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KM-1: Stolen Land, Part 2

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Uriah's baleful glare is more powerful than he knew, as suddenly Dragonborn Green falls dead.

OOC: Thanks, Josh. With that extra 4 damage, Uriah's Visions of Blood attack then drops Green.

User posted image

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

Initiative and Status
Uriah: 26/34, 9/9 surges, 0 AP, resist 5 ENT Magda, prone
Eladrin Archer Lavender: Unharmed
Eladrin Archer Pink: Unharmed
Eladrin Archer Violet: Down 26, HQ, bloodied
Orc Hammerer Gray: Down 48, bloodied
Orc Hammerer Tan: Down 69, bloodied, -1 defenses ENT Uriah, DivS ENT Aluric, -2 saves SNT Uriah
-->Variel: 33/33 , 6/6 surges, 0 AP
-->SAMAV: 20/30, 2/2 surges
Takeo: 11 + 4 temp/33, 7/7 surges, 0 AP, resist 5 ENT Magda, bloodied
Korrin: 2/40, 9/11 surges, 1 AP, resist 5 ENT Magda, bloodied
Dragonborn Flailer Green: DEAD
Dragonborn Flailer Yellow: Down 63, bloodied, DivS ENT Aluric, -2 defense ENT Magda, heals 5 HP to next ally to hit ENT Magda
Aluric: 36 + 5 temp HP/41, 10/12 surges, 0 AP, resist 5 ENT Magda, +2 defense ENT Aluric
Magda: 25 + 4 temp/34, 7/8 surges, 1 AP, resist 5 ENT Magda (MoG)
Human Swordswoman Red: Down 42, bloodied, DivS ENT Aluric, -1 defenses ENT Uriah,
Human Swordswoman Blue: Down 39, DivC, bloodied

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Sat May 28, 2011 1:11 am. »
Moderator
Registered: Sep 2009
Posts: 1238
OOC: Sorry about the posting delay. Somehow I missed seeing the updates yesterday

Variel lets loose with two bolts at the nearest enemy.

Actions
Standard: Twin Strike against Eladrin Archer Violet (1d20+10=13, 1d10+1=9, 1d20+10=25, 1d10+1=7, 1d6=5) (HQ)
Attack hits AC 14 for 9 and AC 26 for 7+5=12 damage.
Move: If Violet is dead, SAMAV to Y23

  •  Variel Click for character sheet (PDF)
    • Male Elf Beastmaster Ranger 3
    • Passive Perception: 23, Passive Insight: 14
    • AC:19 Fort:12 Reflex:17, Will:14 - Speed:7
    • HP:33/33, Bloodied:16, Surge Value:8, Surges left:6/6
    • Action Points: 0, Second Wind: not used
    •  
    • Powers
      • Hunter's Quarry (Minor)
      • Nimble Strike (Standard, ranged weapon)
      • Twin Strike (Standard, melee/ranged weapon)
      • Second Wind (Standard, Personal)
      • Elven Accuracy (Free, Personal)
      • Two-Fanged Strike (Standard, melee/ranged weapon)
      • Disruptive Strike (Immediate Interrupt, melee/ranged weapon)
      • Rebounding Weapon (Free, ranged weapon special)
      • Begin the Hunt (No Action, Personal)
      • Sure Shot (Standard, ranged weapon)
       
    • Items
      • Hide Armor
      • Rebounding Superior Corssbow +1 - +1 attack and damage on a miss use a free action to make a ranged basic attack against an enemy within 5 squares of the missed target
      • Crossbow bolts (40)
      • Climber's kit - gain +2 bonus to Athletics checks for climbing
      • Footpads - gain +1 item bonus to Stealth checks to move quietly
      • Thieve's Tools - gain a +2 bonus to Thievery checks to open a lock or disarm a trap
      • Hunter's Kit - gain a +2 bonus to Nature checks made to forage
      • Dagger
      • Adventurer's Kit
       
    • Abilities
      • Languages Common, Elven
      • Fey Origin Count as a Fey creature for effects that relate to creature origin
      • Group Awareness non-elf allies within 5 squares get a +1 racial bonus to Perception checks
      • Wild Step Ignore difficult terrain when shifting
       
    • Skills
      • Acrobatics +10
      • Arcana +1
      • Athletics +0
      • Bluff +0
      • Diplomacy +0
      • Dungeoneering +9
      • Endurance +0
      • Heal +4
      • History +1
      • Insight +4
      • Intimidate +0
      • Nature +11
      • Perception +13
      • Religion +1
      • Stealth +10
      • Streetwise +0
      • Thievery +5

  •  SAMAV
    • Raptor 2
    • Passive Perception: 17, Passive Insight: 11
    • AC:17 Fort:13 Reflex:16, Will:15 - Speed:2, Fly 7 (hover)
    • HP:30/30, Bloodied:15, Surge Value:7, Surges left:2/2
    • Powers
      • Basic Melee Attack (claw) +8 vs AC, 1d6+dex(4)
       
    _______________
    Sentinel - Warforged Shielding Swordmage (Eberron)
    Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
    Variel - Elf Beastmaster Ranger
    Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Variel looses two arrows, hitting the eladrin once, but she remains in the fight.

