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Kingmaker Level Up Discussion

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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
For your use when the time comes...
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
For Takeo's level 3 power, I'll likely be taking Eternal Mountain (see below). I recall some monk player's essentials article and psionic powers book that had things I liked, so I might retrain out something. Will wait for the charbuilder update though. Gary, can we retrain more than one thing with new source material? I can't remember if/what you decided about that.

Eternal Mountain [Attack Technique
Encounter Full Discipline, Implement, Psionic
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Dexterity vs. Fortitude
Hit: 2d8 + Dexterity modifier damage, and you knock the target prone.

Eternal Mountain [Movement Technique]
Encounter Full Discipline, Psionic
Move Action Personal
Effect: You gain resistance to all damage equal to your Strength modifier (4) until the end of your next turn. In addition, you shift 2 squares.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Posts: 5084
Location: Los Angeles, CA
Gary wrote
- In addition to the normal retraining of one item per level, I will also allow you to retrain an extra power or feat if the new item was released since your last level up. If you have something like a newly-released class feature that you want to swap, that can also be arranged. If at any point you aren't happy with your PC (character-wise or mechanically), let me know and we'll figure something out.


:)
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Sep 2009
Posts: 1238
Though it breaks my pure damage build format, disruptive strike is awesome. It's basically an attack that's an immediate interrupt for a monster attacking Variel or an ally. On a hit, the monster suffers a -6 to its attack roll. My only concern is that it might not play very well in a PBP game.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Registered: Oct 2008
Posts: 7786
nmathew wrote
Though it breaks my pure damage build format, disruptive strike is awesome. It's basically an attack that's an immediate interrupt for a monster attacking Variel or an ally. On a hit, the monster suffers a -6 to its attack roll. My only concern is that it might not play very well in a PBP game.


It should work fine. Disruptive Strike IS a great choice, especially for a ranged ranger who will always be able to use it every battle. It's essentially a free attack outside your turn that has a nice rider.

With immediate powers, we typically just let the DM know that we want to use it and s/he applies it automatically if the trigger occurs (e.g. Gary could assume that Variel will always disruptive strike at the first opportunity). With DS, you might lose some tactical ability by not choosing which enemy to disrupt if we do that though.

Alternatively, you could specify using it after that attack occurs, but then you already know that an attack hit which the power doesn't call for.

Another option might be for you to specify on Variel's turn, that you intend to use DS against an enemy of your choice. Gary will then trigger DS if that enemy attacks.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
Looking at the new charbuilder update and new power options from Dungeon and Psionic Power, I could retrain a bunch of powers and take a new level 3 power such that all Takeo's attacks are bursts or blasts, targeting enemies only. Scanning ahead through level 20, it looks like Monks have lots of burst/blast attacks to choose from. The coordinated explosion feat (+1 attack when an ally is within a burst/blast attack) would be a good idea if I make this change. Thoughts?

POWERS
Monk at-will 1: Steel Wind (blast 2, enemies only)
Monk at-will 1: Five Storms (burst 1, enemies only)
Monk encounter 1: Gentle Rainfall (burst 1, enemies only)
Monk daily 1: Steel Avalanche (blast 3, enemies only)
Monk utility 2: Swift Flight (fly 7, move action)
Monk encounter 3: Eternal Mountain (burst 1, enemies only)
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Posts: 3164
Now that dwarves have STR as an option, Korrin is going to be a STR/CON runepriest, focusing on giving attack and damage bonuses, rather than the AC bonuses (which are also less necessary once the Paladin joins up).

Word of Exchange (At Will 1) will be retrained for Word of Shielding, though Word of Diminishment, which gives the vulnerable 2, will still be the AW power of choice in most circumstances.

Level 3 encounter power will be Word of Alliance, melee attack STR vs AC, 2W+mod damage. RS of Dest - UENT, when any ally attacks the target, it gets a bonus to att equal to the number of his/her allies adjacent to the target. RS of Prot - UENT the target gets a penalty to attack rolles equal to the number of Korrin's allies adjacent to it when it attacks. So, combined with Korrin's RS of Destruction bonus, even if Korrin is the only good guy adjacent to the target, all of Korrin's allies will get a +2 to attack rolls vs the target UENT. Not bad.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I have the new Essentials and Dark Sun books, so I'm fine with people taking stuff from those even if they're not in the builder yet.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
Here is ALURIC's stat block. I did switch the Cha and Dex stats, so Reflex is down 1, DC does 8 dam, DS does 4 dam, Divine Mettle is a saving throw +1, and my skills have changed a bit. I was thinking about changing Piercing Smite (Enc Level 1) out, but its ability to mark a bunch of guys around me works really well with Winter's Edge (Enc Level 3), which is a Close burst 1 that, in part, immobilizes targets already marked.

