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The Chamber of Eyes (Part I of Thunderspire Labyrinth)

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Edeya frowns at the obviously trumped up charges. She considers surrendering and tries to guess if they will be safe with these mindless creatures or if the group will be cut down regardless.
insight (1d20+11+2=19)

OOC: I'm thinking we surrender.
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Oct 2008
Posts: 7786
Edeya recalls how antagonistic Brugg was towards them in the Halfmoon Inn. At the time, her impression was that he likely treats everyone in the same manner. Observing his behavior now, she concludes that her initial assessment was correct and that Brugg is only doing his job. At the same time though, she feels that he spent a long time pondering his response to her because he is under orders and doesn't want to get in trouble himself, but his entire body language suggests he hopes that Lights Shadows will put up resistance.

Now that she takes the time to look at all the enforcers, she can easily see that the arrows they readied have flat metal tips instead of pointy ones. Although she has never used them herself, she recognizes these arrows as the type used to pummel and subdue instead of pierce. She can't even begin to guess what type of magic the spellcasters are preparing with their gesticulations.

Not seeing them lay down their weapons or otherwise respond, Brugg raises his left arm. The archers pull back their arrows and the spellcasters begin murmuring some arcane gibberish. "This is your last chance!" Brugg threatens, a smile having appeared on his face.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Posts: 3164
Demuriath places a hand on his sword.

OOC: I will go with the majority, but the already dead assassin would vote to fight regardless.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
"We have no desire to fight any of you," Azad responds. "We have done nothing wrong, but if you will escort us to the Ordinator, we will discuss their concerns with them."
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Oct 2008
Posts: 7786
Brugg onces more looks confused, concentrating. He frowns. He scratches his chin. He sniffs loudly.

"Escort you? Yeah, that's what we're doing here. But I heard how you guys can fight and I have no intention of us getting close and escorting you while you still have your weapons at hand. Can't trust you troublemakers. Especially not that pale-looking one next to you who looks like he's about to draw his long blade." he answers Azad and points at Demuriath.

"So, would you kindly just put all your weapons down at the front of the bridge. That would be the easy way of doing things. If not, we can do things the fu-....err, fairly, uhm, difficult way."
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Posts: 5084
Location: Los Angeles, CA
"I will not surrender my weapon," Azad replies. "I've seen what passes for 'order' here, and - frankly - I don't trust you."
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
"Maybe we should listen to him. I am sure if we explained it all to the Ordinator, they will let us go and we can go find Anna."
_______________
Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
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Posts: 1238
"Hmmumh! Not going to take walking stick from old dwarf, are you? Long way to walk."
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Registered: Jun 2009
Posts: 3164
Demuriath says nothing, but sneers. He makes it quite apparent that only death will separate him from his weapon.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Registered: Jul 2008
Posts: 5245
Remembering her brother's stubborn love of death, Edeya wonder's if she could knock him out and then hand him over to the orc. She looks at Demuriath, "I say we go with them peacefully."
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Oct 2008
Posts: 7786
Brugg yet again looks confused, concentrating. He frowns. He scratches his chin. He sniffs loudly.

"Yes, you will be peaceful. Too risky to let you just come as you are." He drops his raised hand in a chopping motion and with this clearly pre-arranged signal the two spellcasters shoot out their incantations. A sticky, feathery, white substance materializes around the bridge ensnaring all but Azad through sheer luck and Edeya through iron reflexes (others are immobilized, save ends). A giant web remains in place at waist height. The second incantation has no visible effect, but most of you feel sudden waves upon waves of fatigue and a strong desire to stop moving, lie down, and simply sleep. Again Edeya's iron willpower aids her and Corydimbiddle, perhaps more natural resistant to the arcane, is not as affected (Edeya and Cory are slowed, save ends, the others are slowed and sleepy, save ends).

Again likely based on a pre-arranged tactic, the archers hold their bowstrings taut, waiting. Brugg leans forward curiously, observing the effect of the two spells. "Don't fight it. Just let go and sleep or you'll get hurt." you hear him say.

