadow water 10 feet above the water. A character knocked off the bridge falls into the water. A DC 20 Athletics check to climb up onto from out of the shadow water.
      Squares with triangles: Difficult terrain.
      _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
      « Last edit by Viktor on Wed Sep 05, 2012 11:55 am. »
Member
Registered: Oct 2011
Posts: 309
OOC: Is Demuraith still dazed? And has the zone of darkness relocated?
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
« Last edit by Daniel on Wed Sep 05, 2012 7:17 am. »
Moderator
Registered: Oct 2008
Posts: 7786
Daniel wrote
OOC: Is Demuraith still dazed? And has the zone of darkness relocated?


OOC: Demuriath is NOT dazed and the "purple colored zone" is gone for now (forgot to remove it with the dragon being dazed). Whatever made you think it was called a zone of darkness? ;) No worries. Map updated above.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
The feeling of impending doom Demuraith feels coming from the collapsing portal is immense. The damage it will cause is bound to be terrible and most likely, widespread... Paldemar's end will have to wait till next time. I have no doubt that he will find some way to worm his way out of this... Just as sure that when next we meet, I'll be putting his worthless neck under my blade! Demuraith glances towards his companions, already in full retreat. Disgraceful as it is, the Dark Queen would want me to join them and keep carrying on her work. With a last baleful look at Paldemar and his overgrown lizard, Demuraith turns and moves to join the rest of the group, then turns back and increases the shadows building around Paldemar, before casting his noose once more at him while calling upon the gathered darkness at the same time. A parting gift of sorts.

Move: Move to AJ 6.

Free: Shroud Paldemar.

Standard: Executioner's Noose with 3 shrouds vs Paldemar. 1d20+9+2+1; 4d6+7
Hits Fort 20 for 20 force damage and the target is pulled 2 and slowed UENT.
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Demuriath joins the others, his chagrin at retreating affecting his ability fling his shadowy noose. Paldemar withstands the brunt of the assassin's attack, although some damage is dealt (missed attack so 6 damage only from the first two shrouds).

OOC: Let me know if I'm doing the shroud thing wrong, but I think it does 1 die damage less on a missed attack when the shrouds are invoked.

Encounters completed this day: 1
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, phantasmal henchman (when it would grant flanking CA on an ally's miss), shield, iron mind, thunderstaff/thunderwave combo (trigger enemy moves within 2 of Hadad), Azad's enfeebling strike (trigger: enemy adjacent)

Shadow Vortex Destabilization challenge: destabilizing, accelerating counter-clockwise, blue area is growing tidal wave, slowed successes 7, slowed failure 0
Trapped condition: a trapped creature is immobilized and can take no actions until it either saves from being trapped or the creature trapping it dies
Control a minotaur statue challenge: blue minotaur A: controlled by Edeya, yellow minotaur statue B: 1 failure, blue minotaur statue B: 3 successes (mostly Azad), red minotaur statue A: controlled by Edeya
Purple Colored Zone: complete darkness for all creatures except the shade dragon
Initiative
Anna (yellow child): +1 AC UENT, grabbed by Cory
Azad: (5 thp, transferable) 47/64 (6/13, 0 AP)
Edeya: 50/50 (7/8, 1 AP)
Blue minotaur statue A: reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Red minotaur statue A: reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift, down 14
Swarming Bats zone (yellow): sustain minor, move action 4 spaces, enemies have difficult terrain and grant CA
Shade Dragon: 10 feet above the walkways, down 139, slowed (SE), 5 OGD cold (SE), 5 OGD fire (SE), dazed UENT Edeya
Paldemar: down 32, on the shade dragon
Demuriath: (3 thp) 19/50 (7/10, 0 AP) bloodied, lose necrotic resist UEE
=>Corydimbiddle: 36/50 (4/7, 1 AP) grabbing Anna
Canine Construct: 1/1 active, resist 1 ranged/melee
Flameheart Defender: 14/25, +2 def, enemies adjacent at start of Cory's turn are marked
Hadad: 30/40 (4/6, 1 AP)
Red Mage of Saruun (Tarlesin, human male): down 25+, bloodied, lose necrotic resist UEE
Blue shadow binder: marked by flameheart defender, down 43, BD
Blue minotaur statue B: 3 control successes
Blue Mage of Saruun (Racalla, half-elf female): down 38+, bloodied, lose necrotic resist UEE
Yellow minotaur statue B: 1 failed control attempt
Yellow shadow binder: down 67, bloodied
Yellow Mage of Saruun (Hela, tiefling female): down 33+, bloodied, lose necrotic resist UEE
Green Mage of Saruun: teleported away with a child
Purple Mage of Saruun: teleported away with a child
Orange Mage of Saruun: down 11, teleported away with a child

User posted image

Edit: Removed zone of darkness.
  •  Features of the Area
    • Illumination: Dim light from the vortex. Otherwise darkness except where you illuminate. I'm assuming someone is using a sunrod, so 20 squares radius light from the party.
      Ceiling:100+ feet high, unable to see the top.
      Bridges: These well-built bridges of stone cross the shadow water 10 feet above the water. A character knocked off the bridge falls into the water. A DC 20 Athletics check to climb up onto from out of the shadow water.
      Squares with triangles: Difficult terrain.
      _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Oct 2011
Posts: 309
Viktor wrote
OOC: Let me know if I'm doing the shroud thing wrong, but I think it does 1 die damage less on a missed attack when the shrouds are invoked.


OOC: if you invoke your shrouds, the attack deals 1d6 damage per shroud, minus 1 shroud if the attack misses. So you have it correct.
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
Seeing escape with Anna imminent, Corudimbiddle tosses one last device and pulls the girl along as far as he can.

Minor Action: Curative Admixture (Close burst 5; Use healing infusion; target gains surge +7 HP)

Minor Action: Arcana check

Arcana check (+14 skill, +1 24hr) (1d20+15=28)

Double Move Action: Walk (Move 5)

OOC: Arcana check 28 on vortex, double move as far away as possible.