  •  ALURIC
    • Warforged Paladin 3
    • Passive Perception: 16, Passive Insight: 14
    • AC:21, Fort:16, Reflex:14, Will:16 - Speed:5
    • HP:41/41, Bloodied:20, Surge Value:10, Surges left:12/12
    • Action Points: 1, Second Wind: not used
    •  
    • Powers
      • Divine Challenge
      • Ardent Strike
      • Valiant Strike
      • Channel Divinity
        • Divine Mettle
        • Divine Strength
      • Warforged Resolve
      • Call of Challenge
      • Piercing Smite
      • Winter's Edge
      • Virtue's Touch 1 2 3
      • Driving Blades
      • Jousting Heavy Shield
       
    • Items
      • Hempen Rope (50ft)
      • Grappling Hook, Hammer, Pitons (10)
      • Holy Symbol
       
    • Abilities
      • Basic Melee Attack +8
      • Damage: 1d8+4
      • Living Construct
      • Warforged Resilience
      • Unsleeping Watcher
      • Divine Sanction
      • Warforged Tactics
       
    • Skills
      • Acrobatics -3
      • Arcana 0
      • Athletics +1
      • Bluff +2
      • Diplomacy +7
      • Dungeoneering +4
      • Endurance +6
      • Heal +4
      • History +0/li>
      • Insight +6
      • Intimidate +9
      • Nature +4
      • Perception +4
      • Religion +5
      • Stealth -3
      • Streetwise +2
      • Thievery -3
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Member
Registered: Mar 2010
Posts: 105
Location: Ann Arbor, MI
Here's Uriah's level 3 sheet. Not much change; just took Fires of Wrath for level 3 encounter.

Uriah 3.dnd4e
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I've got CB files from Emily, Jonathan, and Greg, and a PDF from Viktor (could you send me your CB file when you get a chance, Viktor?).

I still need the updated CB file from Nathan, and Aluric's CB file.

Josh, today is crazy with a trip to OC for me mid-day and Marek's wedding tonight, and I've got Strato tomorrow morning, but drop me a line over IM at some point this weekend (Sunday evening, I guess) so we can finalize how Aluric will hook up with the group, now that the party seems to be heading back to Oleg's now.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
This is WAY too premature, but I came across a ludicrously, ridiculously overpowered power for a dex based ranger at level 27. At that point we can just stand Variel in front an army the size of Saruman's horde besieging Isengard and he'll take out half of them with just this single power and a longbow. Assuming most of those orcs were minions of course. ;)