OOC: Each save ends effect needs a separate roll. For the sleepyheads, if you fail that particular roll, you will fall unconscious, save ends. To clarify, I treated this kind of like a surrpise round, although I didn't included the CA for enemy rolls. Edeya's iron mind totally helped this time. I know you usually reserve it for damage attacks, but thought you might not mind this time. Let me know if you don't want to use iron mind. Fade away, I think doesn't trigger without damage. The white zone is the web zone, difficult terrain and immobilizes, save ends, if you end a move action inside it. Initiative continues as normal, starting with Edeya. The archers chose to ready actions for their surprise turn as suited the narrative I had been using in this encounter.

Encounters completed this day: 5
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
=>Edeya: 38/40 (1/8, 1 AP) +2 def iron mind, slowed (SE)
Azad: 52/52 (2/13, 1 AP) slowed and sleepy (SE)
Brugg:
Flame Canine:
Demuriath: 41/41 (1/10, 2 AP) slowed and sleepy (SE), immobilized (SE)
Pink Archer: readied action
Turquoise Archer: readied action
Yellow Archer: readied action
Red Archer: readied action
Green Archer: readied action
Blue Archer: readied action
Harkin: 37/44 (1/10, 1 AP) dwarf form, slowed and sleepy (SE), immobilized (SE)
Orange Spellcaster:
Light Blue Spellcaster:
White Zone (Web): difficult terrain, any creature that ends a move in the zone is immobilized
Corydimbiddle: 36/40 (1/7, 0 AP), slowed (SE), immobilized (SE)
Susana Wrafton: slowed and sleepy (SE), immobilized (SE)

User posted image
  •  Features

      Features
      Ceiling: 100 feet high.
      Illumination: Dim light but enough to see unhindered.
      Bridge: The wooden bridge spans the cold water of the river that flows through the Hall. The bridge is sturdy and more than 10 feet wide. The bridge has high rails to help prevent mishaps. The bridge is 5 feet above the water’s surface. The edges of the bridge require a DC 20 Athletics check to climb up onto from out of the stream water.
      Ledge: The ledge up to the minotaur statue is 10 feet high and requires a DC 15 Athletics check to climb. Using the stairs to climb up is simply difficult terrain. Stairs: The stairs are treated as normal terrain and leads up the ledge to the minotaur statue.
      Stream: The stream is 5 feet deep and each stream square is considered to be difficult terrain for purposes of movement. Characters in the water gain cover (-2 to attack rolls) except against attacks from submerged enemies. Fighting in the water imposes a -2 penalty.
      Purple Colored Pillar: The purple, circular area indicates one of the seven pillars in the Hall. Is is impassable and provides cover/concealment from the opposite side of where you're standing next to it.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Not yet ready to stand up to the authorities and knowing the group is in no shape to fight, Edeya remains neutral.

OOC: So much for the illusion of choice.

Standard: total defense

  •  Edeya
    • Female Githzerai Seeker 4
    • Passive Perception: 21, Passive Insight: 21
    • AC:19, Fort:13, Reflex:17, Will:17 , Speed:6, Initiative: +8
    • HP:38/40, Bloodied:20, Surge Value:10, Surges left:4/8
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Biting Swarm target and adj enemies take -2 to USNT
      • Elemental Spirits adj creatures take 4 chosen damage
      • Iron Mind when hit, gain +2def until end of next turn
      • Inevitable Shot after a miss, make a ranged basic against an enemy within 5 squares of the missed target. Recharge after using an AP.
      • Encaging Spirits minor, Close burst 1. Each target pushed 1 square and is slowed ENT.
      • Flickering Arrow target can't benefit concealment, enemies within 6 take a -2 to att.
      • Escaping Shot Target is dazed, does not provoke OA, shift 4 squares.
      • Swarming Bats zone of difficult terrain and enemies grant combat advantage. Sustain minor.

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Registered: Oct 2008
Posts: 7786
Edeya stays where she is, choosing to remain calm in the face of adversity.

