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The Catacombs of Koptila

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Moderator
Registered: Jun 2009
Posts: 3164
OOC: Grim has one potion of healing, but would rather save it until after the battle to revive anyone unconscious.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Member
Registered: Sep 2010
Posts: 378
[FREE] "You likely being using that on me. I'm not sure I'm gonna make it. If I fall, that zone will come down..." she trails off, disappointed.
Moderator
Registered: Sep 2009
Posts: 1238
OOC: Ogre's saving throw was a nat 19. Assuming someone can stop Hulk from bleeding out, you guys aren't in particularly bad shape.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Sep 2009
Posts: 1238
OOC: Nuts. I somehow missed Jon's post.

Bravely stepping forward, Grim blasts the lead ogre with eldritch might.
User posted image
Features of the Area
Yellow zone about F7: Visions of Avarice
Rust zone about J6: Mystical Debris. This square is difficult terrain until the end of the encounter.
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into. Anyone standing next to it can hear strange, otherworldly whispers emanating from somewhere below.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative:
Orc Raider pink: down 18, cursed, immobilized (save ends)
Grim: 45/62, 6/6 surges (1 AP): darkspiral aura:2, concealment
Hulk: -1/74, 13/13 surges (1 AP): Bloodied, unconscious, dying, death saving throws failed:1
=>Saphiro: 48/48, 7/7 surges (1 AP): +1AC/reflex UENT
Orc Raider lime-green: down 4, cursed, immobilized (save ends) -3 to first save
Etherra Bells: 1/48, 07/8 surges (0 AP): bloodied, resist 5 thunder until end of encounter
Kelleth D'zathis: 39/68, 9/9 surges (1 AP): adj enemies take -2 to attack UENT, +2 defenses UENT
Ogre Savage teal: down 9, cursed,
Ogre Savage green: down 194, bloodied, cursed,
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 7786
Saphiro looks at Etherra next to him and cocks his head at her request. "Your query for a "potion" is non-specific, but you are fortunate that I have some years of experience dealing with organic lifeforms. I will give you this bottle of healing fluids although it works but once." he tells her and hands her a healing potion. He then moves into the room and into a corner, before raising his orb again. Seconds later, the nearly dead ogre sways and again falls to the ground, clutching at its head.

Minor: hand Etherra a healing potion
Move: to O10
Standard: 1d20+11+1=22, 1d8+9=16 Cranial Disturbance vs green ogre, +1 24h, no augment

OOC: CS hits green ogre 22 vs FORT for 16 psychic damage and knocking prone on a hit. I assumed handing over a potion is only a minor action, but didn't look it up anywhere. Please let me know if that's wrong. FYI everyone, Saphiro will have 3 healing potions and 1 regeneration potion left after this. I hope I'm not the only one who stocked up given our lack of a leader character.

User posted image

  •  Saphiro
    • Male Shardmind Telekinetic Psion, level 7
    • Passive Perception: 44, Passive Insight: 24
    • AC: 21, Fort: 16, Reflex: 20, Will: 21, Speed: 6, Initiative: 12
    • HP: 48, Bloodied: 24, Surge Value: 12, Surges: 7
    • Resist 5 psychic
    •    
    • Powers
    • Cranial Disturbance
    • Force Hammer
    • Kinetic Trawl
    • Far Hand
    • Forceful Push
    • Second Wind
    • Shard Swarm
    • Transport Self
    • Warp in the Weave
    • Power Points 1 / 2 / 3 / 4 / 5 / 6
    • Hand of Caution
    • Shredding Ribbons
    • Orb of Nimble Thoughts +2 (move, encounter) shift 5, augmentable 1 to retain the power
    • Petrified Orb +2 damage with force powers, pull/push/slide powers have +1 extra movement
    • Shadowdance Cloth Armor +1 ranged and area attacks don’t provoke OA, daily/free: my space and all adjacent spaces are shrouded in dim lighg UENT
    • Boots of the Fencing Master when you shift, gain +1 AC and +1 reflex UENT, (minor, encounter) shift 2 squares
    • Healing Potion 3/4 use surge, heal 10 hp
    • Potion of Regeneration use surge, regenerate 5 when bloodied, lasts entire encounter
    • Cognizance Crystal 10/10 free action, when augmented power misses all enemies, regain one power point