Hail of Arrows
You launch a barrage of arrows that strike all enemies before you.
Encounter Martial, Weapon
Standard Action Ranged weapon
Target: Each enemy in range
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Member
Registered: Mar 2010
Posts: 105
Location: Ann Arbor, MI
I ran some epic-level 4e a while back. The players just destroyed everything I put in front of them. It wasn't even close, even with encounters 5 or more levels above them. The only times I managed to make it difficult were by using higher-level monsters, and by tweaking their damage numbers way up. Like, 100% up.
Moderator
Registered: Sep 2009
Posts: 1238
Wow. I think I'll break from my single target/max damage build for that one. That's nasty.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jul 2008
Posts: 5245
Okay, pardon the stupid question, but when did we hit level 3? It's been a while since our last fight, but all my character info on Magda is still level 2. I'm feeling somewhat foolish.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
Moderator
Registered: Oct 2008
Posts: 7786
Emily wrote
Okay, pardon the stupid question, but when did we hit level 3? It's been a while since our last fight, but all my character info on Magda is still level 2. I'm feeling somewhat foolish.
Who's to blame? You, the DM, or all the rest of us for being clueless. ;) It seems unbelievable somehow. In any case, we reached level 3 on October 21st, 2010 in this post. It was after the battle with the huge centipede. That means you were underpowered for the battle with the shaman. Go get your level 3 encounter oower STAT!
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I'll email you your level 3 PDF. It doesn't include you magic holy symbol so add +1 to hit/damage and you grant temp HP when you use Healing Word. I don't have the symbol stats here but its posted back where you got it after fighting the mite boss.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
By the way, start planning for level 4. It'll be here soon.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 4627
I think I am going with Commanding Vow as my feat: Whenever you subject an adjacent enemy to Divine Sanction, you slide that enemy 1 square as a free action. This has some good synergy with my powers (Call of Challenge will let me shift a lot of people when I am surrounded, Ardent Strike will let me move a guy around, potentially allowing me to charge "past" an enemy) and there is a future feat I can take called Deadly Draw that will give m CA against an enemy I have pulled or slid. There are a couple others that are interesting (In Shining Armor grants adjacent allies +1 AC as long as I am conscious, in plate, and carrying a shield) and some feats that boost attacks, damage, healing, or saves. Thoughts?
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Mal Geminous - Tiefling Warlord, Scales of War
Corydimbiddle - Gnome Artificer, Points of Light
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
I like Commanding Vow and Deadly Draw. They're on my list for Azad at some point as well.
_______________
Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
In Shining Armor is of limited use in this group. Takeo and Aluric are the ones most likely to fight side be side, maybe Korrin sometimes too, so not many would benefit.
I would go with Commanding Vow; sliding is always fun and useful to set up flanking, paths of access, slide enemies off a cliff, cluster enemies for bursts/blasts, etc.

For Takeo I'm considering the following feats, all of which I'll take eventually in heroic, so it's just a matter of which order (please comment):

Fluid Motion: +1 speed (+2 speed in Paragon)
Thirst for Battle: 1 extra surge, +3 initiative
Coordinated Explosion: +1 attack if an ally is within the burst/blast (currently all of Takeo's attacks are bursts/blasts enemy only)
Superior Implement Training (Fluid Ki Focus): has the defensive and mobile properties, defensive grants +1 AC/REF when you hit an enemy, mobile allows the shift action to be a minor action when you hit an enemy
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Sep 2009
Posts: 1238
I'm leaning towards distant advantage, which gives me CA at range when allies are flanking an enemy. SAMAV becomes highly valuble to myself as well as melee characters with that. I just learned of the gross combo of Hobbling Strike and World Serpent's Grasp. Long story short: I lose one dice of HQ (1d6) and hobbling strike slows on a hit UENT. WSG knocks a slowed or immobile enemy prone on a hit. Twin strike is now an at-will prone attack. At that point, I might was well pick up Impending Doom Style which debuffs at a -2 to hit if both twin strike attacks hit. That's a massive drift from my pure damage build, but I'm finding point and shoot archer a bit repetative.

Viktor, Coordinate Explosion is a fun buff from my actions with Sentinel. He wades in and hopes that Lan is nearby though. Takeo's kind of a skirmisher, so I don't know how often you've been clustered with allies nearby. Still, if every attack is a burst, you're basically in the situation of either getting CA and/or coord exp. If you have the feat, I can try to get SAMAV into helping positions too.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
« Last edit by nmathew on Tue Jun 14, 2011 6:03 pm. »
Member
Registered: Mar 2010
Posts: 105
Location: Ann Arbor, MI
I took Accurate Staff training for Uriah. I don't have an accurate staff yet, but hopefully it won't be too hard to come by.


  •  Uriah Arrenveldt
    • Male Dwarven Invoker 4
    • Passive Perception: 16, Passive Insight: 21, Senses: Low-light vision
    • AC: 18, Fort: 16, Reflex: 15, Will: 17 - Speed: 5
    • HP: 39/39 hp, Bloodied: 19, Surge Value: 9, Surges left: 8/9
    • Action Points: 0
    • Resists: none

    • Covenant of Wrath (class): When I use a divine encounter or daily attack power on my turn, add +1 damage for each enemy I attack.
    • Power of Tyranny (feat): When I attack with Divine Bolts, each target takes a -2 penalty to saving throws until the start of my next turn, whether I hit or miss.