OOC: Emily, please roll your save roll. Meanwhile, Gary can take Azad's turn.

Encounters completed this day: 5
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
Edeya: 38/40 (1/8, 1 AP) +2 total defense, slowed (SE)
=>Azad: 52/52 (2/13, 1 AP) slowed and sleepy (SE)
Brugg:
Flame Canine:
Demuriath: 41/41 (1/10, 2 AP) slowed and sleepy (SE), immobilized (SE)
Pink Archer: readied action
Turquoise Archer: readied action
Yellow Archer: readied action
Red Archer: readied action
Green Archer: readied action
Blue Archer: readied action
Harkin: 37/44 (1/10, 1 AP) dwarf form, slowed and sleepy (SE), immobilized (SE)
Orange Spellcaster:
Light Blue Spellcaster:
White Zone (Web): difficult terrain, any creature that ends a move in the zone is immobilized
Corydimbiddle: 36/40 (1/7, 0 AP), slowed (SE), immobilized (SE)
Susana Wrafton: slowed and sleepy (SE), immobilized (SE)

User posted image
  •  Features

      Features
      Ceiling: 100 feet high.
      Illumination: Dim light but enough to see unhindered.
      Bridge: The wooden bridge spans the cold water of the river that flows through the Hall. The bridge is sturdy and more than 10 feet wide. The bridge has high rails to help prevent mishaps. The bridge is 5 feet above the water’s surface. The edges of the bridge require a DC 20 Athletics check to climb up onto from out of the stream water.
      Ledge: The ledge up to the minotaur statue is 10 feet high and requires a DC 15 Athletics check to climb. Using the stairs to climb up is simply difficult terrain. Stairs: The stairs are treated as normal terrain and leads up the ledge to the minotaur statue.
      Stream: The stream is 5 feet deep and each stream square is considered to be difficult terrain for purposes of movement. Characters in the water gain cover (-2 to attack rolls) except against attacks from submerged enemies. Fighting in the water imposes a -2 penalty.
      Purple Colored Pillar: The purple, circular area indicates one of the seven pillars in the Hall. Is is impassable and provides cover/concealment from the opposite side of where you're standing next to it.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Azad decides to follow Edeya's lead and wait for Brugg's crew to start the actual bloodshed. She does steel herself in case it comes to that, though.

Standard action - Total defense.

Minor action - Psionic Vigor for 9 temp HP.

End of turn - Save vs. Slowed and Sleepy.

Save vs Slow/Sleep (24H) (1d20+2=11)

Success!


  •  Azad Halim al'Zahir
    • Female Tiefling Battlemind|Paladin 4
    • Passive Perception: 13, Passive Insight: 13, Senses: Low-Light Vision
    • AC: 21, Fort: 17, Reflex: 16, Will: 18 - Speed: 5
    • HP: 52 + 9 temp/52, Bloodied: 26, Surge Value: 13, Surges left: 2/13
    • Power Points: 2/2
    • Action Points: 1
    • Resists: 7 Fire

    • Bloodhunt (Race): +1 to hit against bloodied creatures.
    • Imperious Majesty (Feat): You can use Charisma instead of Dexterity to determine your initiative modifier. When you hit a creature that has not yet acted in an encounter with an attack, it takes a penalty to attack rolls against you equal to your Charisma modifier until the end of your next turn.

    • Powers
    • -Battlemind's Demand 0 / 1
    • -Blurred Step
    • -Divine Challenge
    • -Enfeebling Strike
    • -Momentum Swing 0 / 1 / 2
    • -Hold Fast
    • -Paladin's Wrath
    • -Psionic Vigor
    • -Second Wind
    • -Speed of Thought
    • -Valorous Smite
    • -Frost of Letherna