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
      « Last edit by Viktor on Sun Oct 31, 2010 11:22 pm. »
Member
Registered: Sep 2010
Posts: 378
OOC-I did not pack any healing potions. Not sure about anyone else. We could be in some serious trouble...

"Thanx..." says Etherra for the healing potion.
Moderator
Registered: Sep 2009
Posts: 1238
Saphiro hands a potion to Etherra, then moves to the far corner of the room. Calling upon his mental powers, he blasts the lead ogre, knocking it from its feet and wounding it gravely.

Pulling an axe fro his belt (lime-greem), an orc hurls his weapon at the lesser armored foe, Grim. the axe connects, but is turned by the shardmind's leather armor. Standing amongst the jewels and gold, it cannot find itself to leave the illusionary treasures (save fails).
User posted image
Features of the Area
Yellow zone about F7: Visions of Avarice
Rust zone about J6: Mystical Debris. This square is difficult terrain until the end of the encounter.
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into. Anyone standing next to it can hear strange, otherworldly whispers emanating from somewhere below.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative:
Orc Raider pink: down 18, cursed, immobilized (save ends)
Grim: 45/62, 6/6 surges (1 AP): darkspiral aura:2, concealment
Hulk: -1/74, 13/13 surges (1 AP): Bloodied, unconscious, dying, death saving throws failed:1
Saphiro: 48/48, 7/7 surges (1 AP): +1AC/reflex UENT
Orc Raider lime-green: down 4, cursed, immobilized (save ends)
=>Etherra Bells: 1/48, 07/8 surges (0 AP): bloodied, resist 5 thunder until end of encounter
Kelleth D'zathis: 39/68, 9/9 surges (1 AP): adj enemies take -2 to attack UENT, +2 defenses UENT
Ogre Savage teal: down 9, cursed,
Ogre Savage green: down 210, bloodied, cursed, prone
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Member
Registered: Sep 2010
Posts: 378
Moderator
Registered: Sep 2009
Posts: 1238
OOC: I'm not positive that Visions of Avarice works this way. My reading is that a minor action sustains the zone, and a minor reuses the entire burst attack. For brevity's sake, we'll go with the current set of actions, since I think it's more or less a wash. Dropping the immobilization nuke again is probably equal to losing the zone, so meh. If you think I'm misreading, please speak up.

Etherra concentrates, and draws the far ogre towards her illusionary goods. Drinking the potion, she smacks her lips in an un-lady like fashion and raises her staff. Concentrating, she sends forth mental horrors at her enemies. All but the barely damaged ogre scratch their faces trying to remove the bugs. (green, pink, lime-green hit)
User posted image
Features of the Area
Yellow zone about F7: Visions of Avarice
Rust zone about J6: Mystical Debris. This square is difficult terrain until the end of the encounter.
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into. Anyone standing next to it can hear strange, otherworldly whispers emanating from somewhere below.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative:
Orc Raider pink: down 26, cursed, immobilized (save ends)
Grim: 45/62, 6/6 surges (1 AP): darkspiral aura:2, concealment
Hulk: -1/74, 13/13 surges (1 AP): Bloodied, unconscious, dying, death saving throws failed:1
Saphiro: 48/48, 7/7 surges (1 AP): +1AC/reflex UENT
Orc Raider lime-green: down 12, cursed, immobilized (save ends)
Etherra Bells: 11/48, 07/8 surges (0 AP): bloodied, resist 5 thunder until end of encounter
=>Kelleth D'zathis: 39/68, 9/9 surges (1 AP): adj enemies take -2 to attack UENT, +2 defenses UENT
Ogre Savage teal: down 9, cursed, imobilized (save ends)
Ogre Savage green: down 218, bloodied, cursed, prone
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Member
Registered: Sep 2010
Posts: 378
Visions of Avarice had a recent revision 'to match Essentials data'.