User posted image

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

Initiative and Status
Uriah: 26/34, 9/9 surges, 0 AP, resist 5 ENT Magda, prone
Eladrin Archer Lavender: Unharmed
Eladrin Archer Pink: Unharmed
Eladrin Archer Violet: Down 38, HQ, bloodied
Orc Hammerer Gray: Down 48, bloodied
Orc Hammerer Tan: Down 69, bloodied, -1 defenses ENT Uriah, DivS ENT Aluric, -2 saves SNT Uriah
Variel: 33/33 , 6/6 surges, 0 AP
SAMAV: 20/30, 2/2 surges
-->Takeo: 11 + 4 temp/33, 7/7 surges, 0 AP, resist 5 ENT Magda, bloodied
Korrin: 2/40, 9/11 surges, 1 AP, resist 5 ENT Magda, bloodied
Dragonborn Flailer Yellow: Down 63, bloodied, DivS ENT Aluric, -2 defense ENT Magda, heals 5 HP to next ally to hit ENT Magda
Aluric: 36 + 5 temp HP/41, 10/12 surges, 0 AP, resist 5 ENT Magda, +2 defense ENT Aluric
Magda: 25 + 4 temp/34, 7/8 surges, 1 AP, resist 5 ENT Magda (MoG)
Human Swordswoman Red: Down 42, bloodied, DivS ENT Aluric, -1 defenses ENT Uriah,
Human Swordswoman Blue: Down 39, DivC, bloodied

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.

_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Takeo whirls his arms around him in wheel-like pattern, brings them to the his sides, and then thrusts them away palms outward. A wave of wind and power washes over the enemies surrounding Korrin, but leave the dwarf runepriest untouched.

Standard: Steel Avalanche, blast 3, REFLEX, vs blue, red, tan. On a hit target takes -2 att (save ends), on a miss half damage and -2 att UENT Takeo. (1d20+6+1=9, 1d20+6+1=12, 1d20+6+1=9, 3d8+5=20)
Free: stonefist flurry does 11 extra damage to yellow
Free: shift 1 for killing yellow with final sleep ki and shift 4 as part of steel avalanche power, ending at P20
Move: none

OOC: Lame monk can't hit a mountain.

User posted image
Surges remaining: 7/7

  • Tak'gunitoth (Takeo) - "Rising Death"
    • Half-Orc Stonefist Monk, Level 3
    • Passive Perception: 15, Passive Insight: 15
    • AC: 20 Fort: 17 Reflex: 17 Will: 15 Speed: 6, Initiative: 5
    • HP: 33, Bloodied: 16, Surge Value: 8, Surges: 7/7
    • Half-Orc Resilience: 5 thp when bloodied
    • Swift Charge: +2 speed when charging
    • Resistances: 5 acid
    • Powers
    • Five Storms
    • Steel Wind
    • Stonefist Flurry of Blows (9 dam to same target / 11 dam to adj target)
    • Furious Assault (1w or 1d8 extra damage)
    • Eternal Mountain
    • Gentle Rainfall
    • Second Wind
    • Swift Flight
    • Steel Avalanche
    • Items
    • Badge of the Berserker +1 (avoid OA when charging)
    • Final Sleep Ki Focus +1 (+1d12 crit, shift 1 as free action when reducing enemy to 0 or fewer hp)
    • Cloth Armor of Resistance +1 (resist 5 acid)
    • Clothes/Hat/Scarf
    • "Kaede" (club)
    • Shuriken
    • Foot Pads (+1 stealth to move silently)
    • Camaflouged Clothing (+1 stealth to hide)
    • Thieve's Kit (+2 thievery)
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Posts: 5084
Location: Los Angeles, CA
Takeo blasts wind at three of the bandits, but they are only partially affected (all three miss). Still it's enough to kill Tan.

OOC: Sorry, no Flurry of Blows damage to Yellow. You have to HIT with an attack to get FoB, not just do damage, and all three attack rolls missed.