    • Items
    • -Vigilant Blade Longsword +1 - Power (At-Will): Minor Action. The weapon casts bright light out to 4 squares until you end this effect as a minor action.
    • -Vigilant Blade Longsword +1 - Power (Encounter): Immediate Reaction. Trigger: You use this power when an ally adjacent to you is attacked by an enemy adjacent to you. Effect: You switch places with the ally, and the target grants combat advantage to you until the end of your next turn.
    • -Amulet of Life +1 - Power (Encounter, Healing): Free Action. Trigger: Use this power when you spend a healing surge. Effect: You can spend an additional healing surge.
    • -Floating Shield - You do not sink beneath the surface of any liquid (unless you choose to do so). Also, gain a +3 item bonus to Athletics checks to swim, and to Endurance checks to swim for an hour or more. Also, you can swim at your speed on the surface of the water (but not underwater).
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Azad chooses to maintain a diplomatic, albeit prudently defensive stance. Her determination to stay and protect her companions gives her the clarity to shake off all traces of sluggishness.

Brugg narrows his eyes and frowns, clearly looking disappointed at Edeya's and Azad's choices of action. He and his canine remain where they are. It almost seems as if he isn't sure what to do now that his provocation wasn't responded to with violent reaction.

Encounters completed this day: 5
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
Edeya: 38/40 (1/8, 1 AP) +2 total defense
Azad: (9 thp) 52/52 (2/13, 1 AP)
Brugg:
Flame Canine:
=>Demuriath: 41/41 (1/10, 2 AP) slowed and sleepy (SE), immobilized (SE)
Pink Archer: readied action
Turquoise Archer: readied action
Yellow Archer: readied action
Red Archer: readied action
Green Archer: readied action
Blue Archer: readied action
Harkin: 37/44 (1/10, 1 AP) dwarf form, slowed and sleepy (SE), immobilized (SE)
Orange Spellcaster:
Light Blue Spellcaster:
White Zone (Web): difficult terrain, any creature that ends a move in the zone is immobilized
Corydimbiddle: 36/40 (1/7, 0 AP), slowed (SE), immobilized (SE)
Susana Wrafton: slowed and sleepy (SE), immobilized (SE)

User posted image
  •  Features

      Features
      Ceiling: 100 feet high.
      Illumination: Dim light but enough to see unhindered.
      Bridge: The wooden bridge spans the cold water of the river that flows through the Hall. The bridge is sturdy and more than 10 feet wide. The bridge has high rails to help prevent mishaps. The bridge is 5 feet above the water’s surface. The edges of the bridge require a DC 20 Athletics check to climb up onto from out of the stream water.
      Ledge: The ledge up to the minotaur statue is 10 feet high and requires a DC 15 Athletics check to climb. Using the stairs to climb up is simply difficult terrain. Stairs: The stairs are treated as normal terrain and leads up the ledge to the minotaur statue.
      Stream: The stream is 5 feet deep and each stream square is considered to be difficult terrain for purposes of movement. Characters in the water gain cover (-2 to attack rolls) except against attacks from submerged enemies. Fighting in the water imposes a -2 penalty.
      Purple Colored Pillar: The purple, circular area indicates one of the seven pillars in the Hall. Is is impassable and provides cover/concealment from the opposite side of where you're standing next to it.

EDIT: removed Edeya's status effect
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Mon Jun 27, 2011 9:44 pm. »
Moderator
Registered: Jul 2008
Posts: 5245
Viktor wrote
OOC: Emily, please roll your save roll.
save (1d20+2=11)
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Jun 2009
Posts: 3164
Not being able to reach anything, especially since he cannot move, Demuriath just waits.

Standard: Total defense
Free: Save vs conditions save (1d20+2=6) fail

OOC: In case imm was a separate save, save (1d20+2=11).
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Demuriath struggles against the sticky web constraints and manages to free himself. However, the exertion is too much and he slumps to the bridge floor as deep slumber overcomes him. The archers, not seeing any charging, fleeing, or other targets they were told to look out for, look around uncertainly. They gaze towards Brugg for direction, but receive none for the time being.

OOC: Demuriath failed the slowed and sleepy save roll (first roll) and is now prone, unconscious save ends. Succeeded at immobilized save roll. I'm not sure if total defense works when you're unconscious, but let's say yes.

