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Mottled Tower

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OOC: Salazar will use Sudden Scales against the attack.
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Salazar Miller - Human Sorcerer 16 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 4758
Salazar immediately boosts his defenses and is able to resist the troll's spell.

Readied:
Initiative: Status
Troll witch: no damage
->Ravenblade: 88/89
Royal blue Troll : no damage
Light blue Troll: no damage
Daggoth: 99/114, targeted, dazed SE
Purple Shadari-kai warrior: no damage
Blue Shadari-kai warrior: no damage
Green Shadari-kai warrior: no damage
Mal:72 (4 temp)/76
Red Shadar-kai stalker : no damage
Pink Shadar-kai stalker : no damage
Yellow Shadar-kai stalker : no damage
Orange Shadar-kai stalker : no damage
Salazar: 75/75
Hedoni: 51/66, dazed SE

User posted image

  •   Features
      Illumination: Daylight filtering down through the tree canopy fills the area with dim light.
      Teleportation Circle: This permanent teleportation circle is set atop a wooden platform 20 feet above the ground.
      Stairway: A narrow stairway leads downward through the trunk of the Ever-Tree from the teleportation portal. The stairway is difficult terrain.
      Blood Chaos: Blood chaos covers the indicated squares to a depth of 3 feet. These squares are difficult terrain. This potent distillation of elemental energy burns inanimate objects and melts living flesh. A creature that enters or begins its turn in an area of blood chaos takes 2d6 + 3 acid and fire damage and is slowed (save ends).
      Tunnels: Sarshan’s servants have carved 7-foothigh tunnels through the Ever-Tree’s vast roots
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 4467
OOC: Mal will use Infernal Wrath on the first troll that hits him.

  •  Enemies
    • Troll: Weak vs. Will; HP: 70-112
      Troll Witch: Unknown Shadar-Kai Stalker: 79-90 HP, can turn invisible Shadar-Kai Warrior: 65-124 HP
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7624
"Trolls again? I'm really starting to hate them. Ideas?"

OOC: Any suggestions on party tactics? I could natural terrain understanding and shift everyone off the platform and +2 AC (not everyone has to be shifted off though, since Sal and Hed have teleporting). I was then thinking of having Rav leap off himself and land at L12, followed with a double attack.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Lanharath - Kalashtar Enlightened Ardent (Eberron)
Corvan Danaviss - Human Arena Weaponmaster (Dark Campaign)
Dungeon Master (Points of Light)
Moderator
Registered: Oct 2008
Posts: 4467
"We need to get off this platform. Let's knock the trolls in the Blood Chaos when possible. We should focus on that really ugly troll first. And remember, some of the shadar-kai can go invisible."
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7624
"As you say Mal and whoever would be stupid enough to build a platform without ladders! Alright then Liberators! Move to the edge and jump off, but watch your step." Ravenblade tells his companions, trying to imitate Mal's authoritative tone. He then watches as they shift off the platform one at at time, some more gracefully than others. Relieved that none of them broke any bones, he looks around planning where to go himself.

Minor: Natural Terrain Understanding, burst 3, allies gain +2 AC UENT Rav and can shift 2

Falling damage with damage reduction from acrobatics roll
Hedoni ((2d10)-(1d20+15+1)/2=-1.0)
Salazar ((2d10)-(1d20+5+1)/2=3.0)
Mal ((2d10)-(1d20+3+1)/2=4.5)
Daggoth ((2d10)-(1d20+4+1)/2=2.5)

OOC: Awesome rolls! Hedoni takes no damage. Salazar takes 3 damage. Mal takes 5 damage. Daggoth takes 3 damage. Each of you can shift 2 so you have options where you want to land at the bottom. If you don't chime in then let's have Hedoni be at N14, Salazar at N13, Mal at N12, and Daggoth at N10 to prevent the troll from rushing the group and tying us down. Per the rules you can't make the roll unless you're trained in acrobatics, but I recall from past times we never played with that restriction. The other thing we didn't play with in our last "platform battle" is that you fall prone unless you don't take any damage. Not sure about that one, but I figured we need to get off of this thing. I'll take the rest of my turn soon.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Lanharath - Kalashtar Enlightened Ardent (Eberron)
Corvan Danaviss - Human Arena Weaponmaster (Dark Campaign)
Dungeon Master (Points of Light)
Moderator
Registered: Oct 2008
Posts: 4467
OOC: Not exactly what I had in mind, but sure, why not? I think it may be more important to lock the troll witch down than the regular trolls.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Administrator
Registered: Jun 2008
Posts: 2490
Location: Santa Ana, CA
Landing softly though still dazed, Hedoni says, "Let's do this!"

