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Kingmaker Strategy and Tactics Discussion

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Registered: Jun 2008
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For your eventual use in discussing strategy and such out of character.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
« Last edit by Gary on Mon May 17, 2010 3:33 pm. »
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Registered: Oct 2008
Posts: 7786
Here's the map of Oleg's. It looks like the gates open inward. So, when open it's possible to hide behind them and close them once the bandits are inside. It looks like it would take at least two people, one for each gate. That's how we could trap them. Gary, how hard is it to close a gate, what type of action and DC check? Likely Takeo and Korrin have the highest strength. Another PC could hide in or under the wagon in A1 section. The last two could hide in A3 and A4. Oleg could meet them in the A1 section between the wagon and A4 to concentrate them. Do we need a signal sound?


User posted image
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Closing the gates is a move action.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Jun 2009
Posts: 3164
That being the case, perhaps those with ranged attacks should close the gates?
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Jonathan Berg wrote
That being the case, perhaps those with ranged attacks should close the gates?


Except that the large wagon might block LOS, or at least the one PC on the left side of the gates. The ranged attackers could alternatively hide on top of the buildings if they're range is long enough. Takeo can be anywhere, since he can charge with a speed of 8 and has acobatics to jump over obstacles if necessary.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Variel has a speed of 7, a solid stealth score, AC of 19, and great range with his crossbow (20). I wouldn't mind helping to close the gates, though we'll loose his damaging "Two-Fanged Strike" encounter power during the surprise round. I'm also happy hiding and peppering the raiders with twin shot from a roof over the course of the fight. I agree with Greg that getting AoE attacks off during a surprise round is top priority. Preventing anyone from escaping is important as well, though it's unlikely we'll be able to track down their hideout before the raiders figure out something happened to their looting party.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
« Last edit by nmathew on Thu May 20, 2010 12:30 pm. »
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It sounds like Variel and Takeo can close the gates then. The others can choose where to position themselves. The melee characters can ready charges until after the AOE spells have been cast.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
« Last edit by Viktor on Thu May 20, 2010 12:46 pm. »
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Korrin can also close a gate, but with an AC of 19, he would rather be in the thick of it.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Registered: Sep 2009
Posts: 1238
Jon, I understand. I'd like to pepper the leader with my encounter power on the surprise round 8). Whoever closes the gate can probably either step away from melee or enter it on the first round. We could roll to see who is stuck with gate duty :D

Gary, is there an easy way to bar the gate once it's closed? If they have a board we can drop in place, it might further delay their attempt at escaping. If it's simply a matter of running past us and opening the gate, we might want melee characters closing the gate.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
There's a wooden bar that can be used to hold the door. It's a minor action to place or remove the bar.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
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Registered: Jun 2009
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Nathan, if you have something fun to use, Korrin will be the other one on the gate.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
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Registered: Sep 2009
Posts: 1238
It's not a huge thing. I have a two attack encounter power that's twin strike on steroids. It deals 1d10+5 per hit, with an additional +3 kicker if both attacks hit. I was thinking of starting most combats using that and elven accuracy (as needed) as an opening shot.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Registered: Jun 2009
Posts: 3164
So do that. Korrin will close the gate and charge in.
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Dungeon Master - The Dark Campaign
Sir Muurak - Mul Cavalier 14, Scales of War
Demuriath - Revenant Assassin 5, Points of Light
Kurvilis - Gnome Mage 4, Eberron
Moderator
Registered: Oct 2008
Posts: 7786
Takeo rolls his eyes as Korrin and Variel bicker. He sniffs his armpits, wondering why they don't want to close the gates with him tomorrow.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Jul 2008
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Gary wrote
Closing the gates is a move action.


