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The Catacombs of Koptila

Moderators: Gary, Jonathan Berg, Josh, Michael Doss, nmathew, Viktor.

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Moderator
Registered: Sep 2009
Posts: 1238
About an hour before first light, you find yourself rather roughly shaken awake. Blinking through blurred vision and the dim light, your eyes focus upon Old Bryant, the archives curator. The man's ancient face is scrunched in a frown of concern. "Guildmaster needs to see you...now. With those simple words, the man is gone. As you gather your thoughts and wits, you're troubled that you can't remember seeing the old man express any emotion, let alone worry.

At the top of the Master's Tower, you and four others impatiently await the Guild Master. Your patience is not tried for long, as the doors to the Guild Master's private entrance bursts open shortly after your arrival. You see the Master, followed by Bryant, rush into the room. "Time is short, so be quiet and listen. We've just been alerted by a priest of Tiamat of all people that a great danger might be awakening. Bryant has been able to confirm most of what we've been told. Details are few, unfortunately. In the Age of Dreams, a powerful Ogre King sacrificed himself to the gods in an effort to prevent a great incursion from the Shadowfell. Apparently he was successful, though our records grow cold at this point. Not only was the Shadowfell incursion stopped, but that entire Ogre kingdom was wiped from existence. We have reason to believe that they were simply removed from our reality, and the planes are aligned for the return of these Ogres.. somewhere near a insignificant village known as Lompoc. I don't need to tell you how ruinous a strong ogre tribe, let alone minor kingdom, appearing in the middle of settled farmland would be. Bryant believes that the ruins of the Ogre's high temple lies within the mountain overlooking the village. Our best chance is to stop them before they reestablish a foothold in this world. For this action, consider the guild itself as your employer. Gather your equipment and meet Bryant in the guild's primary archival room in ten minutes. He will have a portal prepared to whisk you to the mountain side.
User posted image

From left to right: Kelleth D'zathis, Gary's Githzerai Avenger; Grim, Jon's Shardmind Warlock; Hulk, Josh's Goliath Fighter; Etherra Bells, Zach's (Zach or Taylor?) Human Wizard; Saphiro, Viktor's Shardmind Psion. Complain now, or forever hold your peace.

OOC: OK, just some info for Zach, and some instructions for everyone since this is my first go DMing. If you take your turn within 24 hours of it coming up - which I define as me resolving the previous player's or monster's turn - you get to add +1 to all D20 rolls for that turn. Zach, that's basically an untyped +1 to hit, saves, and skill checks. We make rolls at invisiblecastle.com. Feel free to describe your character's actions as you wish, but please provide a mechanics section to your turn. That'll break down exactly what your standard, move, and minor actions are, and their impact. On your rolls, use the format : dice+modifier+bonus+bonus+..., such as 1d20+7+2+1-2 and state what the bonuses are: (CA) (24Hr) (cover) for an attack roll with a +7 attack with combat advantage, the 24 hour bonus, and through cover. That will help me keep track of things and follow what is going on. Please, just include things that impact your character. I'll keep track of monster defensive buffs and debuffs.

My A I M screen name is nmathew01 or nmathewwwork if you want to ask a question or chat on AIM. I can add other chat protocols as people want to my pidgin client. Feel free to use an immediate interrupt or reaction even if the "time" to do it has passed you by (like I finished two monster's turns or another player went, and you didn't get to respond to something). In that case, we back up time and redo everything from the point of the immediate action if needed. Remake subsequent attacks, etc.

If I mess up, speak out. No one has fun fuming under a bad call.

Feel free to introduce yourselves and assume you're either in the archival room or through the portal on the mountain side. I'll get things moving into the delve ASAP and you'll quickly find yourselves at the entrance to the temple. I wanted to give Zach a chance to test out the forum software a bit, and for everyone to have a chance to interact.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
« Last edit by nmathew on Tue Sep 14, 2010 6:31 pm. »
Moderator
Registered: Oct 2008
Posts: 4627
"Hulk will smash ogre king. Little ones can stay behind Hulk."