OOC: That spot is fine. I LOVE my acrobatics skill training. Not to be a stickler, but everyone but Hedoni should be prone.
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Hedoni Midartis - Eladrin Wizard, Scales of War
Moderator
Registered: Oct 2008
Posts: 7624
Josh wrote
OOC: Not exactly what I had in mind, but sure, why not? I think it may be more important to lock the troll witch down than the regular trolls.


OOC: Hey! I mentioned what I was planning. ;) If you have a suggestion of where you'd rather have Mal or any other PC be, then go ahead. I'm not set on the positions I wrote. I just figured that after jumping down you can't shift another spot (maybe with training and now damage) so Daggoth could go to o10, P10, or Q10 instead. Whatever you guys want is fine with me.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Lanharath - Kalashtar Enlightened Ardent (Eberron)
Corvan Danaviss - Human Arena Weaponmaster (Dark Campaign)
Dungeon Master (Points of Light)
Moderator
Registered: Oct 2008
Posts: 7624
Not to be outdone by Hedoni's graceful drop, Ravenblade rushes towards the platform ledge and vaults off. He soars in a beautiful display before realizing he misjudged his timing. Scrambling, he lands on his left foot much harder than expected and it gives way dropping him to the floor. "Blast!" he swears, lying on the ground between the a large troll and the equally large troll witch. "Nothing for it but to smash the ankles then." he says grimacing and swings his craghammers at the troll witch. Both blows land thunderously, smashing muscle and bone, flinging the witch all the way into the blood ooze.

Move: to O8, jumping, doesn't provoke OA's due to flank on the run feat
Athletics roll for number of squares cleared in the long jump. ((1d20+14+1)/5=7.0) CRIT!
Falling damage minus acrobatics ((2d10)-(1d20+11+1)/2=6.5)
Standard: Thundertusk boar strike on witch, vs AC, push 2 on one hit, push 6 on two hits. (1d20+19=37, 1d10.minroll(3)+13=17, 1d20+18=35, 1d10.minroll(3)+12=21)
Acid/fire bloody chaos damage on witch and slowed (save ends) (2d6+3=14)
Ready Strikeback Gauntlets on first enemy that hits Ravenblade and is adjacent

OOC: Rav takes 7 falling damage (and prone if that's how Emily is ruling it for the others) despite his crit athletics and that he's trained in acrobatics. Assuming both thundertusks hit, troll witch takes 52 total damage (14 of which was acid/fire), slowed save ends, and is now at V/W14-V/W13.

User posted image

surges: 7/9
action point(s) left: 1, not yet used in this encounter

  •   Ravenblade
    • Male Dwarf Ranger, Hammer of Moradin, Level 11
    • Passive Perception: 24, Passive Insight: 19
    • AC: 25 Fort: 23 Reflex: 21 Will: 21 Speed: 5, Initiative: +7
    • HP: 89, Bloodied: 44, Surge Value: 22, Surges: 9
    •  
    • Class/Racial Features and Feats
      • Class/Racial Features
      • Cast-Iron Stomach: +5 save vs poison
      • Dwarven Resilience: second wind as minor action
      • Hammer Bond: +1 bonus to attack rolls with hammers
      • Hunter’s Quarry: 2d6 extra damage on a target marked with HQ, once per round
      • Powerful Action: When you spend an action point to make an attack, each target hit by the attack is knocked prone or dazed until the end of your next turn. You choose the effect for each target after the attack’s other effects are resolved.
      • Running Attack: +1 to hit with powers that include movement and moved at least 2 spaces
      • Stand Your Ground: -1 space forced movement / imm save vs prone att
      • Feats
      • Armor Proficiency Chainmail:
      • Bludgeon Expertise: +1/2/3 attack at H/P/E tiers, +1 to push and slide effects from attacks
      • Dwarven Weapon Training: +2 damage and prof with all axes/hammers
      • Flank on the Run: When adjacent to an enemy and move to another square adjacent to that enemy, you do not provoke an opportunity attack from that enemy for leaving your square
      • Soldier of Virtue: paladin multi-class, one paladin skill, virtue’s touch 1/day
      • Toughness: +5/10/15 hp at H/P/E tiers
      • Two-Weapon Fighting: +1 damage while wielding two melee weapons
      • Two-Weapon Defense: +1 AC/REFLEX while wielding any two weapons
       