  •  Corydimbiddle
    • Male Gnome Artificer 6
    • Passive Perception: 21, Passive Insight: 16
    • AC:20, Fort:15, Reflex:17, Will:17 - Speed:5
    • HP:36/50, Bloodied:25, Surge Value:12, Surges:4/7
    • Resist Lightning 5
    •  
    • Powers
      • Magic Weapon
      • Thundering Armor
      • Second Wind
      • Action Point x0
      • Fade Away
      • Ghost Sound
      • Shielding Cube
      • Phantasmal Henchman
      • Healing Infusion 1 2
        • Curative Admixture
        • Shielding Elixir
      • Restorative Infusion
      • Phantom Structure
      • Obedient Servant
      • Flameheart Defender
      • Augmented Weapon/Implement (+2 attack bonus)
        • 1: Corydimbiddle's Dagger
        • 2: Edeya's Bow
        • 3: Hadad's Staff
        • 4: Azad's Longsword
        • 5: Demuriath's Fullblade
      • Shockweave Armor +1 (Enc, take lightning dam, UEE daily power +1 att, +1d10 dam)
      • Shockweave Armor +1 (Daily, Int, targeted by adj, +8 vs. Fort, 2d10 dam and dazed UENT)
      • Inspiring Dagger +1 (Daily, Minor, Adj Allies get +1 dam UENT)
      • Spike Wire (Daily, Standard, +10 vs. Fort, 1d8+6, UENT xtra dam on any att)
       
    • Items
      • Inspiring Dagger +1 (+1 att/dam; 1d6 Crit)
      • Diamond Wand +2 (+2 att/dam; 2d6 Crit; Force dam grants +1 dam on next hit)
      • Shockweave Leather +1 (+1 def; Resist 5 Lightning)
      • Alchemy Gloves (+2 att w/ alchemical items)
      • Dagger
      • Wand
      • Hand Crossbow
      • Ritual Book
      • Thieves' Tools (+2 to open locks, disarm traps)
      • Sunrods x2
      • Hempen Rope (50 feet)
       
    • Abilities
      • Basic Melee +8 (+3 Prof, +3 lvl, +1 W, +1 Exp)
      • Basic Range +8 (+3 Prof, +3 lvl, +1 W, +1 Exp)
      • Implement +10 (+4 Int, +3 lvl, +2 I, +1 Exp)
      • Reactive Stealth Cover/Concealment at initiative provides Stealth check
      • Trickster's Cunning +5 racial bonus to saves vs. illusions
      • Arcane Rejuvenation When ally uses daily magic item, gains 6 temp HP
      • Arcane Empowerment Empower items once per day plus milestone
        • Impart Energy Recharge daily magic item (once/day/item)
        • Augment Energy +2 bonus to attack on an attack (once/day/tem)
      • Ritual Caster Can cast rituals and knows some to start
      • Defensive Minions Summoned creatures have +2 all defenses
      • Potent Restorables Healing Powers restore 2 extra HP
      • White Lotus Enervation Target hit by at-will takes -1 def targeted UENT
      • Arcane Familiar, Canine Construct Speed 7; +2 Ath; +2 Warding; Resist 1 on ranged and melee while adj.
       
    • Rituals
      • Brew Potion Create potion of level or lower (Potion cost)
      • Disenchant Magic Item Destroy magic item of lvl or lower (No cost)
      • Enchant Magic Item Create magic item of lvl or lower (Item cost)
      • Make Whole Repair item (20% of item cost)
       
    • Skills
      • Acrobatics +3
      • Arcana +14
      • Athletics +5
      • Bluff +3
      • Diplomacy +5
      • Dungeoneering +11
      • Endurance +4
      • Heal +6
      • History +12
      • Insight +6
      • Intimidate +3
      • Nature +6
      • Perception +11
      • Religion +7
      • Stealth +5
      • Streetwise +3
      • Thievery +8


  •  Toastinator
    • Small Flameheart Defender
    • Passive Perception: 21, Passive Insight: 16
    • AC:22, Fort:17, Reflex:19, Will:19 - Speed:6
    • HP:25/25, Bloodied:12, Surge Value:12
    •  
      • Powers
        • Basic Melee Attack
        • Basic Range Attack
        • Opportunity Attack
        • Death Attack
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Corydimbiddle further stabilizes the vortex before getting the hell away from the forming tidal wave, bringing Anna with com.

OOC: 8 vortex successes total. Hadad is up next.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
Hadad continues to split his concentration on the battle and the vortex, hoping to slow both enemies while everyone escapes. With the Lightshadows moving as a group now, Hadad follows.

Standard Action - Freezing Burst

Freezing Burst (+11 I, +1 24hr, +2 CA on dragon) (1d20+14=15, 1d20+12=20, 1d6+4=8)

Minor Action - Arcana check

Arcana check (+12 skill, +1 24hr) (1d20+13=18)

Move Action - Walk next to Anna and Azad

OOC: Sorry on Corydimbiddle's last turn, I didn't mean for him to use Curative Admixture again (I think you figured that out). Hadad uses FB on the Dragon, hitting Ref 15 (FLUB!) and Paldemar, hitting Ref 20 for 8 cold damage and sliding him left 1. Arcana check 18 on the vortex.


