DeadGoblins.com » Kingmaker » KM-1: Stolen Land, Part 2

KM-1: Stolen Land, Part 2

Moderators: Gary, Michael Doss.

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Posts: 7786
Gary wrote
OOC: Viktor, Korrin's damage boost is for whoever is in the close burst 5 *when the Rune of Mending is used.* Takeo doesn't get a bonus for moving near afterwards. Just like moving next to an artificer *after* he uses Magic Weapon doesn't help.
OOC: Thanks for clarifying. What's a runepriest again? In time, and with more battles, I'm sure I'll remember a few details. ;)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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"I am in need of assistance!" Aluric calls as he tries to patch himself up quickly. He draws on some inner strength and tries to swing through the net, but hits himself in the face instead. Frustrated, he throws the net off, ready to make a better attack next time.

Minor Action: Warforged Resolve (Personal; Gain 4 temp HP and make a saving throw vs. OGD; If bloodied, also gain 4 HP)

Warforged Resolve Save (1d20+1=13)

Minor Action: Channel Divinity: Divine Strength (Personal; Apply 4 damage on next attack this turn)

Standard Action: Ardent Strike (Melee 1; +8 vs. AC; Hit: 1d8+4 dam and target is subject to Divine Sanction; Crit: 12 dam)

Ardent Strike (+8 W, +1 24hr, -2 Restrained) (1d20+7=8, 1d8+4+4+2=12)

Save vs. Restrained (1d20+1=20)

OOC: Take 5 damage from OGD, WR to heal 4 and gain 4 temp HP (at 5 +4 temp) and Save success vs. OGD. DS and AS on Orange Dragonborn, hitting AC 8 (FLUB!) for 12 damage. Save success vs. Restrained.


  •  Aluric
    • Warforged Paladin 3
    • Passive Perception: 16, Passive Insight: 14
    • AC:21, Fort:16, Reflex:14, Will:16 - Speed:5
    • HP:5 + 4 temp/41, Bloodied:20, Surge Value:10, Surges left:12/12
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Divine Challenge
      • Ardent Strike
      • Valiant Strike
      • Channel Divinity
        • Divine Mettle
        • Divine Strength
      • Warforged Resolve
      • Call of Challenge
      • Piercing Smite
      • Winter's Edge
      • Virtue's Touch 1 2 3
      • Driving Blades
      • Jousting Heavy Shield
       
    • Items
      • Hempen Rope (50ft)
      • Grappling Hook, Hammer, Pitons (10)
      • Holy Symbol
       
    • Abilities
      • Basic Melee Attack +8 (+4 Str, +1 lvl, +3 Prof)
      • Damage: 1d8+4
      • Living Construct
      • Warforged Resilience (+2 on saves vs. OGD)
      • Unsleeping Watcher
      • Divine Sanction
      • Warforged Tactics (+1 att on target adj to ally)
       
    • Skills
      • Acrobatics -3
      • Arcana 0
      • Athletics +1
      • Bluff +2
      • Diplomacy +7
      • Dungeoneering +4
      • Endurance +6
      • Heal +4
      • History +0/li>
      • Insight +6
      • Intimidate +9
      • Nature +4
      • Perception +4
      • Religion +5
      • Stealth -3
      • Streetwise +2
      • Thievery -3
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Aluric tries to patch himself up, and shakes off the poison as well. His blade doesn't come close to hitting the dragonborn, but does slice some of the net, making it easier to shake off.

User posted image

Initiative and Status
Uriah - 34/34, 9/9 surges, 1 AP, restrained (SE), +2 damage ENT Korrin
Eladrin Archer Lavender - Unharmed
Eladrin Archer Pink - Unharmed
Eladrin Archer Violet - Unharmed, HQ
Orc Hammerer Gray - Down 28
Orc Hammerer Brown - Down 68, bloodied
Orc Hammerer Tan - Down 33
Variel - 33/33 , 6/6 surges, 0 AP, Disruptive Strike readied
SAMAV - 30/30, 2/2 surges
Takeo - 23/33, 7/7 surges, 1 AP
Korrin - 19/40, 11/11 surges, 1 AP, +2 damage ENT Korrin, bloodied
Dragonborn Flailer Green - Down 19
Dragonborn Flailer Yellow - Down 8
Aluric - 5 + 4 temp/41, 12/12 surges, 1 AP, bloodied, +2 damage ENT Korrin
-->Magda - 25/34, 7/8 surges, 1 AP, bloodied, +2 damage ENT Korrin
Human Swordswoman Red - Unharmed
Human Swordswoman Blue - Unharmed

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Thu May 12, 2011 8:35 pm. »
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OOC: Korrin saved vs restrained.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Posts: 5084
Location: Los Angeles, CA
Jonathan Berg wrote
OOC: Korrin saved vs restrained.