User posted image

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

Initiative and Status
Uriah: 26/34, 9/9 surges, 0 AP, resist 5 ENT Magda, prone
Eladrin Archer Lavender: Unharmed
Eladrin Archer Pink: Unharmed
Eladrin Archer Violet: Down 38, HQ, bloodied
Orc Hammerer Gray: Down 48, bloodied
Orc Hammerer Tan: DEAD
Variel: 33/33 , 6/6 surges, 0 AP
SAMAV: 20/30, 2/2 surges
Takeo: 11 + 4 temp/33, 7/7 surges, 0 AP, resist 5 ENT Magda, bloodied
-->Korrin: 2/40, 9/11 surges, 1 AP, resist 5 ENT Magda, bloodied
Dragonborn Flailer Yellow: Down 63, bloodied, DivS ENT Aluric, -2 defense ENT Magda, heals 5 HP to next ally to hit ENT Magda
Aluric: 36 + 5 temp HP/41, 10/12 surges, 0 AP, resist 5 ENT Magda, +2 defense ENT Aluric
Magda: 25 + 4 temp/34, 7/8 surges, 1 AP, resist 5 ENT Magda (MoG)
Human Swordswoman Red: Down 52, bloodied, DivS ENT Aluric, -1 defenses ENT Uriah, -2 attack ENT Takeo
Human Swordswoman Blue: Down 49, DivC, bloodied, -2 attack ENT Takeo

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Korrin swings out with his hammer, hoping to take down one of the human rabble.

Standard: Word of Alliance vs Red 1d20+8+2+1=26, 2d10.minroll(3)+7=20 Hits AC 26 for 20 damage, and on a hit, UENT any ally to attack the target gets a bonus to attack roll for each ally adjacent to the target.
Minor: Sustain zone
Minor: Shield of sacrifice, taking a surge from Korrin to heal Korrin and Takeo each for a surge worth, and giving them each +5 AC UENT

RS of Destruction, so each ally gains +1 to attack any enemy adjacent to Korrin.

OOC: And with that, Korrin is out of healing, and out of dailies.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Korrin's hammer crushes Red's skull, slaying the bandit. A rune sketched in the air then rejuvenates Korrin and Takeo.

Dragonborn Yellow swings his flail at Aluric, but misses badly.

User posted image

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

Initiative and Status
Uriah: 26/34, 9/9 surges, 0 AP, resist 5 ENT Magda, prone
Eladrin Archer Lavender: Unharmed
Eladrin Archer Pink: Unharmed
Eladrin Archer Violet: Down 38, HQ, bloodied
Orc Hammerer Gray: Down 48, bloodied
Variel: 33/33 , 6/6 surges, 0 AP
SAMAV: 20/30, 2/2 surges
Takeo: 19 + 4 temp/33, 7/7 surges, 0 AP, resist 5 ENT Magda, +5 AC ENT Korrin
Korrin: 12/40, 8/11 surges, 1 AP, resist 5 ENT Magda, bloodied, +5 AC ENT Korrin
Dragonborn Flailer Yellow: Down 63, bloodied, DivS ENT Aluric, -2 defense ENT Magda, heals 5 HP to next ally to hit ENT Magda
-->Aluric: 36 + 5 temp HP/41, 10/12 surges, 0 AP, resist 5 ENT Magda, +2 defense ENT Aluric
Magda: 25 + 4 temp/34, 7/8 surges, 1 AP, resist 5 ENT Magda (MoG)
Human Swordswoman Red: DEAD
Human Swordswoman Blue: Down 49, DivC, bloodied, -2 attack ENT Takeo

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Aluric steps forward and lifts his sword in the air. The sword seems to turn to ice. After a moment, the sword practically explodes with ice sending a chill down the spines of all those next to the paladin.

Move Action: Shift (Move 1 sq, do not provoke OAs) to T20

Standard Action: Winter's Edge (Close burst 1; +8 vs. AC; Hit: 1d8+4 Cold dam and the target is slowed UENT; if target was marked, it is immobilized UENT; Crit: 12 dam)

Winter's Edge (+8 W, +1 24hr, +2 CA (Blue), +1 WT (Blue)) (1d20+12=21, 1d20+9=28, 1d8+4=8)

OOC: Keep DivC on Blue, DivS on Yellow should have already been gone. Also, I have been forgetting to use Warfogred Tactics, so my attack on Blue this turn has an extra +1 to hit. Shift 1 to T20. Winter's Edge on Blue, hitting AC 21 for 8 Cold damage, immobilized UENT on a hit, and on Yellow, hitting AC 28 for 8 Cold damage, slowed UENT on a hit. If I read correctly, I think I gain 5 HP?