  •  Hulk
    • Male Goliath Fighter 7
    • Passive Perception: 14, Passive Insight: 14
    • AC:22, Fort:21, Reflex:14, Will:16 - Speed:5
    • HP:74/74, Bloodied:37, Surge Value:18, Surges left:13/13
    •  
    • Powers
      • Crushing Surge (AC; W; Invig)
      • Brash Strike (+2 vs. AC; W+4 dam; grant CA USNT)
      • Combat Challenge (Int: MBA against enemy marked, adj, shift/att)
      • Second Wind (Lose surge, gain 18 HP, +2 def)
      • Action Point x1 (Gain action, +1 att UENT)
      • Stone's Endurance (Minor: Resist 5 dam UENT)
      • Daring Shot (Minor: Cb1, Each enemy marked & 4+enemies temp HP)
      • Hack and Hew (AC: 1W, secondary att vs. another target: AC, 1W; Invig)
      • Bull Charge (Fort: 2W, push and shift 1, secondary: Fort, knock prone; use as charge; Invig)
      • Hydra Charge (AC: 1W, -2 att UENT, use as charge)
      • Inspiring Fortitude (Cb5; use 2nd Wind, grant 14 temp HP to allies)
      • Driving Attack (AC: 2W, push 1 and shift 1, secondary: Fort, push 2, prone; Invig)
      • Pinning Smash (AC: 1W+4, immobile; Invig)
      • Subtle Maul +2 (+2 dam when you have CA; Crit: 2d6)
      • Dwarven Finemail +2 (+2 bonus to End; Daily: Regain HP as if you had spent surge)
      • Amulet of Life +1 (Daily: Spend two surges instead of of one)
      • Iron Armbands of Power (+2 melee damage rolls)
      •  
      • Items
        • Sling (20 bullets)
        • Climbers Kit (+2 to climbing checks)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +13 (+5 Str, +2 Prof, +3 lvl, +1 Exp, +2 W)
        • Basic Melee Damage 2d6+11 (2d6+2 Maul, +5 Str, +2 Goliath Prowess; +2 item)
        • Combat Challenge (mark enemies you attack)
        • Combat Superiority (+1 (Wis) to OA and end movement)
        • Battlerage Vigor (+5 temp HP on hit or miss w/ Invig; +10 temp HP on hit w/ Invig; +2 dam w/ temp HP)
        • Powerful Athlete (Roll twice for Jump or Climb)
        • Language (Common, Giant)
        • Versatile Expertise (hammers, axes) (+1 to attack rolls)
        •  
        • Skills
          • Acrobatics +2
          • Arcana +3
          • Athletics +14
          • Bluff +2
          • Diplomacy +2
          • Dungeoneering +4
          • Endurance +13
          • Heal +4
          • History +3
          • Insight +4
          • Intimidate +7
          • Nature +6
          • Perception +4
          • Religion +3
          • Stealth +2
          • Streetwise +2
          • Thievery +2
    _______________
    Mal Geminous - Tiefling Warlord, Scales of War
    Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Although a couple of centuries have passed since he formed into physical existence, Saphiro still does not feel comfortable around creatures of flesh and blood. It always grates his nerves when they speak their thoughts out loud and their capacity to lie with spoken communication disturbs him greatly.

Remaining silent, he wonders about the veracity of the claim that an entire Ogre nation would suddenly shift their existence from one plane to another. As he moves with these strangers, Saphiro observes Old Bryant very closely, only shying away from telepathic contact. He supposedly confirmed the Tiamat priest's claims and now he will be the one setting up a portal. What if he is not right in the mind?

1d20+14+1=20 Intuition roll on Old Bryant, +1 24h

Saphiro imitates what he has learned to signal a sign at his suspicious thoughts. It seems he is adopting some flesh and blood tendencies. Surely nothing is amiss.

OOC: I'm not really suspicious of Old Bryant, but thought I'd post a skill roll for Zach to see and it allowed a little portrayal of Saphiro's character.

User posted image

  •  Saphiro
    • Male Shardmind Telekinetic Psion, level 7
    • Passive Perception: 44, Passive Insight: 24
    • AC: 21, Fort: 16, Reflex: 20, Will: 21, Speed: 6, Initiative: 12
    • HP: 48, Bloodied: 24, Surge Value: 12, Surges: 7
    • Resist 5 psychic
    •    
    • Powers
    • Cranial Disturbance
    • Force Hammer
    • Kinetic Trawl
    • Second Wind
    • Shard Swarm
    • Transport Self
    • Warp in the Weave
    • Power Points 1 / 2 / 3 / 4 / 5 / 6
    • Hand of Caution
    • Shredding Ribbons
    • Orb of Nimble Thoughts +2 (move, encounter) shift 5, augmentable 1 to retain the power
    • Petrified Orb +2 damage with force powers, pull/push/slide powers have +1 extra movement
    • Shadowdance Cloth Armor +1 ranged and area attacks don’t provoke OA
    • Boots of the Fencing Master when you shift, gain +1 AC and +1 reflex UENT, (minor, encounter) shift 2 squares
    • Healing Potion 1 / 2 / 3 / 4 use surge, heal 10 hp
    • Potion of Regeneration use surge, regenerate 5 when bloodied, lasts entire encounter
    • Cognizance Crystal 10/10 free action, when augmented power misses all enemies, regain one power point


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Sep 2009
Posts: 1238
Saphiro decides he has no reason to suspect Bryant of any treachery. From what he had heard, Bryant had been at his post for several decades, a long time by human standards. Still, Saphiro understands that the man is working off of ancient rumors and incomplete texts in an effort to glean any hints of information he can.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2009
Posts: 3164
Grim, like Saphiro, does not feel comfortable around creatures, whether flesh and blood or other shardminds. His life is composed of studying the best ways to cause pain. Ogres feel pain, or if not, they soon will. Grim decides he is ready to go.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Kelleth looks at those who are to be his companions for the moment. A big, dumb brute, one of those impulsive humans, and two of those strange crystal beings. Suppressing a sigh, he tries to convince himself that the guild master knows what he's doing in putting such a team together.