Now, it works with a minor action to sustain and make 'secondary attack'. The difference now is that I can still pull creatures every round, but it no longer immobilizes. It only immobilizes on the primary attack (1st round).

Each round I can sustain w/ a minor and make secondary attack(s).

The revision made the power less powerful and I'm in agreement with the change. The original power was an encounter killer, immobilizing every round.
Moderator
Registered: Sep 2009
Posts: 1238
OOC: Sounds good. Looks like I need to update my CB program on my netbook. The power did seem a little...strong when I read it.It's still deliciously brutal on solos. I like it.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Member
Registered: Sep 2010
Posts: 378
I have the Oct update. If anyone needs the most recent update for the CB, let me know.
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Kelleth tries once more to get Hulk back on his feet. This time, the goliath quickly opens his eyes and rejoins the living.

Standard action - Heal check to trigger Hulk's second wind.

Heal (1d20+7=27) - CRIT! :)


  •  Kelleth D'zathis
    • Male Githzerai Avenger 7
    • Passive Perception: 22, Passive Insight: 17, Senses: Normal
    • AC: 24, Fort: 18, Reflex: 20, Will: 20 - Speed: 6
    • HP: 56/68, Bloodied: 34, Surge Value: 17, Surges left: 9/9
    • Action Points: 1
    • Resists: None

    • Defended Mind (Race): +2 racial bonus to saving throws against effects that daze, dominate, or stun.
    • Censure of Retribution (Class): When any enemy other than his Oath of Enmity target hits Kelleth, he gains a bonus to damage rolls against his Oath of Enmity target equal to his Intelligence modifier (+4) until the end of his next turn. This bonus is cumulative.
    • Avenging Resolution (Feat): When Kelleth attacks a target of his Oath of Enmity with a weapon attack, treat all rolls of a 1 or 2 on the damage dice as though the result were a 3 on the die.

    • Powers
    • -Leading Strike
    • -Overwhelming Strike
    • -Aspect of Agility
    • -Channel Divinity - Abjure Undead or Divine Guidance
    • -Halo of Fire
    • -Iron Mind
    • -Oath of Enmity
    • -Refocus Enmity
    • -Rictus Grin
    • -Second Wind with Shifting Fortunes
    • -Splinter the Formation
    • -Aspect of Might
    • -Menacing Presence

    • Items
    • -Vicious Fullblade +2 - +2 attack / +2 damage, +3d12 damage on a crit.
    • -Stoneskin Cloth Armor +2 - +2 AC.
    • -Stoneskin Cloth Armor +2 - Power (Encounter): Minor Action. You gain 5 temporary hit points until the end of the encounter.
    • -Amulet of Protection +2 - +2 Fortitude/Reflex/Will.
    • -Iron Armbands of Power (Heroic) - Gain a +2 item bonus to melee damage rolls.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Sep 2009
Posts: 1238
OOC: Heal check to use second wind succeeds. I'm going to put Hulk at 0 HP, then grant the second wind healing. I don't know if he should get to 0 first, but it's a difference of 1. No defensive bonus, but I don't think Josh will complain.

Kelleth manages to bring Hulk to, and the goliath wakes with a crushing pain in his side. Then, the sword wielder steps outside the reach of the immobile ogre.