  •  Aluric
    • Warforged Paladin 3
    • Passive Perception: 16, Passive Insight: 14
    • AC:21, Fort:16, Reflex:14, Will:16 - Speed:5
    • HP:36+5 temp/41, Bloodied:20, Surge Value:10, Surges left:10/12
    • Action Points: 0, Second Wind: not used
    •  
    • Powers
      • Divine Challenge
      • Ardent Strike
      • Valiant Strike
      • Channel Divinity
        • Divine Mettle
        • Divine Strength
      • Warforged Resolve
      • Call of Challenge
      • Piercing Smite
      • Winter's Edge
      • Virtue's Touch 1 2 3
      • Driving Blades
      • Jousting Heavy Shield
       
    • Items
      • Hempen Rope (50ft)
      • Grappling Hook, Hammer, Pitons (10)
      • Holy Symbol
       
    • Abilities
      • Basic Melee Attack +8 (+4 Str, +1 lvl, +3 Prof)
      • Damage: 1d8+4
      • Living Construct
      • Warforged Resilience (+2 on saves vs. OGD)
      • Unsleeping Watcher
      • Divine Sanction
      • Warforged Tactics (+1 att on target adj to ally)
       
    • Skills
      • Acrobatics -3
      • Arcana 0
      • Athletics +1
      • Bluff +2
      • Diplomacy +7
      • Dungeoneering +4
      • Endurance +6
      • Heal +4
      • History +0/li>
      • Insight +6
      • Intimidate +9
      • Nature +4
      • Perception +4
      • Religion +5
      • Stealth -3
      • Streetwise +2
      • Thievery -3
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Aluric steps forward and two of the bandits fall dead in a blast of cold. The gearsman feels rejuvenated from Magda's seal.

Meanwhile, the two archers SAMAV isn't harassing look at each other very nervously...

User posted image

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

Initiative and Status
Uriah: 26/34, 9/9 surges, 0 AP, resist 5 ENT Magda, prone
Eladrin Archer Lavender: Unharmed
Eladrin Archer Pink: Unharmed
Eladrin Archer Violet: Down 38, HQ, bloodied
Orc Hammerer Gray: Down 48, bloodied
Variel: 33/33 , 6/6 surges, 0 AP
SAMAV: 20/30, 2/2 surges
Takeo: 19 + 4 temp/33, 7/7 surges, 0 AP, resist 5 ENT Magda, +5 AC ENT Korrin
Korrin: 12/40, 8/11 surges, 1 AP, resist 5 ENT Magda, bloodied, +5 AC ENT Korrin
Dragonborn Flailer Yellow: DEAD
Aluric: 41 + 5 temp HP/41, 10/12 surges, 0 AP, resist 5 ENT Magda
-->Magda: 25 + 4 temp/34, 7/8 surges, 1 AP, resist 5 ENT Magda (MoG)
Human Swordswoman Blue: DEAD

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Its all Magda can do to sustain the mantle of her divine protection.

Minor: sustain moment of glory
Move: none
Standard: Astral Seal hits reflex 11 on Gray Orc astral seal on orc (1d20+7+1=11) the end of your next turn, the target takes a 2 to all defenses. The next ally who hits it before the end of your next turn regains 5 hit points.

  •  Magda Cordero
    • Female Human Cleric 3
    • Passive Perception: 15, Passive Insight: 20
    • AC:18, Fort:13, Reflex:13, Will:18 - Speed:5
    • HP:25/34, Bloodied:17, Surge Value:8, Surges left:7/8
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Astral Seal
      • Gaze of Defiance
      • Sacred Flame
      • Healing Word x2 2d6+7+surge
      • Divine Glow
      • Channel Divinity: Divine Fortune or Healer's Mercy HM =surge + 1d6+7
      • Hymn of Resurgence Close blast 5
      • Moment of Glory
      • Return from Death's Door

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
The last orc easily shakes off Magda's seal.

User posted image

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

Initiative and Status
-->Uriah: 26/34, 9/9 surges, 0 AP, resist 5 ENT Magda, prone
Eladrin Archer Lavender: Unharmed
Eladrin Archer Pink: Unharmed
Eladrin Archer Violet: Down 38, HQ, bloodied
Orc Hammerer Gray: Down 48, bloodied
Variel: 33/33 , 6/6 surges, 0 AP
SAMAV: 20/30, 2/2 surges
Takeo: 19 + 4 temp/33, 7/7 surges, 0 AP, resist 5 ENT Magda, +5 AC ENT Korrin
Korrin: 12/40, 8/11 surges, 1 AP, resist 5 ENT Magda, bloodied, +5 AC ENT Korrin
Aluric: 41 + 5 temp HP/41, 10/12 surges, 0 AP, resist 5 ENT Magda
Magda: 25 + 4 temp/34, 7/8 surges, 1 AP, resist 5 ENT Magda (MoG)

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
OOC: Did we want to keep some of them alive? If so, now would be a good time for non-lethal damage.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Mar 2010
Posts: 105
Location: Ann Arbor, MI
Uriah stands and turns his burning glare towards the remaining orc.

OOC: Move: stand. Standard: visions of blood vs gray; 15 vs. Will for 6 damage and -1 defenses SNT. Minor: second wind, heal to full and +2 defenses SNT.