  •  Hadad
    • Male Genasi 6
    • Passive Perception: 14, Passive Insight: 19
    • AC:18, Fort:19, Reflex:18, Will:17 - Speed:6
    • HP:40 + 5 temp/40, Bloodied:20, Surge Value:10, Surges left:4/6
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Arc Lightning (Standard, R20)
      • Freezing Burst (Standard, B1 within 10)
      • Mystical Debris (Minor, R5)
      • Ghost Sound (Standard, R10)
      • Light (Minor, R5)
      • Mage Hand (Minor, R5)
      • Prestidigitation (Standard, R2)
      • Promise of Storm (Minor)
      • Stoneskin Armor (Minor) gain 5 THP
      • Shield (Imm. Int.) Mystical Debris is default
      • Empowering Lightning (Standard, R20)
      • Shocking Sphere (Standard, B2 within 10) OR Fire Shroud (Standard, CB3)
      • Insightful Warning (Immediate Inturrupt; Special) default Fire Shield (Minor; Personal)
      • Arcane Whirlwind -default-(Standard, B2 within 10) OR Flaming Sphere (Standard, R10)
      • Thunderstaff -default-(Imm. Int., M2) OR Stinking Cloud (Standard, B2 within 20) ; Tome of Striking Ligntning Scattering Shock (Standard, Burst 2 within R10)
      • Thunderwave Staff pw0nt

       
    • Abilities
      • Languages Common, Primordial
      • Resist 5 lightning
      • Tome of Readiness Swap wizard encounter power on fly.
      • Elemental Origins Count as elemental creature for effects relating to creature origins
      • Elemental Manifestation Stormsoul
      • Background Peaceful life, athletics as class skill.
       
    • Items
      • Armor: Stoneskin Armor
      • Weapon: Thunderwave Accurate Staff +2, crit=2d8
      • Impliment: Tome of Striking Lightning +2, crit=2d6; containing lvl 5 Scattering Schock, lvl 9 Lightning Serpent
      • Neck: Cloak of Distortion +1
       
    • Skills
      • Acrobatics +3
      • Arcana +12
      • Athletics +12
      • Bluff +2
      • Diplomacy +2
      • Dungeoneering +4
      • Endurance +5
      • Heal +4
      • History +7
      • Insight +9
      • Intimidate +2
      • Nature +6
      • Perception +4
      • Religion +12
      • Stealth +3
      • Streetwise +2
      • Thievery +3
  • _______________
    Mal Geminous - Tiefling Warlord, Scales of War
    Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Hadad's icy burst lacks the necessary bite to affect either the dragon or Paldemar. Frustrated, he tries to control the vortex some more and fails at that also. Deciding it may be time to get away, he moves behind Azad.

Seeing the minotaurs and shadow binders coming ever closer, Tarlesin curses. He turns to his fellow mages, Hela and Racalla. "We might be able to stop Paldemar, but it will require sacrifice." The tiefling woman, Hela, shakes her head. "And if we fail and don't report back, none will know if our deaths mean we succeeded or failed and the traitor yet lives. This is not the time to throw away our lives." The half-elven woman nods slowly in agreement. "I will stay with you of course, we are one. Yet Hela speaks wisely." Tarlesin curses again and turns back to Paldemar and the dragon. "If we can't finish him, mayhaps we can ensure this cursed vortex will before we go. Attack the dragon!" Almost in unison the three mages hurl flame, wind, and water at the dragon, two of them hitting for 34 damage which immobilizes and blinds the shade dragon (save ends), as well as causing its blood to flow freely. Some of the shadow binders retaliate, hitting the female mages and barely missing Tarlesin. Azad and Demuriath are also hit by shadow binder bolts for 5 (0 after thp) and 14 (11 after thp) damage respectively.

Nodding to himself, Tarlesin turns back to the female mages and indicates its time to go. The tiefling Hela immediately crosses her arms and disappears. The half-elf Racalla smiles at Tarlesin before crossing her arms. The instant before she disappears Tarlesin whispers to her, "I love you." Racalla's face begins to frown, but before she can say anything she is gone. Taking a deep breath and sighing at the same time, Tarlesin rushes towards Light's Shadow. "I don't know who you are, but you have my thanks. I will stay with you until the end, come what will." A second after he says this, a huge explosion near the dragon catches everyone's attention. Corydimbiddle's flame contraption was destroyed and managed one final retaliation before falling apart.

OOC: Cory and Anna are off the map and out of range of the enemies, essentially trying to escape the vortex. I've listed how many spaces Cory is away from the nearest allies (12). Josh, the flameheart defender was destroyed, so please roll all the attacks/damage for it. You can include Paldemar since he's riding the dragon.

Encounters completed this day: 1
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, phantasmal henchman (when it would grant flanking CA on an ally's miss), shield, iron mind, thunderstaff/thunderwave combo (trigger enemy moves within 2 of Hadad), Azad's enfeebling strike (trigger: enemy adjacent)

Shadow Vortex Destabilization challenge: destabilizing, accelerating counter-clockwise, blue area is growing tidal wave, slowed successes 8, slowed failure 1
Trapped condition: a trapped creature is immobilized and can take no actions until it either saves from being trapped or the creature trapping it dies
Control a minotaur statue challenge: blue minotaur A: controlled by Edeya, yellow minotaur statue B: 1 failure, blue minotaur statue B: 3 successes (mostly Azad), red minotaur statue A: controlled by Edeya
Purple Colored Zone: complete darkness for all creatures except the shade dragon
Initiative
Anna (yellow child): +1 AC UENT, grabbed by Cory
=>Azad: 47/64 (6/13, 0 AP)
Edeya: 50/50 (7/8, 1 AP)
Blue minotaur statue A: reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Red minotaur statue A: down 33, reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Swarming Bats zone (yellow): sustain minor, move action 4 spaces, enemies have difficult terrain and grant CA
Shade Dragon: 10 feet above the walkways, down 173, bloodied, slowed (SE), immobilized (SE), blind (SE), 5 OGD cold (SE), 5 OGD fire (SE), dazed UENT Edeya
Paldemar: down 32, on the shade dragon
Demuriath: 8/50 (7/10, 0 AP) bloodied, lose necrotic resist UEE
Corydimbiddle: 36/50 (4/7, 1 AP) grabbing Anna, 12 spaces from Azad/Edeya
Canine Construct: 1/1 active, resist 1 ranged/melee
=>(death attack)Flameheart Defender: destroyed
Hadad: 30/40 (4/6, 1 AP)
Red Mage of Saruun (Tarlesin, human male): down 25+, bloodied, lose necrotic resist UEE
Blue shadow binder: marked by flameheart defender, down 43, BD
Blue minotaur statue B: 3 control successes
Yellow minotaur statue B: 1 failed control attempt
Yellow shadow binder: down 67, bloodied
Blue Mage of Saruun (Racalla, half-elf female): down 45+, teleported away
Yellow Mage of Saruun (Hela, tiefling female): down 40+, teleported away
Green Mage of Saruun: teleported away with a child
Purple Mage of Saruun: teleported away with a child
Orange Mage of Saruun: down 11, teleported away with a child