OOC: Thanks. I had it correct in my spreadsheet but had forgotten to update the status list here. I've corrected it above.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 5245
Magda looks at her injured allies and draws on her unflagging faith to heal "You look like you could use a boost too." She stays up on the wagon and potion as is stirring a large pot of soup, "Dawnflower protect us and smite our enemies."

OOC: Not entirely sure, but I think this might be my correct level 3 stat block.

Move: none
Minor: Healing word on Korrin heals 20 HP HW on Korin (2d6+7+8=20)
Standard: Moment of glory. Choosing not to push, only knocking yellow and green prone on Will 15 and 13 respectively. Moment of Glory on Yellow; Green (1d20+5=15, 1d20+5=13) You and each ally in the blast gain resist 5 to all damage. Sustain minor.
  •  Magda Cordero
    • Female Human Cleric 3
    • Passive Perception: 15, Passive Insight: 20
    • AC:18, Fort:13, Reflex:13, Will:18 - Speed:5
    • HP:25/34, Bloodied:17, Surge Value:8, Surges left:7/8
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Astral Seal
      • Gaze of Defiance
      • Sacred Flame
      • Healing Word x2 2d6+7+surge
      • Divine Glow
      • Channel Divinity: Divine Fortune or Healer's Mercy HM =surge + 1d6+7
      • Hymn of Resurgence Close blast 5
      • Moment of Glory
      • Return from Death's Door

User posted image
edited: because I forgot to roll attack for Yellow and Green
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
« Last edit by Emily on Sat May 14, 2011 7:23 pm. »
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Registered: Oct 2008
Posts: 7786
Takeo notices Aluric's protruding wires and shattered wooden panels, wondering why there's no blood. He scratches his head. Thinking it looks bad either way, he casts his gaze across the river towards Variel to get his attention, then points at Aluric, and then makes a slit throat gesture and slumping head. He ends his antics with a shrug.

OOC: Triggering disruptive strike if Aluric is next hit might be good. 9 hp go easily.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Posts: 1238
Seeing Takeo's gesture, Variel shifts from looking for more hidden foes to support artilliary. He scans the combatants, preparing to distract anyone attacking the warforged.

OOC: Disrupting strike will be held in reserve to protect Aluric.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Magda heals Korrin, granting extra resilience to her other companions as well (Symbol of the Holy Nimbus grans 4 temp HP to all allies in the Healing Word burst). She then knocks both dragonborn on their backside (your bonus should be +7, as the PDF you're working off of doesn't include your magic holy symbol, which makes both hit) and shields her allies.

Human Red moves to flank Korrin, and her blade hits the dwarf's legs, but Magda's blessing dulls the blow (6 damage - 5 resist = 1), and Korrin's dwarven stumpiness keeps him upright (saves vs prone), but he's still slowed by the injury (slowed, save ends).

Human Blue moves near Aluric and, sensing a chance for the kill, manages to sneak a bit farther and flank the paladin with the dragonborn. However, her blade goes well wide and hits the ground instead of Aluric's legs as she was aiming for (natural 1 misses, so Disruptive Strike not needed).

User posted image

Initiative and Status
-->Uriah - 34 + 4 temp/34, 9/9 surges, 1 AP, restrained (SE), +2 damage ENT Korrin, resist 5 ENT Magda
Eladrin Archer Lavender - Unharmed
Eladrin Archer Pink - Unharmed
Eladrin Archer Violet - Unharmed, HQ
Orc Hammerer Gray - Down 28
Orc Hammerer Brown - Down 68, bloodied
Orc Hammerer Tan - Down 33
Variel - 33/33 , 6/6 surges, 0 AP, Disruptive Strike readied
SAMAV - 30/30, 2/2 surges
Takeo - 23 + 4 temp/33, 7/7 surges, 1 AP, resist 5 ENT Magda
Korrin - 39 + 3 temp/40, 10/11 surges, 1 AP, +2 damage ENT Korrin, resist 5 ENT Magda, slowed (SE)
Dragonborn Flailer Green - Down 19, prone
Dragonborn Flailer Yellow - Down 8, prone
Aluric - 5 + 4 temp/41, 12/12 surges, 1 AP, bloodied, +2 damage ENT Korrin, resist 5 ENT Magda
Magda - 25 + 4 temp/34, 7/8 surges, 1 AP, bloodied, +2 damage ENT Korrin, resist 5 ENT Magda (MoG)
Human Swordswoman Red - Unharmed
Human Swordswoman Blue - Unharmed

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.