  •  Uriah Arrenveldt
    • Male Dwarven Invoker 3
    • Passive Perception: 15, Passive Insight: 20, Senses: Low-light vision
    • AC: 17, Fort: 15, Reflex: 14, Will: 16 - Speed: 5
    • HP: 34/34 temp hp, Bloodied: 15, Surge Value: 8, Surges left: 8/9
    • Action Points: 0
    • Resists: none

    • Covenant of Wrath (class): When I use a divine encounter or daily attack power on my turn, add +1 damage for each enemy I attack.
    • Power of Tyranny (feat): When I attack with Divine Bolts, each target takes a -2 penalty to saving throws until the start of my next turn, whether I hit or miss.

    • Powers
    • -Divine Bolts
    • -Visions of Blood
    • -Armor of Wrath
    • -Lightning's Revelation
    • -Second Wind
    • -Rebuke Undead
    • -Brilliant Beacon
    • -Fires of Judgement

    • Items
    • -Staff of Expansion +1 - +1 attack and damage, +1d4 damage on a crit. (Daily) - Minor action. The next close or area burst attack I make gains a 1 square increase to the size of its burst.
    • -Potion of Healing (Heroic)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Uriah stands up and steels himself, but Gray shrugs off his glare.

Eladrin Archer Lavender and Eladrin Archer Pink, seeing the way the fight is shaping up, decide the make haste away from the brawl.

Eladrin Archer Violet, stuck with SAMAV hovering over her, swings her sword again at SAMAV, knocking loose several gears (10 damage, bloodied).

Orc Hammerer Gray swings his hammer at Takeo, but the half-orc is too quick.

User posted image

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

Initiative and Status
Uriah: 34/34, 8/9 surges, 0 AP, resist 5 ENT Magda, +2 defense ENT Uriah
Eladrin Archer Lavender: Unharmed
Eladrin Archer Pink: Unharmed
Eladrin Archer Violet: Down 38, HQ, bloodied
Orc Hammerer Gray: Down 48, bloodied
-->Variel: 33/33 , 6/6 surges, 0 AP
-->SAMAV: 10/30, 2/2 surges, blooded
Takeo: 19 + 4 temp/33, 7/7 surges, 0 AP, resist 5 ENT Magda, +5 AC ENT Korrin
Korrin: 12/40, 8/11 surges, 1 AP, resist 5 ENT Magda, bloodied, +5 AC ENT Korrin
Aluric: 41 + 5 temp HP/41, 10/12 surges, 0 AP, resist 5 ENT Magda
Magda: 25 + 4 temp/34, 7/8 surges, 1 AP, resist 5 ENT Magda (MoG)

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Sep 2009
Posts: 1238
Variel lets loose with two special arrows aimed at the archer damaging SAMAV. Their odd blunt ends bruise skin rather than draw blood, but their odd shapes makes aiming them difficult. Thankfully, a second target is right behind his first..."Halt!"

Actions:
Standard: Twin strike against Eladrin Archer Violet (1d20+10+1=21, 1d10+1=3, 1d20+10+1=12, 1d10+1=7, 1d6=3)
Attacks hit AC 21 for 6 nonleathal damage and flub, which misses even the dead.
Free: Rebounding weapon against Eladrin Archer Lavender (24Hr) (1d20+10+1=28, 1d10+6=10)
Attack hits AC 28 for 10 nonleathal damage.
Move: Upon a kill, SAMAV to AE36, Variel to AE27
Minor: HQ upon Eladrin Archer Lavender


  •  Variel Click for character sheet (PDF)
    • Male Elf Beastmaster Ranger 3
    • Passive Perception: 23, Passive Insight: 14
    • AC:19 Fort:12 Reflex:17, Will:14 - Speed:7
    • HP:33/33, Bloodied:16, Surge Value:8, Surges left:6/6
    • Action Points: 0, Second Wind: not used
    •  
    • Powers
      • Hunter's Quarry (Minor)
      • Nimble Strike (Standard, ranged weapon)
      • Twin Strike (Standard, melee/ranged weapon)
      • Second Wind (Standard, Personal)
      • Elven Accuracy (Free, Personal)
      • Two-Fanged Strike (Standard, melee/ranged weapon)
      • Disruptive Strike (Immediate Interrupt, melee/ranged weapon)
      • Rebounding Weapon (Free, ranged weapon special)
      • Begin the Hunt (No Action, Personal)
      • Sure Shot (Standard, ranged weapon)
       
