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Seekers of the Ashen Crown, Part 2

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OOC-I could use an aid on Insight.

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Geen has listened to everyone and has even spoken a good bit of words about some history. Unfortunately, his instincts are failing to help him out with anything more. He begins to speak, but then he hesitates, looking a bit unsure of himself.

Embarrassed, he finally gets out something. "You seem to be a strong clan. Good at heart, I hope.".

Insight (1d20+5+1=7)
Insight : 7
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OOC: Sorry, but you can't get an Aid after you rolled. That will be a Failure. Also, I forgot to mention, that you now have a +2 Bonus to Diplomacy checks due to the 1 Insight success. I'll update after dinner.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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OOC: Sorry. It's a bit rough with PbP and scheduling aid anothers.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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"I don't need your flattery." Yeraa seems slightly offended that the wilden would praise her so forwardly.

OOC: +2 to the next Diplomacy check (not Diplomacy Aid, though).

Skill Challenge Level 3

Round 2: 6 successes, 1 failures

Complexity 3 (8 successes before 3 failures)

Primary Skills: Bluff, Diplomacy, History, Insight, Intimidate

Secondary Skills: Anything that might be relevant

Each skill can only be used once by each character towards success. However, each character can use any of these skills as many times as they want to Aid Another. Aid Another rules are that a success brings +2 to the next check with that skill, and a failure brings -1. Four total Aid Another attempts are allowed per skill attempt. Aid Another DC is 10+1/2 level, so DC 12. You can see everyone's skill ranks by clicking on their names in the initiative list. You can go in any order, but everyone has to go once per round.

Initiative:
Geen: 45/45, 6/8 surges (0 AP), History Success
Khav: 40/40, 7/8 surges (1 AP), Intimidate Success
=>Kurvilis: 36/36, 7/8 surges (1 AP), History Success
Lan: 36/41, 7/9 surges (0 AP), 4/4 PP, Bluff, Insight Success
Sentinel: 48/50, 8/11 surges (0 AP), History Success
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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"W-W-We can w-w-w-work everyth-thing out. Th-There is n-n-n-no need for bl-bl-bloodsh-shed."

OOC: IC is down. Kurvilis is +9 on diplomacy, +1 for 24h, +2 for the aid.
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After Kurvilis finishes, Govaan whispers in Yeraa's ear, Yeraa nodding to whatever Govaan is saying. "We never had any intent to shed blood over this matter. We are not the Kech Shaarat. Maybe we can work things out. And work together. What do you propose?"

OOC: Diplomacy success (you also had a hidden +2 to Diplomacy for treating Govaan well before, and I rolled a 3). Onto Round 3, anyone can go.

Skill Challenge Level 3

Round 2: 7 successes, 1 failures

Complexity 3 (8 successes before 3 failures)

Primary Skills: Bluff, Diplomacy, History, Insight, Intimidate

Secondary Skills: Anything that might be relevant

Each skill can only be used once by each character towards success. However, each character can use any of these skills as many times as they want to Aid Another. Aid Another rules are that a success brings +2 to the next check with that skill, and a failure brings -1. Four total Aid Another attempts are allowed per skill attempt. Aid Another DC is 10+1/2 level, so DC 12. You can see everyone's skill ranks by clicking on their names in the initiative list. You can go in any order, but everyone has to go once per round.

Initiative:
Geen: 45/45, 6/8 surges (0 AP), History Success
Khav: 40/40, 7/8 surges (1 AP), Intimidate Success
Kurvilis: 36/36, 7/8 surges (1 AP), History Success
Lan: 36/41, 7/9 surges (0 AP), 4/4 PP, Bluff, Insight Success
Sentinel: 48/50, 8/11 surges (0 AP), History Success
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Lan pulls out the silver chain he's wearing from under his shirt that Govaan gave him after they saved his life. "This is a unique opportunity for us to learn about the Dhaakani culture and for you to learn about our ways. If we can also find out about the history of the warforged then Sentinel will be pleased. And if we can defeat the evil that is the emerald claw, all the better."