    • Basic Attacks
      • The following attacks respectively already include +1 24h, +1 charge, +1 running attack in charge, +1 against bloodied and +3 damage against bloodied.
      • Basic Melee (Bloodthirsty): 1d20+19;1d10.minroll(3)+13 (1d20+20;1d10.minroll(3)+16 vs bloodied target), +3d10 on a crit
      • Basic Melee Charge (Avalanche): 1d20+20;1d10.minroll(3)+12+1d10, +2d10 and prone on a crit
      • Basic Melee Charge (Bloodthirsty): 1d20+21;1d10.minroll(3)+13 (1d20+22;1d10.minroll(3)+16 vs bloodied target), +3d10 on a crit
      • Basic Ranged: 1d20+16+1;1d6+8 (with Rebounding Throwing Hammer)
       
    • Powers/Item Powers During Play
      • Hunter’s Quarry
      • Marauder's Rush
      • Twin Strike
      • [Hammer Throw
      • Invigorating Stride
      • Lashing Leaves
      • Natural Terrain Understanding
      • Plant to the Hilt
      • Second Wind
      • Thundertusk Boar Strike
      • Attacks on the Run
      • Commanding Confrontation
      • Root Gate
      • Snarling Wolf Stance
      • Virtue’s Touch
      • Item Powers
      • Backlash Tattoo
      • Orc's Eye Amulet
      • Rebounding Throwing Hammer
      • Resplendent Circlet
      • Strikeback Gauntlets
      • Wavestrider Boots
       
    • Items
      • Items
      • Imposter's Chainmail +2 (at-will/polymorph minor) +2 bluff rolls
      • Avalanche Craghammer +2 charge att 1W extra dam, crit=2d10+prone
      • Bloodthirsty Craghammer +3 +1 Att, +3 dam to bloodied enemies, crit=3d10
      • Rebounding Throwing Hammer +1
      • Backlash Tattoo
      • Strikeback Gauntlets
      • Wavestrider Boots
      • Orc's Eye Amulet +2
      • Resplendent Circlet
      • Alchemical Silver
      • Life Shroud
      • Potion of Healing 1 / 2 / 3
       
    • Skills
      • Acrobatics +10
      • Arcana +4
      • Athletics +13
      • Bluff +7
      • Diplomacy +5
      • Dungeoneering +11
      • Endurance +14
      • Heal +14
      • History +4
      • Insight +9
      • Intimidate +5
      • Nature +14
      • Perception +14
      • Religion +4
      • Stealth +5
      • Streetwise +5
      • Thievery +5
       
    • Descriptions of Powers
      • Hunter’s Quarry minor to place, 2d6 extra damage 1/round on a hit
      • Marauder's Rush can be used in a charge instead of MBA, 1d20+18;1d10+17
      • Twin Strike melee/ranged, 1 or 2 targets, 1 attack per weapon, 1d20+18/17;1d10+8/7
      • Hammer Throw ranged 10, STR vs FORT, can use any hammer, 1d20+18;2d10+11 1st target and dazed UENT Rav, 1d20+18;1d10+11 and prone on 2nd target within 3 of 1st target
      • Invigorating Stride move, shift 4, can’t end adj to enemy, can use 2nd wind
      • Lashing Leaves melee, 1 target, 1 attack per weapon, 1d20+18/17;1d10+13/12, if one hit then target takes 2 extra damage for all hits UENT Rav, if two hits then 5 extra damage
      • Natural Terrain Understanding minor, burst 3, allies, grants +2 AC UENT Rav and target can shift 2
      • Plant to the Hilt melee, 1 target, 1 attack per weapon, 1d20+18/17;1d10+13/12, if one hit then slide target 2, if two hits, then the second slide increases to 4 (for 6 slide total), target must end adjacent
      • Second Wind minor, gain 22 hp and +2 def
      • Thundertusk Boar Strike melee/ranged, 1 or 2 targets, 1 attack per weapon, 1d20+18/17;1d10+13/12, if one hit then push target 2, if both attacks hit same target then push 6
      • Attacks on the Run melee/ranged, 1 or 2 targets, can use main weapon only, either 2 attacks on single or 1 attack each target, 1d20+18;3d10+13, can move 5 before the attacks, ˝ damage on miss
      • Commanding Confrontation ranged, 1 HQ target, 1d20+13;3d6+5, ˝ damage on miss, effect: until target is no long your quarry, all your melee attacks against it deal extra 6 damage
      • Root Gate minor, burst 10, create 2 single space, unoccupied zones that last UEE, when you or ally enters a zone can teleport to the second zone as a free action as long as it’s not occupied, enemies can’t teleport
      • Snarling Wolf Stance minor, stance, when enemy hits or misses you with melee or close attack, you can make a MBA as an imm reaction, you can then shift 3 but can’t end adj to an enemy
      • Virtue’s Touch minor, melee touch, 1 target, remove blinded, dazed, deafened, slowed, stunned, or weakened
      • Item Powers
      • Backlash Tattoo the first time you’re bloodied in an encounter, you can make a basic ranged or melee attack as an imm reaction
      • Orc's Eye Amulet imd reac, 5 temp HP to ally bloodying an enemy
      • Rebounding Throwing Hammer +1 free, on a miss, roll basic ranged on enemy within 5 of target
      • Resplendent Circlet minor, enemy adj to ally, burst 5, c.a. until EoE
      • Strikeback Gauntlets imd reac, when adj enemy hits you make a melee basic against it / +1 OA.
      • Wavestrider Boots minor, walk on liquids until EoE
    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Lanharath - Kalashtar Enlightened Ardent (Eberron)
Corvan Danaviss - Human Arena Weaponmaster (Dark Campaign)
Dungeon Master (Points of Light)
Moderator
Registered: Jul 2008
Posts: 4758
Seeing that it is worth the pain, the group follows Ravenblade's commands and everyone gets off the platform. The force of his hammer strike shoves the lead troll far into the acidic lake. The strength in the attack takes the leader by surprise and his look of hunger quickly turns to agony. The troll wails in pain, "Damn that slippery Sharshan and his clever blood chaos. Why did we have to move to this hellish spot? Why?!?"