_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Mar 2010
Posts: 105
Location: Ann Arbor, MI
Uriah turns to the dragonborn at his feet, and follows Magda's blast with one of his own. His face is merciless below his cowl, and once again the infernal power strikes his foe with full force, despite the net restraining the dwarf. Uriah shrugs contemptuously, and the net falls away.

OOC: standard: visions of blood vs dragonborn green: another crit for 13+1 damage, and -1 to all defenses tsnt. It really kind of creeps me out when IC loves me like this. Save vs restrained succeeds

  •  Uriah Arrenveldt
    • Male Dwarven Invoker 3
    • Passive Perception: 15, Passive Insight: 20, Senses: Low-light vision
    • AC: 17, Fort: 15, Reflex: 14, Will: 16 - Speed: 5
    • HP: 34/34 +4 temp hp, Bloodied: 15, Surge Value: 8, Surges left: 9/9
    • Action Points: 1
    • Resists: none

    • Covenant of Wrath (class): When I use a divine encounter or daily attack power on my turn, add +1 damage for each enemy I attack.
    • Power of Tyranny (feat): When I attack with Divine Bolts, each target takes a -2 penalty to saving throws until the start of my next turn, whether I hit or miss.

    • Powers
    • -Divine Bolts
    • -Visions of Blood
    • -Armor of Wrath
    • -Lightning's Revelation
    • -Second Wind
    • -Rebuke Undead
    • -Brilliant Beacon
    • -Fires of Judgement

    • Items
    • -Staff of Expansion +1 - +1 attack and damage, +1d4 damage on a crit. (Daily) - Minor action. The next close or area burst attack I make gains a 1 square increase to the size of its burst.
    • -Potion of Healing (Heroic)
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Uriah blasts the adjacent dragonborn, bloodying the foe and lowering his guard. He then shakes off the net.

Eladrin Lavender fires twice at Aluric, missing once and hitting once (10-5=5 damage, didn't use Disruptive Strike here because Aluric was still standing).

Eladrin Pink fires a strange arrow at Korrin and Uriah, which erupts in force. Korrin takes the full brunt of the blast and falls on his rear (crit for 15-5=10 damage, failed save vs prone), while Uriah is only slightly hit (6-5=1, saved vs prone).

Eladrin Violet aims at Aluric with what looks like a deadly shot, but Variel reacts quickly and hits Violet with a shot that causes the arrow to go wide (Disrtuptive Strike hits, 12 damage to Violet and Aluric is missed - Disruptive Strike Violet (24H, HQ) (1d20+10+1=20, 1d10+6=9, 1d6=3)

The orcs move forward and swing their hammers at Korrin and Aluric. Korrin is hit twice (12-5=7, 9-5=4), and Aluric once (9-5=4), the gearsman falling unconscious to the ground.

User posted image

Initiative and Status
Uriah - 34 + 3 temp/34, 9/9 surges, 1 AP, +2 damage ENT Korrin, resist 5 ENT Magda
Eladrin Archer Lavender - Unharmed
Eladrin Archer Pink - Unharmed
Eladrin Archer Violet - Down 12, HQ
Orc Hammerer Gray - Down 28
Orc Hammerer Brown - Down 68, bloodied
Orc Hammerer Tan - Down 33
-->Variel - 33/33 , 6/6 surges, 0 AP, Disruptive Strike readied
-->SAMAV - 30/30, 2/2 surges
Takeo - 23 + 4 temp/33, 7/7 surges, 1 AP, resist 5 ENT Magda
Korrin - 16/40, 10/11 surges, 1 AP, +2 damage ENT Korrin, resist 5 ENT Magda, slowed (SE), bloodied, prone
Dragonborn Flailer Green - Down 33, prone, bloodied, -1 defense SNT Uriah
Dragonborn Flailer Yellow - Down 8, prone
Aluric - -3/41, 12/12 surges, 1 AP, bloodied, +2 damage ENT Korrin, resist 5 ENT Magda, prone, unconscious
Magda - 25 + 4 temp/34, 7/8 surges, 1 AP, bloodied, +2 damage ENT Korrin, resist 5 ENT Magda (MoG)
Human Swordswoman Red - Unharmed
Human Swordswoman Blue - Unharmed

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.