User posted image
  •  Features of the Area
    • Illumination: Dim light from the vortex. Otherwise darkness except where you illuminate. I'm assuming someone is using a sunrod, so 20 squares radius light from the party.
      Ceiling:100+ feet high, unable to see the top.
      Bridges: These well-built bridges of stone cross the shadow water 10 feet above the water. A character knocked off the bridge falls into the water. A DC 20 Athletics check to climb up onto from out of the shadow water.
      Squares with triangles: Difficult terrain.
      _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
      « Last edit by Viktor on Tue Sep 11, 2012 1:42 pm. »
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Azad waits for Edeya, Hadad, and Demuriath to get out before escaping herself.

Delay until after Hadad. Assuming no enemies are adjacent to Azad then and that Edeya, Demuriath, and Hadad have fled past Azad, I will then double run 14 squares northeast at that time. If there is an adjacent enemy, I'll figure out something else.


  •  Azad Halim al'Zahir
    • Female Tiefling Battlemind|Paladin 6
    • Full Character Sheet
    • Passive Perception: 14, Passive Insight: 15, Senses: Low-Light Vision
    • AC: 25, Fort: 18, Reflex: 17, Will: 19 - Speed: 5
    • HP: 47/64, Bloodied: 32, Surge Value: 16, Surges left: 6/13
    • Power Points: 2/2
    • Action Points: 0
    • Resists: 8 Fire

    • Bloodhunt (Race): +1 to hit against bloodied creatures.
    • Imperious Majesty (Feat): You can use Charisma instead of Dexterity to determine your initiative modifier. When you hit a creature that has not yet acted in an encounter with an attack, it takes a penalty to attack rolls against you equal to your Charisma modifier until the end of your next turn.
    • Power of the Moon (Feat): +1 feat bonus to Perception, -2 AC until the end of Azad's next turn to the target when Azad hits with Enfeebling Strike.

    • Powers
    • -Battlemind's Demand 0 / 1
    • -Blurred Step
    • -Divine Challenge
    • -Enfeebling Strike
    • -Momentum Swing 0 / 1 / 2
    • -Paladin's Wrath
    • -Psionic Vigor
    • -Second Wind
    • -Speed of Thought
    • -Valorous Smite
    • -Empathic Feedback
    • -Frost of Letherna
    • -Wrath of the Gods

    • Items
    • -Vigilant Blade Longsword +1 - Power (At-Will): Minor Action. The weapon casts bright light out to 4 squares until you end this effect as a minor action.
    • -Vigilant Blade Longsword +1 - Power (Encounter): Immediate Reaction. Trigger: You use this power when an ally adjacent to you is attacked by an enemy adjacent to you. Effect: You switch places with the ally, and the target grants combat advantage to you until the end of your next turn.
    • -Heartening Drakescale Armor +2 - Gain a saving throw bonus against fear effects equal to the armorís enhancement bonus. When you use your second wind, you gain temporary hit points equal to three times the armorís enhancement bonus.
    • -Amulet of Life +1 - Power (Encounter, Healing): Free Action. Trigger: Use this power when you spend a healing surge. Effect: You can spend an additional healing surge.
    • -Iron Armbands of Power (Heroic) - +2 item bonus to melee damage rolls.
    • -Floating Heavy Shield - You do not sink beneath the surface of any liquid (unless you choose to do so). Also, gain a +3 item bonus to Athletics checks to swim, and to Endurance checks to swim for an hour or more. Also, you can swim at your speed on the surface of the water (but not underwater).
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
The toastinator explodes in a hail of fire and shrapnel.

No Action: Close burst 2 attack vs. all creatures (+10 vs. Ref; Hit: 1d8+5 Fire dam; Crit: 13+2d6 Fire dam)

Toastinator Death Attack (+10 I, +1 24hr, +2 CA vs. dragon; Dragon, Paldemar, Blue A, Blue B, Green A, Green Shadow, Purple Shadow) (1d20+13=33, 1d20+11=22, 1d20+11=31, 1d20+11=29, 1d20+11=18, 1d20+11=14, 1d20+11=23, 1d8+5=10)

Crit damage (Dragon, Blue B) (2d6=4, 2d6=8)

OOC: Biggest attack ever! For me, anyways. All of these hit Reflex for 10 fire damage, unless otherwise stated. Dragon 33 (CRIT! for 17 fire damage), Paldemar 22, Blue Minotaur A 31 (CRIT! for 21 fire damage), Blue Minotaur B 29, Green Minotaur A 18, Green Shadow 14, Purple Shadow 23.


  •  Toastinator
    • Small Flameheart Defender
    • Passive Perception: 21, Passive Insight: 16
    • AC:22, Fort:17, Reflex:19, Will:19 - Speed:6
    • HP:25/25, Bloodied:12, Surge Value:12
    •  
      • Powers
        • Basic Melee Attack
        • Basic Range Attack
        • Opportunity Attack
        • Death Attack
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jul 2008
Posts: 5245
Edeya keeps the swarm around the dragon and Paldemar. She focuses her fire and the minotaurs' attacks on the dragon. Then she moves back away from the volatile vortex.