After one passes through the tunnel in the tree root, the trolls go for Daggoth. "Don't worry boss, we'll smash him good." One steps on Daggoth's hand for 16 damage but he is able to twist away from the second troll's crushing foot.

OOC: Yeah, call me inconsistent, but I'm going to say you're all prone, except for Hedoni.

Also, thanks for rolling all the checks Viktor. Makes my life easier.


Readied: Rav - Gauntlets
Initiative: Status
Troll witch: down 52, slowed, fire
Ravenblade: 81/89, prone
Royal blue Troll : no damage
Light blue Troll: no damage
->Daggoth: 77/114, targeted, dazed SE, prone
Purple Shadari-kai warrior: no damage
Blue Shadari-kai warrior: no damage
Green Shadari-kai warrior: no damage
Mal:71/76, prone
Red Shadar-kai stalker : no damage
Pink Shadar-kai stalker : no damage
Yellow Shadar-kai stalker : no damage
Orange Shadar-kai stalker : no damage
Salazar: 72/75, prone
Hedoni: 51/66, dazed SE

User posted image

  •   Features
      Illumination: Daylight filtering down through the tree canopy fills the area with dim light.
      Teleportation Circle: This permanent teleportation circle is set atop a wooden platform 20 feet above the ground.
      Stairway: A narrow stairway leads downward through the trunk of the Ever-Tree from the teleportation portal. The stairway is difficult terrain.
      Blood Chaos: Blood chaos covers the indicated squares to a depth of 3 feet. These squares are difficult terrain. This potent distillation of elemental energy burns inanimate objects and melts living flesh. A creature that enters or begins its turn in an area of blood chaos takes 2d6 + 3 acid and fire damage and is slowed (save ends).
      Tunnels: Sarshan’s servants have carved 7-foothigh tunnels through the Ever-Tree’s vast roots
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7624
OOC: No problem Emily. It may not have made a difference for Daggoth, but all save Ravenblade have +2 AC UENT Rav from natural terrain understanding.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Lanharath - Kalashtar Enlightened Ardent (Eberron)
Corvan Danaviss - Human Arena Weaponmaster (Dark Campaign)
Dungeon Master (Points of Light)
Moderator
Registered: Jun 2009
Posts: 3063
Daggoth, dazed, stands, and clears his head.

1d20+1=11 Save vs dazed success

OOC: BTW, if there is ever something I am doing wrong, or not remembering to do, someone please tell me, since I don't know this character.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7624
OOC: You can use Daggoth's statblock here for future turns. Just quote it.