_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Sep 2009
Posts: 1238
"Damn. Need to even these odds somehow... SAMAV, harrass their artiliary!"

Variel looks at the scattered combatants, and fires off two arrows in very different directions while his mechanical wonder flies off.

Actions:
Standard: Twin strike against Archer Violet and Hammerer Brown (24Hr) (HQ) (1d20+10+1-2=28, 1d10+1=7, 1d6=3, 1d20+10+1=16, 1d10+1=5)
Attack hits Archer AC 28 for 10 damage, and Hammerer Brown AC 16 for 5.
Move: SAMAV to AA30 one square over ground if allowed. Else SAMAV to Z29

  •  Variel Click for character sheet (PDF)
    • Male Elf Beastmaster Ranger 3
    • Passive Perception: 23, Passive Insight: 14
    • AC:19 Fort:12 Reflex:17, Will:14 - Speed:7
    • HP:33/33, Bloodied:16, Surge Value:8, Surges left:6/6
    • Action Points: 0, Second Wind: not used
    •  
    • Powers
      • Hunter's Quarry (Minor)
      • Nimble Strike (Standard, ranged weapon)
      • Twin Strike (Standard, melee/ranged weapon)
      • Second Wind (Standard, Personal)
      • Elven Accuracy (Free, Personal)
      • Two-Fanged Strike (Standard, melee/ranged weapon)
      • Disruptive Strike (Immediate Interrupt, melee/ranged weapon)
      • Rebounding Weapon (Free, ranged weapon special)
      • Begin the Hunt (No Action, Personal)
      • Sure Shot (Standard, ranged weapon)
       
    • Items
      • Hide Armor
      • Rebounding Superior Corssbow +1 - +1 attack and damage on a miss use a free action to make a ranged basic attack against an enemy within 5 squares of the missed target
      • Crossbow bolts (40)
      • Climber's kit - gain +2 bonus to Athletics checks for climbing
      • Footpads - gain +1 item bonus to Stealth checks to move quietly
      • Thieve's Tools - gain a +2 bonus to Thievery checks to open a lock or disarm a trap
      • Hunter's Kit - gain a +2 bonus to Nature checks made to forage
      • Dagger
      • Adventurer's Kit
       
    • Abilities
      • Languages Common, Elven
      • Fey Origin Count as a Fey creature for effects that relate to creature origin
      • Group Awareness non-elf allies within 5 squares get a +1 racial bonus to Perception checks
      • Wild Step Ignore difficult terrain when shifting
       
    • Skills
      • Acrobatics +10
      • Arcana +1
      • Athletics +0
      • Bluff +0
      • Diplomacy +0
      • Dungeoneering +9
      • Endurance +0
      • Heal +4
      • History +1
      • Insight +4
      • Intimidate +0
      • Nature +11
      • Perception +13
      • Religion +1
      • Stealth +10
      • Streetwise +0
      • Thievery +5

  •  SAMAV
    • Raptor 2
    • Passive Perception: 17, Passive Insight: 11
    • AC:17 Fort:13 Reflex:16, Will:15 - Speed:2, Fly 7 (hover)
    • HP:30/30, Bloodied:15, Surge Value:7, Surges left:2/2
    • Powers
      • Basic Melee Attack (claw) +8 vs AC, 1d6+dex(4)
       

    OOC: For once, no crazy if/else tree.
    _______________
    Sentinel - Warforged Shielding Swordmage (Eberron)
    Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
    Variel - Elf Beastmaster Ranger
    Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Takeo looks down at Aluric's motionless frame, then looks up at the three enemies surrounding the fallen machine-man. "Aluric was a good drinking man, uh, machine. He could drink more even than me. Now Takeo is angry. Now Kaede is angry." he says ominously, placing special emphasis on the name Kaede. In a blur, he moves to stand over the prone Aluric and pummels his foes left, right, and everywhere aiming to knock them out cold. It's quite a display of martial arts, unfortunately not such an effective one.