"I am Kelleth. These ogres will soon feel the wrath of my blade. None shall lay waste to the civilized lands on my watch."

  •  Kelleth D'zathis
    • Male Githzerai Avenger 7
    • Passive Perception: 22, Passive Insight: 17, Senses: Normal
    • AC: 24, Fort: 18, Reflex: 20, Will: 20 - Speed: 6
    • HP: 68/68, Bloodied: 34, Surge Value: 17, Surges left: 9/9
    • Action Points: 1
    • Resists: None

    • Defended Mind (Race): +2 racial bonus to saving throws against effects that daze, dominate, or stun.
    • Censure of Retribution (Class): When any enemy other than his Oath of Enmity target hits Kelleth, he gains a bonus to damage rolls against his Oath of Enmity target equal to his Intelligence modifier (+4) until the end of his next turn. This bonus is cumulative.
    • Avenging Resolution (Feat): When Kelleth attacks a target of his Oath of Enmity with a weapon attack, treat all rolls of a 1 or 2 on the damage dice as though the result were a 3 on the die.

    • Powers
    • -Leading Strike
    • -Overwhelming Strike
    • -Aspect of Agility
    • -Channel Divinity - Abjure Undead or Divine Guidance
    • -Halo of Fire
    • -Iron Mind
    • -Oath of Enmity
    • -Refocus Enmity
    • -Rictus Grin
    • -Second Wind with Shifting Fortunes
    • -Splinter the Formation
    • -Aspect of Might
    • -Menacing Presence

    • Items
    • -Vicious Fullblade +2 - +2 attack / +2 damage, +3d12 damage on a crit.
    • -Stoneskin Cloth Armor +2 - +2 AC.
    • -Stoneskin Cloth Armor +2 - Power (Encounter): Minor Action. You gain 5 temporary hit points until the end of the encounter.
    • -Amulet of Protection +2 - +2 Fortitude/Reflex/Will.
    • -Iron Armbands of Power (Heroic) - Gain a +2 item bonus to melee damage rolls.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Sep 2010
Posts: 378
Etherra arrives on time, and does her best to ignore the looks she gets from these minority races. It's been some time since out on an excursion. 'This lady is certainly up for some fun' thinks Etherra.

"What an assortment of males. What's a girl to do? Oh, will I have enough protection?" she can't help but let out a laugh.


OOC: I have a different pic to use for Etherra. Can you send me an email, so I can send this back to you? zachtower@verizon.net
Moderator
Registered: Sep 2009
Posts: 1238
OOC: You can either email me the pic of Etherra you want to use, or link to it here and I'll download it.

Stepping through the portal, you find yourself on the receiving end of a bone rattling six inch drop as you land upon the mountain side. Thankfully, it appears that the guild's information was correct: it takes Saphiro little time to spot what looks like a heavily weathered cave entrance up the slope, and Kelleth quickly scouts a path even Grim can scale with little difficulty. Recessed into the mountain side, you find yourselves confronted by a stone room with many large but crumbling skeletons scattered about the floor.

User posted image
Characters enter from the bottom near the set of doors with a thick black boarder.
Features of the Area
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into.
West Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative:
=>Grim: 62/62, 6/6 surges (1 AP)
Hulk: 74/74, 13/13 surges (1 AP)
Saphiro: 48/48, 7/7 surges (1 AP)
Etherra Bells: 48/48, 8/8 surges (1 AP)
Kelleth D'zathis: 68/68, 9/9 surges (1 AP)

OOC: Initiative is mostly to deal with order should anyone try to rush on before everyone can take skill checks, ask questions, etc. Feel free to basically post your responses/turn after I have a chance to resolve Grim's actions. Sorry, I'm easing into DMing and dealing with resolving things. Action will pick up shortly.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Member
Registered: Sep 2010
Posts: 378
Etherra will move to L-10 and just observe the area, trying to see if anything looks out of the ordinary...