  •  Daggoth Varkash
    • Male Dragonborn Fighter 11
    • Passive Perception: 16, Passive Insight: 16
    • AC:27, Fort:24, Reflex:20, Will:18 - Speed:5
    • HP:74/114, Bloodied:57, Surge Value:32, Surges left:11/13
    • Action Points: 1, Second Wind:not used
    •  
    • Powers
    • Cleave
    • Tide of Iron
    • Pass Forward
    • (Cloak)Bloodied: Second wind: Use 2 surges
    • Steel Serpent Strike
    • Dragon Breath (cold|enlarged)
    • Sweeping Blow
    • Come and get it
    • Inexorable Advance(2 attacks)
    • Comeback Strike
    • Inspiring Word
    • Victorious Surge
    • Vigilant Protector (stance)
    • Rain Of Steel (stance)
    • (Ironskin Belt) minor: resist 5 damage

    • Armor: Black Iron Armor +2 :resist 5 fire and 5 necrotic
    • Arms: Battleforged Heavy Sheild
    • Waist: Ironskin Belt
    • Neck: Cloak of the Walking Wounded +2
    • Legs: Dwarven Greaves
    • Head:Vortex Mask

  • _______________
    Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
    Lanharath - Kalashtar Enlightened Ardent (Eberron)
    Corvan Danaviss - Human Arena Weaponmaster (Dark Campaign)
    Dungeon Master (Points of Light)
Moderator
Registered: Jul 2008
Posts: 4758
Daggoth can't do much more than stand up and get his bearings.

The shadar-kai warriors exchange worried glances "Quick, run and tell Liliaceae that more intruders have come!" The other replies "Right," and scampers off. The remaining warrior moves up behind Ravenblade and cuts him with her katar for 9 damage. As the cold blade bites into his flesh, dark coils of shadow swirl down the ranger's legs, holding him in place (restrained, SE). The other warrior comes up next to Hedoni. As the shadar-kai's blade is about to connect, the wizard's shield springs into effect, protecting him.

OOC: I'm assuming Hedoni would have his usual shield, staff and WE at the ready. If not, let me know.

Readied: Rav - Gauntlets; Hed - shield, staff, WE
Initiative: Status
Troll witch: down 52, slowed, fire
Ravenblade: 72/89, prone, restrained SE
Royal blue Troll : no damage
Light blue Troll: no damage
Daggoth: 77/114, targeted, +2 AC UENT Rav
Purple Shadari-kai warrior: no damage
Blue Shadari-kai warrior: fled
Green Shadari-kai warrior: no damage
->Mal:71/76, prone, +2 AC UENT Rav
Red Shadar-kai stalker : no damage
Pink Shadar-kai stalker : no damage
Yellow Shadar-kai stalker : no damage
Orange Shadar-kai stalker : no damage
Salazar: 72/75, prone, +2 AC UENT Rav
Hedoni: 51/66, dazed SE, +2 AC ENT Rav, +4 AC and Ref ENT Hed

User posted image

  •   Features
      Illumination: Daylight filtering down through the tree canopy fills the area with dim light.
      Teleportation Circle: This permanent teleportation circle is set atop a wooden platform 20 feet above the ground.
      Stairway: A narrow stairway leads downward through the trunk of the Ever-Tree from the teleportation portal. The stairway is difficult terrain.
      Blood Chaos: Blood chaos covers the indicated squares to a depth of 3 feet. These squares are difficult terrain. This potent distillation of elemental energy burns inanimate objects and melts living flesh. A creature that enters or begins its turn in an area of blood chaos takes 2d6 + 3 acid and fire damage and is slowed (save ends).
      Tunnels: Sarshan’s servants have carved 7-foothigh tunnels through the Ever-Tree’s vast roots
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7624
"You rotten gray-skinned coward! Attacking me when I'm on the ground! Take that!!!" says Ravenblade as he strikes back with craghammer.

OOC: Strikeback gauntlets should have been triggered by green hitting Ravenblade. Please see hidden post of his roll in my previous turn.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Lanharath - Kalashtar Enlightened Ardent (Eberron)
Corvan Danaviss - Human Arena Weaponmaster (Dark Campaign)
Dungeon Master (Points of Light)
Moderator
Registered: Oct 2008
Posts: 4467
Mal stares at Ravenblade a moment before standing up. "Thanks, Arombalosh...I guess." The tiefling then stares at the troll, "Ok you big, dumb, ugly brute, you are going down! " Mal swings his glaive around, cutting into the troll and cauterizing the wound at the same time. "Finish him off, NOW!" As if taking his own advice, Mal glances at Daggoth and they swing their weapons as if in a well practiced dance, both hitting the troll hard.