Enraptured by the treasure, the virtually unhurt ogre doesn't even look up to see Kelleth step away (save fails). The ogre leader rises to his feet, looks around, and does his best to embed Saphiro into the stone corner. With a final surge of strength, it stumbles through the mystical debris laid down, and uses its club as a battering ram to slam Saphiro's skull against the hard stone walls (CRIT) for 25 damage. An orc seems to regain its sense, but not it's sense of aim. An axe flies well over Grim's head to clatter uselessly against the wall (pink makes saving throw)
User posted image
Features of the Area
Yellow zone about F7: Visions of Avarice
Rust zone about J6: Mystical Debris. This square is difficult terrain until the end of the encounter.
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into. Anyone standing next to it can hear strange, otherworldly whispers emanating from somewhere below.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative:
Orc Raider pink: down 26, cursed
=>Grim: 45/62, 6/6 surges (1 AP): darkspiral aura:2, concealment
Hulk: 18/74, 12/13 surges (1 AP): Bloodied, prone, death saving throws failed:1
Saphiro: 23/48, 7/7 surges (1 AP): +1AC/reflex UENT
Orc Raider lime-green: down 12, cursed, immobilized (save ends)
Etherra Bells: 11/48, 07/8 surges (0 AP): bloodied, resist 5 thunder until end of encounter
Kelleth D'zathis: 39/68, 9/9 surges (1 AP): adj enemies take -2 to attack UENT, +2 defenses UENT
Ogre Savage teal: down 9, cursed, imobilized (save ends)
Ogre Savage green: down 218, bloodied, cursed
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2009
Posts: 3164
Grim moves into the middle of the room, blending in with the surroundings. He sends an eldritch blast toward the nearest foe.

Move: Walk to K7, granting concealment from shadow walk
Standard: Eldritch blast vs green 1d20+12+1=20, 1d10+7+1d6=19 Hits REF 20 for 19 damage

  •   Grim
    •  Male Shardmind Warlock 7
    •  Passive Perception: 13, Passive Insight: 13
    •  AC:20, Fort:15, Reflex:20, Will:21 - Speed:6
    •  HP:62/62, Bloodied:31, Surge Value:15, Surges left:6/6
    •  Action Points: 1
    •  Resist 5 Psychic, Resist 5 Necrotic
    •  
    •  Powers
    •  Eldritch Blast
    •  Spiteful Glamor
    •  Darkspiral Aura
    •  Warlock’s Curse
    •  Shard Swarm
    •  Cursebite
    •  Your Delicious Weakness
    •  Shadow Strangler
    •  Life Siphon
    •  Caiphon’s Leap
    •  Second Wind
    •  Contagion
    •  Crown of Madness
    •  Quickcurse Accurate Rod +2
    •  Gloves of Eldritch Admixture
    •  Leather Armor of Resistance (Necrotic) +1
    •  Acrobatic Boots
    •  Potion of Healing (Heroic)
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Sep 2009
Posts: 1238
Grim walks forward, blasts the ogre leader, and kills it.

OOC: Hulk is up. Map update will follow his turn.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2009
Posts: 3164
OOC: Grim will take the aura point.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 4627
Hulk shakes his head as he awakens, mumbling, "I was having the most wonderful dream." He looks around, still on the floor and sees an ogre still standing. The goliath cringes as he stands up and uses his armor to boost himself a bit. Fully regaining his faculties, he screams out as he swings his maul out and crunches another ogre.

Move Action: Stand up

Free Action: Dwarven Finemail +2 (Daily: Regain 18 HP)

Standard Action: Charge (+14 vs. AC; Hit: 2d6+11 dam, 4 temp HP; Crit: 23+2d6 dam, 4 temp HP)

Charge (+13 W, +1 24hr, +1 charge) (1d20+15=26, 2d6+11=18)

OOC: Stand up, use Dwarven Mail ability (regain surge HP as free action) to get to 36 HP, Charge to H5, hitting Teal Ogre AC 26 for 18 damage and gain 4 temp HP if I hit. Mark Teal Ogre.