Using perception & then arcana:
Arcana (+1 24hr) / Perception (+1 24hr) (1d20+12+1=30, 1d20+5+1=17)

Gesturing to the skeletons "Such a warm welcome." says Etherra.
Moderator
Registered: Sep 2009
Posts: 1238
Standing over the crevasse, Etherra can hear strange, otherworldly whispers emanating from somewhere below. It's not a language she's ever heard before. From her vantage point, she can clearly see the doors on the west side of the chamber. Though not magical, the sun icon seems curious.

Features of the Area
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative:
=>Grim: 62/62, 6/6 surges (1 AP)
Hulk: 74/74, 13/13 surges (1 AP)
Saphiro: 48/48, 7/7 surges (1 AP)
Etherra Bells: 48/48, 8/8 surges (1 AP)
Kelleth D'zathis: 68/68, 9/9 surges (1 AP) User posted image
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
« Last edit by nmathew on Wed Sep 15, 2010 5:37 am. »
Moderator
Registered: Jun 2009
Posts: 3164
Grim waits for his companions to act.

OOC: Delay until after Saphiro.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Saphiro moves to stand behind Etherra and examines the room through crystalline eyes, trying to sense magic, assess the structural integrity of the chamber, get a feel for any threats and look for traps. Blue crystals on his head glow faintly as magical knowledge of the ages comes to him. Even his eyes begin glowing as hes scans the room.

1d20+17+1=36, 1d20+7+1=13, 1d20+14+1=19, 1d20+12+1=33 Arcana, Dungeoneering, Insight, and Perception rolls

Arcana: 36
Dungeoneering: 13
Insight: 19
Perception: 33 (CRIT)

OOC: Hope these rolls help. If the voices coming up are primordial or deep speech then Saphiro understands them.

User posted image

  •  Saphiro
    • Male Shardmind Telekinetic Psion, level 7
    • Passive Perception: 44, Passive Insight: 24
    • AC: 21, Fort: 16, Reflex: 20, Will: 21, Speed: 6, Initiative: 12
    • HP: 48, Bloodied: 24, Surge Value: 12, Surges: 7
    • Resist 5 psychic
    •    
    • Powers
    • Cranial Disturbance
    • Force Hammer
    • Kinetic Trawl
    • Far Hand
    • Forceful Push
    • Second Wind
    • Shard Swarm
    • Transport Self
    • Warp in the Weave
    • Power Points 1 / 2 / 3 / 4 / 5 / 6
    • Hand of Caution
    • Shredding Ribbons
    • Orb of Nimble Thoughts +2 (move, encounter) shift 5, augmentable 1 to retain the power
    • Petrified Orb +2 damage with force powers, pull/push/slide powers have +1 extra movement
    • Shadowdance Cloth Armor +1 ranged and area attacks don’t provoke OA, daily/free: my space and all adjacent spaces are shrouded in dim lighg UENT
    • Boots of the Fencing Master when you shift, gain +1 AC and +1 reflex UENT, (minor, encounter) shift 2 squares
    • Healing Potion 1 / 2 / 3 / 4 use surge, heal 10 hp
    • Potion of Regeneration use surge, regenerate 5 when bloodied, lasts entire encounter
    • Cognizance Crystal 10/10 free action, when augmented power misses all enemies, regain one power point


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
      « Last edit by Viktor on Wed Sep 15, 2010 11:00 am. »
Moderator
Registered: Oct 2008
Posts: 4627
"What afraid of little ones? There nothing here." Hulk says as he strides across the crack in the ground and prepares his hammer to crush the bones of any residents of the chamber.

Move Action: Walk (Move speed) to L9

Standard Action: Ready Action Bull Charge (+13 vs. Fort; Hit: 4d6+11 dam, 9 temp HP, push 1 and shift 1 into sq, then secondary attack (+13 vs. Fort; Hit: knock prone); Miss: 5 temp HP; Crit: 35+2d6 dam, 9 temp HP; Can use on a charge)

Ready Action Bull Charge

OOC: Walk past the crevasse to L9, then ready a Bull charge vs. any creature that comes into the room. Clink the link to see the rolls, if necessary. If I hit on the first d20, I gain 9 temp HP and push the target 1, shift into its square, then make next d20 roll and knock prone on a hit. If I miss, I get 5 temp HP instead.