Move Action: Stand

Standard Action: Exemplar of Action (Melee 2; +16 vs. Will; Hit: 2d4+7 Fire damage, target is weakened, grants CA, and ally att against target deal 5 extra dam (SE all); Crit: 15+2d6 Fire dam; Miss: Target is weakened, grants CA, and ally att deal 2 extra dam UENT)

Exemplar of Action (+16 W, +1 24hr) (1d20+17=33, 2d4+7=11)

Action Point! Seize the Day (Roll odd on 1st att, gain 10 temp HP; Roll even on 1st att, each ally w/in 5 gains 5 temp HP)

Standard Action: Hammer and Anvil (Melee 2; +16 vs. Ref; Hit: 2d4+7 Fire damage, one ally adjacent gets basic melee attack on target as free action with +4 damage; Crit: 15+2d6 Fire dam)

Hammer and Anvil (+16 W, +1 24hr, +2 CA) (1d20+19=34, 2d4+7=10)

Daggoth MBA (Str vs. AC, +18 W, +1 24hr, +2 CA; Hit: 1d12+8 dam) (1d20+21=37, 1d12+8+4+5=24)

Minor Action: Foe Stone (Learn all of a target's vulnerabilities, and which of its defenses is lowest)

OOC: Stand up, EoA on Light Blue Troll, hitting Will 33 for 13 Fire damage (two 2s change to 3s). LB Troll is weakened, grants CA and ally attacks against it do 5 bonus damage (SE all). Action Point (StD gives Mal 10 temp HP)! H&A on Light Blue Troll, hitting Ref 34 for 13 Fire damage (change a 1 and a 2 to 3s). Daggoth gets an MBA, hitting AC 37 for 24 damage (50 total damage, including 26 Fire damage). Foe Stone on Orange Stalker.


  •  Mal Geminous
    • Male Tiefling Inspiring Warlord, Captain of Fortune 11
    • Passive Perception: 17, Passive Insight: 17
    • AC:25, Fort:21, Reflex:19, Will:21 - Speed:5
    • HP:71+10 temp/76, Bloodied:38, Surge Value:20, Surges left:9/9
    • Action Points: 0, Second Wind: not used, Resist Fire 10
    •  
    • Powers
      • Intuitive Strike
      • Rousing Assault
      • IS Inspiring Word +1 1 2 3
      • Infernal Wrath
      • Inspired Belligerence
      • Tactical Orders
      • Hammer and Anvil
      • Warlord's Strike
      • Join the Crowd
      • Lady Luck Smiles
      • Stand Tough +1
      • Lamb to the Slaughter
      • Exemplar of Action
      • Caging Glaive
      • Foe Stone
      • Flaming Glaive +2
      • Couters of Second Chances
      • Power Jewel
      • Boots of Dancing
       
    • Items
      • Healer's Finemail +2
      • Belt of Vigor
      • Fey-Blessed Circlet
      • Hempen Rope (50ft)
      • Grappling Hook, Hammer, Pitons (10)
      • Hand Axe x2
      • Waraxe, Light Shield
       
    • Abilities
      • Basic Melee Attack +16 (+5 lvl, +4 Str, +2 Prof, +2 Exp, +2 Enh, +1 HB)
      • Damage: 2d4+7 (2d4 Glaive, +4 Str, +2 W, +1 HB)
      • Bloodhunt (+1 att vs. bloodied)
      • Inspiring Presence (Allies regain 9 HP w/ AP)
      • Combat Leader (+2 Init to me and allies w/in 10)
      • Hellfire Blood
      • Heavy Blade Expertise (+2 def vs. OAs)
      • Polearm Flanker (Flank in Reach)
      • Know Your Strength (Dam rolls of 1 or 2 become 3)
      • Seize the Day
       
    • Skills
      • Acrobatics +3
      • Arcana +6
      • Athletics +13
      • Bluff +11
      • Diplomacy +14
      • Dungeoneering +7
      • Endurance +6
      • Heal +12
      • History +6
      • Insight +7
      • Intimidate +14
      • Nature +7
      • Perception +7
      • Religion +6
      • Stealth +5
      • Streetwise +9
      • Thievery +3


  •  Enemies
    • Troll: Weak vs. Will; HP: 70-112
      Troll Witch: Unknown Shadar-Kai Stalker: 79-90 HP, can turn invisible Shadar-Kai Warrior: 65-124 HP
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 4467
OOC: I forgot...if Mal gets hit by a troll, use Infernal Wrath, roll below:

Infernal Wrath (2d6=7)
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jul 2008
Posts: 4758
Ravenblade strikes back at Green for 18 damage.