  •  Hulk
    • Male Goliath Fighter 7
    • Passive Perception: 14, Passive Insight: 14
    • AC:22, Fort:21, Reflex:14, Will:16 - Speed:5
    • HP:36/74, Bloodied:37, Surge Value:18, Surges left:12/13
    •  
    • Powers
      • Crushing Surge (AC; W; Invig)
      • Brash Strike (+2 vs. AC; W+4 dam; grant CA USNT)
      • Combat Challenge (Int: MBA against enemy marked, adj, shift/att)
      • Second Wind (Lose surge, gain 18 HP, +2 def)
      • Action Point x1 (Gain action, +1 att UENT)
      • Stone's Endurance (Minor: Resist 5 dam UENT)
      • Daring Shot (Minor: Cb1, Each enemy marked & 4+enemies temp HP)
      • Hack and Hew (AC: 1W, secondary att vs. another target: AC, 1W; Invig)
      • Bull Charge (Fort: 2W, push and shift 1, secondary: Fort, knock prone; use as charge; Invig)
      • Hydra Charge (Cb1, AC: 1W, -2 att UENT, use as charge)
      • Inspiring Fortitude (Cb5; use 2nd Wind, grant 14 temp HP to allies)
      • Driving Attack (AC: 2W, push 1 and shift 1, secondary: Fort, push 2, prone; Invig)
      • Pinning Smash (AC: 1W+4, immobile; Invig)
      • Subtle Maul +2 (+2 dam when you have CA; Crit: 2d6)
      • Dwarven Finemail +2 (+2 bonus to End; Daily: Regain HP as if you had spent surge)
      • Amulet of Life +1 (Daily: Spend two surges instead of of one)
      • Iron Armbands of Power (+2 melee damage rolls)
      •  
      • Items
        • Climbers Kit (+2 to climbing checks)
        • Sunrod x2
        • Hempen Rope (50 ft)
         
      • Abilities
        • Basic Melee Attack +13 (+5 Str, +2 Prof, +3 lvl, +1 Exp, +2 W)
        • Basic Melee Damage 2d6+11 (2d6+2 Maul, +5 Str, +2 Goliath Prowess; +2 item)
        • Combat Challenge (mark enemies you attack)
        • Combat Superiority (+1 (Wis) to OA and end movement)
        • Battlerage Vigor (+5 temp HP on hit or miss w/ Invig; +10 temp HP on hit w/ Invig; +2 dam w/ temp HP)
        • Powerful Athlete (Roll twice for Jump or Climb)
        • Language (Common, Giant)
        • Versatile Expertise (hammers, axes) (+1 to attack rolls)
        •  
        • Skills
          • Acrobatics +2
          • Arcana +3
          • Athletics +14
          • Bluff +2
          • Diplomacy +2
          • Dungeoneering +4
          • Endurance +13
          • Heal +4
          • History +3
          • Insight +4
          • Intimidate +7
          • Nature +6
          • Perception +4
          • Religion +3
          • Stealth +2
          • Streetwise +2
          • Thievery +2
    _______________
    Mal Geminous - Tiefling Warlord, Scales of War
    Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Sep 2009
Posts: 1238
Forcing himself to his feel, Hulk takes a deep, painful breath and is relieved to find the armor that has served him well in the past still intact. Only seeing one enemy worth his ire, Hulk launches himself at the remaining ogre, landing a soft, for him, blow against the creature.
User posted image
Features of the Area
Yellow zone about F7: Visions of Avarice
Rust zone about J6: Mystical Debris. This square is difficult terrain until the end of the encounter.
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into. Anyone standing next to it can hear strange, otherworldly whispers emanating from somewhere below.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative:
Orc Raider pink: down 26, cursed
Grim: 45/62, 6/6 surges (1 AP): darkspiral aura:3, concealment
Hulk: 36/74, 12/13 surges (1 AP): Bloodied, prone, death saving throws failed:1
=>Saphiro: 23/48, 7/7 surges (1 AP): +1AC/reflex UENT
Orc Raider lime-green: down 12, cursed, immobilized (save ends)
Etherra Bells: 11/48, 06/8 surges (0 AP): bloodied, resist 5 thunder until end of encounter
Kelleth D'zathis: 39/68, 9/9 surges (1 AP): adj enemies take -2 to attack UENT, +2 defenses UENT
Ogre Savage teal: down 27, cursed, immobilized (save ends), marked by Hulk UENT-Hulk
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Oct 2008
Posts: 7786
Saphiro registers no pain as larges pieces of his crystalline structure are ripped apart and smashed. He wonders how to reach when his companion fells the large brute that assailed him. Looking around to analyze the situation, he focuses on his orb once more.