Does it have to take two people, and therefore two move actions, to close both gates?
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
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Viktor wrote
Takeo rolls his eyes as Korrin and Variel bicker. He sniffs his armpits, wondering why they don't want to close the gates with him tomorrow.
Hey, I thought this thread was for OOC stuff only.
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Dungeon Master - Scales of War
Edeya - Githzerai Seeker - Points of Light
« Last edit by Emily on Thu May 20, 2010 3:10 pm. »
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Emily wrote
Gary wrote
Closing the gates is a move action.


Does it have to take two people, and therefore two move actions, to close both gates?


Yes, each door of the gate is a separate action.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Sep 2009
Posts: 1238
Do folks think it makes sense to station Variel on a roof top or inside a building?
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
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Registered: Oct 2008
Posts: 7786
nmathew wrote
Do folks think it makes sense to station Variel on a roof top or inside a building?


Don't know what all his powers are, but since he's a ranged beastmaster, I would say in a building, shooting through a doorway might be better. That way, his helicopter thingy-majiggy can also do battle. Or maybe that doesn't matter for the "beast". Whatever you think gives you versatility.

BTW, Gary, if you have pics of everyone and want me to tokenize them, please send the the jpegs as an email and let me know what shape (circle, square, hexagon).
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)
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Registered: Sep 2009
Posts: 1238
Would it be possible for me to con everyone into posting a character sheet? I'm having trouble keeping track of everyone's tactics and abilities in the Forgotten Realms campaign, and I think it would really help me out if I could just look at power cards.

Variel's character sheet (PDF)

I'm more than happy with a character builder file I can print as a pdf. I can host the pdf on my website if anyone wants.

Viktor, sadly the beast is of limited value as a fighter to a ranged ranger. It serves as a good blocker, and I can use it to apply my hunter's quarry extra damage easily. It has OAs that uses my immediate action (not so bad), but I need to burn my standard action to order it to attack (horrible trade). I'd say that I should sit prone on a roof and wait, but the rules apply a penalty for lying prone with a steadied crossbow :? Now that I've put some thought into it, rules as written seem to favor not being on a roof. Too bad, I rather like the idea of being like the rifleman in an old western.
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Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Member
Registered: Mar 2010
Posts: 105
Location: Ann Arbor, MI
Hmm. Now that I look over my character sheet, I see that I'd been hoping to use my staff of expansion to turn one of my burst 1 powers into a burst 2 for this surprise round. Only, that takes a minor action, which I won't get in a surprise round. Of course, depending how the enemies cluster and how the situation plays out, it may not be relevant, but... Gary, would you allow a "prep" round to use the staff's power in the round before the surprise round, should it turn out to make a difference?

Uriah's character sheet (PDF)
Moderator
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I suppose that seems reasonable, Greg. Sure, go ahead.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Sep 2009
Posts: 1238
Gary, if it's not possible to hide on the roof without being prone, Variel will hide in either A4 or A3.
_______________
Sentinel - Warforged Shielding Swordmage (Eberron)
Allena Walmond - Human Paladin of Amaunator (Forgotten Realms)
Variel - Elf Beastmaster Ranger
Thaelan the Clanless - Dwarf Protector Spirit Shaman (Dungeon Delve 4)
Moderator
Registered: Jun 2008
Posts: 5084
Location: Los Angeles, CA
Hiding on the roof does require prone-ness.

It occurs to me I should give you a map with coordinates for precise placement. Let me do that...

User posted image

I'll let you all specify the exact square you want to be in for the ambush, and once you let me know, I'll start the fight. If someone hasn't said by Saturday night, I'll guess based on what they've said in general and move on to the fight.
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Salazar Miller - Human Sorcerer 24 - Scales of War
Azad Halim al'Zahir - Tiefling Battlemind|Paladin 7 - Points of Light
Khavak'aashta - Half-Orc Thief 5 - Eberron
Dwimmerlaik - Revenant Hexblade 2 - Dark Campaign
Moderator
Registered: Oct 2008
Posts: 7786
Takeo will be at R21, hiding behind the open gate.
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Ravenblade - Dwarf Two-Weapon Ranger, Hammer of Moradin (Scales of War)

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