With an assist from Daggoth, Mal leaves the troll with a serious burn. Using his stone, Mal learns that the shadar-kai stalkers are weakest in Fortitude and have no particular vulnerabilities.

Mal, Salazar and Hedoni are engulfed in darkness as the shadar-kai advance silently(zone of darkness blocks line of sight). One moves up behind Ravenblade and cuts him for 8 damage and then disappears. Although they can't see much, Mal and Salazar both feel the pain of a scimitar for 10 damage.

OOC: Let me know if you want Salazar to use an interupt to reduce his damage.

Readied: Rav - Gauntlets; Hed - shield, staff, WE; Mal - IW for troll
Initiative: Status
Troll witch: down 52, slowed, fire
Ravenblade: 72/89, prone, restrained SE
Royal blue Troll : no damage
Light blue Troll: down 50, (weakened, grants CA, and takes +5 damage SE), bloodied, fire
Daggoth: 77/114, targeted, +2 AC UENT Rav
Purple Shadari-kai warrior: no damage
Blue Shadari-kai warrior: fled
Green Shadari-kai warrior: down 18
Mal:71/76, +2 AC UENT Rav
Red Shadar-kai stalker : no damage, inv
Pink Shadar-kai stalker : no damage, KS
Yellow Shadar-kai stalker : no damage, KS
Orange Shadar-kai stalker : no damage, KS
->Salazar: 62/75, prone, +2 AC UENT Rav
Hedoni: 51/66, dazed SE, +2 AC ENT Rav, +4 AC and Ref ENT Hed

User posted image

  •   Features
      Illumination: Daylight filtering down through the tree canopy fills the area with dim light.
      Teleportation Circle: This permanent teleportation circle is set atop a wooden platform 20 feet above the ground.
      Stairway: A narrow stairway leads downward through the trunk of the Ever-Tree from the teleportation portal. The stairway is difficult terrain.
      Blood Chaos: Blood chaos covers the indicated squares to a depth of 3 feet. These squares are difficult terrain. This potent distillation of elemental energy burns inanimate objects and melts living flesh. A creature that enters or begins its turn in an area of blood chaos takes 2d6 + 3 acid and fire damage and is slowed (save ends).
      Tunnels: Sarshan’s servants have carved 7-foothigh tunnels through the Ever-Tree’s vast roots
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
« Last edit by Emily on Thu May 12, 2011 11:38 am. »
Moderator
Registered: Oct 2008
Posts: 4467
OOC: Infernal Wrath is only to be used on a troll, so don't use it there. Thanks!
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jul 2008
Posts: 4758
Okay fixed
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2008
Posts: 4857
Location: Los Angeles, CA
OOC: Salazar will NOT use Fog Form (becoming insubstantial there until the end of my next turn is pretty worthless, since I go right away) and will NOT use his Belt, since resist 15 and then take 10 is wasted on 10 damage.

Salazar picks himself up, then unleashes a blast of flame at a troll and two shadar-kai. "Oh, I do love burning trolls," he chuckles to himself.

Move action - Stand up.

Standard action - Burning Spray (close blast 3, K-M/11-13) against Light Blue Troll, Pink Shadar-Kai, and Orange Shadar-Kai.

Standard action - Burning Spray (close blast 3, K-M/11-13) against Light Blue Troll, Pink Shadar-Kai, and Orange Shadar-Kai. (CA vs troll, 24H) (1d20+14+2+1=28, 1d20+14+1=24, 1d20+14+1=28, 1d8+17=21)

Hits Reflex 28 for 28 fire damage (+2 for gauntlets of blood and +4 from effect) against Light Blue Troll, hits Reflex 24 for 21 fire damage against Pink Shadar-Kai, and hits Reflex 28 for 21 fire damage against Orange Shadar-Kai, and on a hit the next enemy that hits me with a melee attack takes 4 fire damage.

Readying Fog Form and Belt of Raging Endurance.


  •  Salazar Miller
    • Male Human Sorcerer 11 / Dragon Guardian
    • Passive Perception: 14, Passive Insight: 14, Senses: Normal
    • AC: 25, Fort: 22, Reflex: 21, Will: 25 - Speed: 6
    • HP: 62/75, Bloodied: 37, Surge Value: 21, Surges left: 7/10
    • Action Points: 1
    • Resists: 10 Fire, 10 Poison, 10 Necrotic

    • Dragon Scales (Class): +2 AC until the end of an encounter once first bloodied.
    • Dragon Soul (Class) and Guardian's Resistance (Paragon Path): Resist 10 fire and 10 poison, pierce 10 fire resistance and 10 poison resistance in enemies.
    • Dragon Breath Action (Paragon Path): When you make a close blast attack with an action point, score a crit on 16-20.
    • Action Surge (Feat): +3 to hit with attacks gained via Action Point.
    • Staff Expertise (Feat): +2 to hit with staffs, do not provoke OA's with ranged attacks, gain reach 1 with melee attacks.
    • War Wizardry (Feat): -5 to attack allies with arcane powers, half damage on a hit.