Standard: 1d20+11+1=19, 1d8+9=13 Cranial Disturbance vs teal ogre
Move: O4

OOC: CS hits FORT 19 vs teal for 13 damage and knocking prone.

User posted image

  •  Saphiro
    • Male Shardmind Telekinetic Psion, level 7
    • Passive Perception: 44, Passive Insight: 24
    • AC: 21, Fort: 16, Reflex: 20, Will: 21, Speed: 6, Initiative: 12
    • HP: 48, Bloodied: 24, Surge Value: 12, Surges: 7
    • Resist 5 psychic
    •    
    • Powers
    • Cranial Disturbance
    • Force Hammer
    • Kinetic Trawl
    • Far Hand
    • Forceful Push
    • Second Wind
    • Shard Swarm
    • Transport Self
    • Warp in the Weave
    • Power Points 1 / 2 / 3 / 4 / 5 / 6
    • Hand of Caution
    • Shredding Ribbons
    • Orb of Nimble Thoughts +2 (move, encounter) shift 5, augmentable 1 to retain the power
    • Petrified Orb +2 damage with force powers, pull/push/slide powers have +1 extra movement
    • Shadowdance Cloth Armor +1 ranged and area attacks don’t provoke OA, daily/free: my space and all adjacent spaces are shrouded in dim lighg UENT
    • Boots of the Fencing Master when you shift, gain +1 AC and +1 reflex UENT, (minor, encounter) shift 2 squares
    • Healing Potion 3/4 use surge, heal 10 hp
    • Potion of Regeneration use surge, regenerate 5 when bloodied, lasts entire encounter
    • Cognizance Crystal 10/10 free action, when augmented power misses all enemies, regain one power point


    • (Key: At-Will, Encounter, Daily, Magical Equipment, Consumable, Used)
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Sep 2009
Posts: 1238
Saphiro's attack is incapable of penetrating the ogre's incredible constitution. The orc atop the treasure pile pulls forth an axe from his dwindling supply, and hurls it straight at Hulk. Luckily, the axe is turned by the goliath's armor. Finally, the orc manages to turn away from the treasure and return to concentrating upon the fight (save made)

OOC: Only map chance is Saphiro at O4.

Features of the Area
Yellow zone about F7: Visions of Avarice
Rust zone about J6: Mystical Debris. This square is difficult terrain until the end of the encounter.
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into. Anyone standing next to it can hear strange, otherworldly whispers emanating from somewhere below.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative:
Orc Raider pink: down 26, cursed
Grim: 45/62, 6/6 surges (1 AP): darkspiral aura:3, concealment
Hulk: 36/74, 12/13 surges (1 AP): Bloodied, prone, death saving throws failed:1
Saphiro: 23/48, 7/7 surges (1 AP): +1AC/reflex UENT
Orc Raider lime-green: down 12, cursed, immobilized (save ends)
=>Etherra Bells: 11/48, 06/8 surges (0 AP): bloodied, resist 5 thunder until end of encounter
Kelleth D'zathis: 39/68, 9/9 surges (1 AP): adj enemies take -2 to attack UENT, +2 defenses UENT
Ogre Savage teal: down 27, cursed, imobilized (save ends), marked by Hulk UENT-Hulk
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Member
Registered: Sep 2010
Posts: 378
Etherra creeps forward, hoping to see an opportunity to release some dazing magic. Powerful magic to mind fuck these dumb bells some more. Controlling the magical weave for her powerfully dynamic illusionary spell is easy for Etherra. It used to not be this easy, nor was I able to use such magics, but now, this spell is almost second-hand. I didn't want to use it, but I think it was necessary, Etherra thinks, double thinking herself some....