Encounters completed this day: 5
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
Edeya: 38/40 (1/8, 1 AP) +2 total defense
Azad: (9 thp) 52/52 (2/13, 1 AP) +2 total defense
Brugg:
Flame Canine:
Demuriath: 41/41 (1/10, 2 AP) prone, unconscious (SE), +2 total defense
Pink Archer:
Turquoise Archer:
Yellow Archer:
Red Archer:
Green Archer:
Blue Archer:
=>Harkin: 37/44 (1/10, 1 AP) dwarf form, slowed and sleepy (SE), immobilized (SE)
Orange Spellcaster:
Light Blue Spellcaster:
White Zone (Web): difficult terrain, any creature that ends a move in the zone is immobilized
Corydimbiddle: 36/40 (1/7, 0 AP), slowed (SE), immobilized (SE)
Susana Wrafton: slowed and sleepy (SE), immobilized (SE)

User posted image
  •  Features

      Features
      Ceiling: 100 feet high.
      Illumination: Dim light but enough to see unhindered.
      Bridge: The wooden bridge spans the cold water of the river that flows through the Hall. The bridge is sturdy and more than 10 feet wide. The bridge has high rails to help prevent mishaps. The bridge is 5 feet above the water’s surface. The edges of the bridge require a DC 20 Athletics check to climb up onto from out of the stream water.
      Ledge: The ledge up to the minotaur statue is 10 feet high and requires a DC 15 Athletics check to climb. Using the stairs to climb up is simply difficult terrain. Stairs: The stairs are treated as normal terrain and leads up the ledge to the minotaur statue.
      Stream: The stream is 5 feet deep and each stream square is considered to be difficult terrain for purposes of movement. Characters in the water gain cover (-2 to attack rolls) except against attacks from submerged enemies. Fighting in the water imposes a -2 penalty.
      Purple Colored Pillar: The purple, circular area indicates one of the seven pillars in the Hall. Is is impassable and provides cover/concealment from the opposite side of where you're standing next to it.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Sep 2009
Posts: 1238
Harkin shakes his head and mutters something under his breath about pathetic tricks. Seeing the others standing their guard, he decides to not charge the nearest pack of archers.

Actions:
Standard: Total Defense
Save versus conditions. (1d20+2=19)

OOC: What's Harkin's movement speed in beast form? I'm guessing it stays at 5 since I don't see anything to the contrary.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 7786
OOC: Nathan, please roll your second save versus immobilized. Harkin's beast speed is the same as his dwarf speed.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Sep 2009
Posts: 1238
Harkin is one with the rock.

2nd save (1d20+2=3)

OOC: Sorry. I saw Gary make one save and followed suit.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 7786
Harkin manages to shake the drowsiness as he adopts a defensive stance, but is unable to move much. Looking around you see that the two spellcasters are again gesticulating. Corydimbiddle can tell that each spellcaster is preparing the other's previous spell and he guesses that another wave of fatigue and area of webs is about to materialize. Watching from the bridge, your eyes widen in surprise as a gigantic wall of ice materializes in a half-circle around the bridge. A second later, two dull thuds and arcane fizzling can be heard.

"ENOUGH!" You hear a booming, confident voice speak from behind you. Turning around, you see an imposing figure standing near the minotaur statue. He is wearing red robes, a golden mask, and wields a staff. This must be the Ordinator Arcanis.

User posted image
(Ordinator Arcanis)

The figure gestures with a free hand and the sticky web around Light's Shadow dematerializes. Moments later the rest of you feel your energies return and Dumuriath wakes up. "BRUGG! If I see you and your men around here when the icewall has melted, you will be melting alongside it!" he threatens. Brugg and his enforcers stand as if frozen themselves, confused and afraid. For the moment, nobody moves.

OOC: It's technically Cory's turn, but free-play is encouraged.