    • Powers
    • -Divine Bolts
    • -Visions of Blood
    • -Armor of Wrath
    • -Lightning's Revelation
    • -Second Wind
    • -Rebuke Undead
    • -Brilliant Beacon
    • -Fires of Judgement

    • Items
    • -Staff of Expansion +1 - +1 attack and damage, +1d4 damage on a crit. (Daily) - Minor action. The next close or area burst attack I make gains a 1 square increase to the size of its burst.
    • -Potion of Healing (Heroic)
Moderator
Registered: Oct 2008
Posts: 7786
I chose the Fluid Ki Focus feat this level since Gary gave me the Boots of the Fencing Master. The two synergize very nicely to grant Takeo +2 AC/REFLEX for a round if he hits at least one enemy and shifts in the same turn (shifting with a minor action thanks to the fluid ki in this example).

I've added an "Current defenses" line under Takeo's pic so it will be easier for Gary to know what to roll against if the one or both of the just described boosts occur.

User posted image
Surges remaining: 7/7 Current defenses: 21 AC, 18 Reflex, 18, Fortitude 16 Will

  • Tak'gunitoth (Takeo) - "Rising Death"
    • Half-Orc Stonefist Monk, Level 4
    • Passive Perception: 13, Passive Insight: 13
    • AC: 21 Fort: 18 Reflex: 18 Will: 16 Speed: 6, Initiative: 6
    • HP: 38, Bloodied: 19, Surge Value: 9, Surges: 7/7
    • Crashing Tempest Style: +2 damage with Stonefist Flurry while holding a club
    • Fluid Ki Focus: mobile (when you hit, you can shift 1 with a minor action, defensive (when you hit, +1 AC/REF USTN)
    • Half-Orc Resilience: 5 thp when bloodied
    • Swift Charge: +2 speed when charging
    • Resistances: 5 acid
    • Unarmored Agility: +2 AC while wearing no armor or cloth armor
    • Powers
    • Five Storms
    • Steel Wind
    • Stonefist Flurry of Blows (free, 9 dam to same target / 11 dam to adj target, when hitting)
    • Boots of the Fencing Master (minor, shift 2)
    • Furious Assault (free, 1w or 1d8 extra damage when hitting)
    • Eternal Mountain
    • Gentle Rainfall
    • Second Wind
    • Swift Flight
    • Steel Avalanche
    • Items
    • Badge of the Berserker +1 (avoid OA when charging)
    • Boots of the Fencing Master (+1AC/REF UENT after shifting)
    • Cloth Armor of Resistance +1 (resist 5 acid)
    • Final Sleep Ki Focus +1 (+1d12 crit, shift 1 as free action when reducing enemy to 0 or fewer hp)
    • Clothes/Hat/Scarf
    • "Kaede" (club)
    • Shuriken
    • Foot Pads (+1 stealth to move silently)
    • Camaflouged Clothing (+1 stealth to hide)
    • Thieve's Kit (+2 thievery)
    • Skills
    • Thievery: 13
    • Acrobatics, Athletics, Stealth: 11
    • Endurance: 4
    • Dungeoneering, Heal, Insight, Intimidate, Nature, Perception: 3
    • Arcana, History, Religion: 2
    • Bluff, Diplomacy, Streetwise: 1
    • _______________
      Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
Moderator
Registered: Oct 2008
Posts: 7786
nmathew wrote
OOC: I thought Variel was going to be the country's "problem solver" ;)


OOC: We can work together. Based on the roles/attibutes list Gary gave us way early, Takeo doesn't have many options that fit his personality and his attributes.

The roles:
Ruler - Charisma
Councilor - Wis or Cha
General - Str or Cha
Grand Diplomat - Int or Cha
High Priest - Wis or Cha
Magister - Int or Cha
Marshal - Dex or Wis
Royal Assassin - Str or Dex
Spymaster - Dex or Int
Treasurer - Int or Wis
Warden - Str or Con

As you can see Royal Assassin would suit him best (Spymaster with Dex and his stealth too) since he has both high STR and high DEX, and he doesn't have strong moral opinions like everyo- <cough> <cough>...some other PC's. I somehow can't see Takeo as Warden, General, or Marshal although to be honest I don't really know what any of these rolls truly entail. I think Gary mentioned we can swap out rolls or double rolls anyway.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)

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