Minor: sustain swarming bats
Standard: biting swarm on dragon, 24h, CA (1d20+12+1+2=24, 1d12+7=16) Hits AC 24 for 16 damage. On a hit target and adjacent enemies take -2 att USNT Edeya.
Move: move back 6 from the vortex.

Blue minotaur A commands:
Move: none
Standard: Melee basic on dragon MB on dragon, 24h, CA (1d20+14+1+2=20, 1d12+5=10)

Red minotaur A commands:
Move: to W-X/ 11-12
Standard: Melee basic on dragon MB on dragon, 24h, CA (1d20+14+1+2=32, 1d12+5=6)

  •  Edeya
    • Female Githzerai Seeker 6
    • Passive Perception: 24, Passive Insight: 22
    • AC:20, Fort:15, Reflex:19, Will:19 , Speed:6, Initiative: +11
    • HP:50/50, Bloodied:25, Surge Value:12, Surges left:3/8
    • Action Points: 0, Second Wind: not used
    •  
    • Powers
      • Biting Swarm target and adj enemies take -2 to USNT
      • Elemental Spirits adj creatures take 4 chosen damage
      • Iron Mind when hit, gain +2def until end of next turn
      • Inevitable Shot after a miss, make a ranged basic against an enemy within 5 squares of the missed target. Recharge after using an AP.
      • Encaging Spirits minor, Close burst 1. Each target pushed 1 square and is slowed ENT.
      • Flickering Arrow target can't benefit concealment, enemies within 6 take a -2 to att.
      • Escaping Shot Target is dazed, does not provoke OA, shift 4 squares.
      • Swarming Bats zone of difficult terrain and enemies grant combat advantage. Sustain minor.
      • Ensaring shot target is restrained, SE. burst 1 zone of difficult terrain. Sustain zone minor.

User posted image

_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
As Corydimbiddle's contraption explodes quite...well...explosively, Azad decides to bide her time and cover the retreat. Edeya commands her minotaurs to harangue the dragon, one of which (red A) takes a beating of 26 damage to get within range. Edeya sends her own arrow that sticks in the dragons neck, hampering it's vicious jaws, before she retreats after the gnome artificer.

The shade dragon flinches as fire and ice continue their ongoing damage. Paldemar forces the dragon to remain somewhat calm by exerting his will and another area of darkness appears nearby. Paldemar shouts a taunt. "I guess its true what the other mages said about you Tarlesin! You are a coward when things don't go your way! Cower before this then...Necrosphero!" At his shout, a ball of necrotic flesh forms before Paldemar and flies across the distance. It explodes on impact, showering Hadad despite his magical shield, Azad, Tarlesin, and Demuriath each for 19 necrotic damage. Demuriath's life once more hangs in the balance, while Hadad and Azad taste blood and bile. Finally, with a vehement shake of it's neck and ear-deafening bellow, the dragon is able to shake away some of its afflictions, remaining rooted in place and unable to see well.

OOC: Again sorry for the crappy map. For red A to attack the dragon I had it jump in the water, incurring two OA attacks (from yellow A and yellow B), and get over there.

Encounters completed this day: 1
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, phantasmal henchman (when it would grant flanking CA on an ally's miss), shield, iron mind, thunderstaff/thunderwave combo (trigger enemy moves within 2 of Hadad)

Shadow Vortex Destabilization challenge: destabilizing, accelerating counter-clockwise, blue area is growing tidal wave, slowed successes 8, slowed failure 1
Trapped condition: a trapped creature is immobilized and can take no actions until it either saves from being trapped or the creature trapping it dies
Control a minotaur statue challenge: blue minotaur A: controlled by Edeya, yellow minotaur statue B: 1 failure, blue minotaur statue B: 3 successes (mostly Azad), red minotaur statue A: controlled by Edeya
Purple Colored Zone: complete darkness for all creatures except the shade dragon
Initiative
Anna (yellow child): +1 AC UENT, grabbed by Cory
Edeya: 50/50 (7/8, 1 AP) 7 spaces from Azad
Blue minotaur statue A: down 21, reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Red minotaur statue A: down 59, damaged, reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Swarming Bats zone (yellow): sustain minor, move action 4 spaces, enemies have difficult terrain and grant CA
Shade Dragon: 10 feet above the walkways, down 216, -2 att it and adj enemies USNT Edeya, bloodied, immobilized (SE), blind (SE)
Paldemar: down 32, on the shade dragon
=>Demuriath: -11/50 (7/10, 0 AP) bloodied, dying, dazed, lose necrotic resist UEE
Corydimbiddle: 36/50 (4/7, 1 AP) grabbing Anna, 12 spaces from Azad
Canine Construct: 1/1 active, resist 1 ranged/melee
Hadad: 11/40 (4/6, 1 AP) bloodied, +4 AC/REF UENT
Azad: 28/64 (6/13, 0 AP) bloodied
Red Mage of Saruun (Tarlesin, human male): down 44+, bloodied, lose necrotic resist UEE
Blue shadow binder: marked by flameheart defender, down 43, BD
Blue minotaur statue B: down 10, 3 control successes
Yellow minotaur statue B: 1 failed control attempt
Yellow shadow binder: down 67, bloodied
Purple shadow binder: down 10

User posted image
  •  Features of the Area
    • Illumination: Dim light from the vortex. Otherwise darkness except where you illuminate. I'm assuming someone is using a sunrod, so 20 squares radius light from the party.
      Ceiling:100+ feet high, unable to see the top.
      Bridges: These well-built bridges of stone cross the shadow water 10 feet above the water. A character knocked off the bridge falls into the water. A DC 20 Athletics check to climb up onto from out of the shadow water.
      Squares with triangles: Difficult terrain.
      _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
      « Last edit by Viktor on Tue Sep 11, 2012 1:43 pm. »
Member
Registered: Oct 2011
Posts: 309
Demuraith vision tunnels as he lurches away, and he almost loses his balance. He fumbles wildly and manages to grab hold of his cloak, which hums with power. Demuraith draws from it the strength to carry on.