    • Items
      • Hide Armor
      • Rebounding Superior Corssbow +1 - +1 attack and damage on a miss use a free action to make a ranged basic attack against an enemy within 5 squares of the missed target
      • Crossbow bolts (40)
      • Climber's kit - gain +2 bonus to Athletics checks for climbing
      • Footpads - gain +1 item bonus to Stealth checks to move quietly
      • Thieve's Tools - gain a +2 bonus to Thievery checks to open a lock or disarm a trap
      • Hunter's Kit - gain a +2 bonus to Nature checks made to forage
      • Dagger
      • Adventurer's Kit
       
    • Abilities
      • Languages Common, Elven
      • Fey Origin Count as a Fey creature for effects that relate to creature origin
      • Group Awareness non-elf allies within 5 squares get a +1 racial bonus to Perception checks
      • Wild Step Ignore difficult terrain when shifting
       
    • Skills
      • Acrobatics +10
      • Arcana +1
      • Athletics +0
      • Bluff +0
      • Diplomacy +0
      • Dungeoneering +9
      • Endurance +0
      • Heal +4
      • History +1
      • Insight +4
      • Intimidate +0
      • Nature +11
      • Perception +13
      • Religion +1
      • Stealth +10
      • Streetwise +0
      • Thievery +5

  •  SAMAV
    • Raptor 2
    • Passive Perception: 17, Passive Insight: 11
    • AC:17 Fort:13 Reflex:16, Will:15 - Speed:2, Fly 7 (hover)
    • HP:10/30, Bloodied:15, Surge Value:7, Surges left:2/2
    • Powers
      • Basic Melee Attack (claw) +8 vs AC, 1d6+dex(4)
       
    _______________
    Sentinel - Warforged Shielding Swordmage (Eberron)
    Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
    Variel - Elf Beastmaster Ranger
    Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 7786
Takeo looks around.

OOC: Delay until after Aluric, then I plan on engaging one of the archers
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Variel's first shot hits Violet, but the eladrin remains standing. His second misses, but instead hits Lavender. (Since Violet is still alive and still the closest enemy, you can't HQ Lavender, so I've left it on Violet.)

User posted image

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

Initiative and Status
Uriah: 34/34, 8/9 surges, 0 AP, resist 5 ENT Magda, +2 defense ENT Uriah
Eladrin Archer Lavender: Down 10
Eladrin Archer Pink: Unharmed
Eladrin Archer Violet: Down 44, HQ, bloodied
Orc Hammerer Gray: Down 48, bloodied
Variel: 33/33 , 6/6 surges, 0 AP
SAMAV: 10/30, 2/2 surges, blooded
-->Korrin: 12/40, 8/11 surges, 1 AP, resist 5 ENT Magda, bloodied, +5 AC ENT Korrin
Aluric: 41 + 5 temp HP/41, 10/12 surges, 0 AP, resist 5 ENT Magda
Takeo: 19 + 4 temp/33, 7/7 surges, 0 AP, resist 5 ENT Magda, +5 AC ENT Korrin
Magda: 25 + 4 temp/34, 7/8 surges, 1 AP, resist 5 ENT Magda (MoG)

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2009
Posts: 3164
Korrin moves into better position and hammers the orc.

Move: Walk to O20
Standard: Word of Diminishment vs orc 1d20+8+2=23, 1d10.minroll(3)+7=12 Hits AC 23 for 12 damage, and on a hit, orc takes -4 penalty to damage rolls UENT.
Minor: Sustain zone

RS of Protection: Allies adjacent to Korrin get resist all 2 UENT
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
"You are must remain here for your punishment, brigand!" Aluric shouts as he chases after one of the archers.

Move Action: Run (Move 7 sq, -5 to att., grant CA)

Move Action: Run (Move 7 sq, -5 to att., grant CA)

Minor Action: Divine Challenge (Close burst 5; Mark one enemy in burst and it takes 8 Radiant dam the first time it makes an attack that doesn't include me as a target USNT; Must attack or be adjacent to target to maintain, if not DC ends and cannot be used on next turn)

OOC: Double Move Run to Y34, DivC on Pink.


  •  Aluric
    • Warforged Paladin 3
    • Passive Perception: 16, Passive Insight: 14
    • AC:21, Fort:16, Reflex:14, Will:16 - Speed:5
    • HP:41+5 temp/41, Bloodied:20, Surge Value:10, Surges left:10/12
    • Action Points: 0, Second Wind: not used
    •  
    • Powers
      • Divine Challenge
      • Ardent Strike
      • Valiant Strike
      • Channel Divinity
        • Divine Mettle
        • Divine Strength
      • Warforged Resolve
      • Call of Challenge
      • Piercing Smite
      • Winter's Edge
      • Virtue's Touch 1 2 3
      • Driving Blades
      • Jousting Heavy Shield
       
    • Items
      • Hempen Rope (50ft)
      • Grappling Hook, Hammer, Pitons (10)
      • Holy Symbol
       