Move: shift to T20 via eternal mountain and gain resist all 4 UENT
Standard: Eternal Mountain yellow, brown, blue, vs FORT, +2 on yellow for CA, hit enemies fall prone, non-lethal (1d20+6+2+1=15, 1d20+6+1=12, 1d20+6+1=8, 2d8+5=15)
Free: stonefist flurry does 9 extra damage to brown

User posted image
Surges remaining: 7/7

  • Tak'gunitoth (Takeo) - "Rising Death"
    • Half-Orc Stonefist Monk, Level 3
    • Passive Perception: 15, Passive Insight: 15
    • AC: 20 Fort: 17 Reflex: 17 Will: 15 Speed: 6, Initiative: 5
    • HP: 33, Bloodied: 16, Surge Value: 8, Surges: 7/7
    • Half-Orc Resilience: 5 thp when bloodied
    • Swift Charge: +2 speed when charging
    • Resistances: 5 acid
    • Powers
    • Five Storms
    • Steel Wind
    • Stonefist Flurry of Blows (9 dam to same target / 11 dam to adj target)
    • Furious Assault (1w or 1d8 extra damage)
    • Eternal Mountain
    • Gentle Rainfall
    • Second Wind
    • Swift Flight
    • Steel Avalanche
    • Items
    • Badge of the Berserker +1 (avoid OA when charging)
    • Final Sleep Ki Focus +1 (+1d12 crit, shift 1 as free action when reducing enemy to 0 or fewer hp)
    • Cloth Armor of Resistance +1 (resist 5 acid)
    • Clothes/Hat/Scarf
    • "Kaede" (club)
    • Shuriken
    • Foot Pads (+1 stealth to move silently)
    • Camaflouged Clothing (+1 stealth to hide)
    • Thieve's Kit (+2 thievery)
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Location: Los Angeles, CA
Variel fires twice, hitting Violet but missing Brown. SAMAV moves to harass Violet.

Takeo stands over the unconscious Aluric but his flying feet and fists COMPLETELY miss all of his foes.

User posted image

Initiative and Status
Uriah - 34 + 3 temp/34, 9/9 surges, 1 AP, +2 damage ENT Korrin, resist 5 ENT Magda
Eladrin Archer Lavender - Unharmed
Eladrin Archer Pink - Unharmed
Eladrin Archer Violet - Down 22, HQ
Orc Hammerer Gray - Down 28
Orc Hammerer Brown - Down 68, bloodied
Orc Hammerer Tan - Down 33
Variel - 33/33 , 6/6 surges, 0 AP
SAMAV - 30/30, 2/2 surges
Takeo - 23 + 4 temp/33, 7/7 surges, 1 AP, resist 5 ENT Magda
-->Korrin - 16/40, 10/11 surges, 1 AP, +2 damage ENT Korrin, resist 5 ENT Magda, slowed (SE), bloodied, prone
Dragonborn Flailer Green - Down 33, prone, bloodied, -1 defense SNT Uriah
Dragonborn Flailer Yellow - Down 8, prone
Aluric - -3/41, 12/12 surges, 1 AP, bloodied, +2 damage ENT Korrin, resist 5 ENT Magda, prone, unconscious
Magda - 25 + 4 temp/34, 7/8 surges, 1 AP, bloodied, +2 damage ENT Korrin, resist 5 ENT Magda (MoG)
Human Swordswoman Red - Unharmed
Human Swordswoman Blue - Unharmed

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Mon May 16, 2011 6:52 pm. »
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Posts: 3164
OOC: I can only heal Aluric a surge with no bonus. If I use a power to heal him 3, bringing him to consciousness, can Magda get him most of the rest of the way assuming he is still alive come her turn?
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
OOC: IIRC, any healing will make Aluric conscious with that number of HP. I think the negative HP are there because you die without a check when you reach negative bloodied.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: Josh is correct. If you heal Aluric for 3 HP, he then has 3/41 HP.

Also, I'd say it'd be hard for the dragonborn to target Aluric, since he's somewhat shielded by Takeo. So, -4 to hit Aluric from pseudo-cover, +2 from CA from prone, so -2 overall to hit Aluric.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Tue May 17, 2011 5:39 am. »
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Registered: Jun 2009
Posts: 3164
Korrin stands and casts a rune, spreading fire among his foes but not harming his friends.