Move: Walk to AC 0

Save: Save vs death. 1d20+1=7.
Activate Cloak of the Raven power: Save vs death. 1d20+1+10.


OOC: Demuraith is 1 square off the map, theoretically standing atop the AC portion of the graph.
_______________
Jak - Minotaur Paladin 1, The Dark Campaign<br>
Narg - Razorclaw Shifter Scout 6, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Dazed and almost spent, Demuriath holds himself together by the folds of his cloak and retreats after Edeya and Corydimbiddle. Seeing the assassin flee instead of fight, Paldemar curses in frustration. As if echoing the the sentiment, the vortex begins emitting a whining noise accompanied by rumbling that can be felt through the ground and walkways. The sound and rumbling are gradually intensifying. Waves of water begin sloshing on to the walkways.

OOC: Nice use of the cloak. Josh, please take Cory's and Hadad's turns simultaneously since Cory likely won't be doing much.

Encounters completed this day: 1
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, phantasmal henchman (when it would grant flanking CA on an ally's miss), shield, iron mind, thunderstaff/thunderwave combo (trigger enemy moves within 2 of Hadad)

Shadow Vortex Destabilization challenge: destabilizing, accelerating counter-clockwise, blue area is growing tidal wave, slowed successes 8, slowed failure 1, whining and rumbling
Trapped condition: a trapped creature is immobilized and can take no actions until it either saves from being trapped or the creature trapping it dies
Control a minotaur statue challenge: blue minotaur A: controlled by Edeya, yellow minotaur statue B: 1 failure, blue minotaur statue B: 3 successes (mostly Azad), red minotaur statue A: controlled by Edeya
Purple Colored Zone: complete darkness for all creatures except the shade dragon
Initiative
Anna (yellow child): +1 AC UENT, grabbed by Cory
Edeya: 50/50 (7/8, 1 AP) 7 spaces from Azad
Blue minotaur statue A: down 21, reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Red minotaur statue A: down 59, damaged, reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Swarming Bats zone (yellow): sustain minor, move action 4 spaces, enemies have difficult terrain and grant CA
Shade Dragon: 10 feet above the walkways, down 216, -2 att it and adj enemies USNT Edeya, bloodied, immobilized (SE), blind (SE)
Paldemar: down 32, on the shade dragon
Demuriath: -11/50 (7/10, 0 AP) bloodied, dying, dazed, lose necrotic resist UEE, 4 spaces from Azad
=>Corydimbiddle: 36/50 (4/7, 1 AP) grabbing Anna, 12 spaces from Azad
Canine Construct: 1/1 active, resist 1 ranged/melee
=>Hadad: 11/40 (4/6, 1 AP) bloodied, +4 AC/REF UENT
Azad: 28/64 (6/13, 0 AP) bloodied
Red Mage of Saruun (Tarlesin, human male): down 44+, bloodied, lose necrotic resist UEE
Blue shadow binder: marked by flameheart defender, down 43, BD
Blue minotaur statue B: down 10, 3 control successes
Yellow minotaur statue B: 1 failed control attempt
Yellow shadow binder: down 67, bloodied
Purple shadow binder: down 10

User posted image
  •  Features of the Area
    • Illumination: Dim light from the vortex. Otherwise darkness except where you illuminate. I'm assuming someone is using a sunrod, so 20 squares radius light from the party.
      Ceiling:100+ feet high, unable to see the top.
      Bridges: These well-built bridges of stone cross the shadow water 10 feet above the water. A character knocked off the bridge falls into the water. A DC 20 Athletics check to climb up onto from out of the shadow water.
      Squares with triangles: Difficult terrain.
      _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
Corydimbiddle is now far enough away that he can't tell if his devices are having an affect, as he continues to flee with Anna in hand.

Minor Action: Arcana check

Arcana check (+14 skill) (1d20+14=17)

Double Move Action: Walk (Move 5)

OOC: Arcana check 17 on vortex, double move as far away as possible. Hadad's turn upcoming.


  •  Corydimbiddle
    • Male Gnome Artificer 6
    • Passive Perception: 21, Passive Insight: 16
    • AC:20, Fort:15, Reflex:17, Will:17 - Speed:5
    • HP:36/50, Bloodied:25, Surge Value:12, Surges:4/7
    • Resist Lightning 5
    •  
    • Powers
      • Magic Weapon
      • Thundering Armor
      • Second Wind
      • Action Point x0
      • Fade Away
      • Ghost Sound
      • Shielding Cube
      • Phantasmal Henchman
      • Healing Infusion 1 2
        • Curative Admixture
        • Shielding Elixir
      • Restorative Infusion
      • Phantom Structure
      • Obedient Servant
      • Flameheart Defender
      • Augmented Weapon/Implement (+2 attack bonus)
        • 1: Corydimbiddle's Dagger
        • 2: Edeya's Bow
        • 3: Hadad's Staff
        • 4: Azad's Longsword
        • 5: Demuriath's Fullblade
      • Shockweave Armor +1 (Enc, take lightning dam, UEE daily power +1 att, +1d10 dam)
      • Shockweave Armor +1 (Daily, Int, targeted by adj, +8 vs. Fort, 2d10 dam and dazed UENT)
      • Inspiring Dagger +1 (Daily, Minor, Adj Allies get +1 dam UENT)
      • Spike Wire (Daily, Standard, +10 vs. Fort, 1d8+6, UENT xtra dam on any att)
       