  •  Hulk
    • Male Goliath Fighter 7
    • Passive Perception: 14, Passive Insight: 14
    • AC:22, Fort:21, Reflex:14, Will:16 - Speed:5
    • HP:74/74, Bloodied:37, Surge Value:18, Surges left:13/13
    •  
    • Powers
      • Crushing Surge (AC; W; Invig)
      • Brash Strike (+2 vs. AC; W+4 dam; grant CA USNT)
      • Combat Challenge (Int: MBA against enemy marked, adj, shift/att)
      • Second Wind (Lose surge, gain 18 HP, +2 def)
      • Action Point x1 (Gain action, +1 att UENT)
      • Stone's Endurance (Minor: Resist 5 dam UENT)
      • Daring Shot (Minor: Cb1, Each enemy marked & 4+enemies temp HP)
      • Hack and Hew (AC: 1W, secondary att vs. another target: AC, 1W; Invig)
      • Bull Charge (Fort: 2W, push and shift 1, secondary: Fort, knock prone; use as charge; Invig)
      • Hydra Charge (Cb1, AC: 1W, -2 att UENT, use as charge)
      • Inspiring Fortitude (Cb5; use 2nd Wind, grant 14 temp HP to allies)
      • Driving Attack (AC: 2W, push 1 and shift 1, secondary: Fort, push 2, prone; Invig)
      • Pinning Smash (AC: 1W+4, immobile; Invig)
      • Subtle Maul +2 (+2 dam when you have CA; Crit: 2d6)
      • Dwarven Finemail +2 (+2 bonus to End; Daily: Regain HP as if you had spent surge)
      • Amulet of Life +1 (Daily: Spend two surges instead of of one)
      • Iron Armbands of Power (+2 melee damage rolls)
      •  
      • Items
        • Sling (20 bullets)
        • Climbers Kit (+2 to climbing checks)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +13 (+5 Str, +2 Prof, +3 lvl, +1 Exp, +2 W)
        • Basic Melee Damage 2d6+11 (2d6+2 Maul, +5 Str, +2 Goliath Prowess; +2 item)
        • Combat Challenge (mark enemies you attack)
        • Combat Superiority (+1 (Wis) to OA and end movement)
        • Battlerage Vigor (+5 temp HP on hit or miss w/ Invig; +10 temp HP on hit w/ Invig; +2 dam w/ temp HP)
        • Powerful Athlete (Roll twice for Jump or Climb)
        • Language (Common, Giant)
        • Versatile Expertise (hammers, axes) (+1 to attack rolls)
        •  
        • Skills
          • Acrobatics +2
          • Arcana +3
          • Athletics +14
          • Bluff +2
          • Diplomacy +2
          • Dungeoneering +4
          • Endurance +13
          • Heal +4
          • History +3
          • Insight +4
          • Intimidate +7
          • Nature +6
          • Perception +4
          • Religion +3
          • Stealth +2
          • Streetwise +2
          • Thievery +2
    _______________
    Mal Geminous - Tiefling Warlord, Scales of War
    Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Sep 2009
Posts: 1238
Despire Saphiro's experience with otherworldly languages, he doesn't recognize the speech coming from the crack. Looking about the room, nothing appears extraordinary, except perhaps the rather tidy appearance/repair of the ancient room. Meanwhile, as Saphiro looks about, Hulk brashly strides forward, his heavy maul at the ready.

Features of the Area
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative:
Hulk: 74/74, 13/13 surges (1 AP)
Saphiro: 48/48, 7/7 surges (1 AP)
=>Grim: 62/62, 6/6 surges (1 AP)
Etherra Bells: 48/48, 8/8 surges (1 AP)
Kelleth D'zathis: 68/68, 9/9 surges (1 AP)

User posted image

OOC: I'll let Jon and Gary take a turn.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2009
Posts: 3164
Grim advances slightly, stopping to prepare himself to attack.

Move: Walk to L11
Standard: Ready Spiteful Glamor vs first enemy Grim sees 1d20+12+1=18, 1d8+9=15, 1d12+9=17 Hits WILL 18 for 15 psychic damage, 17 if the target is at full HP. On a hit, if there are multiple enemies in the room, Grim will use Quickcurse Rod to place curse on the one furthest away.

  •   Grim
    •  Male Shardmind Warlock 7
    •  Passive Perception: 13, Passive Insight: 13
    •  AC:20, Fort:15, Reflex:20, Will:21 - Speed:6
    •  HP:62/62, Bloodied:31, Surge Value:15, Surges left:6/6
    •  Action Points: 1
    •  Resist 5 Psychic, Resist 5 Necrotic
    •  
    •  Powers
    •  Eldritch Blast
    •  Spiteful Glamor
    •  Darkspiral Aura
    •  Warlock’s Curse
    •  Shard Swarm
    •  Cursebite
    •  Your Delicious Weakness
    •  Shadow Strangler
    •  Life Siphon
    •  Caiphon’s Leap
    •  Second Wind
    •  Contagion
    •  Crown of Madness
    •  Quickcurse Accurate Rod +2
    •  Gloves of Eldritch Admixture
    •  Leather Armor of Resistance (Necrotic) +1
    •  Acrobatic Boots
    •  Potion of Healing (Heroic)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Sep 2009
Posts: 1238
Features of the Area
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into. Anyone standing next to it can hear strange, otherworldly whispers emanating from somewhere below.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative:
Grim: 62/62, 6/6 surges (1 AP)
Hulk: 74/74, 13/13 surges (1 AP)
Saphiro: 48/48, 7/7 surges (1 AP)
Etherra Bells: 48/48, 8/8 surges (1 AP)
=>Kelleth D'zathis: 68/68, 9/9 surges (1 AP)

User posted image
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Kelleth enters the room and waits, warily.