Move: Stand
Standard: Flames of Purity vs H-red, H-blue, O-brown 1d20+8+1=27, 1d20+8+1=25, 1d20+8+1=29, 1d10.minroll(3)+7+2=14 Hits AC 27 on red, AC 25 on blue, and CRIT on brown. CRIT does 19 damage to brown. The others are 14 + 4 extra for unharmed (1d6=4) = 18 damage. Allies in the blast (Aluric and Takeo) heal 3 HP, and Korrin enters RS of Protection.
Minor: Rune of Mending on Korrin, heals 10 HP, and entering RS of Destruction, so +2 damage for all allies in burst 5 UENT.
Free: Save vs slow 1d20+1=13 Success!

RS of Destruction - All allies get +1 to hit enemies adjacent to Korrin.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Korrin stands up and blasts Brown Orc and the two Humans with flames. All three are singed, and the orc drops, burnt to a crisp, while Takeo and Aluric feel refreshed. Korrin then heals himself and boosts his allies' offense with a vicious looking rune.

Dragonborn Green stands and manages to hit Uriah, but Magda's spell protects him from the bulk of it, even promising to dull the poison now flowing in the invoker's veins (6-5=1 damage, and 5 OGD poison, save ends).

Dragonborn Yellow stands and takes the easier target, smashing his flail into Takeo's side (16-5=11 damage).

User posted image

Initiative and Status
Uriah - 34 + 2 temp/34, 9/9 surges, 1 AP, +2 damage ENT Korrin, resist 5 ENT Magda, 5 OGD poison (SE)
Eladrin Archer Lavender - Unharmed
Eladrin Archer Pink - Unharmed
Eladrin Archer Violet - Down 22, HQ
Orc Hammerer Gray - Down 28
Orc Hammerer Brown - DEAD
Orc Hammerer Tan - Down 33
Variel - 33/33 , 6/6 surges, 0 AP
SAMAV - 30/30, 2/2 surges
Takeo - 19/33, 7/7 surges, 1 AP, resist 5 ENT Magda, +2 damage ENT Korrin
Korrin - 26/40, 9/11 surges, 1 AP, +2 damage ENT Korrin, resist 5 ENT Magda, slowed (SE), bloodied, prone
Dragonborn Flailer Green - Down 33, prone, bloodied, -1 defense SNT Uriah
Dragonborn Flailer Yellow - Down 8, prone
-->Aluric - 3/41, 12/12 surges, 1 AP, bloodied, +2 damage ENT Korrin, resist 5 ENT Magda, prone
Magda - 25 + 4 temp/34, 7/8 surges, 1 AP, bloodied, +2 damage ENT Korrin, resist 5 ENT Magda (MoG)
Human Swordswoman Red - Unharmed
Human Swordswoman Blue - Unharmed

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
"Assistance Required. Malfunction imminent." Aluric stands up, "Whoa. That was weird. Let's see what this thing can do." Aluric says, more to himself than anyone else. "For your crimes, dragonborn, your life is forfeit." Aluric says, trying to gut the prone bandit. "And human, you would be wise not to ignore me. I will hunt you down if I must." Then, back to concentrating on himself, Aluric tries to seal some of the holes in his body as he says, "Self-repair cycle initiated."

Move Action: Stand

Standard Action: Piercing Smite (Melee 1; +8 vs. Ref; Hit: 2d8+4 dam and the target and 3 adjacent enemies are marked UENT; Crit: 20 dam)

Winter's Edge (+8 W, +1 24hr; +2 CA on Yellow) (1d20+11=19, 1d20+9=25, 1d8+4=8)

Piercing Smite extra 1d8 damage (1d8=5)

Minor Action: Divine Challenge (Close burst 5; Mark one enemy in burst and it takes 8 Radiant dam the first time it makes an attack that doesn't include me as a target USNT; Must attack or be adjacent to target to maintain, if not DC ends and cannot be used on next turn)

Action Point!