    • Items
      • Inspiring Dagger +1 (+1 att/dam; 1d6 Crit)
      • Diamond Wand +2 (+2 att/dam; 2d6 Crit; Force dam grants +1 dam on next hit)
      • Shockweave Leather +1 (+1 def; Resist 5 Lightning)
      • Alchemy Gloves (+2 att w/ alchemical items)
      • Dagger
      • Wand
      • Hand Crossbow
      • Ritual Book
      • Thieves' Tools (+2 to open locks, disarm traps)
      • Sunrods x2
      • Hempen Rope (50 feet)
       
    • Abilities
      • Basic Melee +8 (+3 Prof, +3 lvl, +1 W, +1 Exp)
      • Basic Range +8 (+3 Prof, +3 lvl, +1 W, +1 Exp)
      • Implement +10 (+4 Int, +3 lvl, +2 I, +1 Exp)
      • Reactive Stealth Cover/Concealment at initiative provides Stealth check
      • Trickster's Cunning +5 racial bonus to saves vs. illusions
      • Arcane Rejuvenation When ally uses daily magic item, gains 6 temp HP
      • Arcane Empowerment Empower items once per day plus milestone
        • Impart Energy Recharge daily magic item (once/day/item)
        • Augment Energy +2 bonus to attack on an attack (once/day/tem)
      • Ritual Caster Can cast rituals and knows some to start
      • Defensive Minions Summoned creatures have +2 all defenses
      • Potent Restorables Healing Powers restore 2 extra HP
      • White Lotus Enervation Target hit by at-will takes -1 def targeted UENT
      • Arcane Familiar, Canine Construct Speed 7; +2 Ath; +2 Warding; Resist 1 on ranged and melee while adj.
       
    • Rituals
      • Brew Potion Create potion of level or lower (Potion cost)
      • Disenchant Magic Item Destroy magic item of lvl or lower (No cost)
      • Enchant Magic Item Create magic item of lvl or lower (Item cost)
      • Make Whole Repair item (20% of item cost)
       
    • Skills
      • Acrobatics +3
      • Arcana +14
      • Athletics +5
      • Bluff +3
      • Diplomacy +5
      • Dungeoneering +11
      • Endurance +4
      • Heal +6
      • History +12
      • Insight +6
      • Intimidate +3
      • Nature +6
      • Perception +11
      • Religion +7
      • Stealth +5
      • Streetwise +3
      • Thievery +8
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
"Azad, let's go!" Hadad releases one more bolt of lightning, that hits both Paldemar and the dragon and focuses very briefly on the vortex before turning around and fleeing with the others.

Standard Action - Lightning Arc

Lightning Arc on dragon, Paldemar (+11 reflex, +2 CA on dragon) (1d20+13=31, 1d20+11=30, 1d6+4=8, 1d6+4=9)

Minor Action - Arcana check

Arcana check (+12 skill) (1d20+12=16)

Move Action - Walk away from area

OOC: Lightning Arc on Dragon, hitting Reflex 31 for 8 lightning damage, and Paldemar, hitting Reflex 31 for 9 lightning damage. Arcana check 16 on vortex. Walk away.


  •  Hadad
    • Male Genasi 6
    • Passive Perception: 14, Passive Insight: 19
    • AC:18, Fort:19, Reflex:18, Will:17 - Speed:6
    • HP:40 + 5 temp/40, Bloodied:20, Surge Value:10, Surges left:4/6
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Arc Lightning (Standard, R20)
      • Freezing Burst (Standard, B1 within 10)
      • Mystical Debris (Minor, R5)
      • Ghost Sound (Standard, R10)
      • Light (Minor, R5)
      • Mage Hand (Minor, R5)
      • Prestidigitation (Standard, R2)
      • Promise of Storm (Minor)
      • Stoneskin Armor (Minor) gain 5 THP
      • Shield (Imm. Int.) Mystical Debris is default
      • Empowering Lightning (Standard, R20)
      • Shocking Sphere (Standard, B2 within 10) OR Fire Shroud (Standard, CB3)
      • Insightful Warning (Immediate Inturrupt; Special) default Fire Shield (Minor; Personal)
      • Arcane Whirlwind -default-(Standard, B2 within 10) OR Flaming Sphere (Standard, R10)
      • Thunderstaff -default-(Imm. Int., M2) OR Stinking Cloud (Standard, B2 within 20) ; Tome of Striking Ligntning Scattering Shock (Standard, Burst 2 within R10)
      • Thunderwave Staff pw0nt

       
    • Abilities
      • Languages Common, Primordial
      • Resist 5 lightning
      • Tome of Readiness Swap wizard encounter power on fly.
      • Elemental Origins Count as elemental creature for effects relating to creature origins
      • Elemental Manifestation Stormsoul
      • Background Peaceful life, athletics as class skill.
       
    • Items
      • Armor: Stoneskin Armor
      • Weapon: Thunderwave Accurate Staff +2, crit=2d8
      • Impliment: Tome of Striking Lightning +2, crit=2d6; containing lvl 5 Scattering Schock, lvl 9 Lightning Serpent
      • Neck: Cloak of Distortion +1
       
    • Skills
      • Acrobatics +3
      • Arcana +12
      • Athletics +12
      • Bluff +2
      • Diplomacy +2
      • Dungeoneering +4
      • Endurance +5
      • Heal +4
      • History +7
      • Insight +9
      • Intimidate +2
      • Nature +6
      • Perception +4
      • Religion +12
      • Stealth +3
      • Streetwise +2
      • Thievery +3
  • _______________
    Mal Geminous - Tiefling Warlord, Scales of War
    Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Corydimbiddle continues ever away with Anna in his arms, his focus on the vortex more disruptive than helpful at this juncture (vortex failure). Hadad grins in pleasure as both his lightning strikes hit their mark. He calls out to Azad as he follows the others, and it may be her concern for the tiefling that breaks his concentration over the vortex (vortex failure). Although Corydimbiddle and Hadad excellently kept the vortex and tidal wave at bay, their lapse at this point has an immediate effect. The vortex suddenly stops spinning, rumbling, and whining. For the briefest of moments, the gigantic cavern appears eerily silent as the energy whorl collapses in on itself.....then it explodes! The now 30 feet tall tidal wave expands rapidly and rushes outward towards the walkways, ready to engulf all in it's path (optional skill challenge partial success, 8 successes before 3 failures).