Move action - Move to M8.

Standard action - Total defense.


  •  Kelleth D'zathis
    • Male Githzerai Avenger 7
    • Passive Perception: 22, Passive Insight: 17, Senses: Normal
    • AC: 24, Fort: 18, Reflex: 20, Will: 20 - Speed: 6
    • HP: 68/68, Bloodied: 34, Surge Value: 17, Surges left: 9/9
    • Action Points: 1
    • Resists: None

    • Defended Mind (Race): +2 racial bonus to saving throws against effects that daze, dominate, or stun.
    • Censure of Retribution (Class): When any enemy other than his Oath of Enmity target hits Kelleth, he gains a bonus to damage rolls against his Oath of Enmity target equal to his Intelligence modifier (+4) until the end of his next turn. This bonus is cumulative.
    • Avenging Resolution (Feat): When Kelleth attacks a target of his Oath of Enmity with a weapon attack, treat all rolls of a 1 or 2 on the damage dice as though the result were a 3 on the die.

    • Powers
    • -Leading Strike
    • -Overwhelming Strike
    • -Aspect of Agility
    • -Channel Divinity - Abjure Undead or Divine Guidance
    • -Halo of Fire
    • -Iron Mind
    • -Oath of Enmity
    • -Refocus Enmity
    • -Rictus Grin
    • -Second Wind with Shifting Fortunes
    • -Splinter the Formation
    • -Aspect of Might
    • -Menacing Presence

    • Items
    • -Vicious Fullblade +2 - +2 attack / +2 damage, +3d12 damage on a crit.
    • -Stoneskin Cloth Armor +2 - +2 AC.
    • -Stoneskin Cloth Armor +2 - Power (Encounter): Minor Action. You gain 5 temporary hit points until the end of the encounter.
    • -Amulet of Protection +2 - +2 Fortitude/Reflex/Will.
    • -Iron Armbands of Power (Heroic) - Gain a +2 item bonus to melee damage rolls.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Member
Registered: Sep 2010
Posts: 378
Etherra looks around this strange chamber, and can't help but think about the whispers she keeps hearing. She wonders if they are calling to skeletons, as lost souls, perhaps...

Regaining herself after some time lost in thought, she looks at the others and says "So, I think we should head thadda way".

Etherra Bells is pointing towards the doors.

"...should be easy enough, eh?" Etherra doesn't look convinced about that last statement.
Moderator
Registered: Sep 2009
Posts: 1238
As the party mills about near the entrance way silently debating Etherra's suggestion, a flickering catches your attention, and several ghostly forms appear around the room. Three ogres and three orcs look at you, confusion on their faces. Slowly, their vaporous forms take on a more solid appearance.
User posted image
OOC: The party gains a surprise round before the monstrous humanoids have fully solidified. I am negating the readied actions/delay and providing a surprise round, which would have been greatly in your favor had the init rolls not been so freakishly lopsided, so no complaining about lost good rolls ;) During a surprise round, you may take one standard (or lesser action) and not use action points. I advise people to let me resolve Grim's turn before proceeding. Don't worry, Jon, you're not getting screwed.
User posted image
Features of the Area
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into. Anyone standing next to it can hear strange, otherworldly whispers emanating from somewhere below.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative: Surprise round, no monster actions and monsters grant CA
Orc Raider yellow
Orc Raider black
Orc Raider purple
Ogre Savage blue
=>Grim: 62/62, 6/6 surges (1 AP)
Hulk: 74/74, 13/13 surges (1 AP)
Ogre Savage red
Saphiro: 48/48, 7/7 surges (1 AP)
Etherra Bells: 48/48, 8/8 surges (1 AP)
Kelleth D'zathis: 68/68, 9/9 surges (1 AP)
Ogre Savage green
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
« Last edit by nmathew on Thu Sep 16, 2010 7:44 pm. »
Moderator
Registered: Jun 2009
Posts: 3164
Orc or ogre? Who would scream louder? This goes through Grim's head. Ultimately, he decides that the smaller orc would provide more entertainment, and blasts at its mind.