    • Powers
    • -Blazing Starfall
    • -Burning Spray
    • -Dragonfrost
    • -Dragon's Breath (requires familiar in active mode)
    • -Flame Spiral
    • -Fog Form
    • -Guardian's Breath
    • -Rimestorm
    • -Second Wind
    • -Spatial Trip
    • -Sudden Scales
    • -Thundering Roar
    • -Ice Javelins
    • -Sun's Illumination
    • -Winds of Change

    • Items
    • -Staff of Ruin +2 - +2 attack / +4 damage, +2d10 damage on a crit.
    • -Laughing Death Drowmesh +3 - Resist 10 Necrotic.
    • -Laughing Death Drowmesh +3 (Daily) - Immediate Reaction. Use this power when struck by a melee attack. The attacker takes 3d6 necrotic damage and also takes a -2 penalty to Fortitude defense until the end of my next turn.
    • -Choker of Eloquence +2 (Daily) - Free Action. Use this power after you roll a Bluff or Diplomacy check. Reroll that check, using the second result even if it's lower.
    • -Gauntlets of Blood (Heroic) - +2 damage against bloodied targets.
    • -Belt of Raging Endurance (Encounter) - Immediate Interrupt. Trigger: An enemy hits you and causes damage. Effect: You gain resist 15 against that attack, but you also take 10 damage at the end of your next turn. Also, gain 1 healing surge.
    • -Potion of Healing (Heroic) x2
_______________
Salazar Miller - Human Sorcerer 16 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jul 2008
Posts: 4758
Although he can't see anything, Salazar knows the shadar-kai must be close. He stands and throws a spray of fire in their general direction, getting some screams of pain in response.

Readied: Rav - Gauntlets; Hed - shield, staff, WE; Mal - IW for troll; Sal - Fog, Belt
Initiative: Status
Troll witch: down 52, slowed, fire
Ravenblade: 72/89, prone, restrained SE
Royal blue Troll : no damage
Light blue Troll: down 83, (weakened, grants CA and takes +5 damage SE), bloodied, fire
Daggoth: 77/114, targeted, +2 AC UENT Rav
Purple Shadari-kai warrior: no damage
Blue Shadari-kai warrior: fled
Green Shadari-kai warrior: down 18
Mal:71/76, +2 AC UENT Rav
Red Shadar-kai stalker : no damage, inv
Pink Shadar-kai stalker : down 21, KS
Yellow Shadar-kai stalker : no damage, KS
Orange Shadar-kai stalker : down 21, KS
Salazar: 62/75, +2 AC UENT Rav, BS
->Hedoni: 51/66, dazed SE, +2 AC ENT Rav, +4 AC and Ref ENT Hed

User posted image

  •   Features
      Illumination: Daylight filtering down through the tree canopy fills the area with dim light.
      Teleportation Circle: This permanent teleportation circle is set atop a wooden platform 20 feet above the ground.
      Stairway: A narrow stairway leads downward through the trunk of the Ever-Tree from the teleportation portal. The stairway is difficult terrain.
      Blood Chaos: Blood chaos covers the indicated squares to a depth of 3 feet. These squares are difficult terrain. This potent distillation of elemental energy burns inanimate objects and melts living flesh. A creature that enters or begins its turn in an area of blood chaos takes 2d6 + 3 acid and fire damage and is slowed (save ends).
      Tunnels: Sarshan’s servants have carved 7-foothigh tunnels through the Ever-Tree’s vast roots

edited to add EoA damage to LightBlue troll
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
« Last edit by Emily on Fri May 13, 2011 9:42 am. »
Moderator
Registered: Oct 2008
Posts: 4467
OOC: I think the EoA bonus damage wasn't accounted for and Light Blue Troll should be down 83.
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7624
OOC: Quick question: is it possible to stand up from prone, while restrained?
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Lanharath - Kalashtar Enlightened Ardent (Eberron)
Corvan Danaviss - Human Arena Weaponmaster (Dark Campaign)
Dungeon Master (Points of Light)

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