Encounters completed this day: 1
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, phantasmal henchman (when it would grant flanking CA on an ally's miss), shield, iron mind, thunderstaff/thunderwave combo (trigger enemy moves within 2 of Hadad)

Shadow Vortex Destabilization challenge: blue area is growing tidal wave, slowed successes 8, slowed failure 3, exploding, partial challenge success
Trapped condition: a trapped creature is immobilized and can take no actions until it either saves from being trapped or the creature trapping it dies
Control a minotaur statue challenge: blue minotaur A: controlled by Edeya, yellow minotaur statue B: 1 failure, blue minotaur statue B: 3 successes (mostly Azad), red minotaur statue A: controlled by Edeya
Purple Colored Zone: complete darkness for all creatures except the shade dragon
Initiative
Anna (yellow child): grabbed by Cory
Edeya: 50/50 (7/8, 1 AP) 7 spaces from Azad
Blue minotaur statue A: down 21, reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Red minotaur statue A: down 59, damaged, reach 2, MBA = 1d20+14;1d12+5, move 5, can't shift
Swarming Bats zone (yellow): sustain minor, move action 4 spaces, enemies have difficult terrain and grant CA
Shade Dragon: 10 feet above the walkways, down 224, -2 att it and adj enemies USNT Edeya, bloodied, immobilized (SE), blind (SE)
Paldemar: down 41, on the shade dragon
Demuriath: -11/50 (7/10, 0 AP) bloodied, dying, dazed, lose necrotic resist UEE, 4 spaces from Azad
Corydimbiddle: 36/50 (4/7, 1 AP) grabbing Anna, 22 spaces from Azad
Canine Construct: 1/1 active, resist 1 ranged/melee
Hadad: 11/40 (4/6, 1 AP) bloodied, 7 spaces from Azad
=>Azad: 28/64 (6/13, 0 AP) bloodied
Red Mage of Saruun (Tarlesin, human male): down 44+, bloodied, lose necrotic resist UEE
Blue shadow binder: marked by flameheart defender, down 43, BD
Blue minotaur statue B: down 10, 3 control successes
Yellow minotaur statue B: 1 failed control attempt
Yellow shadow binder: down 67, bloodied
Purple shadow binder: down 10

User posted image

  •  Features of the Area
    • Illumination: Dim light from the vortex. Otherwise darkness except where you illuminate. I'm assuming someone is using a sunrod, so 20 squares radius light from the party.
      Ceiling:100+ feet high, unable to see the top.
      Bridges: These well-built bridges of stone cross the shadow water 10 feet above the water. A character knocked off the bridge falls into the water. A DC 20 Athletics check to climb up onto from out of the shadow water.
      Squares with triangles: Difficult terrain.
      _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Azad dashes after her comrades.

Double move action - Double run 14 squares northeast.


  •  Azad Halim al'Zahir
    • Female Tiefling Battlemind|Paladin 6
    • Full Character Sheet
    • Passive Perception: 14, Passive Insight: 15, Senses: Low-Light Vision
    • AC: 25, Fort: 18, Reflex: 17, Will: 19 - Speed: 5
    • HP: 28/64, Bloodied: 32, Surge Value: 16, Surges left: 6/13
    • Power Points: 2/2
    • Action Points: 0
    • Resists: 8 Fire

    • Bloodhunt (Race): +1 to hit against bloodied creatures.
    • Imperious Majesty (Feat): You can use Charisma instead of Dexterity to determine your initiative modifier. When you hit a creature that has not yet acted in an encounter with an attack, it takes a penalty to attack rolls against you equal to your Charisma modifier until the end of your next turn.
    • Power of the Moon (Feat): +1 feat bonus to Perception, -2 AC until the end of Azad's next turn to the target when Azad hits with Enfeebling Strike.

    • Powers
    • -Battlemind's Demand 0 / 1
    • -Blurred Step
    • -Divine Challenge
    • -Enfeebling Strike
    • -Momentum Swing 0 / 1 / 2
    • -Paladin's Wrath
    • -Psionic Vigor
    • -Second Wind
    • -Speed of Thought
    • -Valorous Smite
    • -Empathic Feedback
    • -Frost of Letherna
    • -Wrath of the Gods

    • Items
    • -Vigilant Blade Longsword +1 - Power (At-Will): Minor Action. The weapon casts bright light out to 4 squares until you end this effect as a minor action.
    • -Vigilant Blade Longsword +1 - Power (Encounter): Immediate Reaction. Trigger: You use this power when an ally adjacent to you is attacked by an enemy adjacent to you. Effect: You switch places with the ally, and the target grants combat advantage to you until the end of your next turn.
    • -Heartening Drakescale Armor +2 - Gain a saving throw bonus against fear effects equal to the armorís enhancement bonus. When you use your second wind, you gain temporary hit points equal to three times the armorís enhancement bonus.
    • -Amulet of Life +1 - Power (Encounter, Healing): Free Action. Trigger: Use this power when you spend a healing surge. Effect: You can spend an additional healing surge.
    • -Iron Armbands of Power (Heroic) - +2 item bonus to melee damage rolls.
    • -Floating Heavy Shield - You do not sink beneath the surface of any liquid (unless you choose to do so). Also, gain a +3 item bonus to Athletics checks to swim, and to Endurance checks to swim for an hour or more. Also, you can swim at your speed on the surface of the water (but not underwater).
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign

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DeadGoblins.com » Points of Light » The Horned Hold and Sea of Shadows (Part II of Thunderspire Labyrinth)

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