    • Abilities
      • Basic Melee Attack +8 (+4 Str, +1 lvl, +3 Prof)
      • Damage: 1d8+4
      • Living Construct
      • Warforged Resilience (+2 on saves vs. OGD)
      • Unsleeping Watcher
      • Divine Sanction
      • Warforged Tactics (+1 att on target adj to ally)
       
    • Skills
      • Acrobatics -3
      • Arcana 0
      • Athletics +1
      • Bluff +2
      • Diplomacy +7
      • Dungeoneering +4
      • Endurance +6
      • Heal +4
      • History +0/li>
      • Insight +6
      • Intimidate +9
      • Nature +4
      • Perception +4
      • Religion +5
      • Stealth -3
      • Streetwise +2
      • Thievery -3
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Takeo disengages from the orc rapidly and dashes like the wind halfway to the large tree. He then puts on another spurt to charge to near-death archer, landing a powerful jumping side-kick. This time however, he aimed the heel of his left foot perfectly in the solar plexus, completely winding the archer and causing him to faint before being able to catch a breath (non-lethal). Takeo then turns and steps closer to one of the other archers, adopting a cobra stance.

Move: to X26 via steel wind technique
Standard: Charge violet, +1 24h, +1 charge. (1d20+9+1+1=26, 1d8+5=12) ending at AE30
Free: stonefist flurry does 9 extra damage to violet
Free: shift to AE31 final sleep if violet is down

OOC: Moving provokes OA from orc, although any damage will be mitigated by 9 thanks to Magda's resist and Korrin's last attack debuff. Charge hits violet for 21 total non-lethal damage. Ending turn at AE31.

User posted image
Surges remaining: 7/7

  • Tak'gunitoth (Takeo) - "Rising Death"
    • Half-Orc Stonefist Monk, Level 3
    • Passive Perception: 15, Passive Insight: 15
    • AC: 20 Fort: 17 Reflex: 17 Will: 15 Speed: 6, Initiative: 5
    • HP: 33, Bloodied: 16, Surge Value: 8, Surges: 7/7
    • Half-Orc Resilience: 5 thp when bloodied
    • Swift Charge: +2 speed when charging
    • Resistances: 5 acid
    • Powers
    • Five Storms
    • Steel Wind
    • Stonefist Flurry of Blows (9 dam to same target / 11 dam to adj target)
    • Furious Assault (1w or 1d8 extra damage)
    • Eternal Mountain
    • Gentle Rainfall
    • Second Wind
    • Swift Flight
    • Steel Avalanche
    • Items
    • Badge of the Berserker +1 (avoid OA when charging)
    • Final Sleep Ki Focus +1 (+1d12 crit, shift 1 as free action when reducing enemy to 0 or fewer hp)
    • Cloth Armor of Resistance +1 (resist 5 acid)
    • Clothes/Hat/Scarf
    • "Kaede" (club)
    • Shuriken
    • Foot Pads (+1 stealth to move silently)
    • Camaflouged Clothing (+1 stealth to hide)
    • Thieve's Kit (+2 thievery)
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Thanks for your patience and keeping things moving. I was at a Transformers convention this weekend and just didn't have time to do a DM update in the evenings.

Korrin hammers the orc and slows his foes swings down.

Aluric chases after and challenges Pink.

Takeo moves across the field, easily dodging the orc's slow swing, and his drops Violet to the ground, unconscious.

User posted image

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

Initiative and Status
Uriah: 34/34, 8/9 surges, 0 AP, resist 5 ENT Magda, +2 defense ENT Uriah
Eladrin Archer Lavender: Down 10
Eladrin Archer Pink: Unharmed, DivC
Eladrin Archer Violet: Unconscious
Orc Hammerer Gray: Down 60, bloodied, -5 damage ENT Korrin
Variel: 33/33 , 6/6 surges, 0 AP
SAMAV: 10/30, 2/2 surges, blooded
Korrin: 12/40, 8/11 surges, 1 AP, resist 5 ENT Magda, bloodied
Aluric: 41 + 5 temp HP/41, 10/12 surges, 0 AP, resist 5 ENT Magda, granting CA ENT Aluric
Takeo: 19 + 4 temp/33, 7/7 surges, 0 AP, resist 5 ENT Magda
-->Magda: 25 + 4 temp/34, 7/8 surges, 1 AP, resist 5 ENT Magda (MoG)

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
"Don't kill all of them! Remember we need some answers."

OOC: non-lethal damage

Minor: sustain moment of glory
Move: none
Standard: Sacred flame hits reflex 7 (natural 1) on Gray Orc Sacred flame on Grey, 24H (1d20+5+1=7, 1d6+4=7) An ally I can see gets 5 temp hit points.