Spiteful glamor vs black orc 1d20+12+2+1=27, 1d12+9=12 Hits WILL 27 for 12 psychic damage, and using quickcurse rod to put Warlock's Curse on Blue Ogre

  •   Grim
    •  Male Shardmind Warlock 7
    •  Passive Perception: 13, Passive Insight: 13
    •  AC:20, Fort:15, Reflex:20, Will:21 - Speed:6
    •  HP:62/62, Bloodied:31, Surge Value:15, Surges left:6/6
    •  Action Points: 1
    •  Resist 5 Psychic, Resist 5 Necrotic
    •  
    •  Powers
    •  Eldritch Blast
    •  Spiteful Glamor
    •  Darkspiral Aura
    •  Warlock’s Curse
    •  Shard Swarm
    •  Cursebite
    •  Your Delicious Weakness
    •  Shadow Strangler
    •  Life Siphon
    •  Caiphon’s Leap
    •  Second Wind
    •  Contagion
    •  Crown of Madness
    •  Quickcurse Accurate Rod +2
    •  Gloves of Eldritch Admixture
    •  Leather Armor of Resistance (Necrotic) +1
    •  Acrobatic Boots
    •  Potion of Healing (Heroic)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Sep 2009
Posts: 1238
Finding it trivial to tap into the orc's mind, Grim sends a blast of psychic energy, only to find that the immaterial creature's mind is currently split between two worlds. His attack lands, but not with its customary force.

User posted image

Features of the Area
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into. Anyone standing next to it can hear strange, otherworldly whispers emanating from somewhere below.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative: Surprise round, no monster actions and monsters grant CA
Orc Raider yellow insubstantial
Orc Raider black down 6 insubstantial
Orc Raider purple insubstantial
Ogre Savage blue cursed insubstantial
Grim: 62/62, 6/6 surges (1 AP)
=>Hulk: 74/74, 13/13 surges (1 AP)
Ogre Savage red insubstantial
Saphiro: 48/48, 7/7 surges (1 AP)
Etherra Bells: 48/48, 8/8 surges (1 AP)
Kelleth D'zathis: 68/68, 9/9 surges (1 AP)
Ogre Savage green insubstantial

OOC: Feel free to proceed in order ahead of my updates.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2009
Posts: 3164
OOC: You forgot the curse on Blue
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
"Hulk smash ogre!!!!" The goliath screams as he charges at the newly appearing ogre. Despite it being between worlds, the fighter is able to hit it so forcefully, he is able to knock the ogre back, before swinging again and knocking it down.

Standard Action: Bull Charge to J8(+13 vs. Fort; Hit: 4d6+11 dam, 9 temp HP, push 1 and shift 1 into sq, then secondary attack (+13 vs. Fort; Hit: knock prone); Miss: 5 temp HP; Crit: 35+2d6 dam, 9 temp HP; Can use on a charge)

Bull Charge (+13 W, +1 24hr, +2 CA, +1 charge) (1d20+17=30, 4d6+11+2=23, 1d20+16=33)

OOC: Bull Charge to J8, hitting Blue Ogre Fort 30 for 23/2=11 damage. Push Blue Ogre 1 sq to G/H6,G/H7 and shift 1 into I7. Secondary attack, hitting Blue Ogre Fort 33, knocking it prone. The two bonus damage is from my weapon (+2 dam when I have CA). Mark Blue Ogre and gain 9 temp HP.


  •  Hulk
    • Male Goliath Fighter 7
    • Passive Perception: 14, Passive Insight: 14
    • AC:22, Fort:21, Reflex:14, Will:16 - Speed:5
    • HP:74+9 temp HP/74, Bloodied:37, Surge Value:18, Surges left:13/13
    •  
    • Powers
      • Crushing Surge (AC; W; Invig)
      • Brash Strike (+2 vs. AC; W+4 dam; grant CA USNT)
      • Combat Challenge (Int: MBA against enemy marked, adj, shift/att)
      • Second Wind (Lose surge, gain 18 HP, +2 def)
      • Action Point x1 (Gain action, +1 att UENT)
      • Stone's Endurance (Minor: Resist 5 dam UENT)
      • Daring Shot (Minor: Cb1, Each enemy marked & 4+enemies temp HP)
      • Hack and Hew (AC: 1W, secondary att vs. another target: AC, 1W; Invig)
      • Bull Charge (Fort: 2W, push and shift 1, secondary: Fort, knock prone; use as charge; Invig)
      • Hydra Charge (Cb1, AC: 1W, -2 att UENT, use as charge)
      • Inspiring Fortitude (Cb5; use 2nd Wind, grant 14 temp HP to allies)
      • Driving Attack (AC: 2W, push 1 and shift 1, secondary: Fort, push 2, prone; Invig)
      • Pinning Smash (AC: 1W+4, immobile; Invig)
      • Subtle Maul +2 (+2 dam when you have CA; Crit: 2d6)
      • Dwarven Finemail +2 (+2 bonus to End; Daily: Regain HP as if you had spent surge)
      • Amulet of Life +1 (Daily: Spend two surges instead of of one)
      • Iron Armbands of Power (+2 melee damage rolls)
      •  
      • Items
        • Sling (20 bullets)
        • Climbers Kit (+2 to climbing checks)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +13 (+5 Str, +2 Prof, +3 lvl, +1 Exp, +2 W)
        • Basic Melee Damage 2d6+11 (2d6+2 Maul, +5 Str, +2 Goliath Prowess; +2 item)
        • Combat Challenge (mark enemies you attack)
        • Combat Superiority (+1 (Wis) to OA and end movement)
        • Battlerage Vigor (+5 temp HP on hit or miss w/ Invig; +10 temp HP on hit w/ Invig; +2 dam w/ temp HP)
        • Powerful Athlete (Roll twice for Jump or Climb)
        • Language (Common, Giant)
        • Versatile Expertise (hammers, axes) (+1 to attack rolls)
        •  
        • Skills
          • Acrobatics +2
          • Arcana +3
          • Athletics +14
          • Bluff +2
          • Diplomacy +2
          • Dungeoneering +4
          • Endurance +13
          • Heal +4
          • History +3
          • Insight +4
          • Intimidate +7
          • Nature +6
          • Perception +4
          • Religion +3
          • Stealth +2
          • Streetwise +2
          • Thievery +2
    _______________
    Mal Geminous - Tiefling Warlord, Scales of War
    Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
A crystal on Saphiro's right temple glows brightly and when it suddenly diminishes, the nearest ogre begins to wobble on its feet as an expanding force emanates within its brain.