Standard Action: Second Wind (Personal; Spend a healing surge, regain 10 HP, and gain +2 def USNT)

OOC: Stand up (not sure if I am moved or Takeo is or what), and CoC so that Yellow Dragonborn, Tan Orc, and the two Humans are subject to DS (4 radiant damage if they attack someone other than me ). Winter's Edge on Yellow Dragonborn (hit AC 19) and Blue Human (hit AC 25) for 8 Cold damage. They are immobilized UENT if I hit. I just realized that Winter's Edge targets every creature, and I don't want to hit Takeo... Instead, Piercing Strike on Yellow Dragonborn, hitting Reflex 19 (same attack roll) for 13 damage (added the 5 from the extra 1d8) and Blue Human and Yellow Dragonborn are marked UENT. Override mark on Blue with DC (if he attacks anyone but me, he takes 8 Radiant damage). AP! Second Wind, regain 10 HP and +2 def USNT.


  •  Aluric
    • Warforged Paladin 3
    • Passive Perception: 16, Passive Insight: 14
    • AC:21, Fort:16, Reflex:14, Will:16 - Speed:5
    • HP:13/41, Bloodied:20, Surge Value:10, Surges left:11/12
    • Action Points: 0, Second Wind: not used
    •  
    • Powers
      • Divine Challenge
      • Ardent Strike
      • Valiant Strike
      • Channel Divinity
        • Divine Mettle
        • Divine Strength
      • Warforged Resolve
      • Call of Challenge
      • Piercing Smite
      • Winter's Edge
      • Virtue's Touch 1 2 3
      • Driving Blades
      • Jousting Heavy Shield
       
    • Items
      • Hempen Rope (50ft)
      • Grappling Hook, Hammer, Pitons (10)
      • Holy Symbol
       
    • Abilities
      • Basic Melee Attack +8 (+4 Str, +1 lvl, +3 Prof)
      • Damage: 1d8+4
      • Living Construct
      • Warforged Resilience (+2 on saves vs. OGD)
      • Unsleeping Watcher
      • Divine Sanction
      • Warforged Tactics (+1 att on target adj to ally)
       
    • Skills
      • Acrobatics -3
      • Arcana 0
      • Athletics +1
      • Bluff +2
      • Diplomacy +7
      • Dungeoneering +4
      • Endurance +6
      • Heal +4
      • History +0/li>
      • Insight +6
      • Intimidate +9
      • Nature +4
      • Perception +4
      • Religion +5
      • Stealth -3
      • Streetwise +2
      • Thievery -3
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Takeo nearly jumps out of his skin in fright as Aluric stirs, stands up, swings, and self-repairs.

OOC: I think it's 15 damage vs yellow thanks to Korrin's damage buff. And thanks for not hitting Takeo. :D
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 4627
OOC: Right, thanks. 15 damage.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
OOC: When standing up from prone in a square that is occupied, you can shift 1 square. Please let me know where Aluric will shift.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
OOC: T19.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Aluric stands up, slices at the dragonborn, gets the attention of the two adjacent enemies, then initiates a self-repair cycle.

User posted image

Initiative and Status
Uriah - 34 + 2 temp/34, 9/9 surges, 1 AP, +2 damage ENT Korrin, resist 5 ENT Magda, 5 OGD poison (SE)
Eladrin Archer Lavender - Unharmed
Eladrin Archer Pink - Unharmed
Eladrin Archer Violet - Down 22, HQ
Orc Hammerer Gray - Down 28
Orc Hammerer Brown - DEAD
Orc Hammerer Tan - Down 33
Variel - 33/33 , 6/6 surges, 0 AP
SAMAV - 30/30, 2/2 surges
Takeo - 19/33, 7/7 surges, 1 AP, resist 5 ENT Magda, +2 damage ENT Korrin
Korrin - 26/40, 9/11 surges, 1 AP, +2 damage ENT Korrin, resist 5 ENT Magda, slowed (SE), bloodied, prone
Dragonborn Flailer Green - Down 33, bloodied, -1 defense SNT Uriah
Dragonborn Flailer Yellow - Down 21, marked ENT Aluric
Aluric - 13/41, 11/12 surges, 0 AP, bloodied, +2 damage ENT Korrin, resist 5 ENT Magda, +2 defense ENT Aluric
-->Magda - 25 + 4 temp/34, 7/8 surges, 1 AP, bloodied, +2 damage ENT Korrin, resist 5 ENT Magda (MoG)
Human Swordswoman Red - Down 18
Human Swordswoman Blue - Down 18, DivC

Terrain
Cart - The cart is difficult terrain, and is 5 feet high at seat-level.
Horses (H's) - The horses are hitched to the cart.
Trees - Do not occupy spaces, do provide cover.
Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.
Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign

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