Diplomacy (1d20+12+1=17)

OOC: With the roll, I wasn't sure how to play it.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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"It is written that the destiny of Arkantaash is bound to those who seek and find its scattered fragments." Behind Yeraa, Tikulti steps forward. "These folk have claimed Ashurta's blade, and they have shown courage, honor, and forthrightness in their actions and in treating with us. Before we join in this quest, let us bond in spirit with the amalorkar."

OOC: Skill Challenge Success for part 1. Part 2 is the Amalorkar. The next post will describe the rules. Feel free to discuss strategies (and you can roll perceptions and insights to learn some information. The map will be posted and we will start it on Thursday.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 4627
Yeraa pulls a bag from her pack, opening it to slowly pour ash on the ground. On the flat bluff outside the cave, she spends several minutes outlining a wide circle of ash, open on the north and south ends. As she completes the circle, the ash flares and gives off a ring of thin smoke. Yeraa then explains the rules.

The Amalorkar:

Rules:
*For each bout, each side fields a single combatant. These champions face each other in nonlethal combat in the ring. You may choose your order, but each PC must fight at least once.
*Combatants enter the open ends of the circle, roll initiative, and engage (Lan's party initiative bonus will count).
*A combatant loses and must stop fighting when he or she: 1) is knocked unconscious; 2) Is forced out of the circle; or 3) Takes damage and fails to deal damage to the opponent in the same round.
*The entire amalorkar is considered a single encounter. This is also the same day as the Bladebearer encounter. Any Dailies and APs you used then are gone.
*Non-combatants can be anywhere outside of the ring, but will be considered on the edge unless otherwise noted.
*Using an action while outside of the ring is considered cheating, except for using a second wind. This will result in an automatic loss for the bout that is occurring. Healing actions during a bout are considered cheating, as well (other than second wind). Powers that heal as a side effect are allowed.
*The first side to win five bouts wins the amalorkar.
*A combatant can also use a Free Action each round to "meditate" or "mitigate" on his turn. These are DC 12 skill checks that can improve your odds in the bout.

Meditation Arcana: Combatant draws on the mystical power of the amalorkar circle, gaining +2 bonus to the defense of his choice.
History: Combatant evokes mental images of great deeds or other significant events, perhaps including personal ancestors, gaining a +2 bonus to his attack roll.
Religion: Combatant calls on deities, spirits, or other spiritual entities for strength, gaining +2 bonus to a saving throw.

Mitigation
Bluff: Combatant derides the foe's faith or skill. The foe must roll its next meditation or mitigation twice, taking the lower result.
Insight: Combatant carefully gauges a foe, gaining a +2 bonus to next meditation or mitigation skill check.
Intimidate: Combatant rattles the foe's nerves with a display of anger. The foe takes a -2 penalty to its next meditation or mitigation skill check.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Those rules are a bit complex, and when we get to the encounter, I will put them in a drop down. I will also let each of you roll your own initiative this time. Again, you can decide your own order (and you can decide at the time that the bout starts and it doesn't have to be the same order each run through), but each of you must fight in each round (until one side reaches 5 wins). That means that at least one person will only fight once. Again, you can try to determine what the Wordbearers have for a strategy (as far as who they are sending out each round, what that combatant's abilities are, etc.) with skill checks.

There are some potential issues with your powers (since they rely on allies and whatnot). This is a summary of the issues that I found in a quick glance through. If you have a question about any of these (or other powers), let me know.

Geen, for instance, can use Disruptive Strike while in the ring, but not while outside of it; however, the opponent in the ring will be considered the closest enemy no matter what for HQ purposes. Khav can still get his THP when he is first bloodied. Lan's Ire Strike is pointless for this, as well as Ardent Alacrity. Sentinel can place his Aegis on his opponent (for marking), but may not reduce damage if that combatant faces an ally and Dimensional Vortex is pointless. Also, anything having to do with CA for the first round will be considered renewed, since each bout requires a new initiative.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Oct 2008
Posts: 7786
Lan frowns as he hears about the ritual's rules and looks at the Wordbearers. Although he doesn't speak their language, he tries to assess by their body language who might be fighting and what tactics they might employ. He also wonders if Tikulti will be fighting for their side and if so, whether he will try to throw his fight to help them get into the good graces of the Wordbearers.