  •  Magda Cordero
    • Female Human Cleric 3
    • Passive Perception: 15, Passive Insight: 20
    • AC:18, Fort:13, Reflex:13, Will:18 - Speed:5
    • HP:25/34, Bloodied:17, Surge Value:8, Surges left:7/8
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Astral Seal
      • Gaze of Defiance
      • Sacred Flame
      • Healing Word x2 2d6+7+surge
      • Divine Glow
      • Channel Divinity: Divine Fortune or Healer's Mercy HM =surge + 1d6+7
      • Hymn of Resurgence Close blast 5
      • Moment of Glory
      • Return from Death's Door

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Magda's flame doesn't even close to hitting the orc.

User posted image

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

Initiative and Status
-->Uriah: 34/34, 8/9 surges, 0 AP, resist 5 ENT Magda, +2 defense ENT Uriah
Eladrin Archer Lavender: Down 10
Eladrin Archer Pink: Unharmed, DivC
Eladrin Archer Violet: Unconscious
Orc Hammerer Gray: Down 60, bloodied, -5 damage ENT Korrin
Variel: 33/33 , 6/6 surges, 0 AP
SAMAV: 10/30, 2/2 surges, blooded
Korrin: 12/40, 8/11 surges, 1 AP, resist 5 ENT Magda, bloodied
Aluric: 41 + 5 temp HP/41, 10/12 surges, 0 AP, resist 5 ENT Magda, granting CA ENT Aluric
Takeo: 19 + 4 temp/33, 7/7 surges, 0 AP, resist 5 ENT Magda
Magda: 25 + 4 temp/34, 7/8 surges, 1 AP, resist 5 ENT Magda (MoG)

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Mar 2010
Posts: 105
Location: Ann Arbor, MI
Uriah's lip curls in disgust beneath his hood at the thought of offering mercy to these lawless filth. After a moment's consideration, he realizes that the orc's physical wounds are such that they will bring it to unconsciousness long before any application of mental torment could build up to fatal levels. His grim smile returns, and he blasts the orc again with all the agony he can muster.

OOC: Just a bit of in-character rationalization for nonlethal damage, there. Visions of blood on gray: 21 vs Will for 10 psychic damage

  •  Uriah Arrenveldt
    • Male Dwarven Invoker 3
    • Passive Perception: 15, Passive Insight: 20, Senses: Low-light vision
    • AC: 17, Fort: 15, Reflex: 14, Will: 16 - Speed: 5
    • HP: 34/34 hp, Bloodied: 15, Surge Value: 8, Surges left: 8/9
    • Action Points: 0
    • Resists: none

    • Covenant of Wrath (class): When I use a divine encounter or daily attack power on my turn, add +1 damage for each enemy I attack.
    • Power of Tyranny (feat): When I attack with Divine Bolts, each target takes a -2 penalty to saving throws until the start of my next turn, whether I hit or miss.

    • Powers
    • -Divine Bolts
    • -Visions of Blood
    • -Armor of Wrath
    • -Lightning's Revelation
    • -Second Wind
    • -Rebuke Undead
    • -Brilliant Beacon
    • -Fires of Judgement

    • Items
    • -Staff of Expansion +1 - +1 attack and damage, +1d4 damage on a crit. (Daily) - Minor action. The next close or area burst attack I make gains a 1 square increase to the size of its burst.
    • -Potion of Healing (Heroic)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Uriah is caught by Uriah's blast, but isn't quite finished.

Eladrin Lavender fey steps across the water and moves east.

Eladrin Pink fey steps next to the water, swims quickly across, and attempts to catch up with her friend.

Orc Gray swings at Korrin, trying to take the wounded dwarf with him, but isn't able to come near him with his maul.

User posted image

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

Initiative and Status
Uriah: 34/34, 8/9 surges, 0 AP, resist 5 ENT Magda, +2 defense ENT Uriah
Eladrin Archer Lavender: Down 10
Eladrin Archer Pink: Unharmed, DivC
Eladrin Archer Violet: Unconscious
Orc Hammerer Gray: Down 70, bloodied, -5 damage ENT Korrin
-->Variel: 33/33 , 6/6 surges, 0 AP
-->SAMAV: 10/30, 2/2 surges, blooded
Korrin: 12/40, 8/11 surges, 1 AP, resist 5 ENT Magda, bloodied
Aluric: 41 + 5 temp HP/41, 10/12 surges, 0 AP, resist 5 ENT Magda, granting CA ENT Aluric
Takeo: 19 + 4 temp/33, 7/7 surges, 0 AP, resist 5 ENT Magda
Magda: 25 + 4 temp/34, 7/8 surges, 1 AP, resist 5 ENT Magda (MoG)

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign

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DeadGoblins.com » Kingmaker » KM-1: Stolen Land, Part 2

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