Standard: 1d20+11+1+2=21, 1d8+9=12 Cranial disturbance, no augment, vs black, +1 24h, +2 CA

OOC: CD hits black 21 vs FORT for 12/2=6 damage and on a hit knocks it prone.

User posted image

  •  Saphiro
    • Male Shardmind Telekinetic Psion, level 7
    • Passive Perception: 44, Passive Insight: 24
    • AC: 21, Fort: 16, Reflex: 20, Will: 21, Speed: 6, Initiative: 12
    • HP: 48, Bloodied: 24, Surge Value: 12, Surges: 7
    • Resist 5 psychic
    •    
    • Powers
    • Cranial Disturbance
    • Force Hammer
    • Kinetic Trawl
    • Far Hand
    • Forceful Push
    • Second Wind
    • Shard Swarm
    • Transport Self
    • Warp in the Weave
    • Power Points 1 / 2 / 3 / 4 / 5 / 6
    • Hand of Caution
    • Shredding Ribbons
    • Orb of Nimble Thoughts +2 (move, encounter) shift 5, augmentable 1 to retain the power
    • Petrified Orb +2 damage with force powers, pull/push/slide powers have +1 extra movement
    • Shadowdance Cloth Armor +1 ranged and area attacks don’t provoke OA, daily/free: my space and all adjacent spaces are shrouded in dim lighg UENT
    • Boots of the Fencing Master when you shift, gain +1 AC and +1 reflex UENT, (minor, encounter) shift 2 squares
    • Healing Potion 1 / 2 / 3 / 4 use surge, heal 10 hp
    • Potion of Regeneration use surge, regenerate 5 when bloodied, lasts entire encounter
    • Cognizance Crystal 10/10 free action, when augmented power misses all enemies, regain one power point


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Sep 2010
Posts: 378
Etherra Bells isn't quite surprised by these ogres appearing, as her intellect & intuition has taught her well over the years. Not exactly formal training, but training none-the-less.

She calls forth a spell, using her staff to direct the attack, and looks to penetrate the veil of these creatures minds...

"Boys, I wouldn't go into that area." warns Miss Bells.

[Standard] Grasping Shadows (enc.power) to J-4 using enlarged spell, so burst 2. Enlarge spell means -2 on each damage die. Rolls: Green Ogre, Blue Ogre, & Purple Orc (+10 staff/+1 24hr) * Damage (-2 enlarged spell) (1d20+10+1=22, 1d8+6-2=8, 1d20+10+1=31, 1d8+6-2=8, 1d20+10+1=13, 1d8+6-2=9)
***There should have been only 1 damage roll, so I'm using the 1st roll which is an 8 total.

Effect of Grasping Shadows: Hit: 1d8 + Intelligence modifier psychic damage, and target is slowed until the end of your next turn.

Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes psychic damage equal to your Intelligence modifier (4) and is slowed until the end of its next turn.


Green Ogre - Will:22 Dmg:8
Blue Ogre - Will:31 (critical) Dmg:12 Cond:Restrained due to crtical hit from my Earthroot Staff - Critical: The target is restrained until the end of your next turn.
Purple Orc - Will:13 Dmg:8

Good format?
« Last edit by DasachTra7 on Fri Sep 17, 2010 10:44 am. »

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