Then Lan walks over towards Sentinel, affecting an injured shoulder. "I'm not sure I am fit enough for a duel in such tight quarters. I think I should fight last." he says quietly, but loud enough for any hobgoblins to hear him who are trying to eavesdrop.

Insight roll to suss out their tactics. Bluff roll to feign injury. (1d20+12+1=23, 1d20+12+1=29)

OOC: Is each duel considered a separate encounter or is all one encounter for things like second wind, gestalt anchor defensive bonus, ardent surge, weapon powers, power points, etc?

With the previous skill challenge and the battle against the bladebearers, didn't we all gain one action point?

When it says healing actions are cheating and only second wind is allowed outside the encounter, does that mean ardent surge is also useless? If so, and with ire strike also useless, and mitigation effects being meh, it's going to be invisible castle's whim for me.

EDIT: What about Bolstering Mantle feat? If Lan second winds, can he give an ally 5 thp? What about the energizing strike thp for allies? In any case, I think impatient strike will be pretty useless here as well since only allies benefit from the side effects, although it might be good to reposition and not be pushed out.

If they buy Lan's injury and wanting to go last, they may send a weaker opponent against him, so we should NOT have Lan go last.

SECOND EDIT: Can I also assume that Dimension Swap will not be an option? Probably not. Lan should probably only fight once. Oddly, Kurvilis has very good chances since the easiest way to lose a bout is to get hit and not hit back in the same round. Magic Missile will always prevent that.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Wed Aug 31, 2011 12:11 am. »
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OOC: I'll deal with the OOC questions right now and then post on the Insight and Bluff. The whole Amalorkar is one encounter and part of the Skill Challenge. You do not have new APs yet, because you have not hit a milestone. I am sort of unsure about Ardent Surge. It says no healing is allowed "during or between bouts", but that specifically Second Wind is allowed. This means that Ardent Surge is disallowed, but I am not going to remove healing and THP benefits from other powers, where it is a secondary effect. This means that Warforged Resolve is also out (unless he uses it for the saving throw), but Khav's 5 THP first time he is bloodied is in (since it is an automatic thing). If you are close enough to allies (w/in 5 squares), you can give them THP from Energizing Strike. However, I am going to say that no one else can act once a bout starts, so you decide your position as a non-combatant and stay there.

Don't worry too much about this. I know it isn't fair in a lot of ways, especially for leaders, since your powers generally help allies. In fact, it is WAY better for strikers than other classes, since marking won't help much and there is only one guy to hit for controllers. However, it is supposed to be a fun, non-threatening and different style of encounter. I'll post in response to Lan in the morning (and anyone else can respond to him as well).
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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OOC: Yeah, I figured (and noted in my second edit) that this is not ideal for Lan, but that's okay. I have a feeling we'll take longer discussing the rules than actually playing the encounter, kind of like the ballista in scales. :lol: No more questions from me.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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OOC: Jon can take on the biggest melee fighter with grasping shadows and staying back. I think he has an AP, so he can MM the slowed enemy and flex his gnome muscles :P . Sentinel is willing to fight first, though he is about as helpless in a 1 on 1 duel a defender can be. Josh, THP are generally disallowed then? Warforged Resolve has the healing keyword, but it is mostly for THP and saving throws. The potential healing appears to be a side effect. Yes, trying to weasel any advantage I can get, since my main class feature is useless, and my encounter powers as well. Then again, Josh never said we had to win any of these duels. I bet we just have to not cheat.

Showing true concern for his comrade, "I was not aware you had injured your shoulder fighting the Kech Sharaat. You should have said something sooner, and we could have attempted to make you more comfortable. As it is, there is little we can do now. We are weary from our battle, but they will see us fight with pride."