[MOVE] Moves to K-11

MINOR Sustain Visions of Avarice, although no attack since all are adjacent.

STANDARD Color Spray
A brilliant blast of flashing colors springs from your outstretched fingers, knocking nearby enemies senseless.
Encounter Arcane, Implement, Radiant Close blast 5
Target: Each creature in blast
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier radiant damage, and the target is dazed until the end of your next turn.

Seeing the battlefield to her advantage, she spreads her hand outwards, and points her manicured fingernails out in front her. A myriad of flashing lights blast out against all remaining combatants. The lights are dazzling, and disturbingly dizzying.

Color Spray vs sky blue Ogre / lime green Orc / baby blue Orc (+1 24h) (1d20+10+1=27, 1d20+10+1=13, 1d20+10+1=19) ***Note, I forgot to add an add'l +1 for my dual implement Unspeakable Tome. This allows me a +1 when attacking vs. Will (adjusted below).
DAMAGE : Color Spray damage (1d6+6=12)

Hit WILL:28 vs sky blue Ogre for 12 dmg
Hit WILL:14 vs lime green Orc for 12 dmg
Hit WILL:20 vs baby blue Orc for 12 dmg
***any hit also DAZES until Etherra-EonT
« Last edit by DasachTra7 on Mon Nov 15, 2010 8:04 pm. »
Moderator
Registered: Sep 2009
Posts: 1238
Walking forward in the entrance way, Etherra peers around the corner and sees all her enemies clustered. Holding her hands forward, she blasts the monsters with a spray of color. Unable to shield their eyes in time, all three hostiles are dazed. Attack bloodies lime-green, adding aura for Grim. Jon, let me know if you'd rather leave the curse on.
User posted image
Features of the Area
Yellow zone about F7: Visions of Avarice
Rust zone about J6: Mystical Debris. This square is difficult terrain until the end of the encounter.
Illumination: The room is brightly lit by torches in wall sconces.
Ceiling: The ceiling in this area is 15 feet high.
Crevasse: This crack is too narrow to fall into. Anyone standing next to it can hear strange, otherworldly whispers emanating from somewhere below.
Door: A double door etched with a sun icon.
Floor: Many large skeletons are scattered about the floor.

Initiative:
Orc Raider pink: down 38, cursed, dazed UENT-Etherra
Grim: 45/62, 6/6 surges (1 AP): darkspiral aura:4, concealment
Hulk: 36/74, 12/13 surges (1 AP): Bloodied, prone, death saving throws failed:1
Saphiro: 23/48, 7/7 surges (1 AP): +1AC/reflex UENT
Orc Raider lime-green: down 24, immobilized (save ends), dazed UENT-Etherra
Etherra Bells: 11/48, 06/8 surges (0 AP): bloodied, resist 5 thunder until end of encounter
=>Kelleth D'zathis: 39/68, 9/9 surges (1 AP): adj enemies take -2 to attack UENT, +2 defenses UENT
Ogre Savage teal: down 39, cursed, immobilized (save ends), marked by Hulk UENT-Hulk, dazed UENT-Etherra
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Member
Registered: Sep 2010
Posts: 378
Etherra smiles ear-to-ear. Although using her most powerful spell, the recent turn of events have been very fortuitous.
Moderator
Registered: Jun 2009
Posts: 3164
OOC: Aura is great.
_______________
Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron

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