Encounters completed this day: 5
Magic Weapon bonus (+1/+3):
Readied Powers: fade away, iron mind
Initiative
Edeya: 38/40 (1/8, 1 AP) +2 total defense
Azad: (9 thp) 52/52 (2/13, 1 AP) +2 total defense
Brugg:
Flame Canine:
Demuriath: 41/41 (1/10, 2 AP) prone, +2 total defense
Pink Archer:
Turquoise Archer:
Yellow Archer:
Red Archer:
Green Archer:
Blue Archer:
Harkin: 37/44 (1/10, 1 AP) dwarf form, +2 total defense
Ordinator Arcanis:
Wall of Ice: The wall is 30 feet tall, blocks line of sight, and prevents movement. No creature can enter a square containing the wall. Creatures adjacent to the wall may take damage.
Orange Spellcaster:
Light Blue Spellcaster:
=>Corydimbiddle: 36/40 (1/7, 0 AP)
Susana Wrafton:

User posted image
  •  Features

      Features
      Ceiling: 100 feet high.
      Illumination: Dim light but enough to see unhindered.
      Bridge: The wooden bridge spans the cold water of the river that flows through the Hall. The bridge is sturdy and more than 10 feet wide. The bridge has high rails to help prevent mishaps. The bridge is 5 feet above the water’s surface. The edges of the bridge require a DC 20 Athletics check to climb up onto from out of the stream water.
      Ledge: The ledge up to the minotaur statue is 10 feet high and requires a DC 15 Athletics check to climb. Using the stairs to climb up is simply difficult terrain. Stairs: The stairs are treated as normal terrain and leads up the ledge to the minotaur statue.
      Stream: The stream is 5 feet deep and each stream square is considered to be difficult terrain for purposes of movement. Characters in the water gain cover (-2 to attack rolls) except against attacks from submerged enemies. Fighting in the water imposes a -2 penalty.
      Purple Colored Pillar: The purple, circular area indicates one of the seven pillars in the Hall. Is is impassable and provides cover/concealment from the opposite side of where you're standing next to it.
_______________
Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Wed Jun 29, 2011 3:17 pm. »
Moderator
Registered: Jul 2008
Posts: 5245
Although surprised at the sudden appearance of the magician and his ice wall, Edeya remains calm and appraises the situation. She knows that simple patience and awareness can sometimes be the best strategy.

Insight; Perception (1d20+11+2=29, 1d20+11+2=16)

  •  Edeya
    • Female Githzerai Seeker 4
    • Passive Perception: 21, Passive Insight: 21
    • AC:19, Fort:13, Reflex:17, Will:17 , Speed:6, Initiative: +8
    • HP:38/40, Bloodied:20, Surge Value:10, Surges left:4/8
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Biting Swarm target and adj enemies take -2 to USNT
      • Elemental Spirits adj creatures take 4 chosen damage
      • Iron Mind when hit, gain +2def until end of next turn
      • Inevitable Shot after a miss, make a ranged basic against an enemy within 5 squares of the missed target. Recharge after using an AP.
      • Encaging Spirits minor, Close burst 1. Each target pushed 1 square and is slowed ENT.
      • Flickering Arrow target can't benefit concealment, enemies within 6 take a -2 to att.
      • Escaping Shot Target is dazed, does not provoke OA, shift 4 squares.
      • Swarming Bats zone of difficult terrain and enemies grant combat advantage. Sustain minor.

User posted image
_______________
Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
With the 30 foot ice wall blocking most angles of view, Edeya isn't able to discern much about the surroundings or Brugg and his enforcers. She instead focuses on the Ordinator Arcanis. Judging by his bearing, his words, and his actions to protect Light's Shadow she believes that he is containing his anger at the situation and is on their side. At the same time however, it's hard to read much into a static golden mask. She guesses that awesome displays of power are what the Ordinator is known for and can't help but wonder why he would need Brugg and the enforcers to help maintain order with such power at his fingertips.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Wed Jun 29, 2011 4:59 pm. »
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"Ordinator Arcanis, a pleasure to meet you. We'd be happy to accompany you somewhere civilized for some polite conversation."
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign

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