Sentinel moves to the circle and looks at it, then at his potential foes. He bangs his metal fists together and begins quickly checking his various compartments for daggers, torches, grappling hooks, and so forth in an effort to unnerve any future challengers.
insight (Lan), intimidate, perception (Lan) (all 24Hr) (1d20+3+2+1=20, 1d20+3+1=10, 1d20+3+2+1=18 )
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Registered: Jun 2009
Posts: 3164
OOC: If all one has to do is force someone out of the ring, Kurvilis should be decent, assuming he goes first and the ring isn't too too big, as he has a ton of push/slide powers. I am also happy to go first.
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OOC: Can I sword burst at the edge of the ring and soften up some onlookers, so long as I'm actually engaged with the other combatant?
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Posts: 5084
Location: Los Angeles, CA
OOC: I like Khav's odds in this set-up. He's very accurate, and can get Combat Advantage easily in a one on one fight thanks to Ambush Trick. Plus, he has the non-cheating temp HP to help him. I have no problems going first.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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OOC: So why don't we have Khav, Kurvilis, Sentinel, Geen, Lan?
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Jonathan Berg wrote
OOC: So why don't we have Khav, Kurvilis, Sentinel, Geen, Lan?


OOC: Fine by me. Jon, can you have Kurvilis roll some arcana on the ring and the hobgoblins please. Scott, maybe perception on those, Gary maybe intimidate. Any edge we can get.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Kurvilis checks for magical properties of the arena and the enemies. arcana on arena, hobs (1d20+14+1=31, 1d20+14+1=19)
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OOC: Damn Jon. I forget sometimes that Sentinel needs to be aiding your arcana checks. 31?
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Member
Registered: Sep 2010
Posts: 378
Geen talks a walk around the arena area, looking at the contestants, non-participants, and the arena itself, to see if there is any hidden danger or perhaps something that can be used to our advantage.

Geen is looking for something that maybe he can shoot, and hurt his foe. Like something hanging, which can drop on him. Or a weak spot in the walls, where I can create an avalanche or something to swing out and knock down my foe.

Perception : Perception (1d20+10+1=26)

'26'
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OOC: Any bursts and blasts will only affect those in the ring. The ring is 10 squares in diameter (and there are some difficult terrain squares). Using things like Dimension Swap would result in an automatic loss of the bout, since you would have left the ring. I think I would allow Warforged Resolve use for a Save and you would get to keep the THP and Healing you get, but not simply on its own.

This is meant to be honorable one-on-one combat, not win-at-all-costs combat. As such, nibbling at the edges of the rules for advantage will not work. It will be seen as dishonorable. If you are worried about healing and whittling someone down, try knocking them out of the ring or hitting them without getting hit.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Oct 2008
Posts: 4627
Lan looks over at the hobgoblins and goblins huddled over on the other side of the ashen circle. They seem jovial and quiet. It is obvious they have participated in an amalorkar before. They appear to simply be giving you a wide berth and time to discuss what to do. They also appear unconcerned that Lan may be injured.

The goblins look curiously at Sentinel as he opens and closes his compartments, don't appear threatened at all (not sure what type of info you want with Insight and Perception on Lan).

Kurvilis can feel that the ash contains some arcane power. It is not simply a test of honor between two groups, but it allows the ancestors of the Wordbearers to guide them...in this case, whether they should work with your party. Kurvilis can also tell that two of the hobgoblins draw on arcane powers. One is Yeraa. He can see she holds a wand and, knowing she is the leader, can guess that she is a Dhakaani Dirge Singer. The other holds a quarterstaff, and looks like the Dhakaani version of a wizard or sorceror.

Geen looks around, but only sees sheer cliffs too far away to allow for a controlled rock slide onto an opponent and boulders outside the ring too large to move. Inside the ring, there is only some rubble and three boulders that act as cover terrain, but are, likewise, too large to move.
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Registered: Sep 2009
Posts: 1238
OOC: So, no throwing sand in the eyes?

The (Lan) remarks were noting I receive a +2 bonus to those checks from being near Lan
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
« Last edit by nmathew on Wed Aug 31, 2011 12:03 pm. »

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